gg.easy.airship 0.1.2111 → 0.1.2112
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- package/Editor/Publish/Deploy.cs +2 -2
- package/package.json +1 -1
package/Editor/Publish/Deploy.cs
CHANGED
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@@ -42,7 +42,7 @@ public class Deploy {
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42
42
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// NetworkPrefabManager.WriteAllCollections();
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43
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// Sort the current platform first to speed up build time
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List<AirshipPlatform> platforms = new();
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45
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-
var gameConfig =
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45
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+
var gameConfig = GameConfig.Load();
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if (gameConfig.supportsMobile) {
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platforms.Add(AirshipPlatform.iOS);
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platforms.Add(AirshipPlatform.Android);
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@@ -82,7 +82,7 @@ public class Deploy {
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yield break;
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}
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-
var gameConfig =
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+
var gameConfig = CreateAssetBundles.BuildGameConfig();
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if (gameConfig == null) {
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Debug.LogError("Missing GameConfig.");
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yield break;
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