gl-draw 0.15.21 → 0.15.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,25 +1,25 @@
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- var Pt = Object.defineProperty, It = Object.defineProperties;
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- var Dt = Object.getOwnPropertyDescriptors;
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+ var Ct = Object.defineProperty, Pt = Object.defineProperties;
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+ var It = Object.getOwnPropertyDescriptors;
3
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  var k = Object.getOwnPropertySymbols;
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- var it = Object.prototype.hasOwnProperty, st = Object.prototype.propertyIsEnumerable;
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- var nt = Math.pow, et = (n, t, e) => t in n ? Pt(n, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : n[t] = e, L = (n, t) => {
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+ var et = Object.prototype.hasOwnProperty, it = Object.prototype.propertyIsEnumerable;
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+ var st = Math.pow, tt = (n, t, e) => t in n ? Ct(n, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : n[t] = e, L = (n, t) => {
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  for (var e in t || (t = {}))
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- it.call(t, e) && et(n, e, t[e]);
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+ et.call(t, e) && tt(n, e, t[e]);
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  if (k)
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  for (var e of k(t))
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- st.call(t, e) && et(n, e, t[e]);
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+ it.call(t, e) && tt(n, e, t[e]);
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  return n;
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- }, q = (n, t) => It(n, Dt(t));
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- var rt = (n, t) => {
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+ }, $ = (n, t) => Pt(n, It(t));
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+ var nt = (n, t) => {
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  var e = {};
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  for (var i in n)
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- it.call(n, i) && t.indexOf(i) < 0 && (e[i] = n[i]);
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+ et.call(n, i) && t.indexOf(i) < 0 && (e[i] = n[i]);
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  if (n != null && k)
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  for (var i of k(n))
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- t.indexOf(i) < 0 && st.call(n, i) && (e[i] = n[i]);
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+ t.indexOf(i) < 0 && it.call(n, i) && (e[i] = n[i]);
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  return e;
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  };
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- var ot = (n, t, e) => new Promise((i, s) => {
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+ var rt = (n, t, e) => new Promise((i, s) => {
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  var a = (c) => {
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  try {
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  r(e.next(c));
@@ -35,22 +35,22 @@ var ot = (n, t, e) => new Promise((i, s) => {
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  }, r = (c) => c.done ? i(c.value) : Promise.resolve(c.value).then(a, l);
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  r((e = e.apply(n, t)).next());
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  });
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- import { Material as at, Object3D as R, Texture as ct, VideoTexture as Bt, BufferGeometry as J, Float32BufferAttribute as G, PointsMaterial as zt, Points as H, InstancedMesh as wt, Vector3 as I, Quaternion as Tt, Group as _t, Mesh as St, Sprite as lt, Box3 as jt, REVISION as Et, ShaderChunk as W, ShaderMaterial as Lt, Vector2 as K, Color as ut, Vector4 as O, Matrix4 as Ot, Line3 as Vt, Sphere as kt, InstancedInterleavedBuffer as Wt, InterleavedBufferAttribute as ft, MathUtils as Nt } from "three";
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- import { CSS2DObject as Ut } from "three/examples/jsm/renderers/CSS2DRenderer";
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- import { CSS3DObject as Rt, CSS3DSprite as Gt } from "three/examples/jsm/renderers/CSS3DRenderer";
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- import { geoBounds as At, geoContains as $t, geoDistance as Ft, geoInterpolate as qt } from "d3-geo";
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+ import { Material as ot, Object3D as N, Texture as at, VideoTexture as Dt, BufferGeometry as Z, Float32BufferAttribute as R, PointsMaterial as Bt, Points as J, InstancedMesh as xt, Vector3 as I, Quaternion as Tt, Group as zt, Mesh as wt, Sprite as ct, Box3 as St, ShaderMaterial as _t, Vector2 as q, Color as lt, Vector4 as O, Matrix4 as Et, Line3 as Lt, Sphere as Ot, InstancedInterleavedBuffer as Vt, InterleavedBufferAttribute as ut, MathUtils as kt } from "three";
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+ import { CSS2DObject as Wt } from "three/examples/jsm/renderers/CSS2DRenderer";
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+ import { CSS3DObject as Ut, CSS3DSprite as Nt } from "three/examples/jsm/renderers/CSS3DRenderer";
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+ import { geoBounds as jt, geoContains as Rt, geoDistance as Gt, geoInterpolate as Ft } from "d3-geo";
