gitframes 1.2.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENCE +202 -0
- package/README.md +77 -0
- package/dist/audio/index.d.mts +2 -0
- package/dist/audio/index.mjs +6 -0
- package/dist/audio-C0YslYEG.d.mts +32 -0
- package/dist/audio-C0YslYEG.d.mts.map +1 -0
- package/dist/audio-C4kiPbrV.mjs +1866 -0
- package/dist/audio-C4kiPbrV.mjs.map +1 -0
- package/dist/audio-CiXUMGyk.mjs +578 -0
- package/dist/audio-CiXUMGyk.mjs.map +1 -0
- package/dist/chunk-GMkBE123.mjs +47 -0
- package/dist/client-Dyypr8tt.mjs +66 -0
- package/dist/client-Dyypr8tt.mjs.map +1 -0
- package/dist/dist-C37594c6.mjs +27195 -0
- package/dist/dist-C37594c6.mjs.map +1 -0
- package/dist/dist-CMF9eNLB.mjs +4062 -0
- package/dist/dist-CMF9eNLB.mjs.map +1 -0
- package/dist/dist-cjs--KIl7Gqy.mjs +6 -0
- package/dist/dist-cjs-B-_4TVjP.mjs +66 -0
- package/dist/dist-cjs-B-_4TVjP.mjs.map +1 -0
- package/dist/dist-cjs-B3TIyZ3K.mjs +437 -0
- package/dist/dist-cjs-B3TIyZ3K.mjs.map +1 -0
- package/dist/dist-cjs-Bsz2eGzl.mjs +9069 -0
- package/dist/dist-cjs-Bsz2eGzl.mjs.map +1 -0
- package/dist/dist-cjs-BuJ2FXob.mjs +181 -0
- package/dist/dist-cjs-BuJ2FXob.mjs.map +1 -0
- package/dist/dist-cjs-C-FMsqmo.mjs +1091 -0
- package/dist/dist-cjs-C-FMsqmo.mjs.map +1 -0
- package/dist/dist-cjs-C4b9TCXd.mjs +48 -0
- package/dist/dist-cjs-C4b9TCXd.mjs.map +1 -0
- package/dist/dist-cjs-C817PNLc.mjs +51 -0
- package/dist/dist-cjs-C817PNLc.mjs.map +1 -0
- package/dist/dist-cjs-CBnnS4k8.mjs +43 -0
- package/dist/dist-cjs-CBnnS4k8.mjs.map +1 -0
- package/dist/dist-cjs-CWbeD0Mu.mjs +64 -0
- package/dist/dist-cjs-CWbeD0Mu.mjs.map +1 -0
- package/dist/dist-cjs-ChXEJ1ro.mjs +85 -0
- package/dist/dist-cjs-ChXEJ1ro.mjs.map +1 -0
- package/dist/dist-cjs-CslF8Dju.mjs +153 -0
- package/dist/dist-cjs-CslF8Dju.mjs.map +1 -0
- package/dist/dist-cjs-D52jYyEm.mjs +98 -0
- package/dist/dist-cjs-D52jYyEm.mjs.map +1 -0
- package/dist/dist-cjs-DhWYgNfa.mjs +209 -0
- package/dist/dist-cjs-DhWYgNfa.mjs.map +1 -0
- package/dist/dist-cjs-DssYqayv.mjs +5015 -0
- package/dist/dist-cjs-DssYqayv.mjs.map +1 -0
- package/dist/dist-cjs-Du6DnSjo.mjs +137 -0
- package/dist/dist-cjs-Du6DnSjo.mjs.map +1 -0
- package/dist/dist-cjs-b-oBQaxe.mjs +323 -0
- package/dist/dist-cjs-b-oBQaxe.mjs.map +1 -0
- package/dist/effects/index.d.mts +2 -0
- package/dist/effects/index.mjs +4 -0
- package/dist/effects-4t4qk-BR.mjs +21130 -0
- package/dist/effects-4t4qk-BR.mjs.map +1 -0
- package/dist/event-streams-B0YUBtyM.mjs +204 -0
- package/dist/event-streams-B0YUBtyM.mjs.map +1 -0
- package/dist/fonts/index.d.mts +2 -0
- package/dist/fonts/index.mjs +3 -0
- package/dist/fonts-Dn18r_ST.mjs +188 -0
- package/dist/fonts-Dn18r_ST.mjs.map +1 -0
- package/dist/index-B1557AUi.d.mts +928 -0
- package/dist/index-B1557AUi.d.mts.map +1 -0
- package/dist/index-DSaMXGoA.d.mts +65 -0
- package/dist/index-DSaMXGoA.d.mts.map +1 -0
- package/dist/index-FICUHo4P.d.mts +69 -0
- package/dist/index-FICUHo4P.d.mts.map +1 -0
- package/dist/index-YZsTjqut.d.mts +147 -0
- package/dist/index-YZsTjqut.d.mts.map +1 -0
- package/dist/index.d.mts +736 -0
- package/dist/index.d.mts.map +1 -0
- package/dist/index.mjs +7135 -0
- package/dist/index.mjs.map +1 -0
- package/dist/package-5RsA21g-.mjs +6 -0
- package/dist/package-5RsA21g-.mjs.map +1 -0
- package/dist/react/index.d.mts +3 -0
- package/dist/react/index.mjs +4 -0
- package/dist/renderer/index.d.mts +2 -0
- package/dist/renderer/index.mjs +6 -0
- package/dist/renderer-DVi31fSv.mjs +23274 -0
- package/dist/renderer-DVi31fSv.mjs.map +1 -0
- package/dist/renderers-CLJQRPVU-CMZnHNK0.mjs +49 -0
- package/dist/renderers-CLJQRPVU-CMZnHNK0.mjs.map +1 -0
- package/dist/signals/index.d.mts +9 -0
- package/dist/signals/index.mjs +8 -0
- package/dist/signals-BB_kdndF.mjs +227 -0
- package/dist/signals-BB_kdndF.mjs.map +1 -0
- package/dist/signin-CVUAIuED.mjs +865 -0
- package/dist/signin-CVUAIuED.mjs.map +1 -0
- package/dist/sso-oidc-D1GnNQYW.mjs +1051 -0
- package/dist/sso-oidc-D1GnNQYW.mjs.map +1 -0
- package/dist/sts-Bz-e3kNW.mjs +6 -0
- package/dist/sts-I4KhuCBs.mjs +1395 -0
- package/dist/sts-I4KhuCBs.mjs.map +1 -0
- package/package.json +174 -0
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import { $t as frameArraySignal, F as defineRenderer, r as decodeAudioSource } from "./dist-CMF9eNLB.mjs";
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import { i as AudioSignalComputePipeline, nt as signalRegistry, z as ensureDevice } from "./dist-C37594c6.mjs";
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//#region ../../nodes/node-modulate/dist/renderers-BsAofaFw.mjs
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function resolveVal(val, fallback, frame, fps) {
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if (val === void 0 || val === null) return fallback;
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if (typeof val === "object" && val !== null) {
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if ("get" in val && typeof val.get === "function") try {
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const res = val.get({
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frame,
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fps,
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time: fps > 0 ? frame / fps : 0,
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duration: 0,
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durationMs: 0,
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progress: 0,
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deltaTime: fps > 0 ? 1 / fps : 0
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});
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const n$1 = Number(res);
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if (Number.isFinite(n$1)) return n$1;
