gl-draw 0.15.22 → 0.15.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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"use strict";var pe=Object.defineProperty,me=Object.defineProperties;var ve=Object.getOwnPropertyDescriptors;var W=Object.getOwnPropertySymbols;var H=Object.prototype.hasOwnProperty,ee=Object.prototype.propertyIsEnumerable;var te=Math.pow,J=(n,e,t)=>e in n?pe(n,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):n[e]=t,
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"use strict";var pe=Object.defineProperty,me=Object.defineProperties;var ve=Object.getOwnPropertyDescriptors;var W=Object.getOwnPropertySymbols;var H=Object.prototype.hasOwnProperty,ee=Object.prototype.propertyIsEnumerable;var te=Math.pow,J=(n,e,t)=>e in n?pe(n,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):n[e]=t,E=(n,e)=>{for(var t in e||(e={}))H.call(e,t)&&J(n,t,e[t]);if(W)for(var t of W(e))ee.call(e,t)&&J(n,t,e[t]);return n},R=(n,e)=>me(n,ve(e));var re=(n,e)=>{var t={};for(var r in n)H.call(n,r)&&e.indexOf(r)<0&&(t[r]=n[r]);if(n!=null&&W)for(var r of W(n))e.indexOf(r)<0&&ee.call(n,r)&&(t[r]=n[r]);return t};var ie=(n,e,t)=>new Promise((r,i)=>{var c=l=>{try{s(t.next(l))}catch(a){i(a)}},u=l=>{try{s(t.throw(l))}catch(a){i(a)}},s=l=>l.done?r(l.value):Promise.resolve(l.value).then(c,u);s((t=t.apply(n,e)).next())});const o=require("three"),ye=require("three/examples/jsm/renderers/CSS2DRenderer"),ne=require("three/examples/jsm/renderers/CSS3DRenderer"),O=require("d3-geo");require("d3-geo-projection");const Q=require("./parseVector.js"),_=require("d3-array"),X=require("earcut"),be=require("@turf/boolean-clockwise"),ge=require("delaunator"),Me=require("@turf/boolean-point-in-polygon"),xe=require("d3-geo-voronoi"),se=require("d3-scale"),Se=require("three/examples/jsm/lines/LineSegmentsGeometry"),we=0,je=1,Ae=2,Ce=!1;class fe{constructor(){this.resources=new Set,this.disposeMaterial=!0,this.disposeVideo=!0}track(e){if(!e)return e;if(Array.isArray(e))return e.forEach(t=>this.track(t)),e;if(!this.disposeMaterial&&e instanceof o.Material)return e;if(e instanceof Y?(e.disposeTrack&&e.object3d?this.track(e.object3d):this.resources.add(e),Object.values(e.materialList).map(t=>this.track(t))):(e instanceof o.Object3D||Reflect.has(e,"dispose"))&&this.resources.add(e),e instanceof Y)e.children.forEach(t=>{t.disposeTrack=!1}),this.track(e.children);else if(e instanceof o.Object3D){const t=e;this.track(t.geometry),this.track(t.material),this.track(t.children)}else if(e instanceof o.Material){for(const r of Object.values(e))r instanceof o.Texture&&this.track(r);const t=e;if(t.uniforms){for(const r of Object.values(t.uniforms))if(r){const i=r.value;(i instanceof o.Texture||Array.isArray(i))&&this.track(i)}}}else this.disposeVideo&&e instanceof o.VideoTexture&&e.source.data&&this.resources.add(e.source.data);return e}dispose(){const e=[];for(const t of this.resources)t instanceof o.Object3D?e.push(t):t instanceof HTMLVideoElement&&t.pause(),Reflect.has(t,"dispose")&&t.dispose();e.forEach(t=>{t.removeFromParent()}),e.length=0,this.resources.clear()}}const Pe=(n,e=1)=>{const t=new o.BufferGeometry;t.setAttribute("position",new o.Float32BufferAttribute(new Array(e*3).fill(0),3)),t.setAttribute("scaleAtt",new o.Float32BufferAttribute(new Array(e).fill(1),1));const r=n.material,i=new o.PointsMaterial({size:10,map:r.map,alphaMap:r.alphaMap,color:r.color,blending:r.blending,depthTest:r.depthTest,depthWrite:!1,opacity:r.opacity,transparent:!0,alphaTest:r.alphaTest,sizeAttenuation:!1});return i.onBeforeCompile=c=>{c.vertexShader=`
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attribute float scaleAtt;
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${c.vertexShader.replace("gl_PointSize = size;","gl_PointSize = size * scaleAtt;")}
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`},new o.Points(t,i)},Be=(n,e)=>{const t=new o.Object3D;e.forEach((r,i)=>{const c=Q.parseVector3(r.position),u=Q.parseVector3(r.scale||[1,1,1]);t.position.copy(c),t.scale.copy(u),t.updateMatrix();const s=t.matrix.clone();if(n instanceof o.InstancedMesh||n.isInstantiate)n.setMatrixAt(i,s);else if(n instanceof o.Points||n.type==="Points"){const a=n.geometry,p=a.attributes.position.array,f=a.attributes.scaleAtt.array,m=new o.Vector3,d=new o.Vector3,v=new o.Quaternion,h=i*3,y=i*1;s.decompose(m,v,d),p[h]=m.x,p[h+1]=m.y,p[h+2]=m.z,f[y]=Math.max(d.x,d.y,d.z),a.attributes.position.needsUpdate=!0,a.attributes.scaleAtt.needsUpdate=!0}})};class Ie{constructor(){this.onPointerIndex=[]}onPointerEvent(e,t){const r=this.lead.handlePick([this],e,t);this.onPointerIndex.push(r)}onClick(e){this.onPointerEvent("click",e)}onPointerEnter(e){this.onPointerEvent("enter",e)}onPointerLeave(e){this.onPointerEvent("leave",e)}onPointerMove(e){this.onPointerEvent("move",e)}onPointerDown(e){this.onPointerEvent("down",e)}dispose(){this.onPointerIndex.forEach(e=>{this.lead.removePick(e)})}}class De extends Ie{constructor(){super(...arguments),this.userData={},this.materialList={},this.useMaterialType="origin",this.disposeMaterialIfNotUsed=!0}cloneMaterial(){const e=this.object3d;if(!e||!e.material)return;const t=e.material;if(Array.isArray(t))return t.map(r=>{const i=r.userData;r.userData={};const c=r.clone();return r.userData=i,c});{const r=t.userData;t.userData={};const i=t.clone();return t.userData=r,i}}setMaterialList(e,t){const r=this.object3d;if(!r||!r.material)return;this.materialList.origin||(this.materialList.origin=r.material);const i=t==="clone"?this.cloneMaterial():Array.isArray(t)?t.slice():t;return this.materialList[e]=i,i}useMaterial(e){const t=this.object3d;!t||!t.material||this.useMaterialType===e||!this.materialList[e]||(this.useMaterialType=e,t.material=this.materialList[e])}useMListById(e,t){if(!this.mList)return;const r=this.mList.get(e);if(!r)return;const i=this.object3d;Array.isArray(i.material)&&t!==void 0?i.material[t]=r:i.material=r}useMListByName(e,t){if(!this.mList)return;const r=this.mList.getKeyByName(e);r&&this.useMListById(r,t)}dispose(){super.dispose(),this.mList.rmBaseObjectMap(this,void 0,this.disposeMaterialIfNotUsed)}}class Y extends De{constructor(){super(...arguments),this.objectType="BaseObject",this.userData={},this.prefab=!1,this.isInstantiate=!1,this.isBloom=!1,this.disposeTrack=!0}get parent(){const e=this.object3d.parent;return e&&this.lead.objMap.get(e)||null}get children(){return this.object3d.children.map(e=>this.lead.objMap.get(e)).filter(e=>!!e)}get position(){return this.object3d.position}get rotation(){return this.object3d.rotation}get scale(){return this.object3d.scale}get lookAt(){return this.object3d.lookAt}add(...e){[...e].forEach(t=>{this.lead.objMap.get(t)?this.object3d.add(t):this.lead.createBaseObject(t,{target:this})})}remove(...e){[...e].forEach(t=>{var r;this.lead.objMap.get(t)?(r=this.lead.objMap.get(t))==null||r.erase():this.object3d.remove(t)})}get visible(){return this.object3d.visible}get visibleWithAncestors(){if(this.visible){let e=this.parent;for(;e;){if(!e.visible)return!1;e=e.parent}return!0}else return!1}create(){this.createGroup()}render(){}update(e,t){}resize(e,t){}show(){return this.object3d.visible=!0,this.object3d.layers.set(we),this}hide(){return this.object3d.visible=!1,this.object3d.layers.set(Ae),this}createGroup(){return this.object3d=new o.Group,this}createMesh(...e){return this.object3d=new o.Mesh(...e),this}createPoints(...e){return this.object3d=new o.Points(...e),this}createCSS2DObject(e){return this.object3d=new ye.CSS2DObject(e),this}createCSS3DObject(e){return this.object3d=new ne.CSS3DObject(e),this}createCSS3DSprite(e){return this.object3d=new ne.CSS3DSprite(e),this}createSprite(e){return this.object3d=new o.Sprite(e),this}attach(...e){return[...e].forEach(t=>{this.object3d.attach(t.object3d)}),this}getSize(){const e=new o.Box3().setFromObject(this.object3d);return{min:e.min,max:e.max,size:e.getSize(new o.Vector3),center:e.getCenter(new o.Vector3)}}setTop(e){this.object3d&&(this.object3d.renderOrder=e)}traverse(e){e(this),this.children.forEach(t=>{t.traverse(e)})}instantiate(e){return ie(this,null,function*(){var l;const t=(l=e==null?void 0:e.recursive)!=null?l:!0,{objectType:r,objectOptions:i}=this,[,c]=r.split("#");let u=e==null?void 0:e.create;u===void 0&&(u=a=>{var p;if(this.object3d){if((p=e==null?void 0:e.instancedAttr)!