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  import "d3-geo-projection";
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- import { p as dt, a as Kt } from "./parseVector.module.js";
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- import { merge as tt, mean as Qt, extent as ht } from "d3-array";
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- import Xt, { flatten as Ct } from "earcut";
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- import Yt from "@turf/boolean-clockwise";
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- import Zt from "delaunator";
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- import Jt from "@turf/boolean-point-in-polygon";
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- import { geoVoronoi as Ht } from "d3-geo-voronoi";
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- import { scaleLinear as pt } from "d3-scale";
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- import { LineSegmentsGeometry as te } from "three/examples/jsm/lines/LineSegmentsGeometry";
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- const ee = 0, _e = 1, ie = 2, Ee = !1;
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- class se {
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+ import { p as ft, a as $t } from "./parseVector.module.js";
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+ import { merge as H, mean as qt, extent as dt } from "d3-array";
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+ import Kt, { flatten as At } from "earcut";
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+ import Qt from "@turf/boolean-clockwise";
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+ import Xt from "delaunator";
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+ import Yt from "@turf/boolean-point-in-polygon";
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+ import { geoVoronoi as Zt } from "d3-geo-voronoi";
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+ import { scaleLinear as ht } from "d3-scale";
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+ import { LineSegmentsGeometry as Jt } from "three/examples/jsm/lines/LineSegmentsGeometry";
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+ const Ht = 0, Te = 1, te = 2, ze = !1;
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+ class ee {
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  constructor() {
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  this.resources = /* @__PURE__ */ new Set(), this.disposeMaterial = !0, this.disposeVideo = !0;
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  }
@@ -59,48 +59,48 @@ class se {
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  return t;
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  if (Array.isArray(t))
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  return t.forEach((e) => this.track(e)), t;
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- if (!this.disposeMaterial && t instanceof at)
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+ if (!this.disposeMaterial && t instanceof ot)
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  return t;
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- if (t instanceof mt ? (t.disposeTrack && t.object3d ? this.track(t.object3d) : this.resources.add(t), Object.values(t.materialList).map((e) => this.track(e))) : (t instanceof R || Reflect.has(t, "dispose")) && this.resources.add(t), t instanceof mt)
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+ if (t instanceof pt ? (t.disposeTrack && t.object3d ? this.track(t.object3d) : this.resources.add(t), Object.values(t.materialList).map((e) => this.track(e))) : (t instanceof N || Reflect.has(t, "dispose")) && this.resources.add(t), t instanceof pt)
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  t.children.forEach((e) => {
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  e.disposeTrack = !1;
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  }), this.track(t.children);
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- else if (t instanceof R) {
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+ else if (t instanceof N) {
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  const e = t;
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  this.track(e.geometry), this.track(e.material), this.track(e.children);
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- } else if (t instanceof at) {
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+ } else if (t instanceof ot) {
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  for (const i of Object.values(t))
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- i instanceof ct && this.track(i);
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+ i instanceof at && this.track(i);
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  const e = t;
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  if (e.uniforms) {
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  for (const i of Object.values(e.uniforms))
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  if (i) {
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  const s = i.value;
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- (s instanceof ct || Array.isArray(s)) && this.track(s);
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+ (s instanceof at || Array.isArray(s)) && this.track(s);
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  }
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  }
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- } else this.disposeVideo && t instanceof Bt && t.source.data && this.resources.add(t.source.data);
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+ } else this.disposeVideo && t instanceof Dt && t.source.data && this.resources.add(t.source.data);