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} catch {}
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if ("value" in val) {
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const n$1 = Number(val.value);
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if (Number.isFinite(n$1)) return n$1;
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}
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} else if (typeof val === "function") try {
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const res = val(frame, fps);
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const n$1 = Number(res);
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if (Number.isFinite(n$1)) return n$1;
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} catch {}
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const n = Number(val);
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return Number.isFinite(n) ? n : fallback;
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}
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function resolveModulateField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {
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const handleId = op[`${fieldName}HandleId`];
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const signalInput = handleId ? op.inputs?.[handleId] : null;
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const hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === "Signal");
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const sd = hasSignal ? signalInput?.outputItem?.data : null;
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let value = defaultValue;
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if (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === "Number") value = Number(signalInput.outputItem.data ?? defaultValue);
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else value = resolveVal(op[fieldName] ?? op.signals?.[fieldName], defaultValue, frame, fps);
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else if (sd && typeof sd === "object" && "offset" in sd) value = Number(sd.offset ?? defaultValue);
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value = Math.max(minVal, Math.min(maxVal, value));
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return {
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hasSignal,
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sd,
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value
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};
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}
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const STATIC_MODULATE_SHADER = `
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struct ModulateUniforms {
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hue : f32,
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brightness : f32,
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contrast : f32,
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exposure : f32,
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saturation : f32,
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sepia : f32,
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hasSignal_hue : f32,
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hasSignal_brightness : f32,
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hasSignal_contrast : f32,
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hasSignal_exposure : f32,
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hasSignal_saturation : f32,
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hasSignal_sepia : f32,
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};
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@group(0) @binding(0) var<uniform> u : ModulateUniforms;
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@group(1) @binding(0) var tex : texture_2d<f32>;
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@group(1) @binding(1) var samp : sampler;
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@group(2) @binding(0) var hueTex : texture_2d<f32>;
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@group(2) @binding(1) var brightnessTex : texture_2d<f32>;
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@group(2) @binding(2) var contrastTex : texture_2d<f32>;
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@group(2) @binding(3) var exposureTex : texture_2d<f32>;
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@group(2) @binding(4) var saturationTex : texture_2d<f32>;
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@group(2) @binding(5) var sepiaTex : texture_2d<f32>;
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@group(2) @binding(6) var sigSamp : sampler;
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struct VSOut {
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@builtin(position) pos : vec4<f32>,
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@location(0) uv : vec2<f32>,
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};
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@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {
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var pos = array<vec2<f32>, 4>(
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vec2<f32>(-1.0, 1.0),
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vec2<f32>(1.0, 1.0),
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vec2<f32>(-1.0, -1.0),
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vec2<f32>(1.0, -1.0)
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);
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var uv = array<vec2<f32>, 4>(
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vec2<f32>(0.0, 0.0),
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vec2<f32>(1.0, 0.0),