=null&&p.length){const f=e.instancedAttr.length;if(this.object3d instanceof o.Sprite)a.object3d=Pe(this.object3d,f);else{const m=this.object3d,d=this.cloneMaterial();a.object3d=new o.InstancedMesh(m.geometry,d,f)}Be(a.object3d,e==null?void 0:e.instancedAttr)}else a.object3d=this.object3d.clone(!1),a.object3d.material&&(a.object3d.material=this.cloneMaterial());a.object3d.userData.prefab&&delete a.object3d.userData.prefab}});const s=yield this.lead.draw(c,q(_({},i||{}),{create:u,prefab:!1,key:(e==null?void 0:e.key)||(i==null?void 0:i.key),target:(e==null?void 0:e.target)||(i==null?void 0:i.target)}));return this.isBloom&&s.enableBloom(),t&&(yield Promise.all(this.children.map(a=>a.instantiate({target:s})))),s.isInstantiate=!0,s})}erase(){this.lead.erase(this)}handleMaterialChange(e){}enableBloom(){var e;(e=this.pencil.composerController)==null||e.setBloomSelection(this,!0),this.isBloom=!0}disableBloom(){var e;(e=this.pencil.composerController)==null||e.setBloomSelection(this,!1),this.isBloom=!1}dispose(){var e;if(super.dispose(),(e=this.pencil.composerController)==null||e.bloomSelection.delete(this),this.lead&&(this.lead.objects.delete(this.key),this.lead.objectWrapChindIdMap.delete(this),this.object3d&&this.lead.objMap.delete(this.object3d)),this.disposeTrack){const t=new fe;t.disposeMaterial=!1,t.track(this),t.dispose()}}}function Ve(n,e){return n.map(t=>{const r=[];let i;return t.forEach(c=>{if(i){const u=O.geoDistance(c,i)*180/Math.PI;if(u>e){const s=O.geoInterpolate(i,c),l=1/Math.ceil(u/e);let a=l;for(;a<1;)r.push(s(a)),a+=l}}r.push(i=c)}),r})}function Te(n,{minLng:e,maxLng:t,minLat:r,maxLat:i}={}){const c=Math.round(te(360/n,2)/Math.PI),u=(1+Math.sqrt(5))/2,s=d=>d/u*360%360-180,l=d=>Math.acos(2*d/c-1)/Math.PI*180-90,a=d=>c*(Math.cos((d+90)*Math.PI/180)+1)/2,p=[i!==void 0?Math.ceil(a(i)):0,r!==void 0?Math.floor(a(r)):c-1],f=e===void 0&&t===void 0?()=>!0:e===void 0?d=>d<=t:t===void 0?d=>d>=e:t>=e?d=>d>=e&&d<=t:d=>d>=e||d<=t,m=[];for(let d=p[0];d<=p[1];d++){const v=s(d);f(v)&&m.push([v,l(d)])}return m}function Z(n,e,t=!1){return t?O.geoContains(e,n):Me(n,e)}function ze(n,e){const t={type:"Polygon",coordinates:n},[[r,i],[c,u]]=O.geoBounds(t);if(Math.min(Math.abs(c-r),Math.abs(u-i))<e)return[];const s=r>c||u>=89||i<=-89;return Te(e,{minLng:r,maxLng:c,minLat:i,maxLat:u}).filter(l=>Z(l,t,s))}function Ee(n,{resolution:e=1/0,bbox:t,projection:r}={}){const i=Ve(n,e),c=L.merge(i),u=ze(n,e),s=[...c,...u],l={type:"Polygon",coordinates:n},[[a,p],[f,m]]=O.geoBounds(l),d=a>f||m>=89||p<=-89;let v=[];if(d){const b=Se.geoVoronoi(s).triangles(),x=new Map(s.map(([C,P],z)=>[`${C}-${P}`,z]));b.features.forEach(C=>{const P=C.geometry.coordinates[0].slice(0,3).reverse(),z=[];if(P.forEach(([B,R])=>{const k=`${B}-${R}`;x.has(k)&&z.push(x.get(k))}),z.length===3){if(z.some(B=>B<c.length)){const B=C.properties.circumcenter;if(!Z(B,l,d))return}v.push(...z)}})}else if(u.length){const b=ge.from(s);for(let x=0,C=b.triangles.length;x<C;x+=3){const P=[2,1,0].map(B=>b.triangles[x+B]),z=P.map(B=>s[B]);if(P.some(B=>B<c.length)){const B=[0,1].map(R=>L.mean(z,k=>k[R]));if(!Z(B,l,d))continue}v.push(...P)}}else{const{vertices:b,holes:x=[]}=X.flatten(i);v=X(b,x,2)}let h=t?[t[0],t[2]]:L.extent(s,b=>b[0]),y=t?[t[1],t[3]]:L.extent(s,b=>b[1]);if(r){const[b,x]=r([h[0],y[0]]),[C,P]=r([h[1],y[1]]);h=[b,C],y=[-x,-P]}const w=se.scaleLinear(h,[0,1]),j=se.scaleLinear(y,[0,1]),I=s.map(([b,x])=>{if(r){const[C,P]=r([b,x]);return[w(C),j(-P)]}else return[w(b),j(x)]});return{contour:i,triangles:{points:s,indices:v,uvs:I}}}const oe=new o.BufferGeometry().setAttribute?"setAttribute":"addAttribute";function G(n,e,t,r){const i=n.map(c=>c.map(([u,s])=>{if(r){const[l,a]=r([u,s]);return[l,-a,e]}return t?Q.polar2Cartesian(u,s,e):[u,s,e]}));return X.flatten(i)}function Le(n,e,t,r,i){const{vertices:c,holes:u}=G(n,e,r,i),{vertices:s}=G(n,t,r,i),l=L.merge([s,c]),a=Math.round(s.length/3),p=new Set(u);let f=0;const m=[];for(let v=0;v<a;v++){let h=v+1;if(h===a)h=f;else if(p.has(h)){const y=h;h=f,f=y}m.push(v,v+a,h+a),m.push(h+a,h,v)}const d=[];for(let v=1;v>=0;v--)for(let h=0;h<a;h+=1)d.push(h/(a-1),v);return{indices:m,vertices:l,uvs:d,topVerts:s}}function ae(n,e,t,r,i,c){return{indices:r?n.indices:n.indices.slice().reverse(),vertices:G([n.points],e,i,c).vertices,uvs:t}}const he=({polygonGeoJson:n,startHeight:e,endHeight:t,curvatureResolution:r=1,cartesian:i=!0,hasSide:c=!0,hasBottom:u=!1,hasTop:s=!1,projection:l,bbox:a})=>{n.forEach(w=>{be(w)||w.reverse()});const{contour:p,triangles:f}=Ee(n,{resolution:r,bbox:a,projection:l});let m={},d;c&&(m=Le(p,e!=null?e:t,t!=null?t:e,i,l),d=m.topVerts);let v=[];(u||s)&&(v=L.merge(f.uvs));let h={};u&&(h=ae(f,e,v,!1,i,l));let y={};return s&&(y=ae(f,t,v,!0,i,l)),{contour:p,triangles:f,sideTorso:m,bottomCap:h,topCap:y,topVerts:d}};class _e extends o.BufferGeometry{constructor(e,t={}){super(),this.type="PolygonBufferGeometry",this.parameters=_({polygonGeoJson:e,startHeight:0,endHeight:1,hasTop:!0,topFirst:!1,hasBottom:!0,hasSide:!0,curvatureResolution:1,cartesian:!0,userDataRsoOffset:0},t);const{endHeight:r,hasTop:i,topFirst:c,hasBottom:u,hasSide:s,cartesian:l,userDataRsoOffset:a,projection:p}=this.parameters,{contour:f,sideTorso:m,topVerts:d,bottomCap:v,topCap:h}=he(_({},this.parameters));let y=[],w=[],j=[],I=0;const A=b=>{const x=Math.round(y.length/3),C=j.length;y=y.concat(b.vertices),w=w.concat(b.uvs),j=j.concat(x?b.indices.map(P=>P+x):b.indices),this.addGroup(C,j.length-C,I++)};i&&c&&A(h),s&&(A(m),this.userData.topVerts=a?G(f,r+a,l,p).vertices:d),u&&A(v),i&&!c&&A(h),this.setIndex(j),this[oe]("position",new o.Float32BufferAttribute(y,3)),this[oe]("uv",new o.Float32BufferAttribute(w,2)),this.computeVertexNormals()}}const Oe=`
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#include <fog_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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`},new o.Points(t,i)},Be=(n,e)=>{const t=new o.Object3D;e.forEach((r,i)=>{const c=Q.parseVector3(r.position),u=Q.parseVector3(r.scale||[1,1,1]);t.position.copy(c),t.scale.copy(u),t.updateMatrix();const s=t.matrix.clone();if(n instanceof o.InstancedMesh||n.isInstantiate)n.setMatrixAt(i,s);else if(n instanceof o.Points||n.type==="Points"){const a=n.geometry,p=a.attributes.position.array,f=a.attributes.scaleAtt.array,m=new o.Vector3,d=new o.Vector3,v=new o.Quaternion,h=i*3,y=i*1;s.decompose(m,v,d),p[h]=m.x,p[h+1]=m.y,p[h+2]=m.z,f[y]=Math.max(d.x,d.y,d.z),a.attributes.position.needsUpdate=!0,a.attributes.scaleAtt.needsUpdate=!0}})};class De{constructor(){this.onPointerIndex=[]}onPointerEvent(e,t){const r=this.lead.handlePick([this],e,t);this.onPointerIndex.push(r)}onClick(e){this.onPointerEvent("click",e)}onPointerEnter(e){this.onPointerEvent("enter",e)}onPointerLeave(e){this.onPointerEvent("leave",e)}onPointerMove(e){this.onPointerEvent("move",e)}onPointerDown(e){this.onPointerEvent("down",e)}dispose(){this.onPointerIndex.forEach(e=>{this.lead.removePick(e)})}}class Ie extends De{constructor(){super(...arguments),this.userData={},this.materialList={},this.useMaterialType="origin",this.disposeMaterialIfNotUsed=!0}cloneMaterial(){const e=this.object3d;if(!e||!e.material)return;const t=e.material;if(Array.isArray(t))return t.map(r=>{const i=r.userData;r.userData={};const c=r.clone();return r.userData=i,c});{const r=t.userData;t.userData={};const i=t.clone();return t.userData=r,i}}setMaterialList(e,t){const r=this.object3d;if(!r||!r.material)return;this.materialList.origin||(this.materialList.origin=r.material);const i=t==="clone"?this.cloneMaterial():Array.isArray(t)?t.slice():t;return this.materialList[e]=i,i}useMaterial(e){const t=this.object3d;!t||!t.material||this.useMaterialType===e||!this.materialList[e]||(this.useMaterialType=e,t.material=this.materialList[e])}useMListById(e,t){if(!this.mList)return;const r=this.mList.get(e);if(!r)return;const i=this.object3d;Array.isArray(i.material)&&t!==void 0?i.material[t]=r:i.material=r}useMListByName(e,t){if(!this.mList)return;const r=this.mList.getKeyByName(e);r&&this.useMListById(r,t)}dispose(){super.dispose(),this.mList.rmBaseObjectMap(this,void 0,this.disposeMaterialIfNotUsed)}}class Y extends Ie{constructor(){super(...arguments),this.objectType="BaseObject",this.userData={},this.prefab=!1,this.isInstantiate=!1,this.isBloom=!1,this.disposeTrack=!0}get parent(){const e=this.object3d.parent;return e&&this.lead.objMap.get(e)||null}get children(){return this.object3d.children.map(e=>this.lead.objMap.get(e)).filter(e=>!!e)}get position(){return this.object3d.position}get rotation(){return this.object3d.rotation}get scale(){return this.object3d.scale}get lookAt(){return this.object3d.lookAt}add(...e){[...e].forEach(t=>{this.lead.objMap.get(t)?this.object3d.add(t):this.lead.createBaseObject(t,{target:this})})}remove(...e){[...e].forEach(t=>{var r;this.lead.objMap.get(t)?(r=this.lead.objMap.get(t))==null||r.erase():this.object3d.remove(t)})}get visible(){return this.object3d.visible}get visibleWithAncestors(){if(this.visible){let e=this.parent;for(;e;){if(!e.visible)return!1;e=e.parent}return!0}else return!1}create(){this.createGroup()}render(){}update(e,t){}resize(e,t){}show(){return this.object3d.visible=!0,this.object3d.layers.set(we),this}hide(){return this.object3d.visible=!1,this.object3d.layers.set(Ae),this}createGroup(){return this.object3d=new o.Group,this}createMesh(...e){return this.object3d=new o.Mesh(...e),this}createPoints(...e){return this.object3d=new o.Points(...e),this}createCSS2DObject(e){return this.object3d=new ye.CSS2DObject(e),this}createCSS3DObject(e){return this.object3d=new ne.CSS3DObject(e),this}createCSS3DSprite(e){return this.object3d=new ne.CSS3DSprite(e),this}createSprite(e){return this.object3d=new o.Sprite(e),this}attach(...e){return[...e].forEach(t=>{this.object3d.attach(t.object3d)}),this}getSize(){const e=new o.Box3().setFromObject(this.object3d);return{min:e.min,max:e.max,size:e.getSize(new o.Vector3),center:e.getCenter(new o.Vector3)}}setTop(e){this.object3d&&(this.object3d.renderOrder=e)}traverse(e){e(this),this.children.forEach(t=>{t.traverse(e)})}instantiate(e){return ie(this,null,function*(){var l;const t=(l=e==null?void 0:e.recursive)!