gl-draw 0.1.2 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1986 -5
- package/dist/index.module.js +1986 -5
- package/dist/objects/index.js +11 -11
- package/dist/objects/index.module.js +11 -11
- package/package.json +1 -1
package/dist/index.module.js
CHANGED
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@@ -1,4 +1,1486 @@
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1
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-
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_;switch(d.button){case 0:_=e.mouseButtons.LEFT;break;case 1:_=e.mouseButtons.MIDDLE;break;case 2:_=e.mouseButtons.RIGHT;break;default:_=-1}switch(_){case i.MOUSE.DOLLY:if(e.enableZoom===!1)return;lt(d),n=r.DOLLY;break;case i.MOUSE.ROTATE:if(d.ctrlKey||d.metaKey||d.shiftKey){if(e.enablePan===!1)return;Je(d),n=r.PAN}else{if(e.enableRotate===!1)return;Ke(d),n=r.ROTATE}break;case i.MOUSE.PAN:if(d.ctrlKey||d.metaKey||d.shiftKey){if(e.enableRotate===!1)return;Ke(d),n=r.ROTATE}else{if(e.enablePan===!1)return;Je(d),n=r.PAN}break;default:n=r.NONE}n!==r.NONE&&e.dispatchEvent(De)}function Xa(d){if(e.enabled!==!1)switch(n){case r.ROTATE:if(e.enableRotate===!1)return;$e(d);break;case r.DOLLY:if(e.enableZoom===!1)return;La(d);break;case r.PAN:if(e.enablePan===!1)return;Ca(d);break}}function Xt(d){e.enabled===!1||e.enableZoom===!1||n!==r.NONE||(d.preventDefault(),e.dispatchEvent(De),Na(d),e.dispatchEvent(je))}function Bt(d){e.enabled===!1||e.enablePan===!1||Oa(d)}function Ba(d){switch(jt(d),L.length){case 1:switch(e.touches.ONE){case i.TOUCH.ROTATE:if(e.enableRotate===!1)return;Ct(),n=r.TOUCH_ROTATE;break;case i.TOUCH.PAN:if(e.enablePan===!1)return;Nt(),n=r.TOUCH_PAN;break;default:n=r.NONE}break;case 2:switch(e.touches.TWO){case i.TOUCH.DOLLY_PAN:if(e.enableZoom===!1&&e.enablePan===!1)return;Ra(),n=r.TOUCH_DOLLY_PAN;break;case i.TOUCH.DOLLY_ROTATE:if(e.enableZoom===!1&&e.enableRotate===!1)return;_a(),n=r.TOUCH_DOLLY_ROTATE;break;default:n=r.NONE}break;default:n=r.NONE}n!==r.NONE&&e.dispatchEvent(De)}function za(d){switch(jt(d),n){case r.TOUCH_ROTATE:if(e.enableRotate===!1)return;Rt(d),e.update();break;case r.TOUCH_PAN:if(e.enablePan===!1)return;_t(d),e.update();break;case r.TOUCH_DOLLY_PAN:if(e.enableZoom===!1&&e.enablePan===!1)return;Da(d),e.update();break;case r.TOUCH_DOLLY_ROTATE:if(e.enableZoom===!1&&e.enableRotate===!1)return;Ua(d),e.update();break;default:n=r.NONE}}function zt(d){e.enabled!==!1&&d.preventDefault()}function Ya(d){L.push(d)}function Yt(d){delete re[d.pointerId];for(let _=0;_<L.length;_++)if(L[_].pointerId==d.pointerId){L.splice(_,1);return}}function jt(d){let _=re[d.pointerId];_===void 0&&(_=new i.Vector2,re[d.pointerId]=_),_.set(d.pageX,d.pageY)}function dt(d){const _=d.pointerId===L[0].pointerId?L[1]:L[0];return re[_.pointerId]}e.domElement.addEventListener("contextmenu",zt),e.domElement.addEventListener("pointerdown",Ut),e.domElement.addEventListener("pointercancel",It),e.domElement.addEventListener("wheel",Xt,{passive:!1}),this.update()}}class A extends y{constructor(t,a){super(t,a),this.screenSpacePanning=!1,this.mouseButtons.LEFT=i.MOUSE.PAN,this.mouseButtons.RIGHT=i.MOUSE.ROTATE,this.touches.ONE=i.TOUCH.PAN,this.touches.TWO=i.TOUCH.DOLLY_ROTATE}}var F={},D=function(){"use strict";function u(a){B(this,u),this.options=a;var e=a.camera,r=a.controlParams,n=a.mapControl,o=r.domElement,l=n?new A(e,o):new y(e,o);l.minPolarAngle=Math.PI*.15,l.maxPolarAngle=Math.PI*.85,l.enableDamping=!0,l.dampingFactor=.063,l.autoRotate=!1,l.autoRotateSpeed=-60,l.enableZoom=!0,l.zoomSpeed=.2,this.control=l}var t=u.prototype;return t.limitPan=function(e){var r=e.maxX,n=r===void 0?1/0:r,o=e.minX,l=o===void 0?-1/0:o,s=e.maxZ,c=s===void 0?1/0:s,f=e.minZ,g=f===void 0?-1/0:f,P=e.maxY,p=P===void 0?1/0:P,h=e.minY,m=h===void 0?-1/0:h,T=this.limitPanV||new i.Vector3,E=this.control,X=this.options.camera,O=new i.Vector3(l,m,g),G=new i.Vector3(n,p,c);this.limitPanV=T,T.copy(E.target),E.target.clamp(O,G),T.sub(E.target),X.position.sub(T)},t.update=function(){this.control.update()},t.dispose=function(){this.control.dispose()},u}();const R=new i.Vector3,te=new i.Quaternion,ue=new i.Vector3;class se extends i.Object3D{constructor(t=document.createElement("div")){super(),this.element=t,this.element.style.position="absolute",this.element.style.pointerEvents="auto",this.element.style.userSelect="none",this.element.setAttribute("draggable",!1),this.addEventListener("removed",function(){this.traverse(function(a){a.element instanceof Element&&a.element.parentNode!==null&&a.element.parentNode.removeChild(a.element)})})}copy(t,a){return super.copy(t,a),this.element=t.element.cloneNode(!0),this}}se.prototype.isCSS3DObject=!0;class ce extends se{constructor(t){super(t),this.rotation2D=0}copy(t,a){return super.copy(t,a),this.rotation2D=t.rotation2D,this}}ce.prototype.isCSS3DSprite=!0;const V=new i.Matrix4,We=new i.Matrix4;class Ue{constructor(t={}){const a=this;let e,r,n,o;const l={camera:{fov:0,style:""},objects:new WeakMap},s=t.element!==void 0?t.element:document.createElement("div");s.style.overflow="hidden",this.domElement=s;const c=document.createElement("div");c.style.transformStyle="preserve-3d",c.style.pointerEvents="none",s.appendChild(c),this.getSize=function(){return{width:e,height:r}},this.render=function(h,m){const T=m.projectionMatrix.elements[5]*o;l.camera.fov!==T&&(s.style.perspective=m.isPerspectiveCamera?T+"px":"",l.camera.fov=T),h.autoUpdate===!0&&h.updateMatrixWorld(),m.parent===null&&m.updateMatrixWorld();let E,X;m.isOrthographicCamera&&(E=-(m.right+m.left)/2,X=(m.top+m.bottom)/2);const O=m.isOrthographicCamera?"scale("+T+")translate("+f(E)+"px,"+f(X)+"px)"+g(m.matrixWorldInverse):"translateZ("+T+"px)"+g(m.matrixWorldInverse),G=O+"translate("+n+"px,"+o+"px)";l.camera.style!==G&&(c.style.transform=G,l.camera.style=G),p(h,h,m,O)},this.setSize=function(h,m){e=h,r=m,n=e/2,o=r/2,s.style.width=h+"px",s.style.height=m+"px",c.style.width=h+"px",c.style.height=m+"px"};function f(h){return Math.abs(h)<1e-10?0:h}function g(h){const m=h.elements;return"matrix3d("+f(m[0])+","+f(-m[1])+","+f(m[2])+","+f(m[3])+","+f(m[4])+","+f(-m[5])+","+f(m[6])+","+f(m[7])+","+f(m[8])+","+f(-m[9])+","+f(m[10])+","+f(m[11])+","+f(m[12])+","+f(-m[13])+","+f(m[14])+","+f(m[15])+")"}function P(h){const m=h.elements,T="matrix3d("+f(m[0])+","+f(m[1])+","+f(m[2])+","+f(m[3])+","+f(-m[4])+","+f(-m[5])+","+f(-m[6])+","+f(-m[7])+","+f(m[8])+","+f(m[9])+","+f(m[10])+","+f(m[11])+","+f(m[12])+","+f(m[13])+","+f(m[14])+","+f(m[15])+")";return"translate(-50%,-50%)"+T}function p(h,m,T,E){if(h.isCSS3DObject){h.onBeforeRender(a,m,T);let X;h.isCSS3DSprite?(V.copy(T.matrixWorldInverse),V.transpose(),h.rotation2D!==0&&V.multiply(We.makeRotationZ(h.rotation2D)),h.matrixWorld.decompose(R,te,ue),V.setPosition(R),V.scale(ue),V.elements[3]=0,V.elements[7]=0,V.elements[11]=0,V.elements[15]=1,X=P(V)):X=P(h.matrixWorld);const O=h.element,G=l.objects.get(h);if(G===void 0||G.style!==X){O.style.transform=X;const L={style:X};l.objects.set(h,L)}O.style.display=h.visible?"":"none",O.parentNode!==c&&c.appendChild(O),h.onAfterRender(a,m,T)}for(let X=0,O=h.children.length;X<O;X++)p(h.children[X],m,T,E)}}}var pe=new i.Vector3,ct=new i.Matrix4,ht=new i.Matrix4,pt=new i.Vector3,mt=new i.Vector3,Ht=function u(){"use strict";var t=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{};B(this,u);var a=function(h,m){return pt.setFromMatrixPosition(h.matrixWorld),mt.setFromMatrixPosition(m.matrixWorld),pt.distanceToSquared(mt)},e=function(h){var m=[];return h.traverse(function(T){T.isCSS2DObject&&m.push(T)}),m},r=function(h){for(var m=e(h).sort(function(G,L){if(G.renderOrder!==L.renderOrder)return L.renderOrder-G.renderOrder;var re=f.objects.get(G).distanceToCameraSquared,_e=f.objects.get(L).distanceToCameraSquared;return re-_e}),T=m.length,E=0,X=m.length;E<X;E++){var O=m[E].userData.zIndexFix||0;m[E].element.style.zIndex=T-E+O}},n=this,o,l,s,c,f={objects:new WeakMap},g=t.element!==void 0?t.element:document.createElement("div");g.style.overflow="hidden",this.domElement=g,this.getSize=function(){return{width:o,height:l}},this.render=function(p,h){p.autoUpdate===!0&&p.updateMatrixWorld(),h.parent===null&&h.updateMatrixWorld(),ct.copy(h.matrixWorldInverse),ht.multiplyMatrices(h.projectionMatrix,ct),P(p,p,h),r(p)},this.setSize=function(p,h){o=p,l=h,s=o/2,c=l/2,g.style.width="".concat(p,"px"),g.style.height="".concat(h,"px")};function P(p,h,m){if(p.isCSS2DObject){pe.setFromMatrixPosition(p.matrixWorld),pe.applyMatrix4(ht);var T=p.visible===!0&&pe.z>=-1&&pe.z<=1&&p.layers.test(m.layers)===!0;if(p.element.style.display=T===!0?"":"none",T===!0){p.onBeforeRender(n,h,m);var E=p.element;E.style.transform="translate(-50%,-50%) translate(".concat(pe.x*s+s,"px,").concat(-pe.y*c+c,"px)"),E.parentNode!==g&&g.appendChild(E),p.onAfterRender(n,h,m)}var X={distanceToCameraSquared:a(m,p)};f.objects.set(p,X)}for(var O=0,G=p.children.length;O<G;O++)P(p.children[O],h,m)}},vt={zIndex:"auto"},kt=function(){"use strict";function u(a){B(this,u),this.container=a}var t=u.prototype;return t.addRenderer=function(e,r){var n=this.container,o=n.offsetWidth,l=n.offsetHeight,s=e==="css2d"?new Ht:new Ue;s.domElement.style.position="absolute",s.domElement.style.top="0",s.domElement.style.pointerEvents="none",s.domElement.style.zIndex=r.zIndex,s.setSize(o,l),n.appendChild(s.domElement),e==="css2d"?this.css2Drenderer=s:e==="css3d"&&(this.css3Drenderer=s)},t.setSize=function(e,r){var n,o;(n=this.css2Drenderer)===null||n===void 0||n.setSize(e,r),(o=this.css3Drenderer)===null||o===void 0||o.setSize(e,r)},t.render=function(e,r){var n,o;(n=this.css2Drenderer)===null||n===void 0||n.render(e,r),(o=this.css3Drenderer)===null||o===void 0||o.render(e,r)},t.dispose=function(){this.css2Drenderer=void 0,this.css3Drenderer=void 0},u}(),Te={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,fragmentShader:`
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uniform float opacity;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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vec4 texel = texture2D( tDiffuse, vUv );
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}`};class we{constructor(){this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}setSize(){}render(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}}const Vt=new i.OrthographicCamera(-1,1,1,-1,0,1),tt=new i.BufferGeometry;tt.setAttribute("position",new i.Float32BufferAttribute([-1,3,0,-1,-1,0,3,-1,0],3)),tt.setAttribute("uv",new i.Float32BufferAttribute([0,2,0,0,2,0],2));class Ie{constructor(t){this._mesh=new i.Mesh(tt,t)}dispose(){this._mesh.geometry.dispose()}render(t){t.render(this._mesh,Vt)}get material(){return this._mesh.material}set material(t){this._mesh.material=t}}class Xe extends we{constructor(t,a){super(),this.textureID=a!==void 0?a:"tDiffuse",t instanceof i.ShaderMaterial?(this.uniforms=t.uniforms,this.material=t):t&&(this.uniforms=i.UniformsUtils.clone(t.uniforms),this.material=new i.ShaderMaterial({defines:Object.assign({},t.defines),uniforms:this.uniforms,vertexShader:t.vertexShader,fragmentShader:t.fragmentShader})),this.fsQuad=new Ie(this.material)}render(t,a,e){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=e.texture),this.fsQuad.material=this.material,this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(a),this.clear&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),this.fsQuad.render(t))}}class xt extends we{constructor(t,a){super(),this.scene=t,this.camera=a,this.clear=!0,this.needsSwap=!1,this.inverse=!1}render(t,a,e){const r=t.getContext(),n=t.state;n.buffers.color.setMask(!1),n.buffers.depth.setMask(!1),n.buffers.color.setLocked(!0),n.buffers.depth.setLocked(!0);let o,l;this.inverse?(o=0,l=1):(o=1,l=0),n.buffers.stencil.setTest(!0),n.buffers.stencil.setOp(r.REPLACE,r.REPLACE,r.REPLACE),n.buffers.stencil.setFunc(r.ALWAYS,o,4294967295),n.buffers.stencil.setClear(l),n.buffers.stencil.setLocked(!0),t.setRenderTarget(e),this.clear&&t.clear(),t.render(this.scene,this.camera),t.setRenderTarget(a),this.clear&&t.clear(),t.render(this.scene,this.camera),n.buffers.color.setLocked(!1),n.buffers.depth.setLocked(!1),n.buffers.stencil.setLocked(!1),n.buffers.stencil.setFunc(r.EQUAL,1,4294967295),n.buffers.stencil.setOp(r.KEEP,r.KEEP,r.KEEP),n.buffers.stencil.setLocked(!0)}}class Zt extends we{constructor(){super(),this.needsSwap=!1}render(t){t.state.buffers.stencil.setLocked(!1),t.state.buffers.stencil.setTest(!1)}}class gt{constructor(t,a){if(this.renderer=t,a===void 0){const e={minFilter:i.LinearFilter,magFilter:i.LinearFilter,format:i.RGBAFormat},r=t.getSize(new i.Vector2);this._pixelRatio=t.getPixelRatio(),this._width=r.width,this._height=r.height,a=new i.WebGLRenderTarget(this._width*this._pixelRatio,this._height*this._pixelRatio,e),a.texture.name="EffectComposer.rt1"}else this._pixelRatio=1,this._width=a.width,this._height=a.height;this.renderTarget1=a,this.renderTarget2=a.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,this.passes=[],Te===void 0&&console.error("THREE.EffectComposer relies on CopyShader"),Xe===void 0&&console.error("THREE.EffectComposer relies on ShaderPass"),this.copyPass=new Xe(Te),this.clock=new i.Clock}swapBuffers(){const t=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=t}addPass(t){this.passes.push(t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(t,a){this.passes.splice(a,0,t),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(t){const a=this.passes.indexOf(t);a!==-1&&this.passes.splice(a,1)}isLastEnabledPass(t){for(let a=t+1;a<this.passes.length;a++)if(this.passes[a].enabled)return!1;return!0}render(t){t===void 0&&(t=this.clock.getDelta());const a=this.renderer.getRenderTarget();let e=!1;for(let r=0,n=this.passes.length;r<n;r++){const o=this.passes[r];if(o.enabled!==!1){if(o.renderToScreen=this.renderToScreen&&this.isLastEnabledPass(r),o.render(this.renderer,this.writeBuffer,this.readBuffer,t,e),o.needsSwap){if(e){const l=this.renderer.getContext(),s=this.renderer.state.buffers.stencil;s.setFunc(l.NOTEQUAL,1,4294967295),this.copyPass.render(this.renderer,this.writeBuffer,this.readBuffer,t),s.setFunc(l.EQUAL,1,4294967295)}this.swapBuffers()}xt!==void 0&&(o instanceof xt?e=!0:o instanceof Zt&&(e=!1))}}this.renderer.setRenderTarget(a)}reset(t){if(t===void 0){const a=this.renderer.getSize(new i.Vector2);this._pixelRatio=this.renderer.getPixelRatio(),this._width=a.width,this._height=a.height,t=this.renderTarget1.clone(),t.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.renderTarget1=t,this.renderTarget2=t.clone(),this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2}setSize(t,a){this._width=t,this._height=a;const e=this._width*this._pixelRatio,r=this._height*this._pixelRatio;this.renderTarget1.setSize(e,r),this.renderTarget2.setSize(e,r);for(let n=0;n<this.passes.length;n++)this.passes[n].setSize(e,r)}setPixelRatio(t){this._pixelRatio=t,this.setSize(this._width,this._height)}}class Za{constructor(){this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}setSize(){}render(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}}const qt=new i.OrthographicCamera(-1,1,1,-1,0,1),at=new i.BufferGeometry;at.setAttribute("position",new i.Float32BufferAttribute([-1,3,0,-1,-1,0,3,-1,0],3)),at.setAttribute("uv",new i.Float32BufferAttribute([0,2,0,0,2,0],2));class qa{constructor(t){this._mesh=new Mesh(at,t)}dispose(){this._mesh.geometry.dispose()}render(t){t.render(this._mesh,qt)}get material(){return this._mesh.material}set material(t){this._mesh.material=t}}class Kt extends we{constructor(t,a,e,r,n){super(),this.scene=t,this.camera=a,this.overrideMaterial=e,this.clearColor=r,this.clearAlpha=n!==void 0?n:0,this.clear=!0,this.clearDepth=!1,this.needsSwap=!1,this._oldClearColor=new i.Color}render(t,a,e){const r=t.autoClear;t.autoClear=!1;let n,o;this.overrideMaterial!==void 0&&(o=this.scene.overrideMaterial,this.scene.overrideMaterial=this.overrideMaterial),this.clearColor&&(t.getClearColor(this._oldClearColor),n=t.getClearAlpha(),t.setClearColor(this.clearColor,this.clearAlpha)),this.clearDepth&&t.clearDepth(),t.setRenderTarget(this.renderToScreen?null:e),this.clear&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),t.render(this.scene,this.camera),this.clearColor&&t.setClearColor(this._oldClearColor,n),this.overrideMaterial!==void 0&&(this.scene.overrideMaterial=o),t.autoClear=r}}const Jt={uniforms:{tDiffuse:{value:null}},vertexShader:`
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varying vec2 vUv;
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,fragmentShader:`
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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vec4 tex = texture2D( tDiffuse, vUv );
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gl_FragColor = LinearTosRGB( tex );
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}`},Ge={defines:{SMAA_THRESHOLD:"0.1"},uniforms:{tDiffuse:{value:null},resolution:{value:new i.Vector2(1/1024,1/512)}},vertexShader:`
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uniform vec2 resolution;
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varying vec2 vUv;
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varying vec4 vOffset[ 3 ];
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void SMAAEdgeDetectionVS( vec2 texcoord ) {
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vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
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vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
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vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 ); // WebGL port note: Changed sign in W component
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}
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void main() {
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vUv = uv;
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SMAAEdgeDetectionVS( vUv );
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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64
|
+
|
|
65
|
+
}`,fragmentShader:`
|
|
66
|
+
|
|
67
|
+
uniform sampler2D tDiffuse;
|
|
68
|
+
|
|
69
|
+
varying vec2 vUv;
|
|
70
|
+
varying vec4 vOffset[ 3 ];
|
|
71
|
+
|
|
72
|
+
vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {
|
|
73
|
+
vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );
|
|
74
|
+
|
|
75
|
+
// Calculate color deltas:
|
|
76
|
+
vec4 delta;
|
|
77
|
+
vec3 C = texture2D( colorTex, texcoord ).rgb;
|
|
78
|
+
|
|
79
|
+
vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;
|
|
80
|
+
vec3 t = abs( C - Cleft );
|
|
81
|
+
delta.x = max( max( t.r, t.g ), t.b );
|
|
82
|
+
|
|
83
|
+
vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;
|
|
84
|
+
t = abs( C - Ctop );
|
|
85
|
+
delta.y = max( max( t.r, t.g ), t.b );
|
|
86
|
+
|
|
87
|
+
// We do the usual threshold:
|
|
88
|
+
vec2 edges = step( threshold, delta.xy );
|
|
89
|
+
|
|
90
|
+
// Then discard if there is no edge:
|
|
91
|
+
if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )
|
|
92
|
+
discard;
|
|
93
|
+
|
|
94
|
+
// Calculate right and bottom deltas:
|
|
95
|
+
vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;
|
|
96
|
+
t = abs( C - Cright );
|
|
97
|
+
delta.z = max( max( t.r, t.g ), t.b );
|
|
98
|
+
|
|
99
|
+
vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;
|
|
100
|
+
t = abs( C - Cbottom );
|
|
101
|
+
delta.w = max( max( t.r, t.g ), t.b );
|
|
102
|
+
|
|
103
|
+
// Calculate the maximum delta in the direct neighborhood:
|
|
104
|
+
float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );
|
|
105
|
+
|
|
106
|
+
// Calculate left-left and top-top deltas:
|
|
107
|
+
vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;
|
|
108
|
+
t = abs( C - Cleftleft );
|
|
109
|
+
delta.z = max( max( t.r, t.g ), t.b );
|
|
110
|
+
|
|
111
|
+
vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;
|
|
112
|
+
t = abs( C - Ctoptop );
|
|
113
|
+
delta.w = max( max( t.r, t.g ), t.b );
|
|
114
|
+
|
|
115
|
+
// Calculate the final maximum delta:
|
|
116
|
+
maxDelta = max( max( maxDelta, delta.z ), delta.w );
|
|
117
|
+
|
|
118
|
+
// Local contrast adaptation in action:
|
|
119
|
+
edges.xy *= step( 0.5 * maxDelta, delta.xy );
|
|
120
|
+
|
|
121
|
+
return vec4( edges, 0.0, 0.0 );
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
void main() {
|
|
125
|
+
|
|
126
|
+
gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );
|
|
127
|
+
|
|
128
|
+
}`},ke={defines:{SMAA_MAX_SEARCH_STEPS:"8",SMAA_AREATEX_MAX_DISTANCE:"16",SMAA_AREATEX_PIXEL_SIZE:"( 1.0 / vec2( 160.0, 560.0 ) )",SMAA_AREATEX_SUBTEX_SIZE:"( 1.0 / 7.0 )"},uniforms:{tDiffuse:{value:null},tArea:{value:null},tSearch:{value:null},resolution:{value:new i.Vector2(1/1024,1/512)}},vertexShader:`
|
|
129
|
+
|
|
130
|
+
uniform vec2 resolution;
|
|
131
|
+
|
|
132
|
+
varying vec2 vUv;
|
|
133
|
+
varying vec4 vOffset[ 3 ];
|
|
134
|
+
varying vec2 vPixcoord;
|
|
135
|
+
|
|
136
|
+
void SMAABlendingWeightCalculationVS( vec2 texcoord ) {
|
|
137
|
+
vPixcoord = texcoord / resolution;
|
|
138
|
+
|
|
139
|
+
// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
|
|
140
|
+
vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 ); // WebGL port note: Changed sign in Y and W components
|
|
141
|
+
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 ); // WebGL port note: Changed sign in Y and W components
|
|
142
|
+
|
|
143
|
+
// And these for the searches, they indicate the ends of the loops:
|
|
144
|
+
vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );
|
|
145
|
+
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
void main() {
|
|
149
|
+
|
|
150
|
+
vUv = uv;
|
|
151
|
+
|
|
152
|
+
SMAABlendingWeightCalculationVS( vUv );
|
|
153
|
+
|
|
154
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
155
|
+
|
|
156
|
+
}`,fragmentShader:`
|
|
157
|
+
|
|
158
|
+
#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )
|
|
159
|
+
|
|
160
|
+
uniform sampler2D tDiffuse;
|
|
161
|
+
uniform sampler2D tArea;
|
|
162
|
+
uniform sampler2D tSearch;
|
|
163
|
+
uniform vec2 resolution;
|
|
164
|
+
|
|
165
|
+
varying vec2 vUv;
|
|
166
|
+
varying vec4 vOffset[3];
|
|
167
|
+
varying vec2 vPixcoord;
|
|
168
|
+
|
|
169
|
+
#if __VERSION__ == 100
|
|
170
|
+
vec2 round( vec2 x ) {
|
|
171
|
+
return sign( x ) * floor( abs( x ) + 0.5 );
|
|
172
|
+
}
|
|
173
|
+
#endif
|
|
174
|
+
|
|
175
|
+
float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {
|
|
176
|
+
// Not required if searchTex accesses are set to point:
|
|
177
|
+
// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
|
|
178
|
+
// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
|
|
179
|
+
// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
|
|
180
|
+
e.r = bias + e.r * scale;
|
|
181
|
+
return 255.0 * texture2D( searchTex, e, 0.0 ).r;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
185
|
+
/**
|
|
186
|
+
* @PSEUDO_GATHER4
|
|
187
|
+
* This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
|
|
188
|
+
* sample between edge, thus fetching four edges in a row.
|
|
189
|
+
* Sampling with different offsets in each direction allows to disambiguate
|
|
190
|
+
* which edges are active from the four fetched ones.
