gg.easy.airship 0.1.2134 → 0.1.2135
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@@ -180,7 +180,7 @@ namespace Code.Network.StateSystem
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this.serverCommandBufferTargetSize =
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Math.Min(this.serverCommandBufferMaxSize,
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((int)Math.Ceiling(NetworkClient.sendInterval / Time.fixedDeltaTime)) * 2);
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print("Command buffer max size is " + this.serverCommandBufferMaxSize + ". Target size: " + this.serverCommandBufferTargetSize);
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// print("Command buffer max size is " + this.serverCommandBufferMaxSize + ". Target size: " + this.serverCommandBufferTargetSize);
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this.inputHistory = new((int)Math.Ceiling(1f / Time.fixedDeltaTime));
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this.stateHistory = new((int)Math.Ceiling(1f / Time.fixedDeltaTime));
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@@ -233,7 +233,7 @@ namespace Code.Player.Character.MovementSystems.Character
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public override void SetMode(NetworkedStateSystemMode mode)
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{
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Debug.Log("Running movement in " + mode + " mode for " + this.name + ".");
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// Debug.Log("Running movement in " + mode + " mode for " + this.name + ".");
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if (mode == NetworkedStateSystemMode.Observer)
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{
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rb.isKinematic = true;
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