=null?l:!0,{objectType:r,objectOptions:i}=this,[,c]=r.split("#");let u=e==null?void 0:e.create;u===void 0&&(u=a=>{var p;if(this.object3d){if((p=e==null?void 0:e.instancedAttr)!=null&&p.length){const f=e.instancedAttr.length;if(this.object3d instanceof o.Sprite)a.object3d=Pe(this.object3d,f);else{const m=this.object3d,d=this.cloneMaterial();a.object3d=new o.InstancedMesh(m.geometry,d,f)}Be(a.object3d,e==null?void 0:e.instancedAttr)}else a.object3d=this.object3d.clone(!1),a.object3d.material&&(a.object3d.material=this.cloneMaterial());a.object3d.userData.prefab&&delete a.object3d.userData.prefab}});const s=yield this.lead.draw(c,R(E({},i||{}),{create:u,prefab:!1,key:(e==null?void 0:e.key)||(i==null?void 0:i.key),target:(e==null?void 0:e.target)||(i==null?void 0:i.target)}));return this.isBloom&&s.enableBloom(),t&&(yield Promise.all(this.children.map(a=>a.instantiate({target:s})))),s.isInstantiate=!0,s})}erase(){this.lead.erase(this)}handleMaterialChange(e){}enableBloom(){var e;(e=this.pencil.composerController)==null||e.setBloomSelection(this,!0),this.isBloom=!0}disableBloom(){var e;(e=this.pencil.composerController)==null||e.setBloomSelection(this,!1),this.isBloom=!1}dispose(){var e;if(super.dispose(),(e=this.pencil.composerController)==null||e.bloomSelection.delete(this),this.lead&&(this.lead.objects.delete(this.key),this.lead.objectWrapChindIdMap.delete(this),this.object3d&&this.lead.objMap.delete(this.object3d)),this.disposeTrack){const t=new fe;t.disposeMaterial=!1,t.track(this),t.dispose()}}}function Ve(n,e){return n.map(t=>{const r=[];let i;return t.forEach(c=>{if(i){const u=O.geoDistance(c,i)*180/Math.PI;if(u>e){const s=O.geoInterpolate(i,c),l=1/Math.ceil(u/e);let a=l;for(;a<1;)r.push(s(a)),a+=l}}r.push(i=c)}),r})}function Te(n,{minLng:e,maxLng:t,minLat:r,maxLat:i}={}){const c=Math.round(te(360/n,2)/Math.PI),u=(1+Math.sqrt(5))/2,s=d=>d/u*360%360-180,l=d=>Math.acos(2*d/c-1)/Math.PI*180-90,a=d=>c*(Math.cos((d+90)*Math.PI/180)+1)/2,p=[i!==void 0?Math.ceil(a(i)):0,r!==void 0?Math.floor(a(r)):c-1],f=e===void 0&&t===void 0?()=>!0:e===void 0?d=>d<=t:t===void 0?d=>d>=e:t>=e?d=>d>=e&&d<=t:d=>d>=e||d<=t,m=[];for(let d=p[0];d<=p[1];d++){const v=s(d);f(v)&&m.push([v,l(d)])}return m}function Z(n,e,t=!1){return t?O.geoContains(e,n):Me(n,e)}function ze(n,e){const t={type:"Polygon",coordinates:n},[[r,i],[c,u]]=O.geoBounds(t);if(Math.min(Math.abs(c-r),Math.abs(u-i))<e)return[];const s=r>c||u>=89||i<=-89;return Te(e,{minLng:r,maxLng:c,minLat:i,maxLat:u}).filter(l=>Z(l,t,s))}function Le(n,{resolution:e=1/0,bbox:t,projection:r}={}){const i=Ve(n,e),c=_.merge(i),u=ze(n,e),s=[...c,...u],l={type:"Polygon",coordinates:n},[[a,p],[f,m]]=O.geoBounds(l),d=a>f||m>=89||p<=-89;let v=[];if(d){const b=xe.geoVoronoi(s).triangles(),S=new Map(s.map(([C,P],z)=>[`${C}-${P}`,z]));b.features.forEach(C=>{const P=C.geometry.coordinates[0].slice(0,3).reverse(),z=[];if(P.forEach(([B,q])=>{const k=`${B}-${q}`;S.has(k)&&z.push(S.get(k))}),z.length===3){if(z.some(B=>B<c.length)){const B=C.properties.circumcenter;if(!Z(B,l,d))return}v.push(...z)}})}else if(u.length){const b=ge.from(s);for(let S=0,C=b.triangles.length;S<C;S+=3){const P=[2,1,0].map(B=>b.triangles[S+B]),z=P.map(B=>s[B]);if(P.some(B=>B<c.length)){const B=[0,1].map(q=>_.mean(z,k=>k[q]));if(!Z(B,l,d))continue}v.push(...P)}}else{const{vertices:b,holes:S=[]}=X.flatten(i);v=X(b,S,2)}let h=t?[t[0],t[2]]:_.extent(s,b=>b[0]),y=t?[t[1],t[3]]:_.extent(s,b=>b[1]);if(r){const[b,S]=r([h[0],y[0]]),[C,P]=r([h[1],y[1]]);h=[b,C],y=[-S,-P]}const w=se.scaleLinear(h,[0,1]),j=se.scaleLinear(y,[0,1]),D=s.map(([b,S])=>{if(r){const[C,P]=r([b,S]);return[w(C),j(-P)]}else return[w(b),j(S)]});return{contour:i,triangles:{points:s,indices:v,uvs:D}}}const oe=new o.BufferGeometry().setAttribute?"setAttribute":"addAttribute";function G(n,e,t,r){const i=n.map(c=>c.map(([u,s])=>{if(r){const[l,a]=r([u,s]);return[l,-a,e]}return t?Q.polar2Cartesian(u,s,e):[u,s,e]}));return X.flatten(i)}function _e(n,e,t,r,i){const{vertices:c,holes:u}=G(n,e,r,i),{vertices:s}=G(n,t,r,i),l=_.merge([s,c]),a=Math.round(s.length/3),p=new Set(u);let f=0;const m=[];for(let v=0;v<a;v++){let h=v+1;if(h===a)h=f;else if(p.has(h)){const y=h;h=f,f=y}m.push(v,v+a,h+a),m.push(h+a,h,v)}const d=[];for(let v=1;v>=0;v--)for(let h=0;h<a;h+=1)d.push(h/(a-1),v);return{indices:m,vertices:l,uvs:d,topVerts:s}}function ae(n,e,t,r,i,c){return{indices:r?n.indices:n.indices.slice().reverse(),vertices:G([n.points],e,i,c).vertices,uvs:t}}const he=({polygonGeoJson:n,startHeight:e,endHeight:t,curvatureResolution:r=1,cartesian:i=!0,hasSide:c=!0,hasBottom:u=!1,hasTop:s=!1,projection:l,bbox:a})=>{n.forEach(w=>{be(w)||w.reverse()});const{contour:p,triangles:f}=Le(n,{resolution:r,bbox:a,projection:l});let m={},d;c&&(m=_e(p,e!=null?e:t,t!=null?t:e,i,l),d=m.topVerts);let v=[];(u||s)&&(v=_.merge(f.uvs));let h={};u&&(h=ae(f,e,v,!1,i,l));let y={};return s&&(y=ae(f,t,v,!0,i,l)),{contour:p,triangles:f,sideTorso:m,bottomCap:h,topCap:y,topVerts:d}};class Ee extends o.BufferGeometry{constructor(e,t={}){super(),this.type="PolygonBufferGeometry",this.parameters=E({polygonGeoJson:e,startHeight:0,endHeight:1,hasTop:!0,topFirst:!1,hasBottom:!0,hasSide:!0,curvatureResolution:1,cartesian:!0,userDataRsoOffset:0},t);const{endHeight:r,hasTop:i,topFirst:c,hasBottom:u,hasSide:s,cartesian:l,userDataRsoOffset:a,projection:p}=this.parameters,{contour:f,sideTorso:m,topVerts:d,bottomCap:v,topCap:h}=he(E({},this.parameters));let y=[],w=[],j=[],D=0;const A=b=>{const S=Math.round(y.length/3),C=j.length;y=y.concat(b.vertices),w=w.concat(b.uvs),j=j.concat(S?b.indices.map(P=>P+S):b.indices),this.addGroup(C,j.length-C,D++)};i&&c&&A(h),s&&(A(m),this.userData.topVerts=a?G(f,r+a,l,p).vertices:d),u&&A(v),i&&!c&&A(h),this.setIndex(j),this[oe]("position",new o.Float32BufferAttribute(y,3)),this[oe]("uv",new o.Float32BufferAttribute(w,2)),this.computeVertexNormals()}}const Oe=`
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`;class We extends o.ShaderMaterial{constructor(e={}){const j=e,{lineWidth:t=1,color:r="#ffffff",opacity:i=1,map:c=null,dashOffset:u=0,dashArray:s=0,dashRatio:l=0,sizeAttenuation:a=!0,offsetLoop:p=!0,offset:f=new o.Vector2(0,0),scaleDown:m=0,alphaMap:d=void 0,alphaTest:v=0,repeat:h=new o.Vector2(1,1),resolution:y=new o.Vector2(1,1)}=j,w=re(j,["lineWidth","color","opacity","map","dashOffset","dashArray","dashRatio","sizeAttenuation","offsetLoop","offset","scaleDown","alphaMap","alphaTest","repeat","resolution"]);super(
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`;class We extends o.ShaderMaterial{constructor(e={}){const j=e,{lineWidth:t=1,color:r="#ffffff",opacity:i=1,map:c=null,dashOffset:u=0,dashArray:s=0,dashRatio:l=0,sizeAttenuation:a=!0,offsetLoop:p=!0,offset:f=new o.Vector2(0,0),scaleDown:m=0,alphaMap:d=void 0,alphaTest:v=0,repeat:h=new o.Vector2(1,1),resolution:y=new o.Vector2(1,1)}=j,w=re(j,["lineWidth","color","opacity","map","dashOffset","dashArray","dashRatio","sizeAttenuation","offsetLoop","offset","scaleDown","alphaMap","alphaTest","repeat","resolution"]);super(R(E({},w),{uniforms:{lineWidth:{value:t},color:{value:new o.Color(r)},opacity:{value:i},map:{value:c},useMap:{value:c?1:0},resolution:{value:y},sizeAttenuation:{value:a?1:0},offset:{value:f},offsetLoop:{value:p?1:0},dashArray:{value:s},dashOffset:{value:u},dashRatio:{value:l},useDash:{value:s>0?1:0},scaleDown:{value:m/10},alphaTest:{value:v},alphaMap:{value:d},useAlphaMap:{value:d?1:0},repeat:{value:h}},vertexShader:ke,fragmentShader:Oe})),this.type="MeshLineMaterial"}get color(){return this.uniforms.color.value}set color(e){this.uniforms.color.value=new o.Color(e)}get opacity(){var e;return((e=this.uniforms)==null?void 0:e.opacity.value)||1}set opacity(e){this.uniforms&&(this.uniforms.opacity.value=e)}get alphaTest(){return this.uniforms.alphaTest.value}set alphaTest(e){this.uniforms&&(this.uniforms.alphaTest.value=e)}get map(){return this.uniforms.map.value}set map(e){this.uniforms.map.value=e,this.uniforms.useMap.value=e?1:0}get repeat(){return this.uniforms.repeat.value}set repeat(e){this.uniforms.repeat.value.copy(e)}get lineWidth(){return this.uniforms.lineWidth.value}set lineWidth(e){this.uniforms.lineWidth.value=e}get sizeAttenuation(){return this.uniforms.sizeAttenuation.value===1}set sizeAttenuation(e){this.uniforms.sizeAttenuation.value=e?1:0}}const F=new o.Vector4,ce=new o.Vector3,le=new o.Vector3,g=new o.Vector4,M=new o.Vector4,I=new o.Vector4,$=new o.Vector3,K=new o.Matrix4,x=new o.Line3,ue=new o.Vector3,N=new o.Box3,U=new o.Sphere,V=new o.Vector4;let T,L;function de(n,e,t){return V.set(0,0,-e,1).applyMatrix4(n.projectionMatrix),V.multiplyScalar(1/V.w),V.x=L/t.width,V.y=L/t.height,V.applyMatrix4(n.projectionMatrixInverse),V.multiplyScalar(1/V.w),Math.abs(Math.max(V.x,V.y))}function Ne(n,e){const t=n.matrixWorld,r=n.geometry,i=r.attributes.instanceStart,c=r.attributes.instanceEnd,u=Math.min(r.instanceCount,i.count);for(let s=0,l=u;s<l;s++){x.start.fromBufferAttribute(i,s),x.end.fromBufferAttribute(c,s),x.applyMatrix4(t);const a=new o.Vector3,p=new