|
|
191
|
+
*/
|
|
192
|
+
vec2 e = vec2( 0.0, 1.0 );
|
|
193
|
+
|
|
194
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
195
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
196
|
+
texcoord -= vec2( 2.0, 0.0 ) * resolution;
|
|
197
|
+
if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
// We correct the previous (-0.25, -0.125) offset we applied:
|
|
201
|
+
texcoord.x += 0.25 * resolution.x;
|
|
202
|
+
|
|
203
|
+
// The searches are bias by 1, so adjust the coords accordingly:
|
|
204
|
+
texcoord.x += resolution.x;
|
|
205
|
+
|
|
206
|
+
// Disambiguate the length added by the last step:
|
|
207
|
+
texcoord.x += 2.0 * resolution.x; // Undo last step
|
|
208
|
+
texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
|
|
209
|
+
|
|
210
|
+
return texcoord.x;
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
214
|
+
vec2 e = vec2( 0.0, 1.0 );
|
|
215
|
+
|
|
216
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
217
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
218
|
+
texcoord += vec2( 2.0, 0.0 ) * resolution;
|
|
219
|
+
if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
texcoord.x -= 0.25 * resolution.x;
|
|
223
|
+
texcoord.x -= resolution.x;
|
|
224
|
+
texcoord.x -= 2.0 * resolution.x;
|
|
225
|
+
texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
|
|
226
|
+
|
|
227
|
+
return texcoord.x;
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
231
|
+
vec2 e = vec2( 1.0, 0.0 );
|
|
232
|
+
|
|
233
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
234
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
235
|
+
texcoord += vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
|
236
|
+
if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
texcoord.y -= 0.25 * resolution.y; // WebGL port note: Changed sign
|
|
240
|
+
texcoord.y -= resolution.y; // WebGL port note: Changed sign
|
|
241
|
+
texcoord.y -= 2.0 * resolution.y; // WebGL port note: Changed sign
|
|
242
|
+
texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 ); // WebGL port note: Changed sign
|
|
243
|
+
|
|
244
|
+
return texcoord.y;
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
248
|
+
vec2 e = vec2( 1.0, 0.0 );
|
|
249
|
+
|
|
250
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
251
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
252
|
+
texcoord -= vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
|
253
|
+
if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
texcoord.y += 0.25 * resolution.y; // WebGL port note: Changed sign
|
|
257
|
+
texcoord.y += resolution.y; // WebGL port note: Changed sign
|
|
258
|
+
texcoord.y += 2.0 * resolution.y; // WebGL port note: Changed sign
|
|
259
|
+
texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 ); // WebGL port note: Changed sign
|
|
260
|
+
|
|
261
|
+
return texcoord.y;
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {
|
|
265
|
+
// Rounding prevents precision errors of bilinear filtering:
|
|
266
|
+
vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;
|
|
267
|
+
|
|
268
|
+
// We do a scale and bias for mapping to texel space:
|
|
269
|
+
texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );
|
|
270
|
+
|
|
271
|
+
// Move to proper place, according to the subpixel offset:
|
|
272
|
+
texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
|
|
273
|
+
|
|
274
|
+
return texture2D( areaTex, texcoord, 0.0 ).rg;
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {
|
|
278
|
+
vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );
|
|
279
|
+
|
|
280
|
+
vec2 e = texture2D( edgesTex, texcoord ).rg;
|
|
281
|
+
|
|
282
|
+
if ( e.g > 0.0 ) { // Edge at north
|
|
283
|
+
vec2 d;
|
|
284
|
+
|
|
285
|
+
// Find the distance to the left:
|
|
286
|
+
vec2 coords;
|
|
287
|
+
coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );
|
|
288
|
+
coords.y = offset[ 1 ].y; // offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)
|
|
289
|
+
d.x = coords.x;
|
|
290
|
+
|
|
291
|
+
// Now fetch the left crossing edges, two at a time using bilinear
|
|
292
|
+
// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
|
|
293
|
+
// discern what value each edge has:
|
|
294
|
+
float e1 = texture2D( edgesTex, coords, 0.0 ).r;
|
|
295
|
+
|
|
296
|
+
// Find the distance to the right:
|
|
297
|
+
coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );
|
|
298
|
+
d.y = coords.x;
|
|
299
|
+
|
|
300
|
+
// We want the distances to be in pixel units (doing this here allow to
|
|
301
|
+
// better interleave arithmetic and memory accesses):
|
|
302
|
+
d = d / resolution.x - pixcoord.x;
|
|
303
|
+
|
|
304
|
+
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
305
|
+
// quadratically:
|
|
306
|
+
vec2 sqrt_d = sqrt( abs( d ) );
|
|
307
|
+
|
|
308
|
+
// Fetch the right crossing edges:
|
|
309
|
+
coords.y -= 1.0 * resolution.y; // WebGL port note: Added
|
|
310
|
+
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;
|
|
311
|
+
|
|
312
|
+
// Ok, we know how this pattern looks like, now it is time for getting
|
|
313
|
+
// the actual area:
|
|
314
|
+
weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
if ( e.r > 0.0 ) { // Edge at west
|
|
318
|
+
vec2 d;
|
|
319
|
+
|
|
320
|
+
// Find the distance to the top:
|
|
321
|
+
vec2 coords;
|
|
322
|
+
|
|
323
|
+
coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );
|
|
324
|
+
coords.x = offset[ 0 ].x; // offset[1].x = texcoord.x - 0.25 * resolution.x;
|
|
325
|
+
d.x = coords.y;
|
|
326
|
+
|
|
327
|
+
// Fetch the top crossing edges:
|
|
328
|
+
float e1 = texture2D( edgesTex, coords, 0.0 ).g;
|
|
329
|
+
|
|
330
|
+
// Find the distance to the bottom:
|
|
331
|
+
coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );
|
|
332
|
+
d.y = coords.y;
|
|
333
|
+
|
|
334
|
+
// We want the distances to be in pixel units:
|
|
335
|
+
d = d / resolution.y - pixcoord.y;
|
|
336
|
+
|
|
337
|
+
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
338
|
+
// quadratically:
|
|
339
|
+
vec2 sqrt_d = sqrt( abs( d ) );
|
|
340
|
+
|
|
341
|
+
// Fetch the bottom crossing edges:
|
|
342
|
+
coords.y -= 1.0 * resolution.y; // WebGL port note: Added
|
|
343
|
+
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;
|
|
344
|
+
|
|
345
|
+
// Get the area for this direction:
|
|
346
|
+
weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
return weights;
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
void main() {
|
|
353
|
+
|
|
354
|
+
gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );
|
|
355
|
+
|
|
356
|
+
}`},rt={uniforms:{tDiffuse:{value:null},tColor:{value:null},resolution:{value:new i.Vector2(1/1024,1/512)}},vertexShader:`
|
|
357
|
+
|
|
358
|
+
uniform vec2 resolution;
|
|
359
|
+
|
|
360
|
+
varying vec2 vUv;
|
|
361
|
+
varying vec4 vOffset[ 2 ];
|
|
362
|
+
|
|
363
|
+
void SMAANeighborhoodBlendingVS( vec2 texcoord ) {
|
|
364
|
+
vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
|
|
365
|
+
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
void main() {
|
|
369
|
+
|
|
370
|
+
vUv = uv;
|
|
371
|
+
|
|
372
|
+
SMAANeighborhoodBlendingVS( vUv );
|
|
373
|
+
|
|
374
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
375
|
+
|
|
376
|
+
}`,fragmentShader:`
|
|
377
|
+
|
|
378
|
+
uniform sampler2D tDiffuse;
|
|
379
|
+
uniform sampler2D tColor;
|
|
380
|
+
uniform vec2 resolution;
|
|
381
|
+
|
|
382
|
+
varying vec2 vUv;
|
|
383
|
+
varying vec4 vOffset[ 2 ];
|
|
384
|
+
|
|
385
|
+
vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
|
|
386
|
+
// Fetch the blending weights for current pixel:
|
|
387
|
+
vec4 a;
|
|
388
|
+
a.xz = texture2D( blendTex, texcoord ).xz;
|
|
389
|
+
a.y = texture2D( blendTex, offset[ 1 ].zw ).g;
|
|
390
|
+
a.w = texture2D( blendTex, offset[ 1 ].xy ).a;
|
|
391
|
+
|
|
392
|
+
// Is there any blending weight with a value greater than 0.0?
|
|
393
|
+
if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {
|
|
394
|
+
return texture2D( colorTex, texcoord, 0.0 );
|
|
395
|
+
} else {
|
|
396
|
+
// Up to 4 lines can be crossing a pixel (one through each edge). We
|
|
397
|
+
// favor blending by choosing the line with the maximum weight for each
|
|
398
|
+
// direction:
|
|
399
|
+
vec2 offset;
|
|
400
|
+
offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
|
|
401
|
+
offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
|
|
402
|
+
|
|
403
|
+
// Then we go in the direction that has the maximum weight:
|
|
404
|
+
if ( abs( offset.x ) > abs( offset.y )) { // horizontal vs. vertical
|
|
405
|
+
offset.y = 0.0;
|
|
406
|
+
} else {
|
|
407
|
+
offset.x = 0.0;
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
// Fetch the opposite color and lerp by hand:
|
|
411
|
+
vec4 C = texture2D( colorTex, texcoord, 0.0 );
|
|
412
|
+
texcoord += sign( offset ) * resolution;
|
|
413
|
+
vec4 Cop = texture2D( colorTex, texcoord, 0.0 );
|
|
414
|
+
float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );
|
|
415
|
+
|
|
416
|
+
// WebGL port note: Added gamma correction
|
|
417
|
+
C.xyz = pow(C.xyz, vec3(2.2));
|
|
418
|
+
Cop.xyz = pow(Cop.xyz, vec3(2.2));
|
|
419
|
+
vec4 mixed = mix(C, Cop, s);
|
|
420
|
+
mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
|
|
421
|
+
|
|
422
|
+
return mixed;
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
void main() {
|
|
427
|
+
|
|
428
|
+
gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );
|
|
429
|
+
|
|
430
|
+
}`};class $t extends we{constructor(t,a){super(),this.edgesRT=new i.WebGLRenderTarget(t,a,{depthBuffer:!1,generateMipmaps:!1,minFilter:i.LinearFilter,format:i.RGBFormat}),this.edgesRT.texture.name="SMAAPass.edges",this.weightsRT=new i.WebGLRenderTarget(t,a,{depthBuffer:!1,generateMipmaps:!1,minFilter:i.LinearFilter,format:i.RGBAFormat}),this.weightsRT.texture.name="SMAAPass.weights";const e=this,r=new Image;r.src=this.getAreaTexture(),r.onload=function(){e.areaTexture.needsUpdate=!0},this.areaTexture=new i.Texture,this.areaTexture.name="SMAAPass.area",this.areaTexture.image=r,this.areaTexture.format=i.RGBFormat,this.areaTexture.minFilter=i.LinearFilter,this.areaTexture.generateMipmaps=!1,this.areaTexture.flipY=!1;const n=new Image;n.src=this.getSearchTexture(),n.onload=function(){e.searchTexture.needsUpdate=!0},this.searchTexture=new i.Texture,this.searchTexture.name="SMAAPass.search",this.searchTexture.image=n,this.searchTexture.magFilter=i.NearestFilter,this.searchTexture.minFilter=i.NearestFilter,this.searchTexture.generateMipmaps=!1,this.searchTexture.flipY=!1,Ge===void 0&&console.error("THREE.SMAAPass relies on SMAAShader"),this.uniformsEdges=i.UniformsUtils.clone(Ge.uniforms),this.uniformsEdges.resolution.value.set(1/t,1/a),this.materialEdges=new i.ShaderMaterial({defines:Object.assign({},Ge.defines),uniforms:this.uniformsEdges,vertexShader:Ge.vertexShader,fragmentShader:Ge.fragmentShader}),this.uniformsWeights=i.UniformsUtils.clone(ke.uniforms),this.uniformsWeights.resolution.value.set(1/t,1/a),this.uniformsWeights.tDiffuse.value=this.edgesRT.texture,this.uniformsWeights.tArea.value=this.areaTexture,this.uniformsWeights.tSearch.value=this.searchTexture,this.materialWeights=new i.ShaderMaterial({defines:Object.assign({},ke.defines),uniforms:this.uniformsWeights,vertexShader:ke.vertexShader,fragmentShader:ke.fragmentShader}),this.uniformsBlend=i.UniformsUtils.clone(rt.uniforms),this.uniformsBlend.resolution.value.set(1/t,1/a),this.uniformsBlend.tDiffuse.value=this.weightsRT.texture,this.materialBlend=new i.ShaderMaterial({uniforms:this.uniformsBlend,vertexShader:rt.vertexShader,fragmentShader:rt.fragmentShader}),this.needsSwap=!1,this.fsQuad=new Ie(null)}render(t,a,e){this.uniformsEdges.tDiffuse.value=e.texture,this.fsQuad.material=this.materialEdges,t.setRenderTarget(this.edgesRT),this.clear&&t.clear(),this.fsQuad.render(t),this.fsQuad.material=this.materialWeights,t.setRenderTarget(this.weightsRT),this.clear&&t.clear(),this.fsQuad.render(t),this.uniformsBlend.tColor.value=e.texture,this.fsQuad.material=this.materialBlend,this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(a),this.clear&&t.clear(),this.fsQuad.render(t))}setSize(t,a){this.edgesRT.setSize(t,a),this.weightsRT.setSize(t,a),this.materialEdges.uniforms.resolution.value.set(1/t,1/a),this.materialWeights.uniforms.resolution.value.set(1/t,1/a),this.materialBlend.uniforms.resolution.value.set(1/t,1/a)}getAreaTexture(){return"data:image/png;base64,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"}getSearchTexture(){return"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEIAAAAhCAAAAABIXyLAAAAAOElEQVRIx2NgGAWjYBSMglEwEICREYRgFBZBqDCSLA2MGPUIVQETE9iNUAqLR5gIeoQKRgwXjwAAGn4AtaFeYLEAAAAASUVORK5CYII="}}class ea extends we{constructor(t,a,e,r){super(),this.scene=t,this.camera=a,this.sampleLevel=4,this.unbiased=!0,this.clearColor=e!==void 0?e:0,this.clearAlpha=r!==void 0?r:0,this._oldClearColor=new i.Color,Te===void 0&&console.error("THREE.SSAARenderPass relies on CopyShader");const n=Te;this.copyUniforms=i.UniformsUtils.clone(n.uniforms),this.copyMaterial=new i.ShaderMaterial({uniforms:this.copyUniforms,vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,premultipliedAlpha:!0,transparent:!0,blending:i.AdditiveBlending,depthTest:!1,depthWrite:!1}),this.fsQuad=new Ie(this.copyMaterial)}dispose(){this.sampleRenderTarget&&(this.sampleRenderTarget.dispose(),this.sampleRenderTarget=null)}setSize(t,a){this.sampleRenderTarget&&this.sampleRenderTarget.setSize(t,a)}render(t,a,e){this.sampleRenderTarget||(this.sampleRenderTarget=new i.WebGLRenderTarget(e.width,e.height,{minFilter:i.LinearFilter,magFilter:i.LinearFilter,format:i.RGBAFormat}),this.sampleRenderTarget.texture.name="SSAARenderPass.sample");const r=ta[Math.max(0,Math.min(this.sampleLevel,5))],n=t.autoClear;t.autoClear=!1,t.getClearColor(this._oldClearColor);const o=t.getClearAlpha(),l=1/r.length,s=1/32;this.copyUniforms.tDiffuse.value=this.sampleRenderTarget.texture;const c={fullWidth:e.width,fullHeight:e.height,offsetX:0,offsetY:0,width:e.width,height:e.height},f=Object.assign({},this.camera.view);f.enabled&&Object.assign(c,f);for(let g=0;g<r.length;g++){const P=r[g];this.camera.setViewOffset&&this.camera.setViewOffset(c.fullWidth,c.fullHeight,c.offsetX+P[0]*.0625,c.offsetY+P[1]*.0625,c.width,c.height);let p=l;if(this.unbiased){const h=-.5+(g+.5)/r.length;p+=s*h}this.copyUniforms.opacity.value=p,t.setClearColor(this.clearColor,this.clearAlpha),t.setRenderTarget(this.sampleRenderTarget),t.clear(),t.render(this.scene,this.camera),t.setRenderTarget(this.renderToScreen?null:a),g===0&&(t.setClearColor(0,0),t.clear()),this.fsQuad.render(t)}this.camera.setViewOffset&&f.enabled?this.camera.setViewOffset(f.fullWidth,f.fullHeight,f.offsetX,f.offsetY,f.width,f.height):this.camera.clearViewOffset&&this.camera.clearViewOffset(),t.autoClear=n,t.setClearColor(this._oldClearColor,o)}}const ta=[[[0,0]],[[4,4],[-4,-4]],[[-2,-6],[6,-2],[-6,2],[2,6]],[[1,-3],[-1,3],[5,1],[-3,-5],[-5,5],[-7,-1],[3,7],[7,-7]],[[1,1],[-1,-3],[-3,2],[4,-1],[-5,-2],[2,5],[5,3],[3,-5],[-2,6],[0,-7],[-4,-6],[-6,4],[-8,0],[7,-4],[6,7],[-7,-8]],[[-4,-7],[-7,-5],[-3,-5],[-5,-4],[-1,-4],[-2,-2],[-6,-1],[-4,0],[-7,1],[-1,2],[-6,3],[-3,3],[-7,6],[-3,6],[-5,7],[-1,7],[5,-7],[1,-6],[6,-5],[4,-4],[2,-3],[7,-2],[1,-1],[4,-1],[2,1],[6,2],[0,4],[4,4],[2,5],[7,5],[5,6],[3,7]]],aa={uniforms:{tDiffuse:{value:null},resolution:{value:new i.Vector2(1/1024,1/512)}},vertexShader:`
|
|
431
|
+
|
|
432
|
+
varying vec2 vUv;
|
|
433
|
+
|
|
434
|
+
void main() {
|
|
435
|
+
|
|
436
|
+
vUv = uv;
|
|
437
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
438
|
+
|
|
439
|
+
}`,fragmentShader:`
|
|
440
|
+
|
|
441
|
+
precision highp float;
|
|
442
|
+
|
|
443
|
+
uniform sampler2D tDiffuse;
|
|
444
|
+
|
|
445
|
+
uniform vec2 resolution;
|
|
446
|
+
|
|
447
|
+
varying vec2 vUv;
|
|
448
|
+
|
|
449
|
+
#define FXAA_PC 1
|
|
450
|
+
#define FXAA_GLSL_100 1
|
|
451
|
+
#define FXAA_QUALITY_PRESET 12
|
|
452
|
+
|
|
453
|
+
#define FXAA_GREEN_AS_LUMA 1
|
|
454
|
+
|
|
455
|
+
/*--------------------------------------------------------------------------*/
|
|
456
|
+
#ifndef FXAA_PC_CONSOLE
|
|
457
|
+
//
|
|
458
|
+
// The console algorithm for PC is included
|
|
459
|
+
// for developers targeting really low spec machines.
|
|
460
|
+
// Likely better to just run FXAA_PC, and use a really low preset.
|
|
461
|
+
//
|
|
462
|
+
#define FXAA_PC_CONSOLE 0
|
|
463
|
+
#endif
|
|
464
|
+
/*--------------------------------------------------------------------------*/
|
|
465
|
+
#ifndef FXAA_GLSL_120
|
|
466
|
+
#define FXAA_GLSL_120 0
|
|
467
|
+
#endif
|
|
468
|
+
/*--------------------------------------------------------------------------*/
|
|
469
|
+
#ifndef FXAA_GLSL_130
|
|
470
|
+
#define FXAA_GLSL_130 0
|
|
471
|
+
#endif
|
|
472
|
+
/*--------------------------------------------------------------------------*/
|
|
473
|
+
#ifndef FXAA_HLSL_3
|
|
474
|
+
#define FXAA_HLSL_3 0
|
|
475
|
+
#endif
|
|
476
|
+
/*--------------------------------------------------------------------------*/
|
|
477
|
+
#ifndef FXAA_HLSL_4
|
|
478
|
+
#define FXAA_HLSL_4 0
|
|
479
|
+
#endif
|
|
480
|
+
/*--------------------------------------------------------------------------*/
|
|
481
|
+
#ifndef FXAA_HLSL_5
|
|
482
|
+
#define FXAA_HLSL_5 0
|
|
483
|
+
#endif
|
|
484
|
+
/*==========================================================================*/
|
|
485
|
+
#ifndef FXAA_GREEN_AS_LUMA
|
|
486
|
+
//
|
|
487
|
+
// For those using non-linear color,
|
|
488
|
+
// and either not able to get luma in alpha, or not wanting to,
|
|
489
|
+
// this enables FXAA to run using green as a proxy for luma.
|
|
490
|
+
// So with this enabled, no need to pack luma in alpha.
|
|
491
|
+
//
|
|
492
|
+
// This will turn off AA on anything which lacks some amount of green.
|
|
493
|
+
// Pure red and blue or combination of only R and B, will get no AA.
|
|
494
|
+
//
|
|
495
|
+
// Might want to lower the settings for both,
|
|
496
|
+
// fxaaConsoleEdgeThresholdMin
|
|
497
|
+
// fxaaQualityEdgeThresholdMin
|
|
498
|
+
// In order to insure AA does not get turned off on colors
|
|
499
|
+
// which contain a minor amount of green.
|
|
500
|
+
//
|
|
501
|
+
// 1 = On.
|
|
502
|
+
// 0 = Off.
|
|
503
|
+
//
|
|
504
|
+
#define FXAA_GREEN_AS_LUMA 0
|
|
505
|
+
#endif
|
|
506
|
+
/*--------------------------------------------------------------------------*/
|
|
507
|
+
#ifndef FXAA_EARLY_EXIT
|
|
508
|
+
//
|
|
509
|
+
// Controls algorithm's early exit path.
|
|
510
|
+
// On PS3 turning this ON adds 2 cycles to the shader.
|
|
511
|
+
// On 360 turning this OFF adds 10ths of a millisecond to the shader.
|
|
512
|
+
// Turning this off on console will result in a more blurry image.
|
|
513
|
+
// So this defaults to on.
|
|
514
|
+
//
|
|
515
|
+
// 1 = On.
|
|
516
|
+
// 0 = Off.
|
|
517
|
+
//
|
|
518
|
+
#define FXAA_EARLY_EXIT 1
|
|
519
|
+
#endif
|
|
520
|
+
/*--------------------------------------------------------------------------*/
|
|
521
|
+
#ifndef FXAA_DISCARD
|
|
522
|
+
//
|
|
523
|
+
// Only valid for PC OpenGL currently.
|
|
524
|
+
// Probably will not work when FXAA_GREEN_AS_LUMA = 1.
|
|
525
|
+
//
|
|
526
|
+
// 1 = Use discard on pixels which don't need AA.
|
|
527
|
+
// For APIs which enable concurrent TEX+ROP from same surface.
|
|
528
|
+
// 0 = Return unchanged color on pixels which don't need AA.
|
|
529
|
+
//
|
|
530
|
+
#define FXAA_DISCARD 0
|
|
531
|
+
#endif
|
|
532
|
+
/*--------------------------------------------------------------------------*/
|
|
533
|
+
#ifndef FXAA_FAST_PIXEL_OFFSET
|
|
534
|
+
//
|
|
535
|
+
// Used for GLSL 120 only.
|
|
536
|
+
//
|
|
537
|
+
// 1 = GL API supports fast pixel offsets
|
|
538
|
+
// 0 = do not use fast pixel offsets
|
|
539
|
+
//
|
|
540
|
+
#ifdef GL_EXT_gpu_shader4
|
|
541
|
+
#define FXAA_FAST_PIXEL_OFFSET 1
|
|
542
|
+
#endif
|
|
543
|
+
#ifdef GL_NV_gpu_shader5
|
|
544
|
+
#define FXAA_FAST_PIXEL_OFFSET 1
|
|
545
|
+
#endif
|
|
546
|
+
#ifdef GL_ARB_gpu_shader5
|
|
547
|
+
#define FXAA_FAST_PIXEL_OFFSET 1
|
|
548
|
+
#endif
|
|
549
|
+
#ifndef FXAA_FAST_PIXEL_OFFSET
|
|
550
|
+
#define FXAA_FAST_PIXEL_OFFSET 0
|
|
551
|
+
#endif
|
|
552
|
+
#endif
|
|
553
|
+
/*--------------------------------------------------------------------------*/
|
|
554
|
+
#ifndef FXAA_GATHER4_ALPHA
|
|
555
|
+
//
|
|
556
|
+
// 1 = API supports gather4 on alpha channel.
|
|
557
|
+
// 0 = API does not support gather4 on alpha channel.
|
|
558
|
+
//
|
|
559
|
+
#if (FXAA_HLSL_5 == 1)
|
|
560
|
+
#define FXAA_GATHER4_ALPHA 1
|
|
561
|
+
#endif
|
|
562
|
+
#ifdef GL_ARB_gpu_shader5
|
|
563
|
+
#define FXAA_GATHER4_ALPHA 1
|
|
564
|
+
#endif
|
|
565
|
+
#ifdef GL_NV_gpu_shader5
|
|
566
|
+
#define FXAA_GATHER4_ALPHA 1
|
|
567
|
+
#endif
|
|
568
|
+
#ifndef FXAA_GATHER4_ALPHA
|
|
569
|
+
#define FXAA_GATHER4_ALPHA 0
|
|
570
|
+
#endif
|
|
571
|
+
#endif
|
|
572
|
+
|
|
573
|
+
|
|
574
|
+
/*============================================================================
|
|
575
|
+
FXAA QUALITY - TUNING KNOBS
|
|
576
|
+
------------------------------------------------------------------------------
|
|
577
|
+
NOTE the other tuning knobs are now in the shader function inputs!
|
|
578
|
+
============================================================================*/
|
|
579
|
+
#ifndef FXAA_QUALITY_PRESET
|
|
580
|
+
//
|
|
581
|
+
// Choose the quality preset.
|
|
582
|
+
// This needs to be compiled into the shader as it effects code.
|
|
583
|
+
// Best option to include multiple presets is to
|
|
584
|
+
// in each shader define the preset, then include this file.