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vec2<f32>(0.0, 1.0),
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vec2<f32>(1.0, 1.0)
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);
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return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);
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}
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fn apply_exposure(c: vec4<f32>, exposure: f32) -> vec4<f32> {
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let scale = pow(2.0, exposure);
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var unpremult = c;
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if (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }
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let r = scale * unpremult.r;
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let g = scale * unpremult.g;
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let b = scale * unpremult.b;
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let outAlpha = clamp(unpremult.a, 0.0, 1.0);
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let outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;
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return vec4<f32>(outRgb, outAlpha);
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}
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fn apply_hue(c: vec4<f32>, degrees: f32) -> vec4<f32> {
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let rad = (degrees * 3.1415926535) / 180.0;
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let cosVal = cos(rad);
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let sinVal = sin(rad);
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let row0 = vec4<f32>(0.213 + cosVal * 0.787 - sinVal * 0.213, 0.715 - cosVal * 0.715 - sinVal * 0.715, 0.072 - cosVal * 0.072 + sinVal * 0.928, 0.0);
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let row1 = vec4<f32>(0.213 - cosVal * 0.213 + sinVal * 0.143, 0.715 + cosVal * 0.285 + sinVal * 0.14, 0.072 - cosVal * 0.072 - sinVal * 0.283, 0.0);
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let row2 = vec4<f32>(0.213 - cosVal * 0.213 - sinVal * 0.787, 0.715 - cosVal * 0.715 + sinVal * 0.715, 0.072 + cosVal * 0.928 + sinVal * 0.072, 0.0);
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var unpremult = c;
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if (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }
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let r = dot(row0, unpremult);
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let g = dot(row1, unpremult);
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let b = dot(row2, unpremult);
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let outAlpha = clamp(unpremult.a, 0.0, 1.0);
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let outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;
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return vec4<f32>(outRgb, outAlpha);
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}
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fn apply_saturation(c: vec4<f32>, sat: f32) -> vec4<f32> {
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let row0 = vec4<f32>(0.213 + sat * 0.787, 0.715 * (1.0 - sat), 0.072 * (1.0 - sat), 0.0);
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let row1 = vec4<f32>(0.213 * (1.0 - sat), 0.715 + sat * 0.285, 0.072 * (1.0 - sat), 0.0);
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let row2 = vec4<f32>(0.213 * (1.0 - sat), 0.715 * (1.0 - sat), 0.072 + sat * 0.928, 0.0);
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var unpremult = c;
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if (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }
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let r = dot(row0, unpremult);
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let g = dot(row1, unpremult);
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let b = dot(row2, unpremult);
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let outAlpha = clamp(unpremult.a, 0.0, 1.0);
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let outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;
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return vec4<f32>(outRgb, outAlpha);
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}
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fn apply_contrast(c: vec4<f32>, contrast: f32) -> vec4<f32> {
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let offset = 0.5 * (1.0 - contrast);
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var unpremult = c;
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if (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }
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let r = contrast * unpremult.r + offset;
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let g = contrast * unpremult.g + offset;
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let b = contrast * unpremult.b + offset;
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let outAlpha = clamp(unpremult.a, 0.0, 1.0);
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let outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;
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return vec4<f32>(outRgb, outAlpha);
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}
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fn apply_brightness(c: vec4<f32>, bright: f32) -> vec4<f32> {
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var unpremult = c;
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if (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }
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let r = bright * unpremult.r;
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let g = bright * unpremult.g;
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let b = bright * unpremult.b;
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let outAlpha = clamp(unpremult.a, 0.0, 1.0);
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let outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;
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return vec4<f32>(outRgb, outAlpha);
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}
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fn apply_sepia(c: vec4<f32>, s: f32) -> vec4<f32> {
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let row0 = vec4<f32>(1.0 - 0.607 * s, 0.769 * s, 0.189 * s, 0.0);
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let row1 = vec4<f32>(0.349 * s, 1.0 - 0.314 * s, 0.168 * s, 0.0);
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let row2 = vec4<f32>(0.272 * s, 0.534 * s, 1.0 - 0.869 * s, 0.0);
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var unpremult = c;
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if (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }
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let r = dot(row0, unpremult);
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let g = dot(row1, unpremult);
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let b = dot(row2, unpremult);
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let outAlpha = clamp(unpremult.a, 0.0, 1.0);
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let outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;
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return vec4<f32>(outRgb, outAlpha);
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}
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@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
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let original = textureSample(tex, samp, in.uv);
|
|
186
|
+
var color = original;
|
|
187
|
+
|
|
188
|
+
// 1. Exposure
|
|
189
|
+
var exposure = u.exposure;
|
|
190
|
+
if (u.hasSignal_exposure > 0.5) {
|
|
191
|
+
exposure = textureSampleLevel(exposureTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;
|
|
192
|
+
}
|
|
193
|
+
color = apply_exposure(color, exposure);
|
|
194
|
+
|
|
195
|
+
// 2. Hue
|
|
196
|
+
var hue = u.hue;
|
|
197
|
+
if (u.hasSignal_hue > 0.5) {
|
|
198
|
+
hue = textureSampleLevel(hueTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;
|
|
199
|
+
}
|
|
200
|
+
color = apply_hue(color, hue);
|
|
201
|
+
|
|
202
|
+
// 3. Saturation
|
|
203
|
+
var saturation = u.saturation;
|
|
204
|
+
if (u.hasSignal_saturation > 0.5) {
|
|
205
|
+
saturation = textureSampleLevel(saturationTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;
|
|
206
|
+
}
|
|
207
|
+
color = apply_saturation(color, saturation);
|
|
208
|
+
|
|
209
|
+
// 4. Contrast
|
|
210
|
+
var contrast = u.contrast;
|
|
211
|
+
if (u.hasSignal_contrast > 0.5) {
|
|
212
|
+
contrast = textureSampleLevel(contrastTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;
|
|
213
|
+
}
|
|
214
|
+
color = apply_contrast(color, contrast);
|
|
215
|
+
|
|
216
|
+
// 5. Brightness
|
|
217
|
+
var brightness = u.brightness;
|
|
218
|
+
if (u.hasSignal_brightness > 0.5) {
|
|
219
|
+
brightness = textureSampleLevel(brightnessTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;
|
|
220
|
+
}
|
|
221
|
+
color = apply_brightness(color, brightness);
|
|
222
|
+
|
|
223
|
+
// 6. Sepia
|
|
224
|
+
var sepia = u.sepia;
|
|
225
|
+
if (u.hasSignal_sepia > 0.5) {
|
|
226
|
+
sepia = textureSampleLevel(sepiaTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;
|
|
227
|
+
}
|
|
228
|
+
color = apply_sepia(color, sepia);
|
|
229
|
+
|
|
230
|
+
return color;
|
|
231
|
+
}
|
|
232
|
+
`;
|
|
233
|
+
const deviceResourceCache = /* @__PURE__ */ new WeakMap();
|
|
234
|
+
const modulateData = new Float32Array(12);
|
|
235
|
+
function getDeviceLayouts(device) {
|
|
236
|
+
let res = deviceResourceCache.get(device);
|
|
237
|
+
if (res) return res;
|
|
238
|
+
res = {
|
|
239
|
+
modulateUniformLayout: device.createBindGroupLayout({ entries: [{
|
|
240
|
+
binding: 0,
|
|
241
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
242
|
+
buffer: { type: "uniform" }
|
|
243
|
+
}] }),
|
|
244
|
+
singleTextureLayout: device.createBindGroupLayout({ entries: [{
|
|
245
|
+
binding: 0,
|
|
246
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
247
|
+
texture: { sampleType: "float" }
|
|
248
|
+
}, {
|
|
249
|
+
binding: 1,
|
|
250
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
251
|
+
sampler: { type: "filtering" }
|
|
252
|
+
}] }),
|
|
253
|
+
modulateSignalsLayout: device.createBindGroupLayout({ entries: [
|
|
254
|
+
{
|
|
255
|
+
binding: 0,
|
|
256
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
257
|
+
texture: { sampleType: "float" }
|
|
258
|
+
},
|
|
259
|
+
{
|
|
260
|
+
binding: 1,
|
|
261
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
262
|
+
texture: { sampleType: "float" }
|
|
263
|
+
},
|
|
264
|
+
{
|
|
265
|
+
binding: 2,
|
|
266
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
267
|
+
texture: { sampleType: "float" }
|
|
268
|
+
},
|
|
269
|
+
{
|
|
270
|
+
binding: 3,
|
|
271
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
272
|
+
texture: { sampleType: "float" }
|
|
273
|
+
},
|
|
274
|
+
{
|
|
275
|
+
binding: 4,
|
|
276
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
277
|
+
texture: { sampleType: "float" }
|
|
278
|
+
},
|
|
279
|
+
{
|
|
280
|
+
binding: 5,
|
|
281
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
282
|
+
texture: { sampleType: "float" }
|
|
283
|
+
},
|
|
284
|
+
{
|
|
285
|
+
binding: 6,
|
|
286
