gl-draw 0.10.21 → 0.10.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,16 +1,16 @@
1
1
  var xe = Object.defineProperty, we = Object.defineProperties;
2
- var Ae = Object.getOwnPropertyDescriptors;
2
+ var Me = Object.getOwnPropertyDescriptors;
3
3
  var gt = Object.getOwnPropertySymbols;
4
4
  var qt = Object.prototype.hasOwnProperty, Zt = Object.prototype.propertyIsEnumerable;
5
- var Jt = Math.pow, $t = (a, t, e) => t in a ? xe(a, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : a[t] = e, I = (a, t) => {
5
+ var Jt = Math.pow, $t = (a, t, e) => t in a ? xe(a, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : a[t] = e, V = (a, t) => {
6
6
  for (var e in t || (t = {}))
7
7
  qt.call(t, e) && $t(a, e, t[e]);
8
8
  if (gt)
9
9
  for (var e of gt(t))
10
10
  Zt.call(t, e) && $t(a, e, t[e]);
11
11
  return a;
12
- }, At = (a, t) => we(a, Ae(t));
13
- var Mt = (a, t) => {
12
+ }, Mt = (a, t) => we(a, Me(t));
13
+ var At = (a, t) => {
14
14
  var e = {};
15
15
  for (var i in a)
16
16
  qt.call(a, i) && t.indexOf(i) < 0 && (e[i] = a[i]);
@@ -19,46 +19,46 @@ var Mt = (a, t) => {
19
19
  t.indexOf(i) < 0 && Zt.call(a, i) && (e[i] = a[i]);
20
20
  return e;
21
21
  };
22
- var rt = (a, t, e) => new Promise((i, s) => {
23
- var r = (u) => {
22
+ var nt = (a, t, e) => new Promise((i, s) => {
23
+ var n = (u) => {
24
24
  try {
25
25
  o(e.next(u));
26
26
  } catch (c) {
27
27
  s(c);
28
28
  }
29
- }, n = (u) => {
29
+ }, r = (u) => {
30
30
  try {
31
31
  o(e.throw(u));
32
32
  } catch (c) {
33
33
  s(c);
34
34
  }
35
- }, o = (u) => u.done ? i(u.value) : Promise.resolve(u.value).then(r, n);
35
+ }, o = (u) => u.done ? i(u.value) : Promise.resolve(u.value).then(n, r);
36
36
  o((e = e.apply(a, t)).next());
37
37
  });
38
38
  import * as y from "three";
39
- import { BufferGeometry as he, BufferAttribute as Me, Vector4 as ht, Vector3 as F, Matrix4 as Se, Line3 as _e, Box3 as Pe, Sphere as Te, Mesh as Ce, InstancedInterleavedBuffer as Le, InterleavedBufferAttribute as Xt, MathUtils as Be, Float32BufferAttribute as Kt, ShapeUtils as St, Shape as Ee, Vector2 as U } from "three";
39
+ import { BufferGeometry as he, BufferAttribute as Ae, Vector4 as ht, Vector3 as N, Matrix4 as Se, Line3 as _e, Box3 as Pe, Sphere as Te, Mesh as Ce, InstancedInterleavedBuffer as Le, InterleavedBufferAttribute as Xt, MathUtils as Be, Float32BufferAttribute as Kt, ShapeUtils as St, Shape as Ie, Vector2 as U } from "three";
40
40
  import { B as it } from "../BaseObject.module.js";
41
- import { makePromiseCreator as Ie } from "esus-lite";
42
- import { G as Fi } from "../index.module2.js";
41
+ import { makePromiseCreator as Ve } from "esus-lite";
42
+ import { G as Ni } from "../index.module2.js";
43
43
  import * as at from "@tweenjs/tween.js";
44
- import { LineSegments2 as Ve } from "three/examples/jsm/lines/LineSegments2";
44
+ import { LineSegments2 as Ee } from "three/examples/jsm/lines/LineSegments2";
45
45
  import { LineSegmentsGeometry as fe } from "three/examples/jsm/lines/LineSegmentsGeometry";
46
46
  import { LineSegmentsGeometry as Hi } from "three/examples/jsm/lines/LineSegmentsGeometry";
47
47
  import { LineMaterial as Ge } from "three/examples/jsm/lines/LineMaterial";
48
48
  import { LineMaterial as qi } from "three/examples/jsm/lines/LineMaterial";
49
- import { merge as It, mean as ze, extent as Qt } from "d3-array";
49
+ import { merge as Vt, mean as ze, extent as Qt } from "d3-array";
50
50
  import Bt from "earcut";
51
51
  import je from "@turf/boolean-clockwise";
52
52
  import { p as Ue, g as We, c as De } from "../uvGenerator.module.js";
53
53
  import Re from "delaunator";
54
54
  import Oe from "@turf/boolean-point-in-polygon";
55
- import { geoBounds as pe, geoContains as ke, geoDistance as Fe, geoInterpolate as Ne } from "d3-geo";
55
+ import { geoBounds as pe, geoContains as ke, geoDistance as Ne, geoInterpolate as Fe } from "d3-geo";
56
56
  import { geoVoronoi as He } from "d3-geo-voronoi";
57
57
  import { scaleLinear as Yt } from "d3-scale";
58
58
  const $e = +y.REVISION < 144, de = $e ? "PlaneBufferGeometry" : "PlaneGeometry";
59
59
  class qe extends it {
60
60
  constructor(t) {
61
- super(), this.scaleValue = 1, this.options = I({
61
+ super(), this.scaleValue = 1, this.options = V({
62
62
  scale: 1
63
63
  }, t);
64
64
  }
@@ -67,14 +67,14 @@ class qe extends it {
67
67
  return (t = this.object3d) == null ? void 0 : t.material;
68
68
  }
69
69
  getMaterial() {
70
- return rt(this, null, function* () {
70
+ return nt(this, null, function* () {
71
71
  const {
72
72
  src: t,
73
73
  texture: e,
74
74
  transparent: i,
75
75
  opacity: s,
76
- blending: r,
77
- depthWrite: n,
76
+ blending: n,
77
+ depthWrite: r,
78
78
  depthTest: o,
79
79
  alphaTest: u,
80
80
  sprite: c,
@@ -84,8 +84,8 @@ class qe extends it {
84
84
  return c ? new y.SpriteMaterial({
85
85
  map: p,
86
86
  transparent: i != null ? i : !1,
87
- blending: r != null ? r : y.NormalBlending,
88
- depthWrite: n != null ? n : !0,
87
+ blending: n != null ? n : y.NormalBlending,
88
+ depthWrite: r != null ? r : !0,
89
89
  depthTest: o != null ? o : !0,
90
90
  alphaTest: u != null ? u : 0,
91
91
  opacity: s != null ? s : 1,
@@ -94,8 +94,8 @@ class qe extends it {
94
94
  color: h != null ? h : 16777215,
95
95
  map: p,
96
96
  transparent: i != null ? i : !1,
97
- blending: r != null ? r : y.NormalBlending,
98
- depthWrite: n != null ? n : !0,
97
+ blending: n != null ? n : y.NormalBlending,
98
+ depthWrite: r != null ? r : !0,
99
99
  depthTest: o != null ? o : !0,
100
100
  alphaTest: u != null ? u : 0,
101
101
  opacity: s != null ? s : 1
@@ -103,7 +103,7 @@ class qe extends it {
103
103
  });
104
104
  }
105
105
  create() {
106
- return rt(this, null, function* () {
106
+ return nt(this, null, function* () {
107
107
  const { position: t, material: e, sprite: i } = this.options, s = e || (yield this.getMaterial());
108
108
  i ? this.createSprite(s) : this.createMesh(new y[de](1, 1), s), t && this.object3d.position.copy(t);
109
109
  });
@@ -132,7 +132,7 @@ class Li extends qe {
132
132
  super(t), this.canvas = document.createElement("canvas");
133
133
  }
134
134
  getTexture() {
135
- const { text: t, textOptions: e } = this.options, { fontSize: i, fontFamily: s, fontWeight: r, flipX: n, color: o, setCtx: u } = I({
135
+ const { text: t, textOptions: e } = this.options, { fontSize: i, fontFamily: s, fontWeight: n, flipX: r, color: o, setCtx: u } = V({
136
136
  fontSize: 28,
137
137
  fontFamily: "system-ui,-apple-system,BlinkMacSystemFont,sans-serif",
138
138
  fontWeight: "normal",
@@ -143,16 +143,16 @@ class Li extends qe {
143
143
  }, e || {}), { canvas: c } = this;
144
144
  c.width = i * t.length * 2, c.height = i;
145
145
  let l = c.getContext("2d");
146
- l.font = `${r} ${i}px/1 ${s}`;
146
+ l.font = `${n} ${i}px/1 ${s}`;
147
147
  const { width: h } = l.measureText(t);
148
- c.width = h, l = c.getContext("2d"), l.clearRect(0, 0, c.width, c.height), n && l.scale(-1, 1), l.font = `${r} ${i}px/1 ${s}`, l.textBaseline = "middle", l.fillStyle = o, u && u(l), l.fillText(t, n ? h * -1 : 0, c.height / 2), l.restore();
148
+ c.width = h, l = c.getContext("2d"), l.clearRect(0, 0, c.width, c.height), r && l.scale(-1, 1), l.font = `${n} ${i}px/1 ${s}`, l.textBaseline = "middle", l.fillStyle = o, u && u(l), l.fillText(t, r ? h * -1 : 0, c.height / 2), l.restore();
149
149
  const p = new y.Texture(c);
150
150
  return p.anisotropy = this.pencil.renderer.capabilities.getMaxAnisotropy(), p.needsUpdate = !0, Promise.resolve(p);
151
151
  }
152
152
  }
153
153
  class Bi extends it {
154
154
  constructor(t) {
155
- super(), this.scaleValue = 1, this.options = I({
155
+ super(), this.scaleValue = 1, this.options = V({
156
156
  scale: 1,
157
157
  autoPlay: !0,
158
158
  loop: !0
@@ -164,33 +164,33 @@ class Bi extends it {
164
164
  transparent: e,
165
165
  blending: i,
166
166
  depthWrite: s,
167
- depthTest: r,
168
- format: n,
167
+ depthTest: n,
168
+ format: r,
169
169
  autoPlay: o,
170
170
  loop: u,
171
171
  alphaTest: c,
172
172
  sprite: l
173
- } = this.options, h = Ie();
173
+ } = this.options, h = Ve();
174
174
  if (!t) return Promise.reject("src is required");
175
175
  const p = document.createElement("video");
176
176
  return p.addEventListener(
177
177
  "loadedmetadata",
178
178
  () => {
179
179
  const f = new y.VideoTexture(p);
180
- f.format = n != null ? n : y.RGBAFormat, f.needsUpdate = !0;
180
+ f.format = r != null ? r : y.RGBAFormat, f.needsUpdate = !0;
181
181
  const d = l ? new y.SpriteMaterial({
182
182
  map: f,
183
183
  transparent: e != null ? e : !1,
184
184
  blending: i != null ? i : y.NormalBlending,
185
185
  depthWrite: s != null ? s : !0,
186
- depthTest: r != null ? r : !0,
186
+ depthTest: n != null ? n : !0,
187
187
  alphaTest: c != null ? c : 0
188
188
  }) : new y.MeshBasicMaterial({
189
189
  map: f,
190
190
  transparent: e != null ? e : !1,
191
191
  blending: i != null ? i : y.NormalBlending,
192
192
