get-shit-pretty 0.6.2 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -12
- package/bin/install.js +125 -84
- package/gsp/agents/gsp-accessibility-auditor.md +4 -4
- package/gsp/agents/gsp-ascii-artist.md +2 -2
- package/gsp/agents/gsp-brand-auditor.md +3 -3
- package/gsp/agents/gsp-brand-engineer.md +131 -0
- package/gsp/agents/gsp-brand-strategist.md +3 -3
- package/gsp/agents/gsp-brand-syncer.md +8 -7
- package/gsp/agents/gsp-builder.md +49 -6
- package/gsp/agents/gsp-campaign-director.md +3 -4
- package/gsp/agents/gsp-creative-director.md +80 -0
- package/gsp/agents/gsp-critic.md +100 -18
- package/gsp/agents/gsp-designer.md +52 -5
- package/gsp/agents/gsp-project-researcher.md +4 -4
- package/gsp/agents/gsp-researcher.md +5 -5
- package/gsp/agents/gsp-reviewer.md +3 -3
- package/gsp/agents/gsp-scoper.md +3 -3
- package/gsp/hooks/hooks.json +5 -5
- package/gsp/skills/get-shit-pretty/SKILL.md +10 -9
- package/gsp/skills/gsp-accessibility/SKILL.md +12 -12
- package/gsp/skills/gsp-accessibility-audit/SKILL.md +8 -9
- package/gsp/skills/gsp-add-reference/SKILL.md +6 -1
- package/gsp/skills/gsp-art/SKILL.md +6 -1
- package/gsp/skills/gsp-brand-audit/SKILL.md +5 -5
- package/gsp/skills/gsp-brand-guidelines/SKILL.md +233 -0
- package/gsp/skills/gsp-brand-guidelines/token-mapping.md +329 -0
- package/gsp/skills/gsp-brand-identity/SKILL.md +29 -20
- package/gsp/skills/gsp-brand-refine/SKILL.md +30 -23
- package/gsp/skills/gsp-brand-research/SKILL.md +4 -4
- package/gsp/{references → skills/gsp-brand-research}/design-trends.md +4 -4
- package/gsp/skills/gsp-brand-strategy/SKILL.md +7 -7
- package/gsp/skills/gsp-brand-sync/SKILL.md +10 -10
- package/gsp/skills/gsp-brand-sync/chunk-format.md +79 -0
- package/gsp/skills/gsp-color/SKILL.md +73 -0
- package/gsp/skills/gsp-color/chunk-format.md +79 -0
- package/gsp/skills/{gsp-palette/SKILL.md → gsp-color/domains/palette.md} +31 -101
- package/gsp/skills/gsp-color/domains/system.md +123 -0
- package/gsp/skills/gsp-design-system/SKILL.md +9 -4
- package/gsp/skills/gsp-doctor/SKILL.md +25 -18
- package/gsp/skills/gsp-help/SKILL.md +30 -29
- package/gsp/skills/gsp-icons/SKILL.md +108 -0
- package/gsp/skills/gsp-icons/chunk-format.md +79 -0
- package/gsp/skills/gsp-launch/SKILL.md +3 -4
- package/gsp/skills/gsp-logo/SKILL.md +173 -0
- package/gsp/skills/gsp-logo/chunk-format.md +79 -0
- package/gsp/skills/gsp-phase-transition/SKILL.md +124 -0
- package/gsp/skills/gsp-pretty/SKILL.md +2 -2
- package/gsp/skills/gsp-progress/SKILL.md +20 -20
- package/gsp/skills/gsp-project-brief/SKILL.md +8 -9
- package/gsp/skills/gsp-project-build/SKILL.md +30 -25
- package/gsp/skills/gsp-project-critique/SKILL.md +17 -18
- package/gsp/{references → skills/gsp-project-critique}/visual-taste.md +1 -1
- package/gsp/skills/gsp-project-design/SKILL.md +18 -18
- package/gsp/skills/gsp-project-research/SKILL.md +6 -7
- package/gsp/skills/gsp-project-review/SKILL.md +8 -10
- package/gsp/skills/gsp-scaffold/SKILL.md +3 -3
- package/gsp/skills/gsp-start/SKILL.md +15 -15
- package/gsp/{references → skills/gsp-start}/questioning.md +1 -1
- package/gsp/skills/gsp-style/SKILL.md +43 -45
- package/gsp/skills/gsp-style/chunk-format.md +79 -0
- package/gsp/skills/gsp-style/style-preset-schema.md +124 -0
- package/gsp/skills/gsp-style/styles/INDEX.yml +1 -1
- package/gsp/skills/gsp-style/styles/academia.yml +80 -0
- package/gsp/skills/gsp-style/styles/art-deco.yml +81 -0
- package/gsp/skills/gsp-style/styles/bauhaus.yml +78 -0
- package/gsp/skills/gsp-style/styles/bold-typography.yml +73 -0
- package/gsp/skills/gsp-style/styles/botanical.yml +78 -0
- package/gsp/skills/gsp-style/styles/claymorphism.yml +84 -0
- package/gsp/skills/gsp-style/styles/cyberpunk.yml +87 -0
- package/gsp/skills/gsp-style/styles/enterprise.yml +81 -0
- package/gsp/skills/gsp-style/styles/flat-design.yml +67 -0
- package/gsp/skills/gsp-style/styles/fluent.yml +82 -0
- package/gsp/skills/gsp-style/styles/glassmorphism.yml +83 -0
- package/gsp/skills/gsp-style/styles/humanist-literary.yml +74 -0
- package/gsp/skills/gsp-style/styles/industrial.yml +82 -0
- package/gsp/skills/gsp-style/styles/kinetic.yml +94 -0
- package/gsp/skills/gsp-style/styles/liquid-glass.yml +91 -0
- package/gsp/skills/gsp-style/styles/luxury.yml +83 -0
- package/gsp/skills/gsp-style/styles/material.yml +83 -0
- package/gsp/skills/gsp-style/styles/maximalism.yml +92 -0
- package/gsp/skills/gsp-style/styles/minimal-dark.yml +75 -0
- package/gsp/skills/gsp-style/styles/modern-dark.yml +88 -0
- package/gsp/skills/gsp-style/styles/monochrome.yml +68 -0
- package/gsp/skills/gsp-style/styles/neubrutalism.yml +83 -0
- package/gsp/skills/gsp-style/styles/neumorphism.yml +77 -0
- package/gsp/skills/gsp-style/styles/newsprint.yml +81 -0
- package/gsp/skills/gsp-style/styles/organic.yml +77 -0
