ghostos 0.1.1 → 0.1.2

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Files changed (330) hide show
  1. package/lib/api/leafio/core.d.ts +293 -0
  2. package/lib/api/leafio/leaflake.d.ts +100 -0
  3. package/lib/api/leafio/leaflake.unit.test.d.ts +1 -0
  4. package/lib/api/leafui/elements/bgtag.d.ts +2 -0
  5. package/lib/api/leafui/elements/bgtagyoutube.d.ts +2 -0
  6. package/lib/api/leafui/elements/dropzone.d.ts +1 -0
  7. package/lib/api/leafui/elements/floweditor/GraphQLSetup.d.ts +2 -0
  8. package/lib/api/leafui/elements/floweditor/index.d.ts +1 -0
  9. package/lib/api/leafui/elements/floweditor/leafedge.d.ts +39 -0
  10. package/lib/api/leafui/elements/floweditor/leafgql.d.ts +25 -0
  11. package/lib/api/leafui/elements/floweditor/leafnode.d.ts +13 -0
  12. package/lib/api/leafui/elements/floweditor/leafnode_dualout.d.ts +5 -0
  13. package/lib/api/leafui/elements/floweditor/leafnodetypes/anchorpoint.d.ts +3 -0
  14. package/lib/api/leafui/elements/floweditor/leafnodetypes/context.d.ts +3 -0
  15. package/lib/api/leafui/elements/floweditor/leafnodetypes/datacombine.d.ts +2 -0
  16. package/lib/api/leafui/elements/floweditor/leafnodetypes/datafilter.d.ts +2 -0
  17. package/lib/api/leafui/elements/floweditor/leafnodetypes/debugger.d.ts +3 -0
  18. package/lib/api/leafui/elements/floweditor/leafnodetypes/deck.d.ts +6 -0
  19. package/lib/api/leafui/elements/floweditor/leafnodetypes/index.d.ts +20 -0
  20. package/lib/api/leafui/elements/floweditor/leafnodetypes/leafelement.d.ts +1 -0
  21. package/lib/api/leafui/elements/floweditor/leafnodetypes/nodemenu.d.ts +4 -0
  22. package/lib/api/leafui/elements/floweditor/leafnodetypes/porthandle/context.d.ts +4 -0
  23. package/lib/api/leafui/elements/floweditor/leafnodetypes/porthandle/handler.d.ts +12 -0
  24. package/lib/api/leafui/elements/floweditor/leafnodetypes/porthandle/index.d.ts +5 -0
  25. package/lib/api/leafui/elements/floweditor/leafnodetypes/spell.d.ts +1 -0
  26. package/lib/api/leafui/elements/floweditor/leafnodetypes/styles.d.ts +83 -0
  27. package/lib/api/leafui/elements/floweditor/leafnodetypes/textinput.d.ts +5 -0
  28. package/lib/api/leafui/elements/floweditor/leafnodetypes/uihandlers.d.ts +3 -0
  29. package/lib/api/leafui/elements/floweditor/leafnodetypes/utility.d.ts +2 -0
  30. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index-01ed4353.d.ts +6 -0
  31. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index-1cfd0ffe.d.ts +59 -0
  32. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index-2f0babe4.d.ts +6 -0
  33. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index-4e6d5ad0.d.ts +6 -0
  34. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index-612ea0fa.d.ts +59 -0
  35. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index-940301d1.d.ts +10 -0
  36. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index-b881a05d.d.ts +6 -0
  37. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index-fa10fd6d.d.ts +10 -0
  38. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index.d.ts +36 -0
  39. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index2.d.ts +1 -0
  40. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index3.d.ts +1 -0
  41. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/index4.d.ts +1 -0
  42. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useEdges-51dc10fe.d.ts +2 -0
  43. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useEdges-a68c1c54.d.ts +2 -0
  44. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useEdges.d.ts +1 -0
  45. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useNodes-63cbcb3a.d.ts +2 -0
  46. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useNodes-fa9cd400.d.ts +2 -0
  47. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useNodes.d.ts +1 -0
  48. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useReactFlow-9fca72ec.d.ts +4 -0
  49. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useReactFlow-cc33f6cf.d.ts +4 -0
  50. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useReactFlow.d.ts +1 -0
  51. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useUpdateNodeInternals-abf24046.d.ts +2 -0
  52. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useUpdateNodeInternals-b829e86d.d.ts +2 -0
  53. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useUpdateNodeInternals.d.ts +1 -0
  54. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useViewport-706ddc1d.d.ts +2 -0
  55. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useViewport-b9f42fd4.d.ts +2 -0
  56. package/lib/api/leafui/elements/floweditor/lib/react-flow-renderer/useViewport.d.ts +1 -0
  57. package/lib/api/leafui/elements/floweditor/lib/reactflow.11.10.4/core/dist/esm/index.d.mts +300 -0
  58. package/lib/api/leafui/elements/floweditor/sidebar.d.ts +2 -0
  59. package/lib/api/leafui/elements/gnav.d.ts +6 -0
  60. package/lib/api/leafui/elements/graphlabel.d.ts +11 -0
  61. package/lib/api/leafui/elements/iframe.d.ts +16 -0
  62. package/lib/api/leafui/elements/imagelist.d.ts +19 -0
  63. package/lib/api/leafui/elements/leafchart.d.ts +19 -0
  64. package/lib/api/leafui/elements/leafvisualelements.d.ts +1 -0
  65. package/lib/api/leafui/elements/loadspinner.d.ts +1 -0
  66. package/lib/api/leafui/elements/popupmenu.d.ts +3 -0
  67. package/lib/api/leafui/elements/popupwin.d.ts +2 -0
  68. package/lib/api/leafui/elements/screen.d.ts +1 -0
  69. package/lib/api/leafui/elements/set.d.ts +7 -0
  70. package/lib/api/leafui/elements/stateutils.d.ts +2 -0
  71. package/lib/api/leafui/elements/sysmenu.d.ts +5 -0
  72. package/lib/api/leafui/elements/texteditor.d.ts +2 -0
  73. package/lib/api/leafui/elements/textprompt.d.ts +1 -0
  74. package/lib/api/leafui/elements/userprompt.d.ts +10 -0
  75. package/lib/api/leafui/lib/DynScriptLoader.d.ts +8 -0
  76. package/lib/api/leafui/lib/ProjectedMaterial.d.ts +7 -0
  77. package/lib/api/leafui/lib/assets/AssetManager.d.ts +32 -0
  78. package/lib/api/leafui/lib/assets/loadCubeTexture.d.ts +1 -0
  79. package/lib/api/leafui/lib/assets/loadEnvMap.d.ts +1 -0
  80. package/lib/api/leafui/lib/assets/loadTexture.d.ts +1 -0
  81. package/lib/api/leafui/lib/images/leafwebgl.d.ts +9 -0
