gg.easy.airship 0.1.2123 → 0.1.2125

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@@ -311,14 +311,24 @@ public static class CreateAssetBundles {
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  foreach (var assetBundleFile in AirshipPackagesWindow.assetBundleFiles) {
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  var assetBundleName = assetBundleFile.ToLower();
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  if (assetBundleName == "shared/scenes") {
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- string[] assetPaths = gameConfig.gameScenes
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- .Select((s) => AssetDatabase.GetAssetPath((SceneAsset)s))
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+ var assetGuids = gameConfig.gameScenes
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+ .Select((s) => AssetDatabase.GetAssetPath((SceneAsset)s)).ToHashSet();
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+
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+ var explicitlyAddedPaths = AssetDatabase.GetAssetPathsFromAssetBundle("scenes");
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+ Debug.Log($"Found {explicitlyAddedPaths.Length} explicit assets for scenes bundle.");
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+ foreach (var path in explicitlyAddedPaths) {
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+ // Debug.Log(" - " + path);
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+ assetGuids.Add(AssetDatabase.AssetPathToGUID(path));
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+ }
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+
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+ string[] assetPaths = assetGuids
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  .Where((path) => !(path.EndsWith(".lua") || path.EndsWith(".json~")))
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  .ToArray();
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- // Debug.Log("Including scenes: ");
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- // foreach (var p in assetPaths) {
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- // Debug.Log(" - " + p);
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- // }
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+ Debug.Log("Including assets in scenes bundle:");
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+ foreach (var p in assetPaths) {
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+ Debug.Log(" - " + p);
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+ }
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+
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  var addressableNames = assetPaths.Select((p) => p.ToLower())
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  .ToArray();
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  var build = new AssetBundleBuild() {
@@ -1,18 +1,20 @@
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- using System.Collections;
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- using System.Collections.Generic;
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  using UnityEngine;
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- public class EasyTransformAnchor : MonoBehaviour
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- {
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- // Start is called before the first frame update
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- void Start()
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- {
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-
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- }
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+ public class EasyTransformAnchor : MonoBehaviour {
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+ public Transform anchor;
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+ public bool matchPosition = true;
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+ public bool matchRotation = true;
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+ public bool matchScale = false;
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- // Update is called once per frame
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- void Update()
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+ void LateUpdate()
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  {
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-
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+ if(matchPosition)
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+ this.transform.position = anchor.position;
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+
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+ if(matchRotation)
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+ this.transform.rotation = anchor.rotation;
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+
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+ if(matchScale)
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+ this.transform.localScale = anchor.localScale;
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  }
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  }
@@ -241,12 +241,10 @@ public static class LuauPlugin {
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  #else
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  [DllImport("LuauPlugin", CallingConvention = CallingConvention.Cdecl)]
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  #endif
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- private static extern bool Reset(LuauContext context);
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- public static bool LuauReset(LuauContext context) {
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+ private static extern void Reset(LuauContext context);
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+ public static void LuauReset(LuauContext context) {
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  ThreadSafetyCheck();
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-
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- bool returnValue = Reset(context);
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- return returnValue;
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+ Reset(context);
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  }
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  #if UNITY_IPHONE
@@ -6,11 +6,13 @@ public class KeyboardInput : IDisposable {
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  public event Action<Key> KeyDown;
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  public event Action<Key> KeyUp;
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- private readonly InputActionMap _inputMap = new InputActionMap("keyboard");
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+ private InputActionMap _inputMap = new InputActionMap("keyboard");
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  public KeyboardInput() {
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  // Capture all keys and bind them to the input action map:
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  foreach (var keyControl in Keyboard.current.allKeys) {
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+ if (keyControl == null) continue;
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+
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  var action = _inputMap.AddAction(keyControl.name);
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  action.AddBinding($"<Keyboard>/{keyControl.name}");
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  }
@@ -3,7 +3,7 @@
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  <plist version="1.0">
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  <dict>
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  <key>BuildMachineOSBuild</key>
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- <string>23H420</string>
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+ <string>23H527</string>
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  <key>CFBundleDevelopmentRegion</key>
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  <string>en</string>
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  <key>CFBundleExecutable</key>
Binary file
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gg.easy.airship",
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- "version": "0.1.2123",
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+ "version": "0.1.2125",
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  "displayName": "Airship",
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  "unity": "2021.3",
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  "unityRelease": "12f1",