- package/gsp/skills/gsp-style/styles/playful-geometric.yml +90 -0
- package/gsp/skills/gsp-style/styles/professional.yml +67 -0
- package/gsp/skills/gsp-style/styles/retro.yml +85 -0
- package/gsp/skills/gsp-style/styles/saas.yml +83 -0
- package/gsp/skills/gsp-style/styles/sketch.yml +86 -0
- package/gsp/skills/gsp-style/styles/swiss-minimalist.yml +69 -0
- package/gsp/skills/gsp-style/styles/terminal.yml +83 -0
- package/gsp/skills/gsp-style/styles/vaporwave.yml +84 -0
- package/gsp/skills/gsp-style/styles/web3.yml +82 -0
- package/gsp/skills/gsp-typography/SKILL.md +70 -0
- package/gsp/skills/gsp-typography/chunk-format.md +79 -0
- package/gsp/skills/gsp-typography/domains/pairing.md +109 -0
- package/gsp/skills/gsp-typography/domains/scale.md +227 -0
- package/gsp/skills/gsp-typography/domains/system.md +108 -0
- package/gsp/skills/gsp-update/SKILL.md +1 -2
- package/gsp/skills/gsp-visuals/SKILL.md +82 -0
- package/gsp/skills/gsp-visuals/chunk-format.md +79 -0
- package/gsp/skills/gsp-visuals/domains/3d.md +127 -0
- package/gsp/skills/gsp-visuals/domains/imagery.md +145 -0
- package/gsp/skills/gsp-visuals/domains/textures.md +138 -0
- package/gsp/skills/gsp-visuals/domains/video.md +107 -0
- package/gsp/templates/branding/config.json +1 -1
- package/gsp/templates/branding/roadmap.md +9 -9
- package/gsp/templates/exports-index.md +8 -8
- package/gsp/templates/phases/brief.md +1 -1
- package/gsp/templates/phases/build.md +1 -1
- package/gsp/templates/phases/critique.md +1 -1
- package/gsp/templates/phases/design.md +2 -2
- package/gsp/templates/phases/discover.md +1 -1
- package/gsp/templates/phases/identity.md +1 -1
- package/gsp/templates/phases/launch.md +1 -1
- package/gsp/templates/phases/patterns.md +60 -71
- package/gsp/templates/phases/research.md +1 -1
- package/gsp/templates/phases/review.md +1 -1
- package/gsp/templates/phases/strategy.md +1 -1
- package/gsp/templates/phases/style.md +158 -0
- package/gsp/templates/projects/config.json +1 -1
- package/gsp/templates/projects/roadmap.md +7 -7
- package/gsp/templates/projects/state.md +1 -1
- package/package.json +1 -2
- package/.claude-plugin/plugin.json +0 -24
- package/gsp/agents/gsp-identity-designer.md +0 -74
- package/gsp/agents/gsp-pattern-architect.md +0 -189
- package/gsp/prompts/01-design-system-architect.md +0 -19
- package/gsp/prompts/02-brand-identity-creator.md +0 -16
- package/gsp/prompts/03-ui-ux-pattern-master.md +0 -21
- package/gsp/prompts/04-marketing-asset-factory.md +0 -14
- package/gsp/prompts/05-implementation-spec-expert.md +0 -15
- package/gsp/prompts/06-design-critique-partner.md +0 -14
- package/gsp/prompts/07-design-trend-synthesizer.md +0 -3
- package/gsp/prompts/08-accessibility-auditor.md +0 -23
- package/gsp/prompts/09-design-to-code-translator.md +0 -49
- package/gsp/prompts/10-project-scoper.md +0 -17
- package/gsp/prompts/11-deliverable-reviewer.md +0 -18
- package/gsp/prompts/12-project-researcher.md +0 -18
- package/gsp/references/phase-transitions.md +0 -132
- package/gsp/references/style-preset-schema.md +0 -63
- package/gsp/skills/gsp-brand-patterns/SKILL.md +0 -240
- package/gsp/skills/gsp-typescale/SKILL.md +0 -234
- /package/gsp/{references → skills/gsp-accessibility-audit}/wcag-checklist.md +0 -0
- /package/gsp/{references → skills/gsp-art}/terminal-art.md +0 -0
- /package/gsp/{references → skills/gsp-brand-audit}/chunk-format.md +0 -0
- /package/gsp/{references → skills/gsp-brand-guidelines}/design-tokens.md +0 -0
- /package/gsp/{references → skills/gsp-brand-strategy}/brand-archetypes.md +0 -0
- /package/gsp/{references → skills/gsp-brand-strategy}/brand-prism.md +0 -0
- /package/gsp/{references → skills/gsp-brand-strategy}/positioning-frameworks.md +0 -0
- /package/gsp/{references → skills/gsp-brand-strategy}/voice-tone.md +0 -0
- /package/gsp/{references → skills/gsp-color/references}/color-composition.md +0 -0
- /package/gsp/{references → skills/gsp-project-build}/visual-effects.md +0 -0
- /package/gsp/{references → skills/gsp-project-critique}/anti-patterns.md +0 -0
- /package/gsp/{references → skills/gsp-project-critique}/nielsen-heuristics.md +0 -0
- /package/gsp/{references → skills/gsp-project-design}/apple-hig-patterns.md +0 -0
- /package/gsp/{references → skills/gsp-project-design}/block-patterns.md +0 -0
- /package/gsp/{references → skills/gsp-typography/references}/typography-scales.md +0 -0
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# 3D Domain
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**Output filename:** `3d-direction.md`
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## Role
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You are a GSP 3D director. You define the brand's 3D and WebGL visual language — render aesthetic, material philosophy, lighting direction, camera behavior, and interactive scene design.
