gl-draw 0.15.22 → 0.15.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,9 +1,9 @@
1
- "use strict";var pe=Object.defineProperty,me=Object.defineProperties;var ve=Object.getOwnPropertyDescriptors;var W=Object.getOwnPropertySymbols;var H=Object.prototype.hasOwnProperty,ee=Object.prototype.propertyIsEnumerable;var te=Math.pow,J=(n,e,t)=>e in n?pe(n,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):n[e]=t,_=(n,e)=>{for(var t in e||(e={}))H.call(e,t)&&J(n,t,e[t]);if(W)for(var t of W(e))ee.call(e,t)&&J(n,t,e[t]);return n},q=(n,e)=>me(n,ve(e));var re=(n,e)=>{var t={};for(var r in n)H.call(n,r)&&e.indexOf(r)<0&&(t[r]=n[r]);if(n!=null&&W)for(var r of W(n))e.indexOf(r)<0&&ee.call(n,r)&&(t[r]=n[r]);return t};var ie=(n,e,t)=>new Promise((r,i)=>{var c=l=>{try{s(t.next(l))}catch(a){i(a)}},u=l=>{try{s(t.throw(l))}catch(a){i(a)}},s=l=>l.done?r(l.value):Promise.resolve(l.value).then(c,u);s((t=t.apply(n,e)).next())});const o=require("three"),ye=require("three/examples/jsm/renderers/CSS2DRenderer"),ne=require("three/examples/jsm/renderers/CSS3DRenderer"),O=require("d3-geo");require("d3-geo-projection");const Q=require("./parseVector.js"),L=require("d3-array"),X=require("earcut"),be=require("@turf/boolean-clockwise"),ge=require("delaunator"),Me=require("@turf/boolean-point-in-polygon"),Se=require("d3-geo-voronoi"),se=require("d3-scale"),xe=require("three/examples/jsm/lines/LineSegmentsGeometry"),we=0,je=1,Ae=2,Ce=!1;class fe{constructor(){this.resources=new Set,this.disposeMaterial=!0,this.disposeVideo=!0}track(e){if(!e)return e;if(Array.isArray(e))return e.forEach(t=>this.track(t)),e;if(!this.disposeMaterial&&e instanceof o.Material)return e;if(e instanceof Y?(e.disposeTrack&&e.object3d?this.track(e.object3d):this.resources.add(e),Object.values(e.materialList).map(t=>this.track(t))):(e instanceof o.Object3D||Reflect.has(e,"dispose"))&&this.resources.add(e),e instanceof Y)e.children.forEach(t=>{t.disposeTrack=!1}),this.track(e.children);else if(e instanceof o.Object3D){const t=e;this.track(t.geometry),this.track(t.material),this.track(t.children)}else if(e instanceof o.Material){for(const r of Object.values(e))r instanceof o.Texture&&this.track(r);const t=e;if(t.uniforms){for(const r of Object.values(t.uniforms))if(r){const i=r.value;(i instanceof o.Texture||Array.isArray(i))&&this.track(i)}}}else this.disposeVideo&&e instanceof o.VideoTexture&&e.source.data&&this.resources.add(e.source.data);return e}dispose(){const e=[];for(const t of this.resources)t instanceof o.Object3D?e.push(t):t instanceof HTMLVideoElement&&t.pause(),Reflect.has(t,"dispose")&&t.dispose();e.forEach(t=>{t.removeFromParent()}),e.length=0,this.resources.clear()}}const Pe=(n,e=1)=>{const t=new o.BufferGeometry;t.setAttribute("position",new o.Float32BufferAttribute(new Array(e*3).fill(0),3)),t.setAttribute("scaleAtt",new o.Float32BufferAttribute(new Array(e).fill(1),1));const r=n.material,i=new o.PointsMaterial({size:10,map:r.map,alphaMap:r.alphaMap,color:r.color,blending:r.blending,depthTest:r.depthTest,depthWrite:!1,opacity:r.opacity,transparent:!0,alphaTest:r.alphaTest,sizeAttenuation:!1});return i.onBeforeCompile=c=>{c.vertexShader=`
1
+ "use strict";var pe=Object.defineProperty,me=Object.defineProperties;var ve=Object.getOwnPropertyDescriptors;var W=Object.getOwnPropertySymbols;var H=Object.prototype.hasOwnProperty,ee=Object.prototype.propertyIsEnumerable;var te=Math.pow,J=(n,e,t)=>e in n?pe(n,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):n[e]=t,E=(n,e)=>{for(var t in e||(e={}))H.call(e,t)&&J(n,t,e[t]);if(W)for(var t of W(e))ee.call(e,t)&&J(n,t,e[t]);return n},R=(n,e)=>me(n,ve(e));var re=(n,e)=>{var t={};for(var r in n)H.call(n,r)&&e.indexOf(r)<0&&(t[r]=n[r]);if(n!=null&&W)for(var r of W(n))e.indexOf(r)<0&&ee.call(n,r)&&(t[r]=n[r]);return t};var ie=(n,e,t)=>new Promise((r,i)=>{var c=l=>{try{s(t.next(l))}catch(a){i(a)}},u=l=>{try{s(t.throw(l))}catch(a){i(a)}},s=l=>l.done?r(l.value):Promise.resolve(l.value).then(c,u);s((t=t.apply(n,e)).next())});const o=require("three"),ye=require("three/examples/jsm/renderers/CSS2DRenderer"),ne=require("three/examples/jsm/renderers/CSS3DRenderer"),O=require("d3-geo");require("d3-geo-projection");const Q=require("./parseVector.js"),_=require("d3-array"),X=require("earcut"),be=require("@turf/boolean-clockwise"),ge=require("delaunator"),Me=require("@turf/boolean-point-in-polygon"),xe=require("d3-geo-voronoi"),se=require("d3-scale"),Se=require("three/examples/jsm/lines/LineSegmentsGeometry"),we=0,je=1,Ae=2,Ce=!1;class fe{constructor(){this.resources=new Set,this.disposeMaterial=!0,this.disposeVideo=!0}track(e){if(!e)return e;if(Array.isArray(e))return e.forEach(t=>this.track(t)),e;if(!this.disposeMaterial&&e instanceof o.Material)return e;if(e instanceof Y?(e.disposeTrack&&e.object3d?this.track(e.object3d):this.resources.add(e),Object.values(e.materialList).map(t=>this.track(t))):(e instanceof o.Object3D||Reflect.has(e,"dispose"))&&this.resources.add(e),e instanceof Y)e.children.forEach(t=>{t.disposeTrack=!1}),this.track(e.children);else if(e instanceof o.Object3D){const t=e;this.track(t.geometry),this.track(t.material),this.track(t.children)}else if(e instanceof o.Material){for(const r of Object.values(e))r instanceof o.Texture&&this.track(r);const t=e;if(t.uniforms){for(const r of Object.values(t.uniforms))if(r){const i=r.value;(i instanceof o.Texture||Array.isArray(i))&&this.track(i)}}}else this.disposeVideo&&e instanceof o.VideoTexture&&e.source.data&&this.resources.add(e.source.data);return e}dispose(){const e=[];for(const t of this.resources)t instanceof o.Object3D?e.push(t):t instanceof HTMLVideoElement&&t.pause(),Reflect.has(t,"dispose")&&t.dispose();e.forEach(t=>{t.removeFromParent()}),e.length=0,this.resources.clear()}}const Pe=(n,e=1)=>{const t=new o.BufferGeometry;t.setAttribute("position",new o.Float32BufferAttribute(new Array(e*3).fill(0),3)),t.setAttribute("scaleAtt",new o.Float32BufferAttribute(new Array(e).fill(1),1));const r=n.material,i=new o.PointsMaterial({size:10,map:r.map,alphaMap:r.alphaMap,color:r.color,blending:r.blending,depthTest:r.depthTest,depthWrite:!1,opacity:r.opacity,transparent:!0,alphaTest:r.alphaTest,sizeAttenuation:!1});return i.onBeforeCompile=c=>{c.vertexShader=`
2
2
  attribute float scaleAtt;
3
3
  ${c.vertexShader.replace("gl_PointSize = size;","gl_PointSize = size * scaleAtt;")}
4
- `},new o.Points(t,i)},Be=(n,e)=>{const t=new o.Object3D;e.forEach((r,i)=>{const c=Q.parseVector3(r.position),u=Q.parseVector3(r.scale||[1,1,1]);t.position.copy(c),t.scale.copy(u),t.updateMatrix();const s=t.matrix.clone();if(n instanceof o.InstancedMesh||n.isInstantiate)n.setMatrixAt(i,s);else if(n instanceof o.Points||n.type==="Points"){const a=n.geometry,p=a.attributes.position.array,f=a.attributes.scaleAtt.array,m=new o.Vector3,d=new o.Vector3,v=new o.Quaternion,h=i*3,y=i*1;s.decompose(m,v,d),p[h]=m.x,p[h+1]=m.y,p[h+2]=m.z,f[y]=Math.max(d.x,d.y,d.z),a.attributes.position.needsUpdate=!0,a.attributes.scaleAtt.needsUpdate=!0}})};class Ie{constructor(){this.onPointerIndex=[]}onPointerEvent(e,t){const r=this.lead.handlePick([this],e,t);this.onPointerIndex.push(r)}onClick(e){this.onPointerEvent("click",e)}onPointerEnter(e){this.onPointerEvent("enter",e)}onPointerLeave(e){this.onPointerEvent("leave",e)}onPointerMove(e){this.onPointerEvent("move",e)}onPointerDown(e){this.onPointerEvent("down",e)}dispose(){this.onPointerIndex.forEach(e=>{this.lead.removePick(e)})}}class De extends Ie{constructor(){super(...arguments),this.userData={},this.materialList={},this.useMaterialType="origin",this.disposeMaterialIfNotUsed=!0}cloneMaterial(){const e=this.object3d;if(!e||!e.material)return;const t=e.material;if(Array.isArray(t))return t.map(r=>{const i=r.userData;r.userData={};const c=r.clone();return r.userData=i,c});{const r=t.userData;t.userData={};const i=t.clone();return t.userData=r,i}}setMaterialList(e,t){const r=this.object3d;if(!r||!r.material)return;this.materialList.origin||(this.materialList.origin=r.material);const i=t==="clone"?this.cloneMaterial():Array.isArray(t)?t.slice():t;return this.materialList[e]=i,i}useMaterial(e){const t=this.object3d;!t||!t.material||this.useMaterialType===e||!this.materialList[e]||(this.useMaterialType=e,t.material=this.materialList[e])}useMListById(e,t){if(!this.mList)return;const r=this.mList.get(e);if(!r)return;const i=this.object3d;Array.isArray(i.material)&&t!==void 0?i.material[t]=r:i.material=r}useMListByName(e,t){if(!this.mList)return;const r=this.mList.getKeyByName(e);r&&this.useMListById(r,t)}dispose(){super.dispose(),this.mList.rmBaseObjectMap(this,void 0,this.disposeMaterialIfNotUsed)}}class Y extends De{constructor(){super(...arguments),this.objectType="BaseObject",this.userData={},this.prefab=!1,this.isInstantiate=!1,this.isBloom=!1,this.disposeTrack=!0}get parent(){const e=this.object3d.parent;return e&&this.lead.objMap.get(e)||null}get children(){return this.object3d.children.map(e=>this.lead.objMap.get(e)).filter(e=>!!e)}get position(){return this.object3d.position}get rotation(){return this.object3d.rotation}get scale(){return this.object3d.scale}get lookAt(){return this.object3d.lookAt}add(...e){[...e].forEach(t=>{this.lead.objMap.get(t)?this.object3d.add(t):this.lead.createBaseObject(t,{target:this})})}remove(...e){[...e].forEach(t=>{var r;this.lead.objMap.get(t)?