  82. package/lib/api/leafui/lib/images/processor.d.ts +4 -0
  83. package/lib/api/leafui/lib/images/shaders/ShaderChunk/alphamap_fragment.glsl.d.ts +2 -0
  84. package/lib/api/leafui/lib/images/shaders/ShaderChunk/alphamap_pars_fragment.glsl.d.ts +2 -0
  85. package/lib/api/leafui/lib/images/shaders/ShaderChunk/alphatest_fragment.glsl.d.ts +2 -0
  86. package/lib/api/leafui/lib/images/shaders/ShaderChunk/aomap_fragment.glsl.d.ts +2 -0
  87. package/lib/api/leafui/lib/images/shaders/ShaderChunk/aomap_pars_fragment.glsl.d.ts +2 -0
  88. package/lib/api/leafui/lib/images/shaders/ShaderChunk/begin_vertex.glsl.d.ts +2 -0
  89. package/lib/api/leafui/lib/images/shaders/ShaderChunk/beginnormal_vertex.glsl.d.ts +2 -0
  90. package/lib/api/leafui/lib/images/shaders/ShaderChunk/bsdfs.glsl.d.ts +2 -0
  91. package/lib/api/leafui/lib/images/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.d.ts +2 -0
  92. package/lib/api/leafui/lib/images/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.d.ts +2 -0
  93. package/lib/api/leafui/lib/images/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.d.ts +2 -0
  94. package/lib/api/leafui/lib/images/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.d.ts +2 -0
  95. package/lib/api/leafui/lib/images/shaders/ShaderChunk/clipping_planes_fragment.glsl.d.ts +2 -0
  96. package/lib/api/leafui/lib/images/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.d.ts +2 -0
  97. package/lib/api/leafui/lib/images/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.d.ts +2 -0
  98. package/lib/api/leafui/lib/images/shaders/ShaderChunk/clipping_planes_vertex.glsl.d.ts +2 -0
  99. package/lib/api/leafui/lib/images/shaders/ShaderChunk/color_fragment.glsl.d.ts +2 -0
  100. package/lib/api/leafui/lib/images/shaders/ShaderChunk/color_pars_fragment.glsl.d.ts +2 -0
  101. package/lib/api/leafui/lib/images/shaders/ShaderChunk/color_pars_vertex.glsl.d.ts +2 -0
  102. package/lib/api/leafui/lib/images/shaders/ShaderChunk/color_vertex.glsl.d.ts +2 -0
  103. package/lib/api/leafui/lib/images/shaders/ShaderChunk/common.glsl.d.ts +2 -0
  104. package/lib/api/leafui/lib/images/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.d.ts +2 -0
  105. package/lib/api/leafui/lib/images/shaders/ShaderChunk/default_fragment.glsl.d.ts +2 -0
  106. package/lib/api/leafui/lib/images/shaders/ShaderChunk/default_vertex.glsl.d.ts +2 -0
  107. package/lib/api/leafui/lib/images/shaders/ShaderChunk/defaultnormal_vertex.glsl.d.ts +2 -0
  108. package/lib/api/leafui/lib/images/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.d.ts +2 -0
  109. package/lib/api/leafui/lib/images/shaders/ShaderChunk/displacementmap_vertex.glsl.d.ts +2 -0
  110. package/lib/api/leafui/lib/images/shaders/ShaderChunk/dithering_fragment.glsl.d.ts +2 -0
  111. package/lib/api/leafui/lib/images/shaders/ShaderChunk/dithering_pars_fragment.glsl.d.ts +2 -0
  112. package/lib/api/leafui/lib/images/shaders/ShaderChunk/emissivemap_fragment.glsl.d.ts +2 -0
  113. package/lib/api/leafui/lib/images/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.d.ts +2 -0
  114. package/lib/api/leafui/lib/images/shaders/ShaderChunk/encodings_fragment.glsl.d.ts +2 -0
  115. package/lib/api/leafui/lib/images/shaders/ShaderChunk/encodings_pars_fragment.glsl.d.ts +2 -0
  116. package/lib/api/leafui/lib/images/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.d.ts +2 -0
  117. package/lib/api/leafui/lib/images/shaders/ShaderChunk/envmap_fragment.glsl.d.ts +2 -0
  118. package/lib/api/leafui/lib/images/shaders/ShaderChunk/envmap_pars_fragment.glsl.d.ts +2 -0
  119. package/lib/api/leafui/lib/images/shaders/ShaderChunk/envmap_pars_vertex.glsl.d.ts +2 -0
  120. package/lib/api/leafui/lib/images/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.d.ts +2 -0
  121. package/lib/api/leafui/lib/images/shaders/ShaderChunk/envmap_vertex.glsl.d.ts +2 -0
  122. package/lib/api/leafui/lib/images/shaders/ShaderChunk/fog_fragment.glsl.d.ts +2 -0
  123. package/lib/api/leafui/lib/images/shaders/ShaderChunk/fog_pars_fragment.glsl.d.ts +2 -0
  124. package/lib/api/leafui/lib/images/shaders/ShaderChunk/fog_pars_vertex.glsl.d.ts +2 -0
  125. package/lib/api/leafui/lib/images/shaders/ShaderChunk/fog_vertex.glsl.d.ts +2 -0
  126. package/lib/api/leafui/lib/images/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.d.ts +2 -0
  127. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lightmap_fragment.glsl.d.ts +2 -0
  128. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lightmap_pars_fragment.glsl.d.ts +2 -0
  129. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lights_fragment_begin.glsl.d.ts +2 -0
  130. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lights_fragment_end.glsl.d.ts +2 -0
  131. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lights_fragment_maps.glsl.d.ts +2 -0
  132. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lights_lambert_vertex.glsl.d.ts +2 -0
  133. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lights_pars_begin.glsl.d.ts +2 -0
  134. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lights_phong_fragment.glsl.d.ts +2 -0
  135. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.d.ts +2 -0
  136. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lights_physical_fragment.glsl.d.ts +2 -0
  137. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.d.ts +2 -0
  138. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lights_toon_fragment.glsl.d.ts +2 -0
  139. package/lib/api/leafui/lib/images/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.d.ts +2 -0
  140. package/lib/api/leafui/lib/images/shaders/ShaderChunk/logdepthbuf_fragment.glsl.d.ts +2 -0
  141. package/lib/api/leafui/lib/images/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.d.ts +2 -0
  142. package/lib/api/leafui/lib/images/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.d.ts +2 -0
  143. package/lib/api/leafui/lib/images/shaders/ShaderChunk/logdepthbuf_vertex.glsl.d.ts +2 -0
  144. package/lib/api/leafui/lib/images/shaders/ShaderChunk/map_fragment.glsl.d.ts +2 -0
  145. package/lib/api/leafui/lib/images/shaders/ShaderChunk/map_pars_fragment.glsl.d.ts +2 -0