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3D is no longer a niche — product configurators, immersive heroes, interactive showcases, and spatial UI are becoming standard. A consistent 3D language ensures renders and scenes feel like the same brand.
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## Rules
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- 3D direction must align with brand's 2D aesthetic — if flat design, renders should be clean/minimal; if neubrutalism, renders can be bold/graphic
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- Specify concrete tools/libraries where applicable (Three.js, React Three Fiber, Spline, Blender)
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- Performance constraints matter — specify polygon budget, texture resolution, loading strategy
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## Enrich mode (`--enrich`)
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Read existing brand context (`.yml` tokens, STYLE.md patterns/constraints). Derive 3D direction that's coherent with the 2D visual language.
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## Interactive mode
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One `AskUserQuestion` at a time:
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1. 3D use case — use `AskUserQuestion`:
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- **Product showcase** — "product renders, configurators, 360 views"
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- **Immersive hero** — "3D scene as page background or hero"
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- **Interactive experience** — "explorable scenes, spatial navigation"
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- **Data visualization** — "3D charts, network graphs, spatial data"
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- **UI elements** — "3D icons, buttons, decorative elements"
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- **Multiple** — "we need several types"
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2. Render aesthetic — use `AskUserQuestion`:
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- **Photorealistic** — "physically accurate, studio-quality"
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- **Stylized** — "non-photorealistic, illustrated, graphic"
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- **Minimal** — "clean geometry, soft shadows, white studio"
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- **Abstract** — "generative, particle systems, noise-driven"
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- **Clay/soft** — "rounded, matte, toy-like (matches claymorphism)"
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## Direction framework
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### Render Style
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- **Aesthetic:** photorealistic / stylized / minimal / abstract
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- **Geometry:** smooth/faceted, organic/geometric, detail level
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- **Color:** brand palette integration, tint strategy for materials
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### Materials
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- **Primary material:** matte, glossy, metallic, glass, emissive
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- **Surface quality:** smooth, textured, rough, reflective
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- **Brand material:** the signature material (e.g., "frosted glass for glassmorphism brands", "clay for claymorphism")
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### Lighting
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- **Setup:** studio (3-point), environmental, dramatic, flat
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- **Key light:** direction, color temperature, intensity
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- **Ambient:** environment map, HDRI direction, ambient occlusion level
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- **Shadows:** soft/hard, contact shadows, shadow color
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### Camera
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- **Perspective:** focal length range (35mm-85mm), depth of field
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- **Movement:** orbit, dolly, static, scroll-driven
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- **Framing:** centered, rule-of-thirds, dynamic
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### Interaction (WebGL)
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- **Library:** Three.js, React Three Fiber, Spline, PlayCanvas
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- **Controls:** orbit, scroll-driven animation, mouse parallax, click interaction
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- **Performance budget:** target FPS, polygon count, texture resolution
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- **Loading:** progressive loading, LOD strategy, placeholder
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- **Fallback:** what to show when WebGL isn't available (static image, CSS-only)
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### Integration with 2D
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- **How 3D meets flat UI:** floating above page, embedded in sections, full-page takeover
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- **Z-depth relationship:** 3D behind UI, 3D as UI element, mixed
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- **Transition:** how the user moves between 3D and 2D contexts
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## Output structure (target: 80-120 lines)
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```markdown
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# 3D Direction
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> Phase: identity | Brand: {name} | Generated: {DATE}
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---
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## Render Style
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{aesthetic, geometry, color}
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## Materials
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{primary, surface quality, brand material}
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## Lighting
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{setup, key light, ambient, shadows}
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## Camera
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{perspective, movement, framing}
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## Interaction
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{library, controls, performance, loading, fallback}
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## Integration with 2D
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{how 3D meets UI, z-depth, transitions}
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## Anti-Patterns
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{what to avoid}
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---
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## Related
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- [imagery-style.md](./imagery-style.md)
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- [STYLE.md](../patterns/STYLE.md)
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```
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## Completion display
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```
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/gsp-visuals --3d — 3D direction defined
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aesthetic {style}
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materials {primary material}
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lighting {setup}
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interaction {library} — {controls}
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```
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## Completion options
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Use `AskUserQuestion`:
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- **Continue to identity** — proceed with `/gsp-brand-identity`
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- **Refine** — adjust a specific area
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- **Done** — that's all
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# Imagery Domain
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**Output filename:** `imagery-style.md`
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## Role
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You are a GSP imagery director. You define the visual language beyond color and type — photography style, illustration approach, iconography system, and image treatment recipes.
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Imagery is the third pillar of visual identity alongside color and typography. It defines what things LOOK like — not token values, but visual direction that guides photo selection, illustration commissioning, icon usage, and image processing in code.