o.Vector3;T.distanceSqToSegment(x.start,x.end,p,a),p.distanceTo(a)<L*.5&&e.push({point:p,pointOnLine:a,distance:T.origin.distanceTo(p),object:n,face:null,faceIndex:s,uv:null,uv1:null})}}function Ue(n,e,t){const r=e.projectionMatrix,c=n.material.resolution,u=n.matrixWorld,s=n.geometry,l=s.attributes.instanceStart,a=s.attributes.instanceEnd,p=Math.min(s.instanceCount,l.count),f=-e.near;T.at(1,I),I.w=1,I.applyMatrix4(e.matrixWorldInverse),I.applyMatrix4(r),I.multiplyScalar(1/I.w),I.x*=c.x/2,I.y*=c.y/2,I.z=0,$.copy(I),K.multiplyMatrices(e.matrixWorldInverse,u);for(let m=0,d=p;m<d;m++){if(g.fromBufferAttribute(l,m),M.fromBufferAttribute(a,m),g.w=1,M.w=1,g.applyMatrix4(K),M.applyMatrix4(K),g.z>f&&M.z>f)continue;if(g.z>f){const D=g.z-M.z,A=(g.z-f)/D;g.lerp(M,A)}else if(M.z>f){const D=M.z-g.z,A=(M.z-f)/D;M.lerp(g,A)}g.applyMatrix4(r),M.applyMatrix4(r),g.multiplyScalar(1/g.w),M.multiplyScalar(1/M.w),g.x*=c.x/2,g.y*=c.y/2,M.x*=c.x/2,M.y*=c.y/2,x.start.copy(g),x.start.z=0,x.end.copy(M),x.end.z=0;const h=x.closestPointToPointParameter($,!0);x.at(h,ue);const y=o.MathUtils.lerp(g.z,M.z,h),w=y>=-1&&y<=1,j=$.distanceTo(ue)<L*.5;if(w&&j){x.start.fromBufferAttribute(l,m),x.end.fromBufferAttribute(a,m),x.start.applyMatrix4(u),x.end.applyMatrix4(u);const D=new o.Vector3,A=new o.Vector3;T.distanceSqToSegment(x.start,x.end,A,D),t.push({point:A,pointOnLine:D,distance:T.origin.distanceTo(A),object:n,face:null,faceIndex:m,uv:null,uv1:null})}}}class Ge extends o.Mesh{constructor(e=new Se.LineSegmentsGeometry,t){super(e,t),this.isLineSegments2=!0,this.type="LineSegments2"}computeLineDistances(){const e=this.geometry,t=e.attributes.instanceStart,r=e.attributes.instanceEnd,i=new Float32Array(2*t.count);for(let u=0,s=0,l=t.count;u<l;u++,s+=2)ce.fromBufferAttribute(t,u),le.fromBufferAttribute(r,u),i[s]=s===0?0:i[s-1],i[s+1]=i[s]+ce.distanceTo(le);const c=new o.InstancedInterleavedBuffer(i,2,1);return e.setAttribute("instanceDistanceStart",new o.InterleavedBufferAttribute(c,1,0)),e.setAttribute("instanceDistanceEnd",new o.InterleavedBufferAttribute(c,1,1)),this}raycast(e,t){const r=this.material.worldUnits,i=e.camera;i===null&&!r&&console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.');const c=e.params.Line2!==void 0&&e.params.Line2.threshold||0;T=e.ray;const u=this.matrixWorld,s=this.geometry,l=this.material;L=l.linewidth+c,s.boundingSphere===null&&s.computeBoundingSphere(),U.copy(s.boundingSphere).applyMatrix4(u);let a;if(r)a=L*.5;else{const f=Math.max(i.near,U.distanceToPoint(T.origin));a=de(i,f,l.resolution)}if(U.radius+=a,T.intersectsSphere(U)===!1)return;s.boundingBox===null&&s.computeBoundingBox(),N.copy(s.boundingBox).applyMatrix4(u);let p;if(r)p=L*.5;else{const f=Math.max(i.near,N.distanceToPoint(T.origin));p=de(i,f,l.resolution)}N.expandByScalar(p),T.intersectsBox(N)!==!1&&(r?Ne(this,t):Ue(this,i,t))}onBeforeRender(e){const t=this.material.uniforms;t&&t.resolution&&(e.getViewport(F),this.material.uniforms.resolution.value.set(F.z,F.w))}}exports.BLOOM_SCENE=je;exports.BaseObject=Y;exports.IS_DEV=Ce;exports.LineSegments2=Ge;exports.MeshLineMaterial=We;exports.PolygonGeometry=Ee;exports.ResourceTracker=fe;exports.getMetas=he;
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import { Material as ot, Object3D as N, Texture as at, VideoTexture as Dt, BufferGeometry as Z, Float32BufferAttribute as R, PointsMaterial as Bt, Points as J, InstancedMesh as xt, Vector3 as I, Quaternion as Tt, Group as zt, Mesh as wt, Sprite as ct, Box3 as St, ShaderMaterial as _t, Vector2 as q, Color as lt, Vector4 as O, Matrix4 as Et, Line3 as Lt, Sphere as Ot, InstancedInterleavedBuffer as Vt, InterleavedBufferAttribute as ut, MathUtils as kt } from "three";
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import { CSS2DObject as Wt } from "three/examples/jsm/renderers/CSS2DRenderer";
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import { CSS3DObject as Ut, CSS3DSprite as Nt } from "three/examples/jsm/renderers/CSS3DRenderer";
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import { geoBounds as jt, geoContains as Rt, geoDistance as Gt, geoInterpolate as Ft } from "d3-geo";
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import "d3-geo-projection";
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import
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import
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import
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import
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import { geoVoronoi as
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import { scaleLinear as
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const
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class
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import { p as ft, a as $t } from "./parseVector.module.js";
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import { merge as H, mean as qt, extent as dt } from "d3-array";
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import Kt, { flatten as At } from "earcut";
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import Qt from "@turf/boolean-clockwise";
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import Xt from "delaunator";
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import Yt from "@turf/boolean-point-in-polygon";
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import { geoVoronoi as Zt } from "d3-geo-voronoi";
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import { scaleLinear as ht } from "d3-scale";
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import { LineSegmentsGeometry as Jt } from "three/examples/jsm/lines/LineSegmentsGeometry";
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const Ht = 0, Te = 1, te = 2, ze = !1;
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class ee {
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constructor() {
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this.resources = /* @__PURE__ */ new Set(), this.disposeMaterial = !0, this.disposeVideo = !0;
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}
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return t;
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return t.forEach((e) => this.track(e)), t;
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if (!this.disposeMaterial && t instanceof ot)
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return t;
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if (t instanceof pt ? (t.disposeTrack && t.object3d ? this.track(t.object3d) : this.resources.add(t), Object.values(t.materialList).map((e) => this.track(e))) : (t instanceof N || Reflect.has(t, "dispose")) && this.resources.add(t), t instanceof pt)
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t.children.forEach((e) => {
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else if (t instanceof N) {
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this.track(e.geometry), this.track(e.material), this.track(e.children);
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} else if (t instanceof ot) {
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}
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} else this.disposeVideo && t instanceof
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} else this.disposeVideo && t instanceof Dt && t.source.data && this.resources.add(t.source.data);
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return t;
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}
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dispose() {
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const t = [];
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for (const e of this.resources)
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e instanceof N ? t.push(e) : e instanceof HTMLVideoElement && e.pause(), Reflect.has(e, "dispose") && e.dispose();
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t.forEach((e) => {
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e.removeFromParent();
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const
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const ie = (n, t = 1) => {
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const e = new Z();
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"position",
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new
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new R(new Array(t * 3).fill(0), 3)
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new
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new R(new Array(t).fill(1), 1)
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);
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const i = n.material, s = new Bt({
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size: 10,
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"gl_PointSize = size * scaleAtt;"
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)}
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`;
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}, new
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}, new J(e, s);
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}, se = (n, t) => {