  146. package/lib/api/leafui/lib/images/shaders/ShaderChunk/map_particle_fragment.glsl.d.ts +2 -0
  147. package/lib/api/leafui/lib/images/shaders/ShaderChunk/map_particle_pars_fragment.glsl.d.ts +2 -0
  148. package/lib/api/leafui/lib/images/shaders/ShaderChunk/metalnessmap_fragment.glsl.d.ts +2 -0
  149. package/lib/api/leafui/lib/images/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.d.ts +2 -0
  150. package/lib/api/leafui/lib/images/shaders/ShaderChunk/morphnormal_vertex.glsl.d.ts +2 -0
  151. package/lib/api/leafui/lib/images/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.d.ts +2 -0
  152. package/lib/api/leafui/lib/images/shaders/ShaderChunk/morphtarget_vertex.glsl.d.ts +2 -0
  153. package/lib/api/leafui/lib/images/shaders/ShaderChunk/normal_fragment_begin.glsl.d.ts +2 -0
  154. package/lib/api/leafui/lib/images/shaders/ShaderChunk/normal_fragment_maps.glsl.d.ts +2 -0
  155. package/lib/api/leafui/lib/images/shaders/ShaderChunk/normalmap_pars_fragment.glsl.d.ts +2 -0
  156. package/lib/api/leafui/lib/images/shaders/ShaderChunk/packing.glsl.d.ts +2 -0
  157. package/lib/api/leafui/lib/images/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.d.ts +2 -0
  158. package/lib/api/leafui/lib/images/shaders/ShaderChunk/project_vertex.glsl.d.ts +2 -0
  159. package/lib/api/leafui/lib/images/shaders/ShaderChunk/roughnessmap_fragment.glsl.d.ts +2 -0
  160. package/lib/api/leafui/lib/images/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.d.ts +2 -0
  161. package/lib/api/leafui/lib/images/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.d.ts +2 -0
  162. package/lib/api/leafui/lib/images/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.d.ts +2 -0
  163. package/lib/api/leafui/lib/images/shaders/ShaderChunk/shadowmap_vertex.glsl.d.ts +2 -0
  164. package/lib/api/leafui/lib/images/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.d.ts +2 -0
  165. package/lib/api/leafui/lib/images/shaders/ShaderChunk/skinbase_vertex.glsl.d.ts +2 -0
  166. package/lib/api/leafui/lib/images/shaders/ShaderChunk/skinning_pars_vertex.glsl.d.ts +2 -0
  167. package/lib/api/leafui/lib/images/shaders/ShaderChunk/skinning_vertex.glsl.d.ts +2 -0
  168. package/lib/api/leafui/lib/images/shaders/ShaderChunk/skinnormal_vertex.glsl.d.ts +2 -0
  169. package/lib/api/leafui/lib/images/shaders/ShaderChunk/specularmap_fragment.glsl.d.ts +2 -0
  170. package/lib/api/leafui/lib/images/shaders/ShaderChunk/specularmap_pars_fragment.glsl.d.ts +2 -0
  171. package/lib/api/leafui/lib/images/shaders/ShaderChunk/tonemapping_fragment.glsl.d.ts +2 -0
  172. package/lib/api/leafui/lib/images/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.d.ts +2 -0
  173. package/lib/api/leafui/lib/images/shaders/ShaderChunk/transmissionmap_fragment.glsl.d.ts +2 -0
  174. package/lib/api/leafui/lib/images/shaders/ShaderChunk/transmissionmap_pars_fragment.glsl.d.ts +2 -0
  175. package/lib/api/leafui/lib/images/shaders/ShaderChunk/uv2_pars_fragment.glsl.d.ts +2 -0
  176. package/lib/api/leafui/lib/images/shaders/ShaderChunk/uv2_pars_vertex.glsl.d.ts +2 -0
  177. package/lib/api/leafui/lib/images/shaders/ShaderChunk/uv2_vertex.glsl.d.ts +2 -0
  178. package/lib/api/leafui/lib/images/shaders/ShaderChunk/uv_pars_fragment.glsl.d.ts +2 -0
  179. package/lib/api/leafui/lib/images/shaders/ShaderChunk/uv_pars_vertex.glsl.d.ts +2 -0
  180. package/lib/api/leafui/lib/images/shaders/ShaderChunk/uv_vertex.glsl.d.ts +2 -0
  181. package/lib/api/leafui/lib/images/shaders/ShaderChunk/worldpos_vertex.glsl.d.ts +2 -0
  182. package/lib/api/leafui/lib/images/shaders/ShaderChunk.d.ts +260 -0
  183. package/lib/api/leafui/lib/images/shaders/ShaderLib/background_frag.glsl.d.ts +2 -0
  184. package/lib/api/leafui/lib/images/shaders/ShaderLib/background_vert.glsl.d.ts +2 -0
  185. package/lib/api/leafui/lib/images/shaders/ShaderLib/cube_frag.glsl.d.ts +2 -0
  186. package/lib/api/leafui/lib/images/shaders/ShaderLib/cube_vert.glsl.d.ts +2 -0
  187. package/lib/api/leafui/lib/images/shaders/ShaderLib/depth_frag.glsl.d.ts +2 -0
  188. package/lib/api/leafui/lib/images/shaders/ShaderLib/depth_vert.glsl.d.ts +2 -0
  189. package/lib/api/leafui/lib/images/shaders/ShaderLib/distanceRGBA_frag.glsl.d.ts +2 -0
  190. package/lib/api/leafui/lib/images/shaders/ShaderLib/distanceRGBA_vert.glsl.d.ts +2 -0
  191. package/lib/api/leafui/lib/images/shaders/ShaderLib/equirect_frag.glsl.d.ts +2 -0
  192. package/lib/api/leafui/lib/images/shaders/ShaderLib/equirect_vert.glsl.d.ts +2 -0
  193. package/lib/api/leafui/lib/images/shaders/ShaderLib/linedashed_frag.glsl.d.ts +2 -0
  194. package/lib/api/leafui/lib/images/shaders/ShaderLib/linedashed_vert.glsl.d.ts +2 -0
  195. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshbasic_frag.glsl.d.ts +2 -0
  196. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshbasic_vert.glsl.d.ts +2 -0
  197. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshlambert_frag.glsl.d.ts +2 -0
  198. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshlambert_vert.glsl.d.ts +2 -0
  199. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshmatcap_frag.glsl.d.ts +2 -0
  200. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshmatcap_vert.glsl.d.ts +2 -0
  201. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshphong_frag.glsl.d.ts +2 -0
  202. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshphong_vert.glsl.d.ts +2 -0
  203. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshphysical_frag.glsl.d.ts +2 -0
  204. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshphysical_vert.glsl.d.ts +2 -0
  205. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshtoon_frag.glsl.d.ts +2 -0
  206. package/lib/api/leafui/lib/images/shaders/ShaderLib/meshtoon_vert.glsl.d.ts +2 -0
  207. package/lib/api/leafui/lib/images/shaders/ShaderLib/normal_frag.glsl.d.ts +2 -0
  208. package/lib/api/leafui/lib/images/shaders/ShaderLib/normal_vert.glsl.d.ts +2 -0
  209. package/lib/api/leafui/lib/images/shaders/ShaderLib/points_frag.glsl.d.ts +2 -0
  210. package/lib/api/leafui/lib/images/shaders/ShaderLib/points_vert.glsl.d.ts +2 -0
  211. package/lib/api/leafui/lib/images/shaders/ShaderLib/shadow_frag.glsl.d.ts +2 -0
  212. package/lib/api/leafui/lib/images/shaders/ShaderLib/shadow_vert.glsl.d.ts +2 -0