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## Rules
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- Every imagery decision must connect to brand personality — "We use X because the brand is Y"
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- Provide concrete, actionable direction — not "use good photos" but "candid, desaturated, warm tone, eye-level, natural light"
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- Include anti-patterns — what to avoid is as important as what to use
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- Icon recommendations must name specific libraries with import paths
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## Enrich mode (`--enrich`)
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Read existing `{BRAND_PATH}/identity/imagery-style.md`. Enrich with:
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- Specific icon library recommendation (npm package + import path) based on brand personality
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- CSS treatment recipes (overlay gradients, masks, blend modes)
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- Texture CSS recipes (noise SVG, halftone, grid patterns) from brand `.yml` surfaces
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- Responsive image specs (aspect ratios, object-fit, art direction breakpoints)
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- Loading strategy (blur-up, skeleton, dominant color)
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Overwrite `imagery-style.md` with enriched version. Preserve the creative direction.
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## Interactive mode
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One `AskUserQuestion` at a time:
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+
1. What's the product/brand? (open-ended — gather enough to infer personality)
|
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34
|
+
2. Imagery vibe — use `AskUserQuestion` with options:
|
|
35
|
+
- **Editorial** — "magazine quality, curated, aspirational"
|
|
36
|
+
- **Candid** — "authentic, unposed, documentary feel"
|
|
37
|
+
- **Abstract** — "geometric, pattern-driven, no literal subjects"
|
|
38
|
+
- **Technical** — "diagrams, screenshots, data visualization"
|
|
39
|
+
- **Illustrative** — "custom illustrations, no photography"
|
|
40
|
+
- **CSS-only** — "gradients, patterns, shapes — no external assets"
|
|
41
|
+
3. Color treatment — use `AskUserQuestion`:
|
|
42
|
+
- **Full color** — "vibrant, brand-palette-integrated"
|
|
43
|
+
- **Desaturated** — "muted, editorial, pulled-back warmth"
|
|
44
|
+
- **Duotone** — "two-color overlay on all images"
|
|
45
|
+
- **Monochrome** — "single tint, high contrast"
|
|
46
|
+
- **No treatment** — "images used as-is"
|
|
47
|
+
|
|
48
|
+
## Direction framework
|
|
49
|
+
|
|
50
|
+
Define these four domains:
|
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51
|
+
|
|
52
|
+
### Photography
|
|
53
|
+
- **Style:** (editorial, candid, studio, aerial, macro, etc.)
|
|
54
|
+
- **Subjects:** what to photograph, what to avoid
|
|
55
|
+
- **Composition:** rule of thirds, centered, asymmetric, cropping rules
|
|
56
|
+
- **Color treatment:** saturation level, white balance, overlay technique
|
|
57
|
+
- **Lighting:** natural, studio, moody, high-key, low-key
|
|
58
|
+
- **Don'ts:** specific anti-patterns (stock photo cliches, forced diversity poses, etc.)
|
|
59
|
+
|
|
60
|
+
### Illustration
|
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61
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+
- **Style:** (line art, flat vector, isometric, hand-drawn, 3D, none)
|
|
62
|
+
- **Complexity:** simple icons vs. detailed scenes
|
|
63
|
+
- **Color palette:** brand colors only, extended palette, monochrome
|
|
64
|
+
- **Stroke:** consistent weight, variable, none (filled)
|
|
65
|
+
- **When to use:** hero sections, empty states, onboarding, error pages
|
|
66
|
+
|
|
67
|
+
### Iconography
|
|
68
|
+
- **Library:** recommend a specific icon library with reasoning:
|
|
69
|
+
- `lucide-react` — clean, consistent, 1000+ icons, MIT license
|
|
70
|
+
- `@phosphor-icons/react` — 6 weights (thin->fill), 1500+ icons
|
|
71
|
+
- `@radix-ui/react-icons` — 15x15 grid, minimal, Radix ecosystem
|
|
72
|
+
- `@heroicons/react` — Tailwind ecosystem, 20/24px, outline/solid
|
|
73
|
+
- Custom SVG — when brand needs unique iconography
|
|
74
|
+
- **Weight/stroke:** specific stroke width (1.5px, 2px, etc.)
|
|
75
|
+
- **Size system:** icon sizes and their use cases (16px nav, 20px inline, 24px feature, 32px hero)
|
|
76
|
+
- **Container treatment:** bare, in circle, in rounded square, with background tint
|
|
77
|
+
- **Color:** monochrome (foreground), brand-tinted, multi-color
|
|
78
|
+
|
|
79
|
+
### Textures & Patterns
|
|
80
|
+
- **Surface treatment:** the brand's signature texture (noise grain, halftone dots, grid lines, scanlines, paper grain, none)
|
|
81
|
+
- **CSS implementation:** exact CSS for the texture (SVG feTurbulence, radial-gradient dot patterns, repeating-linear-gradient grids)
|
|
82
|
+
- **Opacity + blend mode:** how the texture composites (multiply at 3%, overlay at 5%, etc.)
