gg.easy.airship 0.1.2145 → 0.1.2146

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,11 +1,11 @@
1
1
  // ReSharper disable InconsistentNaming
2
2
  namespace Code {
3
3
  public static class AirshipConst {
4
- public const int playerVersion = 9;
4
+ public const int playerVersion = 10;
5
5
 
6
6
  /// <summary>
7
7
  /// The server will kick clients that have a playerVersion lower than this value.
8
8
  /// </summary>
9
- public const int minAcceptedPlayerVersionOnServer = 9;
9
+ public const int minAcceptedPlayerVersionOnServer = 10;
10
10
  }
11
11
  }
@@ -1465,13 +1465,13 @@ namespace Code.Player.Character.MovementSystems.Character {
1465
1465
  if (mode == NetworkedStateSystemMode.Observer) {
1466
1466
  return;
1467
1467
  }
1468
-
1468
+
1469
1469
  if (!_smoothLookVector) {
1470
1470
  var lookTarget = new Vector3(lookVector.x, 0, lookVector.z);
1471
1471
  if (lookTarget == Vector3.zero) {
1472
1472
  lookTarget = new Vector3(0, 0, .01f);
1473
1473
  }
1474
-
1474
+
1475
1475
  //Instantly rotate for owner
1476
1476
  airshipTransform.rotation = Quaternion.LookRotation(lookTarget).normalized;
1477
1477
  } else {
@@ -1577,9 +1577,15 @@ namespace Code.Player.Character.MovementSystems.Character {
1577
1577
  _smoothLookVector = moveDirMode == MoveDirectionMode.Camera;
1578
1578
  }
1579
1579
 
1580
- public void SetLookVector(Vector3 lookVector) {
1580
+ /// <summary>
1581
+ /// Call this from C# to let Luau scripts know we've updated the look vector.
1582
+ /// Example: A teleport RPC.
1583
+ /// </summary>
1584
+ /// <param name="lookVector"></param>
1585
+ [HideFromTS]
1586
+ public void SetLookVectorAndNotifyLuau(Vector3 lookVector) {
1581
1587
  OnNewLookVector?.Invoke(lookVector);
1582
- SetLookVectorRecurring(lookVector);
1588
+ SetLookVector(lookVector);
1583
1589
  }
1584
1590
 
1585
1591
  /// <summary>
@@ -1587,7 +1593,7 @@ namespace Code.Player.Character.MovementSystems.Character {
1587
1593
  /// Useful for something that is updating the lookVector frequently and needs to listen for other scripts modifying the lookVector.
1588
1594
  /// </summary>
1589
1595
  /// <param name="lookVector"></param>
1590
- public void SetLookVectorRecurring(Vector3 lookVector) {
1596
+ public void SetLookVector(Vector3 lookVector) {
1591
1597
  // Don't set look vectors on observed characters
1592
1598
  if (mode == NetworkedStateSystemMode.Observer) {
1593
1599
  return;
@@ -1612,7 +1618,7 @@ namespace Code.Player.Character.MovementSystems.Character {
1612
1618
  }
1613
1619
  }
1614
1620
 
1615
- public void SetLookVectorRecurringToMoveDir() {
1621
+ public void SetLookVectorToMoveDir() {
1616
1622
  // Don't set look vectors on observed characters
1617
1623
  if (mode == NetworkedStateSystemMode.Observer) {
1618
1624
  return;
@@ -1675,7 +1681,7 @@ namespace Code.Player.Character.MovementSystems.Character {
1675
1681
  // TODO: why? Copied from old movement
1676
1682
  currentMoveSnapshot.airborneFromImpulse = true;
1677
1683
  rb.MovePosition(position);
1678
- SetLookVector(lookVector);
1684
+ SetLookVectorAndNotifyLuau(lookVector);
1679
1685
  }
1680
1686
 
1681
1687
  public void SetMovementEnabled(bool isEnabled) {
@@ -1870,7 +1876,7 @@ namespace Code.Player.Character.MovementSystems.Character {
1870
1876
 
1871
1877
  [TargetRpc]
1872
1878
  public void RpcSetLookVector(Vector3 lookVector) {
1873
- SetLookVector(lookVector);
1879
+ SetLookVectorAndNotifyLuau(lookVector);
1874
1880
  }
1875
1881
 
1876
1882
  [TargetRpc]
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "gg.easy.airship",
3
- "version": "0.1.2145",
3
+ "version": "0.1.2146",
4
4
  "displayName": "Airship",
5
5
  "unity": "2021.3",
6
6
  "unityRelease": "12f1",