  213. package/lib/api/leafui/lib/images/shaders/ShaderLib/sprite_frag.glsl.d.ts +2 -0
  214. package/lib/api/leafui/lib/images/shaders/ShaderLib/sprite_vert.glsl.d.ts +2 -0
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  218. package/lib/api/leafui/lib/images/shaders/UniformsLib.d.ts +369 -0
  219. package/lib/api/leafui/lib/images/shaders/UniformsUtils.d.ts +9 -0
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  239. package/lib/api/parser/leaf.d.ts +56 -0
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  254. package/lib/api/parser/nodelogic/common.d.ts +8 -0
  255. package/lib/api/parser/nodelogic/dataflow/index.d.ts +4 -0
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  295. package/lib/api/parser/nodelogic/elements/library/text.d.ts +13 -0
  296. package/lib/api/parser/nodelogic/elements/library/wizardryelements.d.ts +1 -0
  297. package/lib/api/parser/nodelogic/io/index.d.ts +5 -0
  298. package/lib/api/parser/nodelogic/io/leafinflowport.d.ts +10 -0
  299. package/lib/api/parser/nodelogic/io/leafinflowport.spec.d.ts +1 -0
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  301. package/lib/api/parser/nodelogic/io/leafmemoryio.spec.d.ts +1 -0
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  303. package/lib/api/parser/nodelogic/io/leafoutflowport.spec.d.ts +1 -0
  304. package/lib/api/parser/nodelogic/io/leafradioRX.d.ts +4 -0
  305. package/lib/api/parser/nodelogic/io/leafradioTX.d.ts +4 -0
  306. package/lib/api/parser/nodelogic/io/leafscreenio.d.ts +10 -0
  307. package/lib/api/parser/nodelogic/wizardry/index.d.ts +2 -0
  308. package/lib/api/parser/nodelogic/wizardry/leaflisp.d.ts +22 -0
  309. package/lib/api/parser/nodelogic/wizardry/leaflisp.unit.test.d.ts +1 -0
  310. package/lib/api/parser/nodelogic/wizardry/leaflisp2.unit.test.d.ts +1 -0
  311. package/lib/api/parser/nodelogic/wizardry/leaflisphelp.d.ts +1 -0
  312. package/lib/api/parser/predicates.d.ts +15 -0
  313. package/lib/api/utils/crypto.d.ts +6 -0
  314. package/lib/api/utils/fetchnodedata.d.ts +2 -0
  315. package/lib/api/utils/leafbase64.d.ts +2 -0
  316. package/lib/api/utils/leafdataflow.d.ts +23 -0
  317. package/lib/api/utils/leafdataflow.spec.d.ts +1 -0
  318. package/lib/graphql/client.d.ts +13 -0
  319. package/lib/graphql/events.d.ts +5 -0
  320. package/lib/graphql/utils.d.ts +3 -0
  321. package/lib/index.browser.d.ts +28 -0
  322. package/lib/index.core.d.ts +24 -0
  323. package/lib/index.esm.main.js +1 -1
  324. package/lib/index.ui.d.ts +5 -0
  325. package/lib/microservices/persistentio.d.ts +1 -0
  326. package/lib/microservices/screenio.d.ts +1 -0
  327. package/lib/microservices/volatileio.d.ts +1 -0
  328. package/lib/models/dataflow.d.ts +1 -0
  329. package/package.json +21 -8
  330. /package/lib/{index.cjs.js → index.cjs} +0 -0
@@ -0,0 +1,2 @@
1
+ declare const _default: "\n#define STANDARD\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n\t#ifdef USE_TANGENT\n\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\n\t#endif\n\n#endif\n\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n\t#ifdef USE_TANGENT\n\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\n\t#endif\n\n#endif\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\n\tvViewPosition = - mvPosition.xyz;\n\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\n#define TOON\n\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\n\t// accumulation\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\n\t// modulation\n\t#include <aomap_fragment>\n\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\n#define TOON\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n#endif\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\n\tvViewPosition = - mvPosition.xyz;\n\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\n#define NORMAL\n\nuniform float opacity;\n\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\n\tvarying vec3 vViewPosition;\n\n#endif\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n\t#ifdef USE_TANGENT\n\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\n\t#endif\n\n#endif\n\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\n#define NORMAL\n\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\n\tvarying vec3 vViewPosition;\n\n#endif\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n\t#ifdef USE_TANGENT\n\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\n\t#endif\n\n#endif\n\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n\t#ifdef USE_TANGENT\n\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\n\t#endif\n\n#endif\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\n\tvViewPosition = - mvPosition.xyz;\n\n#endif\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\nuniform vec3 diffuse;\nuniform float opacity;\n\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\n\toutgoingLight = diffuseColor.rgb;\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\nuniform float size;\nuniform float scale;\n\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\n\tgl_PointSize = size;\n\n\t#ifdef USE_SIZEATTENUATION\n\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\n\t#endif\n\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\nuniform vec3 color;\nuniform float opacity;\n\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n\nvoid main() {\n\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\n#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\n\nvoid main() {\n\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\nuniform vec3 diffuse;\nuniform float opacity;\n\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\n\toutgoingLight = diffuseColor.rgb;\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\nuniform float rotation;\nuniform vec2 center;\n\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\n\t#ifndef USE_SIZEATTENUATION\n\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\n\t#endif\n\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\n\tmvPosition.xy += rotatedPosition;\n\n\tgl_Position = projectionMatrix * mvPosition;\n\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\nuniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n\n#include <packing>\n\nvoid main() {\n\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\n\t// This seems totally useless but it's a crazy work around for a Adreno compiler bug\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\n\t\t#ifdef HORIZONTAL_PASS\n\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\n\t\t#else\n\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\n\t\t#endif\n\n\t}\n\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,2 @@