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const e = new N();
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t.forEach((i, s) => {
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const a = ft(i.position), l = ft(i.scale || [1, 1, 1]);
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e.position.copy(a), e.scale.copy(l), e.updateMatrix();
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const r = e.matrix.clone();
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if (n instanceof xt || n.isInstantiate)
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const o = n.geometry, h = o.attributes.position.array, f = o.attributes.scaleAtt.array, p = new I(), u = new I(), m = new
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else if (n instanceof J || n.type === "Points") {
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const o = n.geometry, h = o.attributes.position.array, f = o.attributes.scaleAtt.array, p = new I(), u = new I(), m = new Tt(), d = s * 3, v = s * 1;
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r.decompose(p, m, u), h[d] = p.x, h[d + 1] = p.y, h[d + 2] = p.z, f[v] = Math.max(u.x, u.y, u.z), o.attributes.position.needsUpdate = !0, o.attributes.scaleAtt.needsUpdate = !0;
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}
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});
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};
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class
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class ne {
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constructor() {
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this.onPointerIndex = [];
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}
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});
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}
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class
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class re extends ne {
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constructor() {
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super(...arguments), this.userData = {}, this.materialList = {}, this.useMaterialType = "origin", this.disposeMaterialIfNotUsed = !0;
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}
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);
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}
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class
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class pt extends re {
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constructor() {
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super(...arguments), this.objectType = "BaseObject", this.userData = {}, this.prefab = !1, this.isInstantiate = !1, this.isBloom = !1, this.disposeTrack = !0;
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resize(t, e) {
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}
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show() {
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return this.object3d.visible = !0, this.object3d.layers.set(Ht), this;
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hide() {
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return this.object3d.visible = !1, this.object3d.layers.set(te), this;
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}
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createGroup() {
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return this.object3d = new zt(), this;
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}
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createMesh(...t) {
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return this.object3d = new wt(...t), this;
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}
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createPoints(...t) {
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return this.object3d = new J(...t), this;
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}
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createCSS2DObject(t) {
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return this.object3d = new Wt(t), this;
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}
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createCSS3DObject(t) {
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return this.object3d = new Ut(t), this;
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createCSS3DSprite(t) {
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return this.object3d = new Nt(t), this;
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createSprite(t) {
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return this.object3d = new ct(t), this;
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attach(...t) {
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}
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getSize() {
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instantiate(t) {
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return rt(this, null, function* () {
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let l = t == null ? void 0 : t.create;
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se(o.object3d, t == null ? void 0 : t.instancedAttr);
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o.object3d = this.object3d.clone(!1), o.object3d.material && (o.object3d.material = this.cloneMaterial());
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o.object3d.userData.prefab && delete o.object3d.userData.prefab;
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}
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});
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const r = yield this.lead.draw(a,
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const r = yield this.lead.draw(a, $(L({}, s || {}), {
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prefab: !1,
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key: (t == null ? void 0 : t.key) || (s == null ? void 0 : s.key),
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dispose() {
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var t;
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if (super.dispose(), (t = this.pencil.composerController) == null || t.bloomSelection.delete(this), this.lead && (this.lead.objects.delete(this.key), this.lead.objectWrapChindIdMap.delete(this), this.object3d && this.lead.objMap.delete(this.object3d)), this.disposeTrack) {
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const e = new ee();
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e.disposeMaterial = !1, e.track(this), e.dispose();
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}
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}
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function
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function oe(n, t) {
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const l =
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const l = Gt(a, s) * 180 / Math.PI;
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if (l > t) {
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const r =
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const r = Ft(s, a), c = 1 / Math.ceil(l / t);
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let o = c;
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for (; o < 1; )
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i.push(r(o)), o += c;
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@@ -408,8 +408,8 @@ function ce(n, t) {
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}), i;
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});
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}
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function
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const a = Math.round(
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function ae(n, { minLng: t, maxLng: e, minLat: i, maxLat: s } = {}) {
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const a = Math.round(st(360 / n, 2) / Math.PI), l = (1 + Math.sqrt(5)) / 2, r = (u) => u / l * 360 % 360 - 180, c = (u) => Math.acos(2 * u / a - 1) / Math.PI * 180 - 90, o = (u) => a * (Math.cos((u + 90) * Math.PI / 180) + 1) / 2, h = [
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s !== void 0 ? Math.ceil(o(s)) : 0,
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i !== void 0 ? Math.floor(o(i)) : a - 1
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], f = t === void 0 && e === void 0 ? () => !0 : t === void 0 ? (u) => u <= e : e === void 0 ? (u) => u >= t : e >= t ? (u) => u >= t && u <= e : (u) => u >= t || u <= e, p = [];
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@@ -419,30 +419,30 @@ function le(n, { minLng: t, maxLng: e, minLat: i, maxLat: s } = {}) {
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}
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return p;
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}
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function
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return e ?