|
|
585
|
+
//
|
|
586
|
+
// OPTIONS
|
|
587
|
+
// -----------------------------------------------------------------------
|
|
588
|
+
// 10 to 15 - default medium dither (10=fastest, 15=highest quality)
|
|
589
|
+
// 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality)
|
|
590
|
+
// 39 - no dither, very expensive
|
|
591
|
+
//
|
|
592
|
+
// NOTES
|
|
593
|
+
// -----------------------------------------------------------------------
|
|
594
|
+
// 12 = slightly faster then FXAA 3.9 and higher edge quality (default)
|
|
595
|
+
// 13 = about same speed as FXAA 3.9 and better than 12
|
|
596
|
+
// 23 = closest to FXAA 3.9 visually and performance wise
|
|
597
|
+
// _ = the lowest digit is directly related to performance
|
|
598
|
+
// _ = the highest digit is directly related to style
|
|
599
|
+
//
|
|
600
|
+
#define FXAA_QUALITY_PRESET 12
|
|
601
|
+
#endif
|
|
602
|
+
|
|
603
|
+
|
|
604
|
+
/*============================================================================
|
|
605
|
+
|
|
606
|
+
FXAA QUALITY - PRESETS
|
|
607
|
+
|
|
608
|
+
============================================================================*/
|
|
609
|
+
|
|
610
|
+
/*============================================================================
|
|
611
|
+
FXAA QUALITY - MEDIUM DITHER PRESETS
|
|
612
|
+
============================================================================*/
|
|
613
|
+
#if (FXAA_QUALITY_PRESET == 10)
|
|
614
|
+
#define FXAA_QUALITY_PS 3
|
|
615
|
+
#define FXAA_QUALITY_P0 1.5
|
|
616
|
+
#define FXAA_QUALITY_P1 3.0
|
|
617
|
+
#define FXAA_QUALITY_P2 12.0
|
|
618
|
+
#endif
|
|
619
|
+
/*--------------------------------------------------------------------------*/
|
|
620
|
+
#if (FXAA_QUALITY_PRESET == 11)
|
|
621
|
+
#define FXAA_QUALITY_PS 4
|
|
622
|
+
#define FXAA_QUALITY_P0 1.0
|
|
623
|
+
#define FXAA_QUALITY_P1 1.5
|
|
624
|
+
#define FXAA_QUALITY_P2 3.0
|
|
625
|
+
#define FXAA_QUALITY_P3 12.0
|
|
626
|
+
#endif
|
|
627
|
+
/*--------------------------------------------------------------------------*/
|
|
628
|
+
#if (FXAA_QUALITY_PRESET == 12)
|
|
629
|
+
#define FXAA_QUALITY_PS 5
|
|
630
|
+
#define FXAA_QUALITY_P0 1.0
|
|
631
|
+
#define FXAA_QUALITY_P1 1.5
|
|
632
|
+
#define FXAA_QUALITY_P2 2.0
|
|
633
|
+
#define FXAA_QUALITY_P3 4.0
|
|
634
|
+
#define FXAA_QUALITY_P4 12.0
|
|
635
|
+
#endif
|
|
636
|
+
/*--------------------------------------------------------------------------*/
|
|
637
|
+
#if (FXAA_QUALITY_PRESET == 13)
|
|
638
|
+
#define FXAA_QUALITY_PS 6
|
|
639
|
+
#define FXAA_QUALITY_P0 1.0
|
|
640
|
+
#define FXAA_QUALITY_P1 1.5
|
|
641
|
+
#define FXAA_QUALITY_P2 2.0
|
|
642
|
+
#define FXAA_QUALITY_P3 2.0
|
|
643
|
+
#define FXAA_QUALITY_P4 4.0
|
|
644
|
+
#define FXAA_QUALITY_P5 12.0
|
|
645
|
+
#endif
|
|
646
|
+
/*--------------------------------------------------------------------------*/
|
|
647
|
+
#if (FXAA_QUALITY_PRESET == 14)
|
|
648
|
+
#define FXAA_QUALITY_PS 7
|
|
649
|
+
#define FXAA_QUALITY_P0 1.0
|
|
650
|
+
#define FXAA_QUALITY_P1 1.5
|
|
651
|
+
#define FXAA_QUALITY_P2 2.0
|
|
652
|
+
#define FXAA_QUALITY_P3 2.0
|
|
653
|
+
#define FXAA_QUALITY_P4 2.0
|
|
654
|
+
#define FXAA_QUALITY_P5 4.0
|
|
655
|
+
#define FXAA_QUALITY_P6 12.0
|
|
656
|
+
#endif
|
|
657
|
+
/*--------------------------------------------------------------------------*/
|
|
658
|
+
#if (FXAA_QUALITY_PRESET == 15)
|
|
659
|
+
#define FXAA_QUALITY_PS 8
|
|
660
|
+
#define FXAA_QUALITY_P0 1.0
|
|
661
|
+
#define FXAA_QUALITY_P1 1.5
|
|
662
|
+
#define FXAA_QUALITY_P2 2.0
|
|
663
|
+
#define FXAA_QUALITY_P3 2.0
|
|
664
|
+
#define FXAA_QUALITY_P4 2.0
|
|
665
|
+
#define FXAA_QUALITY_P5 2.0
|
|
666
|
+
#define FXAA_QUALITY_P6 4.0
|
|
667
|
+
#define FXAA_QUALITY_P7 12.0
|
|
668
|
+
#endif
|
|
669
|
+
|
|
670
|
+
/*============================================================================
|
|
671
|
+
FXAA QUALITY - LOW DITHER PRESETS
|
|
672
|
+
============================================================================*/
|
|
673
|
+
#if (FXAA_QUALITY_PRESET == 20)
|
|
674
|
+
#define FXAA_QUALITY_PS 3
|
|
675
|
+
#define FXAA_QUALITY_P0 1.5
|
|
676
|
+
#define FXAA_QUALITY_P1 2.0
|
|
677
|
+
#define FXAA_QUALITY_P2 8.0
|
|
678
|
+
#endif
|
|
679
|
+
/*--------------------------------------------------------------------------*/
|
|
680
|
+
#if (FXAA_QUALITY_PRESET == 21)
|
|
681
|
+
#define FXAA_QUALITY_PS 4
|
|
682
|
+
#define FXAA_QUALITY_P0 1.0
|
|
683
|
+
#define FXAA_QUALITY_P1 1.5
|
|
684
|
+
#define FXAA_QUALITY_P2 2.0
|
|
685
|
+
#define FXAA_QUALITY_P3 8.0
|
|
686
|
+
#endif
|
|
687
|
+
/*--------------------------------------------------------------------------*/
|
|
688
|
+
#if (FXAA_QUALITY_PRESET == 22)
|
|
689
|
+
#define FXAA_QUALITY_PS 5
|
|
690
|
+
#define FXAA_QUALITY_P0 1.0
|
|
691
|
+
#define FXAA_QUALITY_P1 1.5
|
|
692
|
+
#define FXAA_QUALITY_P2 2.0
|
|
693
|
+
#define FXAA_QUALITY_P3 2.0
|
|
694
|
+
#define FXAA_QUALITY_P4 8.0
|
|
695
|
+
#endif
|
|
696
|
+
/*--------------------------------------------------------------------------*/
|
|
697
|
+
#if (FXAA_QUALITY_PRESET == 23)
|
|
698
|
+
#define FXAA_QUALITY_PS 6
|
|
699
|
+
#define FXAA_QUALITY_P0 1.0
|
|
700
|
+
#define FXAA_QUALITY_P1 1.5
|
|
701
|
+
#define FXAA_QUALITY_P2 2.0
|
|
702
|
+
#define FXAA_QUALITY_P3 2.0
|
|
703
|
+
#define FXAA_QUALITY_P4 2.0
|
|
704
|
+
#define FXAA_QUALITY_P5 8.0
|
|
705
|
+
#endif
|
|
706
|
+
/*--------------------------------------------------------------------------*/
|
|
707
|
+
#if (FXAA_QUALITY_PRESET == 24)
|
|
708
|
+
#define FXAA_QUALITY_PS 7
|
|
709
|
+
#define FXAA_QUALITY_P0 1.0
|
|
710
|
+
#define FXAA_QUALITY_P1 1.5
|
|
711
|
+
#define FXAA_QUALITY_P2 2.0
|
|
712
|
+
#define FXAA_QUALITY_P3 2.0
|
|
713
|
+
#define FXAA_QUALITY_P4 2.0
|
|
714
|
+
#define FXAA_QUALITY_P5 3.0
|
|
715
|
+
#define FXAA_QUALITY_P6 8.0
|
|
716
|
+
#endif
|
|
717
|
+
/*--------------------------------------------------------------------------*/
|
|
718
|
+
#if (FXAA_QUALITY_PRESET == 25)
|
|
719
|
+
#define FXAA_QUALITY_PS 8
|
|
720
|
+
#define FXAA_QUALITY_P0 1.0
|
|
721
|
+
#define FXAA_QUALITY_P1 1.5
|
|
722
|
+
#define FXAA_QUALITY_P2 2.0
|
|
723
|
+
#define FXAA_QUALITY_P3 2.0
|
|
724
|
+
#define FXAA_QUALITY_P4 2.0
|
|
725
|
+
#define FXAA_QUALITY_P5 2.0
|
|
726
|
+
#define FXAA_QUALITY_P6 4.0
|
|
727
|
+
#define FXAA_QUALITY_P7 8.0
|
|
728
|
+
#endif
|
|
729
|
+
/*--------------------------------------------------------------------------*/
|
|
730
|
+
#if (FXAA_QUALITY_PRESET == 26)
|
|
731
|
+
#define FXAA_QUALITY_PS 9
|
|
732
|
+
#define FXAA_QUALITY_P0 1.0
|
|
733
|
+
#define FXAA_QUALITY_P1 1.5
|
|
734
|
+
#define FXAA_QUALITY_P2 2.0
|
|
735
|
+
#define FXAA_QUALITY_P3 2.0
|
|
736
|
+
#define FXAA_QUALITY_P4 2.0
|
|
737
|
+
#define FXAA_QUALITY_P5 2.0
|
|
738
|
+
#define FXAA_QUALITY_P6 2.0
|
|
739
|
+
#define FXAA_QUALITY_P7 4.0
|
|
740
|
+
#define FXAA_QUALITY_P8 8.0
|
|
741
|
+
#endif
|
|
742
|
+
/*--------------------------------------------------------------------------*/
|
|
743
|
+
#if (FXAA_QUALITY_PRESET == 27)
|
|
744
|
+
#define FXAA_QUALITY_PS 10
|
|
745
|
+
#define FXAA_QUALITY_P0 1.0
|
|
746
|
+
#define FXAA_QUALITY_P1 1.5
|
|
747
|
+
#define FXAA_QUALITY_P2 2.0
|
|
748
|
+
#define FXAA_QUALITY_P3 2.0
|
|
749
|
+
#define FXAA_QUALITY_P4 2.0
|
|
750
|
+
#define FXAA_QUALITY_P5 2.0
|
|
751
|
+
#define FXAA_QUALITY_P6 2.0
|
|
752
|
+
#define FXAA_QUALITY_P7 2.0
|
|
753
|
+
#define FXAA_QUALITY_P8 4.0
|
|
754
|
+
#define FXAA_QUALITY_P9 8.0
|
|
755
|
+
#endif
|
|
756
|
+
/*--------------------------------------------------------------------------*/
|
|
757
|
+
#if (FXAA_QUALITY_PRESET == 28)
|
|
758
|
+
#define FXAA_QUALITY_PS 11
|
|
759
|
+
#define FXAA_QUALITY_P0 1.0
|
|
760
|
+
#define FXAA_QUALITY_P1 1.5
|
|
761
|
+
#define FXAA_QUALITY_P2 2.0
|
|
762
|
+
#define FXAA_QUALITY_P3 2.0
|
|
763
|
+
#define FXAA_QUALITY_P4 2.0
|
|
764
|
+
#define FXAA_QUALITY_P5 2.0
|
|
765
|
+
#define FXAA_QUALITY_P6 2.0
|
|
766
|
+
#define FXAA_QUALITY_P7 2.0
|
|
767
|
+
#define FXAA_QUALITY_P8 2.0
|
|
768
|
+
#define FXAA_QUALITY_P9 4.0
|
|
769
|
+
#define FXAA_QUALITY_P10 8.0
|
|
770
|
+
#endif
|
|
771
|
+
/*--------------------------------------------------------------------------*/
|
|
772
|
+
#if (FXAA_QUALITY_PRESET == 29)
|
|
773
|
+
#define FXAA_QUALITY_PS 12
|
|
774
|
+
#define FXAA_QUALITY_P0 1.0
|
|
775
|
+
#define FXAA_QUALITY_P1 1.5
|
|
776
|
+
#define FXAA_QUALITY_P2 2.0
|
|
777
|
+
#define FXAA_QUALITY_P3 2.0
|
|
778
|
+
#define FXAA_QUALITY_P4 2.0
|
|
779
|
+
#define FXAA_QUALITY_P5 2.0
|
|
780
|
+
#define FXAA_QUALITY_P6 2.0
|
|
781
|
+
#define FXAA_QUALITY_P7 2.0
|
|
782
|
+
#define FXAA_QUALITY_P8 2.0
|
|
783
|
+
#define FXAA_QUALITY_P9 2.0
|
|
784
|
+
#define FXAA_QUALITY_P10 4.0
|
|
785
|
+
#define FXAA_QUALITY_P11 8.0
|
|
786
|
+
#endif
|
|
787
|
+
|
|
788
|
+
/*============================================================================
|
|
789
|
+
FXAA QUALITY - EXTREME QUALITY
|
|
790
|
+
============================================================================*/
|
|
791
|
+
#if (FXAA_QUALITY_PRESET == 39)
|
|
792
|
+
#define FXAA_QUALITY_PS 12
|
|
793
|
+
#define FXAA_QUALITY_P0 1.0
|
|
794
|
+
#define FXAA_QUALITY_P1 1.0
|
|
795
|
+
#define FXAA_QUALITY_P2 1.0
|
|
796
|
+
#define FXAA_QUALITY_P3 1.0
|
|
797
|
+
#define FXAA_QUALITY_P4 1.0
|
|
798
|
+
#define FXAA_QUALITY_P5 1.5
|
|
799
|
+
#define FXAA_QUALITY_P6 2.0
|
|
800
|
+
#define FXAA_QUALITY_P7 2.0
|
|
801
|
+
#define FXAA_QUALITY_P8 2.0
|
|
802
|
+
#define FXAA_QUALITY_P9 2.0
|
|
803
|
+
#define FXAA_QUALITY_P10 4.0
|
|
804
|
+
#define FXAA_QUALITY_P11 8.0
|
|
805
|
+
#endif
|
|
806
|
+
|
|
807
|
+
|
|
808
|
+
|
|
809
|
+
/*============================================================================
|
|
810
|
+
|
|
811
|
+
API PORTING
|
|
812
|
+
|
|
813
|
+
============================================================================*/
|
|
814
|
+
#if (FXAA_GLSL_100 == 1) || (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1)
|
|
815
|
+
#define FxaaBool bool
|
|
816
|
+
#define FxaaDiscard discard
|
|
817
|
+
#define FxaaFloat float
|
|
818
|
+
#define FxaaFloat2 vec2
|
|
819
|
+
#define FxaaFloat3 vec3
|
|
820
|
+
#define FxaaFloat4 vec4
|
|
821
|
+
#define FxaaHalf float
|
|
822
|
+
#define FxaaHalf2 vec2
|
|
823
|
+
#define FxaaHalf3 vec3
|
|
824
|
+
#define FxaaHalf4 vec4
|
|
825
|
+
#define FxaaInt2 ivec2
|
|
826
|
+
#define FxaaSat(x) clamp(x, 0.0, 1.0)
|
|
827
|
+
#define FxaaTex sampler2D
|
|
828
|
+
#else
|
|
829
|
+
#define FxaaBool bool
|
|
830
|
+
#define FxaaDiscard clip(-1)
|
|
831
|
+
#define FxaaFloat float
|
|
832
|
+
#define FxaaFloat2 float2
|
|
833
|
+
#define FxaaFloat3 float3
|
|
834
|
+
#define FxaaFloat4 float4
|
|
835
|
+
#define FxaaHalf half
|
|
836
|
+
#define FxaaHalf2 half2
|
|
837
|
+
#define FxaaHalf3 half3
|
|
838
|
+
#define FxaaHalf4 half4
|
|
839
|
+
#define FxaaSat(x) saturate(x)
|
|
840
|
+
#endif
|
|
841
|
+
/*--------------------------------------------------------------------------*/
|
|
842
|
+
#if (FXAA_GLSL_100 == 1)
|
|
843
|
+
#define FxaaTexTop(t, p) texture2D(t, p, 0.0)
|
|
844
|
+
#define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r), 0.0)
|
|
845
|
+
#endif
|
|
846
|
+
/*--------------------------------------------------------------------------*/
|
|
847
|
+
#if (FXAA_GLSL_120 == 1)
|
|
848
|
+
// Requires,
|
|
849
|
+
// #version 120
|
|
850
|
+
// And at least,
|
|
851
|
+
// #extension GL_EXT_gpu_shader4 : enable
|
|
852
|
+
// (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9)
|
|
853
|
+
#define FxaaTexTop(t, p) texture2DLod(t, p, 0.0)
|
|
854
|
+
#if (FXAA_FAST_PIXEL_OFFSET == 1)
|
|
855
|
+
#define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o)
|
|
856
|
+
#else
|
|
857
|
+
#define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0)
|
|
858
|
+
#endif
|
|
859
|
+
#if (FXAA_GATHER4_ALPHA == 1)
|
|
860
|
+
// use #extension GL_ARB_gpu_shader5 : enable
|
|
861
|
+
#define FxaaTexAlpha4(t, p) textureGather(t, p, 3)
|
|
862
|
+
#define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)
|
|
863
|
+
#define FxaaTexGreen4(t, p) textureGather(t, p, 1)
|
|
864
|
+
#define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)
|
|
865
|
+
#endif
|
|
866
|
+
#endif
|
|
867
|
+
/*--------------------------------------------------------------------------*/
|
|
868
|
+
#if (FXAA_GLSL_130 == 1)
|
|
869
|
+
// Requires "#version 130" or better
|
|
870
|
+
#define FxaaTexTop(t, p) textureLod(t, p, 0.0)
|
|
871
|
+
#define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o)
|
|
872
|
+
#if (FXAA_GATHER4_ALPHA == 1)
|
|
873
|
+
// use #extension GL_ARB_gpu_shader5 : enable
|
|
874
|
+
#define FxaaTexAlpha4(t, p) textureGather(t, p, 3)
|
|
875
|
+
#define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)
|
|
876
|
+
#define FxaaTexGreen4(t, p) textureGather(t, p, 1)
|
|
877
|
+
#define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)
|
|
878
|
+
#endif
|
|
879
|
+
#endif
|
|
880
|
+
/*--------------------------------------------------------------------------*/
|
|
881
|
+
#if (FXAA_HLSL_3 == 1)
|
|
882
|
+
#define FxaaInt2 float2
|
|
883
|
+
#define FxaaTex sampler2D
|
|
884
|
+
#define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0))
|
|
885
|
+
#define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0))
|
|
886
|
+
#endif
|
|
887
|
+
/*--------------------------------------------------------------------------*/
|
|
888
|
+
#if (FXAA_HLSL_4 == 1)
|
|
889
|
+
#define FxaaInt2 int2
|
|
890
|
+
struct FxaaTex { SamplerState smpl; Texture2D tex; };
|
|
891
|
+
#define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)
|
|
892
|
+
#define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)
|
|
893
|
+
#endif
|
|
894
|
+
/*--------------------------------------------------------------------------*/
|
|
895
|
+
#if (FXAA_HLSL_5 == 1)
|
|
896
|
+
#define FxaaInt2 int2
|
|
897
|
+
struct FxaaTex { SamplerState smpl; Texture2D tex; };
|
|
898
|
+
#define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)
|
|
899
|
+
#define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)
|
|
900
|
+
#define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p)
|
|
901
|
+
#define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o)
|
|
902
|
+
#define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p)
|
|
903
|
+
#define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o)
|
|
904
|
+
#endif
|
|
905
|
+
|
|
906
|
+
|
|
907
|
+
/*============================================================================
|
|
908
|
+
GREEN AS LUMA OPTION SUPPORT FUNCTION
|
|
909
|
+
============================================================================*/
|
|
910
|
+
#if (FXAA_GREEN_AS_LUMA == 0)
|
|
911
|
+
FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; }
|
|
912
|
+
#else
|
|
913
|
+
FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; }
|
|
914
|
+
#endif
|
|
915
|
+
|
|
916
|
+
|
|
917
|
+
|
|
918
|
+
|
|
919
|
+
/*============================================================================
|
|
920
|
+
|
|
921
|
+
FXAA3 QUALITY - PC
|
|
922
|
+
|
|
923
|
+
============================================================================*/
|
|
924
|
+
#if (FXAA_PC == 1)
|
|
925
|
+
/*--------------------------------------------------------------------------*/
|
|
926
|
+
FxaaFloat4 FxaaPixelShader(
|
|
927
|
+
//
|
|
928
|
+
// Use noperspective interpolation here (turn off perspective interpolation).
|
|
929
|
+
// {xy} = center of pixel
|
|
930
|
+
FxaaFloat2 pos,
|
|
931
|
+
//
|
|
932
|
+
// Used only for FXAA Console, and not used on the 360 version.
|
|
933
|
+
// Use noperspective interpolation here (turn off perspective interpolation).
|
|
934
|
+
// {xy_} = upper left of pixel
|
|
935
|
+
// {_zw} = lower right of pixel
|
|
936
|
+
FxaaFloat4 fxaaConsolePosPos,
|
|
937
|
+
//
|
|
938
|
+
// Input color texture.
|
|
939
|
+
// {rgb_} = color in linear or perceptual color space
|
|
940
|
+
// if (FXAA_GREEN_AS_LUMA == 0)
|
|
941
|
+
// {__a} = luma in perceptual color space (not linear)
|
|
942
|
+
FxaaTex tex,
|
|
943
|
+
//
|
|
944
|
+
// Only used on the optimized 360 version of FXAA Console.
|
|
945
|
+
// For everything but 360, just use the same input here as for "tex".
|
|
946
|
+
// For 360, same texture, just alias with a 2nd sampler.
|
|
947
|
+
// This sampler needs to have an exponent bias of -1.
|
|
948
|
+
FxaaTex fxaaConsole360TexExpBiasNegOne,
|
|
949
|
+
//
|
|
950
|
+
// Only used on the optimized 360 version of FXAA Console.
|
|
951
|
+
// For everything but 360, just use the same input here as for "tex".
|
|
952
|
+
// For 360, same texture, just alias with a 3nd sampler.
|
|
953
|
+
// This sampler needs to have an exponent bias of -2.
|
|
954
|
+
FxaaTex fxaaConsole360TexExpBiasNegTwo,
|
|
955
|
+
//
|
|
956
|
+
// Only used on FXAA Quality.
|
|
957
|
+
// This must be from a constant/uniform.
|
|
958
|
+
// {x_} = 1.0/screenWidthInPixels
|
|
959
|
+
// {_y} = 1.0/screenHeightInPixels
|
|
960
|
+
FxaaFloat2 fxaaQualityRcpFrame,
|
|
961
|
+
//
|
|
962
|
+
// Only used on FXAA Console.
|
|
963
|
+
// This must be from a constant/uniform.
|
|
964
|
+
// This effects sub-pixel AA quality and inversely sharpness.
|
|
965
|
+
// Where N ranges between,
|
|
966
|
+
// N = 0.50 (default)
|
|
967
|
+
// N = 0.33 (sharper)
|
|
968
|
+
// {x__} = -N/screenWidthInPixels
|
|
969
|
+
// {_y_} = -N/screenHeightInPixels
|
|
970
|
+
// {_z_} = N/screenWidthInPixels
|
|
971
|
+
// {__w} = N/screenHeightInPixels
|
|
972
|
+
FxaaFloat4 fxaaConsoleRcpFrameOpt,
|
|
973
|
+
//
|
|
974
|
+
// Only used on FXAA Console.
|
|
975
|
+
// Not used on 360, but used on PS3 and PC.
|
|
976
|
+
// This must be from a constant/uniform.
|
|
977
|
+
// {x__} = -2.0/screenWidthInPixels
|
|
978
|
+
// {_y_} = -2.0/screenHeightInPixels
|
|
979
|
+
// {_z_} = 2.0/screenWidthInPixels
|
|
980
|
+
// {__w} = 2.0/screenHeightInPixels
|
|
981
|
+
FxaaFloat4 fxaaConsoleRcpFrameOpt2,
|
|
982
|
+
//
|
|
983
|
+
// Only used on FXAA Console.
|
|
984
|
+
// Only used on 360 in place of fxaaConsoleRcpFrameOpt2.
|
|
985
|
+
// This must be from a constant/uniform.
|
|
986
|
+
// {x__} = 8.0/screenWidthInPixels
|
|
987
|
+
// {_y_} = 8.0/screenHeightInPixels
|
|
988
|
+
// {_z_} = -4.0/screenWidthInPixels
|
|
989
|
+
// {__w} = -4.0/screenHeightInPixels
|
|
990
|
+
FxaaFloat4 fxaaConsole360RcpFrameOpt2,
|
|
991
|
+
//
|
|
992
|
+
// Only used on FXAA Quality.
|
|
993
|
+
// This used to be the FXAA_QUALITY_SUBPIX define.
|
|
994
|
+
// It is here now to allow easier tuning.
|
|
995
|
+
// Choose the amount of sub-pixel aliasing removal.
|
|
996
|
+
// This can effect sharpness.
|
|
997
|
+
// 1.00 - upper limit (softer)
|
|
998
|
+
// 0.75 - default amount of filtering
|
|
999
|
+
// 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
|
|
1000
|
+
// 0.25 - almost off
|
|
1001
|
+
// 0.00 - completely off
|
|
1002
|
+
FxaaFloat fxaaQualitySubpix,
|
|
1003
|
+
//
|
|
1004
|
+
// Only used on FXAA Quality.
|
|
1005
|
+
// This used to be the FXAA_QUALITY_EDGE_THRESHOLD define.
|
|
1006
|
+
// It is here now to allow easier tuning.
|
|
1007
|
+
// The minimum amount of local contrast required to apply algorithm.
|
|
1008
|
+
// 0.333 - too little (faster)
|
|
1009
|
+
// 0.250 - low quality
|
|
1010
|
+
// 0.166 - default
|
|
1011
|
+
// 0.125 - high quality
|
|
1012
|
+
// 0.063 - overkill (slower)
|
|
1013
|
+
FxaaFloat fxaaQualityEdgeThreshold,
|
|
1014
|
+
//
|
|
1015
|
+
// Only used on FXAA Quality.
|
|
1016
|
+
// This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define.
|
|
1017
|
+
// It is here now to allow easier tuning.
|
|
1018
|
+
// Trims the algorithm from processing darks.
|
|
1019
|
+
// 0.0833 - upper limit (default, the start of visible unfiltered edges)
|
|
1020
|
+
// 0.0625 - high quality (faster)
|
|
1021
|
+
// 0.0312 - visible limit (slower)
|
|
1022
|
+
// Special notes when using FXAA_GREEN_AS_LUMA,
|
|
1023
|
+
// Likely want to set this to zero.
|
|
1024
|
+
// As colors that are mostly not-green
|
|
1025
|
+
// will appear very dark in the green channel!
|
|
1026
|
+
// Tune by looking at mostly non-green content,
|
|
1027
|
+
// then start at zero and increase until aliasing is a problem.
|
|
1028
|
+
FxaaFloat fxaaQualityEdgeThresholdMin,
|
|
1029
|
+
//
|
|
1030
|
+
// Only used on FXAA Console.
|
|
1031
|
+
// This used to be the FXAA_CONSOLE_EDGE_SHARPNESS define.
|
|
1032
|
+
// It is here now to allow easier tuning.
|
|
1033
|
+
// This does not effect PS3, as this needs to be compiled in.
|
|
1034
|
+
// Use FXAA_CONSOLE_PS3_EDGE_SHARPNESS for PS3.
|
|
1035
|
+
// Due to the PS3 being ALU bound,
|
|
1036
|
+
// there are only three safe values here: 2 and 4 and 8.
|
|
1037
|
+
// These options use the shaders ability to a free *|/ by 2|4|8.
|
|
1038
|
+
// For all other platforms can be a non-power of two.
|
|
1039
|
+
// 8.0 is sharper (default!!!)
|
|
1040
|
+
// 4.0 is softer
|
|
1041
|
+
// 2.0 is really soft (good only for vector graphics inputs)
|
|
1042
|
+
FxaaFloat fxaaConsoleEdgeSharpness,
|
|
1043
|
+
//
|
|
1044
|
+
// Only used on FXAA Console.
|
|
1045
|
+
// This used to be the FXAA_CONSOLE_EDGE_THRESHOLD define.
|
|
1046
|
+
// It is here now to allow easier tuning.
|
|
1047
|
+
// This does not effect PS3, as this needs to be compiled in.
