gg.easy.airship 0.1.2008 → 0.1.2011
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Runtime/Code/Bundles/LuauVersionFetcher.cs +6 -0
- package/Runtime/Code/Bundles/LuauVersionFetcher.cs.meta +3 -0
- package/Runtime/Code/Bundles/SystemRoot.cs +8 -0
- package/Runtime/Code/Luau/LuauPlugin.cs +11 -0
- package/Runtime/Code/VoxelWorld/TexturePacker.cs +7 -1
- package/Runtime/Code/VoxelWorld/VoxelMeshProcessor.cs +19 -13
- package/Runtime/Code/VoxelWorld/VoxelWorldChunk.cs +1 -1
- package/Runtime/Plugins/Linux/libLuauPlugin.so +0 -0
- package/Runtime/Plugins/Mac/LuauPlugin.bundle/Contents/MacOS/LuauPlugin +0 -0
- package/Runtime/Plugins/Windows/x64/LuauPlugin.dll +0 -0
- package/Runtime/Plugins/Windows/x64/LuauPlugin.pdb +0 -0
- package/Runtime/Plugins/iOS/LuauPluginIos.a +0 -0
- package/Runtime/Scenes/CoreScene.unity +280 -213
- package/package.json +1 -1
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@@ -588,5 +588,13 @@ public class SystemRoot : Singleton<SystemRoot> {
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print("Successfully deleted package cache.");
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}));
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591
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+
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592
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+
DevConsole.AddCommand(Command.Create("luau", "", "Prints info about the Luau plugin", () => {
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var pluginVersion = LuauPlugin.LuauGetLuauPluginVersion();
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var bytecodeVersion = LuauPlugin.LuauGetBytecodeVersion();
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var server = FindAnyObjectByType<LuauVersionFetcher>();
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Debug.Log($"CLIENT: {pluginVersion} - Bytecode Version: {bytecodeVersion.Target} (Min: {bytecodeVersion.Min}, Max: {bytecodeVersion.Max})");
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Debug.Log($"SERVER: {server.version} - Bytecode Version: {server.bytecodeVersion.Target} (Min: {server.bytecodeVersion.Min}, Max: {server.bytecodeVersion.Max})");
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}));
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}
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}
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@@ -728,4 +728,15 @@ public static class LuauPlugin
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public static int LuauCountGC(LuauContext context) {
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return CountGC((int)context);
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}
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731
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+
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#if UNITY_IPHONE
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[DllImport("__Internal")]
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#else
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[DllImport("LuauPlugin")]
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#endif
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private static extern int GetLuauPluginVersion(out IntPtr versionPtr);
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public static string LuauGetLuauPluginVersion() {
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var len = GetLuauPluginVersion(out var versionPtr);
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return Marshal.PtrToStringUTF8(versionPtr, len);
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}
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}
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@@ -102,7 +102,8 @@ public class TexturePacker
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textureDesc.sRGB = false;
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textureDesc.autoGenerateMips = false;
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textureDesc.depthBufferBits = 0;
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-
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+
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var activeRt = RenderTexture.active;
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diffuse = new RenderTexture(textureDesc);
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diffuse.anisoLevel = anisoLevel;
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diffuse.filterMode = FilterMode.Trilinear;
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@@ -265,6 +266,11 @@ public class TexturePacker
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//print the total time elapsed
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// Debug.Log("Atlas generation took " + (Time.realtimeSinceStartup - startTime) + " seconds");
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RenderTexture.active = activeRt;
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diffuse.Release();
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normals.Release();
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Profiler.EndSample();
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}
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@@ -961,14 +961,20 @@ namespace VoxelWorldStuff {
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Vector3Int worldKey = (key * chunkSize);
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int skipCount = 0;
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const int inset = 1;
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// Preallocate vectors (for GC)
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Vector3Int localVector = Vector3Int.zero;
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Vector3Int localVoxel = Vector3Int.zero;
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Vector3Int origin = Vector3Int.zero;
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Vector2 damageUv = Vector2.zero;
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for (int x = 0; x < VoxelWorld.chunkSize; x++) {
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for (int y = 0; y < VoxelWorld.chunkSize; y++) {
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for (int z = 0; z < VoxelWorld.chunkSize; z++) {
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-
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localVector.Set(x, y, z);
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localVoxel.Set(x + inset, y + inset, z + inset); // Account for padding
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origin.Set(localVector.x + worldKey.x, localVector.y + worldKey.y, localVector.z + worldKey.z);
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int localVoxelKey = ((localVoxel.x) + (localVoxel.y) * paddedChunkSize + (localVoxel.z) * paddedChunkSize * paddedChunkSize);
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VoxelData vox = readOnlyVoxel[localVoxelKey];
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var voxelColor = readOnlyColor[localVoxelKey];
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@@ -976,7 +982,7 @@ namespace VoxelWorldStuff {
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//Read the damage number
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ushort internalVoxelKey = (ushort)(x + y * chunkSize + z * chunkSize * chunkSize);
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readOnlyDamageMap.TryGetValue(internalVoxelKey, out float damage);
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-
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damageUv.Set(damage, 0);
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BlockId blockIndex = VoxelWorld.VoxelDataToBlockId(vox);
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if (blockIndex == 0) //Air!
