gg.easy.airship 0.1.2008 → 0.1.2011

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,6 @@
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+ using Mirror;
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+
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+ public class LuauVersionFetcher : NetworkBehaviour {
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+ [SyncVar] public string version = LuauPlugin.LuauGetLuauPluginVersion();
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+ [SyncVar] public LuauPlugin.LuauBytecodeVersion bytecodeVersion = LuauPlugin.LuauGetBytecodeVersion();
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+ }
@@ -0,0 +1,3 @@
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+ fileFormatVersion: 2
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+ guid: a5ec758270da4f07924ee03eed2d129d
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+ timeCreated: 1731693303
@@ -588,5 +588,13 @@ public class SystemRoot : Singleton<SystemRoot> {
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  print("Successfully deleted package cache.");
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  }));
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+
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+ DevConsole.AddCommand(Command.Create("luau", "", "Prints info about the Luau plugin", () => {
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+ var pluginVersion = LuauPlugin.LuauGetLuauPluginVersion();
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+ var bytecodeVersion = LuauPlugin.LuauGetBytecodeVersion();
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+ var server = FindAnyObjectByType<LuauVersionFetcher>();
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+ Debug.Log($"CLIENT: {pluginVersion} - Bytecode Version: {bytecodeVersion.Target} (Min: {bytecodeVersion.Min}, Max: {bytecodeVersion.Max})");
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+ Debug.Log($"SERVER: {server.version} - Bytecode Version: {server.bytecodeVersion.Target} (Min: {server.bytecodeVersion.Min}, Max: {server.bytecodeVersion.Max})");
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+ }));
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  }
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  }
@@ -728,4 +728,15 @@ public static class LuauPlugin
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  public static int LuauCountGC(LuauContext context) {
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  return CountGC((int)context);
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  }
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+
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+ #if UNITY_IPHONE
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+ [DllImport("__Internal")]
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+ #else
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+ [DllImport("LuauPlugin")]
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+ #endif
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+ private static extern int GetLuauPluginVersion(out IntPtr versionPtr);
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+ public static string LuauGetLuauPluginVersion() {
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+ var len = GetLuauPluginVersion(out var versionPtr);
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+ return Marshal.PtrToStringUTF8(versionPtr, len);
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+ }
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  }
@@ -102,7 +102,8 @@ public class TexturePacker
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  textureDesc.sRGB = false;
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  textureDesc.autoGenerateMips = false;
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  textureDesc.depthBufferBits = 0;
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-
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+
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+ var activeRt = RenderTexture.active;
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  diffuse = new RenderTexture(textureDesc);
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  diffuse.anisoLevel = anisoLevel;
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  diffuse.filterMode = FilterMode.Trilinear;
@@ -265,6 +266,11 @@ public class TexturePacker
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  //print the total time elapsed
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  // Debug.Log("Atlas generation took " + (Time.realtimeSinceStartup - startTime) + " seconds");
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+ RenderTexture.active = activeRt;
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+
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+ diffuse.Release();
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+ normals.Release();
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+
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  Profiler.EndSample();
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  }
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@@ -961,14 +961,20 @@ namespace VoxelWorldStuff {
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  Vector3Int worldKey = (key * chunkSize);
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  int skipCount = 0;
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  const int inset = 1;
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+
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+ // Preallocate vectors (for GC)
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+ Vector3Int localVector = Vector3Int.zero;
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+ Vector3Int localVoxel = Vector3Int.zero;
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+ Vector3Int origin = Vector3Int.zero;
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+ Vector2 damageUv = Vector2.zero;
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  for (int x = 0; x < VoxelWorld.chunkSize; x++) {
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  for (int y = 0; y < VoxelWorld.chunkSize; y++) {
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  for (int z = 0; z < VoxelWorld.chunkSize; z++) {
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- Vector3Int localVector = new Vector3Int(x, y, z);
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- Vector3Int localVoxel = new Vector3Int(x + inset, y + inset, z + inset); //Account for padding
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- Vector3Int origin = localVector + worldKey;
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+ localVector.Set(x, y, z);
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+ localVoxel.Set(x + inset, y + inset, z + inset); // Account for padding
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+ origin.Set(localVector.x + worldKey.x, localVector.y + worldKey.y, localVector.z + worldKey.z);
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  int localVoxelKey = ((localVoxel.x) + (localVoxel.y) * paddedChunkSize + (localVoxel.z) * paddedChunkSize * paddedChunkSize);
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  VoxelData vox = readOnlyVoxel[localVoxelKey];
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  var voxelColor = readOnlyColor[localVoxelKey];
@@ -976,7 +982,7 @@ namespace VoxelWorldStuff {
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  //Read the damage number
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  ushort internalVoxelKey = (ushort)(x + y * chunkSize + z * chunkSize * chunkSize);
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  readOnlyDamageMap.TryGetValue(internalVoxelKey, out float damage);
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- Vector2 damageUv = new Vector2(damage, 0);
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+ damageUv.Set(damage, 0);
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  BlockId blockIndex = VoxelWorld.VoxelDataToBlockId(vox);
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  if (blockIndex == 0) //Air!