|
|
1048
|
+
// Use FXAA_CONSOLE_PS3_EDGE_THRESHOLD for PS3.
|
|
1049
|
+
// Due to the PS3 being ALU bound,
|
|
1050
|
+
// there are only two safe values here: 1/4 and 1/8.
|
|
1051
|
+
// These options use the shaders ability to a free *|/ by 2|4|8.
|
|
1052
|
+
// The console setting has a different mapping than the quality setting.
|
|
1053
|
+
// Other platforms can use other values.
|
|
1054
|
+
// 0.125 leaves less aliasing, but is softer (default!!!)
|
|
1055
|
+
// 0.25 leaves more aliasing, and is sharper
|
|
1056
|
+
FxaaFloat fxaaConsoleEdgeThreshold,
|
|
1057
|
+
//
|
|
1058
|
+
// Only used on FXAA Console.
|
|
1059
|
+
// This used to be the FXAA_CONSOLE_EDGE_THRESHOLD_MIN define.
|
|
1060
|
+
// It is here now to allow easier tuning.
|
|
1061
|
+
// Trims the algorithm from processing darks.
|
|
1062
|
+
// The console setting has a different mapping than the quality setting.
|
|
1063
|
+
// This only applies when FXAA_EARLY_EXIT is 1.
|
|
1064
|
+
// This does not apply to PS3,
|
|
1065
|
+
// PS3 was simplified to avoid more shader instructions.
|
|
1066
|
+
// 0.06 - faster but more aliasing in darks
|
|
1067
|
+
// 0.05 - default
|
|
1068
|
+
// 0.04 - slower and less aliasing in darks
|
|
1069
|
+
// Special notes when using FXAA_GREEN_AS_LUMA,
|
|
1070
|
+
// Likely want to set this to zero.
|
|
1071
|
+
// As colors that are mostly not-green
|
|
1072
|
+
// will appear very dark in the green channel!
|
|
1073
|
+
// Tune by looking at mostly non-green content,
|
|
1074
|
+
// then start at zero and increase until aliasing is a problem.
|
|
1075
|
+
FxaaFloat fxaaConsoleEdgeThresholdMin,
|
|
1076
|
+
//
|
|
1077
|
+
// Extra constants for 360 FXAA Console only.
|
|
1078
|
+
// Use zeros or anything else for other platforms.
|
|
1079
|
+
// These must be in physical constant registers and NOT immediates.
|
|
1080
|
+
// Immediates will result in compiler un-optimizing.
|
|
1081
|
+
// {xyzw} = float4(1.0, -1.0, 0.25, -0.25)
|
|
1082
|
+
FxaaFloat4 fxaaConsole360ConstDir
|
|
1083
|
+
) {
|
|
1084
|
+
/*--------------------------------------------------------------------------*/
|
|
1085
|
+
FxaaFloat2 posM;
|
|
1086
|
+
posM.x = pos.x;
|
|
1087
|
+
posM.y = pos.y;
|
|
1088
|
+
#if (FXAA_GATHER4_ALPHA == 1)
|
|
1089
|
+
#if (FXAA_DISCARD == 0)
|
|
1090
|
+
FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);
|
|
1091
|
+
#if (FXAA_GREEN_AS_LUMA == 0)
|
|
1092
|
+
#define lumaM rgbyM.w
|
|
1093
|
+
#else
|
|
1094
|
+
#define lumaM rgbyM.y
|
|
1095
|
+
#endif
|
|
1096
|
+
#endif
|
|
1097
|
+
#if (FXAA_GREEN_AS_LUMA == 0)
|
|
1098
|
+
FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM);
|
|
1099
|
+
FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1));
|
|
1100
|
+
#else
|
|
1101
|
+
FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM);
|
|
1102
|
+
FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1));
|
|
1103
|
+
#endif
|
|
1104
|
+
#if (FXAA_DISCARD == 1)
|
|
1105
|
+
#define lumaM luma4A.w
|
|
1106
|
+
#endif
|
|
1107
|
+
#define lumaE luma4A.z
|
|
1108
|
+
#define lumaS luma4A.x
|
|
1109
|
+
#define lumaSE luma4A.y
|
|
1110
|
+
#define lumaNW luma4B.w
|
|
1111
|
+
#define lumaN luma4B.z
|
|
1112
|
+
#define lumaW luma4B.x
|
|
1113
|
+
#else
|
|
1114
|
+
FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);
|
|
1115
|
+
#if (FXAA_GREEN_AS_LUMA == 0)
|
|
1116
|
+
#define lumaM rgbyM.w
|
|
1117
|
+
#else
|
|
1118
|
+
#define lumaM rgbyM.y
|
|
1119
|
+
#endif
|
|
1120
|
+
#if (FXAA_GLSL_100 == 1)
|
|
1121
|
+
FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0, 1.0), fxaaQualityRcpFrame.xy));
|
|
1122
|
+
FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 0.0), fxaaQualityRcpFrame.xy));
|
|
1123
|
+
FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0,-1.0), fxaaQualityRcpFrame.xy));
|
|
1124
|
+
FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 0.0), fxaaQualityRcpFrame.xy));
|
|
1125
|
+
#else
|
|
1126
|
+
FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy));
|
|
1127
|
+
FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy));
|
|
1128
|
+
FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy));
|
|
1129
|
+
FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy));
|
|
1130
|
+
#endif
|
|
1131
|
+
#endif
|
|
1132
|
+
/*--------------------------------------------------------------------------*/
|
|
1133
|
+
FxaaFloat maxSM = max(lumaS, lumaM);
|
|
1134
|
+
FxaaFloat minSM = min(lumaS, lumaM);
|
|
1135
|
+
FxaaFloat maxESM = max(lumaE, maxSM);
|
|
1136
|
+
FxaaFloat minESM = min(lumaE, minSM);
|
|
1137
|
+
FxaaFloat maxWN = max(lumaN, lumaW);
|
|
1138
|
+
FxaaFloat minWN = min(lumaN, lumaW);
|
|
1139
|
+
FxaaFloat rangeMax = max(maxWN, maxESM);
|
|
1140
|
+
FxaaFloat rangeMin = min(minWN, minESM);
|
|
1141
|
+
FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold;
|
|
1142
|
+
FxaaFloat range = rangeMax - rangeMin;
|
|
1143
|
+
FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled);
|
|
1144
|
+
FxaaBool earlyExit = range < rangeMaxClamped;
|
|
1145
|
+
/*--------------------------------------------------------------------------*/
|
|
1146
|
+
if(earlyExit)
|
|
1147
|
+
#if (FXAA_DISCARD == 1)
|
|
1148
|
+
FxaaDiscard;
|
|
1149
|
+
#else
|
|
1150
|
+
return rgbyM;
|
|
1151
|
+
#endif
|
|
1152
|
+
/*--------------------------------------------------------------------------*/
|
|
1153
|
+
#if (FXAA_GATHER4_ALPHA == 0)
|
|
1154
|
+
#if (FXAA_GLSL_100 == 1)
|
|
1155
|
+
FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0,-1.0), fxaaQualityRcpFrame.xy));
|
|
1156
|
+
FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 1.0), fxaaQualityRcpFrame.xy));
|
|
1157
|
+
FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0,-1.0), fxaaQualityRcpFrame.xy));
|
|
1158
|
+
FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 1.0), fxaaQualityRcpFrame.xy));
|
|
1159
|
+
#else
|
|
1160
|
+
FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy));
|
|
1161
|
+
FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy));
|
|
1162
|
+
FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy));
|
|
1163
|
+
FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));
|
|
1164
|
+
#endif
|
|
1165
|
+
#else
|
|
1166
|
+
FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy));
|
|
1167
|
+
FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));
|
|
1168
|
+
#endif
|
|
1169
|
+
/*--------------------------------------------------------------------------*/
|
|
1170
|
+
FxaaFloat lumaNS = lumaN + lumaS;
|
|
1171
|
+
FxaaFloat lumaWE = lumaW + lumaE;
|
|
1172
|
+
FxaaFloat subpixRcpRange = 1.0/range;
|
|
1173
|
+
FxaaFloat subpixNSWE = lumaNS + lumaWE;
|
|
1174
|
+
FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS;
|
|
1175
|
+
FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE;
|
|
1176
|
+
/*--------------------------------------------------------------------------*/
|
|
1177
|
+
FxaaFloat lumaNESE = lumaNE + lumaSE;
|
|
1178
|
+
FxaaFloat lumaNWNE = lumaNW + lumaNE;
|
|
1179
|
+
FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE;
|
|
1180
|
+
FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE;
|
|
1181
|
+
/*--------------------------------------------------------------------------*/
|
|
1182
|
+
FxaaFloat lumaNWSW = lumaNW + lumaSW;
|
|
1183
|
+
FxaaFloat lumaSWSE = lumaSW + lumaSE;
|
|
1184
|
+
FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2);
|
|
1185
|
+
FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2);
|
|
1186
|
+
FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW;
|
|
1187
|
+
FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE;
|
|
1188
|
+
FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4;
|
|
1189
|
+
FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4;
|
|
1190
|
+
/*--------------------------------------------------------------------------*/
|
|
1191
|
+
FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE;
|
|
1192
|
+
FxaaFloat lengthSign = fxaaQualityRcpFrame.x;
|
|
1193
|
+
FxaaBool horzSpan = edgeHorz >= edgeVert;
|
|
1194
|
+
FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE;
|
|
1195
|
+
/*--------------------------------------------------------------------------*/
|
|
1196
|
+
if(!horzSpan) lumaN = lumaW;
|
|
1197
|
+
if(!horzSpan) lumaS = lumaE;
|
|
1198
|
+
if(horzSpan) lengthSign = fxaaQualityRcpFrame.y;
|
|
1199
|
+
FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM;
|
|
1200
|
+
/*--------------------------------------------------------------------------*/
|
|
1201
|
+
FxaaFloat gradientN = lumaN - lumaM;
|
|
1202
|
+
FxaaFloat gradientS = lumaS - lumaM;
|
|
1203
|
+
FxaaFloat lumaNN = lumaN + lumaM;
|
|
1204
|
+
FxaaFloat lumaSS = lumaS + lumaM;
|
|
1205
|
+
FxaaBool pairN = abs(gradientN) >= abs(gradientS);
|
|
1206
|
+
FxaaFloat gradient = max(abs(gradientN), abs(gradientS));
|
|
1207
|
+
if(pairN) lengthSign = -lengthSign;
|
|
1208
|
+
FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange);
|
|
1209
|
+
/*--------------------------------------------------------------------------*/
|
|
1210
|
+
FxaaFloat2 posB;
|
|
1211
|
+
posB.x = posM.x;
|
|
1212
|
+
posB.y = posM.y;
|
|
1213
|
+
FxaaFloat2 offNP;
|
|
1214
|
+
offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;
|
|
1215
|
+
offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;
|
|
1216
|
+
if(!horzSpan) posB.x += lengthSign * 0.5;
|
|
1217
|
+
if( horzSpan) posB.y += lengthSign * 0.5;
|
|
1218
|
+
/*--------------------------------------------------------------------------*/
|
|
1219
|
+
FxaaFloat2 posN;
|
|
1220
|
+
posN.x = posB.x - offNP.x * FXAA_QUALITY_P0;
|
|
1221
|
+
posN.y = posB.y - offNP.y * FXAA_QUALITY_P0;
|
|
1222
|
+
FxaaFloat2 posP;
|
|
1223
|
+
posP.x = posB.x + offNP.x * FXAA_QUALITY_P0;
|
|
1224
|
+
posP.y = posB.y + offNP.y * FXAA_QUALITY_P0;
|
|
1225
|
+
FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0;
|
|
1226
|
+
FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN));
|
|
1227
|
+
FxaaFloat subpixE = subpixC * subpixC;
|
|
1228
|
+
FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP));
|
|
1229
|
+
/*--------------------------------------------------------------------------*/
|
|
1230
|
+
if(!pairN) lumaNN = lumaSS;
|
|
1231
|
+
FxaaFloat gradientScaled = gradient * 1.0/4.0;
|
|
1232
|
+
FxaaFloat lumaMM = lumaM - lumaNN * 0.5;
|
|
1233
|
+
FxaaFloat subpixF = subpixD * subpixE;
|
|
1234
|
+
FxaaBool lumaMLTZero = lumaMM < 0.0;
|
|
1235
|
+
/*--------------------------------------------------------------------------*/
|
|
1236
|
+
lumaEndN -= lumaNN * 0.5;
|
|
1237
|
+
lumaEndP -= lumaNN * 0.5;
|
|
1238
|
+
FxaaBool doneN = abs(lumaEndN) >= gradientScaled;
|
|
1239
|
+
FxaaBool doneP = abs(lumaEndP) >= gradientScaled;
|
|
1240
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1;
|
|
1241
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1;
|
|
1242
|
+
FxaaBool doneNP = (!doneN) || (!doneP);
|
|
1243
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1;
|
|
1244
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1;
|
|
1245
|
+
/*--------------------------------------------------------------------------*/
|
|
1246
|
+
if(doneNP) {
|
|
1247
|
+
if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));
|
|
1248
|
+
if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));
|
|
1249
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
1250
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
1251
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
1252
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
1253
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2;
|
|
1254
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2;
|
|
1255
|
+
doneNP = (!doneN) || (!doneP);
|
|
1256
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2;
|
|
1257
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2;
|
|
1258
|
+
/*--------------------------------------------------------------------------*/
|
|
1259
|
+
#if (FXAA_QUALITY_PS > 3)
|
|
1260
|
+
if(doneNP) {
|
|
1261
|
+
if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));
|
|
1262
|
+
if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));
|
|
1263
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
1264
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
1265
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
1266
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
1267
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3;
|
|
1268
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3;
|
|
1269
|
+
doneNP = (!doneN) || (!doneP);
|
|
1270
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3;
|
|
1271
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3;
|
|
1272
|
+
/*--------------------------------------------------------------------------*/
|
|
1273
|
+
#if (FXAA_QUALITY_PS > 4)
|
|
1274
|
+
if(doneNP) {
|
|
1275
|
+
if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));
|
|
1276
|
+
if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));
|
|
1277
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
1278
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
1279
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
1280
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
1281
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4;
|
|
1282
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4;
|
|
1283
|
+
doneNP = (!doneN) || (!doneP);
|
|
1284
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4;
|
|
1285
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4;
|
|
1286
|
+
/*--------------------------------------------------------------------------*/
|
|
1287
|
+
#if (FXAA_QUALITY_PS > 5)
|
|
1288
|
+
if(doneNP) {
|
|
1289
|
+
if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));
|
|
1290
|
+
if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));
|
|
1291
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
1292
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
1293
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
1294
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
1295
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5;
|
|
1296
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5;
|
|
1297
|
+
doneNP = (!doneN) || (!doneP);
|
|
1298
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5;
|
|
1299
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5;
|
|
1300
|
+
/*--------------------------------------------------------------------------*/
|
|
1301
|
+
#if (FXAA_QUALITY_PS > 6)
|
|
1302
|
+
if(doneNP) {
|
|
1303
|
+
if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));
|
|
1304
|
+
if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));
|
|
1305
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
1306
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
1307
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
1308
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
1309
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6;
|
|
1310
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6;
|
|
1311
|
+
doneNP = (!doneN) || (!doneP);
|
|
1312
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6;
|
|
1313
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6;
|
|
1314
|
+
/*--------------------------------------------------------------------------*/
|
|
1315
|
+
#if (FXAA_QUALITY_PS > 7)
|
|
1316
|
+
if(doneNP) {
|
|
1317
|
+
if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));
|
|
1318
|
+
if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));
|
|
1319
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
1320
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
1321
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
1322
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
1323
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7;
|
|
1324
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7;
|
|
1325
|
+
doneNP = (!doneN) || (!doneP);
|
|
1326
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7;
|
|
1327
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7;
|
|
1328
|
+
/*--------------------------------------------------------------------------*/
|
|
1329
|
+
#if (FXAA_QUALITY_PS > 8)
|
|
1330
|
+
if(doneNP) {
|
|
1331
|
+
if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));
|
|
1332
|
+
if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));
|
|
1333
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
1334
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
1335
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
1336
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
1337
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8;
|
|
1338
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8;
|
|
1339
|
+
doneNP = (!doneN) || (!doneP);
|
|
1340
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8;
|
|
1341
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8;
|
|
1342
|
+
/*--------------------------------------------------------------------------*/
|
|
1343
|
+
#if (FXAA_QUALITY_PS > 9)
|
|
1344
|
+
if(doneNP) {
|
|
1345
|
+
if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));
|
|
1346
|
+
if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));
|
|
1347
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
1348
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
1349
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
1350
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
1351
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9;
|
|
1352
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9;
|
|
1353
|
+
doneNP = (!doneN) || (!doneP);
|
|
1354
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9;
|
|
1355
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9;
|
|
1356
|
+
/*--------------------------------------------------------------------------*/
|
|
1357
|
+
#if (FXAA_QUALITY_PS > 10)
|
|
1358
|
+
if(doneNP) {
|
|
1359
|
+
if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));
|
|
1360
|
+
if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));
|
|
1361
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
1362
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
1363
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
1364
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
1365
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10;
|
|
1366
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10;
|
|
1367
|
+
doneNP = (!doneN) || (!doneP);
|
|
1368
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10;
|
|
1369
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10;
|
|
1370
|
+
/*--------------------------------------------------------------------------*/
|
|
1371
|
+
#if (FXAA_QUALITY_PS > 11)
|
|
1372
|
+
if(doneNP) {
|
|
1373
|
+
if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));
|
|
1374
|
+
if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));
|
|
1375
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
1376
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
1377
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
1378
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
1379
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11;
|
|
1380
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11;
|
|
1381
|
+
doneNP = (!doneN) || (!doneP);
|
|
1382
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11;
|
|
1383
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11;
|
|
1384
|
+
/*--------------------------------------------------------------------------*/
|
|
1385
|
+
#if (FXAA_QUALITY_PS > 12)
|
|
1386
|
+
if(doneNP) {
|
|
1387
|
+
if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));
|
|
1388
|
+
if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));
|
|
1389
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
1390
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
1391
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
1392
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
1393
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12;
|
|
1394
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12;
|
|
1395
|
+
doneNP = (!doneN) || (!doneP);
|
|
1396
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12;
|
|
1397
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12;
|
|
1398
|
+
/*--------------------------------------------------------------------------*/
|
|
1399
|
+
}
|
|
1400
|
+
#endif
|
|
1401
|
+
/*--------------------------------------------------------------------------*/
|
|
1402
|
+
}
|
|
1403
|
+
#endif
|
|
1404
|
+
/*--------------------------------------------------------------------------*/
|
|
1405
|
+
}
|
|
1406
|
+
#endif
|
|
1407
|
+
/*--------------------------------------------------------------------------*/
|
|
1408
|
+
}
|
|
1409
|
+
#endif
|
|
1410
|
+
/*--------------------------------------------------------------------------*/
|
|
1411
|
+
}
|
|
1412
|
+
#endif
|
|
1413
|
+
/*--------------------------------------------------------------------------*/
|
|
1414
|
+
}
|
|
1415
|
+
#endif
|
|
1416
|
+
/*--------------------------------------------------------------------------*/
|
|
1417
|
+
}
|
|
1418
|
+
#endif
|
|
1419
|
+
/*--------------------------------------------------------------------------*/
|
|
1420
|
+
}
|
|
1421
|
+
#endif
|
|
1422
|
+
/*--------------------------------------------------------------------------*/
|
|
1423
|
+
}
|
|
1424
|
+
#endif
|
|
1425
|
+
/*--------------------------------------------------------------------------*/
|
|
1426
|
+
}
|
|
1427
|
+
#endif
|
|
1428
|
+
/*--------------------------------------------------------------------------*/
|
|
1429
|
+
}
|
|
1430
|
+
/*--------------------------------------------------------------------------*/
|
|
1431
|
+
FxaaFloat dstN = posM.x - posN.x;
|
|
1432
|
+
FxaaFloat dstP = posP.x - posM.x;
|
|
1433
|
+
if(!horzSpan) dstN = posM.y - posN.y;
|
|
1434
|
+
if(!horzSpan) dstP = posP.y - posM.y;
|
|
1435
|
+
/*--------------------------------------------------------------------------*/
|
|
1436
|
+
FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero;
|
|
1437
|
+
FxaaFloat spanLength = (dstP + dstN);
|
|
1438
|
+
FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero;
|
|
1439
|
+
FxaaFloat spanLengthRcp = 1.0/spanLength;
|
|
1440
|
+
/*--------------------------------------------------------------------------*/
|
|
1441
|
+
FxaaBool directionN = dstN < dstP;
|
|
1442
|
+
FxaaFloat dst = min(dstN, dstP);
|
|
1443
|
+
FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP;
|
|
1444
|
+
FxaaFloat subpixG = subpixF * subpixF;
|
|
1445
|
+
FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5;
|
|
1446
|
+
FxaaFloat subpixH = subpixG * fxaaQualitySubpix;
|
|
1447
|
+
/*--------------------------------------------------------------------------*/
|
|
1448
|
+
FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0;
|
|
1449
|
+
FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH);
|
|
1450
|
+
if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign;
|
|
1451
|
+
if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign;
|
|
1452
|
+
#if (FXAA_DISCARD == 1)
|
|
1453
|
+
return FxaaTexTop(tex, posM);
|
|
1454
|
+
#else
|
|
1455
|
+
return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM);
|
|
1456
|
+
#endif
|
|
1457
|
+
}
|
|
1458
|
+
/*==========================================================================*/
|
|
1459
|
+
#endif
|
|
1460
|
+
|
|
1461
|
+
void main() {
|
|
1462
|
+
gl_FragColor = FxaaPixelShader(
|
|
1463
|
+
vUv,
|
|
1464
|
+
vec4(0.0),
|
|
1465
|
+
tDiffuse,
|
|
1466
|
+
tDiffuse,
|
|
1467
|
+
tDiffuse,
|
|
1468
|
+
resolution,
|
|
1469
|
+
vec4(0.0),
|
|
1470
|
+
vec4(0.0),
|
|
1471
|
+
vec4(0.0),
|
|
1472
|
+
0.75,
|
|
1473
|
+
0.166,
|
|
1474
|
+
0.0833,
|
|
1475
|
+
0.0,
|
|
1476
|
+
0.0,
|
|
1477
|
+
0.0,
|
|
1478
|
+
vec4(0.0)
|
|
1479
|
+
);
|
|
1480
|
+
|
|
1481
|
+
// TODO avoid querying texture twice for same texel
|
|
1482
|
+
gl_FragColor.a = texture2D(tDiffuse, vUv).a;
|
|
1483
|
+
}`};var ra=function(){try{var u=document.createElement("canvas");return!!(window.WebGL2RenderingContext&&u.getContext("webgl2"))}catch(t){return!1}},Ka=0,ia=1,Qe=!1,At=ra()!==!1,na=`varying vec2 vUv;
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uniform sampler2D bloomTexture;
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varying vec2 vUv;
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gl_FragColor = (texture2D(baseTexture, vUv) + vec4(1.0) * texture2D(bloomTexture, vUv));
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}`;function it(u,t){return it=Object.setPrototypeOf||function(e,r){return e.__proto__=r,e},it(u,t)}function Tt(u,t){return it(u,t)}function sa(u,t){if(typeof t!="function"&&t!==null)throw new TypeError("Super expression must either be null or a function");u.prototype=Object.create(t&&t.prototype,{constructor:{value:u,writable:!0,configurable:!0}}),t&&Tt(u,t)}function la(){if(typeof Reflect=="undefined"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){})),!0}catch(u){return!1}}function nt(u){return nt=Object.setPrototypeOf?Object.getPrototypeOf:function(a){return a.__proto__||Object.getPrototypeOf(a)},nt(u)}function Pt(u){return nt(u)}function ua(u){if(u===void 0)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return u}function fa(u){return u&&u.constructor===Symbol?"symbol":typeof u}function da(u,t){return t&&(fa(t)==="object"||typeof t=="function")?t:ua(u)}function ca(u){var t=la();return function(){var e=Pt(u),r;if(t){var n=Pt(this).constructor;r=Reflect.construct(e,arguments,n)}else r=e.apply(this,arguments);return da(this,r)}}const bt={shaderID:"luminosityHighPass",uniforms:{tDiffuse:{value:null},luminosityThreshold:{value:1},smoothWidth:{value:1},defaultColor:{value:new i.Color(0)},defaultOpacity:{value:0}},vertexShader:`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,fragmentShader:`
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uniform sampler2D tDiffuse;
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uniform vec3 defaultColor;
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uniform float defaultOpacity;
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uniform float luminosityThreshold;
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uniform float smoothWidth;
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varying vec2 vUv;
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void main() {
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vec4 texel = texture2D( tDiffuse, vUv );
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vec3 luma = vec3( 0.299, 0.587, 0.114 );
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float v = dot( texel.xyz, luma );