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@@ -1306,7 +1312,7 @@ namespace VoxelWorldStuff {
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return finishedProcessing;
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}
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-
private static void
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private static void CreateUnityMeshFromTemporaryMeshData(Mesh mesh, Renderer renderer, TemporaryMeshData tempMesh, VoxelWorld world, bool cloneMaterials) {
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if (mesh == null || renderer == null || tempMesh == null) {
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return;
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@@ -1314,11 +1320,11 @@ namespace VoxelWorldStuff {
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Profiler.BeginSample("ConstructMesh");
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mesh.subMeshCount = tempMesh.subMeshes.Count;
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mesh.SetVertices(tempMesh.vertices
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mesh.SetUVs(0, tempMesh.uvs
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mesh.SetUVs(1, tempMesh.damageUvs
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mesh.SetColors(tempMesh.colors
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mesh.SetNormals(tempMesh.normals
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mesh.SetVertices(tempMesh.vertices);
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mesh.SetUVs(0, tempMesh.uvs);
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mesh.SetUVs(1, tempMesh.damageUvs);
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mesh.SetColors(tempMesh.colors);
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mesh.SetNormals(tempMesh.normals);
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int meshWrite = 0;
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foreach (SubMesh subMeshRec in tempMesh.subMeshes.Values) {
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@@ -1358,14 +1364,14 @@ namespace VoxelWorldStuff {
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//Updates both the geometry and baked lighting
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Profiler.BeginSample("FinalizeMeshMain");
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-
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CreateUnityMeshFromTemporaryMeshData(mesh, renderer, temporaryMeshData, world, false);
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Profiler.EndSample();
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if (detailMeshes != null) {
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for (int i = 0; i < 3; i++) {
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Profiler.BeginSample("FinalizeMeshDetail");
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-
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CreateUnityMeshFromTemporaryMeshData(detailMeshes[i], detailRenderers[i], detailMeshData[i], world, false);
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Profiler.EndSample();
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}
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}
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@@ -1476,7 +1482,7 @@ namespace VoxelWorldStuff {
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}
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}
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}
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-
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CreateUnityMeshFromTemporaryMeshData(theMesh, meshRenderer, meshData, world, true);
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//Tamper with the shaders/materials if they're known
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foreach (Material mat in meshRenderer.sharedMaterials) {
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@@ -514,7 +514,7 @@ namespace VoxelWorldStuff {
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obj.hideFlags = HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild;
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obj.name = "Chunk";
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mesh = new Mesh();
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if (mesh == null) mesh = new Mesh();
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mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32; //Big boys
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filter = obj.AddComponent<MeshFilter>();
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Binary file
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Binary file
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Binary file
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Binary file
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Binary file
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@@ -119,6 +119,46 @@ NavMeshSettings:
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debug:
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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--- !u!21 &28826011
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UI/RoundedCorners/RoundedCorners
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m_Shader: {fileID: 4800000, guid: b552e385e8c7743738ed94f861911663, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _ColorMask: 15
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UseUIAlphaClip: 0
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m_Colors:
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- _WidthHeightRadius: {r: 383.2598, g: 70, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!21 &82888076
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Material:
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serializedVersion: 8
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@@ -159,6 +199,46 @@ Material:
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- _WidthHeightRadius: {r: 20, g: 20, b: 20, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!21 &87950492
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UI/RoundedCorners/RoundedCorners
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m_Shader: {fileID: 4800000, guid: b552e385e8c7743738ed94f861911663, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _ColorMask: 15
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UseUIAlphaClip: 0
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m_Colors:
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- _WidthHeightRadius: {r: 685.1499, g: 134.99951, b: 20, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!1 &94379464
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GameObject:
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m_ObjectHideFlags: 0
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@@ -517,6 +597,46 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 0abab5bb77339e4428787a870eb31bd3, type: 3}
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--- !u!21 &179815608
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UI/RoundedCorners/RoundedCorners
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m_Shader: {fileID: 4800000, guid: b552e385e8c7743738ed94f861911663, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _ColorMask: 15
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UseUIAlphaClip: 0
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m_Colors:
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+
- _WidthHeightRadius: {r: 48, g: 24, b: 24, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!1 &228965071
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GameObject:
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m_ObjectHideFlags: 0
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@@ -692,46 +812,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d6bbf079176830345a367a1f4c8ba6de, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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