(r=this.lead.objMap.get(t))==null||r.erase():this.object3d.remove(t)})}get visible(){return this.object3d.visible}get visibleWithAncestors(){if(this.visible){let e=this.parent;for(;e;){if(!e.visible)return!1;e=e.parent}return!0}else return!1}create(){this.createGroup()}render(){}update(e,t){}resize(e,t){}show(){return this.object3d.visible=!0,this.object3d.layers.set(we),this}hide(){return this.object3d.visible=!1,this.object3d.layers.set(Ae),this}createGroup(){return this.object3d=new o.Group,this}createMesh(...e){return this.object3d=new o.Mesh(...e),this}createPoints(...e){return this.object3d=new o.Points(...e),this}createCSS2DObject(e){return this.object3d=new ye.CSS2DObject(e),this}createCSS3DObject(e){return this.object3d=new ne.CSS3DObject(e),this}createCSS3DSprite(e){return this.object3d=new ne.CSS3DSprite(e),this}createSprite(e){return this.object3d=new o.Sprite(e),this}attach(...e){return[...e].forEach(t=>{this.object3d.attach(t.object3d)}),this}getSize(){const e=new o.Box3().setFromObject(this.object3d);return{min:e.min,max:e.max,size:e.getSize(new o.Vector3),center:e.getCenter(new o.Vector3)}}setTop(e){this.object3d&&(this.object3d.renderOrder=e)}traverse(e){e(this),this.children.forEach(t=>{t.traverse(e)})}instantiate(e){return ie(this,null,function*(){var l;const t=(l=e==null?void 0:e.recursive)!=null?l:!0,{objectType:r,objectOptions:i}=this,[,c]=r.split("#");let u=e==null?void 0:e.create;u===void 0&&(u=a=>{var p;if(this.object3d){if((p=e==null?void 0:e.instancedAttr)!=null&&p.length){const f=e.instancedAttr.length;if(this.object3d instanceof o.Sprite)a.object3d=Pe(this.object3d,f);else{const m=this.object3d,d=this.cloneMaterial();a.object3d=new o.InstancedMesh(m.geometry,d,f)}Be(a.object3d,e==null?void 0:e.instancedAttr)}else a.object3d=this.object3d.clone(!1),a.object3d.material&&(a.object3d.material=this.cloneMaterial());a.object3d.userData.prefab&&delete a.object3d.userData.prefab}});const s=yield this.lead.draw(c,q(_({},i||{}),{create:u,prefab:!1,key:(e==null?void 0:e.key)||(i==null?void 0:i.key),target:(e==null?void 0:e.target)||(i==null?void 0:i.target)}));return this.isBloom&&s.enableBloom(),t&&(yield Promise.all(this.children.map(a=>a.instantiate({target:s})))),s.isInstantiate=!0,s})}erase(){this.lead.erase(this)}handleMaterialChange(e){}enableBloom(){var e;(e=this.pencil.composerController)==null||e.setBloomSelection(this,!0),this.isBloom=!0}disableBloom(){var e;(e=this.pencil.composerController)==null||e.setBloomSelection(this,!1),this.isBloom=!1}dispose(){var e;if(super.dispose(),(e=this.pencil.composerController)==null||e.bloomSelection.delete(this),this.lead&&(this.lead.objects.delete(this.key),this.lead.objectWrapChindIdMap.delete(this),this.object3d&&this.lead.objMap.delete(this.object3d)),this.disposeTrack){const t=new fe;t.disposeMaterial=!1,t.track(this),t.dispose()}}}function Ve(n,e){return n.map(t=>{const r=[];let i;return t.forEach(c=>{if(i){const u=O.geoDistance(c,i)*180/Math.PI;if(u>e){const s=O.geoInterpolate(i,c),l=1/Math.ceil(u/e);let a=l;for(;a<1;)r.push(s(a)),a+=l}}r.push(i=c)}),r})}function Te(n,{minLng:e,maxLng:t,minLat:r,maxLat:i}={}){const c=Math.round(te(360/n,2)/Math.PI),u=(1+Math.sqrt(5))/2,s=d=>d/u*360%360-180,l=d=>Math.acos(2*d/c-1)/Math.PI*180-90,a=d=>c*(Math.cos((d+90)*Math.PI/180)+1)/2,p=[i!==void 0?Math.ceil(a(i)):0,r!==void 0?Math.floor(a(r)):c-1],f=e===void 0&&t===void 0?()=>!0:e===void 0?d=>d<=t:t===void 0?d=>d>=e:t>=e?d=>d>=e&&d<=t:d=>d>=e||d<=t,m=[];for(let d=p[0];d<=p[1];d++){const v=s(d);f(v)&&m.push([v,l(d)])}return m}function Z(n,e,t=!1){return t?O.geoContains(e,n):Me(n,e)}function ze(n,e){const t={type:"Polygon",coordinates:n},[[r,i],[c,u]]=O.geoBounds(t);if(Math.min(Math.abs(c-r),Math.abs(u-i))<e)return[];const s=r>c||u>=89||i<=-89;return Te(e,{minLng:r,maxLng:c,minLat:i,maxLat:u}).filter(l=>Z(l,t,s))}function Ee(n,{resolution:e=1/0,bbox:t,projection:r}={}){const i=Ve(n,e),c=L.merge(i),u=ze(n,e),s=[...c,...u],l={type:"Polygon",coordinates:n},[[a,p],[f,m]]=O.geoBounds(l),d=a>f||m>=89||p<=-89;let v=[];if(d){const b=Se.geoVoronoi(s).triangles(),x=new Map(s.map(([C,P],z)=>[`${C}-${P}`,z]));b.features.forEach(C=>{const P=C.geometry.coordinates[0].slice(0,3).reverse(),z=[];if(P.forEach(([B,R])=>{const k=`${B}-${R}`;x.has(k)&&z.push(x.get(k))}),z.length===3){if(z.some(B=>B<c.length)){const B=C.properties.circumcenter;if(!Z(B,l,d))return}v.push(...z)}})}else if(u.length){const b=ge.from(s);for(let x=0,C=b.triangles.length;x<C;x+=3){const P=[2,1,0].map(B=>b.triangles[x+B]),z=P.map(B=>s[B]);if(P.some(B=>B<c.length)){const B=[0,1].map(R=>L.mean(z,k=>k[R]));if(!Z(B,l,d))continue}v.push(...P)}}else{const{vertices:b,holes:x=[]}=X.flatten(i);v=X(b,x,2)}let h=t?[t[0],t[2]]:L.extent(s,b=>b[0]),y=t?[t[1],t[3]]:L.extent(s,b=>b[1]);if(r){const[b,x]=r([h[0],y[0]]),[C,P]=r([h[1],y[1]]);h=[b,C],y=[-x,-P]}const w=se.scaleLinear(h,[0,1]),j=se.scaleLinear(y,[0,1]),I=s.map(([b,x])=>{if(r){const[C,P]=r([b,x]);return[w(C),j(-P)]}else return[w(b),j(x)]});return{contour:i,triangles:{points:s,indices:v,uvs:I}}}const oe=new o.BufferGeometry().setAttribute?"setAttribute":"addAttribute";function G(n,e,t,r){const i=n.map(c=>c.map(([u,s])=>{if(r){const[l,a]=r([u,s]);return[l,-a,e]}return t?Q.polar2Cartesian(u,s,e):[u,s,e]}));return X.flatten(i)}function Le(n,e,t,r,i){const{vertices:c,holes:u}=G(n,e,r,i),{vertices:s}=G(n,t,r,i),l=L.merge([s,c]),a=Math.round(s.length/3),p=new Set(u);let f=0;const m=[];for(let v=0;v<a;v++){let h=v+1;if(h===a)h=f;else if(p.has(h)){const y=h;h=f,f=y}m.push(v,v+a,h+a),m.push(h+a,h,v)}const d=[];for(let v=1;v>=0;v--)for(let h=0;h<a;h+=1)d.push(h/(a-1),v);return{indices:m,vertices:l,uvs:d,topVerts:s}}function ae(n,e,t,r,i,c){return{indices:r?n.indices:n.indices.slice().reverse(),vertices:G([n.points],e,i,c).vertices,uvs:t}}const he=({polygonGeoJson:n,startHeight:e,endHeight:t,curvatureResolution:r=1,cartesian:i=!0,hasSide:c=!0,hasBottom:u=!1,hasTop:s=!1,projection:l,bbox:a})=>{n.forEach(w=>{be(w)||w.reverse()});const{contour:p,triangles:f}=Ee(n,{resolution:r,bbox:a,projection:l});let m={},d;c&&(m=Le(p,e!=null?e:t,t!=null?t:e,i,l),d=m.topVerts);let v=[];(u||s)&&(v=L.merge(f.uvs));let h={};u&&(h=ae(f,e,v,!1,i,l));let y={};return s&&(y=ae(f,t,v,!0,i,l)),{contour:p,triangles:f,sideTorso:m,bottomCap:h,topCap:y,topVerts:d}};class _e extends o.BufferGeometry{constructor(e,t={}){super(),this.type="PolygonBufferGeometry",this.parameters=_({polygonGeoJson:e,startHeight:0,endHeight:1,hasTop:!0,topFirst:!1,hasBottom:!0,hasSide:!0,curvatureResolution:1,cartesian:!0,userDataRsoOffset:0},t);const{endHeight:r,hasTop:i,topFirst:c,hasBottom:u,hasSide:s,cartesian:l,userDataRsoOffset:a,projection:p}=this.parameters,{contour:f,sideTorso:m,topVerts:d,bottomCap:v,topCap:h}=he(_({},this.parameters));let y=[],w=[],j=[],I=0;const A=b=>{const x=Math.round(y.length/3),C=j.length;y=y.concat(b.vertices),w=w.concat(b.uvs),j=j.concat(x?b.indices.map(P=>P+x):b.indices),this.addGroup(C,j.length-C,I++)};i&&c&&A(h),s&&(A(m),this.userData.topVerts=a?G(f,r+a,l,p).vertices:d),u&&A(v),i&&!c&&A(h),this.setIndex(j),this[oe]("position",new o.Float32BufferAttribute(y,3)),this[oe]("uv",new o.Float32BufferAttribute(w,2)),this.computeVertexNormals()}}const Oe=`
5
- #include <fog_pars_fragment>
6
- #include <logdepthbuf_pars_fragment>
4
+ `},new o.Points(t,i)},Be=(n,e)=>{const t=new o.Object3D;e.forEach((r,i)=>{const c=Q.parseVector3(r.position),u=Q.parseVector3(r.scale||[1,1,1]);t.position.copy(c),t.scale.copy(u),t.updateMatrix();const s=t.matrix.clone();if(n instanceof o.InstancedMesh||n.isInstantiate)n.setMatrixAt(i,s);else if(n instanceof o.Points||n.type==="Points"){const a=n.geometry,p=a.attributes.position.array,f=a.attributes.scaleAtt.array,m=new o.Vector3,d=new o.Vector3,v=new o.Quaternion,h=i*3,y=i*1;s.decompose(m,v,d),p[h]=m.x,p[h+1]=m.y,p[h+2]=m.z,f[y]=Math.max(d.x,d.y,d.z),a.attributes.position.needsUpdate=!0,a.attributes.scaleAtt.needsUpdate=!0}})};class De{constructor(){this.onPointerIndex=[]}onPointerEvent(e,t){const r=this.lead.handlePick([this],e,t);this.onPointerIndex.push(r)}onClick(e){this.onPointerEvent("click",e)}onPointerEnter(e){this.onPointerEvent("enter",e)}onPointerLeave(e){this.onPointerEvent("leave",e)}onPointerMove(e){this.onPointerEvent("move",e)}onPointerDown(e){this.onPointerEvent("down",e)}dispose(){this.onPointerIndex.forEach(e=>{this.lead.removePick(e)})}}class Ie extends De{constructor(){super(...arguments),this.userData={},this.materialList={},this.useMaterialType="origin",this.disposeMaterialIfNotUsed=!0}cloneMaterial(){const e=this.object3d;if(!e||!e.material)return;const t=e.material;if(Array.isArray(t))return t.map(r=>{const i=r.userData;r.userData={};const c=r.clone();return r.userData=i,c});{const r=t.userData;t.userData={};const i=t.clone();return t.userData=r,i}}setMaterialList(e,t){const r=this.object3d;if(!r||!r.material)return;this.materialList.origin||(this.materialList.origin=r.material);const i=t==="clone"?this.cloneMaterial():Array.isArray(t)?t.slice():t;return this.materialList[e]=i,i}useMaterial(e){const t=this.object3d;!t||!t.material||this.useMaterialType===e||!this.materialList[e]||(this.useMaterialType=e,t.material=this.materialList[e])}useMListById(e,t){if(!this.mList)return;const r=this.mList.get(e);if(!r)return;const i=this.object3d;Array.isArray(i.material)&&t!