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function Y(n, t, e = !1) {
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+
return e ? Rt(t, n) : Yt(n, t);
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}
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function
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const e = { type: "Polygon", coordinates: n }, [[i, s], [a, l]] =
|
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|
+
function ce(n, t) {
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+
const e = { type: "Polygon", coordinates: n }, [[i, s], [a, l]] = jt(e);
|
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if (Math.min(Math.abs(a - i), Math.abs(l - s)) < t)
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return [];
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|
const r = i > a || l >= 89 || s <= -89;
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return
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return ae(t, {
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|
minLng: i,
|
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maxLng: a,
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minLat: s,
|
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maxLat: l
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|
}).filter(
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(c) =>
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|
+
(c) => Y(c, e, r)
|
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);
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|
}
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|
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function
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const s =
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+
function le(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
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440
|
+
const s = oe(n, t), a = H(s), l = ce(n, t), r = [...a, ...l], c = { type: "Polygon", coordinates: n }, [[o, h], [f, p]] = jt(c), u = o > f || // crosses antimeridian
|
|
441
441
|
p >= 89 || // crosses north pole
|
|
442
442
|
h <= -89;
|
|
443
443
|
let m = [];
|
|
444
444
|
if (u) {
|
|
445
|
-
const y =
|
|
445
|
+
const y = Zt(r).triangles(), x = new Map(
|
|
446
446
|
r.map(([A, C], _) => [`${A}-${C}`, _])
|
|
447
447
|
);
|
|
448
448
|
y.features.forEach((A) => {
|
|
@@ -453,7 +453,7 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
|
|
|
453
453
|
}), _.length === 3) {
|
|
454
454
|
if (_.some((P) => P < a.length)) {
|
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455
455
|
const P = A.properties.circumcenter;
|
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456
|
-
if (!
|
|
456
|
+
if (!Y(
|
|
457
457
|
P,
|
|
458
458
|
c,
|
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459
459
|
u
|
|
@@ -464,14 +464,14 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
|
|
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464
464
|
}
|
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465
465
|
});
|
|
466
466
|
} else if (l.length) {
|
|
467
|
-
const y =
|
|
467
|
+
const y = Xt.from(r);
|
|
468
468
|
for (let x = 0, A = y.triangles.length; x < A; x += 3) {
|
|
469
469
|
const C = [2, 1, 0].map((P) => y.triangles[x + P]), _ = C.map((P) => r[P]);
|
|
470
470
|
if (C.some((P) => P < a.length)) {
|
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471
471
|
const P = [0, 1].map(
|
|
472
|
-
(F) =>
|
|
472
|
+
(F) => qt(_, (V) => V[F])
|
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473
473
|
);
|
|
474
|
-
if (!
|
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474
|
+
if (!Y(
|
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475
475
|
P,
|
|
476
476
|
c,
|
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477
477
|
u
|
|
@@ -481,15 +481,15 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
|
|
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481
481
|
m.push(...C);
|
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482
482
|
}
|
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483
483
|
} else {
|
|
484
|
-
const { vertices: y, holes: x = [] } =
|
|
485
|
-
m =
|
|
484
|
+
const { vertices: y, holes: x = [] } = At(s);
|
|
485
|
+
m = Kt(y, x, 2);
|
|
486
486
|
}
|
|
487
|
-
let d = e ? [e[0], e[2]] :
|
|
487
|
+
let d = e ? [e[0], e[2]] : dt(r, (y) => y[0]), v = e ? [e[1], e[3]] : dt(r, (y) => y[1]);
|
|
488
488
|
if (i) {
|
|
489
489
|
const [y, x] = i([d[0], v[0]]), [A, C] = i([d[1], v[1]]);
|
|
490
490
|
d = [y, A], v = [-x, -C];
|
|
491
491
|
}
|
|
492
|
-
const w =
|
|
492
|
+
const w = ht(d, [0, 1]), S = ht(v, [0, 1]), D = r.map(([y, x]) => {
|
|
493
493
|
if (i) {
|
|
494
494
|
const [A, C] = i([y, x]);
|
|
495
495
|
return [w(A), S(-C)];
|
|
@@ -498,31 +498,31 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
|
|
|
498
498
|
});
|
|
499
499
|
return { contour: s, triangles: { points: r, indices: m, uvs: D } };
|
|
500
500
|
}
|
|
501
|
-
const
|
|
502
|
-
function
|
|
501
|
+
const mt = new Z().setAttribute ? "setAttribute" : "addAttribute";
|
|
502
|
+
function G(n, t, e, i) {
|
|
503
503
|
const s = n.map(
|
|
504
504
|
(a) => a.map(([l, r]) => {
|
|
505
505
|
if (i) {
|
|
506
506
|
const [c, o] = i([l, r]);
|
|
507
507
|
return [c, -o, t];
|
|
508
508
|
}
|
|
509
|
-
return e ?
|
|
509
|
+
return e ? $t(l, r, t) : [l, r, t];
|
|
510
510
|
})
|
|
511
511
|
);
|
|
512
|
-
return
|
|
512
|
+
return At(s);
|
|
513
513
|
}
|
|
514
|
-
function
|
|
515
|
-
const { vertices: a, holes: l } =
|
|
514
|
+
function ue(n, t, e, i, s) {
|
|
515
|
+
const { vertices: a, holes: l } = G(
|
|
516
516
|
n,
|
|
517
517
|
t,
|
|
518
518
|
i,
|
|
519
519
|
s
|
|
520
|
-
), { vertices: r } =
|
|
520
|
+
), { vertices: r } = G(
|
|
521
521
|
n,
|
|
522
522
|
e,
|
|
523
523
|
i,
|
|
524
524
|
s
|
|
525
|
-
), c =
|
|
525
|
+
), c = H([r, a]), o = Math.round(r.length / 3), h = new Set(l);
|
|
526
526
|
let f = 0;
|
|
527
527
|
const p = [];
|
|
528
528
|
for (let m = 0; m < o; m++) {
|
|
@@ -540,10 +540,10 @@ function de(n, t, e, i, s) {
|
|
|
540
540
|
for (let d = 0; d < o; d += 1) u.push(d / (o - 1), m);
|
|
541
541
|
return { indices: p, vertices: c, uvs: u, topVerts: r };
|
|
542
542
|
}
|
|
543
|
-
function
|
|
543
|
+
function vt(n, t, e, i, s, a) {
|
|
544
544
|
return {
|
|
545
545
|
indices: i ? n.indices : n.indices.slice().reverse(),
|
|
546
|
-
vertices:
|
|
546
|
+
vertices: G(
|
|
547
547
|
[n.points],
|
|
548
548
|
t,
|
|
549
549
|
s,
|
|
@@ -552,7 +552,7 @@ function yt(n, t, e, i, s, a) {
|
|
|
552
552
|
uvs: e
|
|
553
553
|
};
|
|
554
554
|
}
|
|
555
|
-
const
|
|
555
|
+
const fe = ({
|
|
556
556
|
polygonGeoJson: n,
|
|
557
557
|
startHeight: t,
|
|
558
558
|
endHeight: e,
|
|
@@ -565,15 +565,15 @@ const he = ({
|
|
|
565
565
|
bbox: o
|
|
566
566
|
}) => {
|
|
567
567
|
n.forEach((w) => {
|
|
568
|
-
|
|
568
|
+
Qt(w) || w.reverse();
|
|
569
569
|
});
|
|
570
|
-
const { contour: h, triangles: f } =
|
|
570
|
+
const { contour: h, triangles: f } = le(n, {
|
|
571
571
|
resolution: i,
|
|
572
572
|
bbox: o,
|
|
573
573
|
projection: c
|
|
574
574
|
});
|
|
575
575
|
let p = {}, u;
|
|
576
|
-
a && (p =
|
|
576
|
+
a && (p = ue(
|
|
577
577
|
h,
|
|
578
578
|
t != null ? t : e,
|
|
579
579
|
e != null ? e : t,
|
|
@@ -581,9 +581,9 @@ const he = ({
|
|
|
581
581
|
c
|
|
582
582
|
), u = p.topVerts);
|
|
583
583
|
let m = [];
|
|
584
|
-
(l || r) && (m =
|
|
584
|
+
(l || r) && (m = H(f.uvs));
|
|
585
585
|
let d = {};
|
|
586
|
-
l && (d =
|
|
586
|
+
l && (d = vt(
|
|
587
587
|
f,
|
|
588
588
|
t,
|
|
589
589
|
m,
|
|
@@ -592,7 +592,7 @@ const he = ({
|
|
|
592
592
|
c
|
|
593
593
|
));
|
|
594
594
|
let v = {};
|
|
595
|
-
return r && (v =
|
|
595
|
+
return r && (v = vt(
|
|
596
596
|
f,
|
|
597
597
|
e,
|
|
598
598
|
m,
|
|
@@ -601,7 +601,7 @@ const he = ({
|
|
|
601
601
|
c
|
|
602
602
|
)), { contour: h, triangles: f, sideTorso: p, bottomCap: d, topCap: v, topVerts: u };
|
|
603
603
|
};
|
|
604
|
-
class
|
|
604
|
+
class _e extends Z {
|
|
605
605
|
constructor(t, e = {}) {
|
|
606
606
|
super(), this.type = "PolygonBufferGeometry", this.parameters = L({
|
|
607
607
|
polygonGeoJson: t,
|
|
@@ -624,7 +624,7 @@ class Le extends J {
|
|
|
624
624
|
cartesian: c,
|
|
625
625
|
userDataRsoOffset: o,
|
|
626
626
|
projection: h
|
|
627
|
-
} = this.parameters, { contour: f, sideTorso: p, topVerts: u, bottomCap: m, topCap: d } =
|
|
627
|
+
} = this.parameters, { contour: f, sideTorso: p, topVerts: u, bottomCap: m, topCap: d } = fe(L({}, this.parameters));
|
|
628
628
|
let v = [], w = [], S = [], D = 0;
|
|
629
629
|
const j = (y) => {
|
|
630
630
|
const x = Math.round(v.length / 3), A = S.length;
|
|
@@ -632,17 +632,17 @@ class Le extends J {
|
|
|
632
632
|
x ? y.indices.map((C) => C + x) : y.indices
|
|
633
633
|
), this.addGroup(A, S.length - A, D++);
|
|
634
634
|
};
|
|
635
|
-
s && a && j(d), r && (j(p), this.userData.topVerts = o ?
