gl-draw 0.14.18 → 0.14.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/Lead/Lead.d.ts +1 -0
- package/dist/index.js +3 -3
- package/dist/index.module.js +33 -27
- package/dist/plugins/index.js +1 -1
- package/dist/plugins/index.module.js +1 -1
- package/package.json +1 -1
package/dist/index.module.js
CHANGED
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@@ -40,8 +40,8 @@ import { TransformControls as Rt } from "three/examples/jsm/controls/TransformCo
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import { EffectComposer as Me } from "three/examples/jsm/postprocessing/EffectComposer";
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import { RenderPass as Ut } from "three/examples/jsm/postprocessing/RenderPass";
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import { SSAOPass as zt } from "three/examples/jsm/postprocessing/SSAOPass";
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-
import { FullScreenQuad as
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-
import { OutputPass as
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import { FullScreenQuad as kt } from "three/examples/jsm/postprocessing/Pass";
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import { OutputPass as Ft } from "three/examples/jsm/postprocessing/OutputPass";
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import { ShaderPass as Nt } from "three/examples/jsm/postprocessing/ShaderPass";
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import { UnrealBloomPass as Ht } from "three/examples/jsm/postprocessing/UnrealBloomPass";
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import "three/examples/jsm/renderers/CSS2DRenderer";
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@@ -96,7 +96,7 @@ function j(l) {
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return l.isOrthographicCamera;
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}
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const W = Math.PI * 2, Ue = Math.PI / 2, tt = 1e-5, ee = Math.PI / 180;
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function
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function F(l, e, t) {
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return Math.max(e, Math.min(t, l));
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}
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function M(l, e = tt) {
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@@ -119,13 +119,13 @@ function he(l, e, t, s, i = 1 / 0, r) {
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const o = 2 / s, a = o * r, h = 1 / (1 + a + 0.48 * a * a + 0.235 * a * a * a);
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let d = l - e;
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const f = e, p = i * s;
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-
d =
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d = F(d, -p, p), e = l - d;
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const y = (t.value + o * d) * r;
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t.value = (t.value - o * y) * h;
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let v = e + (d + y) * h;
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return f - l > 0 == v > f && (v = f, t.value = (v - f) / r), v;
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}
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function
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+
function ke(l, e, t, s, i = 1 / 0, r, o) {
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s = Math.max(1e-4, s);
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const a = 2 / s, h = a * r, d = 1 / (1 + h + 0.48 * h * h + 0.235 * h * h * h);
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let f = e.x, p = e.y, y = e.z, v = l.x - f, m = l.y - p, u = l.z - y;
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@@ -213,7 +213,7 @@ class Bt {
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}
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}
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const le = 1 / 8, Zt = /Mac/.test(navigator.platform);
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let x,
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let x, Fe, ce, Oe, U, b, L, G, ie, N, H, B, Ne, He, k, re, K, Ie, Te, je, xe, we, de;
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class $ extends Bt {
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/**
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* Injects THREE as the dependency. You can then proceed to use CameraControls.
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@@ -256,7 +256,7 @@ class $ extends Bt {
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* @category Statics
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*/
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static install(e) {
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x = e.THREE,
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x = e.THREE, Fe = Object.freeze(new x.Vector3(0, 0, 0)), ce = Object.freeze(new x.Vector3(0, 1, 0)), Oe = Object.freeze(new x.Vector3(0, 0, 1)), U = new x.Vector2(), b = new x.Vector3(), L = new x.Vector3(), G = new x.Vector3(), ie = new x.Vector3(), N = new x.Vector3(), H = new x.Vector3(), B = new x.Vector3(), Ne = new x.Vector3(), He = new x.Vector3(), k = new x.Spherical(), re = new x.Spherical(), K = new x.Box3(), Ie = new x.Box3(), Te = new x.Sphere(), je = new x.Quaternion(), xe = new x.Quaternion(), we = new x.Matrix4(), de = new x.Raycaster();
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}
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/**
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* list all ACTIONs
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@@ -309,7 +309,7 @@ class $ extends Bt {
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const E = W * this.azimuthRotateSpeed * n / this._elementRect.height, C = W * this.polarRotateSpeed * g / this._elementRect.height;
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this.rotate(E, C, !0);
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}, this._dollyInternal = (n, g, E) => {
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const C = Math.pow(0.95, -n * this.dollySpeed), w = this._sphericalEnd.radius, T = this._sphericalEnd.radius * C, P =
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const C = Math.pow(0.95, -n * this.dollySpeed), w = this._sphericalEnd.radius, T = this._sphericalEnd.radius * C, P = F(
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T,
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this.minDistance,