==void 0?i.material[t]=r:i.material=r}useMListByName(e,t){if(!this.mList)return;const r=this.mList.getKeyByName(e);r&&this.useMListById(r,t)}dispose(){super.dispose(),this.mList.rmBaseObjectMap(this,void 0,this.disposeMaterialIfNotUsed)}}class Y extends Ie{constructor(){super(...arguments),this.objectType="BaseObject",this.userData={},this.prefab=!1,this.isInstantiate=!1,this.isBloom=!1,this.disposeTrack=!0}get parent(){const e=this.object3d.parent;return e&&this.lead.objMap.get(e)||null}get children(){return this.object3d.children.map(e=>this.lead.objMap.get(e)).filter(e=>!!e)}get position(){return this.object3d.position}get rotation(){return this.object3d.rotation}get scale(){return this.object3d.scale}get lookAt(){return this.object3d.lookAt}add(...e){[...e].forEach(t=>{this.lead.objMap.get(t)?this.object3d.add(t):this.lead.createBaseObject(t,{target:this})})}remove(...e){[...e].forEach(t=>{var r;this.lead.objMap.get(t)?(r=this.lead.objMap.get(t))==null||r.erase():this.object3d.remove(t)})}get visible(){return this.object3d.visible}get visibleWithAncestors(){if(this.visible){let e=this.parent;for(;e;){if(!e.visible)return!1;e=e.parent}return!0}else return!1}create(){this.createGroup()}render(){}update(e,t){}resize(e,t){}show(){return this.object3d.visible=!0,this.object3d.layers.set(we),this}hide(){return this.object3d.visible=!1,this.object3d.layers.set(Ae),this}createGroup(){return this.object3d=new o.Group,this}createMesh(...e){return this.object3d=new o.Mesh(...e),this}createPoints(...e){return this.object3d=new o.Points(...e),this}createCSS2DObject(e){return this.object3d=new ye.CSS2DObject(e),this}createCSS3DObject(e){return this.object3d=new ne.CSS3DObject(e),this}createCSS3DSprite(e){return this.object3d=new ne.CSS3DSprite(e),this}createSprite(e){return this.object3d=new o.Sprite(e),this}attach(...e){return[...e].forEach(t=>{this.object3d.attach(t.object3d)}),this}getSize(){const e=new o.Box3().setFromObject(this.object3d);return{min:e.min,max:e.max,size:e.getSize(new o.Vector3),center:e.getCenter(new o.Vector3)}}setTop(e){this.object3d&&(this.object3d.renderOrder=e)}traverse(e){e(this),this.children.forEach(t=>{t.traverse(e)})}instantiate(e){return ie(this,null,function*(){var l;const t=(l=e==null?void 0:e.recursive)!=null?l:!0,{objectType:r,objectOptions:i}=this,[,c]=r.split("#");let u=e==null?void 0:e.create;u===void 0&&(u=a=>{var p;if(this.object3d){if((p=e==null?void 0:e.instancedAttr)!=null&&p.length){const f=e.instancedAttr.length;if(this.object3d instanceof o.Sprite)a.object3d=Pe(this.object3d,f);else{const m=this.object3d,d=this.cloneMaterial();a.object3d=new o.InstancedMesh(m.geometry,d,f)}Be(a.object3d,e==null?void 0:e.instancedAttr)}else a.object3d=this.object3d.clone(!1),a.object3d.material&&(a.object3d.material=this.cloneMaterial());a.object3d.userData.prefab&&delete a.object3d.userData.prefab}});const s=yield this.lead.draw(c,R(E({},i||{}),{create:u,prefab:!1,key:(e==null?void 0:e.key)||(i==null?void 0:i.key),target:(e==null?void 0:e.target)||(i==null?void 0:i.target)}));return this.isBloom&&s.enableBloom(),t&&(yield Promise.all(this.children.map(a=>a.instantiate({target:s})))),s.isInstantiate=!0,s})}erase(){this.lead.erase(this)}handleMaterialChange(e){}enableBloom(){var e;(e=this.pencil.composerController)==null||e.setBloomSelection(this,!0),this.isBloom=!0}disableBloom(){var e;(e=this.pencil.composerController)==null||e.setBloomSelection(this,!1),this.isBloom=!1}dispose(){var e;if(super.dispose(),(e=this.pencil.composerController)==null||e.bloomSelection.delete(this),this.lead&&(this.lead.objects.delete(this.key),this.lead.objectWrapChindIdMap.delete(this),this.object3d&&this.lead.objMap.delete(this.object3d)),this.disposeTrack){const t=new fe;t.disposeMaterial=!1,t.track(this),t.dispose()}}}function Ve(n,e){return n.map(t=>{const r=[];let i;return t.forEach(c=>{if(i){const u=O.geoDistance(c,i)*180/Math.PI;if(u>e){const s=O.geoInterpolate(i,c),l=1/Math.ceil(u/e);let a=l;for(;a<1;)r.push(s(a)),a+=l}}r.push(i=c)}),r})}function Te(n,{minLng:e,maxLng:t,minLat:r,maxLat:i}={}){const c=Math.round(te(360/n,2)/Math.PI),u=(1+Math.sqrt(5))/2,s=d=>d/u*360%360-180,l=d=>Math.acos(2*d/c-1)/Math.PI*180-90,a=d=>c*(Math.cos((d+90)*Math.PI/180)+1)/2,p=[i!==void 0?Math.ceil(a(i)):0,r!==void 0?Math.floor(a(r)):c-1],f=e===void 0&&t===void 0?()=>!0:e===void 0?d=>d<=t:t===void 0?d=>d>=e:t>=e?d=>d>=e&&d<=t:d=>d>=e||d<=t,m=[];for(let d=p[0];d<=p[1];d++){const v=s(d);f(v)&&m.push([v,l(d)])}return m}function Z(n,e,t=!1){return t?O.geoContains(e,n):Me(n,e)}function ze(n,e){const t={type:"Polygon",coordinates:n},[[r,i],[c,u]]=O.geoBounds(t);if(Math.min(Math.abs(c-r),Math.abs(u-i))<e)return[];const s=r>c||u>=89||i<=-89;return Te(e,{minLng:r,maxLng:c,minLat:i,maxLat:u}).filter(l=>Z(l,t,s))}function Le(n,{resolution:e=1/0,bbox:t,projection:r}={}){const i=Ve(n,e),c=_.merge(i),u=ze(n,e),s=[...c,...u],l={type:"Polygon",coordinates:n},[[a,p],[f,m]]=O.geoBounds(l),d=a>f||m>=89||p<=-89;let v=[];if(d){const b=xe.geoVoronoi(s).triangles(),S=new Map(s.map(([C,P],z)=>[`${C}-${P}`,z]));b.features.forEach(C=>{const P=C.geometry.coordinates[0].slice(0,3).reverse(),z=[];if(P.forEach(([B,q])=>{const k=`${B}-${q}`;S.has(k)&&z.push(S.get(k))}),z.length===3){if(z.some(B=>B<c.length)){const B=C.properties.circumcenter;if(!Z(B,l,d))return}v.push(...z)}})}else if(u.length){const b=ge.from(s);for(let S=0,C=b.triangles.length;S<C;S+=3){const P=[2,1,0].map(B=>b.triangles[S+B]),z=P.map(B=>s[B]);if(P.some(B=>B<c.length)){const B=[0,1].map(q=>_.mean(z,k=>k[q]));if(!Z(B,l,d))continue}v.push(...P)}}else{const{vertices:b,holes:S=[]}=X.flatten(i);v=X(b,S,2)}let h=t?[t[0],t[2]]:_.extent(s,b=>b[0]),y=t?[t[1],t[3]]:_.extent(s,b=>b[1]);if(r){const[b,S]=r([h[0],y[0]]),[C,P]=r([h[1],y[1]]);h=[b,C],y=[-S,-P]}const w=se.scaleLinear(h,[0,1]),j=se.scaleLinear(y,[0,1]),D=s.map(([b,S])=>{if(r){const[C,P]=r([b,S]);return[w(C),j(-P)]}else return[w(b),j(S)]});return{contour:i,triangles:{points:s,indices:v,uvs:D}}}const oe=new o.BufferGeometry().setAttribute?"setAttribute":"addAttribute";function G(n,e,t,r){const i=n.map(c=>c.map(([u,s])=>{if(r){const[l,a]=r([u,s]);return[l,-a,e]}return t?Q.polar2Cartesian(u,s,e):[u,s,e]}));return X.flatten(i)}function _e(n,e,t,r,i){const{vertices:c,holes:u}=G(n,e,r,i),{vertices:s}=G(n,t,r,i),l=_.merge([s,c]),a=Math.round(s.length/3),p=new Set(u);let f=0;const m=[];for(let v=0;v<a;v++){let h=v+1;if(h===a)h=f;else if(p.has(h)){const y=h;h=f,f=y}m.push(v,v+a,h+a),m.push(h+a,h,v)}const d=[];for(let v=1;v>=0;v--)for(let h=0;h<a;h+=1)d.push(h/(a-1),v);return{indices:m,vertices:l,uvs:d,topVerts:s}}function ae(n,e,t,r,i,c){return{indices:r?n.indices:n.indices.slice().reverse(),vertices:G([n.points],e,i,c).vertices,uvs:t}}const he=({polygonGeoJson:n,startHeight:e,endHeight:t,curvatureResolution:r=1,cartesian:i=!0,hasSide:c=!0,hasBottom:u=!1,hasTop:s=!1,projection:l,bbox:a})=>{n.forEach(w=>{be(w)||w.reverse()});const{contour:p,triangles:f}=Le(n,{resolution:r,bbox:a,projection:l});let m={},d;c&&(m=_e(p,e!=null?e:t,t!=null?t:e,i,l),d=m.topVerts);let v=[];(u||s)&&(v=_.merge(f.uvs));let h={};u&&(h=ae(f,e,v,!1,i,l));let y={};return s&&(y=ae(f,t,v,!0,i,l)),{contour:p,triangles:f,sideTorso:m,bottomCap:h,topCap:y,topVerts:d}};class Ee extends o.BufferGeometry{constructor(e,t={}){super(),this.type="PolygonBufferGeometry",this.parameters=E({polygonGeoJson:e,startHeight:0,endHeight:1,hasTop:!0,topFirst:!1,hasBottom:!0,hasSide:!0,curvatureResolution:1,cartesian:!0,userDataRsoOffset:0},t);const{endHeight:r,hasTop:i,topFirst:c,hasBottom:u,hasSide:s,cartesian:l,userDataRsoOffset:a,projection:p}=this.parameters,{contour:f,sideTorso:m,topVerts:d,bottomCap:v,topCap:h}=he(E({},this.parameters));let y=[],w=[],j=[],D=0;const A=b=>{const S=Math.round(y.length/3),C=j.length;y=y.concat(b.vertices),w=w.concat(b.uvs),j=j.concat(S?b.indices.map(P=>P+S):b.indices),this.addGroup(C,j.length-C,D++)};i&&c&&A(h),s&&(A(m),this.userData.topVerts=a?G(f,r+a,l,p).vertices:d),u&&A(v),i&&!c&&A(h),this.setIndex(j),this[oe]("position",new o.Float32BufferAttribute(y,3)),this[oe]("uv",new o.Float32BufferAttribute(w,2)),this.computeVertexNormals()}}const Oe=`
5
+ #include <fog_pars_fragment>
6
+ #include <logdepthbuf_pars_fragment>
7
7
 
8
8
  uniform float useDash;
9
9
  uniform float dashArray;
@@ -41,13 +41,14 @@ void main() {
41
41
  c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));
42
42
  }
43
43
  gl_FragColor = c;
44
- #include <fog_fragment>
45
- #include <${parseInt(o.REVISION)<154?"encodings_fragment":"colorspace_fragment"}>
44
+ #include <fog_fragment>
45
+ #include <tonemapping_fragment>
46
+ #include <colorspace_fragment>
46
47
  }
47
48
  `,ke=`
48
49
  #include <common>
49
- ${o.ShaderChunk.logdepthbuf_pars_vertex}
50
- ${o.ShaderChunk.fog_pars_vertex}
50
+ #include <logdepthbuf_pars_vertex>
51
+ #include <fog_pars_vertex>
51
52
 
52
53
  attribute vec3 previous;
53
54
  attribute vec3 next;
@@ -133,7 +134,7 @@ void main() {
133
134
 
134
135
  gl_Position = currentClip.w * vec4(withOffsetNormed, 1.0);
135
136
 
136
- ${o.ShaderChunk.logdepthbuf_vertex}
137
- ${o.ShaderChunk.fog_vertex}
137
+ #include <logdepthbuf_vertex>
138
+ #include <fog_vertex>
138
139
  }
139