|
|
635
|
+
s && a && j(d), r && (j(p), this.userData.topVerts = o ? G(
|
|
636
636
|
f,
|
|
637
637
|
i + o,
|
|
638
638
|
c,
|
|
639
639
|
h
|
|
640
|
-
).vertices : u), l && j(m), s && !a && j(d), this.setIndex(S), this[
|
|
640
|
+
).vertices : u), l && j(m), s && !a && j(d), this.setIndex(S), this[mt]("position", new R(v, 3)), this[mt]("uv", new R(w, 2)), this.computeVertexNormals();
|
|
641
641
|
}
|
|
642
642
|
}
|
|
643
|
-
const
|
|
644
|
-
#include <fog_pars_fragment>
|
|
645
|
-
#include <logdepthbuf_pars_fragment>
|
|
643
|
+
const de = `
|
|
644
|
+
#include <fog_pars_fragment>
|
|
645
|
+
#include <logdepthbuf_pars_fragment>
|
|
646
646
|
|
|
647
647
|
uniform float useDash;
|
|
648
648
|
uniform float dashArray;
|
|
@@ -680,13 +680,14 @@ void main() {
|
|
|
680
680
|
c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));
|
|
681
681
|
}
|
|
682
682
|
gl_FragColor = c;
|
|
683
|
-
|
|
684
|
-
|
|
683
|
+
#include <fog_fragment>
|
|
684
|
+
#include <tonemapping_fragment>
|
|
685
|
+
#include <colorspace_fragment>
|
|
685
686
|
}
|
|
686
|
-
`,
|
|
687
|
+
`, he = `
|
|
687
688
|
#include <common>
|
|
688
|
-
|
|
689
|
-
|
|
689
|
+
#include <logdepthbuf_pars_vertex>
|
|
690
|
+
#include <fog_pars_vertex>
|
|
690
691
|
|
|
691
692
|
attribute vec3 previous;
|
|
692
693
|
attribute vec3 next;
|
|
@@ -772,11 +773,11 @@ void main() {
|
|
|
772
773
|
|
|
773
774
|
gl_Position = currentClip.w * vec4(withOffsetNormed, 1.0);
|
|
774
775
|
|
|
775
|
-
|
|
776
|
-
|
|
776
|
+
#include <logdepthbuf_vertex>
|
|
777
|
+
#include <fog_vertex>
|
|
777
778
|
}
|
|
778
779
|
`;
|
|
779
|
-
class
|
|
780
|
+
class Ee extends _t {
|
|
780
781
|
constructor(t = {}) {
|
|
781
782
|
const S = t, {
|
|
782
783
|
lineWidth: e = 1,
|
|
@@ -788,13 +789,13 @@ class Oe extends Lt {
|
|
|
788
789
|
dashRatio: c = 0,
|
|
789
790
|
sizeAttenuation: o = !0,
|
|
790
791
|
offsetLoop: h = !0,
|
|
791
|
-
offset: f = new
|
|
792
|
+
offset: f = new q(0, 0),
|
|
792
793
|
scaleDown: p = 0,
|
|
793
794
|
alphaMap: u = void 0,
|
|
794
795
|
alphaTest: m = 0,
|
|
795
|
-
repeat: d = new
|
|
796
|
-
resolution: v = new
|
|
797
|
-
} = S, w =
|
|
796
|
+
repeat: d = new q(1, 1),
|
|
797
|
+
resolution: v = new q(1, 1)
|
|
798
|
+
} = S, w = nt(S, [
|
|
798
799
|
"lineWidth",
|
|
799
800
|
"color",
|
|
800
801
|
"opacity",
|
|
@@ -811,10 +812,10 @@ class Oe extends Lt {
|
|
|
811
812
|
"repeat",
|
|
812
813
|
"resolution"
|
|
813
814
|
]);
|
|
814
|
-
super(
|
|
815
|
+
super($(L({}, w), {
|
|
815
816
|
uniforms: {
|
|
816
817
|
lineWidth: { value: e },
|
|
817
|
-
color: { value: new
|
|
818
|
+
color: { value: new lt(i) },
|
|
818
819
|
opacity: { value: s },
|
|
819
820
|
map: { value: a },
|
|
820
821
|
useMap: { value: a ? 1 : 0 },
|
|
@@ -832,8 +833,8 @@ class Oe extends Lt {
|
|
|
832
833
|
useAlphaMap: { value: u ? 1 : 0 },
|
|
833
834
|
repeat: { value: d }
|
|
834
835
|
},
|
|
835
|
-
vertexShader:
|
|
836
|
-
fragmentShader:
|
|
836
|
+
vertexShader: he,
|
|
837
|
+
fragmentShader: de
|
|
837
838
|
})), this.type = "MeshLineMaterial";
|
|
838
839
|
}
|
|
839
840
|
// Getter and setter for color
|
|
@@ -841,7 +842,7 @@ class Oe extends Lt {
|
|
|
841
842
|
return this.uniforms.color.value;
|
|
842
843
|
}
|
|
843
844
|
set color(t) {
|
|
844
|
-
this.uniforms.color.value = new
|
|
845
|
+
this.uniforms.color.value = new lt(t);
|
|
845
846
|
}
|
|
846
847
|
get opacity() {
|
|
847
848
|
var t;
|
|
@@ -884,12 +885,12 @@ class Oe extends Lt {
|
|
|
884
885
|
this.uniforms.sizeAttenuation.value = t ? 1 : 0;
|
|
885
886
|
}
|
|
886
887
|
}
|
|
887
|
-
const
|
|
888
|
+
const K = new O(), yt = new I(), gt = new I(), g = new O(), b = new O(), B = new O(), Q = new I(), X = new Et(), M = new Lt(), bt = new I(), W = new St(), U = new Ot(), T = new O();
|
|
888
889
|
let z, E;
|
|
889
|
-
function
|
|
890
|
+
function Mt(n, t, e) {
|
|
890
891
|
return T.set(0, 0, -t, 1).applyMatrix4(n.projectionMatrix), T.multiplyScalar(1 / T.w), T.x = E / e.width, T.y = E / e.height, T.applyMatrix4(n.projectionMatrixInverse), T.multiplyScalar(1 / T.w), Math.abs(Math.max(T.x, T.y));
|
|
891
892
|
}
|
|
892
|
-
function
|
|
893
|
+
function pe(n, t) {
|
|
893
894
|
const e = n.matrixWorld, i = n.geometry, s = i.attributes.instanceStart, a = i.attributes.instanceEnd, l = Math.min(i.instanceCount, s.count);
|
|
894
895
|
for (let r = 0, c = l; r < c; r++) {
|
|
895
896
|
M.start.fromBufferAttribute(s, r), M.end.fromBufferAttribute(a, r), M.applyMatrix4(e);
|
|
@@ -906,11 +907,11 @@ function ve(n, t) {
|
|
|
906
907
|
});
|
|
907
908
|
}
|
|
908
909
|
}
|
|
909
|
-
function
|
|
910
|
+
function me(n, t, e) {
|
|
910
911
|
const i = t.projectionMatrix, a = n.material.resolution, l = n.matrixWorld, r = n.geometry, c = r.attributes.instanceStart, o = r.attributes.instanceEnd, h = Math.min(r.instanceCount, c.count), f = -t.near;
|
|
911
|
-
z.at(1, B), B.w = 1, B.applyMatrix4(t.matrixWorldInverse), B.applyMatrix4(i), B.multiplyScalar(1 / B.w), B.x *= a.x / 2, B.y *= a.y / 2, B.z = 0,
|
|
912
|
+
z.at(1, B), B.w = 1, B.applyMatrix4(t.matrixWorldInverse), B.applyMatrix4(i), B.multiplyScalar(1 / B.w), B.x *= a.x / 2, B.y *= a.y / 2, B.z = 0, Q.copy(B), X.multiplyMatrices(t.matrixWorldInverse, l);
|
|
912
913
|
for (let p = 0, u = h; p < u; p++) {
|
|
913
|
-
if (g.fromBufferAttribute(c, p), b.fromBufferAttribute(o, p), g.w = 1, b.w = 1, g.applyMatrix4(
|
|
914
|
+
if (g.fromBufferAttribute(c, p), b.fromBufferAttribute(o, p), g.w = 1, b.w = 1, g.applyMatrix4(X), b.applyMatrix4(X), g.z > f && b.z > f)
|
|
914
915
|
continue;
|
|
915
916
|
if (g.z > f) {
|
|
916
917
|
const D = g.z - b.z, j = (g.z - f) / D;
|
|
@@ -920,9 +921,9 @@ function ye(n, t, e) {
|
|
|
920
921
|
b.lerp(g, j);
|
|
921
922
|
}
|
|
922
923
|
g.applyMatrix4(i), b.applyMatrix4(i), g.multiplyScalar(1 / g.w), b.multiplyScalar(1 / b.w), g.x *= a.x / 2, g.y *= a.y / 2, b.x *= a.x / 2, b.y *= a.y / 2, M.start.copy(g), M.start.z = 0, M.end.copy(b), M.end.z = 0;
|
|
923
|
-
const d = M.closestPointToPointParameter(
|
|
924
|
-
M.at(d,
|
|
925
|
-
const v =
|
|
924
|
+
const d = M.closestPointToPointParameter(Q, !0);
|
|
925
|
+
M.at(d, bt);
|
|
926
|
+
const v = kt.lerp(g.z, b.z, d), w = v >= -1 && v <= 1, S = Q.distanceTo(bt) < E * 0.5;
|
|
926
927
|
if (w && S) {
|
|
927
928
|
M.start.fromBufferAttribute(c, p), M.end.fromBufferAttribute(o, p), M.start.applyMatrix4(l), M.end.applyMatrix4(l);
|
|
928
929
|
const D = new I(), j = new I();
|
|
@@ -939,26 +940,26 @@ function ye(n, t, e) {
|
|
|
939
940
|
}
|
|
940
941
|
}
|
|
941
942
|
}
|
|
942
|
-
class
|
|
943
|
-
constructor(t = new
|
|
943
|
+
class Le extends wt {
|
|
944
|
+
constructor(t = new Jt(), e) {
|
|
944
945
|
super(t, e), this.isLineSegments2 = !0, this.type = "LineSegments2";
|
|
945
946
|
}
|
|
946
947
|
// for backwards-compatibility, but could be a method of LineSegmentsGeometry...