|
|
83
|
+
- **Placement:** global body overlay, per-section, cards only, backgrounds only
|
|
84
|
+
- **Pattern motifs:** geometric shapes, organic blobs, decorative elements that repeat across the design
|
|
85
|
+
- **Gradient style:** linear, radial, mesh, conic — or "none/forbidden" per brand constraints
|
|
86
|
+
|
|
87
|
+
### Image Treatments (CSS/code recipes)
|
|
88
|
+
- **Overlay:** gradient overlay direction, color, opacity
|
|
89
|
+
- **Mask:** border-radius, blob shapes, geometric clips
|
|
90
|
+
- **Blend mode:** multiply, overlay, soft-light for brand-tinted images
|
|
91
|
+
- **Aspect ratios:** standard ratios per use case (hero 16:9, card 4:3, avatar 1:1)
|
|
92
|
+
- **Responsive:** art direction breakpoints, object-fit strategy
|
|
93
|
+
- **Loading:** blur-up placeholder, skeleton, dominant color
|
|
94
|
+
|
|
95
|
+
## Output structure (target: 100-150 lines)
|
|
96
|
+
|
|
97
|
+
```markdown
|
|
98
|
+
# Imagery Style
|
|
99
|
+
|
|
100
|
+
> Phase: identity | Brand: {name} | Generated: {DATE}
|
|
101
|
+
|
|
102
|
+
---
|
|
103
|
+
|
|
104
|
+
## Photography
|
|
105
|
+
{style, subjects, composition, color treatment, lighting, don'ts}
|
|
106
|
+
|
|
107
|
+
## Illustration
|
|
108
|
+
{style, complexity, palette, stroke, when to use}
|
|
109
|
+
|
|
110
|
+
## Iconography
|
|
111
|
+
{library + import, weight, size system, container, color}
|
|
112
|
+
|
|
113
|
+
## Textures & Patterns
|
|
114
|
+
{surface treatment, CSS implementation, opacity + blend, placement, pattern motifs, gradient style}
|
|
115
|
+
|
|
116
|
+
## Image Treatments
|
|
117
|
+
{overlay, mask, blend, aspect ratios, responsive, loading}
|
|
118
|
+
|
|
119
|
+
## Anti-Patterns
|
|
120
|
+
{what to avoid — specific, actionable}
|
|
121
|
+
|
|
122
|
+
---
|
|
123
|
+
|
|
124
|
+
## Related
|
|
125
|
+
- [color-system.md](./color-system.md)
|
|
126
|
+
- [STYLE.md](../patterns/STYLE.md)
|
|
127
|
+
```
|
|
128
|
+
|
|
129
|
+
## Completion display
|
|
130
|
+
|
|
131
|
+
```
|
|
132
|
+
/gsp-visuals --imagery — imagery direction defined
|
|
133
|
+
|
|
134
|
+
photography {style} — {treatment}
|
|
135
|
+
illustration {style} — {when used}
|
|
136
|
+
icons {library} — {weight}
|
|
137
|
+
treatments {key technique}
|
|
138
|
+
```
|
|
139
|
+
|
|
140
|
+
## Completion options
|
|
141
|
+
|
|
142
|
+
Use `AskUserQuestion`:
|
|
143
|
+
- **Continue to identity** — proceed with `/gsp-brand-identity`
|
|
144
|
+
- **Refine** — adjust a specific domain
|
|
145
|
+
- **Done** — that's all
|
|
@@ -0,0 +1,138 @@
|
|
|
1
|
+
# Textures Domain
|
|
2
|
+
|
|
3
|
+
**Output filename:** `textures.md`
|
|
4
|
+
|
|
5
|
+
## Role
|
|
6
|
+
|
|
7
|
+
You are a GSP texture director. You design surface treatments — noise grain, halftone patterns, grid overlays, gradient meshes, and background CSS recipes that give flat interfaces tactile depth.
|
|
8
|
+
|
|
9
|
+
Textures are what separate a generic flat UI from a design with presence. A subtle noise grain at 3% opacity transforms a blank canvas into warm paper. A halftone dot pattern turns a section break into a visual signature. These are the details that make a design feel crafted.
|
|
10
|
+
|
|
11
|
+
## Rules
|
|
12
|
+
|
|
13
|
+
- Every texture must include copy-paste CSS (not just descriptions)
|
|
14
|
+
- Textures must be applied via fixed pseudo-elements (pointer-events: none) — never on scrolling containers
|
|
15
|
+
- Always specify opacity + blend mode — textures at wrong opacity ruin the design
|
|
16
|
+
- Respect style constraints — if the brand `.yml` says "never: texture" then the answer is "clean surfaces"
|
|
17
|
+
|
|
18
|
+
## Enrich mode (`--enrich`)
|
|
19
|
+
|
|
20
|
+
Read existing `{BRAND_PATH}/identity/imagery-style.md` and `{BRAND_PATH}/patterns/{brand}.yml`.
|
|
21
|
+
|
|
22
|
+
Check `.yml` constraints — if `never` includes texture/grain/pattern keywords, write a minimal textures section noting "clean surfaces per brand constraints."
|
|
23
|
+
|
|
24
|
+
Otherwise, derive textures from the style's `layout.surfaces` field and the `.md` companion's texture descriptions. Produce CSS recipes for each texture.
|
|
25
|
+
|
|
26
|
+
Update the Textures & Patterns section of `imagery-style.md`.