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this.maxDistance
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@@ -687,11 +687,11 @@ class $ extends Bt {
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* @category Properties
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*/
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set interactiveArea(e) {
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this._interactiveArea.width =
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this._interactiveArea.width = F(e.width, 0, 1), this._interactiveArea.height = F(e.height, 0, 1), this._interactiveArea.x = F(
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e.x,
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0,
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1 - this._interactiveArea.width
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-
), this._interactiveArea.y =
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), this._interactiveArea.y = F(
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e.y,
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0,
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1 - this._interactiveArea.height
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@@ -829,11 +829,11 @@ class $ extends Bt {
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*/
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rotateTo(e, t, s = !1) {
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this._isUserControllingRotate = !1;
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const i =
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const i = F(
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e,
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this.minAzimuthAngle,
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this.maxAzimuthAngle
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), r =
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), r = F(t, this.minPolarAngle, this.maxPolarAngle);
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this._sphericalEnd.theta = i, this._sphericalEnd.phi = r, this._sphericalEnd.makeSafe(), this._needsUpdate = !0, s || (this._spherical.theta = this._sphericalEnd.theta, this._spherical.phi = this._sphericalEnd.phi);
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const o = !s || S(
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this._spherical.theta,
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@@ -863,7 +863,7 @@ class $ extends Bt {
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*/
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dollyTo(e, t = !1) {
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return this._isUserControllingDolly = !1, this._lastDollyDirection = Z.NONE, this._changedDolly = 0, this._dollyToNoClamp(
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-
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F(e, this.minDistance, this.maxDistance),
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t
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);
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}
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@@ -921,7 +921,7 @@ class $ extends Bt {
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* @category Methods
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*/
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zoomTo(e, t = !1) {
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this._isUserControllingZoom = !1, this._zoomEnd =
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this._isUserControllingZoom = !1, this._zoomEnd = F(e, this.minZoom, this.maxZoom), this._needsUpdate = !0, t || (this._zoom = this._zoomEnd);
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const s = !t || S(this._zoom, this._zoomEnd, this.restThreshold);
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return this._changedZoom = 0, this._createOnRestPromise(s);
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}
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@@ -1128,18 +1128,18 @@ class $ extends Bt {
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lerpLookAt(e, t, s, i, r, o, a, h, d, f, p, y, v, m = !1) {
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this._isUserControllingRotate = !1, this._isUserControllingDolly = !1, this._isUserControllingTruck = !1, this._lastDollyDirection = Z.NONE, this._changedDolly = 0;
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const u = b.set(i, r, o), _ = L.set(e, t, s);
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k.setFromVector3(
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_.sub(u).applyQuaternion(this._yAxisUpSpace)
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);
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const n = G.set(f, p, y), g = L.set(a, h, d);
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re.setFromVector3(
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g.sub(n).applyQuaternion(this._yAxisUpSpace)
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), this._targetEnd.copy(u.lerp(n, v));
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const E = re.theta -
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const E = re.theta - k.theta, C = re.phi - k.phi, w = re.radius - k.radius;
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this._sphericalEnd.set(
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k.radius + w * v,
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k.phi + C * v,
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k.theta + E * v
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), this.normalizeRotations(), this._needsUpdate = !0, m || (this._target.copy(this._targetEnd), this._spherical.copy(this._sphericalEnd));
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const T = !m || S(this._target.x, this._targetEnd.x, this.restThreshold) && S(this._target.y, this._targetEnd.y, this.restThreshold) && S(this._target.z, this._targetEnd.z, this.restThreshold) && S(
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this._spherical.theta,
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@@ -1195,7 +1195,7 @@ class $ extends Bt {
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s,
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i
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);
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return this._sphericalEnd.phi =
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return this._sphericalEnd.phi = F(
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this._sphericalEnd.phi,