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  return t;
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  }
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  dispose() {
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  const t = [];
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  for (const e of this.resources)
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- e instanceof R ? t.push(e) : e instanceof HTMLVideoElement && e.pause(), Reflect.has(e, "dispose") && e.dispose();
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+ e instanceof N ? t.push(e) : e instanceof HTMLVideoElement && e.pause(), Reflect.has(e, "dispose") && e.dispose();
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  t.forEach((e) => {
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  e.removeFromParent();
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  }), t.length = 0, this.resources.clear();
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  }
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  }
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- const ne = (n, t = 1) => {
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- const e = new J();
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+ const ie = (n, t = 1) => {
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+ const e = new Z();
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  e.setAttribute(
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  "position",
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- new G(new Array(t * 3).fill(0), 3)
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+ new R(new Array(t * 3).fill(0), 3)
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  ), e.setAttribute(
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  "scaleAtt",
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- new G(new Array(t).fill(1), 1)
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+ new R(new Array(t).fill(1), 1)
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  );
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- const i = n.material, s = new zt({
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+ const i = n.material, s = new Bt({
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  size: 10,
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  map: i.map,
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  alphaMap: i.alphaMap,
@@ -121,22 +121,22 @@ const ne = (n, t = 1) => {
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  "gl_PointSize = size * scaleAtt;"
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  )}
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  `;
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- }, new H(e, s);
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- }, re = (n, t) => {
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- const e = new R();
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+ }, new J(e, s);
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+ }, se = (n, t) => {
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+ const e = new N();
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  t.forEach((i, s) => {
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- const a = dt(i.position), l = dt(i.scale || [1, 1, 1]);
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+ const a = ft(i.position), l = ft(i.scale || [1, 1, 1]);
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  e.position.copy(a), e.scale.copy(l), e.updateMatrix();
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  const r = e.matrix.clone();
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- if (n instanceof wt || n.isInstantiate)
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+ if (n instanceof xt || n.isInstantiate)
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  n.setMatrixAt(s, r);
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- else if (n instanceof H || n.type === "Points") {
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+ else if (n instanceof J || n.type === "Points") {
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  const o = n.geometry, h = o.attributes.position.array, f = o.attributes.scaleAtt.array, p = new I(), u = new I(), m = new Tt(), d = s * 3, v = s * 1;
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  r.decompose(p, m, u), h[d] = p.x, h[d + 1] = p.y, h[d + 2] = p.z, f[v] = Math.max(u.x, u.y, u.z), o.attributes.position.needsUpdate = !0, o.attributes.scaleAtt.needsUpdate = !0;
136
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  }
137
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  });
138
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  };
139
- class oe {
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+ class ne {
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  constructor() {
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  this.onPointerIndex = [];
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  }
@@ -165,7 +165,7 @@ class oe {
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  });
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  }
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  }
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- class ae extends oe {
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+ class re extends ne {
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  constructor() {
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  super(...arguments), this.userData = {}, this.materialList = {}, this.useMaterialType = "origin", this.disposeMaterialIfNotUsed = !0;
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  }
@@ -223,7 +223,7 @@ class ae extends oe {
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  );
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  }