1
+ declare const _default: "\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}\n";
2
+ export default _default;
@@ -0,0 +1,7 @@
1
+ export namespace ShaderLib {
2
+ namespace physical {
3
+ let uniforms: {};
4
+ let vertexShader: string;
5
+ let fragmentShader: string;
6
+ }
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+ }
@@ -0,0 +1,369 @@
1
+ export namespace UniformsLib {
2
+ namespace common {
3
+ namespace diffuse {
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+ let value: any;
5
+ }
6
+ namespace opacity {
7
+ let value_1: number;
8
+ export { value_1 as value };
9
+ }
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+ namespace map {
11
+ let value_2: null;
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+ export { value_2 as value };
13
+ }
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+ namespace uvTransform {
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+ let value_3: any;
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+ export { value_3 as value };
17
+ }
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+ namespace uv2Transform {
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+ let value_4: any;
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+ export { value_4 as value };
21
+ }
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+ namespace alphaMap {
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+ let value_5: null;
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+ export { value_5 as value };
25
+ }
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+ }
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+ namespace specularmap {
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+ namespace specularMap {
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+ let value_6: null;
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+ export { value_6 as value };
31
+ }
32
+ }
33
+ namespace envmap {
34
+ namespace envMap {
35
+ let value_7: null;
36
+ export { value_7 as value };
37
+ }
38
+ namespace flipEnvMap {
39
+ let value_8: number;
40
+ export { value_8 as value };
41
+ }
42
+ namespace reflectivity {
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+ let value_9: number;
44
+ export { value_9 as value };
45
+ }
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+ namespace refractionRatio {
47
+ let value_10: number;
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+ export { value_10 as value };
49
+ }
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+ namespace maxMipLevel {
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+ let value_11: number;
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+ export { value_11 as value };
53
+ }
54
+ }
55
+ namespace aomap {
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+ namespace aoMap {
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+ let value_12: null;
58
+ export { value_12 as value };
59
+ }
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+ namespace aoMapIntensity {
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+ let value_13: number;
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+ export { value_13 as value };
63
+ }
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+ }
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+ namespace lightmap {
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+ namespace lightMap {
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+ let value_14: null;
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+ export { value_14 as value };
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+ }
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+ namespace lightMapIntensity {
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+ let value_15: number;
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+ export { value_15 as value };
73
+ }
74
+ }
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+ namespace emissivemap {
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+ namespace emissiveMap {
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+ let value_16: null;
78
+ export { value_16 as value };
79
+ }
80
+ }
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+ namespace bumpmap {
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+ namespace bumpMap {
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+ let value_17: null;
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+ export { value_17 as value };
85
+ }
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+ namespace bumpScale {
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+ let value_18: number;
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+ export { value_18 as value };
89
+ }
90
+ }
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+ namespace normalmap {
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+ namespace normalMap {
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+ let value_19: null;
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+ export { value_19 as value };
95
+ }
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+ namespace normalScale {
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+ let value_20: any;
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+ export { value_20 as value };
99
+ }
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+ }
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+ namespace displacementmap {
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+ namespace displacementMap {
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+ let value_21: null;
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+ export { value_21 as value };
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+ }