@@ -1306,7 +1312,7 @@ namespace VoxelWorldStuff {
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  return finishedProcessing;
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  }
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- private static void CreateUnityMeshFromTemporayMeshData(Mesh mesh, Renderer renderer, TemporaryMeshData tempMesh, VoxelWorld world, bool cloneMaterials) {
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+ private static void CreateUnityMeshFromTemporaryMeshData(Mesh mesh, Renderer renderer, TemporaryMeshData tempMesh, VoxelWorld world, bool cloneMaterials) {
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  if (mesh == null || renderer == null || tempMesh == null) {
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  return;
@@ -1314,11 +1320,11 @@ namespace VoxelWorldStuff {
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  Profiler.BeginSample("ConstructMesh");
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  mesh.subMeshCount = tempMesh.subMeshes.Count;
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- mesh.SetVertices(tempMesh.vertices, 0, tempMesh.verticesCount);
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- mesh.SetUVs(0, tempMesh.uvs, 0, tempMesh.uvsCount);
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- mesh.SetUVs(1, tempMesh.damageUvs, 0, tempMesh.damageUvsCount);
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- mesh.SetColors(tempMesh.colors, 0, tempMesh.colorsCount);
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- mesh.SetNormals(tempMesh.normals, 0, tempMesh.normalsCount);
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+ mesh.SetVertices(tempMesh.vertices);
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+ mesh.SetUVs(0, tempMesh.uvs);
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+ mesh.SetUVs(1, tempMesh.damageUvs);
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+ mesh.SetColors(tempMesh.colors);
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+ mesh.SetNormals(tempMesh.normals);
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  int meshWrite = 0;
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  foreach (SubMesh subMeshRec in tempMesh.subMeshes.Values) {
@@ -1358,14 +1364,14 @@ namespace VoxelWorldStuff {
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  //Updates both the geometry and baked lighting
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  Profiler.BeginSample("FinalizeMeshMain");
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- CreateUnityMeshFromTemporayMeshData(mesh, renderer, temporaryMeshData, world, false);
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+ CreateUnityMeshFromTemporaryMeshData(mesh, renderer, temporaryMeshData, world, false);
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  Profiler.EndSample();
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  if (detailMeshes != null) {
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  for (int i = 0; i < 3; i++) {
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  Profiler.BeginSample("FinalizeMeshDetail");
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- CreateUnityMeshFromTemporayMeshData(detailMeshes[i], detailRenderers[i], detailMeshData[i], world, false);
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+ CreateUnityMeshFromTemporaryMeshData(detailMeshes[i], detailRenderers[i], detailMeshData[i], world, false);
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  Profiler.EndSample();
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  }
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  }
@@ -1476,7 +1482,7 @@ namespace VoxelWorldStuff {
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  }
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  }
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  }
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- CreateUnityMeshFromTemporayMeshData(theMesh, meshRenderer, meshData, world, true);
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+ CreateUnityMeshFromTemporaryMeshData(theMesh, meshRenderer, meshData, world, true);
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  //Tamper with the shaders/materials if they're known
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  foreach (Material mat in meshRenderer.sharedMaterials) {
@@ -514,7 +514,7 @@ namespace VoxelWorldStuff {
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  obj.hideFlags = HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild;
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  obj.name = "Chunk";
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- mesh = new Mesh();
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+ if (mesh == null) mesh = new Mesh();
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  mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32; //Big boys
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  filter = obj.AddComponent<MeshFilter>();
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