|
|
27
|
+
|
|
28
|
+
## Interactive mode
|
|
29
|
+
|
|
30
|
+
One `AskUserQuestion` at a time:
|
|
31
|
+
|
|
32
|
+
1. Surface feel — use `AskUserQuestion`:
|
|
33
|
+
- **Paper grain** — "subtle noise, warm, handmade feel"
|
|
34
|
+
- **Halftone dots** — "print/editorial, bold, graphic"
|
|
35
|
+
- **Grid overlay** — "technical, precise, graph-paper"
|
|
36
|
+
- **Gradient mesh** — "organic, flowing, modern"
|
|
37
|
+
- **Clean** — "no texture — flat surfaces are the aesthetic"
|
|
38
|
+
- **Multiple** — "I want to layer textures"
|
|
39
|
+
2. If not "clean": placement — use `AskUserQuestion`:
|
|
40
|
+
- **Global** — "entire page background"
|
|
41
|
+
- **Sections** — "alternating textured/clean sections"
|
|
42
|
+
- **Cards only** — "texture inside card surfaces"
|
|
43
|
+
- **Decorative** — "only on decorative elements"
|
|
44
|
+
|
|
45
|
+
## CSS recipe library
|
|
46
|
+
|
|
47
|
+
For each texture, produce production-ready CSS:
|
|
48
|
+
|
|
49
|
+
### Noise grain
|
|
50
|
+
```css
|
|
51
|
+
.grain {
|
|
52
|
+
position: fixed;
|
|
53
|
+
inset: 0;
|
|
54
|
+
z-index: 50;
|
|
55
|
+
pointer-events: none;
|
|
56
|
+
opacity: {0.03-0.05};
|
|
57
|
+
mix-blend-mode: multiply;
|
|
58
|
+
background-image: url("data:image/svg+xml,..."); /* feTurbulence */
|
|
59
|
+
}
|
|
60
|
+
```
|
|
61
|
+
|
|
62
|
+
### Halftone dots
|
|
63
|
+
```css
|
|
64
|
+
.halftone {
|
|
65
|
+
background-image: radial-gradient(#000 {dot-size}, transparent {dot-size});
|
|
66
|
+
background-size: {grid-size} {grid-size};
|
|
67
|
+
}
|
|
68
|
+
```
|
|
69
|
+
|
|
70
|
+
### Grid lines
|
|
71
|
+
```css
|
|
72
|
+
.grid-pattern {
|
|
73
|
+
background-size: {cell-size} {cell-size};
|
|
74
|
+
background-image:
|
|
75
|
+
linear-gradient(to right, rgba(0,0,0,{opacity}) 1px, transparent 1px),
|
|
76
|
+
linear-gradient(to bottom, rgba(0,0,0,{opacity}) 1px, transparent 1px);
|
|
77
|
+
}
|
|
78
|
+
```
|
|
79
|
+
|
|
80
|
+
### Gradient mesh / blobs
|
|
81
|
+
```css
|
|
82
|
+
.blob {
|
|
83
|
+
position: absolute;
|
|
84
|
+
width: {size};
|
|
85
|
+
height: {size};
|
|
86
|
+
border-radius: {organic-radius};
|
|
87
|
+
background: {brand-color};
|
|
88
|
+
filter: blur({blur-radius});
|
|
89
|
+
opacity: {0.1-0.3};
|
|
90
|
+
}
|
|
91
|
+
```
|
|
92
|
+
|
|
93
|
+
Customize all values to match brand palette and style constraints.
|
|
94
|
+
|
|
95
|
+
## Output structure (target: 60-100 lines)
|
|
96
|
+
|
|
97
|
+
```markdown
|
|
98
|
+
# Textures
|
|
99
|
+
|
|
100
|
+
> Phase: identity | Brand: {name} | Generated: {DATE}
|
|
101
|
+
|
|
102
|
+
---
|
|
103
|
+
|
|
104
|
+
## Surface Philosophy
|
|
105
|
+
{why these textures, how they express the brand}
|
|
106
|
+
|
|
107
|
+
## Texture Recipes
|
|
108
|
+
{each texture with full CSS, opacity, blend mode, placement}
|
|
109
|
+
|
|
110
|
+
## Placement Rules
|
|
111
|
+
{where textures go, where they don't}
|
|
112
|
+
|
|
113
|
+
## Anti-Patterns
|
|
114
|
+
{what to avoid}
|
|
115
|
+
|
|
116
|
+
---
|
|
117
|
+
|
|
118
|
+
## Related
|
|
119
|
+
- [imagery-style.md](./imagery-style.md)
|
|
120
|
+
- [STYLE.md](../patterns/STYLE.md)
|
|
121
|
+
```
|
|
122
|
+
|
|
123
|
+
## Completion display
|
|
124
|
+
|
|
125
|
+
```
|
|
126
|
+
/gsp-visuals --textures — surface treatments defined
|
|
127
|
+
|
|
128
|
+
surfaces {count} textures
|
|
129
|
+
technique {primary technique}
|
|
130
|
+
placement {strategy}
|
|
131
|
+
```
|
|
132
|
+
|
|
133
|
+
## Completion options
|
|
134
|
+
|
|
135
|
+
Use `AskUserQuestion`:
|
|
136
|
+
- **Continue to identity** — proceed with `/gsp-brand-identity`
|
|
137
|
+
- **Refine** — adjust a texture
|
|
138
|
+
- **Done** — that's all
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
# Video Domain
|
|
2
|
+
|
|
3
|
+
**Output filename:** `video-direction.md`
|
|
4
|
+
|
|
5
|
+
## Role
|
|
6
|
+
|
|
7
|
+
You are a GSP video director. You define the brand's video and motion graphics language — editing style, pacing, transitions, title cards, and how movement expresses brand personality.
|
|
8
|
+
|
|
9
|
+
Video is increasingly essential — product demos, hero backgrounds, social content, onboarding flows. A consistent video language prevents every piece from feeling like a different brand.
|
|
10
|
+
|
|
11
|
+
## Rules
|
|
12
|
+
|
|
13
|
+
- Video direction must align with brand intensity dials — a variance:2 brand gets calm, steady video; variance:8 gets dynamic cuts
|
|
14
|
+
- Motion graphics must use the brand's color palette and typography
|
|
15
|
+
- Specify concrete parameters (duration ranges, easing curves, fps) not vague adjectives
|
|
16
|
+
|
|
17
|
+
## Enrich mode (`--enrich`)
|
|
18
|
+
|
|
19
|
+
Read existing brand context (`.yml` intensity dials, color palette, typography). Derive video direction that's coherent with the brand's visual language.