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+ namespace displacementScale {
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+ let value_22: number;
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+ export { value_22 as value };
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+ }
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+ namespace displacementBias {
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+ let value_23: number;
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+ export { value_23 as value };
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+ }
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+ }
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+ namespace roughnessmap {
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+ namespace roughnessMap {
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+ let value_24: null;
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+ export { value_24 as value };
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+ }
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+ }
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+ namespace metalnessmap {
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+ namespace metalnessMap {
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+ let value_25: null;
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+ export { value_25 as value };
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+ }
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+ }
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+ namespace gradientmap {
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+ namespace gradientMap {
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+ let value_26: null;
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+ export { value_26 as value };
131
+ }
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+ }
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+ namespace fog {
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+ namespace fogDensity {
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+ let value_27: number;
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+ export { value_27 as value };
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+ }
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+ namespace fogNear {
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+ let value_28: number;
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+ export { value_28 as value };
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+ }
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+ namespace fogFar {
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+ let value_29: number;
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+ export { value_29 as value };
145
+ }
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+ namespace fogColor {
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+ let value_30: any;
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+ export { value_30 as value };
149
+ }
150
+ }
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+ namespace lights {
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+ namespace ambientLightColor {
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+ let value_31: never[];
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+ export { value_31 as value };
155
+ }
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+ namespace lightProbe {
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+ let value_32: never[];
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+ export { value_32 as value };
159
+ }
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+ namespace directionalLights {
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+ let value_33: never[];
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+ export { value_33 as value };
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+ export namespace properties {
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+ let direction: {};
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+ let color: {};
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+ }
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+ }
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+ namespace directionalLightShadows {
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+ let value_34: never[];
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+ export { value_34 as value };
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+ export namespace properties_1 {
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+ let shadowBias: {};
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+ let shadowNormalBias: {};
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+ let shadowRadius: {};
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+ let shadowMapSize: {};
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+ }
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+ export { properties_1 as properties };
178
+ }
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+ namespace directionalShadowMap {
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+ let value_35: never[];
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+ export { value_35 as value };
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+ }
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+ namespace directionalShadowMatrix {
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+ let value_36: never[];
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+ export { value_36 as value };
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+ }
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+ namespace spotLights {
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+ let value_37: never[];
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+ export { value_37 as value };
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+ export namespace properties_2 {
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+ let color_1: {};
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+ export { color_1 as color };