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vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
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float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
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gl_FragColor = mix( outputColor, texel, alpha );
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}`};var ot=function(u){"use strict";sa(a,u);var t=ca(a);function a(r,n,o,l){B(this,a);var s;s=t.call(this),s.strength=n!==void 0?n:1,s.radius=o,s.threshold=l,s.resolution=r!==void 0?new i.Vector2(r.x,r.y):new i.Vector2(256,256),s.clearColor=new i.Color(0,0,0);var c={minFilter:i.LinearFilter,magFilter:i.LinearFilter,format:i.RGBAFormat};s.renderTargetsHorizontal=[],s.renderTargetsVertical=[],s.nMips=5;var f=Math.round(s.resolution.x/2),g=Math.round(s.resolution.y/2);s.renderTargetBright=new i.WebGLRenderTarget(f,g,c),s.renderTargetBright.texture.name="UnrealBloomPass.bright",s.renderTargetBright.texture.generateMipmaps=!1;for(var P=0;P<s.nMips;P++){var p=new i.WebGLRenderTarget(f,g,c);p.texture.name="UnrealBloomPass.h".concat(P),p.texture.generateMipmaps=!1,s.renderTargetsHorizontal.push(p);var h=new i.WebGLRenderTarget(f,g,c);h.texture.name="UnrealBloomPass.v".concat(P),h.texture.generateMipmaps=!1,s.renderTargetsVertical.push(h),f=Math.round(f/2),g=Math.round(g/2)}bt===void 0&&console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");var m=bt;s.highPassUniforms=i.UniformsUtils.clone(m.uniforms),s.highPassUniforms.luminosityThreshold.value=l,s.highPassUniforms.smoothWidth.value=.01,s.materialHighPassFilter=new i.ShaderMaterial({uniforms:s.highPassUniforms,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,defines:{}}),s.separableBlurMaterials=[];var T=[3,5,7,9,11];f=Math.round(s.resolution.x/2),g=Math.round(s.resolution.y/2);for(var E=0;E<s.nMips;E++)s.separableBlurMaterials.push(s.getSeperableBlurMaterial(T[E])),s.separableBlurMaterials[E].uniforms.texSize.value=new i.Vector2(f,g),f=Math.round(f/2),g=Math.round(g/2);s.compositeMaterial=s.getCompositeMaterial(s.nMips),s.compositeMaterial.uniforms.blurTexture1.value=s.renderTargetsVertical[0].texture,s.compositeMaterial.uniforms.blurTexture2.value=s.renderTargetsVertical[1].texture,s.compositeMaterial.uniforms.blurTexture3.value=s.renderTargetsVertical[2].texture,s.compositeMaterial.uniforms.blurTexture4.value=s.renderTargetsVertical[3].texture,s.compositeMaterial.uniforms.blurTexture5.value=s.renderTargetsVertical[4].texture,s.compositeMaterial.uniforms.bloomStrength.value=n,s.compositeMaterial.uniforms.bloomRadius.value=.1,s.compositeMaterial.needsUpdate=!0;var X=[1,.8,.6,.4,.2];s.compositeMaterial.uniforms.bloomFactors.value=X,s.bloomTintColors=[new i.Vector3(1,1,1),new i.Vector3(1,1,1),new i.Vector3(1,1,1),new i.Vector3(1,1,1),new i.Vector3(1,1,1)],s.compositeMaterial.uniforms.bloomTintColors.value=s.bloomTintColors,Te===void 0&&console.error("THREE.UnrealBloomPass relies on CopyShader");var O=Te;return s.copyUniforms=i.UniformsUtils.clone(O.uniforms),s.copyUniforms.opacity.value=1,s.materialCopy=new i.ShaderMaterial({uniforms:s.copyUniforms,vertexShader:O.vertexShader,fragmentShader:O.fragmentShader,blending:i.AdditiveBlending,depthTest:!1,depthWrite:!1,transparent:!0}),s.enabled=!0,s.needsSwap=!1,s._oldClearColor=new i.Color,s.oldClearAlpha=1,s.basic=new i.MeshBasicMaterial,s.fsQuad=new Ie(void 0),s}var e=a.prototype;return e.dispose=function(){for(var n=0;n<this.renderTargetsHorizontal.length;n++)this.renderTargetsHorizontal[n].dispose();for(var o=0;o<this.renderTargetsVertical.length;o++)this.renderTargetsVertical[o].dispose();this.renderTargetBright.dispose()},e.setSize=function(n,o){var l=Math.round(n/2),s=Math.round(o/2);this.renderTargetBright.setSize(l,s);for(var c=0;c<this.nMips;c++)this.renderTargetsHorizontal[c].setSize(l,s),this.renderTargetsVertical[c].setSize(l,s),this.separableBlurMaterials[c].uniforms.texSize.value=new i.Vector2(l,s),l=Math.round(l/2),s=Math.round(s/2)},e.render=function(n,o,l,s,c){n.getClearColor(this._oldClearColor),this.oldClearAlpha=n.getClearAlpha();var f=n.autoClear;n.autoClear=!1,n.setClearColor(this.clearColor,0),c&&n.state.buffers.stencil.setTest(!1),this.renderToScreen&&(this.fsQuad.material=this.basic,this.basic.map=l.texture,n.setRenderTarget(null),n.clear(),this.fsQuad.render(n)),this.highPassUniforms.tDiffuse.value=l.texture,this.highPassUniforms.luminosityThreshold.value=this.threshold,this.fsQuad.material=this.materialHighPassFilter,n.setRenderTarget(this.renderTargetBright),n.clear(),this.fsQuad.render(n);for(var g=this.renderTargetBright,P=0;P<this.nMips;P++)this.fsQuad.material=this.separableBlurMaterials[P],this.separableBlurMaterials[P].uniforms.colorTexture.value=g.texture,this.separableBlurMaterials[P].uniforms.direction.value=a.BlurDirectionX,n.setRenderTarget(this.renderTargetsHorizontal[P]),n.clear(),this.fsQuad.render(n),this.separableBlurMaterials[P].uniforms.colorTexture.value=this.renderTargetsHorizontal[P].texture,this.separableBlurMaterials[P].uniforms.direction.value=a.BlurDirectionY,n.setRenderTarget(this.renderTargetsVertical[P]),n.clear(),this.fsQuad.render(n),g=this.renderTargetsVertical[P];this.fsQuad.material=this.compositeMaterial,this.compositeMaterial.uniforms.bloomStrength.value=this.strength,this.compositeMaterial.uniforms.bloomRadius.value=this.radius,this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,n.setRenderTarget(this.renderTargetsHorizontal[0]),n.clear(),this.fsQuad.render(n),this.fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetsHorizontal[0].texture,c&&n.state.buffers.stencil.setTest(!0),this.renderToScreen?(n.setRenderTarget(null),this.fsQuad.render(n)):(n.setRenderTarget(l),this.fsQuad.render(n)),n.setClearColor(this._oldClearColor,this.oldClearAlpha),n.autoClear=f},e.getSeperableBlurMaterial=function(n){return new i.ShaderMaterial({defines:{KERNEL_RADIUS:n,SIGMA:n},uniforms:{colorTexture:{value:null},texSize:{value:new i.Vector2(.5,.5)},direction:{value:new i.Vector2(.5,.5)}},vertexShader:`varying vec2 vUv;
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@@ -29,7 +1545,7 @@ void main() {
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}
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void main() {
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vec2 invSize = 1.0 / texSize; float fSigma = float(SIGMA); float weightSum = gaussianPdf(0.0, fSigma); float alphaSum = 0.0; vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum; for( int i = 1; i < KERNEL_RADIUS; i ++ ) { float x = float(i); float w = gaussianPdf(x, fSigma); vec2 uvOffset = direction * invSize * x; vec4 sample1 = texture2D( colorTexture, vUv + uvOffset); vec4 sample2 = texture2D( colorTexture, vUv - uvOffset); diffuseSum += (sample1.rgb + sample2.rgb) * w; alphaSum += (sample1.a + sample2.a) * w; weightSum += 2.0 * w; } gl_FragColor = vec4(diffuseSum/weightSum, alphaSum/weightSum);
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}`})},e.getCompositeMaterial=function(
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}`})},e.getCompositeMaterial=function(n){return new i.ShaderMaterial({defines:{NUM_MIPS:n},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},dirtTexture:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:`varying vec2 vUv;
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void main() {
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@@ -54,4 +1570,469 @@ void main() {
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lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
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lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
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lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
|
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}`})},a}(De.Pass);Ee.BlurDirectionX=new f.Vector2(1,0),Ee.BlurDirectionY=new f.Vector2(0,1);var gt={threshold:.2,strength:.5,radius:0},_t=new f.MeshBasicMaterial({color:"black"}),bt=new f.SpriteMaterial({color:"#000"}),Pt=function(){"use strict";function n(a,e){M(this,n),this.materials={},this.bloomLayer=new f.Layers,this.active=!0,this.composerController=a,this.options=e;var t=a.renderer,i=a.renderPass,o=a.finalComposer,u=a.getSize(),s=u.width,v=u.height,x=new Ee(new f.Vector2(s,v),e.strength,e.radius,e.threshold);this.bloomPass=x;var P=new Te.EffectComposer(t);P.renderToScreen=!1,P.addPass(i),P.addPass(this.bloomPass),this.bloomComposer=P,this.bloomLayer.set(st);var b=new f.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:P.renderTarget2.texture}},vertexShader:ot,fragmentShader:ut,defines:{}}),y=new be.ShaderPass(b,"baseTexture");y.needsSwap=!0,this.finalPass=y,o.addPass(y)}var r=n.prototype;return r.enable=function(){this.active||(this.finalPass.enabled=!0,this.bloomPass.enabled=!0,this.active=!0)},r.disable=function(){!this.active||(this.finalPass.enabled=!1,this.bloomPass.enabled=!1,this.active=!1)},r.render=function(e){if(!!this.active){var t=this,i=t.bloomComposer,o=t.bloomLayer,u=t.materials;e.traverse(function(s){var v=s;v.material&&o.test(v.layers)===!1&&(u[v.uuid]=v.material,v.material=v.isSprite?bt:_t)}),i.render(),e.traverse(function(s){var v=s;u[v.uuid]&&(v.material=u[v.uuid],delete u[v.uuid])})}},r.setSize=function(e,t){this.bloomComposer.setSize(e,t)},r.setGui=function(e){var t=this,i=new h({bloom:{threshold:{value:this.options.threshold,min:0,max:1,target:function(){return t.bloomPass}},strength:{value:this.options.strength,min:0,max:10,target:function(){return t.bloomPass}},radius:{value:this.options.radius,min:0,max:2,step:.01,target:function(){return t.bloomPass}}}});i.showGui(e)},r.dispose=function(){this.bloomPass.dispose(),this.materials={}},n}(),yt=n=>{var r={};return G.d(r,n),r},yr=n=>()=>n,St=yt({OutlinePass:()=>tr.OutlinePass}),Ct={edgeStrength:3,edgeGlow:4,edgeThickness:1,pulsePeriod:0,rotate:!1,usePatternTexture:!1,visibleEdgeColor:"#5ee8e8",hiddenEdgeColor:"#190a05"},xt=function(){"use strict";function n(a,e){M(this,n),this.selectedObjects=[],this.active=!0,this.composerController=a,this.options=e;var t=a.scene,i=a.camera,o=a.finalComposer,u=a.getSize(),s=u.width,v=u.height,x=new St.OutlinePass(new f.Vector2(s,v),t,i);x.selectedObjects=this.selectedObjects,this.outlinePass=x,o.addPass(x),this.setGui()}var r=n.prototype;return r.enable=function(){this.active||(this.outlinePass.enabled=!0,this.active=!0)},r.disable=function(){!this.active||(this.outlinePass.enabled=!1,this.active=!1)},r.setGui=function(){var e=this,t=new h({outline:{edgeStrength:{value:this.options.edgeStrength,min:.01,max:10,step:.01,target:function(){return e.outlinePass}},edgeGlow:{value:this.options.edgeGlow,min:0,max:10,step:.01,target:function(){return e.outlinePass}},edgeThickness:{value:this.options.edgeThickness,min:0,max:4,step:.01,target:function(){return e.outlinePass}},pulsePeriod:{value:this.options.pulsePeriod,min:0,max:4,step:.01,target:function(){return e.outlinePass}},usePatternTexture:{value:this.options.usePatternTexture,target:function(){return e.outlinePass}},visibleEdgeColor:{value:this.options.visibleEdgeColor,target:function(){return e.outlinePass}},hiddenEdgeColor:{value:this.options.hiddenEdgeColor,target:function(){return e.outlinePass}}}});t.setTargetValueByParams(),this.outlineGui=t},r.dispose=function(){this.outlinePass.dispose(),this.selectedObjects=[]},n}();function wt(n,r){if(n==null)return{};var a={},e=Object.keys(n),t,i;for(i=0;i<e.length;i++)t=e[i],!(r.indexOf(t)>=0)&&(a[t]=n[t]);return a}function Et(n,r){if(n==null)return{};var a=wt(n,r),e,t;if(Object.getOwnPropertySymbols){var i=Object.getOwnPropertySymbols(n);for(t=0;t<i.length;t++)e=i[t],!(r.indexOf(e)>=0)&&(!Object.prototype.propertyIsEnumerable.call(n,e)||(a[e]=n[e]))}return a}var Rt=n=>{var r={};return G.d(r,n),r},Sr=n=>()=>n,Ot=Rt({SSRPass:()=>rr.SSRPass}),Mt=n=>{var r={};return G.d(r,n),r},Cr=n=>()=>n,Tt=Mt({ReflectorForSSRPass:()=>nr.ReflectorForSSRPass}),At={maxDistance:10,selects:!0},Lt={width:1,height:1,clipBias:3e-4,color:8947848,useDepthTexture:!0},jt=function(){"use strict";function n(a,e){M(this,n),this.selectedObjects=[],this.active=!0,this.composerController=a,this.options=e;var t=a.scene,i=a.camera,o=a.renderer,u=a.finalComposer,s=a.getSize(),v=s.width,x=s.height,P=new Ot.SSRPass({renderer:o,scene:t,camera:i,width:v,height:x,groundReflector:null,selects:this.selectedObjects});this.ssrPass=P,u.addPass(P),this.setGui()}var r=n.prototype;return r.addGroundReflector=function(){var e=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},t=(0,B.Z)({},Lt,e),i=t.width,o=t.height,u=Et(t,["width","height"]),s=this.composerController,v=s.scene,x=s.getSize(),P=new f.PlaneGeometry(i,o),b=new Tt.ReflectorForSSRPass(P,O((0,B.Z)({},u),{textureWidth:x.width,textureHeight:x.height}));b.material.depthWrite=!1,b.rotation.x=-Math.PI/2,b.visible=!1,v.add(b),this.ssrPass.groundReflector=this.groundReflector,this.groundReflector=b},r.removeaGroundReflector=function(){this.ssrPass.groundReflector=null,this.groundReflector=void 0},r.enable=function(){this.active||(this.ssrPass.enabled=!0,this.active=!0)},r.disable=function(){!this.active||(this.ssrPass.enabled=!1,this.active=!1)},r.setSize=function(e,t){var i=this.groundReflector;i&&(i.getRenderTarget().setSize(e,t),i.resolution.set(e,t))},r.setGui=function(){var e=this,t=new h({ssr:{thickness:{value:.018,min:0,max:.1,step:1e-4,target:function(){return e.ssrPass}},infiniteThick:{value:!1,target:function(){return e.ssrPass}},fresnel:{value:!0,target:function(){return[e.ssrPass,e.groundReflector]}},distanceAttenuation:{value:!0,target:function(){return[e.ssrPass,e.groundReflector]}},selects:{value:this.options.selects,onChange:function(i){i?e.ssrPass.selects=e.selectedObjects:e.ssrPass.selects=null}},maxDistance:{value:this.options.maxDistance,min:0,max:100,step:.001,target:function(){return[e.ssrPass,e.groundReflector]}},opacity:{value:1,min:0,max:1,step:.01,target:function(){return[e.ssrPass,e.groundReflector]}}}});t.setTargetValueByParams(),this.ssrGui=t},r.dispose=function(){this.ssrPass.dispose(),this.selectedObjects=[]},n}(),Dt=function(){"use strict";function n(a){M(this,n),this.active=!0,this.options=a;var e=a.renderer,t=a.scene,i=a.camera,o=this.createRenderTarget(),u=new Te.EffectComposer(e,o);u.setPixelRatio(e.getPixelRatio()),this.finalComposer=u,this.addRenderPasss(),this.renderer=e,this.scene=t,this.renderTarget=o,this.camera=i}var r=n.prototype;return r.createRenderTarget=function(){var e=this.options.composerParams,t=e.multisampling,i=e.type,o=e.encoding,u=this.getSize(),s={minFilter:f.LinearFilter,magFilter:f.LinearFilter,format:f.RGBAFormat,encoding:o,type:i},v;if(+f.REVISION<138&&t>0){var x=new f.WebGLMultisampleRenderTarget(u.width,u.height,s);x.samples=t,v=x}else if(+f.REVISION>=138&&t>0){var P=new f.WebGLRenderTarget(u.width,u.height,O((0,B.Z)({},s),{samples:t}));v=P}else{var b=new f.WebGLRenderTarget(u.width,u.height,s);v=b}return v.texture.name="EffectComposer.rt1",v},r.addRenderPasss=function(){var e=this.options,t=e.scene,i=e.camera,o=new Ke.RenderPass(t,i);this.finalComposer.addPass(o),this.renderPass=o},r.addCopyPass=function(){var e=new be.ShaderPass(Ce.CopyShader);this.finalComposer.addPass(e),this.copyPass=e},r.addGammaCorrectionPass=function(){var e=new be.ShaderPass(Je.GammaCorrectionShader);this.finalComposer.addPass(e),this.gammaCorrectionPass=e},r.addFXAAPass=function(){var e=this.getSize(),t=e.width,i=e.height,o=new be.ShaderPass(it.FXAAShader);this.finalComposer.addPass(o),this.fxaaPass=o,this.setFXAAPassSize(t,i)},r.addSMAAPass=function(){var e=this.getSize(),t=e.width,i=e.height,o=this.options.renderer,u=new et.SMAAPass(t*o.getPixelRatio(),i*o.getPixelRatio());this.finalComposer.addPass(u),this.smaaPass=u},r.addSSAAPass=function(){var e=this.options,t=e.scene,i=e.camera,o=new rt.SSAARenderPass(t,i,0,0);o.unbiased=!0,o.sampleLevel=1,this.finalComposer.addPass(o),this.ssaaPass=o},r.addBloomPass=function(e){var t=new Pt(this,e);t.disable(),this.options.gui&&t.setGui(this.options.gui),this.bloomController=t},r.addOutlinePass=function(e){var t=new xt(this,e);t.disable(),this.options.gui&&t.outlineGui.showGui(this.options.gui),this.outlineController=t},r.addSSRPass=function(e){var t=new jt(this,e);t.disable(),this.options.gui&&t.ssrGui.showGui(this.options.gui),this.ssrController=t},r.getSize=function(){var e=this.options.renderer;return e.getSize(new f.Vector2)},r.enable=function(){this.active||(this.active=!0)},r.disable=function(){!this.active||(this.active=!1)},r.checkCopyPass=function(){var e=this,t=this.finalComposer.passes.some(function(i){return i!==e.renderPass&&i!==e.copyPass?i.enabled:!1});t&&this.copyPass?this.copyPass.enabled=!1:!t&&this.copyPass?this.copyPass.enabled=!0:!t&&!this.copyPass&&this.addCopyPass()},r.setSize=function(e,t){var i,o;this.finalComposer.setSize(e,t),(i=this.bloomController)===null||i===void 0||i.setSize(e,t),(o=this.ssrController)===null||o===void 0||o.setSize(e,t),this.setFXAAPassSize(e,t)},r.setFXAAPassSize=function(e,t){if(!!this.fxaaPass){var i=this.options.renderer,o=i.getPixelRatio();this.fxaaPass.material.uniforms.resolution.value.x=1/(e*o),this.fxaaPass.material.uniforms.resolution.value.y=1/(t*o)}},r.render=function(){var e;if(!!this.active){var t=this.options.scene;(e=this.bloomController)===null||e===void 0||e.render(t),this.finalComposer.render()}},r.dispose=function(){var e,t,i;(e=this.bloomController)===null||e===void 0||e.dispose(),(t=this.outlineController)===null||t===void 0||t.dispose(),(i=this.ssrController)===null||i===void 0||i.dispose(),this.finalComposer.passes.forEach(function(o){var u,s,v;(u=o.fsQuad)===null||u===void 0||u.dispose(),(s=o.fsQuad)===null||s===void 0||(v=s.material)===null||v===void 0||v.dispose()}),this.renderTarget.dispose(),this.copyPass=void 0,this.gammaCorrectionPass=void 0,this.smaaPass=void 0,this.ssaaPass=void 0,this.fxaaPass=void 0,this.bloomController=void 0,this.outlineController=void 0,this.ssrController=void 0},n}(),Re=function(){"use strict";function n(a){M(this,n),this.raycaster=new f.Raycaster,this.installPlugins=new Map,this.event=new $.EventEmitter,this.clock=new f.Clock,this.options=(0,ae.default)(n.options,a,{isMergeableObject:ue.PO});var e=this.options,t=e.container,i=e.stats,o=e.gui;if(o){var u=new c.default;u.open(!1),this.gui=u}if(i){var s=new I.default;s.showPanel(0),s.dom.style.position="absolute",t.appendChild(s.dom),this.stats=s}this.init(),this.initComposer(),this.initCSSRenderer(),this.initControl(),this.clock.getDelta(),this.clock.getElapsedTime()}var r=n.prototype;return r.use=function(e){for(var t=arguments.length,i=new Array(t>1?t-1:0),o=1;o<t;o++)i[o-1]=arguments[o];if(this.installPlugins.has(e))console.log("plugin already installed");else if(typeof e.install=="function"){var u;(u=e).install.apply(u,[this].concat(Z(i))),this.installPlugins.set(e,!0)}},r.init=function(){var e=this,t=this.options,i=t.container,o=t.isdev,u=t.axesHelper,s=t.renderer,v=t.scene,x=t.camera,P=this.getSize(),b=P.width,y=P.height,A=new J({isdev:o,width:b,height:y,cameraParams:x});this.gui&&A.setGui(this.gui);var z=A.camera,U=new ce({camera:z,sceneParams:v}),W=U.scene,se=new L({width:b,height:y,scene:W,camera:z,isdev:o,rendererParams:O((0,B.Z)({},s),{outputEncoding:f.LinearEncoding,antialias:!1})});this.gui&&se.setGui(this.gui);var k=se.renderer;u&&U.addAxesHelper(),this.sceneController=U,this.rendererController=se,this.cameraController=A,i.appendChild(k.domElement);var ie=new ResizeObserver(function(de){var he=!0,ye=!1,Ue=void 0;try{for(var Oe=de[Symbol.iterator](),Fe;!(he=(Fe=Oe.next()).done);he=!0){var kt=Fe.value,Ne=kt.contentRect;e.handeleResize(Ne.width,Ne.height)}}catch(Wt){ye=!0,Ue=Wt}finally{try{!he&&Oe.return!=null&&Oe.return()}finally{if(ye)throw Ue}}});ie.observe(i),this.resizeObserver=ie},r.initComposer=function(){var e=this.options,t=e.bloom,i=e.outline,o=e.ssr,u=e.renderer,s=e.bloomParams,v=e.outlineParams,x=e.ssrParams,P=e.multisampling,b=u.antialias;b==="msaa"&&!Ae&&(b=!1,console.warn("MSAA is not supported on this browser"));var y=new Dt({renderer:this.renderer,scene:this.scene,camera:this.camera,gui:this.gui,composerParams:{multisampling:b==="msaa"?P:0,type:f.UnsignedByteType,encoding:u.outputEncoding}});this.composerController=y,b==="ssaa"&&y.addSSAAPass(),o&&y.addSSRPass(x),t&&y.addBloomPass(s),i&&y.addOutlinePass(v),u.outputEncoding===f.sRGBEncoding&&y.addGammaCorrectionPass(),b==="fxaa"?y.addFXAAPass():b==="smaa"&&y.addSMAAPass(),y.checkCopyPass(),this.event.on("passcheck",function(){y.checkCopyPass()})},r.initCSSRenderer=function(){var e=this.options,t=e.container,i=e.css2DRenderer,o=e.css3DRenderer,u=e.css2DRendererParams,s=e.css3DRendererParams;if(i||o){var v=new Xe(t);i&&v.addRenderer("css2d",u),o&&v.addRenderer("css3d",s),this.cssRendererController=v}},r.initControl=function(){var e=this.options,t=e.control,i=e.mapControl,o=e.controlParams;if(t){var u=new g({camera:this.camera,controlParams:{domElement:(o==null?void 0:o.domElement)||this.renderer.domElement},mapControl:i});this.controlController=u}},r.getSize=function(){var e=this.options.container;return{width:e.offsetWidth,height:e.offsetHeight}},r.handeleResize=function(e,t){var i=this,o=i.rendererController,u=i.cameraController,s=i.composerController,v=i.cssRendererController;u==null||u.setSize(e,t),o==null||o.setSize(e,t),s==null||s.setSize(e,t),v==null||v.setSize(e,t),this.installPlugins.forEach(function(x,P){var b;(b=P.resize)===null||b===void 0||b.call(P,{width:e,height:t})}),this.event.emit("resize",{width:e,height:t})},r.pick=function(e,t){var i=arguments.length>2&&arguments[2]!==void 0?arguments[2]:!1,o=this,u=o.raycaster,s=o.options,v=s.container,x=new f.Vector2,P=v.getBoundingClientRect();if(x.x=(e.clientX-P.left)/(P.right-P.left)*2-1,x.y=-((e.clientY-P.top)/(P.bottom-P.top))*2+1,this.camera&&this.scene){u.setFromCamera(x,this.camera);var b=u.intersectObjects(t||this.scene.children,i);if(b.length)return{object:b[0].object,intersects:b}}},r.render=function(){var e,t,i,o,u=this,s=u.renderer,v=u.scene,x=u.camera,P=u.clock;if(!(!s||!v||!x||this.options.staticRender&&!this.cameraController.checkCameraChange())){var b=P.getDelta(),y=P.getElapsedTime();if(s.clear(),(e=this.controlController)===null||e===void 0||e.update(),this.installPlugins.forEach(function(z,U){var W;(W=U.update)===null||W===void 0||W.call(U,b,y)}),!((t=this.composerController)===null||t===void 0)&&t.active)this.composerController.render();else{var A;(A=this.rendererController)===null||A===void 0||A.render()}(i=this.cssRendererController)===null||i===void 0||i.render(v,x),(o=this.stats)===null||o===void 0||o.update(),this.event.emit("render",{delta:b,elapsed:y})}},r.start=function(){this.renderer.setAnimationLoop(this.render.bind(this)),this.event.emit("start")},r.stop=function(){this.renderer.setAnimationLoop(null),this.event.emit("stop")},r.dispose=function(){var e,t,i,o,u,s,v;this.stop(),this.handeleResize(0,0),(e=this.resizeObserver)===null||e===void 0||e.unobserve(this.options.container),this.installPlugins.forEach(function(x,P){var b;(b=P.dispose)===null||b===void 0||b.call(P)}),(t=this.controlController)===null||t===void 0||t.dispose(),(i=this.cssRendererController)===null||i===void 0||i.dispose(),(o=this.sceneController)===null||o===void 0||o.dispose(),(u=this.composerController)===null||u===void 0||u.dispose(),(s=this.rendererController)===null||s===void 0||s.dispose(),this.controlController=void 0,this.cssRendererController=void 0,(v=this.gui)===null||v===void 0||v.destroy(),this.event.removeAllListeners(),this.installPlugins.clear()},C(n,[{key:"renderer",get:function(){return this.rendererController.renderer}},{key:"control",get:function(){var e;return(e=this.controlController)===null||e===void 0?void 0:e.control}},{key:"camera",get:function(){return this.cameraController.camera}},{key:"scene",get:function(){return this.sceneController.scene}}]),n}();Re.options={isdev:ge,stats:ge,gui:ge,axesHelper:ge,control:ge,renderer:O((0,B.Z)({},S),{antialias:Ae?"msaa":"smaa"}),staticRender:!1,multisampling:8,scene:q,camera:R,bloom:!1,bloomParams:gt,outline:!1,outlineParams:Ct,css2DRenderer:!1,ssr:!1,ssrParams:At,css2DRendererParams:(0,B.Z)({},fe),css3DRenderer:!1,css3DRendererParams:(0,B.Z)({},fe)};function Bt(){if(typeof Reflect=="undefined"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Date.prototype.toString.call(Reflect.construct(Date,[],function(){})),!0}catch(n){return!1}}function Pe(n,r,a){return Bt()?Pe=Reflect.construct:Pe=function(t,i,o){var u=[null];u.push.apply(u,i);var s=Function.bind.apply(t,u),v=new s;return o&&Le(v,o.prototype),v},Pe.apply(null,arguments)}function Ge(n,r,a){return Pe.apply(null,arguments)}var Gt=G(620);function zt(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:!1,r=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{},a={};return a.promise=new Promise(function(e,t){a.resolve=e,a.reject=t}),n&&(a.promise=(0,Gt.Z)(a.promise,r)),a}var Ut=n=>{var r={};return G.d(r,n),r},xr=n=>()=>n,Ft=Ut({CSS2DObject:()=>ir.CSS2DObject}),ze=function(n){n&&((0,ue.wf)(n),n.children.forEach(function(r){r.userData.BaseObject_||ze(r)}))},Nt=function(){"use strict";function n(){M(this,n),this.objecttype__="BaseObject",this.userData={},this.pm=zt(),this.visible=!1}var r=n.prototype;return r.init=function(){},r.create=function(){},r.render=function(){},r.update=function(e,t){},r.resize=function(e,t){},r.show=function(){return this.object3d&&(this.object3d.visible=!0),this.visible=!0,this},r.hide=function(){return this.object3d&&(this.object3d.visible=!1),this.visible=!1,this},r.isVisible=function(){return this.visible},r.createMesh=function(){for(var e=arguments.length,t=new Array(e),i=0;i<e;i++)t[i]=arguments[i];return this.object3d=Ge(f.Mesh,Z(t)),this},r.createGroup=function(){return this.object3d=new f.Group,this},r.createPoints=function(){for(var e=arguments.length,t=new Array(e),i=0;i<e;i++)t[i]=arguments[i];return this.object3d=Ge(f.Points,Z(t)),this},r.createCSS2DObject=function(e){return this.object3d=new Ft.CSS2DObject(e),this},r.createCSS3DObject=function(e){return this.object3d=new X.CSS3DObject(e),this},r.createCSS3DSprite=function(e){return this.object3d=new X.CSS3DSprite(e),this},r.createSprite=function(e){return this.object3d=new f.Sprite(e),this},r.add=function(){for(var e=arguments.length,t=new Array(e),i=0;i<e;i++)t[i]=arguments[i];var o;return(o=this.object3d).add.apply(o,Z(t)),this},r.remove=function(){for(var e=arguments.length,t=new Array(e),i=0;i<e;i++)t[i]=arguments[i];var o;return(o=this.object3d).remove.apply(o,Z(t)),this},r.getSize=function(){var e=new f.Box3().setFromObject(this.object3d);return{min:e.min,max:e.max,size:e.getSize(new f.Vector3)}},r.traverse=function(e){e(this),this.children.forEach(function(t){t.traverse(e)})},r.dispose=function(){ze(this.object3d)},C(n,[{key:"parent",get:function(){var e=this.object3d.parent;return(e==null?void 0:e.userData.BaseObject_)||this.pencil.scene}},{key:"children",get:function(){return this.object3d.children.map(function(e){return e.userData.BaseObject_}).filter(function(e){return!!e})}}]),n}()})();var sr=_e.L6,or=_e.sb,ur=_e.z,lr=_e.ZP;export{sr as BaseObject,or as GUIObject,ur as Pencil,lr as default};
