gg.easy.airship 0.1.2134 → 0.1.2135

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@@ -180,7 +180,7 @@ namespace Code.Network.StateSystem
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  this.serverCommandBufferTargetSize =
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  Math.Min(this.serverCommandBufferMaxSize,
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  ((int)Math.Ceiling(NetworkClient.sendInterval / Time.fixedDeltaTime)) * 2);
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- print("Command buffer max size is " + this.serverCommandBufferMaxSize + ". Target size: " + this.serverCommandBufferTargetSize);
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+ // print("Command buffer max size is " + this.serverCommandBufferMaxSize + ". Target size: " + this.serverCommandBufferTargetSize);
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  this.inputHistory = new((int)Math.Ceiling(1f / Time.fixedDeltaTime));
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  this.stateHistory = new((int)Math.Ceiling(1f / Time.fixedDeltaTime));
@@ -233,7 +233,7 @@ namespace Code.Player.Character.MovementSystems.Character
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  public override void SetMode(NetworkedStateSystemMode mode)
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  {
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- Debug.Log("Running movement in " + mode + " mode for " + this.name + ".");
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+ // Debug.Log("Running movement in " + mode + " mode for " + this.name + ".");
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  if (mode == NetworkedStateSystemMode.Observer)
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  {
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  rb.isKinematic = true;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gg.easy.airship",
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- "version": "0.1.2134",
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+ "version": "0.1.2135",
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  "displayName": "Airship",
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  "unity": "2021.3",
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  "unityRelease": "12f1",