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  }
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- class mt extends ae {
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+ class pt extends re {
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  constructor() {
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  super(...arguments), this.objectType = "BaseObject", this.userData = {}, this.prefab = !1, this.isInstantiate = !1, this.isBloom = !1, this.disposeTrack = !0;
229
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  }
@@ -284,31 +284,31 @@ class mt extends ae {
284
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  resize(t, e) {
285
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  }
286
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  show() {
287
- return this.object3d.visible = !0, this.object3d.layers.set(ee), this;
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+ return this.object3d.visible = !0, this.object3d.layers.set(Ht), this;
288
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  }
289
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  hide() {
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- return this.object3d.visible = !1, this.object3d.layers.set(ie), this;
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+ return this.object3d.visible = !1, this.object3d.layers.set(te), this;
291
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  }
292
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  createGroup() {
293
- return this.object3d = new _t(), this;
293
+ return this.object3d = new zt(), this;
294
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  }
295
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  createMesh(...t) {
296
- return this.object3d = new St(...t), this;
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+ return this.object3d = new wt(...t), this;
297
297
  }
298
298
  createPoints(...t) {
299
- return this.object3d = new H(...t), this;
299
+ return this.object3d = new J(...t), this;
300
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  }
301
301
  createCSS2DObject(t) {
302
- return this.object3d = new Ut(t), this;
302
+ return this.object3d = new Wt(t), this;
303
303
  }
304
304
  createCSS3DObject(t) {
305
- return this.object3d = new Rt(t), this;
305
+ return this.object3d = new Ut(t), this;
306
306
  }
307
307
  createCSS3DSprite(t) {
308
- return this.object3d = new Gt(t), this;
308
+ return this.object3d = new Nt(t), this;
309
309
  }
310
310
  createSprite(t) {
311
- return this.object3d = new lt(t), this;
311
+ return this.object3d = new ct(t), this;
312
312
  }
313
313
  attach(...t) {
314
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  return [...t].forEach((e) => {
@@ -316,7 +316,7 @@ class mt extends ae {
316
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  }), this;
317
317
  }
318
318
  getSize() {
319
- const t = new jt().setFromObject(this.object3d);
319
+ const t = new St().setFromObject(this.object3d);
320
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  return {
321
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  min: t.min,
322
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  max: t.max,
@@ -333,7 +333,7 @@ class mt extends ae {
333
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  });
334
334
  }
335
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  instantiate(t) {
336
- return ot(this, null, function* () {
336
+ return rt(this, null, function* () {
337
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  var c;
338
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  const e = (c = t == null ? void 0 : t.recursive) != null ? c : !0, { objectType: i, objectOptions: s } = this, [, a] = i.split("#");
339
339
  let l = t == null ? void 0 : t.create;
@@ -342,19 +342,19 @@ class mt extends ae {
342
342
  if (this.object3d) {
343
343
  if ((h = t == null ? void 0 : t.instancedAttr) != null && h.length) {
344
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  const f = t.instancedAttr.length;
345
- if (this.object3d instanceof lt)
346
- o.object3d = ne(this.object3d, f);
345
+ if (this.object3d instanceof ct)
346
+ o.object3d = ie(this.object3d, f);
347
347
  else {
348
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  const p = this.object3d, u = this.cloneMaterial();
349
- o.object3d = new wt(p.geometry, u, f);
349
+ o.object3d = new xt(p.geometry, u, f);
350
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  }
351
- re(o.object3d, t == null ? void 0 : t.instancedAttr);
351
+ se(o.object3d, t == null ? void 0 : t.instancedAttr);
352
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  } else
353
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  o.object3d = this.object3d.clone(!1), o.object3d.material && (o.object3d.material = this.cloneMaterial());
354
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  o.object3d.userData.prefab && delete o.object3d.userData.prefab;
355
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  }
356
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  });
357
- const r = yield this.lead.draw(a, q(L({}, s || {}), {
357
+ const r = yield this.lead.draw(a, $(L({}, s || {}), {
358
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  create: l,
359
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  prefab: !1,
360
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  key: (t == null ? void 0 : t.key) || (s == null ? void 0 : s.key),
@@ -385,20 +385,20 @@ class mt extends ae {
385
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  dispose() {
386
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  var t;
387