  depthWrite: s != null ? s : !0,
193
- depthTest: r != null ? r : !0,
193
+ depthTest: n != null ? n : !0,
194
194
  alphaTest: c != null ? c : 0
195
195
  });
196
196
  h.resolve(d);
@@ -199,9 +199,9 @@ class Bi extends it {
199
199
  ), p.src = t, p.muted = !0, p.autoplay = o, p.loop = u, p.preload = "auto", h.promise;
200
200
  }
201
201
  create() {
202
- return rt(this, null, function* () {
203
- const { scale: t, position: e, src: i, cache: s, sprite: r } = this.options, n = i && (s ? yield s.get(i, () => this.getMaterial()) : yield this.getMaterial());
204
- this.video = n.map.image, r ? this.createSprite(n) : this.createMesh(new y[de](1, 1), n), this.setScale(t), e && this.object3d.position.copy(e);
202
+ return nt(this, null, function* () {
203
+ const { scale: t, position: e, src: i, cache: s, sprite: n } = this.options, r = i && (s ? yield s.get(i, () => this.getMaterial()) : yield this.getMaterial());
204
+ this.video = r.map.image, n ? this.createSprite(r) : this.createMesh(new y[de](1, 1), r), this.setScale(t), e && this.object3d.position.copy(e);
205
205
  });
206
206
  }
207
207
  setScale(t) {
@@ -219,26 +219,16 @@ class Bi extends it {
219
219
  this.video.pause(), this.video.src = "", super.dispose();
220
220
  }
221
221
  }
222
- class Ei extends it {
222
+ class Ii extends it {
223
223
  constructor(t) {
224
- super(), this.objectType = "BaseObject#Node", this.drawGroupShow = !0, this.visibleCache = !0, this.options = I({
224
+ super(), this.objectType = "BaseObject#Node", this.drawGroupShow = !0, this.visibleCache = !0, this.onNodePointerIndex = [], this.options = V({
225
225
  event: "click",
226
226
  type: "2d"
227
227
  }, t);
228
228
  }
229
- get clickTarge() {
230
- const { eventTarge: t } = this.options;
231
- return t ? t.map((i) => [...this.element.querySelectorAll(i)]).flat() : [this.element];
232
- }
233
229
  create() {
234
- const { position: t, children: e, handler: i, event: s } = this.options, r = document.createElement("div");
235
- this.element = r, e && r.appendChild(e), this.options.type === "3d" ? this.createCSS3DObject(r) : this.options.type === "3dSprite" ? this.createCSS3DSprite(r) : this.createCSS2DObject(r), t && this.object3d.position.copy(t), i && s && this.clickTarge.forEach((n) => {
236
- const o = Array.isArray(s) ? s : [s], u = Array.isArray(i) ? i : [i];
237
- o.forEach((c, l) => {
238
- const h = u[l];
239
- h && n.addEventListener(c, h);
240
- });
241
- });
230
+ const { position: t, children: e } = this.options, i = document.createElement("div");
231
+ this.element = i, e && i.appendChild(e), this.options.type === "3d" ? this.createCSS3DObject(i) : this.options.type === "3dSprite" ? this.createCSS3DSprite(i) : this.createCSS2DObject(i), t && this.object3d.position.copy(t);
242
232
  }
243
233
  setChildren(t) {
244
234
  this.element.innerHTML = "", this.element.appendChild(t);
@@ -255,20 +245,19 @@ class Ei extends it {
255
245
  checkVisible() {
256
246
  this.drawGroupShow && this.visibleCache ? super.show() : (!this.drawGroupShow || !this.visibleCache) && super.hide();
257
247
  }
248
+ onPointerEvent(t, e) {
249
+ const i = this.drawController.handlePickNode([this], t, e);
250
+ this.onNodePointerIndex.push(i);
251
+ }
258
252
  dispose() {
259
- const { handler: t, event: e } = this.options;
260
- t && e && this.clickTarge.forEach((i) => {
261
- const s = Array.isArray(e) ? e : [e], r = Array.isArray(t) ? t : [t];
262
- s.forEach((n, o) => {
263
- const u = r[o];
264
- u && i.removeEventListener(n, u);
265
- });
253
+ this.onNodePointerIndex.forEach((t) => {
254
+ this.drawController.removePickNode(t);
266
255
  }), super.dispose();
267
256
  }
268
257
  }
269
- class Ii extends it {
258
+ class Vi extends it {
270
259
  constructor(t) {
271
- super(), this.options = I({
260
+ super(), this.options = V({
272
261
  maxDepth: 10,
273
262
  percentDepth: !1,
274
263
  innerRadius: 25,
@@ -277,31 +266,31 @@ class Ii extends it {
277
266
  }, t);
278
267
  }
279
268
  create() {
280
- return rt(this, null, function* () {
269
+ return nt(this, null, function* () {
281
270
  this.createGroup();
282
- const { data: t, maxDepth: e, colors: i, material: s, percentDepth: r, activeIndex: n } = this.options, o = Math.max(...t), u = t.reduce((l, h) => l + h, 0);
271
+ const { data: t, maxDepth: e, colors: i, material: s, percentDepth: n, activeIndex: r } = this.options, o = Math.max(...t), u = t.reduce((l, h) => l + h, 0);
283
272
  let c = Math.PI / 2;
284
273
  t.forEach((l, h) => {
285
274
  if (l === 0) return;
286
- const p = Math.PI * 2 * (l / u), f = i[h], d = r ? e * (l / o) : e, m = this.createGeometry(d, p), w = s ? s.clone() : new y.MeshBasicMaterial({
275
+ const p = Math.PI * 2 * (l / u), f = i[h], d = n ? e * (l / o) : e, m = this.createGeometry(d, p), w = s ? s.clone() : new y.MeshBasicMaterial({
287
276
  color: f
288
277
  });
289
278
  s && w.color.set(f);
290
279
  const P = new y.Mesh(m, w);
291
280
  P.userData.depth = d, P.userData.index = h, P.rotateZ(c), c += p, this.add(P);
292
- }), n !== -1 && this.setActive(n);
281
+ }), r !== -1 && this.setActive(r);
293
282
  });
294
283
  }
295
284
  createGeometry(t, e) {
296
- const { outRadius: i, innerRadius: s } = this.options, r = new y.Shape();
297
- return r.moveTo(i, 0), r.lineTo(s, 0), r.absarc(0, 0, s, 0, e, !1), r.absarc(0, 0, i, e, 0, !0), new y.ExtrudeGeometry(r, {
285
+ const { outRadius: i, innerRadius: s } = this.options, n = new y.Shape();
286
+ return n.moveTo(i, 0), n.lineTo(s, 0), n.absarc(0, 0, s, 0, e, !1), n.absarc(0, 0, i, e, 0, !0), new y.ExtrudeGeometry(n, {
298
287
  curveSegments: 48,
299
288
  depth: t,
300
289
  bevelEnabled: !1
301
290
  });
302
291
  }
303
292
  handlePick(t, e = 1.3) {
304
- const { object: i } = this.pencil.pick(t, this.object3d.children) || {}, s = i ? this.object3d.children.findIndex((r) => r === i) : this.options.activeIndex;
293
+ const { object: i } = this.pencil.pick(t, this.object3d.children) || {}, s = i ? this.object3d.children.findIndex((n) => n === i) : this.options.activeIndex;
305
294
  return this.setActive(s, e);
306
295
  }
307
296
  setActive(t, e = 1.3) {
@@ -310,8 +299,8 @@ class Ii extends it {
310
299
  if (!(i && i === s) && s.scale.z !== 1) {
311
300
  if (s.userData.levTween) return;
312
301
  s.userData.enTween && (s.userData.enTween.stop(), s.userData.enTween = null);
313
- const r = new at.Tween(s.scale).to({ z: 1 }, 100);
314
- s.userData.levTween = r, r.start();
302
+ const n = new at.Tween(s.scale).to({ z: 1 }, 100);
303
+ s.userData.levTween = n, n.start();
315
304
  }
316
305
  }), i) {
317
306
  if (i.userData.enTween)
@@ -326,12 +315,12 @@ class Ii extends it {
326
315
  this.object3d.scale.z = 0, new at.Tween(this.object3d.scale).to({ z: 1 }, 1e3).easing(at.Easing.Sinusoidal.InOut).start();
327
316
  }
328
317
  }
329
- class Vi extends it {
318
+ class Ei extends it {
330
319
  constructor(t) {
331
320
  super(), this.options = t;
332
321
  }
333
322
  create() {
334
- var e, i, s, r, n, o, u, c, l, h, p, f, d;
323
+ var e, i, s, n, r, o, u, c, l, h, p, f, d;
335
324
  const t = this.options;
336
325
  if (t.type === "AmbientLight") {
337
326
  const m = new y.AmbientLight(t.color);
@@ -344,12 +333,12 @@ class Vi extends it {
344
333
  (e = t.color) != null ? e : 16777215,
345
334
  (i = t.intensity) != null ? i : 1,
346
335
  (s = t.distance) != null ? s : 0,
347
- (r = t.decay) != null ? r : 2
336
+ (n = t.decay) != null ? n : 2
348
337
  );
349
338
  m.name = "PointLight", this.object3d = m, this.pointLight = m;
350
339
  } else if (t.type === "SpotLight") {
351
340
  const m = new y.SpotLight(
352
- (n = t.color) != null ? n : 16777215,
341
+ (r = t.color) != null ? r : 16777215,
353
342
  (o = t.intensity) != null ? o : 1,
354
343
  (u = t.distance) != null ? u : 0,
355
344
  (c = t.angle) != null ? c : Math.PI / 3,
@@ -381,7 +370,7 @@ class Vi extends it {
381
370
  function et(a, t = 0) {
382
371
  const e = a[0].index !== null, i = new Set(Object.keys(a[0].attributes)), s = new Set(
383
372
  Object.keys(a[0].morphAttributes)
384
- ), r = {}, n = {}, o = a[0].morphTargetsRelative, u = new he();
373
+ ), n = {}, r = {}, o = a[0].morphTargetsRelative, u = new he();
385
374
  let c = 0;
386
375
  for (let l = 0; l < a.length; ++l) {
387
376
  const h = a[l];
@@ -395,7 +384,7 @@ function et(a, t = 0) {
395
384
  return console.error(
396
385
  "THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " + l + '. All geometries must have compatible attributes; make sure "' + f + '" attribute exists among all geometries, or in none of them.'
397
386
  ), null;
398
- r[f] === void 0 && (r[f] = []), r[f].push(h.attributes[f]), p++;
387
+ n[f] === void 0 && (n[f] = []), n[f].push(h.attributes[f]), p++;
399
388
  }
400
389
  if (p !== i.size)
401
390
  return console.error(
@@ -410,7 +399,7 @@ function et(a, t = 0) {
410
399
  return console.error(
411
400
  "THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " + l + ". .morphAttributes must be consistent throughout all geometries."