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
287
|
+
sampler: { type: "filtering" }
|
|
288
|
+
}
|
|
289
|
+
] }),
|
|
290
|
+
pipelineCache: /* @__PURE__ */ new Map()
|
|
291
|
+
};
|
|
292
|
+
deviceResourceCache.set(device, res);
|
|
293
|
+
return res;
|
|
294
|
+
}
|
|
295
|
+
function getModulateResources(device, format) {
|
|
296
|
+
const layouts = getDeviceLayouts(device);
|
|
297
|
+
const cacheKey = `modulate_${format}`;
|
|
298
|
+
let pipeline = layouts.pipelineCache.get(cacheKey);
|
|
299
|
+
if (!pipeline) {
|
|
300
|
+
const modulateModule = device.createShaderModule({
|
|
301
|
+
label: `modulate_static_${format}.wgsl`,
|
|
302
|
+
code: STATIC_MODULATE_SHADER
|
|
303
|
+
});
|
|
304
|
+
pipeline = device.createRenderPipeline({
|
|
305
|
+
label: `ModulatePipeline_static_${format}`,
|
|
306
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [
|
|
307
|
+
layouts.modulateUniformLayout,
|
|
308
|
+
layouts.singleTextureLayout,
|
|
309
|
+
layouts.modulateSignalsLayout
|
|
310
|
+
] }),
|
|
311
|
+
vertex: {
|
|
312
|
+
module: modulateModule,
|
|
313
|
+
entryPoint: "vs"
|
|
314
|
+
},
|
|
315
|
+
fragment: {
|
|
316
|
+
module: modulateModule,
|
|
317
|
+
entryPoint: "fs",
|
|
318
|
+
targets: [{ format }]
|
|
319
|
+
},
|
|
320
|
+
primitive: { topology: "triangle-strip" }
|
|
321
|
+
});
|
|
322
|
+
layouts.pipelineCache.set(cacheKey, pipeline);
|
|
323
|
+
}
|
|
324
|
+
return {
|
|
325
|
+
modulatePipeline: pipeline,
|
|
326
|
+
modulateUniformLayout: layouts.modulateUniformLayout,
|
|
327
|
+
singleTextureLayout: layouts.singleTextureLayout,
|
|
328
|
+
modulateSignalsLayout: layouts.modulateSignalsLayout
|
|
329
|
+
};
|
|
330
|
+
}
|
|
331
|
+
const ModulateWebGPURenderer = async (args) => {
|
|
332
|
+
const { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;
|
|
333
|
+
const frame = props.frame ?? 0;
|
|
334
|
+
const fps = props.fps || 30;
|
|
335
|
+
const op = props.virtualMedia?.operation;
|
|
336
|
+
if (op?.op !== "Modulate" || !op) return;
|
|
337
|
+
const childMedia = props.virtualMedia.children?.[0];
|
|
338
|
+
if (!childMedia) return;
|
|
339
|
+
pass.end();
|
|
340
|
+
const hueInfo = resolveModulateField(op, "hue", 0, 0, 360, frame, fps);
|
|
341
|
+
const brightnessInfo = resolveModulateField(op, "brightness", 1, 0, 2, frame, fps);
|
|
342
|
+
const contrastInfo = resolveModulateField(op, "contrast", 1, 0, 2, frame, fps);
|
|
343
|
+
const exposureInfo = resolveModulateField(op, "exposure", 0, -2, 2, frame, fps);
|
|
344
|
+
const saturationInfo = resolveModulateField(op, "saturation", 1, 0, 2, frame, fps);
|
|
345
|
+
const sepiaInfo = resolveModulateField(op, "sepia", 0, 0, 1, frame, fps);
|
|
346
|
+
const width = targetWidth;
|
|
347
|
+
const height = targetHeight;
|
|
348
|
+
const tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);
|
|
349
|
+
const tmpView = tmpTex.createView();
|
|
350
|
+
ctx.renderer.beginFrame(encoder, tmpView, {
|
|
351
|
+
r: 0,
|
|
352
|
+
g: 0,
|
|
353
|
+
b: 0,
|
|
354
|
+
a: 0
|
|
355
|
+
}, width, height, "clear").end();
|
|
356
|
+
ctx.renderer.pushScissor({
|
|
357
|
+
x: 0,
|
|
358
|
+
y: 0,
|
|
359
|
+
width,
|
|
360
|
+
height
|
|
361
|
+
});
|
|
362
|
+
ctx.renderer.pushIdentity();
|
|
363
|
+
await drawChild(childMedia, {
|
|
364
|
+
...props,
|
|
365
|
+
virtualMedia: childMedia
|
|
366
|
+
}, tmpView, tmpTex, width, height);
|
|
367
|
+
ctx.renderer.popTransform();
|
|
368
|
+
ctx.renderer.popScissor();
|
|
369
|
+
const { modulatePipeline: pipeline, modulateUniformLayout: uLayout, singleTextureLayout: tLayout, modulateSignalsLayout: sigLayout } = getModulateResources(ctx.device, ctx.renderer.format);
|
|
370
|
+
const sampler = ctx.renderer.samplerCache.getSampler(ctx.device);
|
|
371
|
+
const outTex = ctx.renderer.getTemporaryTexture(width, height, [
|
|
372
|
+
tmpTex,
|
|
373
|
+
targetTexture,
|
|
374
|
+
...props.excludeTextures || []
|
|
375
|
+
]);
|
|
376
|
+
modulateData[0] = hueInfo.value;
|
|
377
|
+
modulateData[1] = brightnessInfo.value;
|
|
378
|
+
modulateData[2] = contrastInfo.value;
|
|
379
|
+
modulateData[3] = exposureInfo.value;
|
|
380
|
+
modulateData[4] = saturationInfo.value;
|
|
381
|
+
modulateData[5] = sepiaInfo.value;
|
|
382
|
+
const fields = [
|
|
383
|
+
{
|
|
384
|
+
name: "hue",
|
|
385
|
+
info: hueInfo,
|
|
386
|
+
idx: 6
|
|
387
|
+
},
|
|
388
|
+
{
|
|
389
|
+
name: "brightness",
|
|
390
|
+
info: brightnessInfo,
|
|
391
|
+
idx: 7
|
|
392
|
+
},
|
|
393
|
+
{
|
|
394
|
+
name: "contrast",
|
|
395
|
+
info: contrastInfo,
|
|
396
|
+
idx: 8
|
|
397
|
+
},
|
|
398
|
+
{
|
|
399
|
+
name: "exposure",
|
|
400
|
+
info: exposureInfo,
|
|
401
|
+
idx: 9
|
|
402
|
+
},
|
|
403
|
+
{
|
|
404
|
+
name: "saturation",
|
|
405
|
+
info: saturationInfo,
|
|
406
|
+
idx: 10
|
|
407
|
+
},
|
|
408
|
+
{
|
|
409
|
+
name: "sepia",
|
|
410
|
+
info: sepiaInfo,
|
|
411
|
+
idx: 11
|
|
412
|
+
}
|
|
413
|
+
];
|
|
414
|
+
const signalViews = [];
|
|
415
|
+
const elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;
|
|
416
|
+
const durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;
|
|
417
|
+
for (const f of fields) {
|
|
418
|
+
const isGenerator = !!(f.info.hasSignal && f.info.sd);
|
|
419
|
+
modulateData[f.idx] = isGenerator ? 1 : 0;
|
|
420
|
+
if (isGenerator) {
|
|
421
|
+
const view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd.nodeId ?? `modulate_${f.name}_sig`, elapsedSeconds, durationSeconds, f.info.sd, width, height, props.renderId, frame, fps);
|
|
422
|
+
signalViews.push(view);
|
|
423
|
+
} else signalViews.push(signalRegistry.getDummy1x1TextureView(ctx.device));
|
|
424
|
+
}
|
|
425
|
+
const buffer = ctx.renderer.getTemporaryBuffer(modulateData);
|
|
426
|
+
const renderPass = encoder.beginRenderPass({ colorAttachments: [{
|
|
427
|
+
view: outTex.createView(),
|
|