- `;class We extends o.ShaderMaterial{constructor(e={}){const j=e,{lineWidth:t=1,color:r="#ffffff",opacity:i=1,map:c=null,dashOffset:u=0,dashArray:s=0,dashRatio:l=0,sizeAttenuation:a=!0,offsetLoop:p=!0,offset:f=new o.Vector2(0,0),scaleDown:m=0,alphaMap:d=void 0,alphaTest:v=0,repeat:h=new o.Vector2(1,1),resolution:y=new o.Vector2(1,1)}=j,w=re(j,["lineWidth","color","opacity","map","dashOffset","dashArray","dashRatio","sizeAttenuation","offsetLoop","offset","scaleDown","alphaMap","alphaTest","repeat","resolution"]);super(q(_({},w),{uniforms:{lineWidth:{value:t},color:{value:new o.Color(r)},opacity:{value:i},map:{value:c},useMap:{value:c?1:0},resolution:{value:y},sizeAttenuation:{value:a?1:0},offset:{value:f},offsetLoop:{value:p?1:0},dashArray:{value:s},dashOffset:{value:u},dashRatio:{value:l},useDash:{value:s>0?1:0},scaleDown:{value:m/10},alphaTest:{value:v},alphaMap:{value:d},useAlphaMap:{value:d?1:0},repeat:{value:h}},vertexShader:ke,fragmentShader:Oe})),this.type="MeshLineMaterial"}get color(){return this.uniforms.color.value}set color(e){this.uniforms.color.value=new o.Color(e)}get opacity(){var e;return((e=this.uniforms)==null?void 0:e.opacity.value)||1}set opacity(e){this.uniforms&&(this.uniforms.opacity.value=e)}get alphaTest(){return this.uniforms.alphaTest.value}set alphaTest(e){this.uniforms&&(this.uniforms.alphaTest.value=e)}get map(){return this.uniforms.map.value}set map(e){this.uniforms.map.value=e,this.uniforms.useMap.value=e?1:0}get repeat(){return this.uniforms.repeat.value}set repeat(e){this.uniforms.repeat.value.copy(e)}get lineWidth(){return this.uniforms.lineWidth.value}set lineWidth(e){this.uniforms.lineWidth.value=e}get sizeAttenuation(){return this.uniforms.sizeAttenuation.value===1}set sizeAttenuation(e){this.uniforms.sizeAttenuation.value=e?1:0}}const F=new o.Vector4,ce=new o.Vector3,le=new o.Vector3,g=new o.Vector4,M=new o.Vector4,D=new o.Vector4,$=new o.Vector3,K=new o.Matrix4,S=new o.Line3,ue=new o.Vector3,N=new o.Box3,U=new o.Sphere,V=new o.Vector4;let T,E;function de(n,e,t){return V.set(0,0,-e,1).applyMatrix4(n.projectionMatrix),V.multiplyScalar(1/V.w),V.x=E/t.width,V.y=E/t.height,V.applyMatrix4(n.projectionMatrixInverse),V.multiplyScalar(1/V.w),Math.abs(Math.max(V.x,V.y))}function Ne(n,e){const t=n.matrixWorld,r=n.geometry,i=r.attributes.instanceStart,c=r.attributes.instanceEnd,u=Math.min(r.instanceCount,i.count);for(let s=0,l=u;s<l;s++){S.start.fromBufferAttribute(i,s),S.end.fromBufferAttribute(c,s),S.applyMatrix4(t);const a=new o.Vector3,p=new o.Vector3;T.distanceSqToSegment(S.start,S.end,p,a),p.distanceTo(a)<E*.5&&e.push({point:p,pointOnLine:a,distance:T.origin.distanceTo(p),object:n,face:null,faceIndex:s,uv:null,uv1:null})}}function Ue(n,e,t){const r=e.projectionMatrix,c=n.material.resolution,u=n.matrixWorld,s=n.geometry,l=s.attributes.instanceStart,a=s.attributes.instanceEnd,p=Math.min(s.instanceCount,l.count),f=-e.near;T.at(1,D),D.w=1,D.applyMatrix4(e.matrixWorldInverse),D.applyMatrix4(r),D.multiplyScalar(1/D.w),D.x*=c.x/2,D.y*=c.y/2,D.z=0,$.copy(D),K.multiplyMatrices(e.matrixWorldInverse,u);for(let m=0,d=p;m<d;m++){if(g.fromBufferAttribute(l,m),M.fromBufferAttribute(a,m),g.w=1,M.w=1,g.applyMatrix4(K),M.applyMatrix4(K),g.z>f&&M.z>f)continue;if(g.z>f){const I=g.z-M.z,A=(g.z-f)/I;g.lerp(M,A)}else if(M.z>f){const I=M.z-g.z,A=(M.z-f)/I;M.lerp(g,A)}g.applyMatrix4(r),M.applyMatrix4(r),g.multiplyScalar(1/g.w),M.multiplyScalar(1/M.w),g.x*=c.x/2,g.y*=c.y/2,M.x*=c.x/2,M.y*=c.y/2,S.start.copy(g),S.start.z=0,S.end.copy(M),S.end.z=0;const h=S.closestPointToPointParameter($,!0);S.at(h,ue);const y=o.MathUtils.lerp(g.z,M.z,h),w=y>=-1&&y<=1,j=$.distanceTo(ue)<E*.5;if(w&&j){S.start.fromBufferAttribute(l,m),S.end.fromBufferAttribute(a,m),S.start.applyMatrix4(u),S.end.applyMatrix4(u);const I=new o.Vector3,A=new o.Vector3;T.distanceSqToSegment(S.start,S.end,A,I),t.push({point:A,pointOnLine:I,distance:T.origin.distanceTo(A),object:n,face:null,faceIndex:m,uv:null,uv1:null})}}}class Ge extends o.Mesh{constructor(e=new xe.LineSegmentsGeometry,t){super(e,t),this.isLineSegments2=!0,this.type="LineSegments2"}computeLineDistances(){const e=this.geometry,t=e.attributes.instanceStart,r=e.attributes.instanceEnd,i=new Float32Array(2*t.count);for(let u=0,s=0,l=t.count;u<l;u++,s+=2)ce.fromBufferAttribute(t,u),le.fromBufferAttribute(r,u),i[s]=s===0?0:i[s-1],i[s+1]=i[s]+ce.distanceTo(le);const c=new o.InstancedInterleavedBuffer(i,2,1);return e.setAttribute("instanceDistanceStart",new o.InterleavedBufferAttribute(c,1,0)),e.setAttribute("instanceDistanceEnd",new o.InterleavedBufferAttribute(c,1,1)),this}raycast(e,t){const r=this.material.worldUnits,i=e.camera;i===null&&!r&&console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.');const c=e.params.Line2!==void 0&&e.params.Line2.threshold||0;T=e.ray;const u=this.matrixWorld,s=this.geometry,l=this.material;E=l.linewidth+c,s.boundingSphere===null&&s.computeBoundingSphere(),U.copy(s.boundingSphere).applyMatrix4(u);let a;if(r)a=E*.5;else{const f=Math.max(i.near,U.distanceToPoint(T.origin));a=de(i,f,l.resolution)}if(U.radius+=a,T.intersectsSphere(U)===!1)return;s.boundingBox===null&&s.computeBoundingBox(),N.copy(s.boundingBox).applyMatrix4(u);let p;if(r)p=E*.5;else{const f=Math.max(i.near,N.distanceToPoint(T.origin));p=de(i,f,l.resolution)}N.expandByScalar(p),T.intersectsBox(N)!==!1&&(r?Ne(this,t):Ue(this,i,t))}onBeforeRender(e){const t=this.material.uniforms;t&&t.resolution&&(e.getViewport(F),this.material.uniforms.resolution.value.set(F.z,F.w))}}exports.BLOOM_SCENE=je;exports.BaseObject=Y;exports.IS_DEV=Ce;exports.LineSegments2=Ge;exports.MeshLineMaterial=We;exports.PolygonGeometry=_e;exports.ResourceTracker=fe;exports.getMetas=he;
140
+ `;class We extends o.ShaderMaterial{constructor(e={}){const j=e,{lineWidth:t=1,color:r="#ffffff",opacity:i=1,map:c=null,dashOffset:u=0,dashArray:s=0,dashRatio:l=0,sizeAttenuation:a=!0,offsetLoop:p=!0,offset:f=new o.Vector2(0,0),scaleDown:m=0,alphaMap:d=void 0,alphaTest:v=0,repeat:h=new o.Vector2(1,1),resolution:y=new o.Vector2(1,1)}=j,w=re(j,["lineWidth","color","opacity","map","dashOffset","dashArray","dashRatio","sizeAttenuation","offsetLoop","offset","scaleDown","alphaMap","alphaTest","repeat","resolution"]);super(R(E({},w),{uniforms:{lineWidth:{value:t},color:{value:new o.Color(r)},opacity:{value:i},map:{value:c},useMap:{value:c?1:0},resolution:{value:y},sizeAttenuation:{value:a?1:0},offset:{value:f},offsetLoop:{value:p?1:0},dashArray:{value:s},dashOffset:{value:u},dashRatio:{value:l},useDash:{value:s>0?1:0},scaleDown:{value:m/10},alphaTest:{value:v},alphaMap:{value:d},useAlphaMap:{value:d?1:0},repeat:{value:h}},vertexShader:ke,fragmentShader:Oe})),this.type="MeshLineMaterial"}get color(){return this.uniforms.color.value}set color(e){this.uniforms.color.value=new o.Color(e)}get opacity(){var e;return((e=this.uniforms)==null?void 0:e.opacity.value)||1}set opacity(e){this.uniforms&&(this.uniforms.opacity.value=e)}get alphaTest(){return this.uniforms.alphaTest.value}set alphaTest(e){this.uniforms&&(this.uniforms.alphaTest.value=e)}get map(){return this.uniforms.map.value}set map(e){this.uniforms.map.value=e,this.uniforms.useMap.value=e?1:0}get repeat(){return this.uniforms.repeat.value}set repeat(e){this.uniforms.repeat.value.copy(e)}get lineWidth(){return this.uniforms.lineWidth.value}set lineWidth(e){this.uniforms.lineWidth.value=e}get sizeAttenuation(){return this.uniforms.sizeAttenuation.value===1}set sizeAttenuation(e){this.uniforms.sizeAttenuation.value=e?1:0}}const F=new o.Vector4,ce=new o.Vector3,le=new o.Vector3,g=new o.Vector4,M=new o.Vector4,I=new o.Vector4,$=new o.Vector3,K=new o.Matrix4,x=new o.Line3,ue=new o.Vector3,N=new o.Box3,U=new o.Sphere,V=new o.Vector4;let T,L;function de(n,e,t){return V.set(0,0,-e,1).applyMatrix4(n.projectionMatrix),V.multiplyScalar(1/V.w),V.x=L/t.width,V.y=L/t.height,V.applyMatrix4(n.projectionMatrixInverse),V.multiplyScalar(1/V.w),Math.abs(Math.max(V.x,V.y))}function Ne(n,e){const t=n.matrixWorld,r=n.geometry,i=r.attributes.instanceStart,c=r.attributes.instanceEnd,u=Math.min(r.instanceCount,i.count);for(let s=0,l=u;s<l;s++){x.start.fromBufferAttribute(i,s),x.end.fromBufferAttribute(c,s),x.applyMatrix4(t);const a=new o.Vector3,p=new o.Vector3;T.distanceSqToSegment(x.start,x.end,p,a),p.distanceTo(a)<L*.5&&e.push({point:p,pointOnLine:a,distance:T.origin.distanceTo(p),object:n,face:null,faceIndex:s,uv:null,uv1:null})}}function Ue(n,e,t){const r=e.projectionMatrix,c=n.material.resolution,u=n.matrixWorld,s=n.geometry,l=s.attributes.instanceStart,a=s.attributes.instanceEnd,p=Math.min(s.instanceCount,l.count),f=-e.near;T.at(1,I),I.w=1,I.applyMatrix4(e.matrixWorldInverse),I.applyMatrix4(r),I.multiplyScalar(1/I.w),I.x*=c.x/2,I.y*=c.y/2,I.z=0,$.copy(I),K.multiplyMatrices(e.matrixWorldInverse,u);for(let m=0,d=p;m<d;m++){if(g.fromBufferAttribute(l,m),M.fromBufferAttribute(a,m),g.w=1,M.w=1,g.applyMatrix4(K),M.applyMatrix4(K),g.z>f&&M.z>f)continue;if(g.z>f){const D=g.z-M.z,A=(g.z-f)/D;g.lerp(M,A)}else if(M.z>f){const D=M.z-g.z,A=(M.z-f)/D;M.lerp(g,A)}g.applyMatrix4(r),M.applyMatrix4(r),g.multiplyScalar(1/g.w),M.multiplyScalar(1/M.w),g.x*=c.x/2,g.y*=c.y/2,M.x*=c.x/2,M.y*=c.y/2,x.start.copy(g),x.start.z=0,x.end.copy(M),x.end.z=0;const h=x.closestPointToPointParameter($,!0);x.at(h,ue);const y=o.MathUtils.lerp(g.z,M.z,h),w=y>=-1&&y<=1,j=$.distanceTo(ue)<L*.5;if(w&&j){x.start.fromBufferAttribute(l,m),x.end.fromBufferAttribute(a,m),x.start.applyMatrix4(u),x.end.applyMatrix4(u);const D=new o.Vector3,A=new o.Vector3;T.distanceSqToSegment(x.start,x.end,A,D),t.push({point:A,pointOnLine:D,distance:T.origin.distanceTo(A),object:n,face:null,faceIndex:m,uv:null,uv1:null})}}}class Ge extends o.Mesh{constructor(e=new Se.LineSegmentsGeometry,t){super(e,t),this.isLineSegments2=!0,this.type="LineSegments2"}computeLineDistances(){const e=this.geometry,t=e.attributes.instanceStart,r=e.attributes.instanceEnd,i=new Float32Array(2*t.count);for(let u=0,s=0,l=t.count;u<l;u++,s+=2)ce.fromBufferAttribute(t,u),le.fromBufferAttribute(r,u),i[s]=s===0?0:i[s-1],i[s+1]=i[s]+ce.distanceTo(le);const c=new o.InstancedInterleavedBuffer(i,2,1);return e.setAttribute("instanceDistanceStart",new o.InterleavedBufferAttribute(c,1,0)),e.setAttribute("instanceDistanceEnd",new o.InterleavedBufferAttribute(c,1,1)),this}raycast(e,t){const r=this.material.worldUnits,i=e.camera;i===null&&!r&&console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.');const c=e.params.Line2!