|
|
1573
|
+
}`})},a}(we);ot.BlurDirectionX=new i.Vector2(1,0),ot.BlurDirectionY=new i.Vector2(0,1);var ha={threshold:.2,strength:.5,radius:0},pa=new i.MeshBasicMaterial({color:"black"}),ma=new i.SpriteMaterial({color:"#000"}),va=function(){"use strict";function u(a,e){B(this,u),this.materials={},this.bloomLayer=new i.Layers,this.active=!0,this.composerController=a,this.options=e;var r=a.renderer,n=a.renderPass,o=a.finalComposer,l=a.getSize(),s=l.width,c=l.height,f=new ot(new i.Vector2(s,c),e.strength,e.radius,e.threshold);this.bloomPass=f;var g=new gt(r);g.renderToScreen=!1,g.addPass(n),g.addPass(this.bloomPass),this.bloomComposer=g,this.bloomLayer.set(ia);var P=new i.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:g.renderTarget2.texture}},vertexShader:na,fragmentShader:oa,defines:{}}),p=new Xe(P,"baseTexture");p.needsSwap=!0,this.finalPass=p,o.addPass(p)}var t=u.prototype;return t.enable=function(){this.active||(this.finalPass.enabled=!0,this.bloomPass.enabled=!0,this.active=!0)},t.disable=function(){!this.active||(this.finalPass.enabled=!1,this.bloomPass.enabled=!1,this.active=!1)},t.render=function(e){if(!!this.active){var r=this,n=r.bloomComposer,o=r.bloomLayer,l=r.materials;e.traverse(function(s){var c=s;c.material&&o.test(c.layers)===!1&&(l[c.uuid]=c.material,c.material=c.isSprite?ma:pa)}),n.render(),e.traverse(function(s){var c=s;l[c.uuid]&&(c.material=l[c.uuid],delete l[c.uuid])})}},t.setSize=function(e,r){this.bloomComposer.setSize(e,r)},t.setGui=function(e){var r=this,n=new v({bloom:{threshold:{value:this.options.threshold,min:0,max:1,target:function(){return r.bloomPass}},strength:{value:this.options.strength,min:0,max:10,target:function(){return r.bloomPass}},radius:{value:this.options.radius,min:0,max:2,step:.01,target:function(){return r.bloomPass}}}});n.showGui(e)},t.dispose=function(){this.bloomPass.dispose(),this.materials={}},u}();class Ne extends we{constructor(t,a,e,r){super(),this.renderScene=a,this.renderCamera=e,this.selectedObjects=r!==void 0?r:[],this.visibleEdgeColor=new i.Color(1,1,1),this.hiddenEdgeColor=new i.Color(.1,.04,.02),this.edgeGlow=0,this.usePatternTexture=!1,this.edgeThickness=1,this.edgeStrength=3,this.downSampleRatio=2,this.pulsePeriod=0,this._visibilityCache=new Map,this.resolution=t!==void 0?new i.Vector2(t.x,t.y):new i.Vector2(256,256);const n={minFilter:i.LinearFilter,magFilter:i.LinearFilter,format:i.RGBAFormat},o=Math.round(this.resolution.x/this.downSampleRatio),l=Math.round(this.resolution.y/this.downSampleRatio);this.maskBufferMaterial=new i.MeshBasicMaterial({color:16777215}),this.maskBufferMaterial.side=i.DoubleSide,this.renderTargetMaskBuffer=new i.WebGLRenderTarget(this.resolution.x,this.resolution.y,n),this.renderTargetMaskBuffer.texture.name="OutlinePass.mask",this.renderTargetMaskBuffer.texture.generateMipmaps=!1,this.depthMaterial=new i.MeshDepthMaterial,this.depthMaterial.side=i.DoubleSide,this.depthMaterial.depthPacking=i.RGBADepthPacking,this.depthMaterial.blending=i.NoBlending,this.prepareMaskMaterial=this.getPrepareMaskMaterial(),this.prepareMaskMaterial.side=i.DoubleSide,this.prepareMaskMaterial.fragmentShader=g(this.prepareMaskMaterial.fragmentShader,this.renderCamera),this.renderTargetDepthBuffer=new i.WebGLRenderTarget(this.resolution.x,this.resolution.y,n),this.renderTargetDepthBuffer.texture.name="OutlinePass.depth",this.renderTargetDepthBuffer.texture.generateMipmaps=!1,this.renderTargetMaskDownSampleBuffer=new i.WebGLRenderTarget(o,l,n),this.renderTargetMaskDownSampleBuffer.texture.name="OutlinePass.depthDownSample",this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps=!1,this.renderTargetBlurBuffer1=new i.WebGLRenderTarget(o,l,n),this.renderTargetBlurBuffer1.texture.name="OutlinePass.blur1",this.renderTargetBlurBuffer1.texture.generateMipmaps=!1,this.renderTargetBlurBuffer2=new i.WebGLRenderTarget(Math.round(o/2),Math.round(l/2),n),this.renderTargetBlurBuffer2.texture.name="OutlinePass.blur2",this.renderTargetBlurBuffer2.texture.generateMipmaps=!1,this.edgeDetectionMaterial=this.getEdgeDetectionMaterial(),this.renderTargetEdgeBuffer1=new i.WebGLRenderTarget(o,l,n),this.renderTargetEdgeBuffer1.texture.name="OutlinePass.edge1",this.renderTargetEdgeBuffer1.texture.generateMipmaps=!1,this.renderTargetEdgeBuffer2=new i.WebGLRenderTarget(Math.round(o/2),Math.round(l/2),n),this.renderTargetEdgeBuffer2.texture.name="OutlinePass.edge2",this.renderTargetEdgeBuffer2.texture.generateMipmaps=!1;const s=4,c=4;this.separableBlurMaterial1=this.getSeperableBlurMaterial(s),this.separableBlurMaterial1.uniforms.texSize.value.set(o,l),this.separableBlurMaterial1.uniforms.kernelRadius.value=1,this.separableBlurMaterial2=this.getSeperableBlurMaterial(c),this.separableBlurMaterial2.uniforms.texSize.value.set(Math.round(o/2),Math.round(l/2)),this.separableBlurMaterial2.uniforms.kernelRadius.value=c,this.overlayMaterial=this.getOverlayMaterial(),Te===void 0&&console.error("THREE.OutlinePass relies on CopyShader");const f=Te;this.copyUniforms=i.UniformsUtils.clone(f.uniforms),this.copyUniforms.opacity.value=1,this.materialCopy=new i.ShaderMaterial({uniforms:this.copyUniforms,vertexShader:f.vertexShader,fragmentShader:f.fragmentShader,blending:i.NoBlending,depthTest:!1,depthWrite:!1,transparent:!0}),this.enabled=!0,this.needsSwap=!1,this._oldClearColor=new i.Color,this.oldClearAlpha=1,this.fsQuad=new Ie(null),this.tempPulseColor1=new i.Color,this.tempPulseColor2=new i.Color,this.textureMatrix=new i.Matrix4;function g(P,p){var h=p.isPerspectiveCamera?"perspective":"orthographic";return P.replace(/DEPTH_TO_VIEW_Z/g,h+"DepthToViewZ")}}dispose(){this.renderTargetMaskBuffer.dispose(),this.renderTargetDepthBuffer.dispose(),this.renderTargetMaskDownSampleBuffer.dispose(),this.renderTargetBlurBuffer1.dispose(),this.renderTargetBlurBuffer2.dispose(),this.renderTargetEdgeBuffer1.dispose(),this.renderTargetEdgeBuffer2.dispose()}setSize(t,a){this.renderTargetMaskBuffer.setSize(t,a),this.renderTargetDepthBuffer.setSize(t,a);let e=Math.round(t/this.downSampleRatio),r=Math.round(a/this.downSampleRatio);this.renderTargetMaskDownSampleBuffer.setSize(e,r),this.renderTargetBlurBuffer1.setSize(e,r),this.renderTargetEdgeBuffer1.setSize(e,r),this.separableBlurMaterial1.uniforms.texSize.value.set(e,r),e=Math.round(e/2),r=Math.round(r/2),this.renderTargetBlurBuffer2.setSize(e,r),this.renderTargetEdgeBuffer2.setSize(e,r),this.separableBlurMaterial2.uniforms.texSize.value.set(e,r)}changeVisibilityOfSelectedObjects(t){const a=this._visibilityCache;function e(r){r.isMesh&&(t===!0?r.visible=a.get(r):(a.set(r,r.visible),r.visible=t))}for(let r=0;r<this.selectedObjects.length;r++)this.selectedObjects[r].traverse(e)}changeVisibilityOfNonSelectedObjects(t){const a=this._visibilityCache,e=[];function r(o){o.isMesh&&e.push(o)}for(let o=0;o<this.selectedObjects.length;o++)this.selectedObjects[o].traverse(r);function n(o){if(o.isMesh||o.isSprite){let l=!1;for(let s=0;s<e.length;s++)if(e[s].id===o.id){l=!0;break}if(l===!1){const s=o.visible;(t===!1||a.get(o)===!0)&&(o.visible=t),a.set(o,s)}}else(o.isPoints||o.isLine)&&(t===!0?o.visible=a.get(o):(a.set(o,o.visible),o.visible=t))}this.renderScene.traverse(n)}updateTextureMatrix(){this.textureMatrix.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),this.textureMatrix.multiply(this.renderCamera.projectionMatrix),this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse)}render(t,a,e,r,n){if(this.selectedObjects.length>0){t.getClearColor(this._oldClearColor),this.oldClearAlpha=t.getClearAlpha();const o=t.autoClear;t.autoClear=!1,n&&t.state.buffers.stencil.setTest(!1),t.setClearColor(16777215,1),this.changeVisibilityOfSelectedObjects(!1);const l=this.renderScene.background;if(this.renderScene.background=null,this.renderScene.overrideMaterial=this.depthMaterial,t.setRenderTarget(this.renderTargetDepthBuffer),t.clear(),t.render(this.renderScene,this.renderCamera),this.changeVisibilityOfSelectedObjects(!0),this._visibilityCache.clear(),this.updateTextureMatrix(),this.changeVisibilityOfNonSelectedObjects(!1),this.renderScene.overrideMaterial=this.prepareMaskMaterial,this.prepareMaskMaterial.uniforms.cameraNearFar.value.set(this.renderCamera.near,this.renderCamera.far),this.prepareMaskMaterial.uniforms.depthTexture.value=this.renderTargetDepthBuffer.texture,this.prepareMaskMaterial.uniforms.textureMatrix.value=this.textureMatrix,t.setRenderTarget(this.renderTargetMaskBuffer),t.clear(),t.render(this.renderScene,this.renderCamera),this.renderScene.overrideMaterial=null,this.changeVisibilityOfNonSelectedObjects(!0),this._visibilityCache.clear(),this.renderScene.background=l,this.fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetMaskBuffer.texture,t.setRenderTarget(this.renderTargetMaskDownSampleBuffer),t.clear(),this.fsQuad.render(t),this.tempPulseColor1.copy(this.visibleEdgeColor),this.tempPulseColor2.copy(this.hiddenEdgeColor),this.pulsePeriod>0){const s=.625+Math.cos(performance.now()*.01/this.pulsePeriod)*.75/2;this.tempPulseColor1.multiplyScalar(s),this.tempPulseColor2.multiplyScalar(s)}this.fsQuad.material=this.edgeDetectionMaterial,this.edgeDetectionMaterial.uniforms.maskTexture.value=this.renderTargetMaskDownSampleBuffer.texture,this.edgeDetectionMaterial.uniforms.texSize.value.set(this.renderTargetMaskDownSampleBuffer.width,this.renderTargetMaskDownSampleBuffer.height),this.edgeDetectionMaterial.uniforms.visibleEdgeColor.value=this.tempPulseColor1,this.edgeDetectionMaterial.uniforms.hiddenEdgeColor.value=this.tempPulseColor2,t.setRenderTarget(this.renderTargetEdgeBuffer1),t.clear(),this.fsQuad.render(t),this.fsQuad.material=this.separableBlurMaterial1,this.separableBlurMaterial1.uniforms.colorTexture.value=this.renderTargetEdgeBuffer1.texture,this.separableBlurMaterial1.uniforms.direction.value=Ne.BlurDirectionX,this.separableBlurMaterial1.uniforms.kernelRadius.value=this.edgeThickness,t.setRenderTarget(this.renderTargetBlurBuffer1),t.clear(),this.fsQuad.render(t),this.separableBlurMaterial1.uniforms.colorTexture.value=this.renderTargetBlurBuffer1.texture,this.separableBlurMaterial1.uniforms.direction.value=Ne.BlurDirectionY,t.setRenderTarget(this.renderTargetEdgeBuffer1),t.clear(),this.fsQuad.render(t),this.fsQuad.material=this.separableBlurMaterial2,this.separableBlurMaterial2.uniforms.colorTexture.value=this.renderTargetEdgeBuffer1.texture,this.separableBlurMaterial2.uniforms.direction.value=Ne.BlurDirectionX,t.setRenderTarget(this.renderTargetBlurBuffer2),t.clear(),this.fsQuad.render(t),this.separableBlurMaterial2.uniforms.colorTexture.value=this.renderTargetBlurBuffer2.texture,this.separableBlurMaterial2.uniforms.direction.value=Ne.BlurDirectionY,t.setRenderTarget(this.renderTargetEdgeBuffer2),t.clear(),this.fsQuad.render(t),this.fsQuad.material=this.overlayMaterial,this.overlayMaterial.uniforms.maskTexture.value=this.renderTargetMaskBuffer.texture,this.overlayMaterial.uniforms.edgeTexture1.value=this.renderTargetEdgeBuffer1.texture,this.overlayMaterial.uniforms.edgeTexture2.value=this.renderTargetEdgeBuffer2.texture,this.overlayMaterial.uniforms.patternTexture.value=this.patternTexture,this.overlayMaterial.uniforms.edgeStrength.value=this.edgeStrength,this.overlayMaterial.uniforms.edgeGlow.value=this.edgeGlow,this.overlayMaterial.uniforms.usePatternTexture.value=this.usePatternTexture,n&&t.state.buffers.stencil.setTest(!0),t.setRenderTarget(e),this.fsQuad.render(t),t.setClearColor(this._oldClearColor,this.oldClearAlpha),t.autoClear=o}this.renderToScreen&&(this.fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=e.texture,t.setRenderTarget(null),this.fsQuad.render(t))}getPrepareMaskMaterial(){return new i.ShaderMaterial({uniforms:{depthTexture:{value:null},cameraNearFar:{value:new i.Vector2(.5,.5)},textureMatrix:{value:null}},vertexShader:`#include <morphtarget_pars_vertex>
|
|
1574
|
+
#include <skinning_pars_vertex>
|
|
1575
|
+
|
|
1576
|
+
varying vec4 projTexCoord;
|
|
1577
|
+
varying vec4 vPosition;
|
|
1578
|
+
uniform mat4 textureMatrix;
|
|
1579
|
+
|
|
1580
|
+
void main() {
|
|
1581
|
+
|
|
1582
|
+
#include <skinbase_vertex>
|
|
1583
|
+
#include <begin_vertex>
|
|
1584
|
+
#include <morphtarget_vertex>
|
|
1585
|
+
#include <skinning_vertex>
|
|
1586
|
+
#include <project_vertex>
|
|
1587
|
+
|
|
1588
|
+
vPosition = mvPosition;
|
|
1589
|
+
vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
|
|
1590
|
+
projTexCoord = textureMatrix * worldPosition;
|
|
1591
|
+
|
|
1592
|
+
}`,fragmentShader:`#include <packing>
|
|
1593
|
+
varying vec4 vPosition;
|
|
1594
|
+
varying vec4 projTexCoord;
|
|
1595
|
+
uniform sampler2D depthTexture;
|
|
1596
|
+
uniform vec2 cameraNearFar;
|
|
1597
|
+
|
|
1598
|
+
void main() {
|
|
1599
|
+
|
|
1600
|
+
float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
|
|
1601
|
+
float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
|
|
1602
|
+
float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
|
|
1603
|
+
gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
|
|
1604
|
+
|
|
1605
|
+
}`})}getEdgeDetectionMaterial(){return new i.ShaderMaterial({uniforms:{maskTexture:{value:null},texSize:{value:new i.Vector2(.5,.5)},visibleEdgeColor:{value:new i.Vector3(1,1,1)},hiddenEdgeColor:{value:new i.Vector3(1,1,1)}},vertexShader:`varying vec2 vUv;
|
|
1606
|
+
|
|
1607
|
+
void main() {
|
|
1608
|
+
vUv = uv;
|
|
1609
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1610
|
+
}`,fragmentShader:`varying vec2 vUv;
|
|
1611
|
+
|
|
1612
|
+
uniform sampler2D maskTexture;
|
|
1613
|
+
uniform vec2 texSize;
|
|
1614
|
+
uniform vec3 visibleEdgeColor;
|
|
1615
|
+
uniform vec3 hiddenEdgeColor;
|
|
1616
|
+
|
|
1617
|
+
void main() {
|
|
1618
|
+
vec2 invSize = 1.0 / texSize;
|
|
1619
|
+
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
|
|
1620
|
+
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
|
|
1621
|
+
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
|
|
1622
|
+
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
|
|
1623
|
+
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
|
|
1624
|
+
float diff1 = (c1.r - c2.r)*0.5;
|
|
1625
|
+
float diff2 = (c3.r - c4.r)*0.5;
|
|
1626
|
+
float d = length( vec2(diff1, diff2) );
|
|
1627
|
+
float a1 = min(c1.g, c2.g);
|
|
1628
|
+
float a2 = min(c3.g, c4.g);
|
|
1629
|
+
float visibilityFactor = min(a1, a2);
|
|
1630
|
+
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
|
|
1631
|
+
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
|
|
1632
|
+
}`})}getSeperableBlurMaterial(t){return new i.ShaderMaterial({defines:{MAX_RADIUS:t},uniforms:{colorTexture:{value:null},texSize:{value:new i.Vector2(.5,.5)},direction:{value:new i.Vector2(.5,.5)},kernelRadius:{value:1}},vertexShader:`varying vec2 vUv;
|
|
1633
|
+
|
|
1634
|
+
void main() {
|
|
1635
|
+
vUv = uv;
|
|
1636
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1637
|
+
}`,fragmentShader:`#include <common>
|
|
1638
|
+
varying vec2 vUv;
|
|
1639
|
+
uniform sampler2D colorTexture;
|
|
1640
|
+
uniform vec2 texSize;
|
|
1641
|
+
uniform vec2 direction;
|
|
1642
|
+
uniform float kernelRadius;
|
|
1643
|
+
|
|
1644
|
+
float gaussianPdf(in float x, in float sigma) {
|
|
1645
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
1646
|
+
}
|
|
1647
|
+
|
|
1648
|
+
void main() {
|
|
1649
|
+
vec2 invSize = 1.0 / texSize;
|
|
1650
|
+
float weightSum = gaussianPdf(0.0, kernelRadius);
|
|
1651
|
+
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
|
1652
|
+
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
|
1653
|
+
vec2 uvOffset = delta;
|
|
1654
|
+
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
|
1655
|
+
float w = gaussianPdf(uvOffset.x, kernelRadius);
|
|
1656
|
+
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
|
1657
|
+
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
|
1658
|
+
diffuseSum += ((sample1 + sample2) * w);
|
|
1659
|
+
weightSum += (2.0 * w);
|
|
1660
|
+
uvOffset += delta;
|
|
1661
|
+
}
|
|
1662
|
+
gl_FragColor = diffuseSum/weightSum;
|
|
1663
|
+
}`})}getOverlayMaterial(){return new i.ShaderMaterial({uniforms:{maskTexture:{value:null},edgeTexture1:{value:null},edgeTexture2:{value:null},patternTexture:{value:null},edgeStrength:{value:1},edgeGlow:{value:1},usePatternTexture:{value:0}},vertexShader:`varying vec2 vUv;
|
|
1664
|
+
|
|
1665
|
+
void main() {
|
|
1666
|
+
vUv = uv;
|
|
1667
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1668
|
+
}`,fragmentShader:`varying vec2 vUv;
|
|
1669
|
+
|
|
1670
|
+
uniform sampler2D maskTexture;
|
|
1671
|
+
uniform sampler2D edgeTexture1;
|
|
1672
|
+
uniform sampler2D edgeTexture2;
|
|
1673
|
+
uniform sampler2D patternTexture;
|
|
1674
|
+
uniform float edgeStrength;
|
|
1675
|
+
uniform float edgeGlow;
|
|
1676
|
+
uniform bool usePatternTexture;
|
|
1677
|
+
|
|
1678
|
+
void main() {
|
|
1679
|
+
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
|
|
1680
|
+
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
|
|
1681
|
+
vec4 maskColor = texture2D(maskTexture, vUv);
|
|
1682
|
+
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
|
|
1683
|
+
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
|
|
1684
|
+
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
|
|
1685
|
+
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
|
|
1686
|
+
if(usePatternTexture)
|
|
1687
|
+
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
|
|
1688
|
+
gl_FragColor = finalColor;
|
|
1689
|
+
}`,blending:i.AdditiveBlending,depthTest:!1,depthWrite:!1,transparent:!0})}}Ne.BlurDirectionX=new i.Vector2(1,0),Ne.BlurDirectionY=new i.Vector2(0,1);var xa={edgeStrength:3,edgeGlow:4,edgeThickness:1,pulsePeriod:0,rotate:!1,usePatternTexture:!1,visibleEdgeColor:"#5ee8e8",hiddenEdgeColor:"#190a05"},ga=function(){"use strict";function u(a,e){B(this,u),this.selectedObjects=[],this.active=!0,this.composerController=a,this.options=e;var r=a.scene,n=a.camera,o=a.finalComposer,l=a.getSize(),s=l.width,c=l.height,f=new Ne(new i.Vector2(s,c),r,n);f.selectedObjects=this.selectedObjects,this.outlinePass=f,o.addPass(f),this.setGui()}var t=u.prototype;return t.enable=function(){this.active||(this.outlinePass.enabled=!0,this.active=!0)},t.disable=function(){!this.active||(this.outlinePass.enabled=!1,this.active=!1)},t.setGui=function(){var e=this,r=new v({outline:{edgeStrength:{value:this.options.edgeStrength,min:.01,max:10,step:.01,target:function(){return e.outlinePass}},edgeGlow:{value:this.options.edgeGlow,min:0,max:10,step:.01,target:function(){return e.outlinePass}},edgeThickness:{value:this.options.edgeThickness,min:0,max:4,step:.01,target:function(){return e.outlinePass}},pulsePeriod:{value:this.options.pulsePeriod,min:0,max:4,step:.01,target:function(){return e.outlinePass}},usePatternTexture:{value:this.options.usePatternTexture,target:function(){return e.outlinePass}},visibleEdgeColor:{value:this.options.visibleEdgeColor,target:function(){return e.outlinePass}},hiddenEdgeColor:{value:this.options.hiddenEdgeColor,target:function(){return e.outlinePass}}}});r.setTargetValueByParams(),this.outlineGui=r},t.dispose=function(){this.outlinePass.dispose(),this.selectedObjects=[]},u}();function Aa(u,t){if(u==null)return{};var a={},e=Object.keys(u),r,n;for(n=0;n<e.length;n++)r=e[n],!(t.indexOf(r)>=0)&&(a[r]=u[r]);return a}function Ta(u,t){if(u==null)return{};var a=Aa(u,t),e,r;if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(u);for(r=0;r<n.length;r++)e=n[r],!(t.indexOf(e)>=0)&&(!Object.prototype.propertyIsEnumerable.call(u,e)||(a[e]=u[e]))}return a}var be={defines:{MAX_STEP:0,PERSPECTIVE_CAMERA:!0,DISTANCE_ATTENUATION:!0,FRESNEL:!0,INFINITE_THICK:!1,SELECTIVE:!1},uniforms:{tDiffuse:{value:null},tNormal:{value:null},tMetalness:{value:null},tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null},resolution:{value:new i.Vector2},cameraProjectionMatrix:{value:new i.Matrix4},cameraInverseProjectionMatrix:{value:new i.Matrix4},opacity:{value:.5},maxDistance:{value:180},cameraRange:{value:0},thickness:{value:.018}},vertexShader:`
|
|
1690
|
+
|
|
1691
|
+
varying vec2 vUv;
|
|
1692
|
+
|
|
1693
|
+
void main() {
|
|
1694
|
+
|
|
1695
|
+
vUv = uv;
|
|
1696
|
+
|
|
1697
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1698
|
+
|
|
1699
|
+
}
|
|
1700
|
+
|
|
1701
|
+
`,fragmentShader:`
|
|
1702
|
+
// precision highp float;
|
|
1703
|
+
precision highp sampler2D;
|
|
1704
|
+
varying vec2 vUv;
|
|
1705
|
+
uniform sampler2D tDepth;
|
|
1706
|
+
uniform sampler2D tNormal;
|
|
1707
|
+
uniform sampler2D tMetalness;
|
|
1708
|
+
uniform sampler2D tDiffuse;
|
|
1709
|
+
uniform float cameraRange;
|
|
1710
|
+
uniform vec2 resolution;
|
|
1711
|
+
uniform float opacity;
|
|
1712
|
+
uniform float cameraNear;
|
|
1713
|
+
uniform float cameraFar;
|
|
1714
|
+
uniform float maxDistance;
|
|
1715
|
+
uniform float thickness;
|
|
1716
|
+
uniform mat4 cameraProjectionMatrix;
|
|
1717
|
+
uniform mat4 cameraInverseProjectionMatrix;
|
|
1718
|
+
#include <packing>
|
|
1719
|
+
float pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {
|
|
1720
|
+
//x0: point, x1: linePointA, x2: linePointB
|
|
1721
|
+
//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
|
|
1722
|
+
return length(cross(x0-x1,x0-x2))/length(x2-x1);
|
|
1723
|
+
}
|
|
1724
|
+
float pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){
|
|
1725
|
+
// https://mathworld.wolfram.com/Point-PlaneDistance.html
|
|
1726
|
+
//// https://en.wikipedia.org/wiki/Plane_(geometry)
|
|
1727
|
+
//// http://paulbourke.net/geometry/pointlineplane/
|
|
1728
|
+
float a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;
|
|
1729
|
+
float x0=point.x,y0=point.y,z0=point.z;
|
|
1730
|
+
float x=planePoint.x,y=planePoint.y,z=planePoint.z;
|
|
1731
|
+
float d=-(a*x+b*y+c*z);
|
|
1732
|
+
float distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);
|
|
1733
|
+
return distance;
|
|
1734
|
+
}
|
|
1735
|
+
float getDepth( const in vec2 uv ) {
|
|
1736
|
+
return texture2D( tDepth, uv ).x;
|
|
1737
|
+
}
|
|
1738
|
+
float getViewZ( const in float depth ) {
|
|
1739
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
1740
|
+
return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
|
|
1741
|
+
#else
|
|
1742
|
+
return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
|
|
1743
|
+
#endif
|
|
1744
|
+
}
|
|
1745
|
+
vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
|
|
1746
|
+
vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
|
|
1747
|
+
clipPosition *= clipW; //clip
|
|
1748
|
+
return ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view
|
|
1749
|
+
}
|
|
1750
|
+
vec3 getViewNormal( const in vec2 uv ) {
|
|
1751
|
+
return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );
|
|
1752
|
+
}
|
|
1753
|
+
vec2 viewPositionToXY(vec3 viewPosition){
|
|
1754
|
+
vec2 xy;
|
|
1755
|
+
vec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);
|
|
1756
|
+
xy=clip.xy;//clip
|
|
1757
|
+
float clipW=clip.w;
|
|
1758
|
+
xy/=clipW;//NDC
|
|
1759
|
+
xy=(xy+1.)/2.;//uv
|
|
1760
|
+
xy*=resolution;//screen
|
|
1761
|
+
return xy;
|
|
1762
|
+
}
|
|
1763
|
+
void main(){
|
|
1764
|
+
#ifdef SELECTIVE
|
|
1765
|
+
float metalness=texture2D(tMetalness,vUv).r;
|
|
1766
|
+
if(metalness==0.) return;
|
|
1767
|
+
#endif
|
|
1768
|
+
|
|
1769
|
+
float depth = getDepth( vUv );
|
|
1770
|
+
float viewZ = getViewZ( depth );
|
|
1771
|
+
if(-viewZ>=cameraFar) return;
|
|
1772
|
+
|
|
1773
|
+
float clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];
|
|
1774
|
+
vec3 viewPosition=getViewPosition( vUv, depth, clipW );
|
|
1775
|
+
|
|
1776
|
+
vec2 d0=gl_FragCoord.xy;
|
|
1777
|
+
vec2 d1;
|
|
1778
|
+
|
|
1779
|
+
vec3 viewNormal=getViewNormal( vUv );
|
|
1780
|
+
|
|
1781
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
1782
|
+
vec3 viewIncidentDir=normalize(viewPosition);
|
|
1783
|
+
vec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);
|
|
1784
|
+
#else
|
|
1785
|
+
vec3 viewIncidentDir=vec3(0,0,-1);
|
|
1786
|
+
vec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);
|
|
1787
|
+
#endif
|
|
1788
|
+
|
|
1789
|
+
float maxReflectRayLen=maxDistance/dot(-viewIncidentDir,viewNormal);
|
|
1790
|
+
// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html
|
|
1791
|
+
// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)
|
|
1792
|
+
// maxDistance/maxReflectRayLen=cos(theta)
|
|
1793
|
+
// maxDistance/maxReflectRayLen==dot(a,b)
|
|
1794
|
+
// maxReflectRayLen==maxDistance/dot(a,b)
|
|
1795
|
+
|
|
1796
|
+
vec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;
|
|
1797
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
1798
|
+
if(d1viewPosition.z>-cameraNear){
|
|
1799
|
+
//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx
|
|
1800
|
+
float t=(-cameraNear-viewPosition.z)/viewReflectDir.z;
|
|
1801
|
+
d1viewPosition=viewPosition+viewReflectDir*t;
|
|
1802
|
+
}
|
|
1803
|
+
#endif
|
|
1804
|
+
d1=viewPositionToXY(d1viewPosition);
|
|
1805
|
+
|
|
1806
|
+
float totalLen=length(d1-d0);
|
|
1807
|
+
float xLen=d1.x-d0.x;
|
|
1808
|
+
float yLen=d1.y-d0.y;
|
|
1809
|
+
float totalStep=max(abs(xLen),abs(yLen));
|
|
1810
|
+
float xSpan=xLen/totalStep;
|
|
1811
|
+
float ySpan=yLen/totalStep;
|
|
1812
|
+
for(float i=0.;i<float(MAX_STEP);i++){
|
|
1813
|
+
if(i>=totalStep) break;
|
|
1814
|
+
vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
|
|
1815
|
+
if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
|
|
1816
|
+
float s=length(xy-d0)/totalLen;
|
|
1817
|
+
vec2 uv=xy/resolution;
|
|
1818
|
+
|
|
1819
|
+
float d = getDepth(uv);
|
|
1820
|
+
float vZ = getViewZ( d );
|
|
1821
|
+
if(-vZ>=cameraFar) continue;
|
|
1822
|
+
float cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];
|
|
1823
|
+
vec3 vP=getViewPosition( uv, d, cW );
|
|
1824
|
+
|
|
1825
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
1826
|
+
// https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
|
|
1827
|
+
float recipVPZ=1./viewPosition.z;
|
|
1828
|
+
float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
|
|
1829
|
+
#else
|
|
1830
|
+
float viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);
|
|
1831
|
+
#endif
|
|
1832
|
+
|
|
1833
|
+
// if(viewReflectRayZ>vZ) continue; // will cause "npm run make-screenshot webgl_postprocessing_ssr" high probability hang.