|
|
20
|
+
|
|
21
|
+
## Interactive mode
|
|
22
|
+
|
|
23
|
+
One `AskUserQuestion` at a time:
|
|
24
|
+
|
|
25
|
+
1. Video use case — use `AskUserQuestion`:
|
|
26
|
+
- **Product demos** — "screen recordings, feature walkthroughs"
|
|
27
|
+
- **Hero backgrounds** — "ambient loops, atmospheric"
|
|
28
|
+
- **Social content** — "short-form, attention-grabbing"
|
|
29
|
+
- **Onboarding** — "tutorial, educational"
|
|
30
|
+
- **Brand film** — "narrative, emotional"
|
|
31
|
+
- **Multiple** — "we need several types"
|
|
32
|
+
2. Editing energy — use `AskUserQuestion`:
|
|
33
|
+
- **Calm & deliberate** — "long takes, slow reveals, breathing room"
|
|
34
|
+
- **Rhythmic & paced** — "steady cuts on beat, consistent tempo"
|
|
35
|
+
- **Dynamic & energetic** — "fast cuts, match cuts, high energy"
|
|
36
|
+
- **Cinematic & dramatic** — "slow motion, depth of field, orchestrated"
|
|
37
|
+
|
|
38
|
+
## Direction framework
|
|
39
|
+
|
|
40
|
+
### Editing Style
|
|
41
|
+
- **Pacing:** cut frequency (e.g., "3-5 second holds, cut on action")
|
|
42
|
+
- **Transitions:** preferred transitions (cut, dissolve, wipe, morph, none)
|
|
43
|
+
- **Camera movement:** static, slow pan, tracking, handheld
|
|
44
|
+
- **Color grading:** warm/cool/neutral, contrast level, LUT direction
|
|
45
|
+
|
|
46
|
+
### Motion Graphics
|
|
47
|
+
- **Typography animation:** how text enters/exits (fade, slide, type-on, scale)
|
|
48
|
+
- **Timing:** duration ranges per element type (titles: 1-2s, lower thirds: 3-5s)
|
|
49
|
+
- **Easing:** animation curves that match brand motion (ease-out for calm, spring for playful)
|
|
50
|
+
- **Color:** motion graphics use brand palette — specify which colors for backgrounds, text, accents
|
|
51
|
+
- **Style:** flat/dimensional, geometric/organic, minimal/rich
|
|
52
|
+
|
|
53
|
+
### Title Cards & Lower Thirds
|
|
54
|
+
- **Layout:** positioning, safe zones
|
|
55
|
+
- **Typography:** brand typeface at which weight/size
|
|
56
|
+
- **Background treatment:** solid, semi-transparent, none
|
|
57
|
+
- **Animation:** enter/hold/exit with timing
|
|
58
|
+
|
|
59
|
+
### Brand Motion Principles
|
|
60
|
+
- 3-5 principles (e.g., "Movement always has purpose", "Transitions serve the narrative, not decoration")
|
|
61
|
+
- **Anti-patterns:** what to avoid (e.g., "no star wipes", "no text on busy backgrounds without contrast overlay")
|
|
62
|
+
|
|
63
|
+
## Output structure (target: 80-120 lines)
|
|
64
|
+
|
|
65
|
+
```markdown
|
|
66
|
+
# Video Direction
|
|
67
|
+
|
|
68
|
+
> Phase: identity | Brand: {name} | Generated: {DATE}
|
|
69
|
+
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---
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## Editing Style
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{pacing, transitions, camera movement, color grading}
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## Motion Graphics
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{typography animation, timing, easing, color, style}
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## Title Cards & Lower Thirds
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{layout, typography, background, animation}
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## Brand Motion Principles
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{3-5 principles + anti-patterns}
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---
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## Related
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- [imagery-style.md](./imagery-style.md)
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- [STYLE.md](../patterns/STYLE.md)
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```
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## Completion display
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```
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/gsp-visuals --video — video direction defined
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editing {style} — {pacing}
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motion gfx {style} — {easing}
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titles {treatment}
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principles {count} defined
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```
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## Completion options
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Use `AskUserQuestion`:
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- **Refine** — adjust a specific area
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- **Done** — that's all
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## Phase 0: Audit (optional)
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**Status:** skipped
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**Command:** `/gsp
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**Command:** `/gsp-brand-audit`
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**Input:** Existing brand assets + BRIEF.md
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**Output:** `audit/`
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**Goal:** Audit existing brand. Assess coherence, market fit, equity. Produce evolution map.
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## Phase 1: Research
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**Status:** pending
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**Command:** `/gsp
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**Command:** `/gsp-brand-research`
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**Input:** BRIEF.md
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**Output:** `discover/`
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**Goal:** Research market landscape, competitive positioning, design trends.
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## Phase 2: Strategy
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**Status:** pending
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-
**Command:** `/gsp
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+
**Command:** `/gsp-brand-strategy`
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**Input:** BRIEF.md + discover/
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**Output:** `strategy/`
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**Goal:** Define positioning, archetype, platform, voice, and messaging.
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## Phase 3: Identity
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**Status:** pending
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**Command:** `/gsp
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**Command:** `/gsp-brand-identity`
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**Input:** BRIEF.md + strategy/
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**Output:** `identity/` + `palettes.json`
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**Goal:** Create visual identity — logo, color, typography, imagery.
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## Phase 4:
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## Phase 4: Guidelines (Operationalize)
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|
**Status:** pending
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-
**Command:** `/gsp
|
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|
-
**Input:** Identity + Strategy + BRIEF.md
|
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-
**Output:** `patterns/` (
|
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**Goal:**
|
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|
+
**Command:** `/gsp-brand-guidelines`
|
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+
**Input:** Identity (enriched) + Strategy + BRIEF.md
|
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+
**Output:** `patterns/` ({brand-name}.yml, STYLE.md, guidelines.html, components/)
|
|
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|
+
**Goal:** Operationalize brand identity for projects — assemble tokens, render STYLE.md, map components, generate guidelines.
|
|
@@ -23,7 +23,7 @@ This file is the entry point for coding agents consuming GSP design output.
|
|
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|
<!-- BEGIN:system -->
|
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|
| Section | Chunk | Lines |
|
|
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|
|---------|-------|-------|
|
|
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|
-
| _(populated by /gsp
|
|
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|
+
| _(populated by /gsp-brand-system — lives in brand directory)_ | | |
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|
|
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|
### Foundations
|
|
29
29
|
|
|
@@ -43,7 +43,7 @@ This file is the entry point for coding agents consuming GSP design output.
