gg.easy.airship 0.1.2158 → 0.1.2159

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@@ -274,7 +274,12 @@ public class LoginApp : MonoBehaviour {
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  }
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  // Different login route is required for the playtest app.
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- var prodApp = SteamUtils.GetAppID().m_AppId == 2381730;
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+ var prodApp = true;
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+ #if STEAMWORKS_NET
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+ prodApp = SteamUtils.GetAppID().m_AppId == 2381730;
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+ #else
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+ print("Pressed login with steam but STEAMWORKS_NET is not enabled.");
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+ #endif
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  RestClient.Get(new RequestHelper() {
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  Uri = AirshipPlatformUrl.gameCoordinator + (prodApp ? "/auth/steam/in-game" : "/auth/steam/in-game-playtest"),
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  Headers = new Dictionary<string, string>() {
@@ -1537,7 +1537,18 @@ namespace Mirror
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  public virtual void OnClientSceneChanged()
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  {
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  // always become ready.
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- if (!NetworkClient.connection.isAuthenticated) Debug.LogWarning("Not sending client ready: not authenticated");
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+ if (!NetworkClient.connection.isAuthenticated) {
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+ #if AIRSHIP_PLAYER
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+ Debug.LogWarning("Not sending client ready: not authenticated");
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+ #endif
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+ }
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+
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+ if (NetworkClient.ready) {
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+ #if AIRSHIP_PLAYER
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+ Debug.LogWarning("Not sending client ready: already ready");
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+ #endif
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+ }
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+
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  if (NetworkClient.connection.isAuthenticated && !NetworkClient.ready) NetworkClient.Ready();
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  // Only call AddPlayer for normal scene changes, not additive load/unload
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gg.easy.airship",
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- "version": "0.1.2158",
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+ "version": "0.1.2159",
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  "displayName": "Airship",
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  "unity": "2021.3",
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  "unityRelease": "12f1",