|
|
1834
|
+
// https://github.com/mrdoob/three.js/pull/21539#issuecomment-821061164
|
|
1835
|
+
if(viewReflectRayZ<=vZ){
|
|
1836
|
+
|
|
1837
|
+
bool hit;
|
|
1838
|
+
#ifdef INFINITE_THICK
|
|
1839
|
+
hit=true;
|
|
1840
|
+
#else
|
|
1841
|
+
float away=pointToLineDistance(vP,viewPosition,d1viewPosition);
|
|
1842
|
+
|
|
1843
|
+
float minThickness;
|
|
1844
|
+
vec2 xyNeighbor=xy;
|
|
1845
|
+
xyNeighbor.x+=1.;
|
|
1846
|
+
vec2 uvNeighbor=xyNeighbor/resolution;
|
|
1847
|
+
vec3 vPNeighbor=getViewPosition(uvNeighbor,d,cW);
|
|
1848
|
+
minThickness=vPNeighbor.x-vP.x;
|
|
1849
|
+
minThickness*=3.;
|
|
1850
|
+
float tk=max(minThickness,thickness);
|
|
1851
|
+
|
|
1852
|
+
hit=away<=tk;
|
|
1853
|
+
#endif
|
|
1854
|
+
|
|
1855
|
+
if(hit){
|
|
1856
|
+
vec3 vN=getViewNormal( uv );
|
|
1857
|
+
if(dot(viewReflectDir,vN)>=0.) continue;
|
|
1858
|
+
float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
|
|
1859
|
+
if(distance>maxDistance) break;
|
|
1860
|
+
float op=opacity;
|
|
1861
|
+
#ifdef DISTANCE_ATTENUATION
|
|
1862
|
+
float ratio=1.-(distance/maxDistance);
|
|
1863
|
+
float attenuation=ratio*ratio;
|
|
1864
|
+
op=opacity*attenuation;
|
|
1865
|
+
#endif
|
|
1866
|
+
#ifdef FRESNEL
|
|
1867
|
+
float fresnelCoe=(dot(viewIncidentDir,viewReflectDir)+1.)/2.;
|
|
1868
|
+
op*=fresnelCoe;
|
|
1869
|
+
#endif
|
|
1870
|
+
vec4 reflectColor=texture2D(tDiffuse,uv);
|
|
1871
|
+
gl_FragColor.xyz=reflectColor.xyz;
|
|
1872
|
+
gl_FragColor.a=op;
|
|
1873
|
+
break;
|
|
1874
|
+
}
|
|
1875
|
+
}
|
|
1876
|
+
}
|
|
1877
|
+
}
|
|
1878
|
+
`},Ve={defines:{PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null}},vertexShader:`
|
|
1879
|
+
|
|
1880
|
+
varying vec2 vUv;
|
|
1881
|
+
|
|
1882
|
+
void main() {
|
|
1883
|
+
|
|
1884
|
+
vUv = uv;
|
|
1885
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1886
|
+
|
|
1887
|
+
}
|
|
1888
|
+
|
|
1889
|
+
`,fragmentShader:`
|
|
1890
|
+
|
|
1891
|
+
uniform sampler2D tDepth;
|
|
1892
|
+
|
|
1893
|
+
uniform float cameraNear;
|
|
1894
|
+
uniform float cameraFar;
|
|
1895
|
+
|
|
1896
|
+
varying vec2 vUv;
|
|
1897
|
+
|
|
1898
|
+
#include <packing>
|
|
1899
|
+
|
|
1900
|
+
float getLinearDepth( const in vec2 uv ) {
|
|
1901
|
+
|
|
1902
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
1903
|
+
|
|
1904
|
+
float fragCoordZ = texture2D( tDepth, uv ).x;
|
|
1905
|
+
float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
|
|
1906
|
+
return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
|
|
1907
|
+
|
|
1908
|
+
#else
|
|
1909
|
+
|
|
1910
|
+
return texture2D( tDepth, uv ).x;
|
|
1911
|
+
|
|
1912
|
+
#endif
|
|
1913
|
+
|
|
1914
|
+
}
|
|
1915
|
+
|
|
1916
|
+
void main() {
|
|
1917
|
+
|
|
1918
|
+
float depth = getLinearDepth( vUv );
|
|
1919
|
+
float d = 1.0 - depth;
|
|
1920
|
+
// d=(d-.999)*1000.;
|
|
1921
|
+
gl_FragColor = vec4( vec3( d ), 1.0 );
|
|
1922
|
+
|
|
1923
|
+
}
|
|
1924
|
+
|
|
1925
|
+
`},Oe={uniforms:{tDiffuse:{value:null},resolution:{value:new i.Vector2},opacity:{value:.5}},vertexShader:`
|
|
1926
|
+
|
|
1927
|
+
varying vec2 vUv;
|
|
1928
|
+
|
|
1929
|
+
void main() {
|
|
1930
|
+
|
|
1931
|
+
vUv = uv;
|
|
1932
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1933
|
+
|
|
1934
|
+
}
|
|
1935
|
+
|
|
1936
|
+
`,fragmentShader:`
|
|
1937
|
+
|
|
1938
|
+
uniform sampler2D tDiffuse;
|
|
1939
|
+
uniform vec2 resolution;
|
|
1940
|
+
varying vec2 vUv;
|
|
1941
|
+
void main() {
|
|
1942
|
+
//reverse engineering from PhotoShop blur filter, then change coefficient
|
|
1943
|
+
|
|
1944
|
+
vec2 texelSize = ( 1.0 / resolution );
|
|
1945
|
+
|
|
1946
|
+
vec4 c=texture2D(tDiffuse,vUv);
|
|
1947
|
+
|
|
1948
|
+
vec2 offset;
|
|
1949
|
+
|
|
1950
|
+
offset=(vec2(-1,0))*texelSize;
|
|
1951
|
+
vec4 cl=texture2D(tDiffuse,vUv+offset);
|
|
1952
|
+
|
|
1953
|
+
offset=(vec2(1,0))*texelSize;
|
|
1954
|
+
vec4 cr=texture2D(tDiffuse,vUv+offset);
|
|
1955
|
+
|
|
1956
|
+
offset=(vec2(0,-1))*texelSize;
|
|
1957
|
+
vec4 cb=texture2D(tDiffuse,vUv+offset);
|
|
1958
|
+
|
|
1959
|
+
offset=(vec2(0,1))*texelSize;
|
|
1960
|
+
vec4 ct=texture2D(tDiffuse,vUv+offset);
|
|
1961
|
+
|
|
1962
|
+
// float coeCenter=.5;
|
|
1963
|
+
// float coeSide=.125;
|
|
1964
|
+
float coeCenter=.2;
|
|
1965
|
+
float coeSide=.2;
|
|
1966
|
+
float a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;
|
|
1967
|
+
vec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;
|
|
1968
|
+
gl_FragColor=vec4(rgb,a);
|
|
1969
|
+
|
|
1970
|
+
}
|
|
1971
|
+
`};class Ee extends we{constructor({renderer:t,scene:a,camera:e,width:r,height:n,selects:o,bouncing:l=!1,groundReflector:s}){super(),this.width=r!==void 0?r:512,this.height=n!==void 0?n:512,this.clear=!0,this.renderer=t,this.scene=a,this.camera=e,this.groundReflector=s,this.opacity=be.uniforms.opacity.value,this.output=0,this.maxDistance=be.uniforms.maxDistance.value,this.thickness=be.uniforms.thickness.value,this.tempColor=new i.Color,this._selects=o,this.selective=Array.isArray(this._selects),Object.defineProperty(this,"selects",{get(){return this._selects},set(f){this._selects!==f&&(this._selects=f,Array.isArray(f)?(this.selective=!0,this.ssrMaterial.defines.SELECTIVE=!0,this.ssrMaterial.needsUpdate=!0):(this.selective=!1,this.ssrMaterial.defines.SELECTIVE=!1,this.ssrMaterial.needsUpdate=!0))}}),this._bouncing=l,Object.defineProperty(this,"bouncing",{get(){return this._bouncing},set(f){this._bouncing!==f&&(this._bouncing=f,f?this.ssrMaterial.uniforms.tDiffuse.value=this.prevRenderTarget.texture:this.ssrMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture)}}),this.blur=!0,this._distanceAttenuation=be.defines.DISTANCE_ATTENUATION,Object.defineProperty(this,"distanceAttenuation",{get(){return this._distanceAttenuation},set(f){this._distanceAttenuation!==f&&(this._distanceAttenuation=f,this.ssrMaterial.defines.DISTANCE_ATTENUATION=f,this.ssrMaterial.needsUpdate=!0)}}),this._fresnel=be.defines.FRESNEL,Object.defineProperty(this,"fresnel",{get(){return this._fresnel},set(f){this._fresnel!==f&&(this._fresnel=f,this.ssrMaterial.defines.FRESNEL=f,this.ssrMaterial.needsUpdate=!0)}}),this._infiniteThick=be.defines.INFINITE_THICK,Object.defineProperty(this,"infiniteThick",{get(){return this._infiniteThick},set(f){this._infiniteThick!==f&&(this._infiniteThick=f,this.ssrMaterial.defines.INFINITE_THICK=f,this.ssrMaterial.needsUpdate=!0)}});const c=new i.DepthTexture;c.type=i.UnsignedShortType,c.minFilter=i.NearestFilter,c.magFilter=i.NearestFilter,this.beautyRenderTarget=new i.WebGLRenderTarget(this.width,this.height,{minFilter:i.NearestFilter,magFilter:i.NearestFilter,format:i.RGBAFormat,depthTexture:c,depthBuffer:!0}),this.prevRenderTarget=new i.WebGLRenderTarget(this.width,this.height,{minFilter:i.NearestFilter,magFilter:i.NearestFilter,format:i.RGBAFormat}),this.normalRenderTarget=new i.WebGLRenderTarget(this.width,this.height,{minFilter:i.NearestFilter,magFilter:i.NearestFilter,format:i.RGBAFormat,type:i.HalfFloatType}),this.metalnessRenderTarget=new i.WebGLRenderTarget(this.width,this.height,{minFilter:i.NearestFilter,magFilter:i.NearestFilter,format:i.RGBAFormat}),this.ssrRenderTarget=new i.WebGLRenderTarget(this.width,this.height,{minFilter:i.NearestFilter,magFilter:i.NearestFilter,format:i.RGBAFormat}),this.blurRenderTarget=this.ssrRenderTarget.clone(),this.blurRenderTarget2=this.ssrRenderTarget.clone(),be===void 0&&console.error("THREE.SSRPass: The pass relies on SSRShader."),this.ssrMaterial=new i.ShaderMaterial({defines:Object.assign({},be.defines,{MAX_STEP:Math.sqrt(this.width*this.width+this.height*this.height)}),uniforms:i.UniformsUtils.clone(be.uniforms),vertexShader:be.vertexShader,fragmentShader:be.fragmentShader,blending:i.NoBlending}),this.ssrMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.ssrMaterial.uniforms.tNormal.value=this.normalRenderTarget.texture,this.ssrMaterial.defines.SELECTIVE=this.selective,this.ssrMaterial.needsUpdate=!0,this.ssrMaterial.uniforms.tMetalness.value=this.metalnessRenderTarget.texture,this.ssrMaterial.uniforms.tDepth.value=this.beautyRenderTarget.depthTexture,this.ssrMaterial.uniforms.cameraNear.value=this.camera.near,this.ssrMaterial.uniforms.cameraFar.value=this.camera.far,this.ssrMaterial.uniforms.thickness.value=this.thickness,this.ssrMaterial.uniforms.resolution.value.set(this.width,this.height),this.ssrMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.ssrMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse),this.normalMaterial=new i.MeshNormalMaterial,this.normalMaterial.blending=i.NoBlending,this.metalnessOnMaterial=new i.MeshBasicMaterial({color:"white"}),this.metalnessOffMaterial=new i.MeshBasicMaterial({color:"black"}),this.blurMaterial=new i.ShaderMaterial({defines:Object.assign({},Oe.defines),uniforms:i.UniformsUtils.clone(Oe.uniforms),vertexShader:Oe.vertexShader,fragmentShader:Oe.fragmentShader}),this.blurMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.blurMaterial.uniforms.resolution.value.set(this.width,this.height),this.blurMaterial2=new i.ShaderMaterial({defines:Object.assign({},Oe.defines),uniforms:i.UniformsUtils.clone(Oe.uniforms),vertexShader:Oe.vertexShader,fragmentShader:Oe.fragmentShader}),this.blurMaterial2.uniforms.tDiffuse.value=this.blurRenderTarget.texture,this.blurMaterial2.uniforms.resolution.value.set(this.width,this.height),this.depthRenderMaterial=new i.ShaderMaterial({defines:Object.assign({},Ve.defines),uniforms:i.UniformsUtils.clone(Ve.uniforms),vertexShader:Ve.vertexShader,fragmentShader:Ve.fragmentShader,blending:i.NoBlending}),this.depthRenderMaterial.uniforms.tDepth.value=this.beautyRenderTarget.depthTexture,this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this.copyMaterial=new i.ShaderMaterial({uniforms:i.UniformsUtils.clone(Te.uniforms),vertexShader:Te.vertexShader,fragmentShader:Te.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blendSrc:i.SrcAlphaFactor,blendDst:i.OneMinusSrcAlphaFactor,blendEquation:i.AddEquation,blendSrcAlpha:i.SrcAlphaFactor,blendDstAlpha:i.OneMinusSrcAlphaFactor,blendEquationAlpha:i.AddEquation}),this.fsQuad=new Ie(null),this.originalClearColor=new i.Color}dispose(){this.beautyRenderTarget.dispose(),this.prevRenderTarget.dispose(),this.normalRenderTarget.dispose(),this.metalnessRenderTarget.dispose(),this.ssrRenderTarget.dispose(),this.blurRenderTarget.dispose(),this.blurRenderTarget2.dispose(),this.normalMaterial.dispose(),this.metalnessOnMaterial.dispose(),this.metalnessOffMaterial.dispose(),this.blurMaterial.dispose(),this.blurMaterial2.dispose(),this.copyMaterial.dispose(),this.depthRenderMaterial.dispose(),this.fsQuad.dispose()}render(t,a){switch(t.setRenderTarget(this.beautyRenderTarget),t.clear(),this.groundReflector&&(this.groundReflector.visible=!1,this.groundReflector.doRender(this.renderer,this.scene,this.camera),this.groundReflector.visible=!0),t.render(this.scene,this.camera),this.groundReflector&&(this.groundReflector.visible=!1),this.renderOverride(t,this.normalMaterial,this.normalRenderTarget,0,0),this.selective&&this.renderMetalness(t,this.metalnessOnMaterial,this.metalnessRenderTarget,0,0),this.ssrMaterial.uniforms.opacity.value=this.opacity,this.ssrMaterial.uniforms.maxDistance.value=this.maxDistance,this.ssrMaterial.uniforms.thickness.value=this.thickness,this.renderPass(t,this.ssrMaterial,this.ssrRenderTarget),this.blur&&(this.renderPass(t,this.blurMaterial,this.blurRenderTarget),this.renderPass(t,this.blurMaterial2,this.blurRenderTarget2)),this.output){case Ee.OUTPUT.Default:this.bouncing?(this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=i.NoBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget),this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=i.NormalBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget),this.copyMaterial.uniforms.tDiffuse.value=this.prevRenderTarget.texture,this.copyMaterial.blending=i.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:a)):(this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=i.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:a),this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=i.NormalBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:a));break;case Ee.OUTPUT.SSR:this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=i.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:a),this.bouncing&&(this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=i.NoBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget),this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=i.NormalBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget));break;case Ee.OUTPUT.Beauty:this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=i.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:a);break;case Ee.OUTPUT.Depth:this.renderPass(t,this.depthRenderMaterial,this.renderToScreen?null:a);break;case Ee.OUTPUT.Normal:this.copyMaterial.uniforms.tDiffuse.value=this.normalRenderTarget.texture,this.copyMaterial.blending=i.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:a);break;case Ee.OUTPUT.Metalness:this.copyMaterial.uniforms.tDiffuse.value=this.metalnessRenderTarget.texture,this.copyMaterial.blending=i.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:a);break;default:console.warn("THREE.SSRPass: Unknown output type.")}}renderPass(t,a,e,r,n){this.originalClearColor.copy(t.getClearColor(this.tempColor));const o=t.getClearAlpha(this.tempColor),l=t.autoClear;t.setRenderTarget(e),t.autoClear=!1,r!=null&&(t.setClearColor(r),t.setClearAlpha(n||0),t.clear()),this.fsQuad.material=a,this.fsQuad.render(t),t.autoClear=l,t.setClearColor(this.originalClearColor),t.setClearAlpha(o)}renderOverride(t,a,e,r,n){this.originalClearColor.copy(t.getClearColor(this.tempColor));const o=t.getClearAlpha(this.tempColor),l=t.autoClear;t.setRenderTarget(e),t.autoClear=!1,r=a.clearColor||r,n=a.clearAlpha||n,r!=null&&(t.setClearColor(r),t.setClearAlpha(n||0),t.clear()),this.scene.overrideMaterial=a,t.render(this.scene,this.camera),this.scene.overrideMaterial=null,t.autoClear=l,t.setClearColor(this.originalClearColor),t.setClearAlpha(o)}renderMetalness(t,a,e,r,n){this.originalClearColor.copy(t.getClearColor(this.tempColor));const o=t.getClearAlpha(this.tempColor),l=t.autoClear;t.setRenderTarget(e),t.autoClear=!1,r=a.clearColor||r,n=a.clearAlpha||n,r!=null&&(t.setClearColor(r),t.setClearAlpha(n||0),t.clear()),this.scene.traverseVisible(s=>{s._SSRPassBackupMaterial=s.material,this._selects.includes(s)?s.material=this.metalnessOnMaterial:s.material=this.metalnessOffMaterial}),t.render(this.scene,this.camera),this.scene.traverseVisible(s=>{s.material=s._SSRPassBackupMaterial}),t.autoClear=l,t.setClearColor(this.originalClearColor),t.setClearAlpha(o)}setSize(t,a){this.width=t,this.height=a,this.ssrMaterial.defines.MAX_STEP=Math.sqrt(t*t+a*a),this.ssrMaterial.needsUpdate=!0,this.beautyRenderTarget.setSize(t,a),this.prevRenderTarget.setSize(t,a),this.ssrRenderTarget.setSize(t,a),this.normalRenderTarget.setSize(t,a),this.metalnessRenderTarget.setSize(t,a),this.blurRenderTarget.setSize(t,a),this.blurRenderTarget2.setSize(t,a),this.ssrMaterial.uniforms.resolution.value.set(t,a),this.ssrMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.ssrMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse),this.blurMaterial.uniforms.resolution.value.set(t,a),this.blurMaterial2.uniforms.resolution.value.set(t,a)}}Ee.OUTPUT={Default:0,SSR:1,Beauty:3,Depth:4,Normal:5,Metalness:7};class Fe extends i.Mesh{constructor(t,a={}){super(t),this.type="ReflectorForSSRPass";const e=this,r=a.color!==void 0?new i.Color(a.color):new i.Color(8355711),n=a.textureWidth||512,o=a.textureHeight||512,l=a.clipBias||0,s=a.shader||Fe.ReflectorShader,c=a.useDepthTexture===!0,f=new i.Vector3(0,1,0),g=new i.Vector3,P=new i.Vector3;e.needsUpdate=!1,e.maxDistance=Fe.ReflectorShader.uniforms.maxDistance.value,e.opacity=Fe.ReflectorShader.uniforms.opacity.value,e.color=r,e.resolution=a.resolution||new i.Vector2(window.innerWidth,window.innerHeight),e._distanceAttenuation=Fe.ReflectorShader.defines.DISTANCE_ATTENUATION,Object.defineProperty(e,"distanceAttenuation",{get(){return e._distanceAttenuation},set(Q){e._distanceAttenuation!==Q&&(e._distanceAttenuation=Q,e.material.defines.DISTANCE_ATTENUATION=Q,e.material.needsUpdate=!0)}}),e._fresnel=Fe.ReflectorShader.defines.FRESNEL,Object.defineProperty(e,"fresnel",{get(){return e._fresnel},set(Q){e._fresnel!==Q&&(e._fresnel=Q,e.material.defines.FRESNEL=Q,e.material.needsUpdate=!0)}});const p=new i.Vector3,h=new i.Vector3,m=new i.Vector3,T=new i.Matrix4,E=new i.Vector3(0,0,-1),X=new i.Vector3,O=new i.Vector3,G=new i.Matrix4,L=new i.PerspectiveCamera;let re;c&&(re=new i.DepthTexture,re.type=i.UnsignedShortType,re.minFilter=i.NearestFilter,re.magFilter=i.NearestFilter);const _e={minFilter:i.LinearFilter,magFilter:i.LinearFilter,format:i.RGBFormat,depthTexture:c?re:null},me=new i.WebGLRenderTarget(n,o,_e);(!i.MathUtils.isPowerOfTwo(n)||!i.MathUtils.isPowerOfTwo(o))&&(me.texture.generateMipmaps=!1);const J=new i.ShaderMaterial({transparent:c,defines:Object.assign({},Fe.ReflectorShader.defines,{useDepthTexture:c}),uniforms:i.UniformsUtils.clone(s.uniforms),fragmentShader:s.fragmentShader,vertexShader:s.vertexShader});J.uniforms.tDiffuse.value=me.texture,J.uniforms.color.value=e.color,J.uniforms.textureMatrix.value=G,c&&(J.uniforms.tDepth.value=me.depthTexture),this.material=J;const ze=[new i.Plane(new i.Vector3(0,1,0),l)];this.doRender=function(Q,Me,ve){if(J.uniforms.maxDistance.value=e.maxDistance,J.uniforms.color.value=e.color,J.uniforms.opacity.value=e.opacity,g.copy(ve.position).normalize(),P.copy(g).reflect(f),J.uniforms.fresnelCoe.value=(g.dot(P)+1)/2,h.setFromMatrixPosition(e.matrixWorld),m.setFromMatrixPosition(ve.matrixWorld),T.extractRotation(e.matrixWorld),p.set(0,0,1),p.applyMatrix4(T),X.subVectors(h,m),X.dot(p)>0)return;X.reflect(p).negate(),X.add(h),T.extractRotation(ve.matrixWorld),E.set(0,0,-1),E.applyMatrix4(T),E.add(m),O.subVectors(h,E),O.reflect(p).negate(),O.add(h),L.position.copy(X),L.up.set(0,1,0),L.up.applyMatrix4(T),L.up.reflect(p),L.lookAt(O),L.far=ve.far,L.updateMatrixWorld(),L.projectionMatrix.copy(ve.projectionMatrix),J.uniforms.virtualCameraNear.value=ve.near,J.uniforms.virtualCameraFar.value=ve.far,J.uniforms.virtualCameraMatrixWorld.value=L.matrixWorld,J.uniforms.virtualCameraProjectionMatrix.value=ve.projectionMatrix,J.uniforms.virtualCameraProjectionMatrixInverse.value=ve.projectionMatrixInverse,J.uniforms.resolution.value=e.resolution,G.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),G.multiply(L.projectionMatrix),G.multiply(L.matrixWorldInverse),G.multiply(e.matrixWorld),me.texture.encoding=Q.outputEncoding;const qe=Q.getRenderTarget(),Ke=Q.xr.enabled,lt=Q.shadowMap.autoUpdate,Je=Q.clippingPlanes;Q.xr.enabled=!1,Q.shadowMap.autoUpdate=!1,Q.clippingPlanes=ze,Q.setRenderTarget(me),Q.state.buffers.depth.setMask(!0),Q.autoClear===!1&&Q.clear(),Q.render(Me,L),Q.xr.enabled=Ke,Q.shadowMap.autoUpdate=lt,Q.clippingPlanes=Je,Q.setRenderTarget(qe);const $e=ve.viewport;$e!==void 0&&Q.state.viewport($e)},this.getRenderTarget=function(){return me}}}Fe.prototype.isReflectorForSSRPass=!0,Fe.ReflectorShader={defines:{DISTANCE_ATTENUATION:!0,FRESNEL:!0},uniforms:{color:{value:null},tDiffuse:{value:null},tDepth:{value:null},textureMatrix:{value:new i.Matrix4},maxDistance:{value:180},opacity:{value:.5},fresnelCoe:{value:null},virtualCameraNear:{value:null},virtualCameraFar:{value:null},virtualCameraProjectionMatrix:{value:new i.Matrix4},virtualCameraMatrixWorld:{value:new i.Matrix4},virtualCameraProjectionMatrixInverse:{value:new i.Matrix4},resolution:{value:new i.Vector2}},vertexShader:`
|
|
1972
|
+
uniform mat4 textureMatrix;
|
|
1973
|
+
varying vec4 vUv;
|
|
1974
|
+
|
|
1975
|
+
void main() {
|
|
1976
|
+
|
|
1977
|
+
