gj-boomlings-api 1.5.6 → 1.5.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/functions/getLevelByID.js +152 -2
- package/package.json +1 -1
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@@ -7,6 +7,156 @@ module.exports = {
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* By the way, GD uses this for search results.
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* @param {*} id - The level ID.
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*/
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-
getLevelByID:
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-
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getLevelByID: async function (id) {
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if (!id) throw new Error("Please provide a level ID!");
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if (isNaN(id)) throw new Error("The level ID should be a number!");
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const {
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gjReq
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} = require("../misc/gjReq.js");
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const {
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gjWReq
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} = require("../misc/gjWReq.js");
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const {
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secret
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} = require("../config.json");
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const {
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decB64
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} = require("../misc/decB64.js");
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const data = {
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secret: secret,
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str: id,
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type: 0
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};
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let res = await gjReq("getGJLevels21", data);
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if (res.data == -1) throw new Error("-1 Not found.");
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if (res.data == "error code: 1005") {
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res = await gjWReq("getLevelByID", id);
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if (res.status == 403) throw new Error(res.data.error);
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return res.data
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}
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async function decodeLevel(l) {
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let spl = l.split(":");
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let lInfo = [];
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for (let i = 0; i < spl.length; i++) {
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if (i % 2 != 0) {
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lInfo.push(spl[i - 1] + `:` + spl[i])
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}
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}
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let id = lInfo[0].split("1:")[1];
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let name = lInfo[1].split("2:")[1];
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let version = lInfo[2].split("5:")[1];
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let difficulty = lInfo[5].split("9:")[1];
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let downloads = lInfo[6].split("10:")[1];
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let officialSong = lInfo[7].split("12:")[1];
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let gameVersion = lInfo[8].split("13:")[1];
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let likes = lInfo[9].split("14:")[1];
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let demonBool = lInfo[10].split("17:")[1];
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let stars = lInfo[13].split("18:")[1];
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let ftrd = lInfo[14].split("19:")[1];
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let epic = lInfo[15].split("42:")[1];
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let objs = lInfo[16].split("45:")[1];
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let desc = lInfo[17].split("3:")[1];
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let length = lInfo[18].split("15:")[1];
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let copiedID = lInfo[19].split("30:")[1];
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let twoPlayer = lInfo[20].split("31:")[1];
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let coins = lInfo[21].split("37:")[1];
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let verifiedCoins = lInfo[22].split("38:")[1];
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let starsRequested = lInfo[23].split("39:")[1];
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let customSong = lInfo[26].split("35:")[1].split("#")[0];
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let author = res.data.split("#")[1].includes(":") ? res.data.split("#")[1].split(":")[1] : "-";
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let disliked = likes.includes("-") ? true : false;
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if (desc.includes("/")) desc = desc.split("/")[0];
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if (decB64(desc) == "") desc = "KE5vIGRlc2NyaXB0aW9uIHByb3ZpZGVkKQ==";
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let featured = Boolean(Number(ftrd));
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let difficultyDecoding = {
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"-10": "Auto",
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0: "Unrated",
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10: "Easy",
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20: "Normal",
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30: "Hard",
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40: "Harder",
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50: "Insane"
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};
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if (Boolean(Number(demonBool))) {
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difficultyDecoding = {
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10: "Easy Demon",
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20: "Medium Demon",
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30: "Hard Demon",
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40: "Insane Demon",
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50: "Extreme Demon"
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}
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}
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const lengthDecoding = {
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0: "Tiny",
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1: "Short",
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2: "Medium",
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3: "Long",
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4: "XL"
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};
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const decodeGameVersion = {
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10: "1.7",
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18: "1.8",
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19: "1.9",
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20: "2.0",
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21: "2.1",
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undefined: "Pre-1.7"
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};
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const {
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getOfficialSongInfo
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} = require("../functions/getOfficialSongInfo.js");
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let song;
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if (Number(officialSong) > 0) song = getOfficialSongInfo(Number(officialSong) + 1);
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if (Number(officialSong) == 0 && Number(customSong) == 0) song = getOfficialSongInfo(1);
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if (Number(customSong) > 0) {
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let songName = l.split("~|~2~|~")[1].split("~|~3~|~")[0];
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let songId = Number(l.split("#1~|~")[1].split("~|~2~|~")[0]);
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let artist = l.split("~|~4~|~")[1].split("~|~5~|~")[0];
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let artistId = Number(l.split("~|~3~|~")[1].split("~|~4~|~")[0]);
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let size = `${l.split("~|~5~|~")[1].split("~|~6~|~")[0]} MB`;
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let link = decodeURIComponent(l.split("~|~10~|~")[1].split("~|~7~|~")[0]);
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song = {
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name: songName,
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id: songId,
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artist: artist,
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artistId: artistId,
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fileSize: size,
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link: link
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}
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}
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let result = {
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id: Number(id),
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name: name,
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description: decB64(desc),
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creator: author,
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level_version: Number(version),
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difficulty: difficultyDecoding[difficulty],
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stars: Number(stars),
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downloads: Number(downloads),
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likes: Number(likes),
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disliked: disliked,
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length: lengthDecoding[length],
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demon: Boolean(Number(demonBool)),
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featured: featured,
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epic: Boolean(Number(epic)),
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objects: Number(objs),
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stars_requested: Number(starsRequested),
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game_version: decodeGameVersion[gameVersion],
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copied: Number(copiedID),
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large: Number(objs) > 4e4 ? true : false,
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two_p: Boolean(Number(twoPlayer)),
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coins: Number(coins),
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verified_coins: Boolean(Number(verifiedCoins)),
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song: song
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};
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if (["Extreme Demon", "Insane Demon"].includes(difficultyDecoding[difficulty])) {
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const {
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demonlist
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} = require("../misc/demonlist.js");
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const dlist = await demonlist(name.trim());
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if (dlist != null) result.pointercrate = dlist
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}
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return result
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}
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return await decodeLevel(res.data)
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}
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}
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