gl-draw 0.15.0-beta.3 → 0.15.0-beta.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +1 -0
- package/dist/core/BaseObject/PointerEvent.d.ts +13 -0
- package/dist/core/BaseObject/UseMaterial.d.ts +23 -0
- package/dist/core/{BaseObject.d.ts → BaseObject/index.d.ts} +24 -29
- package/dist/core/Composer.d.ts +5 -5
- package/dist/core/Lead/Lead.d.ts +17 -10
- package/dist/core/Lead/Pick.d.ts +2 -1
- package/dist/core/MList/MList.d.ts +11 -5
- package/dist/core/Pencil.d.ts +12 -10
- package/dist/core/Renderer.d.ts +0 -1
- package/dist/core/ResourceTracker.d.ts +4 -6
- package/dist/index.js +23 -23
- package/dist/index.module.js +1702 -1562
- package/dist/index.module2.js +641 -787
- package/dist/index2.js +130 -140
- package/dist/objects/conicPolygon/geometry/index.d.ts +4 -4
- package/dist/objects/extrudePolygon/ExtrudeGeometry.d.ts +1 -1
- package/dist/objects/extrudePolygon/createGeometry.d.ts +9 -13
- package/dist/objects/index.js +1 -1
- package/dist/objects/index.module.js +811 -783
- package/dist/objects/line/createGeometry.d.ts +2 -2
- package/dist/objects/line/index.d.ts +4 -4
- package/dist/objects/line/meshLine/MeshLineGeometry.d.ts +16 -35
- package/dist/objects/line/meshLine/MeshLineMaterial.d.ts +59 -40
- package/dist/objects/line/meshLine/fragment.d.ts +1 -0
- package/dist/objects/line/meshLine/utils.d.ts +4 -0
- package/dist/objects/line/meshLine/vertex.d.ts +1 -0
- package/dist/objects/line2/WebGPULineSegments2.d.ts +1 -1
- package/dist/objects/line2/createGeometry.d.ts +1 -1
- package/dist/objects/pie/index.d.ts +9 -13
- package/dist/plugins/Worker/createGeometry.d.ts +1 -1
- package/dist/plugins/index.js +1 -1
- package/dist/plugins/index.module.js +36 -36
- package/dist/utils/Sprite2Points.d.ts +1 -1
- package/dist/utils/setInstancedAttr.d.ts +6 -0
- package/package.json +1 -1
- package/dist/objects/scene/index.d.ts +0 -11
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@@ -1,7 +1,7 @@
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import { MeshLineGeometry } from './meshLine';
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import type {
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import type { PointsInput } from './meshLine/MeshLineGeometry';
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interface Options {
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nodes:
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nodes: PointsInput;
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setPointWidth?: (p: number) => any;
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}
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declare const _default: (options: Options) => MeshLineGeometry;
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import { BufferGeometry } from 'three';
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import BaseObject from "../../core/BaseObject";
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import { MeshLineMaterial } from './meshLine';
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import type { PointsInput } from './meshLine/MeshLineGeometry';
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import type { MeshLineMaterialParameters } from './meshLine/MeshLineMaterial';
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import type { PointsRepresentation } from './meshLine/MeshLineGeometry';
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interface Options {
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nodes?:
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nodesArr?:
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nodes?: PointsInput;
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nodesArr?: PointsInput[];
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geometry?: BufferGeometry;
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geometryArr?: BufferGeometry[];
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material?: MeshLineMaterial;
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constructor(options?: Partial<Options>);
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get material(): MeshLineMaterial;
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create(): Promise<void>;
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setGeometry(nodes:
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setGeometry(nodes: PointsInput, setPointWidth?: (p: number) => any): void;
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getMaterial(materialOptions: Omit<MeshLineMaterialParameters, 'resolution'>): MeshLineMaterial;
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addGeometries(geometries: BufferGeometry[]): void;
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resize(w: number, h: number): void;
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import { BufferGeometry,
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export type
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export type
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import { BufferGeometry, Matrix4, Vector2, Vector3 } from 'three';
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export type WidthCallback = (p: number) => number;
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export type PointsInput = Vector3[] | Vector2[] | number[][];
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export declare class MeshLineGeometry extends BufferGeometry {
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type: string;
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side: number[];
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width: number[];
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indices_array: number[];
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uvs: number[];
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counters: number[];
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widthCallback: WidthCallback | null;
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_attributes: {
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position: BufferAttribute;
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previous: BufferAttribute;
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next: BufferAttribute;
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side: BufferAttribute;
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width: BufferAttribute;
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uv: BufferAttribute;
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index: BufferAttribute;
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counters: BufferAttribute;
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};
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_points: Float32Array | number[];
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points: Float32Array | number[];
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private pointCount;
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private _points;
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private shape;
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private shapeFunction;
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matrixWorld: Matrix4;
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constructor();
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constructor(points?: PointsInput, shape?: 'none' | 'taper' | 'custom', shapeFunction?: WidthCallback);
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private convertToVector3Array;
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setMatrixWorld(matrixWorld: Matrix4): void;
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setPoints(points:
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*/
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advance({ x, y, z }: Vector3): void;
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setPoints(points: PointsInput, shapeFunction?: WidthCallback): void;
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private initializeGeometry;
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private updateGeometry;
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get points(): Vector3[];
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set points(value: PointsInput);
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updatePoints(points: PointsInput, shapeFunction?: WidthCallback): void;
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setShape(shape: 'none' | 'taper' | 'custom', shapeFunction?: WidthCallback): void;
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}
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import {
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export interface MeshLineMaterialParameters {
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import { type ColorRepresentation, ShaderMaterial, type ShaderMaterialParameters, Texture, Vector2 } from 'three';
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export interface MeshLineMaterialParameters extends ShaderMaterialParameters {
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/**
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* Line width
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* @default 1
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*/
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lineWidth?: number;
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/**
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* Line color
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* @default '#ffffff'
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*/
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color?: ColorRepresentation;
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/**
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* Texture map
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*/
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map?: Texture;
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/**
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* Whether to use texture map
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* @default 0
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*/
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useMap?: number;
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resolution?: Vector2;
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sizeAttenuation?: number;
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dashArray?: number;
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/**