vUv = textureMatrix * vec4( position, 1.0 );
|
|
1978
|
+
|
|
1979
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1980
|
+
|
|
1981
|
+
}`,fragmentShader:`
|
|
1982
|
+
uniform vec3 color;
|
|
1983
|
+
uniform sampler2D tDiffuse;
|
|
1984
|
+
uniform sampler2D tDepth;
|
|
1985
|
+
uniform float maxDistance;
|
|
1986
|
+
uniform float opacity;
|
|
1987
|
+
uniform float fresnelCoe;
|
|
1988
|
+
uniform float virtualCameraNear;
|
|
1989
|
+
uniform float virtualCameraFar;
|
|
1990
|
+
uniform mat4 virtualCameraProjectionMatrix;
|
|
1991
|
+
uniform mat4 virtualCameraProjectionMatrixInverse;
|
|
1992
|
+
uniform mat4 virtualCameraMatrixWorld;
|
|
1993
|
+
uniform vec2 resolution;
|
|
1994
|
+
varying vec4 vUv;
|
|
1995
|
+
#include <packing>
|
|
1996
|
+
float blendOverlay( float base, float blend ) {
|
|
1997
|
+
return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
|
1998
|
+
}
|
|
1999
|
+
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
|
2000
|
+
return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
|
|
2001
|
+
}
|
|
2002
|
+
float getDepth( const in vec2 uv ) {
|
|
2003
|
+
return texture2D( tDepth, uv ).x;
|
|
2004
|
+
}
|
|
2005
|
+
float getViewZ( const in float depth ) {
|
|
2006
|
+
return perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );
|
|
2007
|
+
}
|
|
2008
|
+
vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
|
|
2009
|
+
vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
|
|
2010
|
+
clipPosition *= clipW; //clip
|
|
2011
|
+
return ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view
|
|
2012
|
+
}
|
|
2013
|
+
void main() {
|
|
2014
|
+
vec4 base = texture2DProj( tDiffuse, vUv );
|
|
2015
|
+
#ifdef useDepthTexture
|
|
2016
|
+
vec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;
|
|
2017
|
+
uv.x=1.-uv.x;
|
|
2018
|
+
float depth = texture2DProj( tDepth, vUv ).r;
|
|
2019
|
+
float viewZ = getViewZ( depth );
|
|
2020
|
+
float clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];
|
|
2021
|
+
vec3 viewPosition=getViewPosition( uv, depth, clipW );
|
|
2022
|
+
vec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;
|
|
2023
|
+
if(worldPosition.y>maxDistance) discard;
|
|
2024
|
+
float op=opacity;
|
|
2025
|
+
#ifdef DISTANCE_ATTENUATION
|
|
2026
|
+
float ratio=1.-(worldPosition.y/maxDistance);
|
|
2027
|
+
float attenuation=ratio*ratio;
|
|
2028
|
+
op=opacity*attenuation;
|
|
2029
|
+
#endif
|
|
2030
|
+
#ifdef FRESNEL
|
|
2031
|
+
op*=fresnelCoe;
|
|
2032
|
+
#endif
|
|
2033
|
+
gl_FragColor = vec4( blendOverlay( base.rgb, color ), op );
|
|
2034
|
+
#else
|
|
2035
|
+
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
|
2036
|
+
#endif
|
|
2037
|
+
}
|
|
2038
|
+
`};var Pa={maxDistance:10,selects:!0},ba={width:1,height:1,clipBias:3e-4,color:8947848,useDepthTexture:!0},ya=function(){"use strict";function u(a,e){B(this,u),this.selectedObjects=[],this.active=!0,this.composerController=a,this.options=e;var r=a.scene,n=a.camera,o=a.renderer,l=a.finalComposer,s=a.getSize(),c=s.width,f=s.height,g=new Ee({renderer:o,scene:r,camera:n,width:c,height:f,groundReflector:null,selects:this.selectedObjects});this.ssrPass=g,l.addPass(g),this.setGui()}var t=u.prototype;return t.addGroundReflector=function(){var e=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},r=(0,W.Z)({},ba,e),n=r.width,o=r.height,l=Ta(r,["width","height"]),s=this.composerController,c=s.scene,f=s.getSize(),g=new i.PlaneGeometry(n,o),P=new Fe(g,I((0,W.Z)({},l),{textureWidth:f.width,textureHeight:f.height}));P.material.depthWrite=!1,P.rotation.x=-Math.PI/2,P.visible=!1,c.add(P),this.ssrPass.groundReflector=this.groundReflector,this.groundReflector=P},t.removeaGroundReflector=function(){this.ssrPass.groundReflector=null,this.groundReflector=void 0},t.enable=function(){this.active||(this.ssrPass.enabled=!0,this.active=!0)},t.disable=function(){!this.active||(this.ssrPass.enabled=!1,this.active=!1)},t.setSize=function(e,r){var n=this.groundReflector;n&&(n.getRenderTarget().setSize(e,r),n.resolution.set(e,r))},t.setGui=function(){var e=this,r=new v({ssr:{thickness:{value:.018,min:0,max:.1,step:1e-4,target:function(){return e.ssrPass}},infiniteThick:{value:!1,target:function(){return e.ssrPass}},fresnel:{value:!0,target:function(){return[e.ssrPass,e.groundReflector]}},distanceAttenuation:{value:!0,target:function(){return[e.ssrPass,e.groundReflector]}},selects:{value:this.options.selects,onChange:function(n){n?e.ssrPass.selects=e.selectedObjects:e.ssrPass.selects=null}},maxDistance:{value:this.options.maxDistance,min:0,max:100,step:.001,target:function(){return[e.ssrPass,e.groundReflector]}},opacity:{value:1,min:0,max:1,step:.01,target:function(){return[e.ssrPass,e.groundReflector]}}}});r.setTargetValueByParams(),this.ssrGui=r},t.dispose=function(){this.ssrPass.dispose(),this.selectedObjects=[]},u}(),Sa=function(){"use strict";function u(a){B(this,u),this.active=!0,this.options=a;var e=a.renderer,r=a.scene,n=a.camera,o=this.createRenderTarget(),l=new gt(e,o);l.setPixelRatio(e.getPixelRatio()),this.finalComposer=l,this.addRenderPasss(),this.renderer=e,this.scene=r,this.renderTarget=o,this.camera=n}var t=u.prototype;return t.createRenderTarget=function(){var e=this.options.composerParams,r=e.multisampling,n=e.type,o=e.encoding,l=this.getSize(),s={minFilter:i.LinearFilter,magFilter:i.LinearFilter,format:i.RGBAFormat,encoding:o,type:n},c;if(+i.REVISION<138&&r>0){var f=new i.WebGLMultisampleRenderTarget(l.width,l.height,s);f.samples=r,c=f}else if(+i.REVISION>=138&&r>0){var g=new i.WebGLRenderTarget(l.width,l.height,I((0,W.Z)({},s),{samples:r}));c=g}else{var P=new i.WebGLRenderTarget(l.width,l.height,s);c=P}return c.texture.name="EffectComposer.rt1",c},t.addRenderPasss=function(){var e=this.options,r=e.scene,n=e.camera,o=new Kt(r,n);this.finalComposer.addPass(o),this.renderPass=o},t.addCopyPass=function(){var e=new Xe(Te);this.finalComposer.addPass(e),this.copyPass=e},t.addGammaCorrectionPass=function(){var e=new Xe(Jt);this.finalComposer.addPass(e),this.gammaCorrectionPass=e},t.addFXAAPass=function(){var e=this.getSize(),r=e.width,n=e.height,o=new Xe(aa);this.finalComposer.addPass(o),this.fxaaPass=o,this.setFXAAPassSize(r,n)},t.addSMAAPass=function(){var e=this.getSize(),r=e.width,n=e.height,o=this.options.renderer,l=new $t(r*o.getPixelRatio(),n*o.getPixelRatio());this.finalComposer.addPass(l),this.smaaPass=l},t.addSSAAPass=function(){var e=this.options,r=e.scene,n=e.camera,o=new ea(r,n,0,0);o.unbiased=!0,o.sampleLevel=1,this.finalComposer.addPass(o),this.ssaaPass=o},t.addBloomPass=function(e){var r=new va(this,e);r.disable(),this.options.gui&&r.setGui(this.options.gui),this.bloomController=r},t.addOutlinePass=function(e){var r=new ga(this,e);r.disable(),this.options.gui&&r.outlineGui.showGui(this.options.gui),this.outlineController=r},t.addSSRPass=function(e){var r=new ya(this,e);r.disable(),this.options.gui&&r.ssrGui.showGui(this.options.gui),this.ssrController=r},t.getSize=function(){var e=this.options.renderer;return e.getSize(new i.Vector2)},t.enable=function(){this.active||(this.active=!0)},t.disable=function(){!this.active||(this.active=!1)},t.checkCopyPass=function(){var e=this,r=this.finalComposer.passes.some(function(n){return n!==e.renderPass&&n!==e.copyPass?n.enabled:!1});r&&this.copyPass?this.copyPass.enabled=!1:!r&&this.copyPass?this.copyPass.enabled=!0:!r&&!this.copyPass&&this.addCopyPass()},t.setSize=function(e,r){var n,o;this.finalComposer.setSize(e,r),(n=this.bloomController)===null||n===void 0||n.setSize(e,r),(o=this.ssrController)===null||o===void 0||o.setSize(e,r),this.setFXAAPassSize(e,r)},t.setFXAAPassSize=function(e,r){if(!!this.fxaaPass){var n=this.options.renderer,o=n.getPixelRatio();this.fxaaPass.material.uniforms.resolution.value.x=1/(e*o),this.fxaaPass.material.uniforms.resolution.value.y=1/(r*o)}},t.render=function(){var e;if(!!this.active){var r=this.options.scene;(e=this.bloomController)===null||e===void 0||e.render(r),this.finalComposer.render()}},t.dispose=function(){var e,r,n;(e=this.bloomController)===null||e===void 0||e.dispose(),(r=this.outlineController)===null||r===void 0||r.dispose(),(n=this.ssrController)===null||n===void 0||n.dispose(),this.finalComposer.passes.forEach(function(o){var l,s,c;(l=o.fsQuad)===null||l===void 0||l.dispose(),(s=o.fsQuad)===null||s===void 0||(c=s.material)===null||c===void 0||c.dispose()}),this.renderTarget.dispose(),this.copyPass=void 0,this.gammaCorrectionPass=void 0,this.smaaPass=void 0,this.ssaaPass=void 0,this.fxaaPass=void 0,this.bloomController=void 0,this.outlineController=void 0,this.ssrController=void 0},u}(),st=function(){"use strict";function u(a){B(this,u),this.raycaster=new i.Raycaster,this.installPlugins=new Map,this.event=new ne.EventEmitter,this.clock=new i.Clock,this.options=(0,xe.default)(u.options,a,{isMergeableObject:ae.PO});var e=this.options,r=e.container,n=e.stats,o=e.gui;if(o){var l=new x.default;l.open(!1),this.gui=l}if(n){var s=new Ae;s.showPanel(0),s.dom.style.position="absolute",r.appendChild(s.dom),this.stats=s}this.init(),this.initComposer(),this.initCSSRenderer(),this.initControl(),this.clock.getDelta(),this.clock.getElapsedTime()}var t=u.prototype;return t.use=function(e){for(var r=arguments.length,n=new Array(r>1?r-1:0),o=1;o<r;o++)n[o-1]=arguments[o];if(this.installPlugins.has(e))console.log("plugin already installed");else if(typeof e.install=="function"){var l;(l=e).install.apply(l,[this].concat(ee(n))),this.installPlugins.set(e,!0)}},t.init=function(){var e=this,r=this.options,n=r.container,o=r.isdev,l=r.axesHelper,s=r.renderer,c=r.scene,f=r.camera,g=this.getSize(),P=g.width,p=g.height,h=new U({isdev:o,width:P,height:p,cameraParams:f});this.gui&&h.setGui(this.gui);var m=h.camera,T=new oe({camera:m,sceneParams:c}),E=T.scene,X=new C({width:P,height:p,scene:E,camera:m,isdev:o,rendererParams:I((0,W.Z)({},s),{outputEncoding:i.LinearEncoding,antialias:!1})});this.gui&&X.setGui(this.gui);var O=X.renderer;l&&T.addAxesHelper(),this.sceneController=T,this.rendererController=X,this.cameraController=h,n.appendChild(O.domElement);var G=new ResizeObserver(function(L){var re=!0,_e=!1,me=void 0;try{for(var J=L[Symbol.iterator](),Be;!(re=(Be=J.next()).done);re=!0){var ze=Be.value,Q=ze.contentRect;e.handeleResize(Q.width,Q.height)}}catch(Me){_e=!0,me=Me}finally{try{!re&&J.return!=null&&J.return()}finally{if(_e)throw me}}});G.observe(n),this.resizeObserver=G},t.initComposer=function(){var e=this.options,r=e.bloom,n=e.outline,o=e.ssr,l=e.renderer,s=e.bloomParams,c=e.outlineParams,f=e.ssrParams,g=e.multisampling,P=l.antialias;P==="msaa"&&!At&&(P=!1,console.warn("MSAA is not supported on this browser"));var p=new Sa({renderer:this.renderer,scene:this.scene,camera:this.camera,gui:this.gui,composerParams:{multisampling:P==="msaa"?g:0,type:i.UnsignedByteType,encoding:l.outputEncoding}});this.composerController=p,P==="ssaa"&&p.addSSAAPass(),o&&p.addSSRPass(f),r&&p.addBloomPass(s),n&&p.addOutlinePass(c),l.outputEncoding===i.sRGBEncoding&&p.addGammaCorrectionPass(),P==="fxaa"?p.addFXAAPass():P==="smaa"&&p.addSMAAPass(),p.checkCopyPass(),this.event.on("passcheck",function(){p.checkCopyPass()})},t.initCSSRenderer=function(){var e=this.options,r=e.container,n=e.css2DRenderer,o=e.css3DRenderer,l=e.css2DRendererParams,s=e.css3DRendererParams;if(n||o){var c=new kt(r);n&&c.addRenderer("css2d",l),o&&c.addRenderer("css3d",s),this.cssRendererController=c}},t.initControl=function(){var e=this.options,r=e.control,n=e.mapControl,o=e.controlParams;if(r){var l=new D({camera:this.camera,controlParams:{domElement:(o==null?void 0:o.domElement)||this.renderer.domElement},mapControl:n});this.controlController=l}},t.getSize=function(){var e=this.options.container;return{width:e.offsetWidth,height:e.offsetHeight}},t.handeleResize=function(e,r){var n=this,o=n.rendererController,l=n.cameraController,s=n.composerController,c=n.cssRendererController;l==null||l.setSize(e,r),o==null||o.setSize(e,r),s==null||s.setSize(e,r),c==null||c.setSize(e,r),this.installPlugins.forEach(function(f,g){var P;(P=g.resize)===null||P===void 0||P.call(g,{width:e,height:r})}),this.event.emit("resize",{width:e,height:r})},t.pick=function(e,r){var n=arguments.length>2&&arguments[2]!==void 0?arguments[2]:!1,o=this,l=o.raycaster,s=o.options,c=s.container,f=new i.Vector2,g=c.getBoundingClientRect();if(f.x=(e.clientX-g.left)/(g.right-g.left)*2-1,f.y=-((e.clientY-g.top)/(g.bottom-g.top))*2+1,this.camera&&this.scene){l.setFromCamera(f,this.camera);var P=l.intersectObjects(r||this.scene.children,n);if(P.length)return{object:P[0].object,intersects:P}}},t.render=function(){var e,r,n,o,l=this,s=l.renderer,c=l.scene,f=l.camera,g=l.clock;if(!(!s||!c||!f||this.options.staticRender&&!this.cameraController.checkCameraChange())){var P=g.getDelta(),p=g.getElapsedTime();if(s.clear(),(e=this.controlController)===null||e===void 0||e.update(),this.installPlugins.forEach(function(m,T){var E;(E=T.update)===null||E===void 0||E.call(T,P,p)}),!((r=this.composerController)===null||r===void 0)&&r.active)this.composerController.render();else{var h;(h=this.rendererController)===null||h===void 0||h.render()}(n=this.cssRendererController)===null||n===void 0||n.render(c,f),(o=this.stats)===null||o===void 0||o.update(),this.event.emit("render",{delta:P,elapsed:p})}},t.start=function(){this.renderer.setAnimationLoop(this.render.bind(this)),this.event.emit("start")},t.stop=function(){this.renderer.setAnimationLoop(null),this.event.emit("stop")},t.dispose=function(){var e,r,n,o,l,s,c;this.stop(),this.handeleResize(0,0),(e=this.resizeObserver)===null||e===void 0||e.unobserve(this.options.container),this.installPlugins.forEach(function(f,g){var P;(P=g.dispose)===null||P===void 0||P.call(g)}),(r=this.controlController)===null||r===void 0||r.dispose(),(n=this.cssRendererController)===null||n===void 0||n.dispose(),(o=this.sceneController)===null||o===void 0||o.dispose(),(l=this.composerController)===null||l===void 0||l.dispose(),(s=this.rendererController)===null||s===void 0||s.dispose(),this.controlController=void 0,this.cssRendererController=void 0,(c=this.gui)===null||c===void 0||c.destroy(),this.event.removeAllListeners(),this.installPlugins.clear()},N(u,[{key:"renderer",get:function(){return this.rendererController.renderer}},{key:"control",get:function(){var e;return(e=this.controlController)===null||e===void 0?void 0:e.control}},{key:"camera",get:function(){return this.cameraController.camera}},{key:"scene",get:function(){return this.sceneController.scene}}]),u}();st.options={isdev:Qe,stats:Qe,gui:Qe,axesHelper:Qe,control:Qe,renderer:I((0,W.Z)({},M),{antialias:At?"msaa":"smaa"}),staticRender:!1,multisampling:8,scene:Se,camera:Y,bloom:!1,bloomParams:ha,outline:!1,outlineParams:xa,css2DRenderer:!1,ssr:!1,ssrParams:Pa,css2DRendererParams:(0,W.Z)({},vt),css3DRenderer:!1,css3DRendererParams:(0,W.Z)({},vt)};function Fa(){if(typeof Reflect=="undefined"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Date.prototype.toString.call(Reflect.construct(Date,[],function(){})),!0}catch(u){return!1}}function Ze(u,t,a){return Fa()?Ze=Reflect.construct:Ze=function(r,n,o){var l=[null];l.push.apply(l,n);var s=Function.bind.apply(r,l),c=new s;return o&&Tt(c,o.prototype),c},Ze.apply(null,arguments)}function yt(u,t,a){return Ze.apply(null,arguments)}var Ma=he(620);function wa(){var u=arguments.length>0&&arguments[0]!==void 0?arguments[0]:!1,t=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{},a={};return a.promise=new Promise(function(e,r){a.resolve=e,a.reject=r}),u&&(a.promise=(0,Ma.Z)(a.promise,t)),a}class St extends i.Object3D{constructor(t=document.createElement("div")){super(),this.element=t,this.element.style.position="absolute",this.element.style.userSelect="none",this.element.setAttribute("draggable",!1),this.addEventListener("removed",function(){this.traverse(function(a){a.element instanceof Element&&a.element.parentNode!==null&&a.element.parentNode.removeChild(a.element)})})}copy(t,a){return super.copy(t,a),this.element=t.element.cloneNode(!0),this}}St.prototype.isCSS2DObject=!0;const Re=new i.Vector3,Ft=new i.Matrix4,Mt=new i.Matrix4,wt=new i.Vector3,Et=new i.Vector3;class Ja{constructor(t={}){const a=this;let e,r,n,o;const l={objects:new WeakMap},s=t.element!==void 0?t.element:document.createElement("div");s.style.overflow="hidden",this.domElement=s,this.getSize=function(){return{width:e,height:r}},this.render=function(p,h){p.autoUpdate===!0&&p.updateMatrixWorld(),h.parent===null&&h.updateMatrixWorld(),Ft.copy(h.matrixWorldInverse),Mt.multiplyMatrices(h.projectionMatrix,Ft),c(p,p,h),P(p)},this.setSize=function(p,h){e=p,r=h,n=e/2,o=r/2,s.style.width=p+"px",s.style.height=h+"px"};function c(p,h,m){if(p.isCSS2DObject){p.onBeforeRender(a,h,m),Re.setFromMatrixPosition(p.matrixWorld),Re.applyMatrix4(Mt);const T=p.element;/apple/i.test(navigator.vendor)?T.style.transform="translate(-50%,-50%) translate("+Math.round(Re.x*n+n)+"px,"+Math.round(-Re.y*o+o)+"px)":T.style.transform="translate(-50%,-50%) translate("+(Re.x*n+n)+"px,"+(-Re.y*o+o)+"px)",T.style.display=p.visible&&Re.z>=-1&&Re.z<=1?"":"none";const E={distanceToCameraSquared:f(m,p)};l.objects.set(p,E),T.parentNode!==s&&s.appendChild(T),p.onAfterRender(a,h,m)}for(let T=0,E=p.children.length;T<E;T++)c(p.children[T],h,m)}function f(p,h){return wt.setFromMatrixPosition(p.matrixWorld),Et.setFromMatrixPosition(h.matrixWorld),wt.distanceToSquared(Et)}function g(p){const h=[];return p.traverse(function(m){m.isCSS2DObject&&h.push(m)}),h}function P(p){const h=g(p).sort(function(T,E){const X=l.objects.get(T).distanceToCameraSquared,O=l.objects.get(E).distanceToCameraSquared;return X-O}),m=h.length;for(let T=0,E=h.length;T<E;T++)h[T].element.style.zIndex=m-T}}}var Lt=function(u){u&&((0,ae.wf)(u),u.children.forEach(function(t){t.userData.BaseObject_||Lt(t)}))},Ea=function(){"use strict";function u(){B(this,u),this.objecttype__="BaseObject",this.userData={},this.pm=wa(),this.visible=!1}var t=u.prototype;return t.init=function(){},t.create=function(){},t.render=function(){},t.update=function(e,r){},t.resize=function(e,r){},t.show=function(){return this.object3d&&(this.object3d.visible=!0),this.visible=!0,this},t.hide=function(){return this.object3d&&(this.object3d.visible=!1),this.visible=!1,this},t.isVisible=function(){return this.visible},t.createMesh=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return this.object3d=yt(i.Mesh,ee(r)),this},t.createGroup=function(){return this.object3d=new i.Group,this},t.createPoints=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];return this.object3d=yt(i.Points,ee(r)),this},t.createCSS2DObject=function(e){return this.object3d=new St(e),this},t.createCSS3DObject=function(e){return this.object3d=new se(e),this},t.createCSS3DSprite=function(e){return this.object3d=new ce(e),this},t.createSprite=function(e){return this.object3d=new i.Sprite(e),this},t.add=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];var o;return(o=this.object3d).add.apply(o,ee(r)),this},t.remove=function(){for(var e=arguments.length,r=new Array(e),n=0;n<e;n++)r[n]=arguments[n];var o;return(o=this.object3d).remove.apply(o,ee(r)),this},t.getSize=function(){var e=new i.Box3().setFromObject(this.object3d);return{min:e.min,max:e.max,size:e.getSize(new i.Vector3)}},t.traverse=function(e){e(this),this.children.forEach(function(r){r.traverse(e)})},t.dispose=function(){Lt(this.object3d)},N(u,[{key:"parent",get:function(){var e=this.object3d.parent;return(e==null?void 0:e.userData.BaseObject_)||this.pencil.scene}},{key:"children",get:function(){return this.object3d.children.map(function(e){return e.userData.BaseObject_}).filter(function(e){return!!e})}}]),u}()})();var Qa=He.L6,Ha=He.sb,ka=He.z,Va=He.ZP;export{Qa as BaseObject,Ha as GUIObject,ka as Pencil,Va as default};
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