|
|
947
948
|
computeLineDistances() {
|
|
948
949
|
const t = this.geometry, e = t.attributes.instanceStart, i = t.attributes.instanceEnd, s = new Float32Array(2 * e.count);
|
|
949
950
|
for (let l = 0, r = 0, c = e.count; l < c; l++, r += 2)
|
|
950
|
-
|
|
951
|
-
const a = new
|
|
951
|
+
yt.fromBufferAttribute(e, l), gt.fromBufferAttribute(i, l), s[r] = r === 0 ? 0 : s[r - 1], s[r + 1] = s[r] + yt.distanceTo(gt);
|
|
952
|
+
const a = new Vt(
|
|
952
953
|
s,
|
|
953
954
|
2,
|
|
954
955
|
1
|
|
955
956
|
);
|
|
956
957
|
return t.setAttribute(
|
|
957
958
|
"instanceDistanceStart",
|
|
958
|
-
new
|
|
959
|
+
new ut(a, 1, 0)
|
|
959
960
|
), t.setAttribute(
|
|
960
961
|
"instanceDistanceEnd",
|
|
961
|
-
new
|
|
962
|
+
new ut(a, 1, 1)
|
|
962
963
|
), this;
|
|
963
964
|
}
|
|
964
965
|
raycast(t, e) {
|
|
@@ -978,7 +979,7 @@ class Ve extends St {
|
|
|
978
979
|
s.near,
|
|
979
980
|
U.distanceToPoint(z.origin)
|
|
980
981
|
);
|
|
981
|
-
o =
|
|
982
|
+
o = Mt(
|
|
982
983
|
s,
|
|
983
984
|
f,
|
|
984
985
|
c.resolution
|
|
@@ -986,35 +987,35 @@ class Ve extends St {
|
|
|
986
987
|
}
|
|
987
988
|
if (U.radius += o, z.intersectsSphere(U) === !1)
|
|
988
989
|
return;
|
|
989
|
-
r.boundingBox === null && r.computeBoundingBox(),
|
|
990
|
+
r.boundingBox === null && r.computeBoundingBox(), W.copy(r.boundingBox).applyMatrix4(l);
|
|
990
991
|
let h;
|
|
991
992
|
if (i)
|
|
992
993
|
h = E * 0.5;
|
|
993
994
|
else {
|
|
994
995
|
const f = Math.max(
|
|
995
996
|
s.near,
|
|
996
|
-
|
|
997
|
+
W.distanceToPoint(z.origin)
|
|
997
998
|
);
|
|
998
|
-
h =
|
|
999
|
+
h = Mt(
|
|
999
1000
|
s,
|
|
1000
1001
|
f,
|
|
1001
1002
|
c.resolution
|
|
1002
1003
|
);
|
|
1003
1004
|
}
|
|
1004
|
-
|
|
1005
|
+
W.expandByScalar(h), z.intersectsBox(W) !== !1 && (i ? pe(this, e) : me(this, s, e));
|
|
1005
1006
|
}
|
|
1006
1007
|
onBeforeRender(t) {
|
|
1007
1008
|
const e = this.material.uniforms;
|
|
1008
|
-
e && e.resolution && (t.getViewport(
|
|
1009
|
+
e && e.resolution && (t.getViewport(K), this.material.uniforms.resolution.value.set(K.z, K.w));
|
|
1009
1010
|
}
|
|
1010
1011
|
}
|
|
1011
1012
|
export {
|
|
1012
|
-
|
|
1013
|
-
|
|
1014
|
-
|
|
1015
|
-
|
|
1016
|
-
|
|
1017
|
-
|
|
1018
|
-
|
|
1019
|
-
|
|
1013
|
+
Te as B,
|
|
1014
|
+
ze as I,
|
|
1015
|
+
Le as L,
|
|
1016
|
+
Ee as M,
|
|
1017
|
+
_e as P,
|
|
1018
|
+
ee as R,
|
|
1019
|
+
pt as a,
|
|
1020
|
+
fe as g
|
|
1020
1021
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export declare const fragmentShader
|
|
1
|
+
export declare const fragmentShader = "\n #include <fog_pars_fragment>\n #include <logdepthbuf_pars_fragment>\n\nuniform float useDash;\nuniform float dashArray;\nuniform float dashOffset;\nuniform float dashRatio;\nuniform sampler2D alphaMap;\nuniform float useAlphaMap;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying float vCounters;\n\nuniform sampler2D map;\nuniform float useMap;\nuniform vec2 repeat;\nuniform float offsetLoop;\nuniform float alphaTest;\n\n\n\nvoid main()\t{\n\t#include <logdepthbuf_fragment>\n\n\tvec4 c = vColor;\n\n\tif( useMap == 1. ) c *= texture2D( map, vUV * repeat );\n\tif( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV * repeat ).r;\n\tif(offsetLoop!=1.0){\n if(vUV.x>1.0 || vUV.x<0.0){\n c.a = 0.0;\n }\n }\n if (c.a < alphaTest) discard;\n\tif( useDash == 1. ){\n\t\t\tc.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));\n\t}\n\tgl_FragColor = c;\n \t#include <fog_fragment>\n #include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}\n";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export declare const vertexShader
|
|
1
|
+
export declare const vertexShader = "\n #include <common>\n #include <logdepthbuf_pars_vertex>\n #include <fog_pars_vertex>\n\n attribute vec3 previous;\n attribute vec3 next;\n attribute float side;\n attribute float width;\n attribute float counters;\n\n uniform vec2 resolution;\n uniform float lineWidth;\n uniform vec3 color;\n uniform float opacity;\n uniform float sizeAttenuation;\n uniform float scaleDown;\n uniform vec2 offset;\n\n varying vec2 vUV;\n varying vec4 vColor;\n varying float vCounters;\n\n vec2 intoScreen(vec4 i) {\n return resolution * (0.5 * i.xy / i.w + 0.5);\n }\n\n void main() {\n float aspect = resolution.y / resolution.x;\n\n mat4 m = projectionMatrix * modelViewMatrix;\n\n vec4 currentClip = m * vec4( position, 1.0 );\n vec4 prevClip = m * vec4( previous, 1.0 );\n vec4 nextClip = m * vec4( next, 1.0 );\n\n vec4 currentNormed = currentClip / currentClip.w;\n vec4 prevNormed = prevClip / prevClip.w;\n vec4 nextNormed = nextClip / nextClip.w;\n\n vec2 currentScreen = intoScreen(currentNormed);\n vec2 prevScreen = intoScreen(prevNormed);\n vec2 nextScreen = intoScreen(nextNormed);\n\n float actualWidth = lineWidth * width;\n\n vec2 dir;\n if(nextScreen == currentScreen) {\n dir = normalize( currentScreen - prevScreen );\n } else if(prevScreen == currentScreen) {\n dir = normalize( nextScreen - currentScreen );\n } else {\n vec2 inDir = currentScreen - prevScreen;\n vec2 outDir = nextScreen - currentScreen;\n vec2 fullDir = nextScreen - prevScreen;\n\n if(length(fullDir) > 0.0) {\n dir = normalize(fullDir);\n } else if(length(inDir) > 0.0){\n dir = normalize(inDir);\n } else {\n dir = normalize(outDir);\n }\n }\n\n vec2 normal = vec2(-dir.y, dir.x);\n\n if(sizeAttenuation != 0.0) {\n normal /= currentClip.w;\n normal *= min(resolution.x, resolution.y);\n }\n\n if (scaleDown > 0.0) {\n float dist = length(nextNormed - prevNormed);\n normal *= smoothstep(0.0, scaleDown, dist);\n }\n\n vec2 offsetInScreen = actualWidth * normal * side * 0.5;\n\n vec2 withOffsetScreen = currentScreen + offsetInScreen;\n vec3 withOffsetNormed = vec3((2.0 * withOffsetScreen/resolution - 1.0), currentNormed.z);\n\n vCounters = counters;\n vColor = vec4( color, opacity );\n vUV = uv;\n vUV=uv+offset;\n\n gl_Position = currentClip.w * vec4(withOffsetNormed, 1.0);\n\n #include <logdepthbuf_vertex>\n #include <fog_vertex>\n }\n";
|