==void 0&&e.params.Line2.threshold||0;T=e.ray;const u=this.matrixWorld,s=this.geometry,l=this.material;L=l.linewidth+c,s.boundingSphere===null&&s.computeBoundingSphere(),U.copy(s.boundingSphere).applyMatrix4(u);let a;if(r)a=L*.5;else{const f=Math.max(i.near,U.distanceToPoint(T.origin));a=de(i,f,l.resolution)}if(U.radius+=a,T.intersectsSphere(U)===!1)return;s.boundingBox===null&&s.computeBoundingBox(),N.copy(s.boundingBox).applyMatrix4(u);let p;if(r)p=L*.5;else{const f=Math.max(i.near,N.distanceToPoint(T.origin));p=de(i,f,l.resolution)}N.expandByScalar(p),T.intersectsBox(N)!==!1&&(r?Ne(this,t):Ue(this,i,t))}onBeforeRender(e){const t=this.material.uniforms;t&&t.resolution&&(e.getViewport(F),this.material.uniforms.resolution.value.set(F.z,F.w))}}exports.BLOOM_SCENE=je;exports.BaseObject=Y;exports.IS_DEV=Ce;exports.LineSegments2=Ge;exports.MeshLineMaterial=We;exports.PolygonGeometry=Ee;exports.ResourceTracker=fe;exports.getMetas=he;
@@ -1,25 +1,25 @@
1
- var Pt = Object.defineProperty, It = Object.defineProperties;
2
- var Dt = Object.getOwnPropertyDescriptors;
1
+ var Ct = Object.defineProperty, Pt = Object.defineProperties;
2
+ var It = Object.getOwnPropertyDescriptors;
3
3
  var k = Object.getOwnPropertySymbols;
4
- var it = Object.prototype.hasOwnProperty, st = Object.prototype.propertyIsEnumerable;
5
- var nt = Math.pow, et = (n, t, e) => t in n ? Pt(n, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : n[t] = e, L = (n, t) => {
4
+ var et = Object.prototype.hasOwnProperty, it = Object.prototype.propertyIsEnumerable;
5
+ var st = Math.pow, tt = (n, t, e) => t in n ? Ct(n, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : n[t] = e, L = (n, t) => {
6
6
  for (var e in t || (t = {}))
7
- it.call(t, e) && et(n, e, t[e]);
7
+ et.call(t, e) && tt(n, e, t[e]);
8
8
  if (k)
9
9
  for (var e of k(t))
10
- st.call(t, e) && et(n, e, t[e]);
10
+ it.call(t, e) && tt(n, e, t[e]);
11
11
  return n;
12
- }, q = (n, t) => It(n, Dt(t));
13
- var rt = (n, t) => {
12
+ }, $ = (n, t) => Pt(n, It(t));
13
+ var nt = (n, t) => {
14
14
  var e = {};
15
15
  for (var i in n)
16
- it.call(n, i) && t.indexOf(i) < 0 && (e[i] = n[i]);
16
+ et.call(n, i) && t.indexOf(i) < 0 && (e[i] = n[i]);
17
17
  if (n != null && k)
18
18
  for (var i of k(n))
19
- t.indexOf(i) < 0 && st.call(n, i) && (e[i] = n[i]);
19
+ t.indexOf(i) < 0 && it.call(n, i) && (e[i] = n[i]);
20
20
  return e;
21
21
  };
22
- var ot = (n, t, e) => new Promise((i, s) => {
22
+ var rt = (n, t, e) => new Promise((i, s) => {
23
23
  var a = (c) => {
24
24
  try {
25
25
  r(e.next(c));
@@ -35,22 +35,22 @@ var ot = (n, t, e) => new Promise((i, s) => {
35
35
  }, r = (c) => c.done ? i(c.value) : Promise.resolve(c.value).then(a, l);
36
36
  r((e = e.apply(n, t)).next());
37
37
  });
38
- import { Material as at, Object3D as R, Texture as ct, VideoTexture as Bt, BufferGeometry as J, Float32BufferAttribute as G, PointsMaterial as Tt, Points as H, InstancedMesh as wt, Vector3 as I, Quaternion as zt, Group as _t, Mesh as St, Sprite as lt, Box3 as jt, REVISION as Et, ShaderChunk as W, ShaderMaterial as Lt, Vector2 as K, Color as ut, Vector4 as O, Matrix4 as Ot, Line3 as Vt, Sphere as kt, InstancedInterleavedBuffer as Wt, InterleavedBufferAttribute as ft, MathUtils as Nt } from "three";
39
- import { CSS2DObject as Ut } from "three/examples/jsm/renderers/CSS2DRenderer";
40
- import { CSS3DObject as Rt, CSS3DSprite as Gt } from "three/examples/jsm/renderers/CSS3DRenderer";
41
- import { geoBounds as At, geoContains as $t, geoDistance as Ft, geoInterpolate as qt } from "d3-geo";
38
+ import { Material as ot, Object3D as N, Texture as at, VideoTexture as Dt, BufferGeometry as Z, Float32BufferAttribute as R, PointsMaterial as Bt, Points as J, InstancedMesh as xt, Vector3 as I, Quaternion as Tt, Group as zt, Mesh as wt, Sprite as ct, Box3 as St, ShaderMaterial as _t, Vector2 as q, Color as lt, Vector4 as O, Matrix4 as Et, Line3 as Lt, Sphere as Ot, InstancedInterleavedBuffer as Vt, InterleavedBufferAttribute as ut, MathUtils as kt } from "three";
39
+ import { CSS2DObject as Wt } from "three/examples/jsm/renderers/CSS2DRenderer";
40
+ import { CSS3DObject as Ut, CSS3DSprite as Nt } from "three/examples/jsm/renderers/CSS3DRenderer";
41
+ import { geoBounds as jt, geoContains as Rt, geoDistance as Gt, geoInterpolate as Ft } from "d3-geo";
42
42
  import "d3-geo-projection";
43
- import { p as dt, a as Kt } from "./parseVector.module.js";
44
- import { merge as tt, mean as Qt, extent as ht } from "d3-array";
45
- import Xt, { flatten as Ct } from "earcut";
46
- import Yt from "@turf/boolean-clockwise";
47
- import Zt from "delaunator";
48
- import Jt from "@turf/boolean-point-in-polygon";
49
- import { geoVoronoi as Ht } from "d3-geo-voronoi";
50
- import { scaleLinear as pt } from "d3-scale";
51
- import { LineSegmentsGeometry as te } from "three/examples/jsm/lines/LineSegmentsGeometry";
52
- const ee = 0, _e = 1, ie = 2, Ee = !1;
53
- class se {
43
+ import { p as ft, a as $t } from "./parseVector.module.js";
44
+ import { merge as H, mean as qt, extent as dt } from "d3-array";
45
+ import Kt, { flatten as At } from "earcut";
46
+ import Qt from "@turf/boolean-clockwise";
47
+ import Xt from "delaunator";
48
+ import Yt from "@turf/boolean-point-in-polygon";
49
+ import { geoVoronoi as Zt } from "d3-geo-voronoi";
50
+ import { scaleLinear as ht } from "d3-scale";
51
+ import { LineSegmentsGeometry as Jt } from "three/examples/jsm/lines/LineSegmentsGeometry";
52
+ const Ht = 0, Te = 1, te = 2, ze = !1;
53
+ class ee {
54
54
  constructor() {
55
55
  this.resources = /* @__PURE__ */ new Set(), this.disposeMaterial = !0, this.disposeVideo = !0;
56
56
  }
@@ -59,48 +59,48 @@ class se {
59
59
  return t;
60
60
  if (Array.isArray(t))
61
61
  return t.forEach((e) => this.track(e)), t;
62
- if (!this.disposeMaterial && t instanceof at)
62
+ if (!this.disposeMaterial && t instanceof ot)
63
63
  return t;
64
- if (t instanceof mt ? (t.disposeTrack && t.object3d ? this.track(t.object3d) : this.resources.add(t), Object.values(t.materialList).map((e) => this.track(e))) : (t instanceof R || Reflect.has(t, "dispose")) && this.resources.add(t), t instanceof mt)
64
+ if (t instanceof pt ? (t.disposeTrack && t.object3d ? this.track(t.object3d) : this.resources.add(t), Object.values(t.materialList).map((e) => this.track(e))) : (t instanceof N || Reflect.has(t, "dispose")) && this.resources.add(t), t instanceof pt)
65
65
  t.children.forEach((e) => {
66
66
  e.disposeTrack = !1;
67
67
  }), this.track(t.children);
68
- else if (t instanceof R) {
68
+ else if (t instanceof N) {
69
69
  const e = t;
70
70
  this.track(e.geometry), this.track(e.material), this.track(e.children);
71
- } else if (t instanceof at) {
71
+ } else if (t instanceof ot) {
72
72
  for (const i of Object.values(t))
73
- i instanceof ct && this.track(i);
73
+ i instanceof at && this.track(i);
74
74
  const e = t;
75
75
  if (e.uniforms) {
76
76
  for (const i of Object.values(e.uniforms))
77
77
  if (i) {
78
78
  const s = i.value;
79
- (s instanceof ct || Array.isArray(s)) && this.track(s);
79
+ (s instanceof at || Array.isArray(s)) && this.track(s);
80
80
  }
81
81
  }
82
- } else this.disposeVideo && t instanceof Bt && t.source.data && this.resources.add(t.source.data);
82
+ } else this.disposeVideo && t instanceof Dt && t.source.data && this.resources.add(t.source.data);
83
83
  return t;
84
84
  }
85
85
  dispose() {
86
86
  const t = [];
87
87
  for (const e of this.resources)
88
- e instanceof R ? t.push(e) : e instanceof HTMLVideoElement && e.pause(), Reflect.has(e, "dispose") && e.dispose();
88
+ e instanceof N ? t.push(e) : e instanceof HTMLVideoElement && e.pause(), Reflect.has(e, "dispose") && e.dispose();
89
89
  t.forEach((e) => {
90
90
  e.removeFromParent();
91
91
  }), t.length = 0, this.resources.clear();
92
92
  }
93
93
  }
94
- const ne = (n, t = 1) => {
95
- const e = new J();
94
+ const ie = (n, t = 1) => {
95
+ const e = new Z();
96
96
  e.setAttribute(
97
97
  "position",
98
- new G(new Array(t * 3).fill(0), 3)
98
+ new R(new Array(t * 3).fill(0), 3)
99
99
  ), e.setAttribute(
100
100
  "scaleAtt",
101
- new G(new Array(t).fill(1), 1)
