gl-draw 0.15.0-beta.3 → 0.15.0-beta.30

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Files changed (37) hide show
  1. package/dist/constants.d.ts +1 -0
  2. package/dist/core/BaseObject/PointerEvent.d.ts +13 -0
  3. package/dist/core/BaseObject/UseMaterial.d.ts +23 -0
  4. package/dist/core/{BaseObject.d.ts → BaseObject/index.d.ts} +24 -29
  5. package/dist/core/Composer.d.ts +5 -5
  6. package/dist/core/Lead/Lead.d.ts +17 -10
  7. package/dist/core/Lead/Pick.d.ts +2 -1
  8. package/dist/core/MList/MList.d.ts +11 -5
  9. package/dist/core/Pencil.d.ts +12 -10
  10. package/dist/core/Renderer.d.ts +0 -1
  11. package/dist/core/ResourceTracker.d.ts +4 -6
  12. package/dist/index.js +23 -23
  13. package/dist/index.module.js +1702 -1562
  14. package/dist/index.module2.js +641 -787
  15. package/dist/index2.js +130 -140
  16. package/dist/objects/conicPolygon/geometry/index.d.ts +4 -4
  17. package/dist/objects/extrudePolygon/ExtrudeGeometry.d.ts +1 -1
  18. package/dist/objects/extrudePolygon/createGeometry.d.ts +9 -13
  19. package/dist/objects/index.js +1 -1
  20. package/dist/objects/index.module.js +811 -783
  21. package/dist/objects/line/createGeometry.d.ts +2 -2
  22. package/dist/objects/line/index.d.ts +4 -4
  23. package/dist/objects/line/meshLine/MeshLineGeometry.d.ts +16 -35
  24. package/dist/objects/line/meshLine/MeshLineMaterial.d.ts +59 -40
  25. package/dist/objects/line/meshLine/fragment.d.ts +1 -0
  26. package/dist/objects/line/meshLine/utils.d.ts +4 -0
  27. package/dist/objects/line/meshLine/vertex.d.ts +1 -0
  28. package/dist/objects/line2/WebGPULineSegments2.d.ts +1 -1
  29. package/dist/objects/line2/createGeometry.d.ts +1 -1
  30. package/dist/objects/pie/index.d.ts +9 -13
  31. package/dist/plugins/Worker/createGeometry.d.ts +1 -1
  32. package/dist/plugins/index.js +1 -1
  33. package/dist/plugins/index.module.js +36 -36
  34. package/dist/utils/Sprite2Points.d.ts +1 -1
  35. package/dist/utils/setInstancedAttr.d.ts +6 -0
  36. package/package.json +1 -1
  37. package/dist/objects/scene/index.d.ts +0 -11
@@ -1,7 +1,7 @@
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  import { MeshLineGeometry } from './meshLine';
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- import type { PointsRepresentation } from './meshLine/MeshLineGeometry';
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+ import type { PointsInput } from './meshLine/MeshLineGeometry';
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  interface Options {
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- nodes: PointsRepresentation;
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+ nodes: PointsInput;
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  setPointWidth?: (p: number) => any;
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  }
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  declare const _default: (options: Options) => MeshLineGeometry;
@@ -1,11 +1,11 @@
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  import { BufferGeometry } from 'three';
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  import BaseObject from "../../core/BaseObject";
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  import { MeshLineMaterial } from './meshLine';
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+ import type { PointsInput } from './meshLine/MeshLineGeometry';
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  import type { MeshLineMaterialParameters } from './meshLine/MeshLineMaterial';
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- import type { PointsRepresentation } from './meshLine/MeshLineGeometry';
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  interface Options {
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- nodes?: PointsRepresentation;
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- nodesArr?: PointsRepresentation[];
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+ nodes?: PointsInput;
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+ nodesArr?: PointsInput[];
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  geometry?: BufferGeometry;
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  geometryArr?: BufferGeometry[];
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  material?: MeshLineMaterial;
@@ -20,7 +20,7 @@ export default class Line extends BaseObject {
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  constructor(options?: Partial<Options>);
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  get material(): MeshLineMaterial;
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  create(): Promise<void>;
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- setGeometry(nodes: PointsRepresentation, setPointWidth?: (p: number) => any): void;
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+ setGeometry(nodes: PointsInput, setPointWidth?: (p: number) => any): void;
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  getMaterial(materialOptions: Omit<MeshLineMaterialParameters, 'resolution'>): MeshLineMaterial;
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  addGeometries(geometries: BufferGeometry[]): void;
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  resize(w: number, h: number): void;
@@ -1,40 +1,21 @@
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- import { BufferGeometry, Vector3, Vector2, Vector3Tuple, Vector2Tuple, BufferAttribute, Matrix4 } from 'three';
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- export type PointsRepresentation = BufferGeometry | Float32Array | Vector3[] | Vector2[] | Vector3Tuple[] | Vector2Tuple[] | number[];
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- export type WidthCallback = (p: number) => any;
1
+ import { BufferGeometry, Matrix4, Vector2, Vector3 } from 'three';
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+ export type WidthCallback = (p: number) => number;
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+ export type PointsInput = Vector3[] | Vector2[] | number[][];
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  export declare class MeshLineGeometry extends BufferGeometry {
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  type: string;
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- isMeshLine: boolean;
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- positions: number[];
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- previous: number[];
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- next: number[];
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- side: number[];
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- width: number[];
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- indices_array: number[];
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- uvs: number[];
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- counters: number[];
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- widthCallback: WidthCallback | null;
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- _attributes: {
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- position: BufferAttribute;
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- previous: BufferAttribute;
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- next: BufferAttribute;
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- side: BufferAttribute;
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- width: BufferAttribute;
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- uv: BufferAttribute;
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- index: BufferAttribute;
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- counters: BufferAttribute;
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- };
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- _points: Float32Array | number[];
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- points: Float32Array | number[];
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+ private pointCount;
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+ private _points;
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+ private shape;
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+ private shapeFunction;
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  matrixWorld: Matrix4;
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- constructor();
