gl-draw 0.15.20 → 0.15.21

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@@ -1,4 +1,4 @@
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- import { Mesh, type Object3D, Points, type SpriteMaterial, Vector3 } from 'three';
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+ import { Material, Mesh, type Object3D, Points, type SpriteMaterial, Vector3 } from 'three';
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  import type Lead from "../Lead/Lead";
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  import type MList from "../MList/MList";
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  import type Pencil from "../Pencil";
@@ -63,6 +63,7 @@ export default class BaseObject extends UseMaterial {
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  }[];
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  }): Promise<this>;
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  erase(): void;
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+ handleMaterialChange(mat: Material | null): void;
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  enableBloom(): void;
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  disableBloom(): void;
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  disposeTrack: boolean;
@@ -1,14 +1,14 @@
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  import { WebGLRenderer, Scene, Camera, Vector2, Layers, Material } from 'three';
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- import CameraController from './Camera';
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- import SceneController from './Scene';
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- import RendererController from './Renderer';
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  import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
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  import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
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  import { SSAOPass } from 'three/examples/jsm/postprocessing/SSAOPass';
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- import { OutputPass } from './pass/OutputPass';
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- import getMixPass from './pass/MixPass';
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  import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass';
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  import type { IBaseObject } from './BaseObject';
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+ import CameraController from './Camera';
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+ import getMixPass from './pass/MixPass';
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+ import { OutputPass } from './pass/OutputPass';
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+ import RendererController from './Renderer';
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+ import SceneController from './Scene';
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  export interface BloomParams {
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  threshold: number;
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  strength: number;
@@ -5,7 +5,7 @@ export default class ResourceTracker {
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  resources: Set<Resource>;
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  disposeMaterial: boolean;
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  disposeVideo: boolean;
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- track(resource: Resource | Resource[]): Material | BaseObject | Object3D<import("three").Object3DEventMap> | Texture | BufferGeometry<import("three").NormalBufferAttributes, import("three").BufferGeometryEventMap> | HTMLVideoElement | Resource[];
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+ track(resource: Resource | Resource[]): Material | Object3D<import("three").Object3DEventMap> | Texture | BufferGeometry<import("three").NormalBufferAttributes, import("three").BufferGeometryEventMap> | BaseObject | HTMLVideoElement | Resource[];
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  dispose(): void;
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  }
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  export {};