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+ export let position: {};
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+ let direction_1: {};
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+ export { direction_1 as direction };
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+ export let distance: {};
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+ export let coneCos: {};
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+ export let penumbraCos: {};
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+ export let decay: {};
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+ }
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+ export { properties_2 as properties };
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+ }
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+ namespace spotLightShadows {
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+ let value_38: never[];
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+ export { value_38 as value };
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+ export namespace properties_3 {
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+ let shadowBias_1: {};
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+ export { shadowBias_1 as shadowBias };
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+ let shadowNormalBias_1: {};
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+ export { shadowNormalBias_1 as shadowNormalBias };
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+ let shadowRadius_1: {};
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+ export { shadowRadius_1 as shadowRadius };
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+ let shadowMapSize_1: {};
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+ export { shadowMapSize_1 as shadowMapSize };
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+ }
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+ export { properties_3 as properties };
217
+ }
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+ namespace spotShadowMap {
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+ let value_39: never[];
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+ export { value_39 as value };
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+ }
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+ namespace spotShadowMatrix {
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+ let value_40: never[];
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+ export { value_40 as value };
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+ }
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+ namespace pointLights {
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+ let value_41: never[];
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+ export { value_41 as value };
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+ export namespace properties_4 {
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+ let color_2: {};
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+ export { color_2 as color };
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+ let position_1: {};
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+ export { position_1 as position };
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+ let decay_1: {};
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+ export { decay_1 as decay };
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+ let distance_1: {};
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+ export { distance_1 as distance };
238
+ }
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+ export { properties_4 as properties };
240
+ }
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+ namespace pointLightShadows {
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+ let value_42: never[];
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+ export { value_42 as value };
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+ export namespace properties_5 {
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+ let shadowBias_2: {};
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+ export { shadowBias_2 as shadowBias };
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+ let shadowNormalBias_2: {};
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+ export { shadowNormalBias_2 as shadowNormalBias };
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+ let shadowRadius_2: {};
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+ export { shadowRadius_2 as shadowRadius };
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+ let shadowMapSize_2: {};
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+ export { shadowMapSize_2 as shadowMapSize };
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+ export let shadowCameraNear: {};
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+ export let shadowCameraFar: {};
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+ }
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+ export { properties_5 as properties };
257
+ }
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+ namespace pointShadowMap {
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+ let value_43: never[];
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+ export { value_43 as value };
261
+ }
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+ namespace pointShadowMatrix {
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+ let value_44: never[];
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+ export { value_44 as value };
265
+ }
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+ namespace hemisphereLights {
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+ let value_45: never[];
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+ export { value_45 as value };
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+ export namespace properties_6 {
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+ let direction_2: {};
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+ export { direction_2 as direction };
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+ export let skyColor: {};
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+ export let groundColor: {};