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+ constructor(points?: PointsInput, shape?: 'none' | 'taper' | 'custom', shapeFunction?: WidthCallback);
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+ private convertToVector3Array;
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13
  setMatrixWorld(matrixWorld: Matrix4): void;
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- setPoints(points: PointsRepresentation, wcb?: WidthCallback): void;
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- compareV3(a: number, b: number): boolean;
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- copyV3(a: number): Vector3Tuple;
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- process(): void;
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- /**
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- * Fast method to advance the line by one position. The oldest position is removed.
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- * @param position
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- */
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- advance({ x, y, z }: Vector3): void;
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+ setPoints(points: PointsInput, shapeFunction?: WidthCallback): void;
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+ private initializeGeometry;
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+ private updateGeometry;
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+ get points(): Vector3[];
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+ set points(value: PointsInput);
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+ updatePoints(points: PointsInput, shapeFunction?: WidthCallback): void;
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+ setShape(shape: 'none' | 'taper' | 'custom', shapeFunction?: WidthCallback): void;
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  }
@@ -1,49 +1,68 @@
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- import { Texture, Color, Vector2, ShaderMaterial } from 'three';
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- export interface MeshLineMaterialParameters {
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- name?: string;
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+ import { type ColorRepresentation, ShaderMaterial, type ShaderMaterialParameters, Texture, Vector2 } from 'three';
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+ export interface MeshLineMaterialParameters extends ShaderMaterialParameters {
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+ /**
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+ * Line width
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+ * @default 1
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+ */
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  lineWidth?: number;
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+ /**
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+ * Line color
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+ * @default '#ffffff'
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+ */
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+ color?: ColorRepresentation;
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+ /**
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+ * Texture map
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+ */
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  map?: Texture;
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+ /**
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+ * Whether to use texture map
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+ * @default 0
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+ */
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  useMap?: number;
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- alphaMap?: Texture;
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- useAlphaMap?: number;
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- color?: string | Color | number;
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- opacity?: number;
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- resolution?: Vector2;
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- sizeAttenuation?: number;
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- dashArray?: number;
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+ /**
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+ * Dash offset for dashed lines
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+ * @default 0
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+ */
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  dashOffset?: number;
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+ /**
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+ * Dash array for dashed lines
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+ * @default 0
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+ */
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+ dashArray?: number;
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+ /**
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+ * Dash ratio for dashed lines
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+ * @default 0
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+ */
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  dashRatio?: number;
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- useDash?: number;
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- visibility?: number;
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+ /**
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+ * Whether to apply size attenuation (alias for attenuate)
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+ * @default true
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+ */
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+ sizeAttenuation?: boolean;
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+ offsetLoop?: boolean;
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+ /**
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+ * Scale down factor
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+ * @default 0
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+ */
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+ scaleDown?: number;
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+ /**
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+ * Alpha map texture
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+ */
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+ alphaMap?: Texture | undefined;
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  alphaTest?: number;
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+ /**
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+ * Texture repeat
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+ * @default Vector2(1, 1)
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+ */
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  repeat?: Vector2;
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- lineLightAnimation?: number;
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- time?: number;
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- size?: number;
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- speed?: number;
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- lightWidth?: number;
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- uCenter?: Vector2;
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- lightColor?: string | Color | number;
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- transparent?: boolean;
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- depthTest?: boolean;
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+ /**
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+ * Screen resolution for line width calculation
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+ */
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+ resolution?: Vector2;
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+ offset?: Vector2;
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  }
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- export declare class MeshLineMaterial extends ShaderMaterial implements MeshLineMaterialParameters {
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- lineWidth: number;
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- map: Texture;