412
401
  ), null;
413
- n[f] === void 0 && (n[f] = []), n[f].push(h.morphAttributes[f]);
402
+ r[f] === void 0 && (r[f] = []), r[f].push(h.morphAttributes[f]);
414
403
  }
415
404
  if (t) {
416
405
  let f;
@@ -447,22 +436,22 @@ function et(a, t = 0) {
447
436
  }
448
437
  u.setIndex(h);
449
438
  }
450
- for (const l in r) {
451
- const h = te(r[l]);
439
+ for (const l in n) {
440
+ const h = te(n[l]);
452
441
  if (!h)
453
442
  return console.error(
454
443
  "THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the " + l + " attribute."
455
444
  ), null;
456
445
  u.setAttribute(l, h);
457
446
  }
458
- for (const l in n) {
459
- const h = n[l][0].length;
447
+ for (const l in r) {
448
+ const h = r[l][0].length;
460
449
  if (h === 0) break;
461
450
  u.morphAttributes = u.morphAttributes || {}, u.morphAttributes[l] = [];
462
451
  for (let p = 0; p < h; ++p) {
463
452
  const f = [];
464
- for (let m = 0; m < n[l].length; ++m)
465
- f.push(n[l][m][p]);
453
+ for (let m = 0; m < r[l].length; ++m)
454
+ f.push(r[l][m][p]);
466
455
  const d = te(f);
467
456
  if (!d)
468
457
  return console.error(
@@ -474,7 +463,7 @@ function et(a, t = 0) {
474
463
  return t === 2 ? Ze(u) : u;
475
464
  }
476
465
  function te(a) {
477
- let t, e, i, s = -1, r = 0;
466
+ let t, e, i, s = -1, n = 0;
478
467
  for (let c = 0; c < a.length; ++c) {
479
468
  const l = a[c];
480
469
  if (t === void 0 && (t = l.array.constructor), t !== l.array.constructor)
@@ -493,9 +482,9 @@ function te(a) {
493
482
  return console.error(
494
483
  "THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes."
495
484
  ), null;
496
- r += l.count * e;
485
+ n += l.count * e;
497
486
  }
498
- const n = new t(r), o = new Me(n, e, i);
487
+ const r = new t(n), o = new Ae(r, e, i);
499
488
  let u = 0;
500
489
  for (let c = 0; c < a.length; ++c) {
501
490
  const l = a[c];
@@ -507,7 +496,7 @@ function te(a) {
507
496
  o.setComponent(p + h, d, m);
508
497
  }
509
498
  } else
510
- n.set(l.array, u);
499
+ r.set(l.array, u);
511
500
  u += l.count * e;
512
501
  }
513
502
  return s !== void 0 && (o.gpuType = s), o;
@@ -518,43 +507,43 @@ function Ze(a) {
518
507
  "THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge."
519
508
  ), a;
520
509
  let t = a.groups;
521
- if (t = t.sort((n, o) => n.materialIndex !== o.materialIndex ? n.materialIndex - o.materialIndex : n.start - o.start), a.getIndex() === null) {
522
- const n = a.getAttribute("position"), o = [];
523
- for (let u = 0; u < n.count; u += 3)
510
+ if (t = t.sort((r, o) => r.materialIndex !== o.materialIndex ? r.materialIndex - o.materialIndex : r.start - o.start), a.getIndex() === null) {
511
+ const r = a.getAttribute("position"), o = [];
512
+ for (let u = 0; u < r.count; u += 3)
524
513
  o.push(u, u + 1, u + 2);
525
514
  a.setIndex(o);
526
515
  }
527
516
  const e = a.getIndex(), i = [];
528
- for (let n = 0; n < t.length; n++) {
529
- const o = t[n], u = o.start, c = u + o.count;
517
+ for (let r = 0; r < t.length; r++) {
518
+ const o = t[r], u = o.start, c = u + o.count;
530
519
  for (let l = u; l < c; l++)
531
520
  i.push(e.getX(l));
532
521
  }
533
522
  a.dispose(), a.setIndex(i);
534
523
  let s = 0;
535
- for (let n = 0; n < t.length; n++) {
536
- const o = t[n];
524
+ for (let r = 0; r < t.length; r++) {
525
+ const o = t[r];
537
526
  o.start = s, s += o.count;
538
527
  }
539
- let r = t[0];
540
- a.groups = [r];
541
- for (let n = 1; n < t.length; n++) {
542
- const o = t[n];
543
- r.materialIndex === o.materialIndex ? r.count += o.count : (r = o, a.groups.push(r));
528
+ let n = t[0];
529
+ a.groups = [n];
530
+ for (let r = 1; r < t.length; r++) {
531
+ const o = t[r];
532
+ n.materialIndex === o.materialIndex ? n.count += o.count : (n = o, a.groups.push(n));
544
533
  }
545
534
  return a;
546
535
  }
547
- const _t = new ht(), ee = new F(), ie = new F(), G = new ht(), z = new ht(), $ = new ht(), Pt = new F(), Tt = new Se(), j = new _e(), se = new F(), yt = new Pe(), vt = new Te(), q = new ht();
548
- let Z, nt;
549
- function re(a, t, e) {
550
- return q.set(0, 0, -t, 1).applyMatrix4(a.projectionMatrix), q.multiplyScalar(1 / q.w), q.x = nt / e.width, q.y = nt / e.height, q.applyMatrix4(a.projectionMatrixInverse), q.multiplyScalar(1 / q.w), Math.abs(Math.max(q.x, q.y));
536
+ const _t = new ht(), ee = new N(), ie = new N(), G = new ht(), z = new ht(), $ = new ht(), Pt = new N(), Tt = new Se(), j = new _e(), se = new N(), yt = new Pe(), vt = new Te(), q = new ht();
537
+ let Z, rt;
538
+ function ne(a, t, e) {
539
+ return q.set(0, 0, -t, 1).applyMatrix4(a.projectionMatrix), q.multiplyScalar(1 / q.w), q.x = rt / e.width, q.y = rt / e.height, q.applyMatrix4(a.projectionMatrixInverse), q.multiplyScalar(1 / q.w), Math.abs(Math.max(q.x, q.y));
551
540
  }
552
541
  function Je(a, t) {
553
- const e = a.matrixWorld, i = a.geometry, s = i.attributes.instanceStart, r = i.attributes.instanceEnd, n = Math.min(i.instanceCount, s.count);
554
- for (let o = 0, u = n; o < u; o++) {
555
- j.start.fromBufferAttribute(s, o), j.end.fromBufferAttribute(r, o), j.applyMatrix4(e);
556
- const c = new F(), l = new F();
557
- Z.distanceSqToSegment(j.start, j.end, l, c), l.distanceTo(c) < nt * 0.5 && t.push({
542
+ const e = a.matrixWorld, i = a.geometry, s = i.attributes.instanceStart, n = i.attributes.instanceEnd, r = Math.min(i.instanceCount, s.count);
543
+ for (let o = 0, u = r; o < u; o++) {
544
+ j.start.fromBufferAttribute(s, o), j.end.fromBufferAttribute(n, o), j.applyMatrix4(e);
545
+ const c = new N(), l = new N();
546
+ Z.distanceSqToSegment(j.start, j.end, l, c), l.distanceTo(c) < rt * 0.5 && t.push({
558
547
  point: l,
559
548
  pointOnLine: c,
560
549
  distance: Z.origin.distanceTo(l),
@@ -567,8 +556,8 @@ function Je(a, t) {
567
556
  }
568
557
  }
569
558
  function Xe(a, t, e) {
570
- const i = t.projectionMatrix, r = a.material.resolution, n = a.matrixWorld, o = a.geometry, u = o.attributes.instanceStart, c = o.attributes.instanceEnd, l = Math.min(o.instanceCount, u.count), h = -t.near;
571
- Z.at(1, $), $.w = 1, $.applyMatrix4(t.matrixWorldInverse), $.applyMatrix4(i), $.multiplyScalar(1 / $.w), $.x *= r.x / 2, $.y *= r.y / 2, $.z = 0, Pt.copy($), Tt.multiplyMatrices(t.matrixWorldInverse, n);
559
+ const i = t.projectionMatrix, n = a.material.resolution, r = a.matrixWorld, o = a.geometry, u = o.attributes.instanceStart, c = o.attributes.instanceEnd, l = Math.min(o.instanceCount, u.count), h = -t.near;
560
+ Z.at(1, $), $.w = 1, $.applyMatrix4(t.matrixWorldInverse), $.applyMatrix4(i), $.multiplyScalar(1 / $.w), $.x *= n.x / 2, $.y *= n.y / 2, $.z = 0, Pt.copy($), Tt.multiplyMatrices(t.matrixWorldInverse, r);
572
561
  for (let p = 0, f = l; p < f; p++) {
573
562
  if (G.fromBufferAttribute(u, p), z.fromBufferAttribute(c, p), G.w = 1, z.w = 1, G.applyMatrix4(Tt), z.applyMatrix4(Tt), G.z > h && z.z > h)
574
563
  continue;
@@ -579,13 +568,13 @@ function Xe(a, t, e) {
579
568
  const S = z.z - G.z, T = (z.z - h) / S;
580
569
  z.lerp(G, T);
581
570
  }
582
- G.applyMatrix4(i), z.applyMatrix4(i), G.multiplyScalar(1 / G.w), z.multiplyScalar(1 / z.w), G.x *= r.x / 2, G.y *= r.y / 2, z.x *= r.x / 2, z.y *= r.y / 2, j.start.copy(G), j.start.z = 0, j.end.copy(z), j.end.z = 0;
571
+ G.applyMatrix4(i), z.applyMatrix4(i), G.multiplyScalar(1 / G.w), z.multiplyScalar(1 / z.w), G.x *= n.x / 2, G.y *= n.y / 2, z.x *= n.x / 2, z.y *= n.y / 2, j.start.copy(G), j.start.z = 0, j.end.copy(z), j.end.z = 0;
583
572
  const m = j.closestPointToPointParameter(Pt, !0);
584
573
  j.at(m, se);
585
- const w = Be.lerp(G.z, z.z, m), P = w >= -1 && w <= 1, C = Pt.distanceTo(se) < nt * 0.5;
574
+ const w = Be.lerp(G.z, z.z, m), P = w >= -1 && w <= 1, C = Pt.distanceTo(se) < rt * 0.5;
586
575
  if (P && C) {
587
- j.start.fromBufferAttribute(u, p), j.end.fromBufferAttribute(c, p), j.start.applyMatrix4(n), j.end.applyMatrix4(n);
588
- const S = new F(), T = new F();
576
+ j.start.fromBufferAttribute(u, p), j.end.fromBufferAttribute(c, p), j.start.applyMatrix4(r), j.end.applyMatrix4(r);
577
+ const S = new N(), T = new N();
589
578
  Z.distanceSqToSegment(j.start, j.end, T, S), e.push({
590
579
  point: T,
591
580
  pointOnLine: S,
@@ -606,19 +595,19 @@ class Ke extends Ce {
606
595
  // for backwards-compatibility, but could be a method of LineSegmentsGeometry...
