get-shit-pretty 0.6.2 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (161) hide show
  1. package/README.md +7 -12
  2. package/bin/install.js +125 -84
  3. package/gsp/agents/gsp-accessibility-auditor.md +4 -4
  4. package/gsp/agents/gsp-ascii-artist.md +2 -2
  5. package/gsp/agents/gsp-brand-auditor.md +3 -3
  6. package/gsp/agents/gsp-brand-engineer.md +131 -0
  7. package/gsp/agents/gsp-brand-strategist.md +3 -3
  8. package/gsp/agents/gsp-brand-syncer.md +8 -7
  9. package/gsp/agents/gsp-builder.md +49 -6
  10. package/gsp/agents/gsp-campaign-director.md +3 -4
  11. package/gsp/agents/gsp-creative-director.md +80 -0
  12. package/gsp/agents/gsp-critic.md +100 -18
  13. package/gsp/agents/gsp-designer.md +52 -5
  14. package/gsp/agents/gsp-project-researcher.md +4 -4
  15. package/gsp/agents/gsp-researcher.md +5 -5
  16. package/gsp/agents/gsp-reviewer.md +3 -3
  17. package/gsp/agents/gsp-scoper.md +3 -3
  18. package/gsp/hooks/hooks.json +5 -5
  19. package/gsp/skills/get-shit-pretty/SKILL.md +10 -9
  20. package/gsp/skills/gsp-accessibility/SKILL.md +12 -12
  21. package/gsp/skills/gsp-accessibility-audit/SKILL.md +8 -9
  22. package/gsp/skills/gsp-add-reference/SKILL.md +6 -1
  23. package/gsp/skills/gsp-art/SKILL.md +6 -1
  24. package/gsp/skills/gsp-brand-audit/SKILL.md +5 -5
  25. package/gsp/skills/gsp-brand-guidelines/SKILL.md +233 -0
  26. package/gsp/skills/gsp-brand-guidelines/token-mapping.md +329 -0
  27. package/gsp/skills/gsp-brand-identity/SKILL.md +29 -20
  28. package/gsp/skills/gsp-brand-refine/SKILL.md +30 -23
  29. package/gsp/skills/gsp-brand-research/SKILL.md +4 -4
  30. package/gsp/{references → skills/gsp-brand-research}/design-trends.md +4 -4
  31. package/gsp/skills/gsp-brand-strategy/SKILL.md +7 -7
  32. package/gsp/skills/gsp-brand-sync/SKILL.md +10 -10
  33. package/gsp/skills/gsp-brand-sync/chunk-format.md +79 -0
  34. package/gsp/skills/gsp-color/SKILL.md +73 -0
  35. package/gsp/skills/gsp-color/chunk-format.md +79 -0
  36. package/gsp/skills/{gsp-palette/SKILL.md → gsp-color/domains/palette.md} +31 -101
  37. package/gsp/skills/gsp-color/domains/system.md +123 -0
  38. package/gsp/skills/gsp-design-system/SKILL.md +9 -4
  39. package/gsp/skills/gsp-doctor/SKILL.md +25 -18
  40. package/gsp/skills/gsp-help/SKILL.md +30 -29
  41. package/gsp/skills/gsp-icons/SKILL.md +108 -0
  42. package/gsp/skills/gsp-icons/chunk-format.md +79 -0
  43. package/gsp/skills/gsp-launch/SKILL.md +3 -4
  44. package/gsp/skills/gsp-logo/SKILL.md +173 -0
  45. package/gsp/skills/gsp-logo/chunk-format.md +79 -0
  46. package/gsp/skills/gsp-phase-transition/SKILL.md +124 -0
  47. package/gsp/skills/gsp-pretty/SKILL.md +2 -2
  48. package/gsp/skills/gsp-progress/SKILL.md +20 -20
  49. package/gsp/skills/gsp-project-brief/SKILL.md +8 -9
  50. package/gsp/skills/gsp-project-build/SKILL.md +30 -25
  51. package/gsp/skills/gsp-project-critique/SKILL.md +17 -18
  52. package/gsp/{references → skills/gsp-project-critique}/visual-taste.md +1 -1
  53. package/gsp/skills/gsp-project-design/SKILL.md +18 -18
  54. package/gsp/skills/gsp-project-research/SKILL.md +6 -7
  55. package/gsp/skills/gsp-project-review/SKILL.md +8 -10
  56. package/gsp/skills/gsp-scaffold/SKILL.md +3 -3
  57. package/gsp/skills/gsp-start/SKILL.md +15 -15
  58. package/gsp/{references → skills/gsp-start}/questioning.md +1 -1
  59. package/gsp/skills/gsp-style/SKILL.md +43 -45