101
+ new R(new Array(t).fill(1), 1)
102
102
  );
103
- const i = n.material, s = new Tt({
103
+ const i = n.material, s = new Bt({
104
104
  size: 10,
105
105
  map: i.map,
106
106
  alphaMap: i.alphaMap,
@@ -121,22 +121,22 @@ const ne = (n, t = 1) => {
121
121
  "gl_PointSize = size * scaleAtt;"
122
122
  )}
123
123
  `;
124
- }, new H(e, s);
125
- }, re = (n, t) => {
126
- const e = new R();
124
+ }, new J(e, s);
125
+ }, se = (n, t) => {
126
+ const e = new N();
127
127
  t.forEach((i, s) => {
128
- const a = dt(i.position), l = dt(i.scale || [1, 1, 1]);
128
+ const a = ft(i.position), l = ft(i.scale || [1, 1, 1]);
129
129
  e.position.copy(a), e.scale.copy(l), e.updateMatrix();
130
130
  const r = e.matrix.clone();
131
- if (n instanceof wt || n.isInstantiate)
131
+ if (n instanceof xt || n.isInstantiate)
132
132
  n.setMatrixAt(s, r);
133
- else if (n instanceof H || n.type === "Points") {
134
- const o = n.geometry, h = o.attributes.position.array, f = o.attributes.scaleAtt.array, p = new I(), u = new I(), m = new zt(), d = s * 3, v = s * 1;
133
+ else if (n instanceof J || n.type === "Points") {
134
+ const o = n.geometry, h = o.attributes.position.array, f = o.attributes.scaleAtt.array, p = new I(), u = new I(), m = new Tt(), d = s * 3, v = s * 1;
135
135
  r.decompose(p, m, u), h[d] = p.x, h[d + 1] = p.y, h[d + 2] = p.z, f[v] = Math.max(u.x, u.y, u.z), o.attributes.position.needsUpdate = !0, o.attributes.scaleAtt.needsUpdate = !0;
136
136
  }
137
137
  });
138
138
  };
139
- class oe {
139
+ class ne {
140
140
  constructor() {
141
141
  this.onPointerIndex = [];
142
142
  }
@@ -165,7 +165,7 @@ class oe {
165
165
  });
166
166
  }
167
167
  }
168
- class ae extends oe {
168
+ class re extends ne {
169
169
  constructor() {
170
170
  super(...arguments), this.userData = {}, this.materialList = {}, this.useMaterialType = "origin", this.disposeMaterialIfNotUsed = !0;
171
171
  }
@@ -223,7 +223,7 @@ class ae extends oe {
223
223
  );
224
224
  }
225
225
  }
226
- class mt extends ae {
226
+ class pt extends re {
227
227
  constructor() {
228
228
  super(...arguments), this.objectType = "BaseObject", this.userData = {}, this.prefab = !1, this.isInstantiate = !1, this.isBloom = !1, this.disposeTrack = !0;
229
229
  }
@@ -284,31 +284,31 @@ class mt extends ae {
284
284
  resize(t, e) {
285
285
  }
286
286
  show() {
287
- return this.object3d.visible = !0, this.object3d.layers.set(ee), this;
287
+ return this.object3d.visible = !0, this.object3d.layers.set(Ht), this;
288
288
  }
289
289
  hide() {
290
- return this.object3d.visible = !1, this.object3d.layers.set(ie), this;
290
+ return this.object3d.visible = !1, this.object3d.layers.set(te), this;
291
291
  }
292
292
  createGroup() {
293
- return this.object3d = new _t(), this;
293
+ return this.object3d = new zt(), this;
294
294
  }
295
295
  createMesh(...t) {
296
- return this.object3d = new St(...t), this;
296
+ return this.object3d = new wt(...t), this;
297
297
  }
298
298
  createPoints(...t) {
299
- return this.object3d = new H(...t), this;
299
+ return this.object3d = new J(...t), this;
300
300
  }
301
301
  createCSS2DObject(t) {
302
- return this.object3d = new Ut(t), this;
302
+ return this.object3d = new Wt(t), this;
303
303
  }
304
304
  createCSS3DObject(t) {
305
- return this.object3d = new Rt(t), this;
305
+ return this.object3d = new Ut(t), this;
306
306
  }
307
307
  createCSS3DSprite(t) {
308
- return this.object3d = new Gt(t), this;
308
+ return this.object3d = new Nt(t), this;
309
309
  }
310
310
  createSprite(t) {
311
- return this.object3d = new lt(t), this;
311
+ return this.object3d = new ct(t), this;
312
312
  }
313
313
  attach(...t) {
314
314
  return [...t].forEach((e) => {
@@ -316,7 +316,7 @@ class mt extends ae {
316
316
  }), this;
317
317
  }
318
318
  getSize() {
319
- const t = new jt().setFromObject(this.object3d);
319
+ const t = new St().setFromObject(this.object3d);
320
320
  return {
321
321
  min: t.min,
322
322
  max: t.max,
@@ -333,7 +333,7 @@ class mt extends ae {
333
333
  });
334
334
  }
335
335
  instantiate(t) {
336
- return ot(this, null, function* () {
336
+ return rt(this, null, function* () {
337
337
  var c;
338
338
  const e = (c = t == null ? void 0 : t.recursive) != null ? c : !0, { objectType: i, objectOptions: s } = this, [, a] = i.split("#");
339
339
  let l = t == null ? void 0 : t.create;
@@ -342,19 +342,19 @@ class mt extends ae {
342
342
  if (this.object3d) {
343
343
  if ((h = t == null ? void 0 : t.instancedAttr) != null && h.length) {
344
344
  const f = t.instancedAttr.length;
345
- if (this.object3d instanceof lt)
346
- o.object3d = ne(this.object3d, f);
345
+ if (this.object3d instanceof ct)
346
+ o.object3d = ie(this.object3d, f);
347
347
  else {
348
348
  const p = this.object3d, u = this.cloneMaterial();
349
- o.object3d = new wt(p.geometry, u, f);
349
+ o.object3d = new xt(p.geometry, u, f);
350
350
  }
351
- re(o.object3d, t == null ? void 0 : t.instancedAttr);
351
+ se(o.object3d, t == null ? void 0 : t.instancedAttr);
352
352
  } else
353
353
  o.object3d = this.object3d.clone(!1), o.object3d.material && (o.object3d.material = this.cloneMaterial());
354
354
  o.object3d.userData.prefab && delete o.object3d.userData.prefab;
355
355
  }
356
356
  });
357
- const r = yield this.lead.draw(a, q(L({}, s || {}), {
357
+ const r = yield this.lead.draw(a, $(L({}, s || {}), {
358
358
  create: l,
359
359
  prefab: !1,
360
360
  key: (t == null ? void 0 : t.key) || (s == null ? void 0 : s.key),
@@ -385,20 +385,20 @@ class mt extends ae {
385
385
  dispose() {
386
386
  var t;
387
387
  if (super.dispose(), (t = this.pencil.composerController) == null || t.bloomSelection.delete(this), this.lead && (this.lead.objects.delete(this.key), this.lead.objectWrapChindIdMap.delete(this), this.object3d && this.lead.objMap.delete(this.object3d)), this.disposeTrack) {
388
- const e = new se();
388
+ const e = new ee();
389
389
  e.disposeMaterial = !1, e.track(this), e.dispose();
390
390
  }
391
391
  }
392
392
  }
393
- function ce(n, t) {
393
+ function oe(n, t) {
394
394
  return n.map((e) => {
395
395
  const i = [];
396
396
  let s;
397
397
  return e.forEach((a) => {
398
398
  if (s) {
399
- const l = Ft(a, s) * 180 / Math.PI;
399
+ const l = Gt(a, s) * 180 / Math.PI;
400
400
  if (l > t) {
401
- const r = qt(s, a), c = 1 / Math.ceil(l / t);
401
+ const r = Ft(s, a), c = 1 / Math.ceil(l / t);
402
402
  let o = c;
403
403
  for (; o < 1; )
404
404
  i.push(r(o)), o += c;
@@ -408,8 +408,8 @@ function ce(n, t) {
408
408
  }), i;
409
409
  });
410
410
  }
411
- function le(n, { minLng: t, maxLng: e, minLat: i, maxLat: s } = {}) {
412
- const a = Math.round(nt(360 / n, 2) / Math.PI), l = (1 + Math.sqrt(5)) / 2, r = (u) => u / l * 360 % 360 - 180, c = (u) => Math.acos(2 * u / a - 1) / Math.PI * 180 - 90, o = (u) => a * (Math.cos((u + 90) * Math.PI / 180) + 1) / 2, h = [
411
+ function ae(n, { minLng: t, maxLng: e, minLat: i, maxLat: s } = {}) {
412
+ const a = Math.round(st(360 / n, 2) / Math.PI), l = (1 + Math.sqrt(5)) / 2, r = (u) => u / l * 360 % 360 - 180, c = (u) => Math.acos(2 * u / a - 1) / Math.PI * 180 - 90, o = (u) => a * (Math.cos((u + 90) * Math.PI / 180) + 1) / 2, h = [
413
413
  s !== void 0 ? Math.ceil(o(s)) : 0,
414
414
  i !== void 0 ? Math.floor(o(i)) : a - 1
415
415
  ], f = t === void 0 && e === void 0 ? () => !0 : t === void 0 ? (u) => u <= e : e === void 0 ? (u) => u >= t : e >= t ? (u) => u >= t && u <= e : (u) => u >= t || u <= e, p = [];
@@ -419,30 +419,30 @@ function le(n, { minLng: t, maxLng: e, minLat: i, maxLat: s } = {}) {
419
419
  }
420
420
  return p;
421
421
  }
422
- function Z(n, t, e = !1) {
423
- return e ? $t(t, n) : Jt(n, t);
422
+ function Y(n, t, e = !1) {
423
+ return e ? Rt(t, n) : Yt(n, t);
424
424
  }
425
- function ue(n, t) {
426
- const e = { type: "Polygon", coordinates: n }, [[i, s], [a, l]] = At(e);
425
+ function ce(n, t) {
426
+ const e = { type: "Polygon", coordinates: n }, [[i, s], [a, l]] = jt(e);
427
427
  if (Math.min(Math.abs(a - i), Math.abs(l - s)) < t)
428
428
  return [];
429
429
  const r = i > a || l >= 89 || s <= -89;
430
- return le(t, {
430
+ return ae(t, {
431
431
  minLng: i,
432
432
  maxLng: a,
433
433
  minLat: s,
434
434
  maxLat: l
435
435
  }).filter(
436
- (c) => Z(c, e, r)
436
+ (c) => Y(c, e, r)
437
437
  );
438
438
  }
439
- function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
440
- const s = ce(n, t), a = tt(s), l = ue(n, t), r = [...a, ...l], c = { type: "Polygon", coordinates: n }, [[o, h], [f, p]] = At(c), u = o > f || // crosses antimeridian
439
+ function le(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
440
+ const s = oe(n, t), a = H(s), l = ce(n, t), r = [...a, ...l], c = { type: "Polygon", coordinates: n }, [[o, h], [f, p]] = jt(c), u = o > f || // crosses antimeridian
441
441
  p >= 89 || // crosses north pole
442
442
  h <= -89;
443
443
  let m = [];
444
444
  if (u) {
445
- const y = Ht(r).triangles(), x = new Map(
445
+ const y = Zt(r).triangles(), x = new Map(
446
446
  r.map(([A, C], _) => [`${A}-${C}`, _])
447
447
  );
448
448
  y.features.forEach((A) => {
@@ -453,7 +453,7 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
453
453
  }), _.length === 3) {
454
454
  if (_.some((P) => P < a.length)) {