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  if (super.dispose(), (t = this.pencil.composerController) == null || t.bloomSelection.delete(this), this.lead && (this.lead.objects.delete(this.key), this.lead.objectWrapChindIdMap.delete(this), this.object3d && this.lead.objMap.delete(this.object3d)), this.disposeTrack) {
388
- const e = new se();
388
+ const e = new ee();
389
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  e.disposeMaterial = !1, e.track(this), e.dispose();
390
390
  }
391
391
  }
392
392
  }
393
- function ce(n, t) {
393
+ function oe(n, t) {
394
394
  return n.map((e) => {
395
395
  const i = [];
396
396
  let s;
397
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  return e.forEach((a) => {
398
398
  if (s) {
399
- const l = Ft(a, s) * 180 / Math.PI;
399
+ const l = Gt(a, s) * 180 / Math.PI;
400
400
  if (l > t) {
401
- const r = qt(s, a), c = 1 / Math.ceil(l / t);
401
+ const r = Ft(s, a), c = 1 / Math.ceil(l / t);
402
402
  let o = c;
403
403
  for (; o < 1; )
404
404
  i.push(r(o)), o += c;
@@ -408,8 +408,8 @@ function ce(n, t) {
408
408
  }), i;
409
409
  });
410
410
  }
411
- function le(n, { minLng: t, maxLng: e, minLat: i, maxLat: s } = {}) {
412
- const a = Math.round(nt(360 / n, 2) / Math.PI), l = (1 + Math.sqrt(5)) / 2, r = (u) => u / l * 360 % 360 - 180, c = (u) => Math.acos(2 * u / a - 1) / Math.PI * 180 - 90, o = (u) => a * (Math.cos((u + 90) * Math.PI / 180) + 1) / 2, h = [
411
+ function ae(n, { minLng: t, maxLng: e, minLat: i, maxLat: s } = {}) {
412
+ const a = Math.round(st(360 / n, 2) / Math.PI), l = (1 + Math.sqrt(5)) / 2, r = (u) => u / l * 360 % 360 - 180, c = (u) => Math.acos(2 * u / a - 1) / Math.PI * 180 - 90, o = (u) => a * (Math.cos((u + 90) * Math.PI / 180) + 1) / 2, h = [
413
413
  s !== void 0 ? Math.ceil(o(s)) : 0,
414
414
  i !== void 0 ? Math.floor(o(i)) : a - 1
415
415
  ], f = t === void 0 && e === void 0 ? () => !0 : t === void 0 ? (u) => u <= e : e === void 0 ? (u) => u >= t : e >= t ? (u) => u >= t && u <= e : (u) => u >= t || u <= e, p = [];
@@ -419,30 +419,30 @@ function le(n, { minLng: t, maxLng: e, minLat: i, maxLat: s } = {}) {
419
419
  }
420
420
  return p;
421
421
  }
422
- function Z(n, t, e = !1) {
423
- return e ? $t(t, n) : Jt(n, t);
422
+ function Y(n, t, e = !1) {
423
+ return e ? Rt(t, n) : Yt(n, t);
424
424
  }
425
- function ue(n, t) {
426
- const e = { type: "Polygon", coordinates: n }, [[i, s], [a, l]] = At(e);
425
+ function ce(n, t) {
426
+ const e = { type: "Polygon", coordinates: n }, [[i, s], [a, l]] = jt(e);
427
427
  if (Math.min(Math.abs(a - i), Math.abs(l - s)) < t)
428
428
  return [];
429
429
  const r = i > a || l >= 89 || s <= -89;
430
- return le(t, {
430
+ return ae(t, {
431
431
  minLng: i,
432
432
  maxLng: a,
433
433
  minLat: s,
434
434
  maxLat: l
435
435
  }).filter(
436
- (c) => Z(c, e, r)
436
+ (c) => Y(c, e, r)
437
437
  );
438
438
  }
439
- function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
440
- const s = ce(n, t), a = tt(s), l = ue(n, t), r = [...a, ...l], c = { type: "Polygon", coordinates: n }, [[o, h], [f, p]] = At(c), u = o > f || // crosses antimeridian
439
+ function le(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
440
+ const s = oe(n, t), a = H(s), l = ce(n, t), r = [...a, ...l], c = { type: "Polygon", coordinates: n }, [[o, h], [f, p]] = jt(c), u = o > f || // crosses antimeridian
441
441
  p >= 89 || // crosses north pole
442
442
  h <= -89;
443
443
  let m = [];
444
444
  if (u) {
445
- const y = Ht(r).triangles(), x = new Map(
445
+ const y = Zt(r).triangles(), x = new Map(
446
446
  r.map(([A, C], _) => [`${A}-${C}`, _])
447
447
  );
448
448
  y.features.forEach((A) => {
@@ -453,7 +453,7 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
453
453
  }), _.length === 3) {
454
454
  if (_.some((P) => P < a.length)) {
455
455
  const P = A.properties.circumcenter;
456
- if (!Z(
456
+ if (!Y(
457
457
  P,
458
458
  c,
459
459
  u
@@ -464,14 +464,14 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
464
464
  }
465
465
  });
466
466
  } else if (l.length) {
467
- const y = Zt.from(r);
467
+ const y = Xt.from(r);
468
468
  for (let x = 0, A = y.triangles.length; x < A; x += 3) {
469
469
  const C = [2, 1, 0].map((P) => y.triangles[x + P]), _ = C.map((P) => r[P]);
470
470
  if (C.some((P) => P < a.length)) {
471
471
  const P = [0, 1].map(
472
- (F) => Qt(_, (V) => V[F])
472
+ (F) => qt(_, (V) => V[F])
473
473
  );
474
- if (!Z(
474
+ if (!Y(
475
475
  P,
476
476
  c,
477
477
  u
@@ -481,15 +481,15 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
481
481
  m.push(...C);
482
482
  }
483
483
  } else {
484
- const { vertices: y, holes: x = [] } = Ct(s);
485
- m = Xt(y, x, 2);
484
+ const { vertices: y, holes: x = [] } = At(s);
485
+ m = Kt(y, x, 2);
486
486
  }
487
- let d = e ? [e[0], e[2]] : ht(r, (y) => y[0]), v = e ? [e[1], e[3]] : ht(r, (y) => y[1]);
487
+ let d = e ? [e[0], e[2]] : dt(r, (y) => y[0]), v = e ? [e[1], e[3]] : dt(r, (y) => y[1]);
488
488
  if (i) {
489
489
  const [y, x] = i([d[0], v[0]]), [A, C] = i([d[1], v[1]]);
490
490
  d = [y, A], v = [-x, -C];
491
491
  }
492
- const w = pt(d, [0, 1]), S = pt(v, [0, 1]), D = r.map(([y, x]) => {
492
+ const w = ht(d, [0, 1]), S = ht(v, [0, 1]), D = r.map(([y, x]) => {
493
493
  if (i) {
494
494
  const [A, C] = i([y, x]);
495
495
  return [w(A), S(-C)];
@@ -498,31 +498,31 @@ function fe(n, { resolution: t = 1 / 0, bbox: e, projection: i } = {}) {
498
498
  });
499
499
  return { contour: s, triangles: { points: r, indices: m, uvs: D } };
500
500
  }
501
- const vt = new J().setAttribute ? "setAttribute" : "addAttribute";
502
- function $(n, t, e, i) {
501
+ const mt = new Z().setAttribute ? "setAttribute" : "addAttribute";
502
+ function G(n, t, e, i) {
503
503
  const s = n.map(
504
504
  (a) => a.map(([l, r]) => {
505
505
  if (i) {
506
506
  const [c, o] = i([l, r]);
507
507
  return [c, -o, t];
508
508
  }
509
- return e ? Kt(l, r, t) : [l, r, t];