|
|
|
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|
<!-- BEGIN:brief -->
|
|
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|
| Section | File |
|
|
45
45
|
|---------|------|
|
|
46
|
-
| _(populated by /gsp
|
|
46
|
+
| _(populated by /gsp-project-brief)_ | |
|
|
47
47
|
<!-- END:brief -->
|
|
48
48
|
|
|
49
49
|
## Project Research
|
|
@@ -51,7 +51,7 @@ This file is the entry point for coding agents consuming GSP design output.
|
|
|
51
51
|
<!-- BEGIN:research -->
|
|
52
52
|
| Section | File |
|
|
53
53
|
|---------|------|
|
|
54
|
-
| _(populated by /gsp
|
|
54
|
+
| _(populated by /gsp-project-research)_ | |
|
|
55
55
|
<!-- END:research -->
|
|
56
56
|
|
|
57
57
|
## Design
|
|
@@ -59,7 +59,7 @@ This file is the entry point for coding agents consuming GSP design output.
|
|
|
59
59
|
<!-- BEGIN:design -->
|
|
60
60
|
| # | Screen | File | Components Used |
|
|
61
61
|
|---|--------|------|-----------------|
|
|
62
|
-
| _(populated by /gsp
|
|
62
|
+
| _(populated by /gsp-project-design)_ | | | |
|
|
63
63
|
|
|
64
64
|
### Shared
|
|
65
65
|
|
|
@@ -73,7 +73,7 @@ This file is the entry point for coding agents consuming GSP design output.
|
|
|
73
73
|
<!-- BEGIN:critique -->
|
|
74
74
|
| Section | File |
|
|
75
75
|
|---------|------|
|
|
76
|
-
| _(populated by /gsp
|
|
76
|
+
| _(populated by /gsp-project-critique)_ | |
|
|
77
77
|
<!-- END:critique -->
|
|
78
78
|
|
|
79
79
|
## Build
|
|
@@ -81,7 +81,7 @@ This file is the entry point for coding agents consuming GSP design output.
|
|
|
81
81
|
<!-- BEGIN:build -->
|
|
82
82
|
| Section | File |
|
|
83
83
|
|---------|------|
|
|
84
|
-
| _(populated by /gsp
|
|
84
|
+
| _(populated by /gsp-project-build)_ | |
|
|
85
85
|
<!-- END:build -->
|
|
86
86
|
|
|
87
87
|
## QA Review
|
|
@@ -89,7 +89,7 @@ This file is the entry point for coding agents consuming GSP design output.
|
|
|
89
89
|
<!-- BEGIN:review -->
|
|
90
90
|
| Section | File |
|
|
91
91
|
|---------|------|
|
|
92
|
-
| _(populated by /gsp
|
|
92
|
+
| _(populated by /gsp-project-review)_ | |
|
|
93
93
|
<!-- END:review -->
|
|
94
94
|
|
|
95
95
|
## Launch Campaign (Optional)
|
|
@@ -97,5 +97,5 @@ This file is the entry point for coding agents consuming GSP design output.
|
|
|
97
97
|
<!-- BEGIN:launch -->
|
|
98
98
|
| Section | File |
|
|
99
99
|
|---------|------|
|
|
100
|
-
| _(populated by /gsp
|
|
100
|
+
| _(populated by /gsp-launch — optional)_ | |
|
|
101
101
|
<!-- END:launch -->
|
|
@@ -22,7 +22,7 @@
|
|
|
22
22
|
|
|
23
23
|
## Content Reference
|
|
24
24
|
|
|
25
|
-
Each chunk follows the
|
|
25
|
+
Each chunk follows the standard chunk format. Below is the structural reference for what each chunk should contain:
|
|
26
26
|
|
|
27
27
|
### scope.md
|
|
28
28
|
- **Screen list:** prioritized list of screens to design and build
|
|
@@ -7,7 +7,7 @@
|
|
|
7
7
|
The build phase runs as a 4-phase pipeline:
|
|
8
8
|
|
|
9
9
|
### Phase 1: Scaffold
|
|
10
|
-
Stack setup via `/gsp
|
|
10
|
+
Stack setup via `/gsp-scaffold` — install deps, create configs, verify build compiles. Produces `build/SCAFFOLD-LOG.md`.
|
|
11
11
|
|
|
12
12
|
### Phase 2: Foundations
|
|
13
13
|
Token integration, global styles, layout primitives. Agent mode: `foundations`. Checkpoint: build must compile after foundations.
|
|
@@ -28,7 +28,7 @@
|
|
|
28
28
|
|
|
29
29
|
## Content Reference
|
|
30
30
|
|
|
31
|
-
Each chunk follows the
|
|
31
|
+
Each chunk follows the standard chunk format. Below is the structural reference for what each chunk should contain:
|
|
32
32
|
|
|
33
33
|
### critique.md
|
|
34
34
|
- **Heuristics evaluation:** 10 heuristics table (Heuristic, Score 1-5, Notes)
|
|
@@ -33,12 +33,12 @@ Naming: `screen-{NN}-{kebab-case-name}.md` (e.g., `screen-01-home.md`, `screen-0
|
|
|
33
33
|
Self-contained HTML wireframe preview:
|
|
34
34
|
- One section per screen with box-model layout visualization
|
|
35
35
|
- Navigation between screens via sidebar table of contents
|
|
36
|
-
- Brand color accents from
|
|
36
|
+
- Brand color accents from the brand `.yml` preset (or neutral grays)
|
|
37
37
|
- Responsive, no external dependencies
|
|
38
38
|
|
|
39
39
|
## Content Reference
|
|
40
40
|
|
|
41
|
-
Each chunk follows the
|
|
41
|
+
Each chunk follows the standard chunk format. Below is the structural reference for what each chunk should contain:
|
|
42
42
|
|
|
43
43
|
### screen-{NN}-{name}.md
|
|
44
44
|
- **Purpose:** what this screen does
|