455
455
  const P = A.properties.circumcenter;
456
- if (!Z(
456
+ if (!Y(
457
457
  P,
458
458
  c,
459
459
  u
@@ -464,14 +464,14 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
464
464
  }
465
465
  });
466
466
  } else if (l.length) {
467
- const y = Zt.from(r);
467
+ const y = Xt.from(r);
468
468
  for (let x = 0, A = y.triangles.length; x < A; x += 3) {
469
469
  const C = [2, 1, 0].map((P) => y.triangles[x + P]), _ = C.map((P) => r[P]);
470
470
  if (C.some((P) => P < a.length)) {
471
471
  const P = [0, 1].map(
472
- (F) => Qt(_, (V) => V[F])
472
+ (F) => qt(_, (V) => V[F])
473
473
  );
474
- if (!Z(
474
+ if (!Y(
475
475
  P,
476
476
  c,
477
477
  u
@@ -481,15 +481,15 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
481
481
  m.push(...C);
482
482
  }
483
483
  } else {
484
- const { vertices: y, holes: x = [] } = Ct(s);
485
- m = Xt(y, x, 2);
484
+ const { vertices: y, holes: x = [] } = At(s);
485
+ m = Kt(y, x, 2);
486
486
  }
487
- let d = e ? [e[0], e[2]] : ht(r, (y) => y[0]), v = e ? [e[1], e[3]] : ht(r, (y) => y[1]);
487
+ let d = e ? [e[0], e[2]] : dt(r, (y) => y[0]), v = e ? [e[1], e[3]] : dt(r, (y) => y[1]);
488
488
  if (i) {
489
489
  const [y, x] = i([d[0], v[0]]), [A, C] = i([d[1], v[1]]);
490
490
  d = [y, A], v = [-x, -C];
491
491
  }
492
- const w = pt(d, [0, 1]), S = pt(v, [0, 1]), D = r.map(([y, x]) => {
492
+ const w = ht(d, [0, 1]), S = ht(v, [0, 1]), D = r.map(([y, x]) => {
493
493
  if (i) {
494
494
  const [A, C] = i([y, x]);
495
495
  return [w(A), S(-C)];
@@ -498,31 +498,31 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
498
498
  });
499
499
  return { contour: s, triangles: { points: r, indices: m, uvs: D } };
500
500
  }
501
- const vt = new J().setAttribute ? "setAttribute" : "addAttribute";
502
- function $(n, t, e, i) {
501
+ const mt = new Z().setAttribute ? "setAttribute" : "addAttribute";
502
+ function G(n, t, e, i) {
503
503
  const s = n.map(
504
504
  (a) => a.map(([l, r]) => {
505
505
  if (i) {
506
506
  const [c, o] = i([l, r]);
507
507
  return [c, -o, t];
508
508
  }
509
- return e ? Kt(l, r, t) : [l, r, t];
509
+ return e ? $t(l, r, t) : [l, r, t];
510
510
  })
511
511
  );
512
- return Ct(s);
512
+ return At(s);
513
513
  }
514
- function de(n, t, e, i, s) {
515
- const { vertices: a, holes: l } = $(
514
+ function ue(n, t, e, i, s) {
515
+ const { vertices: a, holes: l } = G(
516
516
  n,
517
517
  t,
518
518
  i,
519
519
  s
520
- ), { vertices: r } = $(
520
+ ), { vertices: r } = G(
521
521
  n,
522
522
  e,
523
523
  i,
524
524
  s
525
- ), c = tt([r, a]), o = Math.round(r.length / 3), h = new Set(l);
525
+ ), c = H([r, a]), o = Math.round(r.length / 3), h = new Set(l);
526
526
  let f = 0;
527
527
  const p = [];
528
528
  for (let m = 0; m < o; m++) {
@@ -540,10 +540,10 @@ function de(n, t, e, i, s) {
540
540
  for (let d = 0; d < o; d += 1) u.push(d / (o - 1), m);
541
541
  return { indices: p, vertices: c, uvs: u, topVerts: r };
542
542
  }
543
- function yt(n, t, e, i, s, a) {
543
+ function vt(n, t, e, i, s, a) {
544
544
  return {
545
545
  indices: i ? n.indices : n.indices.slice().reverse(),
546
- vertices: $(
546
+ vertices: G(
547
547
  [n.points],
548
548
  t,
549
549
  s,
@@ -552,7 +552,7 @@ function yt(n, t, e, i, s, a) {
552
552
  uvs: e
553
553
  };
554
554
  }
555
- const he = ({
555
+ const fe = ({
556
556
  polygonGeoJson: n,
557
557
  startHeight: t,
558
558
  endHeight: e,
@@ -565,15 +565,15 @@ const he = ({
565
565
  bbox: o
566
566
  }) => {
567
567
  n.forEach((w) => {
568
- Yt(w) || w.reverse();
568
+ Qt(w) || w.reverse();
569
569
  });
570
- const { contour: h, triangles: f } = fe(n, {
570
+ const { contour: h, triangles: f } = le(n, {
571
571
  resolution: i,
572
572
  bbox: o,
573
573
  projection: c
574
574
  });
575
575
  let p = {}, u;
576
- a && (p = de(
576
+ a && (p = ue(
577
577
  h,
578
578
  t != null ? t : e,
579
579
  e != null ? e : t,
@@ -581,9 +581,9 @@ const he = ({
581
581
  c
582
582
  ), u = p.topVerts);
583
583
  let m = [];
584
- (l || r) && (m = tt(f.uvs));
584
+ (l || r) && (m = H(f.uvs));
585
585
  let d = {};
586
- l && (d = yt(
586
+ l && (d = vt(
587
587
  f,
588
588
  t,
589
589
  m,
@@ -592,7 +592,7 @@ const he = ({
592
592
  c
593
593
  ));
594
594
  let v = {};
595
- return r && (v = yt(
595
+ return r && (v = vt(
596
596
  f,
597
597
  e,
598
598
  m,
@@ -601,7 +601,7 @@ const he = ({
601
601
  c
602
602
  )), { contour: h, triangles: f, sideTorso: p, bottomCap: d, topCap: v, topVerts: u };
603
603
  };
604
- class Le extends J {
604
+ class _e extends Z {
605
605
  constructor(t, e = {}) {
606
606
  super(), this.type = "PolygonBufferGeometry", this.parameters = L({
607
607
  polygonGeoJson: t,
@@ -624,7 +624,7 @@ class Le extends J {
624
624
  cartesian: c,
625
625
  userDataRsoOffset: o,
626
626
  projection: h
627
- } = this.parameters, { contour: f, sideTorso: p, topVerts: u, bottomCap: m, topCap: d } = he(L({}, this.parameters));
627
+ } = this.parameters, { contour: f, sideTorso: p, topVerts: u, bottomCap: m, topCap: d } = fe(L({}, this.parameters));
628
628
  let v = [], w = [], S = [], D = 0;
629
629
  const j = (y) => {
630
630
  const x = Math.round(v.length / 3), A = S.length;
@@ -632,17 +632,17 @@ class Le extends J {
632
632
  x ? y.indices.map((C) => C + x) : y.indices
633
633
  ), this.addGroup(A, S.length - A, D++);
634
634
  };
635
- s && a && j(d), r && (j(p), this.userData.topVerts = o ? $(
635
+ s && a && j(d), r && (j(p), this.userData.topVerts = o ? G(
636
636
  f,
637
637
  i + o,
638
638
  c,
639
639
  h
640
- ).vertices : u), l && j(m), s && !a && j(d), this.setIndex(S), this[vt]("position", new G(v, 3)), this[vt]("uv", new G(w, 2)), this.computeVertexNormals();
640
+ ).vertices : u), l && j(m), s && !a && j(d), this.setIndex(S), this[mt]("position", new R(v, 3)), this[mt]("uv", new R(w, 2)), this.computeVertexNormals();
641
641
  }
642
642
  }
643
- const pe = `
644
- #include <fog_pars_fragment>
645
- #include <logdepthbuf_pars_fragment>
643
+ const de = `
644
+ #include <fog_pars_fragment>
645
+ #include <logdepthbuf_pars_fragment>
646
646
 
647
647
  uniform float useDash;
648
648
  uniform float dashArray;
@@ -680,13 +680,14 @@ void main() {
680
680
  c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));
681
681
  }
682
682
  gl_FragColor = c;
683
- #include <fog_fragment>
684
- #include <${parseInt(Et) < 154 ? "encodings_fragment" : "colorspace_fragment"}>
683
+ #include <fog_fragment>
684
+ #include <tonemapping_fragment>
685
+ #include <colorspace_fragment>
685
686
  }
686
- `, me = `
687
+ `, he = `
687
688
  #include <common>
688
- ${W.logdepthbuf_pars_vertex}
689
- ${W.fog_pars_vertex}
689
+ #include <logdepthbuf_pars_vertex>
690
+ #include <fog_pars_vertex>
690
691
 
691
692
  attribute vec3 previous;
692
693
  attribute vec3 next;
@@ -772,11 +773,11 @@ void main() {
772
773
 
773
774
  gl_Position = currentClip.w * vec4(withOffsetNormed, 1.0);
774
775
 
775
- ${W.logdepthbuf_vertex}
776
- ${W.fog_vertex}
776
+ #include <logdepthbuf_vertex>
777
+ #include <fog_vertex>
777
778
  }
778
779
  `;
779
- class Oe extends Lt {
780
+ class Ee extends _t {
780
781
  constructor(t = {}) {
781
782
  const S = t, {
782
783
  lineWidth: e = 1,
@@ -788,13 +789,13 @@ class Oe extends Lt {
788
789
  dashRatio: c = 0,
789
790
  sizeAttenuation: o = !0,
790
791
  offsetLoop: h = !0,
791
- offset: f = new K(0, 0),
792
+ offset: f = new q(0, 0),
792
793
  scaleDown: p = 0,
793
794
  alphaMap: u = void 0,
794
795
  alphaTest: m = 0,
795
- repeat: d = new K(1, 1),
796
- resolution: v = new K(1, 1)
797
- } = S, w = rt(S, [
796
+ repeat: d = new q(1, 1),
797
+ resolution: v = new q(1, 1)
798
+ } = S, w = nt(S, [
798
799
  "lineWidth",
799
800
  "color",
800
801
  "opacity",
@@ -811,10 +812,10 @@ class Oe extends Lt {
811
812
  "repeat",
812
813
  "resolution"
813
814
  ]);
814
- super(q(L({}, w), {
815
+ super($(L({}, w), {
815
816
  uniforms: {
816
817
  lineWidth: { value: e },
817
- color: { value: new ut(i) },
818
+ color: { value: new lt(i) },
818
819
  opacity: { value: s },
819
820
  map: { value: a },
820
821
  useMap: { value: a ? 1 : 0 },
@@ -832,8 +833,8 @@ class Oe extends Lt {
832
833
  useAlphaMap: { value: u ? 1 : 0 },
833
834
  repeat: { value: d }
834
835
  },
835
- vertexShader: me,
836
- fragmentShader: pe
836
+ vertexShader: he,
837
+ fragmentShader: de
837
838
  })), this.type = "MeshLineMaterial";
838
839
  }
839
840
  // Getter and setter for color
@@ -841,7 +842,7 @@ class Oe extends Lt {
841
842
  return this.uniforms.color.value;
842
843
  }
843
844
  set color(t) {
844
- this.uniforms.color.value = new ut(t);
845
+ this.uniforms.color.value = new lt(t);
845
846
  }
846
847
  get opacity() {
847
848
  var t;
@@ -884,12 +885,12 @@ class Oe extends Lt {
884
885
  this.uniforms.sizeAttenuation.value = t ? 1 : 0;
885
886
  }
886
887
  }
887
- const Q = new O(), gt = new I(), bt = new I(), g = new O(), b = new O(), B = new O(), X = new I(), Y = new Ot(), M = new Vt(), Mt = new I(), N = new jt(), U = new kt(), T = new O();
888
+ const K = new O(), yt = new I(), gt = new I(), g = new O(), b = new O(), B = new O(), Q = new I(), X = new Et(), M = new Lt(), bt = new I(), W = new St(), U = new Ot(), T = new O();
888
889
  let z, E;
889