509
+ return e ? $t(l, r, t) : [l, r, t];
510
510
  })
511
511
  );
512
- return Ct(s);
512
+ return At(s);
513
513
  }
514
- function de(n, t, e, i, s) {
515
- const { vertices: a, holes: l } = $(
514
+ function ue(n, t, e, i, s) {
515
+ const { vertices: a, holes: l } = G(
516
516
  n,
517
517
  t,
518
518
  i,
519
519
  s
520
- ), { vertices: r } = $(
520
+ ), { vertices: r } = G(
521
521
  n,
522
522
  e,
523
523
  i,
524
524
  s
525
- ), c = tt([r, a]), o = Math.round(r.length / 3), h = new Set(l);
525
+ ), c = H([r, a]), o = Math.round(r.length / 3), h = new Set(l);
526
526
  let f = 0;
527
527
  const p = [];
528
528
  for (let m = 0; m < o; m++) {
@@ -540,10 +540,10 @@ function de(n, t, e, i, s) {
540
540
  for (let d = 0; d < o; d += 1) u.push(d / (o - 1), m);
541
541
  return { indices: p, vertices: c, uvs: u, topVerts: r };
542
542
  }
543
- function yt(n, t, e, i, s, a) {
543
+ function vt(n, t, e, i, s, a) {
544
544
  return {
545
545
  indices: i ? n.indices : n.indices.slice().reverse(),
546
- vertices: $(
546
+ vertices: G(
547
547
  [n.points],
548
548
  t,
549
549
  s,
@@ -552,7 +552,7 @@ function yt(n, t, e, i, s, a) {
552
552
  uvs: e
553
553
  };
554
554
  }
555
- const he = ({
555
+ const fe = ({
556
556
  polygonGeoJson: n,
557
557
  startHeight: t,
558
558
  endHeight: e,
@@ -565,15 +565,15 @@ const he = ({
565
565
  bbox: o
566
566
  }) => {
567
567
  n.forEach((w) => {
568
- Yt(w) || w.reverse();
568
+ Qt(w) || w.reverse();
569
569
  });
570
- const { contour: h, triangles: f } = fe(n, {
570
+ const { contour: h, triangles: f } = le(n, {
571
571
  resolution: i,
572
572
  bbox: o,
573
573
  projection: c
574
574
  });
575
575
  let p = {}, u;
576
- a && (p = de(
576
+ a && (p = ue(
577
577
  h,
578
578
  t != null ? t : e,
579
579
  e != null ? e : t,
@@ -581,9 +581,9 @@ const he = ({
581
581
  c
582
582
  ), u = p.topVerts);
583
583
  let m = [];
584
- (l || r) && (m = tt(f.uvs));
584
+ (l || r) && (m = H(f.uvs));
585
585
  let d = {};
586
- l && (d = yt(
586
+ l && (d = vt(
587
587
  f,
588
588
  t,
589
589
  m,
@@ -592,7 +592,7 @@ const he = ({
592
592
  c
593
593
  ));
594
594
  let v = {};
595
- return r && (v = yt(
595
+ return r && (v = vt(
596
596
  f,
597
597
  e,
598
598
  m,
@@ -601,7 +601,7 @@ const he = ({
601
601
  c
602
602
  )), { contour: h, triangles: f, sideTorso: p, bottomCap: d, topCap: v, topVerts: u };
603
603
  };
604
- class Le extends J {
604
+ class _e extends Z {
605
605
  constructor(t, e = {}) {
606
606
  super(), this.type = "PolygonBufferGeometry", this.parameters = L({
607
607
  polygonGeoJson: t,
@@ -624,7 +624,7 @@ class Le extends J {
624
624
  cartesian: c,
625
625
  userDataRsoOffset: o,
626
626
  projection: h
627
- } = this.parameters, { contour: f, sideTorso: p, topVerts: u, bottomCap: m, topCap: d } = he(L({}, this.parameters));
627
+ } = this.parameters, { contour: f, sideTorso: p, topVerts: u, bottomCap: m, topCap: d } = fe(L({}, this.parameters));
628
628
  let v = [], w = [], S = [], D = 0;
629
629
  const j = (y) => {
630
630
  const x = Math.round(v.length / 3), A = S.length;
@@ -632,17 +632,17 @@ class Le extends J {
632
632
  x ? y.indices.map((C) => C + x) : y.indices
633
633
  ), this.addGroup(A, S.length - A, D++);
634
634
  };
635
- s && a && j(d), r && (j(p), this.userData.topVerts = o ? $(
635
+ s && a && j(d), r && (j(p), this.userData.topVerts = o ? G(
636
636
  f,
637
637
  i + o,
638
638
  c,
639
639
  h
640
- ).vertices : u), l && j(m), s && !a && j(d), this.setIndex(S), this[vt]("position", new G(v, 3)), this[vt]("uv", new G(w, 2)), this.computeVertexNormals();
640
+ ).vertices : u), l && j(m), s && !a && j(d), this.setIndex(S), this[mt]("position", new R(v, 3)), this[mt]("uv", new R(w, 2)), this.computeVertexNormals();
641
641
  }
642
642
  }
643
- const pe = `
644
- #include <fog_pars_fragment>
645
- #include <logdepthbuf_pars_fragment>
643
+ const de = `
644
+ #include <fog_pars_fragment>
645
+ #include <logdepthbuf_pars_fragment>
646
646
 
647
647
  uniform float useDash;
648
648
  uniform float dashArray;
@@ -680,13 +680,14 @@ void main() {
680
680
  c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));
681
681
  }
682
682
  gl_FragColor = c;
683
- #include <fog_fragment>
684
- #include <${parseInt(Et) < 154 ? "encodings_fragment" : "colorspace_fragment"}>
683
+ #include <fog_fragment>
684
+ #include <tonemapping_fragment>
685
+ #include <colorspace_fragment>
685
686
  }
686
- `, me = `
687
+ `, he = `
687
688
  #include <common>
688
- ${W.logdepthbuf_pars_vertex}
689
- ${W.fog_pars_vertex}
689
+ #include <logdepthbuf_pars_vertex>
690
+ #include <fog_pars_vertex>
690
691
 
691
692
  attribute vec3 previous;
692
693
  attribute vec3 next;
@@ -772,11 +773,11 @@ void main() {
772
773
 
773
774
  gl_Position = currentClip.w * vec4(withOffsetNormed, 1.0);
774
775
 
775
- ${W.logdepthbuf_vertex}
776
- ${W.fog_vertex}
776
+ #include <logdepthbuf_vertex>
777
+ #include <fog_vertex>
777
778
  }
778
779
  `;
779
- class Oe extends Lt {
780
+ class Ee extends _t {
780
781
  constructor(t = {}) {
781
782
  const S = t, {
782
783
  lineWidth: e = 1,
@@ -788,13 +789,13 @@ class Oe extends Lt {
788
789
  dashRatio: c = 0,
789
790
  sizeAttenuation: o = !0,
790
791
  offsetLoop: h = !0,
791
- offset: f = new K(0, 0),
792
+ offset: f = new q(0, 0),
792
793
  scaleDown: p = 0,
793
794
  alphaMap: u = void 0,
794
795
  alphaTest: m = 0,
795
- repeat: d = new K(1, 1),
796
- resolution: v = new K(1, 1)
797
- } = S, w = rt(S, [
796
+ repeat: d = new q(1, 1),
797
+ resolution: v = new q(1, 1)
798
+ } = S, w = nt(S, [
798
799
  "lineWidth",
799
800
  "color",
800
801
  "opacity",
@@ -811,10 +812,10 @@ class Oe extends Lt {
811
812
  "repeat",
812
813
  "resolution"
813
814
  ]);
814
- super(q(L({}, w), {
815
+ super($(L({}, w), {