607
596
  computeLineDistances() {
608
597
  const t = this.geometry, e = t.attributes.instanceStart, i = t.attributes.instanceEnd, s = new Float32Array(2 * e.count);
609
- for (let n = 0, o = 0, u = e.count; n < u; n++, o += 2)
610
- ee.fromBufferAttribute(e, n), ie.fromBufferAttribute(i, n), s[o] = o === 0 ? 0 : s[o - 1], s[o + 1] = s[o] + ee.distanceTo(ie);
611
- const r = new Le(
598
+ for (let r = 0, o = 0, u = e.count; r < u; r++, o += 2)
599
+ ee.fromBufferAttribute(e, r), ie.fromBufferAttribute(i, r), s[o] = o === 0 ? 0 : s[o - 1], s[o + 1] = s[o] + ee.distanceTo(ie);
600
+ const n = new Le(
612
601
  s,
613
602
  2,
614
603
  1
615
604
  );
616
605
  return t.setAttribute(
617
606
  "instanceDistanceStart",
618
- new Xt(r, 1, 0)
607
+ new Xt(n, 1, 0)
619
608
  ), t.setAttribute(
620
609
  "instanceDistanceEnd",
621
- new Xt(r, 1, 1)
610
+ new Xt(n, 1, 1)
622
611
  ), this;
623
612
  }
624
613
  raycast(t, e) {
@@ -626,19 +615,19 @@ class Ke extends Ce {
626
615
  s === null && !i && console.error(
627
616
  'LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.'
628
617
  );
629
- const r = t.params.Line2 !== void 0 && t.params.Line2.threshold || 0;
618
+ const n = t.params.Line2 !== void 0 && t.params.Line2.threshold || 0;
630
619
  Z = t.ray;
631
- const n = this.matrixWorld, o = this.geometry, u = this.material;
632
- nt = u.linewidth + r, o.boundingSphere === null && o.computeBoundingSphere(), vt.copy(o.boundingSphere).applyMatrix4(n);
620
+ const r = this.matrixWorld, o = this.geometry, u = this.material;
621
+ rt = u.linewidth + n, o.boundingSphere === null && o.computeBoundingSphere(), vt.copy(o.boundingSphere).applyMatrix4(r);
633
622
  let c;
634
623
  if (i)
635
- c = nt * 0.5;
624
+ c = rt * 0.5;
636
625
  else {
637
626
  const h = Math.max(
638
627
  s.near,
639
628
  vt.distanceToPoint(Z.origin)
640
629
  );
641
- c = re(
630
+ c = ne(
642
631
  s,
643
632
  h,
644
633
  u.resolution
@@ -646,16 +635,16 @@ class Ke extends Ce {
646
635
  }
647
636
  if (vt.radius += c, Z.intersectsSphere(vt) === !1)
648
637
  return;
649
- o.boundingBox === null && o.computeBoundingBox(), yt.copy(o.boundingBox).applyMatrix4(n);
638
+ o.boundingBox === null && o.computeBoundingBox(), yt.copy(o.boundingBox).applyMatrix4(r);
650
639
  let l;
651
640
  if (i)
652
- l = nt * 0.5;
641
+ l = rt * 0.5;
653
642
  else {
654
643
  const h = Math.max(
655
644
  s.near,
656
645
  yt.distanceToPoint(Z.origin)
657
646
  );
658
- l = re(
647
+ l = ne(
659
648
  s,
660
649
  h,
661
650
  u.resolution
@@ -668,43 +657,43 @@ class Ke extends Ce {
668
657
  e && e.resolution && (t.getViewport(_t), this.material.uniforms.resolution.value.set(_t.z, _t.w));
669
658
  }
670
659
  }
671
- const ne = (a) => {
672
- const { points: t } = a, e = t.reduce((s, r, n) => (n < t.length - 1 && s.push(r, t[n + 1]), s), []);
660
+ const re = (a) => {
661
+ const { points: t } = a, e = t.reduce((s, n, r) => (r < t.length - 1 && s.push(n, t[r + 1]), s), []);
673
662
  return new y.BufferGeometry().setFromPoints(e);
674
663
  };
675
664
  let Gi = class extends it {
676
665
  constructor(t = {}) {
677
- super(), this.options = I({}, t);
666
+ super(), this.options = V({}, t);
678
667
  }
679
668
  get material() {
680
669
  var t;
681
670
  return (t = this.object3d) == null ? void 0 : t.material;
682
671
  }
683
672
  create() {
684
- return rt(this, null, function* () {
673
+ return nt(this, null, function* () {
685
674
  const {
686
675
  points: t,
687
676
  pointsArr: e,
688
677
  geometry: i,
689
678
  geometryArr: s,
690
- material: r,
691
- useGroups: n,
679
+ material: n,
680
+ useGroups: r,
692
681
  setPointWidth: o,
693
682
  lineWidthArr: u,
694
683
  materialParameters: c,
695
684
  instanceCount: l
696
685
  } = this.options;
697
- let h = r, p = i;
698
- !h && c && (h = this.getMaterial(c)), !p && t ? p = ne({
686
+ let h = n, p = i;
687
+ !h && c && (h = this.getMaterial(c)), !p && t ? p = re({
699
688
  points: t
700
689
  }) : !p && e ? p = et(
701
- e.map((d) => ne({
690
+ e.map((d) => re({
702
691
  points: d
703
692
  })),
704
- n != null ? n : 0
693
+ r != null ? r : 0
705
694
  ) : !p && s && s.length > 1 ? p = et(
706
695
  s,
707
- n != null ? n : 0
696
+ r != null ? r : 0
708
697
  ) : !p && s && s.length === 1 && ([p] = s);
709
698
  const f = new fe().fromLineSegments(
710
699
  new y.LineSegments(p)
@@ -714,19 +703,19 @@ let Gi = class extends it {
714
703
  const d = new Ke(f, h);
715
704
  d.computeLineDistances(), this.object3d = d;
716
705
  } else {
717
- const d = new Ve(f, h);
706
+ const d = new Ee(f, h);
718
707
  d.computeLineDistances(), this.object3d = d;
719
708
  }
720
709
  });
721
710
  }
722
711
  getMaterial(t) {
723
- return new Ge(I({
712
+ return new Ge(V({
724
713
  color: new y.Color("#ffffff")
725
714
  }, t));
726
715
  }
727
716
  };
728
717
  function Ct(a, t, e, i, s) {
729
- let r;
718
+ let n;
730
719
  if (a = a.subarray || a.slice ? a : a.buffer, e = e.subarray || e.slice ? e : e.buffer, a = t ? (
731
720
  // @ts-ignore
732
721
  a.subarray ? (
@@ -739,7 +728,7 @@ function Ct(a, t, e, i, s) {
739
728
  ) : a, e.set)
740
729
  e.set(a, i);
741
730
  else
742
- for (r = 0; r < a.length; r++) e[r + i] = a[r];
731
+ for (n = 0; n < a.length; n++) e[n + i] = a[n];
743
732
  return e;
744
733
  }
745
734
  function Qe(a) {
@@ -768,8 +757,8 @@ class Ye extends y.BufferGeometry {
768
757
  setPoints(t, e) {
769
758
  if (t = Qe(t), this._points = t, this.widthCallback = e != null ? e : null, this.positions = [], this.counters = [], t.length && t[0] instanceof y.Vector3)
770
759
  for (let i = 0; i < t.length; i++) {
771
- const s = t[i], r = i / (t.length - 1);
772
- this.positions.push(s.x, s.y, s.z), this.positions.push(s.x, s.y, s.z), this.counters.push(r), this.counters.push(r);
760
+ const s = t[i], n = i / (t.length - 1);
761
+ this.positions.push(s.x, s.y, s.z), this.positions.push(s.x, s.y, s.z), this.counters.push(n), this.counters.push(n);
773
762
  }
774
763
  else
775
764
  for (let i = 0; i < t.length; i += 3) {
@@ -794,8 +783,8 @@ class Ye extends y.BufferGeometry {
794
783
  for (let s = 0; s < t; s++) {
795
784
  if (this.side.push(1), this.side.push(-1), this.widthCallback ? e = this.widthCallback(s / (t - 1)) : e = 1, this.width.push(e), this.width.push(e), this.uvs.push(s / (t - 1), 0), this.uvs.push(s / (t - 1), 1), s < t - 1) {
796
785
  i = this.copyV3(s), this.previous.push(i[0], i[1], i[2]), this.previous.push(i[0], i[1], i[2]);
797
- const r = s * 2;
798
- this.indices_array.push(r, r + 1, r + 2), this.indices_array.push(r + 2, r + 1, r + 3);
786
+ const n = s * 2;
787
+ this.indices_array.push(n, n + 1, n + 2), this.indices_array.push(n + 2, n + 1, n + 3);
799
788
  }
800
789
  s > 0 && (i = this.copyV3(s), this.next.push(i[0], i[1], i[2]), this.next.push(i[0], i[1], i[2]));
801
790
  }
@@ -821,8 +810,8 @@ class Ye extends y.BufferGeometry {
821
810
  * @param position
822
811
  */
823
812
  advance({ x: t, y: e, z: i }) {
824
- const s = this._attributes.position.array, r = this._attributes.previous.array, n = this._attributes.next.array, o = s.length;
825
- Ct(s, 0, r, 0, o), Ct(s, 6, s, 0, o - 6), s[o - 6] = t, s[o - 5] = e, s[o - 4] = i, s[o - 3] = t, s[o - 2] = e, s[o - 1] = i, Ct(s, 6, n, 0, o - 6), n[o - 6] = t, n[o - 5] = e, n[o - 4] = i, n[o - 3] = t, n[o - 2] = e, n[o - 1] = i, this._attributes.position.needsUpdate = !0, this._attributes.previous.needsUpdate = !0, this._attributes.next.needsUpdate = !0;
813
+ const s = this._attributes.position.array, n = this._attributes.previous.array, r = this._attributes.next.array, o = s.length;
814
+ Ct(s, 0, n, 0, o), Ct(s, 6, s, 0, o - 6), s[o - 6] = t, s[o - 5] = e, s[o - 4] = i, s[o - 3] = t, s[o - 2] = e, s[o - 1] = i, Ct(s, 6, r, 0, o - 6), r[o - 6] = t, r[o - 5] = e, r[o - 4] = i, r[o - 3] = t, r[o - 2] = e, r[o - 1] = i, this._attributes.position.needsUpdate = !0, this._attributes.previous.needsUpdate = !0, this._attributes.next.needsUpdate = !0;
826
815
  }
827
816
  }
828
817
  const oe = ["encodings_fragment", "colorspace_fragment"], ti = (
@@ -980,7 +969,7 @@ const oe = ["encodings_fragment", "colorspace_fragment"], ti = (
980
969
  class ii extends y.ShaderMaterial {
981
970
  constructor(t) {
982
971
  super({
983
- uniforms: At(I({}, y.UniformsLib.fog), {
972
+ uniforms: Mt(V({}, y.UniformsLib.fog), {
984
973
  lineWidth: { value: 1 },
985
974
  map: { value: null },
986
975
  useMap: { value: 0 },
@@ -1234,24 +1223,24 @@ class ii extends y.ShaderMaterial {
1234
1223
  }
1235
1224
  }
1236
1225
  function ji(a, t) {
1237
- const e = new y.Matrix4(), i = new y.Ray(), s = new y.Sphere(), r = new y.Vector3(), n = this.geometry;
1238
- if (s.copy(n.boundingSphere), s.applyMatrix4(this.matrixWorld), !a.ray.intersectSphere(s, r)) return;
1226
+ const e = new y.Matrix4(), i = new y.Ray(), s = new y.Sphere(), n = new y.Vector3(), r = this.geometry;
1227
+ if (s.copy(r.boundingSphere), s.applyMatrix4(this.matrixWorld), !a.ray.intersectSphere(s, n)) return;
1239
1228
  e.copy(this.matrixWorld).invert(), i.copy(a.ray).applyMatrix4(e);
1240
- const o = new y.Vector3(), u = new y.Vector3(), c = new y.Vector3(), l = this instanceof y.LineSegments ? 2 : 1, h = n.index, p = n.attributes;
1229
+ const o = new y.Vector3(), u = new y.Vector3(), c = new y.Vector3(), l = this instanceof y.LineSegments ? 2 : 1, h = r.index, p = r.attributes;
1241
1230
  if (h !== null) {
1242
1231
  const f = h.array, d = p.position.array, m = p.width.array;
1243
1232
  for (let w = 0, P = f.length - 1; w < P; w += l) {
1244
1233
  const C = f[w], S = f[w + 1];
1245
1234
  o.fromArray(d, C * 3), u.fromArray(d, S * 3);
1246
- const T = m[Math.floor(w / 3)] != null ? m[Math.floor(w / 3)] : 1, W = a.params.Line.threshold + this.material.lineWidth * T / 2, E = W * W;
1235
+ const T = m[Math.floor(w / 3)] != null ? m[Math.floor(w / 3)] : 1, W = a.params.Line.threshold + this.material.lineWidth * T / 2, I = W * W;
1247
1236
  if (i.distanceSqToSegment(
1248
1237
  o,
1249
1238
  u,
1250
- r,
1239
+ n,
1251
1240
  c
1252
- ) > E) continue;
1253
- r.applyMatrix4(this.matrixWorld);
1254
- const O = a.ray.origin.distanceTo(r);
1241
+ ) > I) continue;
1242
+ n.applyMatrix4(this.matrixWorld);
1243
+ const O = a.ray.origin.distanceTo(n);
1255
1244
  O < a.near || O > a.far || (t.push({
1256
1245
  distance: O,
1257
1246
  // What do we want? intersection point on the ray or on the segment??