428
|
+
loadOp: "clear",
|
|
429
|
+
storeOp: "store",
|
|
430
|
+
clearValue: {
|
|
431
|
+
r: 0,
|
|
432
|
+
g: 0,
|
|
433
|
+
b: 0,
|
|
434
|
+
a: 0
|
|
435
|
+
}
|
|
436
|
+
}] });
|
|
437
|
+
renderPass.setPipeline(pipeline);
|
|
438
|
+
renderPass.setBindGroup(0, ctx.device.createBindGroup({
|
|
439
|
+
layout: uLayout,
|
|
440
|
+
entries: [{
|
|
441
|
+
binding: 0,
|
|
442
|
+
resource: { buffer }
|
|
443
|
+
}]
|
|
444
|
+
}));
|
|
445
|
+
renderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));
|
|
446
|
+
renderPass.setBindGroup(2, ctx.device.createBindGroup({
|
|
447
|
+
layout: sigLayout,
|
|
448
|
+
entries: [
|
|
449
|
+
{
|
|
450
|
+
binding: 0,
|
|
451
|
+
resource: signalViews[0]
|
|
452
|
+
},
|
|
453
|
+
{
|
|
454
|
+
binding: 1,
|
|
455
|
+
resource: signalViews[1]
|
|
456
|
+
},
|
|
457
|
+
{
|
|
458
|
+
binding: 2,
|
|
459
|
+
resource: signalViews[2]
|
|
460
|
+
},
|
|
461
|
+
{
|
|
462
|
+
binding: 3,
|
|
463
|
+
resource: signalViews[3]
|
|
464
|
+
},
|
|
465
|
+
{
|
|
466
|
+
binding: 4,
|
|
467
|
+
resource: signalViews[4]
|
|
468
|
+
},
|
|
469
|
+
{
|
|
470
|
+
binding: 5,
|
|
471
|
+
resource: signalViews[5]
|
|
472
|
+
},
|
|
473
|
+
{
|
|
474
|
+
binding: 6,
|
|
475
|
+
resource: sampler
|
|
476
|
+
}
|
|
477
|
+
]
|
|
478
|
+
}));
|
|
479
|
+
renderPass.draw(4);
|
|
480
|
+
renderPass.end();
|
|
481
|
+
const finalPass = ctx.renderer.beginFrame(encoder, targetView, {
|
|
482
|
+
r: 0,
|
|
483
|
+
g: 0,
|
|
484
|
+
b: 0,
|
|
485
|
+
a: 0
|
|
486
|
+
}, targetWidth, targetHeight, "load");
|
|
487
|
+
ctx.renderer.drawTexture(finalPass, outTex, {
|
|
488
|
+
x: 0,
|
|
489
|
+
y: 0,
|
|
490
|
+
width: targetWidth,
|
|
491
|
+
height: targetHeight
|
|
492
|
+
}, { opacity: op.opacity ?? 1 });
|
|
493
|
+
args.pass = finalPass;
|
|
494
|
+
};
|
|
495
|
+
var renderers_default = defineRenderer({ WebGPURenderer: ModulateWebGPURenderer });
|
|
496
|
+
|
|
497
|
+
//#endregion
|
|
498
|
+
//#region src/signals/audio.ts
|
|
499
|
+
const AudioSignal = {
|
|
500
|
+
async extractFromChannels(channels, sampleRate, options = {}) {
|
|
501
|
+
const device = await ensureDevice();
|
|
502
|
+
const fps = options.fps ?? 24;
|
|
503
|
+
const targetWidth = options.targetWidth ?? 512;
|
|
504
|
+
const extracted = await AudioSignalComputePipeline.extractFeatures(device, channels, sampleRate, fps, options, targetWidth);
|
|
505
|
+
const samples = extracted.channelSamples ?? {
|
|
506
|
+
primary: new Float32Array(extracted.numFrames),
|
|
507
|
+
beat: new Float32Array(extracted.numFrames),
|
|
508
|
+
bass: new Float32Array(extracted.numFrames),
|
|
509
|
+
energy: new Float32Array(extracted.numFrames)
|
|
510
|
+
};
|
|
511
|
+
const primaryBinding = {
|
|
512
|
+
nodeId: "audio_primary",
|
|
513
|
+
channel: "primary",
|
|
514
|
+
textureView: extracted.textureView,
|
|
515
|
+
texture: extracted.texture,
|
|
516
|
+
buffer: extracted.primaryBuffer,
|
|
517
|
+
stats: extracted.stats.primary
|
|
518
|
+
};
|
|
519
|
+
const beatBinding = {
|
|
520
|
+
nodeId: "audio_beat",
|
|
521
|
+
channel: "beat",
|
|
522
|
+
textureView: extracted.textureView,
|
|
523
|
+
texture: extracted.texture,
|
|
524
|
+
buffer: extracted.beatBuffer,
|
|
525
|
+
stats: extracted.stats.beat
|
|
526
|
+
};
|
|
527
|
+
const bassBinding = {
|
|
528
|
+
nodeId: "audio_bass",
|
|
529
|
+
channel: "bass",
|
|
530
|
+
textureView: extracted.textureView,
|
|
531
|
+
texture: extracted.texture,
|
|
532
|
+
buffer: extracted.bassBuffer,
|
|
533
|
+
stats: extracted.stats.bass
|
|
534
|
+
};
|
|
535
|
+
const energyBinding = {
|
|
536
|
+
nodeId: "audio_energy",
|
|
537
|
+
channel: "energy",
|
|
538
|
+
textureView: extracted.textureView,
|
|
539
|
+
texture: extracted.texture,
|
|
540
|
+
buffer: extracted.energyBuffer,
|
|
541
|
+
stats: extracted.stats.energy
|
|
542
|
+
};
|
|
543
|
+
const primary = frameArraySignal(samples.primary, fps, primaryBinding);
|
|
544
|
+
const beat = frameArraySignal(samples.beat, fps, beatBinding);
|
|
545
|
+
const bass = frameArraySignal(samples.bass, fps, bassBinding);
|
|
546
|
+
const energy = frameArraySignal(samples.energy, fps, energyBinding);
|
|
547
|
+
return {
|
|
548
|
+
primary,
|
|
549
|
+
beat,
|
|
550
|
+
bass,
|
|
551
|
+
energy,
|
|
552
|
+
durationSec: extracted.durationSec,
|
|
553
|
+
numFrames: extracted.numFrames,
|
|
554
|
+
sampleRate,
|
|
555
|
+
textureView: extracted.textureView,
|
|
556
|
+
texture: extracted.texture,
|
|
557
|
+
primaryBuffer: extracted.primaryBuffer,
|
|
558
|
+
beatBuffer: extracted.beatBuffer,
|
|
559
|
+
bassBuffer: extracted.bassBuffer,
|
|
560
|
+
energyBuffer: extracted.energyBuffer,
|
|
561
|
+
seekFrame(frame) {
|
|
562
|
+
primary.seekFrame?.(frame);
|
|
563
|
+
beat.seekFrame?.(frame);
|
|
564
|
+
bass.seekFrame?.(frame);
|
|
565
|
+
energy.seekFrame?.(frame);
|
|
566
|
+
}
|
|
567
|
+
};
|
|
568
|
+
},
|
|
569
|
+
async extract(source, options = {}) {
|
|
570
|
+
const decoded = await decodeAudioSource(source);
|
|
571
|
+
if (!decoded || decoded.channels.length === 0) throw new Error(`Failed to decode audio source for feature extraction: ${source}`);
|
|
572
|
+
return AudioSignal.extractFromChannels(decoded.channels, decoded.sampleRate, options);
|
|
573
|
+
}
|
|
574
|
+
};
|
|
575
|
+
|
|
576
|
+
//#endregion
|
|
577
|
+
export { renderers_default as n, AudioSignal as t };
|
|
578
|
+