  60. package/gsp/skills/gsp-style/chunk-format.md +79 -0
  61. package/gsp/skills/gsp-style/style-preset-schema.md +124 -0
  62. package/gsp/skills/gsp-style/styles/INDEX.yml +1 -1
  63. package/gsp/skills/gsp-style/styles/academia.yml +80 -0
  64. package/gsp/skills/gsp-style/styles/art-deco.yml +81 -0
  65. package/gsp/skills/gsp-style/styles/bauhaus.yml +78 -0
  66. package/gsp/skills/gsp-style/styles/bold-typography.yml +73 -0
  67. package/gsp/skills/gsp-style/styles/botanical.yml +78 -0
  68. package/gsp/skills/gsp-style/styles/claymorphism.yml +84 -0
  69. package/gsp/skills/gsp-style/styles/cyberpunk.yml +87 -0
  70. package/gsp/skills/gsp-style/styles/enterprise.yml +81 -0
  71. package/gsp/skills/gsp-style/styles/flat-design.yml +67 -0
  72. package/gsp/skills/gsp-style/styles/fluent.yml +82 -0
  73. package/gsp/skills/gsp-style/styles/glassmorphism.yml +83 -0
  74. package/gsp/skills/gsp-style/styles/humanist-literary.yml +74 -0
  75. package/gsp/skills/gsp-style/styles/industrial.yml +82 -0
  76. package/gsp/skills/gsp-style/styles/kinetic.yml +94 -0
  77. package/gsp/skills/gsp-style/styles/liquid-glass.yml +91 -0
  78. package/gsp/skills/gsp-style/styles/luxury.yml +83 -0
  79. package/gsp/skills/gsp-style/styles/material.yml +83 -0
  80. package/gsp/skills/gsp-style/styles/maximalism.yml +92 -0
  81. package/gsp/skills/gsp-style/styles/minimal-dark.yml +75 -0
  82. package/gsp/skills/gsp-style/styles/modern-dark.yml +88 -0
  83. package/gsp/skills/gsp-style/styles/monochrome.yml +68 -0
  84. package/gsp/skills/gsp-style/styles/neubrutalism.yml +83 -0
  85. package/gsp/skills/gsp-style/styles/neumorphism.yml +77 -0
  86. package/gsp/skills/gsp-style/styles/newsprint.yml +81 -0
  87. package/gsp/skills/gsp-style/styles/organic.yml +77 -0
  88. package/gsp/skills/gsp-style/styles/playful-geometric.yml +90 -0
  89. package/gsp/skills/gsp-style/styles/professional.yml +67 -0
  90. package/gsp/skills/gsp-style/styles/retro.yml +85 -0
  91. package/gsp/skills/gsp-style/styles/saas.yml +83 -0
  92. package/gsp/skills/gsp-style/styles/sketch.yml +86 -0
  93. package/gsp/skills/gsp-style/styles/swiss-minimalist.yml +69 -0
  94. package/gsp/skills/gsp-style/styles/terminal.yml +83 -0
  95. package/gsp/skills/gsp-style/styles/vaporwave.yml +84 -0
  96. package/gsp/skills/gsp-style/styles/web3.yml +82 -0
  97. package/gsp/skills/gsp-typography/SKILL.md +70 -0
  98. package/gsp/skills/gsp-typography/chunk-format.md +79 -0
  99. package/gsp/skills/gsp-typography/domains/pairing.md +109 -0
  100. package/gsp/skills/gsp-typography/domains/scale.md +227 -0
  101. package/gsp/skills/gsp-typography/domains/system.md +108 -0
  102. package/gsp/skills/gsp-update/SKILL.md +1 -2
  103. package/gsp/skills/gsp-visuals/SKILL.md +82 -0
  104. package/gsp/skills/gsp-visuals/chunk-format.md +79 -0
  105. package/gsp/skills/gsp-visuals/domains/3d.md +127 -0
  106. package/gsp/skills/gsp-visuals/domains/imagery.md +145 -0
  107. package/gsp/skills/gsp-visuals/domains/textures.md +138 -0
  108. package/gsp/skills/gsp-visuals/domains/video.md +107 -0
  109. package/gsp/templates/branding/config.json +1 -1
  110. package/gsp/templates/branding/roadmap.md +9 -9
  111. package/gsp/templates/exports-index.md +8 -8
  112. package/gsp/templates/phases/brief.md +1 -1
  113. package/gsp/templates/phases/build.md +1 -1
  114. package/gsp/templates/phases/critique.md +1 -1