@@ -1271,26 +1260,26 @@ const Lt = (a) => {
1271
1260
  };
1272
1261
  class Ui extends it {
1273
1262
  constructor(t = {}) {
1274
- super(), this.options = I({}, t);
1263
+ super(), this.options = V({}, t);
1275
1264
  }
1276
1265
  get material() {
1277
1266
  var t;
1278
1267
  return (t = this.object3d) == null ? void 0 : t.material;
1279
1268
  }
1280
1269
  create() {
1281
- return rt(this, null, function* () {
1270
+ return nt(this, null, function* () {
1282
1271
  const {
1283
1272
  nodes: t,
1284
1273
  nodesArr: e,
1285
1274
  geometry: i,
1286
1275
  geometryArr: s,
1287
- material: r,
1288
- useGroups: n,
1276
+ material: n,
1277
+ useGroups: r,
1289
1278
  setPointWidth: o,
1290
1279
  lineWidthArr: u,
1291
1280
  materialParameters: c
1292
1281
  } = this.options;
1293
- let l = r, h = i;
1282
+ let l = n, h = i;
1294
1283
  !l && c && (l = this.getMaterial(c)), !h && t ? h = Lt({
1295
1284
  nodes: t,
1296
1285
  setPointWidth: o
@@ -1305,10 +1294,10 @@ class Ui extends it {
1305
1294
  setPointWidth: d
1306
1295
  });
1307
1296
  }),
1308
- n != null ? n : 0
1297
+ r != null ? r : 0
1309
1298
  ) : !h && s && s.length > 1 ? h = et(
1310
1299
  s,
1311
- n != null ? n : 0
1300
+ r != null ? r : 0
1312
1301
  ) : !h && s && s.length === 1 && ([h] = s), this.createMesh(h, l);
1313
1302
  });
1314
1303
  }
@@ -1316,12 +1305,12 @@ class Ui extends it {
1316
1305
  const i = Lt({
1317
1306
  nodes: t,
1318
1307
  setPointWidth: e
1319
- }), s = this.object3d, r = s.geometry;
1320
- s.geometry = i, r.dispose();
1308
+ }), s = this.object3d, n = s.geometry;
1309
+ s.geometry = i, n.dispose();
1321
1310
  }
1322
1311
  getMaterial(t) {
1323
1312
  const { width: e, height: i } = this.pencil.getSize();
1324
- return new ii(I({
1313
+ return new ii(V({
1325
1314
  color: new y.Color("#ffffff"),
1326
1315
  resolution: new y.Vector2(e, i)
1327
1316
  }, t));
@@ -1347,8 +1336,8 @@ class Ui extends it {
1347
1336
  delay: e = 0,
1348
1337
  repeat: i = 0,
1349
1338
  lineLoop: s,
1350
- onRepeat: r,
1351
- onUpdate: n,
1339
+ onRepeat: n,
1340
+ onUpdate: r,
1352
1341
  onComplete: o
1353
1342
  } = {}) {
1354
1343
  const { offset: u, offsetLoop: c } = this.material.uniforms;
@@ -1358,9 +1347,9 @@ class Ui extends it {
1358
1347
  u.value.x = 1, c.value = 0;
1359
1348
  let h = 0;
1360
1349
  const p = new at.Tween(u.value).to({ x: -1 }, t).delay(e).repeat(i).onUpdate(({ x: f }) => {
1361
- l && f <= 0 && c.value === 0 && (c.value = 1), n && n(f);
1350
+ l && f <= 0 && c.value === 0 && (c.value = 1), r && r(f);
1362
1351
  }).onRepeat(() => {
1363
- h += 1, r && r(h);
1352
+ h += 1, n && n(h);
1364
1353
  }).onComplete(() => {
1365
1354
  o && o();
1366
1355
  }).start();
@@ -1378,24 +1367,24 @@ function si(a, t) {
1378
1367
  return a.map((e) => {
1379
1368
  const i = [];
1380
1369
  let s;
1381
- return e.forEach((r) => {
1370
+ return e.forEach((n) => {
1382
1371
  if (s) {
1383
- const n = Fe(r, s) * 180 / Math.PI;
1384
- if (n > t) {
1385
- const o = Ne(s, r), u = 1 / Math.ceil(n / t);
1372
+ const r = Ne(n, s) * 180 / Math.PI;
1373
+ if (r > t) {
1374
+ const o = Fe(s, n), u = 1 / Math.ceil(r / t);
1386
1375
  let c = u;
1387
1376
  for (; c < 1; )
1388
1377
  i.push(o(c)), c += u;
1389
1378
  }
1390
1379
  }
1391
- i.push(s = r);
1380
+ i.push(s = n);
1392
1381
  }), i;
1393
1382
  });
1394
1383
  }
1395
- function ri(a, { minLng: t, maxLng: e, minLat: i, maxLat: s } = {}) {
1396
- const r = Math.round(Jt(360 / a, 2) / Math.PI), n = (1 + Math.sqrt(5)) / 2, o = (f) => f / n * 360 % 360 - 180, u = (f) => Math.acos(2 * f / r - 1) / Math.PI * 180 - 90, c = (f) => r * (Math.cos((f + 90) * Math.PI / 180) + 1) / 2, l = [
1384
+ function ni(a, { minLng: t, maxLng: e, minLat: i, maxLat: s } = {}) {
1385
+ const n = Math.round(Jt(360 / a, 2) / Math.PI), r = (1 + Math.sqrt(5)) / 2, o = (f) => f / r * 360 % 360 - 180, u = (f) => Math.acos(2 * f / n - 1) / Math.PI * 180 - 90, c = (f) => n * (Math.cos((f + 90) * Math.PI / 180) + 1) / 2, l = [
1397
1386
  s !== void 0 ? Math.ceil(c(s)) : 0,
1398
- i !== void 0 ? Math.floor(c(i)) : r - 1
1387
+ i !== void 0 ? Math.floor(c(i)) : n - 1
1399
1388
  ], h = t === void 0 && e === void 0 ? () => !0 : t === void 0 ? (f) => f <= e : e === void 0 ? (f) => f >= t : e >= t ? (f) => f >= t && f <= e : (f) => f >= t || f <= e, p = [];
1400
1389
  for (let f = l[0]; f <= l[1]; f++) {
1401
1390
  const d = o(f);
@@ -1403,59 +1392,59 @@ function ri(a, { minLng: t, maxLng: e, minLat: i, maxLat: s } = {}) {
1403
1392
  }
1404
1393
  return p;
1405
1394
  }
1406
- function Et(a, t, e = !1) {
1395
+ function It(a, t, e = !1) {
1407
1396
  return e ? ke(t, a) : Oe(a, t);
1408
1397
  }
1409
- function ni(a, t) {
1410
- const e = { type: "Polygon", coordinates: a }, [[i, s], [r, n]] = pe(e);
1411
- if (Math.min(Math.abs(r - i), Math.abs(n - s)) < t)
1398
+ function ri(a, t) {
1399
+ const e = { type: "Polygon", coordinates: a }, [[i, s], [n, r]] = pe(e);
1400
+ if (Math.min(Math.abs(n - i), Math.abs(r - s)) < t)
1412
1401
  return [];
1413
- const o = i > r || n >= 89 || s <= -89;
1414
- return ri(t, {
1402
+ const o = i > n || r >= 89 || s <= -89;
1403
+ return ni(t, {
1415
1404
  minLng: i,
1416
- maxLng: r,
1405
+ maxLng: n,
1417
1406
  minLat: s,
1418
- maxLat: n
1407
+ maxLat: r
1419
1408
  }).filter(
1420
- (u) => Et(u, e, o)
1409
+ (u) => It(u, e, o)
1421
1410
  );
1422
1411
  }
1423
1412
  function oi(a, { resolution: t = 1 / 0, bbox: e } = {}) {
1424
- const i = si(a, t), s = It(i), r = ni(a, t), n = [...s, ...r], o = { type: "Polygon", coordinates: a }, [[u, c], [l, h]] = pe(o), p = u > l || // crosses antimeridian
1413
+ const i = si(a, t), s = Vt(i), n = ri(a, t), r = [...s, ...n], o = { type: "Polygon", coordinates: a }, [[u, c], [l, h]] = pe(o), p = u > l || // crosses antimeridian
1425
1414
  h >= 89 || // crosses north pole
1426
1415
  c <= -89;
1427
1416
  let f = [];
1428
1417
  if (p) {
1429
- const C = He(n).triangles(), S = new Map(
1430
- n.map(([T, W], E) => [`${T}-${W}`, E])
1418
+ const C = He(r).triangles(), S = new Map(
1419
+ r.map(([T, W], I) => [`${T}-${W}`, I])
1431
1420
  );
1432
1421
  C.features.forEach((T) => {
1433
- const W = T.geometry.coordinates[0].slice(0, 3).reverse(), E = [];
1422
+ const W = T.geometry.coordinates[0].slice(0, 3).reverse(), I = [];
1434
1423
  if (W.forEach(([B, O]) => {
1435
- const N = `${B}-${O}`;
1436
- S.has(N) && E.push(S.get(N));
1437
- }), E.length === 3) {
1438
- if (E.some((B) => B < s.length)) {
1424
+ const F = `${B}-${O}`;
1425
+ S.has(F) && I.push(S.get(F));
1426
+ }), I.length === 3) {
1427
+ if (I.some((B) => B < s.length)) {
1439
1428
  const B = T.properties.circumcenter;
1440
- if (!Et(
1429
+ if (!It(
1441
1430
  B,
1442
1431
  o,
1443
1432
  p
1444
1433
  ))
1445
1434
  return;
1446
1435
  }
1447
- f.push(...E);
1436
+ f.push(...I);
1448
1437
  }
1449
1438
  });
1450
- } else if (r.length) {
1451
- const C = Re.from(n);
1439
+ } else if (n.length) {
1440
+ const C = Re.from(r);
1452
1441
  for (let S = 0, T = C.triangles.length; S < T; S += 3) {
1453
- const W = [2, 1, 0].map((B) => C.triangles[S + B]), E = W.map((B) => n[B]);
1442
+ const W = [2, 1, 0].map((B) => C.triangles[S + B]), I = W.map((B) => r[B]);
1454
1443
  if (W.some((B) => B < s.length)) {
1455
1444
  const B = [0, 1].map(
1456
- (O) => ze(E, (N) => N[O])
1445
+ (O) => ze(I, (F) => F[O])
1457
1446
  );
1458
- if (!Et(
1447
+ if (!It(
1459
1448
  B,
1460
1449
  o,
1461
1450
  p
@@ -1469,29 +1458,29 @@ function oi(a, { resolution: t = 1 / 0, bbox: e } = {}) {
1469
1458