//# sourceMappingURL=audio-CiXUMGyk.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"audio-CiXUMGyk.mjs","names":[],"sources":["../../../nodes/node-modulate/dist/renderers-BsAofaFw.mjs","../src/signals/audio.ts"],"sourcesContent":["import { defineRenderer } from \"@gitframes/node-sdk/renderer\";\nimport { signalRegistry } from \"@gitframes/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nfunction resolveVal(val, fallback, frame, fps) {\n\tif (val === void 0 || val === null) return fallback;\n\tif (typeof val === \"object\" && val !== null) {\n\t\tif (\"get\" in val && typeof val.get === \"function\") try {\n\t\t\tconst res = val.get({\n\t\t\t\tframe,\n\t\t\t\tfps,\n\t\t\t\ttime: fps > 0 ? frame / fps : 0,\n\t\t\t\tduration: 0,\n\t\t\t\tdurationMs: 0,\n\t\t\t\tprogress: 0,\n\t\t\t\tdeltaTime: fps > 0 ? 1 / fps : 0\n\t\t\t});\n\t\t\tconst n$1 = Number(res);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t} catch {}\n\t\tif (\"value\" in val) {\n\t\t\tconst n$1 = Number(val.value);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t}\n\t} else if (typeof val === \"function\") try {\n\t\tconst res = val(frame, fps);\n\t\tconst n$1 = Number(res);\n\t\tif (Number.isFinite(n$1)) return n$1;\n\t} catch {}\n\tconst n = Number(val);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction resolveModulateField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = Number(signalInput.outputItem.data ?? defaultValue);\n\telse value = resolveVal(op[fieldName] ?? op.signals?.[fieldName], defaultValue, frame, fps);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\tvalue = Math.max(minVal, Math.min(maxVal, value));\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst STATIC_MODULATE_SHADER = `\nstruct ModulateUniforms {\n\thue : f32,\n\tbrightness : f32,\n\tcontrast : f32,\n\texposure : f32,\n\tsaturation : f32,\n\tsepia : f32,\n\n\thasSignal_hue : f32,\n\thasSignal_brightness : f32,\n\thasSignal_contrast : f32,\n\thasSignal_exposure : f32,\n\thasSignal_saturation : f32,\n\thasSignal_sepia : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ModulateUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var hueTex : texture_2d<f32>;\n@group(2) @binding(1) var brightnessTex : texture_2d<f32>;\n@group(2) @binding(2) var contrastTex : texture_2d<f32>;\n@group(2) @binding(3) var exposureTex : texture_2d<f32>;\n@group(2) @binding(4) var saturationTex : texture_2d<f32>;\n@group(2) @binding(5) var sepiaTex : texture_2d<f32>;\n@group(2) @binding(6) var sigSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn apply_exposure(c: vec4<f32>, exposure: f32) -> vec4<f32> {\n\tlet scale = pow(2.0, exposure);\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = scale * unpremult.r;\n\tlet g = scale * unpremult.g;\n\tlet b = scale * unpremult.b;\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_hue(c: vec4<f32>, degrees: f32) -> vec4<f32> {\n\tlet rad = (degrees * 3.1415926535) / 180.0;\n\tlet cosVal = cos(rad);\n\tlet sinVal = sin(rad);\n\n\tlet row0 = vec4<f32>(0.213 + cosVal * 0.787 - sinVal * 0.213, 0.715 - cosVal * 0.715 - sinVal * 0.715, 0.072 - cosVal * 0.072 + sinVal * 0.928, 0.0);\n\tlet row1 = vec4<f32>(0.213 - cosVal * 0.213 + sinVal * 0.143, 0.715 + cosVal * 0.285 + sinVal * 0.14, 0.072 - cosVal * 0.072 - sinVal * 0.283, 0.0);\n\tlet row2 = vec4<f32>(0.213 - cosVal * 0.213 - sinVal * 0.787, 0.715 - cosVal * 0.715 + sinVal * 0.715, 0.072 + cosVal * 0.928 + sinVal * 0.072, 0.0);\n\t\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = dot(row0, unpremult);\n\tlet g = dot(row1, unpremult);\n\tlet b = dot(row2, unpremult);\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_saturation(c: vec4<f32>, sat: f32) -> vec4<f32> {\n\tlet row0 = vec4<f32>(0.213 + sat * 0.787, 0.715 * (1.0 - sat), 0.072 * (1.0 - sat), 0.0);\n\tlet row1 = vec4<f32>(0.213 * (1.0 - sat), 0.715 + sat * 0.285, 0.072 * (1.0 - sat), 0.0);\n\tlet row2 = vec4<f32>(0.213 * (1.0 - sat), 0.715 * (1.0 - sat), 0.072 + sat * 0.928, 0.0);\n\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = dot(row0, unpremult);\n\tlet g = dot(row1, unpremult);\n\tlet b = dot(row2, unpremult);\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_contrast(c: vec4<f32>, contrast: f32) -> vec4<f32> {\n\tlet offset = 0.5 * (1.0 - contrast);\n\t\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = contrast * unpremult.r + offset;\n\tlet g = contrast * unpremult.g + offset;\n\tlet b = contrast * unpremult.b + offset;\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_brightness(c: vec4<f32>, bright: f32) -> vec4<f32> {\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = bright * unpremult.r;\n\tlet g = bright * unpremult.g;\n\tlet b = bright * unpremult.b;\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\nfn apply_sepia(c: vec4<f32>, s: f32) -> vec4<f32> {\n\tlet row0 = vec4<f32>(1.0 - 0.607 * s, 0.769 * s, 0.189 * s, 0.0);\n\tlet row1 = vec4<f32>(0.349 * s, 1.0 - 0.314 * s, 0.168 * s, 0.0);\n\tlet row2 = vec4<f32>(0.272 * s, 0.534 * s, 1.0 - 0.869 * s, 0.0);\n\n\tvar unpremult = c;\n\tif (unpremult.a > 0.0) { unpremult = vec4<f32>(unpremult.rgb / unpremult.a, unpremult.a); }\n\tlet r = dot(row0, unpremult);\n\tlet g = dot(row1, unpremult);\n\tlet b = dot(row2, unpremult);\n\tlet outAlpha = clamp(unpremult.a, 0.0, 1.0);\n\tlet outRgb = clamp(vec3<f32>(r, g, b), vec3<f32>(0.0), vec3<f32>(1.0)) * outAlpha;\n\treturn vec4<f32>(outRgb, outAlpha);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet original = textureSample(tex, samp, in.uv);\n\tvar color = original;\n\n\t// 1. Exposure\n\tvar exposure = u.exposure;\n\tif (u.hasSignal_exposure > 0.5) {\n\t\texposure = textureSampleLevel(exposureTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_exposure(color, exposure);\n\n\t// 2. Hue\n\tvar hue = u.hue;\n\tif (u.hasSignal_hue > 0.5) {\n\t\thue = textureSampleLevel(hueTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_hue(color, hue);\n\n\t// 3. Saturation\n\tvar saturation = u.saturation;\n\tif (u.hasSignal_saturation > 0.5) {\n\t\tsaturation = textureSampleLevel(saturationTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_saturation(color, saturation);\n\n\t// 4. Contrast\n\tvar contrast = u.contrast;\n\tif (u.hasSignal_contrast > 0.5) {\n\t\tcontrast = textureSampleLevel(contrastTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_contrast(color, contrast);\n\n\t// 5. Brightness\n\tvar brightness = u.brightness;\n\tif (u.hasSignal_brightness > 0.5) {\n\t\tbrightness = textureSampleLevel(brightnessTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_brightness(color, brightness);\n\n\t// 6. Sepia\n\tvar sepia = u.sepia;\n\tif (u.hasSignal_sepia > 0.5) {\n\t\tsepia = textureSampleLevel(sepiaTex, sigSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolor = apply_sepia(color, sepia);\n\n\treturn color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst modulateData = new Float32Array(12);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tmodulateUniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tmodulateSignalsLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getModulateResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `modulate_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst modulateModule = device.createShaderModule({\n\t\t\tlabel: `modulate_static_${format}.wgsl`,\n\t\t\tcode: STATIC_MODULATE_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `ModulatePipeline_static_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.modulateUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.modulateSignalsLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: modulateModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: modulateModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tmodulatePipeline: pipeline,\n\t\tmodulateUniformLayout: layouts.modulateUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tmodulateSignalsLayout: layouts.modulateSignalsLayout\n\t};\n}\nconst ModulateWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Modulate\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst hueInfo = resolveModulateField(op, \"hue\", 0, 0, 360, frame, fps);\n\tconst brightnessInfo = resolveModulateField(op, \"brightness\", 1, 0, 2, frame, fps);\n\tconst contrastInfo = resolveModulateField(op, \"contrast\", 1, 0, 2, frame, fps);\n\tconst exposureInfo = resolveModulateField(op, \"exposure\", 0, -2, 2, frame, fps);\n\tconst saturationInfo = resolveModulateField(op, \"saturation\", 1, 0, 2, frame, fps);\n\tconst sepiaInfo = resolveModulateField(op, \"sepia\", 0, 0, 1, frame, fps);\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { modulatePipeline: pipeline, modulateUniformLayout: uLayout, singleTextureLayout: tLayout, modulateSignalsLayout: sigLayout } = getModulateResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tmodulateData[0] = hueInfo.value;\n\tmodulateData[1] = brightnessInfo.value;\n\tmodulateData[2] = contrastInfo.value;\n\tmodulateData[3] = exposureInfo.value;\n\tmodulateData[4] = saturationInfo.value;\n\tmodulateData[5] = sepiaInfo.value;\n\tconst fields = [\n\t\t{\n\t\t\tname: \"hue\",\n\t\t\tinfo: hueInfo,\n\t\t\tidx: 6\n\t\t},\n\t\t{\n\t\t\tname: \"brightness\",\n\t\t\tinfo: brightnessInfo,\n\t\t\tidx: 7\n\t\t},\n\t\t{\n\t\t\tname: \"contrast\",\n\t\t\tinfo: contrastInfo,\n\t\t\tidx: 8\n\t\t},\n\t\t{\n\t\t\tname: \"exposure\",\n\t\t\tinfo: exposureInfo,\n\t\t\tidx: 9\n\t\t},\n\t\t{\n\t\t\tname: \"saturation\",\n\t\t\tinfo: saturationInfo,\n\t\t\tidx: 10\n\t\t},\n\t\t{\n\t\t\tname: \"sepia\",\n\t\t\tinfo: sepiaInfo,\n\t\t\tidx: 11\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tfor (const f of fields) {\n\t\tconst isGenerator = !!(f.info.hasSignal && f.info.sd);\n\t\tmodulateData[f.idx] = isGenerator ? 1 : 0;\n\t\tif (isGenerator) {\n\t\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd.nodeId ?? `modulate_${f.name}_sig`, elapsedSeconds, durationSeconds, f.info.sd, width, height, props.renderId, frame, fps);\n\t\t\tsignalViews.push(view);\n\t\t} else signalViews.push(signalRegistry.getDummy1x1TextureView(ctx.device));\n\t}\n\tconst buffer = ctx.renderer.getTemporaryBuffer(modulateData);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: 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signalViews[5]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ModulateWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BsAofaFw.mjs.map","import { decodeAudioSource } from \"@gitframes/compositions\";\nimport {\n\ttype FrameSignal,\n\tframeArraySignal,\n\ttype GPUTextureBinding,\n} from \"@gitframes/core\";\nimport {\n\ttype AudioSignalComputeConfig,\n\tAudioSignalComputePipeline,\n\tensureDevice,\n} 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extracted.stats.beat,\n\t\t};\n\t\tconst bassBinding: GPUTextureBinding = {\n\t\t\tnodeId: \"audio_bass\",\n\t\t\tchannel: \"bass\",\n\t\t\ttextureView: extracted.textureView,\n\t\t\ttexture: extracted.texture,\n\t\t\tbuffer: extracted.bassBuffer,\n\t\t\tstats: extracted.stats.bass,\n\t\t};\n\t\tconst energyBinding: GPUTextureBinding = {\n\t\t\tnodeId: \"audio_energy\",\n\t\t\tchannel: \"energy\",\n\t\t\ttextureView: extracted.textureView,\n\t\t\ttexture: extracted.texture,\n\t\t\tbuffer: extracted.energyBuffer,\n\t\t\tstats: extracted.stats.energy,\n\t\t};\n\n\t\tconst primary = frameArraySignal(samples.primary, fps, primaryBinding);\n\t\tconst beat = frameArraySignal(samples.beat, fps, beatBinding);\n\t\tconst bass = frameArraySignal(samples.bass, fps, bassBinding);\n\t\tconst energy = frameArraySignal(samples.energy, fps, energyBinding);\n\n\t\treturn {\n\t\t\tprimary,\n\t\t\tbeat,\n\t\t\tbass,\n\t\t\tenergy,\n\t\t\tdurationSec: extracted.durationSec,\n\t\t\tnumFrames: 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var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", {
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//#endregion
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export { __toCommonJS as a, __require as i, __esmMin as n, __toESM as o, __exportAll as r, __commonJSMin as t };
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