  115. package/gsp/templates/phases/design.md +2 -2
  116. package/gsp/templates/phases/discover.md +1 -1
  117. package/gsp/templates/phases/identity.md +1 -1
  118. package/gsp/templates/phases/launch.md +1 -1
  119. package/gsp/templates/phases/patterns.md +60 -71
  120. package/gsp/templates/phases/research.md +1 -1
  121. package/gsp/templates/phases/review.md +1 -1
  122. package/gsp/templates/phases/strategy.md +1 -1
  123. package/gsp/templates/phases/style.md +158 -0
  124. package/gsp/templates/projects/config.json +1 -1
  125. package/gsp/templates/projects/roadmap.md +7 -7
  126. package/gsp/templates/projects/state.md +1 -1
  127. package/package.json +1 -2
  128. package/.claude-plugin/plugin.json +0 -24
  129. package/gsp/agents/gsp-identity-designer.md +0 -74
  130. package/gsp/agents/gsp-pattern-architect.md +0 -189
  131. package/gsp/prompts/01-design-system-architect.md +0 -19
  132. package/gsp/prompts/02-brand-identity-creator.md +0 -16
  133. package/gsp/prompts/03-ui-ux-pattern-master.md +0 -21
  134. package/gsp/prompts/04-marketing-asset-factory.md +0 -14
  135. package/gsp/prompts/05-implementation-spec-expert.md +0 -15
  136. package/gsp/prompts/06-design-critique-partner.md +0 -14
  137. package/gsp/prompts/07-design-trend-synthesizer.md +0 -3
  138. package/gsp/prompts/08-accessibility-auditor.md +0 -23
  139. package/gsp/prompts/09-design-to-code-translator.md +0 -49
  140. package/gsp/prompts/10-project-scoper.md +0 -17
  141. package/gsp/prompts/11-deliverable-reviewer.md +0 -18
  142. package/gsp/prompts/12-project-researcher.md +0 -18
  143. package/gsp/references/phase-transitions.md +0 -132
  144. package/gsp/references/style-preset-schema.md +0 -63
  145. package/gsp/skills/gsp-brand-patterns/SKILL.md +0 -240
  146. package/gsp/skills/gsp-typescale/SKILL.md +0 -234
  147. /package/gsp/{references → skills/gsp-accessibility-audit}/wcag-checklist.md +0 -0
  148. /package/gsp/{references → skills/gsp-art}/terminal-art.md +0 -0
  149. /package/gsp/{references → skills/gsp-brand-audit}/chunk-format.md +0 -0
  150. /package/gsp/{references → skills/gsp-brand-guidelines}/design-tokens.md +0 -0
  151. /package/gsp/{references → skills/gsp-brand-strategy}/brand-archetypes.md +0 -0
  152. /package/gsp/{references → skills/gsp-brand-strategy}/brand-prism.md +0 -0
  153. /package/gsp/{references → skills/gsp-brand-strategy}/positioning-frameworks.md +0 -0
  154. /package/gsp/{references → skills/gsp-brand-strategy}/voice-tone.md +0 -0
  155. /package/gsp/{references → skills/gsp-color/references}/color-composition.md +0 -0
  156. /package/gsp/{references → skills/gsp-project-build}/visual-effects.md +0 -0
  157. /package/gsp/{references → skills/gsp-project-critique}/anti-patterns.md +0 -0
  158. /package/gsp/{references → skills/gsp-project-critique}/nielsen-heuristics.md +0 -0
  159. /package/gsp/{references → skills/gsp-project-design}/apple-hig-patterns.md +0 -0
  160. /package/gsp/{references → skills/gsp-project-design}/block-patterns.md +0 -0
  161. /package/gsp/{references → skills/gsp-typography/references}/typography-scales.md +0 -0
@@ -0,0 +1,127 @@
1
+ # 3D Domain
2
+
3
+ **Output filename:** `3d-direction.md`
4
+
5
+ ## Role
6
+
7
+ You are a GSP 3D director. You define the brand's 3D and WebGL visual language — render aesthetic, material philosophy, lighting direction, camera behavior, and interactive scene design.