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- useMap: number;
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- alphaMap: Texture;
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- useAlphaMap: number;
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- color: Color;
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- opacity: number;
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- resolution: Vector2;
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- sizeAttenuation: number;
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- dashArray: number;
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- dashOffset: number;
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- dashRatio: number;
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- useDash: number;
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- useDepth: number;
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- visibility: number;
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- repeat: Vector2;
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- constructor(parameters: MeshLineMaterialParameters);
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- copy(source: MeshLineMaterial): this;
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+ export declare class MeshLineMaterial extends ShaderMaterial {
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+ type: string;
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+ constructor(parameters?: MeshLineMaterialParameters);
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+ updateUniforms(parameters: Partial<MeshLineMaterialParameters>): void;
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  }
@@ -0,0 +1 @@
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+ export declare const fragmentShader: string;
@@ -0,0 +1,4 @@
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+ export declare const setXYZXYZ: (array: number[], location: number, x: number, y: number, z: number) => void;
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+ export declare const setXY: (array: number[], location: number, x: number, y: number) => void;
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+ export declare const setXYZ: (array: number[], location: number, x: number, y: number, z: number) => void;
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+ export declare const setXYZW: (array: number[], location: number, x: number, y: number, z: number, w: number) => void;
@@ -0,0 +1 @@
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+ export declare const vertexShader: string;
@@ -1,4 +1,4 @@
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- export class LineSegments2 extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
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+ export class LineSegments2 extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes, import("three").BufferGeometryEventMap>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
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  constructor(geometry: LineSegmentsGeometry | undefined, material: any);
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  isLineSegments2: boolean;
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  type: string;
@@ -2,5 +2,5 @@ import { Vector3, BufferGeometry } from 'three';
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  interface Options {
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  points: Vector3[];
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  }
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- declare const _default: (options: Options) => BufferGeometry<import("three").NormalBufferAttributes>;
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+ declare const _default: (options: Options) => BufferGeometry<import("three").NormalBufferAttributes, import("three").BufferGeometryEventMap>;
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  export default _default;
@@ -27,7 +27,11 @@ export default class extends BaseObject {
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  index: import("three").BufferAttribute | null;
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  indirect: import("three/src/renderers/common/IndirectStorageBufferAttribute").default | null;
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  attributes: import("three").NormalBufferAttributes;
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- morphAttributes: Record<"position" | "normal" | "color", Array<import("three").BufferAttribute | import("three").InterleavedBufferAttribute>>;
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+ morphAttributes: {
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+ position?: Array<import("three").BufferAttribute | import("three").InterleavedBufferAttribute> | undefined;
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+ normal?: Array<import("three").BufferAttribute | import("three").InterleavedBufferAttribute> | undefined;
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+ color?: Array<import("three").BufferAttribute | import("three").InterleavedBufferAttribute> | undefined;
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+ };
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  morphTargetsRelative: boolean;
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  groups: import("three").GeometryGroup[];
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  boundingBox: import("three").Box3 | null;
@@ -67,18 +71,10 @@ export default class extends BaseObject {
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  toNonIndexed(): import("three").BufferGeometry;
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  clone(): any;
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  dispose(): void;
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- addEventListener<T extends "dispose">(type: T, listener: import("three").EventListener<{
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- dispose: {};
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- }[T], T, any>): void;
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- hasEventListener<T extends "dispose">(type: T, listener: import("three").EventListener<{
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- dispose: {};
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- }[T], T, any>): boolean;
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- removeEventListener<T extends "dispose">(type: T, listener: import("three").EventListener<{
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- dispose: {};
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- }[T], T, any>): void;
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- dispatchEvent<T extends "dispose">(event: import("three").BaseEvent<T> & {
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- dispose: {};
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- }[T]): void;
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+ addEventListener<T extends "dispose">(type: T, listener: import("three").EventListener<import("three").BufferGeometryEventMap[T], T, any>): void;
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+ hasEventListener<T extends "dispose">(type: T, listener: import("three").EventListener<import("three").BufferGeometryEventMap[T], T, any>): boolean;
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+ removeEventListener<T extends "dispose">(type: T, listener: import("three").EventListener<import("three").BufferGeometryEventMap[T], T, any>): void;
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+ dispatchEvent<T extends "dispose">(event: import("three").BaseEvent<T> & import("three").BufferGeometryEventMap[T]): void;
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  };
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  handlePick(e: MouseEvent, scale?: number): any;
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  setActive(index: number, scale?: number): any;
@@ -1,3 +1,3 @@
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  import { BufferGeometry } from 'three';
2
- declare const _default: (attributes: any) => BufferGeometry<import("three").NormalBufferAttributes>;
2
+ declare const _default: (attributes: any) => BufferGeometry<import("three").NormalBufferAttributes, import("three").BufferGeometryEventMap>;
3
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  export default _default;