274
+ }
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+ export { properties_6 as properties };
276
+ }
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+ namespace rectAreaLights {
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+ let value_46: never[];
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+ export { value_46 as value };
280
+ export namespace properties_7 {
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+ let color_3: {};
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+ export { color_3 as color };
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+ let position_2: {};
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+ export { position_2 as position };
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+ export let width: {};
286
+ export let height: {};
287
+ }
288
+ export { properties_7 as properties };
289
+ }
290
+ namespace ltc_1 {
291
+ let value_47: null;
292
+ export { value_47 as value };
293
+ }
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+ namespace ltc_2 {
295
+ let value_48: null;
296
+ export { value_48 as value };
297
+ }
298
+ }
299
+ namespace points {
300
+ export namespace diffuse_1 {
301
+ let value_49: any;
302
+ export { value_49 as value };
303
+ }
304
+ export { diffuse_1 as diffuse };
305
+ export namespace opacity_1 {
306
+ let value_50: number;
307
+ export { value_50 as value };
308
+ }
309
+ export { opacity_1 as opacity };
310
+ export namespace size {
311
+ let value_51: number;
312
+ export { value_51 as value };
313
+ }
314
+ export namespace scale {
315
+ let value_52: number;
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+ export { value_52 as value };
317
+ }
318
+ export namespace map_1 {
319
+ let value_53: null;
320
+ export { value_53 as value };
321
+ }
322
+ export { map_1 as map };
323
+ export namespace alphaMap_1 {
324
+ let value_54: null;
325
+ export { value_54 as value };
326
+ }
327
+ export { alphaMap_1 as alphaMap };
328
+ export namespace uvTransform_1 {
329
+ let value_55: any;
330
+ export { value_55 as value };
331
+ }
332
+ export { uvTransform_1 as uvTransform };
333
+ }
334
+ namespace sprite {
335
+ export namespace diffuse_2 {
336
+ let value_56: any;
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+ export { value_56 as value };
338
+ }
339
+ export { diffuse_2 as diffuse };
340
+ export namespace opacity_2 {
341
+ let value_57: number;
342
+ export { value_57 as value };
343
+ }
344
+ export { opacity_2 as opacity };
345
+ export namespace center {
346
+ let value_58: any;
347
+ export { value_58 as value };
348
+ }
349
+ export namespace rotation {
350
+ let value_59: number;
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+ export { value_59 as value };
352
+ }
353
+ export namespace map_2 {
354
+ let value_60: null;
355
+ export { value_60 as value };
356
+ }
357
+ export { map_2 as map };
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+ export namespace alphaMap_2 {
359
+ let value_61: null;
360
+ export { value_61 as value };
361
+ }
362
+ export { alphaMap_2 as alphaMap };
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+ export namespace uvTransform_2 {
364
+ let value_62: any;
365
+ export { value_62 as value };
366
+ }
367
+ export { uvTransform_2 as uvTransform };
368
+ }
369
+ }
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1
+ /**
2
+ * Uniform Utilities
3
+ */
4
+ export function cloneUniforms(src: any): {};
5
+ export function mergeUniforms(uniforms: any): {};
6
+ export namespace UniformsUtils {
7
+ export { cloneUniforms as clone };
8
+ export { mergeUniforms as merge };
9
+ }
@@ -0,0 +1,17 @@
1
+ /**
2
+ @author David Piegza
3
+
4
+ Class representing a 3D vector. It is based on the three.js (https://threejs.org) Vector3 class.
5
+ */
6
+ export default function Vector3(x: any, y: any, z: any): void;
7
+ export default class Vector3 {
8
+ /**
9
+ @author David Piegza
10
+
11
+ Class representing a 3D vector. It is based on the three.js (https://threejs.org) Vector3 class.
12
+ */
13
+ constructor(x: any, y: any, z: any);
14
+ x: any;
15
+ y: any;
16
+ z: any;
17
+ }
@@ -0,0 +1,40 @@
1
+ export class ForceDirectedLayout {
2
+ constructor(graph_arg: any, options_arg: any, cogCallback: any, doneCallback: any);
3
+ layout_options: any;
4
+ graph: any;
5
+ layout: any;
6
+ attraction_multiplier: any;
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+ repulsion_multiplier: any;
8
+ max_iterations: any;
9
+ width: any;
10
+ height: any;
11
+ finished: boolean;
12
+ EPSILON: number;
13
+ attraction_constant: number;
14
+ repulsion_constant: number;
15
+ forceConstant: number;
16
+ layout_iterations: number;
17
+ temperature: number;
18
+ nodes_length: number;
19
+ edges_length: number;
20
+ callback_positionUpdated: any;
21
+ center_of_gravity: Vector3;
22
+ cogCallback: any;
23
+ doneCallback: any;
24
+ /**
25
+ * Initialize parameters used by the algorithm.
26
+ */
27
+ init(): void;
28
+ /**
29
+ * Generates the force-directed layout.
30
+ *
31
+ * It finishes when the number of max_iterations has been reached or when
32
+ * the temperature is nearly zero.
33
+ */
34
+ generate(): boolean;
35
+ /**
36
+ * Stops the calculation by setting the current_iterations to max_iterations.
37
+ */
38
+ stop_calculating(): void;
39
+ }
40
+ import Vector3 from './Vector3.js';
@@ -0,0 +1 @@
1
+ export function DragableContainer(props: any): any;
@@ -0,0 +1 @@
1
+ export function Orbit(props: any): import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1 @@
1
+ export function Planet(props: any): import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1 @@
1
+ export function Satellite(props: any): import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,2 @@
1
+ export * from "./Planet.js";
2
+ export * from "./Satellite.js";
@@ -0,0 +1 @@
1
+ export default function LEAFUIComplexGrid(props: any): import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1 @@
1
+ export default function LEAFDatePicker(props: any): import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,4 @@
1
+ export default function useWindowDimensions(): {
2
+ width: number;
3
+ height: number;
4
+ };