- function xt(n, t, e) {
890
+ function Mt(n, t, e) {
890
891
  return T.set(0, 0, -t, 1).applyMatrix4(n.projectionMatrix), T.multiplyScalar(1 / T.w), T.x = E / e.width, T.y = E / e.height, T.applyMatrix4(n.projectionMatrixInverse), T.multiplyScalar(1 / T.w), Math.abs(Math.max(T.x, T.y));
891
892
  }
892
- function ve(n, t) {
893
+ function pe(n, t) {
893
894
  const e = n.matrixWorld, i = n.geometry, s = i.attributes.instanceStart, a = i.attributes.instanceEnd, l = Math.min(i.instanceCount, s.count);
894
895
  for (let r = 0, c = l; r < c; r++) {
895
896
  M.start.fromBufferAttribute(s, r), M.end.fromBufferAttribute(a, r), M.applyMatrix4(e);
@@ -906,11 +907,11 @@ function ve(n, t) {
906
907
  });
907
908
  }
908
909
  }
909
- function ye(n, t, e) {
910
+ function me(n, t, e) {
910
911
  const i = t.projectionMatrix, a = n.material.resolution, l = n.matrixWorld, r = n.geometry, c = r.attributes.instanceStart, o = r.attributes.instanceEnd, h = Math.min(r.instanceCount, c.count), f = -t.near;
911
- z.at(1, B), B.w = 1, B.applyMatrix4(t.matrixWorldInverse), B.applyMatrix4(i), B.multiplyScalar(1 / B.w), B.x *= a.x / 2, B.y *= a.y / 2, B.z = 0, X.copy(B), Y.multiplyMatrices(t.matrixWorldInverse, l);
912
+ z.at(1, B), B.w = 1, B.applyMatrix4(t.matrixWorldInverse), B.applyMatrix4(i), B.multiplyScalar(1 / B.w), B.x *= a.x / 2, B.y *= a.y / 2, B.z = 0, Q.copy(B), X.multiplyMatrices(t.matrixWorldInverse, l);
912
913
  for (let p = 0, u = h; p < u; p++) {
913
- if (g.fromBufferAttribute(c, p), b.fromBufferAttribute(o, p), g.w = 1, b.w = 1, g.applyMatrix4(Y), b.applyMatrix4(Y), g.z > f && b.z > f)
914
+ if (g.fromBufferAttribute(c, p), b.fromBufferAttribute(o, p), g.w = 1, b.w = 1, g.applyMatrix4(X), b.applyMatrix4(X), g.z > f && b.z > f)
914
915
  continue;
915
916
  if (g.z > f) {
916
917
  const D = g.z - b.z, j = (g.z - f) / D;
@@ -920,9 +921,9 @@ function ye(n, t, e) {
920
921
  b.lerp(g, j);
921
922
  }
922
923
  g.applyMatrix4(i), b.applyMatrix4(i), g.multiplyScalar(1 / g.w), b.multiplyScalar(1 / b.w), g.x *= a.x / 2, g.y *= a.y / 2, b.x *= a.x / 2, b.y *= a.y / 2, M.start.copy(g), M.start.z = 0, M.end.copy(b), M.end.z = 0;
923
- const d = M.closestPointToPointParameter(X, !0);
924
- M.at(d, Mt);
925
- const v = Nt.lerp(g.z, b.z, d), w = v >= -1 && v <= 1, S = X.distanceTo(Mt) < E * 0.5;
924
+ const d = M.closestPointToPointParameter(Q, !0);
925
+ M.at(d, bt);
926
+ const v = kt.lerp(g.z, b.z, d), w = v >= -1 && v <= 1, S = Q.distanceTo(bt) < E * 0.5;
926
927
  if (w && S) {
927
928
  M.start.fromBufferAttribute(c, p), M.end.fromBufferAttribute(o, p), M.start.applyMatrix4(l), M.end.applyMatrix4(l);
928
929
  const D = new I(), j = new I();
@@ -939,26 +940,26 @@ function ye(n, t, e) {
939
940
  }
940
941
  }
941
942
  }
942
- class Ve extends St {
943
- constructor(t = new te(), e) {
943
+ class Le extends wt {
944
+ constructor(t = new Jt(), e) {
944
945
  super(t, e), this.isLineSegments2 = !0, this.type = "LineSegments2";
945
946
  }
946
947
  // for backwards-compatibility, but could be a method of LineSegmentsGeometry...
947
948
  computeLineDistances() {
948
949
  const t = this.geometry, e = t.attributes.instanceStart, i = t.attributes.instanceEnd, s = new Float32Array(2 * e.count);
949
950
  for (let l = 0, r = 0, c = e.count; l < c; l++, r += 2)
950
- gt.fromBufferAttribute(e, l), bt.fromBufferAttribute(i, l), s[r] = r === 0 ? 0 : s[r - 1], s[r + 1] = s[r] + gt.distanceTo(bt);
951
- const a = new Wt(
951
+ yt.fromBufferAttribute(e, l), gt.fromBufferAttribute(i, l), s[r] = r === 0 ? 0 : s[r - 1], s[r + 1] = s[r] + yt.distanceTo(gt);
952
+ const a = new Vt(
952
953
  s,
953
954
  2,
954
955
  1
955
956
  );
956
957
  return t.setAttribute(
957
958
  "instanceDistanceStart",
958
- new ft(a, 1, 0)
959
+ new ut(a, 1, 0)
959
960
  ), t.setAttribute(
960
961
  "instanceDistanceEnd",
961
- new ft(a, 1, 1)
962
+ new ut(a, 1, 1)
962
963
  ), this;
963
964
  }
964
965
  raycast(t, e) {
@@ -978,7 +979,7 @@ class Ve extends St {
978
979
  s.near,
979
980
  U.distanceToPoint(z.origin)
980
981
  );
981
- o = xt(
982
+ o = Mt(
982
983
  s,
983
984
  f,
984
985
  c.resolution
@@ -986,35 +987,35 @@ class Ve extends St {
986
987
  }
987
988
  if (U.radius += o, z.intersectsSphere(U) === !1)
988
989
  return;
989
- r.boundingBox === null && r.computeBoundingBox(), N.copy(r.boundingBox).applyMatrix4(l);
990
+ r.boundingBox === null && r.computeBoundingBox(), W.copy(r.boundingBox).applyMatrix4(l);
990
991
  let h;
991
992
  if (i)
992
993
  h = E * 0.5;
993
994
  else {
994
995
  const f = Math.max(
995
996
  s.near,
996
- N.distanceToPoint(z.origin)
997
+ W.distanceToPoint(z.origin)
997
998
  );
998
- h = xt(
999
+ h = Mt(
999
1000
  s,
1000
1001
  f,
1001
1002
  c.resolution
1002
1003
  );
1003
1004
  }
1004
- N.expandByScalar(h), z.intersectsBox(N) !== !1 && (i ? ve(this, e) : ye(this, s, e));
1005
+ W.expandByScalar(h), z.intersectsBox(W) !== !1 && (i ? pe(this, e) : me(this, s, e));
1005
1006
  }
1006
1007
  onBeforeRender(t) {
1007
1008
  const e = this.material.uniforms;
1008
- e && e.resolution && (t.getViewport(Q), this.material.uniforms.resolution.value.set(Q.z, Q.w));
1009
+ e && e.resolution && (t.getViewport(K), this.material.uniforms.resolution.value.set(K.z, K.w));
1009
1010
  }
1010
1011
  }
1011
1012
  export {
1012
- _e as B,
1013
- Ee as I,
1014
- Ve as L,
1015
- Oe as M,
1016
- Le as P,
1017
- se as R,
1018
- mt as a,
1019
- he as g
1013
+ Te as B,
1014
+ ze as I,
1015
+ Le as L,
1016
+ Ee as M,
1017
+ _e as P,
1018
+ ee as R,
1019
+ pt as a,
1020
+ fe as g
1020
1021
  };
@@ -1 +1 @@
1
- export declare const fragmentShader: string;
1
+ export declare const fragmentShader = "\n #include <fog_pars_fragment>\n #include <logdepthbuf_pars_fragment>\n\nuniform float useDash;\nuniform float dashArray;\nuniform float dashOffset;\nuniform float dashRatio;\nuniform sampler2D alphaMap;\nuniform float useAlphaMap;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying float vCounters;\n\nuniform sampler2D map;\nuniform float useMap;\nuniform vec2 repeat;\nuniform float offsetLoop;\nuniform float alphaTest;\n\n\n\nvoid main()\t{\n\t#include <logdepthbuf_fragment>\n\n\tvec4 c = vColor;\n\n\tif( useMap == 1. ) c *= texture2D( map, vUV * repeat );\n\tif( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV * repeat ).r;\n\tif(offsetLoop!=1.0){\n if(vUV.x>1.0 || vUV.x<0.0){\n c.a = 0.0;\n }\n }\n if (c.a < alphaTest) discard;\n\tif( useDash == 1. ){\n\t\t\tc.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));\n\t}\n\tgl_FragColor = c;\n \t#include <fog_fragment>\n #include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}\n";
@@ -1 +1 @@
1
- export declare const vertexShader: string;
1
+ export declare const vertexShader = "\n #include <common>\n #include <logdepthbuf_pars_vertex>\n #include <fog_pars_vertex>\n\n attribute vec3 previous;\n attribute vec3 next;\n attribute float side;\n attribute float width;\n attribute float counters;\n\n uniform vec2 resolution;\n uniform float lineWidth;\n uniform vec3 color;\n uniform float opacity;\n uniform float sizeAttenuation;\n uniform float scaleDown;\n uniform vec2 offset;\n\n varying vec2 vUV;\n varying vec4 vColor;\n varying float vCounters;\n\n vec2 intoScreen(vec4 i) {\n return resolution * (0.5 * i.xy / i.w + 0.5);\n }\n\n void main() {\n float aspect = resolution.y / resolution.x;\n\n mat4 m = projectionMatrix * modelViewMatrix;\n\n vec4 currentClip = m * vec4( position, 1.0 );\n vec4 prevClip = m * vec4( previous, 1.0 );\n vec4 nextClip = m * vec4( next, 1.0 );\n\n vec4 currentNormed = currentClip / currentClip.w;\n vec4 prevNormed = prevClip / prevClip.w;\n vec4 nextNormed = nextClip / nextClip.w;\n\n vec2 currentScreen = intoScreen(currentNormed);\n vec2 prevScreen = intoScreen(prevNormed);\n vec2 nextScreen = intoScreen(nextNormed);\n\n float actualWidth = lineWidth * width;\n\n vec2 dir;\n if(nextScreen == currentScreen) {\n dir = normalize( currentScreen - prevScreen );\n } else if(prevScreen == currentScreen) {\n dir = normalize( nextScreen - currentScreen );\n } else {\n vec2 inDir = currentScreen - prevScreen;\n vec2 outDir = nextScreen - currentScreen;\n vec2 fullDir = nextScreen - prevScreen;\n\n if(length(fullDir) > 0.0) {\n dir = normalize(fullDir);\n } else if(length(inDir) > 0.0){\n dir = normalize(inDir);\n } else {\n dir = normalize(outDir);\n }\n }\n\n vec2 normal = vec2(-dir.y, dir.x);\n\n if(sizeAttenuation != 0.0) {\n normal /= currentClip.w;\n normal *= min(resolution.x, resolution.y);\n }\n\n if (scaleDown > 0.0) {\n float dist = length(nextNormed - prevNormed);\n normal *= smoothstep(0.0, scaleDown, dist);\n }\n\n vec2 offsetInScreen = actualWidth * normal * side * 0.5;\n\n vec2 withOffsetScreen = currentScreen + offsetInScreen;\n vec3 withOffsetNormed = vec3((2.0 * withOffsetScreen/resolution - 1.0), currentNormed.z);\n\n vCounters = counters;\n vColor = vec4( color, opacity );\n vUV = uv;\n vUV=uv+offset;\n\n gl_Position = currentClip.w * vec4(withOffsetNormed, 1.0);\n\n #include <logdepthbuf_vertex>\n #include <fog_vertex>\n }\n";
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "gl-draw",
3
- "version": "0.15.22",
3
+ "version": "0.15.23",
4
4
  "author": "gitplus <hstits@gmail.com>",
5
5
  "scripts": {
6
6
  "start": "bundler-dev",