  f = Bt(C, S, 2);
1470
1459
  }
1471
1460
  const d = Yt(
1472
- e ? [e[0], e[2]] : Qt(n, (C) => C[0]),
1461
+ e ? [e[0], e[2]] : Qt(r, (C) => C[0]),
1473
1462
  [0, 1]
1474
1463
  ), m = Yt(
1475
- e ? [e[1], e[3]] : Qt(n, (C) => C[1]),
1464
+ e ? [e[1], e[3]] : Qt(r, (C) => C[1]),
1476
1465
  [0, 1]
1477
- ), w = n.map(([C, S]) => [d(C), m(S)]);
1478
- return { contour: i, triangles: { points: n, indices: f, uvs: w } };
1466
+ ), w = r.map(([C, S]) => [d(C), m(S)]);
1467
+ return { contour: i, triangles: { points: r, indices: f, uvs: w } };
1479
1468
  }
1480
1469
  const ae = new y.BufferGeometry().setAttribute ? "setAttribute" : "addAttribute";
1481
1470
  function bt(a, t, e, i) {
1482
1471
  const s = a.map(
1483
- (r) => r.map(([n, o]) => {
1472
+ (n) => n.map(([r, o]) => {
1484
1473
  if (i) {
1485
- const [u, c] = i([n, o]);
1474
+ const [u, c] = i([r, o]);
1486
1475
  return [u, -c, t];
1487
1476
  }
1488
- return e ? Ue(n, o, t) : [n, o, t];
1477
+ return e ? Ue(r, o, t) : [r, o, t];
1489
1478
  })
1490
1479
  );
1491
1480
  return Bt.flatten(s);
1492
1481
  }
1493
1482
  function ai(a, t, e, i, s) {
1494
- const { vertices: r, holes: n } = bt(
1483
+ const { vertices: n, holes: r } = bt(
1495
1484
  a,
1496
1485
  t,
1497
1486
  i,
@@ -1501,7 +1490,7 @@ function ai(a, t, e, i, s) {
1501
1490
  e,
1502
1491
  i,
1503
1492
  s
1504
- ), u = It([o, r]), c = Math.round(o.length / 3), l = new Set(n);
1493
+ ), u = Vt([o, n]), c = Math.round(o.length / 3), l = new Set(r);
1505
1494
  let h = 0;
1506
1495
  const p = [];
1507
1496
  for (let d = 0; d < c; d++) {
@@ -1519,14 +1508,14 @@ function ai(a, t, e, i, s) {
1519
1508
  for (let m = 0; m < c; m += 1) f.push(m / (c - 1), d);
1520
1509
  return { indices: p, vertices: u, uvs: f, topVerts: o };
1521
1510
  }
1522
- function le(a, t, e, i, s, r) {
1511
+ function le(a, t, e, i, s, n) {
1523
1512
  return {
1524
1513
  indices: i ? a.indices : a.indices.slice().reverse(),
1525
1514
  vertices: bt(
1526
1515
  [a.points],
1527
1516
  t,
1528
1517
  s,
1529
- r
1518
+ n
1530
1519
  ).vertices,
1531
1520
  uvs: e
1532
1521
  };
@@ -1537,8 +1526,8 @@ const li = ({
1537
1526
  endHeight: e,
1538
1527
  curvatureResolution: i = 1,
1539
1528
  cartesian: s = !0,
1540
- hasSide: r = !0,
1541
- hasBottom: n = !1,
1529
+ hasSide: n = !0,
1530
+ hasBottom: r = !1,
1542
1531
  hasTop: o = !1,
1543
1532
  projection: u,
1544
1533
  bbox: c
@@ -1551,7 +1540,7 @@ const li = ({
1551
1540
  bbox: c
1552
1541
  });
1553
1542
  let p = {}, f;
1554
- r && (p = ai(
1543
+ n && (p = ai(
1555
1544
  l,
1556
1545
  t != null ? t : e,
1557
1546
  e != null ? e : t,
@@ -1559,9 +1548,9 @@ const li = ({
1559
1548
  u
1560
1549
  ), f = p.topVerts);
1561
1550
  let d = [];
1562
- (n || o) && (d = It(h.uvs));
1551
+ (r || o) && (d = Vt(h.uvs));
1563
1552
  let m = {};
1564
- n && (m = le(
1553
+ r && (m = le(
1565
1554
  h,
1566
1555
  t,
1567
1556
  d,
@@ -1581,7 +1570,7 @@ const li = ({
1581
1570
  };
1582
1571
  class ui extends y.BufferGeometry {
1583
1572
  constructor(t, e = {}) {
1584
- super(), this.type = "PolygonBufferGeometry", this.parameters = I({
1573
+ super(), this.type = "PolygonBufferGeometry", this.parameters = V({
1585
1574
  polygonGeoJson: t,
1586
1575
  startHeight: 0,
1587
1576
  endHeight: 1,
@@ -1595,41 +1584,41 @@ class ui extends y.BufferGeometry {
1595
1584
  const {
1596
1585
  endHeight: i,
1597
1586
  hasTop: s,
1598
- hasBottom: r,
1599
- hasSide: n,
1587
+ hasBottom: n,
1588
+ hasSide: r,
1600
1589
  cartesian: o,
1601
1590
  userDataRsoOffset: u,
1602
1591
  projection: c
1603
- } = this.parameters, { contour: l, sideTorso: h, topVerts: p, bottomCap: f, topCap: d } = li(I({}, this.parameters));
1592
+ } = this.parameters, { contour: l, sideTorso: h, topVerts: p, bottomCap: f, topCap: d } = li(V({}, this.parameters));
1604
1593
  let m = [], w = [], P = [], C = 0;
1605
1594
  const S = (T) => {
1606
- const W = Math.round(m.length / 3), E = P.length;
1595
+ const W = Math.round(m.length / 3), I = P.length;
1607
1596
  m = m.concat(T.vertices), w = w.concat(T.uvs), P = P.concat(
1608
1597
  W ? T.indices.map((B) => B + W) : T.indices
1609
- ), this.addGroup(E, P.length - E, C++);
1598
+ ), this.addGroup(I, P.length - I, C++);
1610
1599
  };
1611
- n && (S(h), this.userData.topVerts = u ? bt(
1600
+ r && (S(h), this.userData.topVerts = u ? bt(
1612
1601
  l,
1613
1602
  i + u,
1614
1603
  o,
1615
1604
  c
1616
- ).vertices : p), r && S(f), s && S(d), this.setIndex(P), this[ae](
1605
+ ).vertices : p), n && S(f), s && S(d), this.setIndex(P), this[ae](
1617
1606
  "position",
1618
1607
  new y.Float32BufferAttribute(m, 3)
1619
1608
  ), this[ae]("uv", new y.Float32BufferAttribute(w, 2)), this.computeVertexNormals();
1620
1609
  }
1621
1610
  }
1622
1611
  const ue = (a) => {
1623
- const o = a, { coordinate: t, startHeight: e, height: i } = o, s = Mt(o, ["coordinate", "startHeight", "height"]);
1624
- let r = e || 0;
1625
- return typeof e != "undefined" && typeof i != "undefined" && (r = e + i), new ui([t], At(I({}, s), {
1612
+ const o = a, { coordinate: t, startHeight: e, height: i } = o, s = At(o, ["coordinate", "startHeight", "height"]);
1613
+ let n = e || 0;
1614
+ return typeof e != "undefined" && typeof i != "undefined" && (n = e + i), new ui([t], Mt(V({}, s), {
1626
1615
  startHeight: e,
1627
- endHeight: r
1616
+ endHeight: n
1628
1617
  }));
1629
1618
  };
1630
1619
  class Wi extends it {
1631
1620
  constructor(t) {
1632
- super(), this.options = I({}, t);
1621
+ super(), this.options = V({}, t);
1633
1622
  }
1634
1623
  create() {
1635
1624
  const u = this.options, {
@@ -1637,8 +1626,8 @@ class Wi extends it {
1637
1626
  coordinateArr: e,
1638
1627
  coordinate: i,
1639
1628
  material: s,
1640
- useGroups: r
1641
- } = u, n = Mt(u, [
1629
+ useGroups: n
1630
+ } = u, r = At(u, [
1642
1631
  "geometry",
1643
1632
  "coordinateArr",
1644
1633
  "coordinate",
@@ -1647,25 +1636,25 @@ class Wi extends it {
1647
1636
  ]);
1648
1637
  let o = t;
1649
1638
  if (!o && i)
1650
- o = ue(I({
1639
+ o = ue(V({
1651
1640
  coordinate: i
1652
- }, n));
1641
+ }, r));
1653
1642
  else if (!o && e) {
1654
1643
  const c = e.map(
1655
- (l) => ue(I({
1644
+ (l) => ue(V({
1656
1645
  coordinate: l
1657
- }, n))
1646
+ }, r))
1658
1647
  );
1659
1648
  o = et(
1660
1649
  c,
1661
- r != null ? r : 0
1650
+ n != null ? n : 0
1662
1651
  );
1663
1652
  }
1664
1653
  this.createMesh(o, s);
1665
1654
  }
1666
1655
  }
1667
- class Vt extends he {
1668
- constructor(t = new Ee([
1656
+ class Et extends he {
1657
+ constructor(t = new Ie([
1669
1658
  new U(0.5, 0.5),
1670
1659
  new U(-0.5, 0.5),
1671
1660
  new U(-0.5, -0.5),
@@ -1675,19 +1664,19 @@ class Vt extends he {
1675
1664
  shapes: t,
1676
1665
  options: e
1677
1666
  }, t = Array.isArray(t) ? t : [t];
1678
- const i = this, s = [], r = [];
1667
+ const i = this, s = [], n = [];
1679
1668
  for (let o = 0, u = t.length; o < u; o++) {
1680
1669
  const c = t[o];
1681
- n(c);
1670
+ r(c);
1682
1671
  }
1683
- this.setAttribute("position", new Kt(s, 3)), this.setAttribute("uv", new Kt(r, 2)), this.computeVertexNormals();
1684
- function n(o) {
1672
+ this.setAttribute("position", new Kt(s, 3)), this.setAttribute("uv", new Kt(n, 2)), this.computeVertexNormals();
1673
+ function r(o) {
1685
1674
  var Wt, Dt, Rt;
1686
1675
  const u = [], c = e.curveSegments !== void 0 ? e.curveSegments : 12, l = e.steps !== void 0 ? e.steps : 1, h = e.depth !== void 0 ? e.depth : 1;
1687
1676