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* Dash offset for dashed lines
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* @default 0
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*/
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dashOffset?: number;
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/**
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* Dash array for dashed lines
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* @default 0
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*/
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dashArray?: number;
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/**
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* Dash ratio for dashed lines
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* @default 0
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*/
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dashRatio?: number;
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/**
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* Whether to apply size attenuation (alias for attenuate)
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* @default true
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*/
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sizeAttenuation?: boolean;
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offsetLoop?: boolean;
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/**
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* Scale down factor
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* @default 0
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*/
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scaleDown?: number;
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/**
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* Alpha map texture
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*/
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alphaMap?: Texture | undefined;
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alphaTest?: number;
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/**
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* Texture repeat
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* @default Vector2(1, 1)
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*/
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repeat?: Vector2;
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uCenter?: Vector2;
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lightColor?: string | Color | number;
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transparent?: boolean;
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depthTest?: boolean;
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/**
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* Screen resolution for line width calculation
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*/
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resolution?: Vector2;
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offset?: Vector2;
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}
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export declare class MeshLineMaterial extends ShaderMaterial
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alphaMap: Texture;
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useAlphaMap: number;
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color: Color;
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opacity: number;
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resolution: Vector2;
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sizeAttenuation: number;
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dashArray: number;
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dashOffset: number;
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dashRatio: number;
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useDash: number;
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useDepth: number;
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visibility: number;
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repeat: Vector2;
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constructor(parameters: MeshLineMaterialParameters);
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copy(source: MeshLineMaterial): this;
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export declare class MeshLineMaterial extends ShaderMaterial {
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type: string;
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constructor(parameters?: MeshLineMaterialParameters);
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updateUniforms(parameters: Partial<MeshLineMaterialParameters>): void;
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}
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export declare const fragmentShader: string;
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export declare const setXYZXYZ: (array: number[], location: number, x: number, y: number, z: number) => void;
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export declare const setXY: (array: number[], location: number, x: number, y: number) => void;
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export declare const setXYZ: (array: number[], location: number, x: number, y: number, z: number) => void;
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export declare const setXYZW: (array: number[], location: number, x: number, y: number, z: number, w: number) => void;
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export declare const vertexShader: string;
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export class LineSegments2 extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
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export class LineSegments2 extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes, import("three").BufferGeometryEventMap>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
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constructor(geometry: LineSegmentsGeometry | undefined, material: any);
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isLineSegments2: boolean;
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type: string;
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interface Options {
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}
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declare const _default: (options: Options) => BufferGeometry<import("three").NormalBufferAttributes>;
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declare const _default: (options: Options) => BufferGeometry<import("three").NormalBufferAttributes, import("three").BufferGeometryEventMap>;
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export default _default;
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index: import("three").BufferAttribute | null;
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indirect: import("three/src/renderers/common/IndirectStorageBufferAttribute").default | null;
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attributes: import("three").NormalBufferAttributes;
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morphAttributes:
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morphAttributes: {
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position?: Array<import("three").BufferAttribute | import("three").InterleavedBufferAttribute> | undefined;
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normal?: Array<import("three").BufferAttribute | import("three").InterleavedBufferAttribute> | undefined;
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color?: Array<import("three").BufferAttribute | import("three").InterleavedBufferAttribute> | undefined;
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};
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morphTargetsRelative: boolean;
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groups: import("three").GeometryGroup[];
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boundingBox: import("three").Box3 | null;
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toNonIndexed(): import("three").BufferGeometry;
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clone(): any;
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dispose(): void;
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addEventListener<T extends "dispose">(type: T, listener: import("three").EventListener<
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dispose: {};
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removeEventListener<T extends "dispose">(type: T, listener: import("three").EventListener<{
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dispose: {};
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dispatchEvent<T extends "dispose">(event: import("three").BaseEvent<T> & {
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dispose: {};
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}[T]): void;
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addEventListener<T extends "dispose">(type: T, listener: import("three").EventListener<import("three").BufferGeometryEventMap[T], T, any>): void;
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hasEventListener<T extends "dispose">(type: T, listener: import("three").EventListener<import("three").BufferGeometryEventMap[T], T, any>): boolean;
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removeEventListener<T extends "dispose">(type: T, listener: import("three").EventListener<import("three").BufferGeometryEventMap[T], T, any>): void;
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dispatchEvent<T extends "dispose">(event: import("three").BaseEvent<T> & import("three").BufferGeometryEventMap[T]): void;
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handlePick(e: MouseEvent, scale?: number): any;
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setActive(index: number, scale?: number): any;
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declare const _default: (attributes: any) => BufferGeometry<import("three").NormalBufferAttributes>;
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declare const _default: (attributes: any) => BufferGeometry<import("three").NormalBufferAttributes, import("three").BufferGeometryEventMap>;
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export default _default;
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