815
816
  uniforms: {
816
817
  lineWidth: { value: e },
817
- color: { value: new ut(i) },
818
+ color: { value: new lt(i) },
818
819
  opacity: { value: s },
819
820
  map: { value: a },
820
821
  useMap: { value: a ? 1 : 0 },
@@ -832,8 +833,8 @@ class Oe extends Lt {
832
833
  useAlphaMap: { value: u ? 1 : 0 },
833
834
  repeat: { value: d }
834
835
  },
835
- vertexShader: me,
836
- fragmentShader: pe
836
+ vertexShader: he,
837
+ fragmentShader: de
837
838
  })), this.type = "MeshLineMaterial";
838
839
  }
839
840
  // Getter and setter for color
@@ -841,7 +842,7 @@ class Oe extends Lt {
841
842
  return this.uniforms.color.value;
842
843
  }
843
844
  set color(t) {
844
- this.uniforms.color.value = new ut(t);
845
+ this.uniforms.color.value = new lt(t);
845
846
  }
846
847
  get opacity() {
847
848
  var t;
@@ -850,6 +851,12 @@ class Oe extends Lt {
850
851
  set opacity(t) {
851
852
  this.uniforms && (this.uniforms.opacity.value = t);
852
853
  }
854
+ get alphaTest() {
855
+ return this.uniforms.alphaTest.value;
856
+ }
857
+ set alphaTest(t) {
858
+ this.uniforms && (this.uniforms.alphaTest.value = t);
859
+ }
853
860
  // Getter and setter for map
854
861
  get map() {
855
862
  return this.uniforms.map.value;
@@ -878,20 +885,20 @@ class Oe extends Lt {
878
885
  this.uniforms.sizeAttenuation.value = t ? 1 : 0;
879
886
  }
880
887
  }
881
- const Q = new O(), gt = new I(), bt = new I(), g = new O(), b = new O(), B = new O(), X = new I(), Y = new Ot(), M = new Vt(), Mt = new I(), N = new jt(), U = new kt(), z = new O();
882
- let T, E;
883
- function xt(n, t, e) {
884
- return z.set(0, 0, -t, 1).applyMatrix4(n.projectionMatrix), z.multiplyScalar(1 / z.w), z.x = E / e.width, z.y = E / e.height, z.applyMatrix4(n.projectionMatrixInverse), z.multiplyScalar(1 / z.w), Math.abs(Math.max(z.x, z.y));
888
+ const K = new O(), yt = new I(), gt = new I(), g = new O(), b = new O(), B = new O(), Q = new I(), X = new Et(), M = new Lt(), bt = new I(), W = new St(), U = new Ot(), T = new O();
889
+ let z, E;
890
+ function Mt(n, t, e) {
891
+ return T.set(0, 0, -t, 1).applyMatrix4(n.projectionMatrix), T.multiplyScalar(1 / T.w), T.x = E / e.width, T.y = E / e.height, T.applyMatrix4(n.projectionMatrixInverse), T.multiplyScalar(1 / T.w), Math.abs(Math.max(T.x, T.y));
885
892
  }
886
- function ve(n, t) {
893
+ function pe(n, t) {
887
894
  const e = n.matrixWorld, i = n.geometry, s = i.attributes.instanceStart, a = i.attributes.instanceEnd, l = Math.min(i.instanceCount, s.count);
888
895
  for (let r = 0, c = l; r < c; r++) {
889
896
  M.start.fromBufferAttribute(s, r), M.end.fromBufferAttribute(a, r), M.applyMatrix4(e);
890
897
  const o = new I(), h = new I();
891
- T.distanceSqToSegment(M.start, M.end, h, o), h.distanceTo(o) < E * 0.5 && t.push({
898
+ z.distanceSqToSegment(M.start, M.end, h, o), h.distanceTo(o) < E * 0.5 && t.push({
892
899
  point: h,
893
900
  pointOnLine: o,
894
- distance: T.origin.distanceTo(h),
901
+ distance: z.origin.distanceTo(h),
895
902
  object: n,
896
903
  face: null,
897
904
  faceIndex: r,
@@ -900,11 +907,11 @@ function ve(n, t) {
900
907
  });
901
908
  }
902
909
  }
903
- function ye(n, t, e) {
910
+ function me(n, t, e) {
904
911
  const i = t.projectionMatrix, a = n.material.resolution, l = n.matrixWorld, r = n.geometry, c = r.attributes.instanceStart, o = r.attributes.instanceEnd, h = Math.min(r.instanceCount, c.count), f = -t.near;
905
- T.at(1, B), B.w = 1, B.applyMatrix4(t.matrixWorldInverse), B.applyMatrix4(i), B.multiplyScalar(1 / B.w), B.x *= a.x / 2, B.y *= a.y / 2, B.z = 0, X.copy(B), Y.multiplyMatrices(t.matrixWorldInverse, l);
912
+ z.at(1, B), B.w = 1, B.applyMatrix4(t.matrixWorldInverse), B.applyMatrix4(i), B.multiplyScalar(1 / B.w), B.x *= a.x / 2, B.y *= a.y / 2, B.z = 0, Q.copy(B), X.multiplyMatrices(t.matrixWorldInverse, l);
906
913
  for (let p = 0, u = h; p < u; p++) {
907
- if (g.fromBufferAttribute(c, p), b.fromBufferAttribute(o, p), g.w = 1, b.w = 1, g.applyMatrix4(Y), b.applyMatrix4(Y), g.z > f && b.z > f)
914
+ if (g.fromBufferAttribute(c, p), b.fromBufferAttribute(o, p), g.w = 1, b.w = 1, g.applyMatrix4(X), b.applyMatrix4(X), g.z > f && b.z > f)
908
915
  continue;
909
916
  if (g.z > f) {
910
917
  const D = g.z - b.z, j = (g.z - f) / D;
@@ -914,16 +921,16 @@ function ye(n, t, e) {
914
921
  b.lerp(g, j);
915
922
  }
916
923
  g.applyMatrix4(i), b.applyMatrix4(i), g.multiplyScalar(1 / g.w), b.multiplyScalar(1 / b.w), g.x *= a.x / 2, g.y *= a.y / 2, b.x *= a.x / 2, b.y *= a.y / 2, M.start.copy(g), M.start.z = 0, M.end.copy(b), M.end.z = 0;
917
- const d = M.closestPointToPointParameter(X, !0);
918
- M.at(d, Mt);
919
- const v = Nt.lerp(g.z, b.z, d), w = v >= -1 && v <= 1, S = X.distanceTo(Mt) < E * 0.5;
924
+ const d = M.closestPointToPointParameter(Q, !0);
925
+ M.at(d, bt);
926
+ const v = kt.lerp(g.z, b.z, d), w = v >= -1 && v <= 1, S = Q.distanceTo(bt) < E * 0.5;
920
927
  if (w && S) {
921
928
  M.start.fromBufferAttribute(c, p), M.end.fromBufferAttribute(o, p), M.start.applyMatrix4(l), M.end.applyMatrix4(l);
922
929
  const D = new I(), j = new I();
923
- T.distanceSqToSegment(M.start, M.end, j, D), e.push({
930
+ z.distanceSqToSegment(M.start, M.end, j, D), e.push({
924
931
  point: j,
925
932
  pointOnLine: D,
926
- distance: T.origin.distanceTo(j),
933
+ distance: z.origin.distanceTo(j),
927
934
  object: n,
928
935
  face: null,
929
936
  faceIndex: p,
@@ -933,26 +940,26 @@ function ye(n, t, e) {
933
940
  }
934
941
  }
935
942
  }
936
- class Ve extends St {
937
- constructor(t = new te(), e) {
943
+ class Le extends wt {
944
+ constructor(t = new Jt(), e) {
938
945
  super(t, e), this.isLineSegments2 = !0, this.type = "LineSegments2";
939
946
  }
940
947
  // for backwards-compatibility, but could be a method of LineSegmentsGeometry...