  let p = e.bevelEnabled !== void 0 ? e.bevelEnabled : !0, f = e.bevelThickness !== void 0 ? e.bevelThickness : 0.2, d = e.bevelSize !== void 0 ? e.bevelSize : f - 0.1, m = e.bevelOffset !== void 0 ? e.bevelOffset : 0, w = e.bevelSegments !== void 0 ? e.bevelSegments : 3;
1688
1677
  const P = e.extrudePath, C = e.UVGenerator !== void 0 ? e.UVGenerator : ci, S = (Wt = e.hasTop) != null ? Wt : !0, T = (Dt = e.hasBottom) != null ? Dt : !0, W = (Rt = e.hasSide) != null ? Rt : !0;
1689
- let E, B = !1, O, N, lt, J;
1690
- P && (E = P.getSpacedPoints(l), B = !0, p = !1, O = P.computeFrenetFrames(l, !1), N = new F(), lt = new F(), J = new F()), p || (w = 0, f = 0, d = 0, m = 0);
1678
+ let I, B = !1, O, F, lt, J;
1679
+ P && (I = P.getSpacedPoints(l), B = !0, p = !1, O = P.computeFrenetFrames(l, !1), F = new N(), lt = new N(), J = new N()), p || (w = 0, f = 0, d = 0, m = 0);
1691
1680
  const Gt = o.extractPoints(c);
1692
1681
  let k = Gt.shape;
1693
1682
  const R = Gt.holes;
@@ -1708,76 +1697,76 @@ class Vt extends he {
1708
1697
  }
1709
1698
  const X = k.length, ft = ut.length;
1710
1699
  function zt(g, v, b) {
1711
- let A, x, M;
1712
- const _ = g.x - v.x, L = g.y - v.y, D = b.x - g.x, V = b.y - g.y, ct = _ * _ + L * L, wt = _ * V - L * D;
1700
+ let M, x, A;
1701
+ const _ = g.x - v.x, L = g.y - v.y, D = b.x - g.x, E = b.y - g.y, ct = _ * _ + L * L, wt = _ * E - L * D;
1713
1702
  if (Math.abs(wt) > Number.EPSILON) {
1714
1703
  const tt = Math.sqrt(ct), Ot = Math.sqrt(
1715
- D * D + V * V
1716
- ), kt = v.x - L / tt, Ft = v.y + _ / tt, ve = b.x - V / Ot, be = b.y + D / Ot, Nt = ((ve - kt) * V - (be - Ft) * D) / (_ * V - L * D);
1717
- A = kt + _ * Nt - g.x, x = Ft + L * Nt - g.y;
1718
- const Ht = A * A + x * x;
1704
+ D * D + E * E
1705
+ ), kt = v.x - L / tt, Nt = v.y + _ / tt, ve = b.x - E / Ot, be = b.y + D / Ot, Ft = ((ve - kt) * E - (be - Nt) * D) / (_ * E - L * D);
1706
+ M = kt + _ * Ft - g.x, x = Nt + L * Ft - g.y;
1707
+ const Ht = M * M + x * x;
1719
1708
  if (Ht <= 2)
1720
- return new U(A, x);
1721
- M = Math.sqrt(Ht / 2);
1709
+ return new U(M, x);
1710
+ A = Math.sqrt(Ht / 2);
1722
1711
  } else {
1723
1712
  let tt = !1;
1724
- _ > Number.EPSILON ? D > Number.EPSILON && (tt = !0) : _ < -Number.EPSILON ? D < -Number.EPSILON && (tt = !0) : Math.sign(L) === Math.sign(V) && (tt = !0), tt ? (A = -L, x = _, M = Math.sqrt(ct)) : (A = _, x = L, M = Math.sqrt(ct / 2));
1713
+ _ > Number.EPSILON ? D > Number.EPSILON && (tt = !0) : _ < -Number.EPSILON ? D < -Number.EPSILON && (tt = !0) : Math.sign(L) === Math.sign(E) && (tt = !0), tt ? (M = -L, x = _, A = Math.sqrt(ct)) : (M = _, x = L, A = Math.sqrt(ct / 2));
1725
1714
  }
1726
- return new U(A / M, x / M);
1715
+ return new U(M / A, x / A);
1727
1716
  }
1728
1717
  const pt = [];
1729
- for (let g = 0, v = H.length, b = v - 1, A = g + 1; g < v; g++, b++, A++)
1730
- b === v && (b = 0), A === v && (A = 0), pt[g] = zt(H[g], H[b], H[A]);
1718
+ for (let g = 0, v = H.length, b = v - 1, M = g + 1; g < v; g++, b++, M++)
1719
+ b === v && (b = 0), M === v && (M = 0), pt[g] = zt(H[g], H[b], H[M]);
1731
1720
  const xt = [];
1732
1721
  let st, dt = pt.concat();
1733
1722
  for (let g = 0, v = R.length; g < v; g++) {
1734
1723
  const b = R[g];
1735
1724
  st = [];
1736
- for (let A = 0, x = b.length, M = x - 1, _ = A + 1; A < x; A++, M++, _++)
1737
- M === x && (M = 0), _ === x && (_ = 0), st[A] = zt(b[A], b[M], b[_]);
1725
+ for (let M = 0, x = b.length, A = x - 1, _ = M + 1; M < x; M++, A++, _++)
1726
+ A === x && (A = 0), _ === x && (_ = 0), st[M] = zt(b[M], b[A], b[_]);
1738
1727
  xt.push(st), dt = dt.concat(st);
1739
1728
  }
1740
1729
  for (let g = 0; g < w; g++) {
1741
- const v = g / w, b = f * Math.cos(v * Math.PI / 2), A = d * Math.sin(v * Math.PI / 2) + m;
1742
- for (let x = 0, M = H.length; x < M; x++) {
1743
- const _ = ot(H[x], pt[x], A);
1730
+ const v = g / w, b = f * Math.cos(v * Math.PI / 2), M = d * Math.sin(v * Math.PI / 2) + m;
1731
+ for (let x = 0, A = H.length; x < A; x++) {
1732
+ const _ = ot(H[x], pt[x], M);
1744
1733
  K(_.x, _.y, -b);
1745
1734
  }
1746
- for (let x = 0, M = R.length; x < M; x++) {
1735
+ for (let x = 0, A = R.length; x < A; x++) {
1747
1736
  const _ = R[x];
1748
1737
  st = xt[x];
1749
1738
  for (let L = 0, D = _.length; L < D; L++) {
1750
- const V = ot(_[L], st[L], A);
1751
- K(V.x, V.y, -b);
1739
+ const E = ot(_[L], st[L], M);
1740
+ K(E.x, E.y, -b);
1752
1741
  }
1753
1742
  }
1754
1743
  }
1755
1744
  const jt = d + m;
1756
1745
  for (let g = 0; g < X; g++) {
1757
1746
  const v = p ? ot(k[g], dt[g], jt) : k[g];
1758
- B ? (lt.copy(O.normals[0]).multiplyScalar(v.x), N.copy(O.binormals[0]).multiplyScalar(v.y), J.copy(E[0]).add(lt).add(N), K(J.x, J.y, J.z)) : K(v.x, v.y, 0);
1747
+ B ? (lt.copy(O.normals[0]).multiplyScalar(v.x), F.copy(O.binormals[0]).multiplyScalar(v.y), J.copy(I[0]).add(lt).add(F), K(J.x, J.y, J.z)) : K(v.x, v.y, 0);
1759
1748
  }
1760
1749
  for (let g = 1; g <= l; g++)
1761
1750
  for (let v = 0; v < X; v++) {
1762
1751
  const b = p ? ot(k[v], dt[v], jt) : k[v];
1763
- B ? (lt.copy(O.normals[g]).multiplyScalar(b.x), N.copy(O.binormals[g]).multiplyScalar(b.y), J.copy(E[g]).add(lt).add(N), K(J.x, J.y, J.z)) : K(b.x, b.y, h / l * g);
1752
+ B ? (lt.copy(O.normals[g]).multiplyScalar(b.x), F.copy(O.binormals[g]).multiplyScalar(b.y), J.copy(I[g]).add(lt).add(F), K(J.x, J.y, J.z)) : K(b.x, b.y, h / l * g);
1764
1753
  }
1765
1754
  for (let g = w - 1; g >= 0; g--) {
1766
- const v = g / w, b = f * Math.cos(v * Math.PI / 2), A = d * Math.sin(v * Math.PI / 2) + m;
1767
- for (let x = 0, M = H.length; x < M; x++) {
1768
- const _ = ot(H[x], pt[x], A);
1755
+ const v = g / w, b = f * Math.cos(v * Math.PI / 2), M = d * Math.sin(v * Math.PI / 2) + m;
1756
+ for (let x = 0, A = H.length; x < A; x++) {
1757
+ const _ = ot(H[x], pt[x], M);
1769
1758
  K(_.x, _.y, h + b);
1770
1759
  }
1771
- for (let x = 0, M = R.length; x < M; x++) {
1760
+ for (let x = 0, A = R.length; x < A; x++) {
1772
1761
  const _ = R[x];
1773
1762
  st = xt[x];
1774
1763
  for (let L = 0, D = _.length; L < D; L++) {
1775
- const V = ot(_[L], st[L], A);
1764
+ const E = ot(_[L], st[L], M);
1776
1765
  B ? K(
1777
- V.x,
1778
- V.y + E[l - 1].y,
1779
- E[l - 1].x + b
1780
- ) : K(V.x, V.y, h + b);
1766
+ E.x,
1767
+ E.y + I[l - 1].y,
1768
+ I[l - 1].x + b
1769
+ ) : K(E.x, E.y, h + b);
1781
1770
  }
1782
1771
  }
1783
1772
  }
@@ -1787,13 +1776,13 @@ class Vt extends he {
1787
1776
  if (p) {
1788
1777
  let v = 0, b = X * v;
1789
1778
  if (T)
1790
- for (let A = 0; A < ft; A++) {
1791
- const x = ut[A];
1779
+ for (let M = 0; M < ft; M++) {
1780
+ const x = ut[M];
1792
1781
  mt(x[2] + b, x[1] + b, x[0] + b);
1793
1782
  }
1794
1783
  if (v = l + w * 2, b = X * v, S)
1795
- for (let A = 0; A < ft; A++) {
1796
- const x = ut[A];
1784
+ for (let M = 0; M < ft; M++) {
1785
+ const x = ut[M];
1797
1786
  mt(x[0] + b, x[1] + b, x[2] + b);
1798
1787
  }
1799
1788
  } else {
@@ -1818,7 +1807,7 @@ class Vt extends he {
1818
1807
  const g = s.length / 3;
1819
1808
  let v = 0;
1820
1809
  Ut(H, v), v += H.length;
1821
- for (let b = 0, A = R.length; b < A; b++) {
1810
+ for (let b = 0, M = R.length; b < M; b++) {
1822
1811
  const x = R[b];
1823
1812
  Ut(x, v), v += x.length;
1824
1813
  }
@@ -1827,12 +1816,12 @@ class Vt extends he {
1827
1816
  function Ut(g, v) {
1828
1817
  let b = g.length;
1829
1818
  for (; --b >= 0; ) {
1830
- const A = b;
1819
+ const M = b;
1831
1820
  let x = b - 1;
1832
1821
  x < 0 && (x = g.length - 1);
1833
- for (let M = 0, _ = l + w * 2; M < _; M++) {
1834