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this.minPolarAngle,
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this.maxPolarAngle
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this._targetVelocity.set(0, 0, 0), this._target.copy(this._targetEnd);
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else {
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const p = this._isUserControllingTruck ? this.draggingSmoothTime : this.smoothTime;
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ke(
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this._target,
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this._targetEnd,
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this._targetVelocity,
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this._focalOffsetVelocity.set(0, 0, 0), this._focalOffset.copy(this._focalOffsetEnd);
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else {
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const p = this._isUserControllingOffset ? this.draggingSmoothTime : this.smoothTime;
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ke(
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this._focalOffset,
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*/
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fromJSON(e, t = !1) {
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const s = JSON.parse(e);
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-
this.enabled = s.enabled, this.minDistance = s.minDistance, this.maxDistance = se(s.maxDistance), this.minZoom = s.minZoom, this.maxZoom = se(s.maxZoom), this.minPolarAngle = s.minPolarAngle, this.maxPolarAngle = se(s.maxPolarAngle), this.minAzimuthAngle = se(s.minAzimuthAngle), this.maxAzimuthAngle = se(s.maxAzimuthAngle), this.smoothTime = s.smoothTime, this.draggingSmoothTime = s.draggingSmoothTime, this.dollySpeed = s.dollySpeed, this.truckSpeed = s.truckSpeed, this.dollyToCursor = s.dollyToCursor, this._target0.fromArray(s.target0), this._position0.fromArray(s.position0), this._zoom0 = s.zoom0, this._focalOffset0.fromArray(s.focalOffset0), this.moveTo(s.target[0], s.target[1], s.target[2], t),
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this.enabled = s.enabled, this.minDistance = s.minDistance, this.maxDistance = se(s.maxDistance), this.minZoom = s.minZoom, this.maxZoom = se(s.maxZoom), this.minPolarAngle = s.minPolarAngle, this.maxPolarAngle = se(s.maxPolarAngle), this.minAzimuthAngle = se(s.minAzimuthAngle), this.maxAzimuthAngle = se(s.maxAzimuthAngle), this.smoothTime = s.smoothTime, this.draggingSmoothTime = s.draggingSmoothTime, this.dollySpeed = s.dollySpeed, this.truckSpeed = s.truckSpeed, this.dollyToCursor = s.dollyToCursor, this._target0.fromArray(s.target0), this._position0.fromArray(s.position0), this._zoom0 = s.zoom0, this._focalOffset0.fromArray(s.focalOffset0), this.moveTo(s.target[0], s.target[1], s.target[2], t), k.setFromVector3(
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b.fromArray(s.position).sub(this._targetEnd).applyQuaternion(this._yAxisUpSpace)
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), this.rotateTo(
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), this.rotateTo(k.theta, k.phi, t), this.dollyTo(k.radius, t), this.zoomTo(s.zoom, t), this.setFocalOffset(
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s.focalOffset[0],
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s.focalOffset[1],
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s.focalOffset[2],
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@@ -1658,7 +1658,7 @@ class $ extends Bt {
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if (!(this.colliderMeshes.length >= 1) || Ee(this._camera, "_collisionTest"))
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return e;
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const s = this._getTargetDirection(ie);
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we.lookAt(
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we.lookAt(Fe, s, this._camera.up);
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for (let i = 0; i < 4; i++) {
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const r = L.copy(this._nearPlaneCorners[i]);
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r.applyMatrix4(we);
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@@ -2657,7 +2657,7 @@ const us = {
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}`
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)
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};
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class fs extends
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class fs extends Ft {
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constructor() {
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super();
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const e = us;
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uniforms: this.uniforms,
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vertexShader: e.vertexShader,
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fragmentShader: e.fragmentShader
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}), this.fsQuad = new
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}), this.fsQuad = new kt(this.material);
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}
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}
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const _s = (l) => {
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@@ -3375,6 +3375,12 @@ class Us extends Rs {
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throw new Error(`Unrecognized:${e}`);
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});
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}
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changeBaseObjectKey(e, t, s = !0) {
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const i = e.key;
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this.objects.delete(i);
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const [r] = i.split("#"), o = s ? `${r}#${t}` : `${t}`;
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this.objects.set(o, e), e.key = o;
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}
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addBaseObject(e, t, s) {
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return J(this, null, function* () {
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return yield e.create(), e.object3d && (s && e.setTop(s), t !== null && (t.add(e.object3d), this.objMap.set(e.object3d, e))), e.render(), e;
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