941
948
  computeLineDistances() {
942
949
  const t = this.geometry, e = t.attributes.instanceStart, i = t.attributes.instanceEnd, s = new Float32Array(2 * e.count);
943
950
  for (let l = 0, r = 0, c = e.count; l < c; l++, r += 2)
944
- gt.fromBufferAttribute(e, l), bt.fromBufferAttribute(i, l), s[r] = r === 0 ? 0 : s[r - 1], s[r + 1] = s[r] + gt.distanceTo(bt);
945
- const a = new Wt(
951
+ yt.fromBufferAttribute(e, l), gt.fromBufferAttribute(i, l), s[r] = r === 0 ? 0 : s[r - 1], s[r + 1] = s[r] + yt.distanceTo(gt);
952
+ const a = new Vt(
946
953
  s,
947
954
  2,
948
955
  1
949
956
  );
950
957
  return t.setAttribute(
951
958
  "instanceDistanceStart",
952
- new ft(a, 1, 0)
959
+ new ut(a, 1, 0)
953
960
  ), t.setAttribute(
954
961
  "instanceDistanceEnd",
955
- new ft(a, 1, 1)
962
+ new ut(a, 1, 1)
956
963
  ), this;
957
964
  }
958
965
  raycast(t, e) {
@@ -961,7 +968,7 @@ class Ve extends St {
961
968
  'LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.'
962
969
  );
963
970
  const a = t.params.Line2 !== void 0 && t.params.Line2.threshold || 0;
964
- T = t.ray;
971
+ z = t.ray;
965
972
  const l = this.matrixWorld, r = this.geometry, c = this.material;
966
973
  E = c.linewidth + a, r.boundingSphere === null && r.computeBoundingSphere(), U.copy(r.boundingSphere).applyMatrix4(l);
967
974
  let o;
@@ -970,45 +977,45 @@ class Ve extends St {
970
977
  else {
971
978
  const f = Math.max(
972
979
  s.near,
973
- U.distanceToPoint(T.origin)
980
+ U.distanceToPoint(z.origin)
974
981
  );
975
- o = xt(
982
+ o = Mt(
976
983
  s,
977
984
  f,
978
985
  c.resolution
979
986
  );
980
987
  }
981
- if (U.radius += o, T.intersectsSphere(U) === !1)
988
+ if (U.radius += o, z.intersectsSphere(U) === !1)
982
989
  return;
983
- r.boundingBox === null && r.computeBoundingBox(), N.copy(r.boundingBox).applyMatrix4(l);
990
+ r.boundingBox === null && r.computeBoundingBox(), W.copy(r.boundingBox).applyMatrix4(l);
984
991
  let h;
985
992
  if (i)
986
993
  h = E * 0.5;
987
994
  else {
988
995
  const f = Math.max(
989
996
  s.near,
990
- N.distanceToPoint(T.origin)
997
+ W.distanceToPoint(z.origin)
991
998
  );
992
- h = xt(
999
+ h = Mt(
993
1000
  s,
994
1001
  f,
995
1002
  c.resolution
996
1003
  );
997
1004
  }
998
- N.expandByScalar(h), T.intersectsBox(N) !== !1 && (i ? ve(this, e) : ye(this, s, e));
1005
+ W.expandByScalar(h), z.intersectsBox(W) !== !1 && (i ? pe(this, e) : me(this, s, e));
999
1006
  }
1000
1007
  onBeforeRender(t) {
1001
1008
  const e = this.material.uniforms;
1002
- e && e.resolution && (t.getViewport(Q), this.material.uniforms.resolution.value.set(Q.z, Q.w));
1009
+ e && e.resolution && (t.getViewport(K), this.material.uniforms.resolution.value.set(K.z, K.w));
1003
1010
  }
1004
1011
  }
1005
1012
  export {
1006
- _e as B,
1007
- Ee as I,
1008
- Ve as L,
1009
- Oe as M,
1010
- Le as P,
1011
- se as R,
1012
- mt as a,
1013
- he as g
1013
+ Te as B,
1014
+ ze as I,
1015
+ Le as L,
1016
+ Ee as M,
1017
+ _e as P,
1018
+ ee as R,
1019
+ pt as a,
1020
+ fe as g
1014
1021
  };