- const L = X * M, D = X * (M + 1), V = v + A + L, ct = v + x + L, wt = v + x + D, tt = v + A + D;
1835
- ye(V, ct, wt, tt);
1822
+ for (let A = 0, _ = l + w * 2; A < _; A++) {
1823
+ const L = X * A, D = X * (A + 1), E = v + M + L, ct = v + x + L, wt = v + x + D, tt = v + M + D;
1824
+ ye(E, ct, wt, tt);
1836
1825
  }
1837
1826
  }
1838
1827
  }
@@ -1841,18 +1830,18 @@ class Vt extends he {
1841
1830
  }
1842
1831
  function mt(g, v, b) {
1843
1832
  Q(g), Q(v), Q(b);
1844
- const A = s.length / 3, x = C.generateTopUV(
1833
+ const M = s.length / 3, x = C.generateTopUV(
1845
1834
  i,
1846
1835
  s,
1847
- A - 3,
1848
- A - 2,
1849
- A - 1
1836
+ M - 3,
1837
+ M - 2,
1838
+ M - 1
1850
1839
  );
1851
1840
  Y(x[0]), Y(x[1]), Y(x[2]);
1852
1841
  }
1853
- function ye(g, v, b, A) {
1854
- Q(g), Q(v), Q(A), Q(v), Q(b), Q(A);
1855
- const x = s.length / 3, M = C.generateSideWallUV(
1842
+ function ye(g, v, b, M) {
1843
+ Q(g), Q(v), Q(M), Q(v), Q(b), Q(M);
1844
+ const x = s.length / 3, A = C.generateSideWallUV(
1856
1845
  i,
1857
1846
  s,
1858
1847
  x - 6,
@@ -1860,13 +1849,13 @@ class Vt extends he {
1860
1849
  x - 2,
1861
1850
  x - 1
1862
1851
  );
1863
- Y(M[0]), Y(M[1]), Y(M[3]), Y(M[1]), Y(M[2]), Y(M[3]);
1852
+ Y(A[0]), Y(A[1]), Y(A[3]), Y(A[1]), Y(A[2]), Y(A[3]);
1864
1853
  }
1865
1854
  function Q(g) {
1866
1855
  s.push(u[g * 3 + 0]), s.push(u[g * 3 + 1]), s.push(u[g * 3 + 2]);
1867
1856
  }
1868
1857
  function Y(g) {
1869
- r.push(g.x), r.push(g.y);
1858
+ n.push(g.x), n.push(g.y);
1870
1859
  }
1871
1860
  }
1872
1861
  }
@@ -1879,27 +1868,27 @@ class Vt extends he {
1879
1868
  }
1880
1869
  static fromJSON(t, e) {
1881
1870
  const i = [];
1882
- for (let r = 0, n = t.shapes.length; r < n; r++) {
1883
- const o = e[t.shapes[r]];
1871
+ for (let n = 0, r = t.shapes.length; n < r; n++) {
1872
+ const o = e[t.shapes[n]];
1884
1873
  i.push(o);
1885
1874
  }
1886
1875
  const s = t.options.extrudePath;
1887
- return console.log(s.type), s !== void 0 && (t.options.extrudePath = new y[`${s.type}Curve`]().fromJSON(s)), new Vt(i, t.options);
1876
+ return console.log(s.type), s !== void 0 && (t.options.extrudePath = new y[`${s.type}Curve`]().fromJSON(s)), new Et(i, t.options);
1888
1877
  }
1889
1878
  }
1890
1879
  const ci = {
1891
1880
  generateTopUV: function(a, t, e, i, s) {
1892
- const r = t[e * 3], n = t[e * 3 + 1], o = t[i * 3], u = t[i * 3 + 1], c = t[s * 3], l = t[s * 3 + 1];
1881
+ const n = t[e * 3], r = t[e * 3 + 1], o = t[i * 3], u = t[i * 3 + 1], c = t[s * 3], l = t[s * 3 + 1];
1893
1882
  return [
1894
- new U(r, n),
1883
+ new U(n, r),
1895
1884
  new U(o, u),
1896
1885
  new U(c, l)
1897
1886
  ];
1898
1887
  },
1899
- generateSideWallUV: function(a, t, e, i, s, r) {
1900
- const n = t[e * 3], o = t[e * 3 + 1], u = t[e * 3 + 2], c = t[i * 3], l = t[i * 3 + 1], h = t[i * 3 + 2], p = t[s * 3], f = t[s * 3 + 1], d = t[s * 3 + 2], m = t[r * 3], w = t[r * 3 + 1], P = t[r * 3 + 2];
1901
- return Math.abs(o - l) < Math.abs(n - c) ? [
1902
- new U(n, 1 - u),
1888
+ generateSideWallUV: function(a, t, e, i, s, n) {
1889
+ const r = t[e * 3], o = t[e * 3 + 1], u = t[e * 3 + 2], c = t[i * 3], l = t[i * 3 + 1], h = t[i * 3 + 2], p = t[s * 3], f = t[s * 3 + 1], d = t[s * 3 + 2], m = t[n * 3], w = t[n * 3 + 1], P = t[n * 3 + 2];
1890
+ return Math.abs(o - l) < Math.abs(r - c) ? [
1891
+ new U(r, 1 - u),
1903
1892
  new U(c, 1 - h),
1904
1893
  new U(p, 1 - d),
1905
1894
  new U(m, 1 - P)
@@ -1914,15 +1903,15 @@ const ci = {
1914
1903
  function hi(a, t, e) {
1915
1904
  if (e.shapes = [], Array.isArray(a))
1916
1905
  for (let i = 0, s = a.length; i < s; i++) {
1917
- const r = a[i];
1918
- e.shapes.push(r.uuid);
1906
+ const n = a[i];
1907
+ e.shapes.push(n.uuid);
1919
1908
  }
1920
1909
  else
1921
1910
  e.shapes.push(a.uuid);
1922
1911
  return e.options = Object.assign({}, t), t.extrudePath !== void 0 && (e.options.extrudePath = t.extrudePath.toJSON()), e;
1923
1912
  }
1924
1913
  const ce = (a) => {
1925
- const { split: t, depth: e, points: i, box3: s, hasTop: r, hasBottom: n, hasSide: o, sideRepeat: u } = a, c = new Vt(new y.Shape(i), {
1914
+ const { split: t, depth: e, points: i, box3: s, hasTop: n, hasBottom: r, hasSide: o, sideRepeat: u } = a, c = new Et(new y.Shape(i), {
1926
1915
  depth: e,
1927
1916
  bevelEnabled: !1,
1928
1917
  UVGenerator: We({
@@ -1930,27 +1919,27 @@ const ce = (a) => {
1930
1919
  box3: s,
1931
1920
  sideRepeat: u
1932
1921
  }),
1933
- hasTop: r,
1934
- hasBottom: n,
1922
+ hasTop: n,
1923
+ hasBottom: r,
1935
1924
  hasSide: o
1936
1925
  });
1937
1926
  return De(), c;
1938
1927
  };
1939
1928
  class Di extends it {
1940
1929
  constructor(t) {
1941
- super(), this.options = I({
1930
+ super(), this.options = V({
1942
1931
  depth: 1
1943
1932
  }, t);
1944
1933
  }
1945
1934
  create() {
1946
- return rt(this, null, function* () {
1935
+ return nt(this, null, function* () {
1947
1936
  const {
1948
1937
  points: t,
1949
1938
  pointsArr: e,
1950
1939
  useGroups: i,
1951
1940
  depth: s,
1952
- geometry: r,
1953
- geometryArr: n,
1941
+ geometry: n,
1942
+ geometryArr: r,
1954
1943
  material: o,
1955
1944
  box3: u,
1956
1945
  split: c,
@@ -1958,7 +1947,7 @@ class Di extends it {
1958
1947
  hasBottom: h,
1959
1948
  hasSide: p
1960
1949
  } = this.options, f = Array.isArray(s) ? s : [s], d = Array.isArray(u) ? u : [u], m = o;
1961
- let w = r;
1950
+ let w = n;
1962
1951
  m || console.log("material is null"), !w && t ? w = ce({
1963
1952
  points: t,
1964
1953
  depth: f[0],
@@ -1983,10 +1972,10 @@ class Di extends it {
1983
1972
  }
1984
1973
  ),
1985
1974
  i != null ? i : 0
1986
- ) : !w && n && n.length > 1 ? w = et(
1987
- n,
1975
+ ) : !w && r && r.length > 1 ? w = et(
1976
+ r,
1988
1977
  i != null ? i : 0
1989
- ) : !w && n && n.length === 1 && ([w] = n), this.createMesh(w, m);
1978
+ ) : !w && r && r.length === 1 && ([w] = r), this.createMesh(w, m);
1990
1979
  });
1991
1980
  }
1992
1981
  addGeometries(t) {
@@ -2006,8 +1995,8 @@ const Ri = (a) => {
2006
1995
  sideColor: e,
2007
1996
  sideMap: i,
2008
1997
  createCanvasObjectURL: s,
2009
- split: r,
2010
- maxAnisotropy: n
1998
+ split: n,
1999
+ maxAnisotropy: r
2011
2000
  } = a;
2012
2001
  return new Promise((o) => {
2013
2002
  const u = i ? document.createElement("img") : {
@@ -2018,7 +2007,7 @@ const Ri = (a) => {
2018
2007
  height: 128
2019
2008
  };
2020
2009
  u.onload = () => {
2021
- const c = r, l = document.createElement("canvas"), h = l.getContext("2d");
2010
+ const c = n, l = document.createElement("canvas"), h = l.getContext("2d");
2022
2011
  l.height = u.height / (1 - c), l.width = u.width, c && t && (h.fillStyle = t, h.fillRect(0, 0, u.width, l.height * c)), i && u instanceof HTMLImageElement ? h.drawImage(u, 0, l.height * c, u.width, u.height) : e && (h.fillStyle = e, h.fillRect(0, l.height * c, u.width, u.height)), s && l.toBlob((f) => {
2023
2012
  console.log(URL.createObjectURL(f));
2024
2013
  });
@@ -2030,9 +2019,9 @@ const Ri = (a) => {
2030
2019
  export {
2031
2020
  Wi as ConicPolygon,
2032
2021
  Di as ExtrudePolygon,
2033
- Fi as Group,
2022
+ Ni as Group,
2034
2023
  qe as Image,
2035
- Vi as Light,
2024
+ Ei as Light,
2036
2025
  Ui as Line,
2037
2026
  Gi as Line2,
2038
2027
  qi as Line2Material,
@@ -2040,8 +2029,8 @@ export {
2040
2029
  Ye as MeshLineGeometry,
2041
2030
  ii as MeshLineMaterial,
2042
2031
  ji as MeshLineRaycast,
2043
- Ei as Node,
2044
- Ii as Pie,
2032
+ Ii as Node,
2033
+ Vi as Pie,
2045
2034
  Li as Text,
2046
2035
  Bi as Video,
2047
2036
  ui as getConicPolygonGeometry,