8
+
9
+ 3D is no longer a niche — product configurators, immersive heroes, interactive showcases, and spatial UI are becoming standard. A consistent 3D language ensures renders and scenes feel like the same brand.
10
+
11
+ ## Rules
12
+
13
+ - 3D direction must align with brand's 2D aesthetic — if flat design, renders should be clean/minimal; if neubrutalism, renders can be bold/graphic
14
+ - Specify concrete tools/libraries where applicable (Three.js, React Three Fiber, Spline, Blender)
15
+ - Performance constraints matter — specify polygon budget, texture resolution, loading strategy
16
+
17
+ ## Enrich mode (`--enrich`)
18
+
19
+ Read existing brand context (`.yml` tokens, STYLE.md patterns/constraints). Derive 3D direction that's coherent with the 2D visual language.
20
+
21
+ ## Interactive mode
22
+
23
+ One `AskUserQuestion` at a time:
24
+
25
+ 1. 3D use case — use `AskUserQuestion`:
26
+ - **Product showcase** — "product renders, configurators, 360 views"
27
+ - **Immersive hero** — "3D scene as page background or hero"
28
+ - **Interactive experience** — "explorable scenes, spatial navigation"
29
+ - **Data visualization** — "3D charts, network graphs, spatial data"
30
+ - **UI elements** — "3D icons, buttons, decorative elements"
31
+ - **Multiple** — "we need several types"
32
+ 2. Render aesthetic — use `AskUserQuestion`:
33
+ - **Photorealistic** — "physically accurate, studio-quality"
34
+ - **Stylized** — "non-photorealistic, illustrated, graphic"
35
+ - **Minimal** — "clean geometry, soft shadows, white studio"
36
+ - **Abstract** — "generative, particle systems, noise-driven"
37
+ - **Clay/soft** — "rounded, matte, toy-like (matches claymorphism)"
38
+
39
+ ## Direction framework
40
+
41
+ ### Render Style
42
+ - **Aesthetic:** photorealistic / stylized / minimal / abstract
43
+ - **Geometry:** smooth/faceted, organic/geometric, detail level
44
+ - **Color:** brand palette integration, tint strategy for materials
45
+
46
+ ### Materials
47
+ - **Primary material:** matte, glossy, metallic, glass, emissive
48
+ - **Surface quality:** smooth, textured, rough, reflective
49
+ - **Brand material:** the signature material (e.g., "frosted glass for glassmorphism brands", "clay for claymorphism")
50
+
51
+ ### Lighting
52
+ - **Setup:** studio (3-point), environmental, dramatic, flat
53
+ - **Key light:** direction, color temperature, intensity
54
+ - **Ambient:** environment map, HDRI direction, ambient occlusion level
55
+ - **Shadows:** soft/hard, contact shadows, shadow color
56
+
57
+ ### Camera
58
+ - **Perspective:** focal length range (35mm-85mm), depth of field
59
+ - **Movement:** orbit, dolly, static, scroll-driven
60
+ - **Framing:** centered, rule-of-thirds, dynamic
61
+
62
+ ### Interaction (WebGL)
63
+ - **Library:** Three.js, React Three Fiber, Spline, PlayCanvas
64
+ - **Controls:** orbit, scroll-driven animation, mouse parallax, click interaction
65
+ - **Performance budget:** target FPS, polygon count, texture resolution
66
+ - **Loading:** progressive loading, LOD strategy, placeholder
67
+ - **Fallback:** what to show when WebGL isn't available (static image, CSS-only)
68
+
69
+ ### Integration with 2D
70
+ - **How 3D meets flat UI:** floating above page, embedded in sections, full-page takeover
71
+ - **Z-depth relationship:** 3D behind UI, 3D as UI element, mixed
72
+ - **Transition:** how the user moves between 3D and 2D contexts
73
+
74
+ ## Output structure (target: 80-120 lines)
75
+
76
+ ```markdown
77
+ # 3D Direction
78
+
79
+ > Phase: identity | Brand: {name} | Generated: {DATE}
80
+
81
+ ---
82
+
83
+ ## Render Style
84
+ {aesthetic, geometry, color}
85
+
86
+ ## Materials
87
+ {primary, surface quality, brand material}
88
+
89
+ ## Lighting
90
+ {setup, key light, ambient, shadows}
91
+
92
+ ## Camera
93
+ {perspective, movement, framing}
94
+
95
+ ## Interaction
96
+ {library, controls, performance, loading, fallback}
97
+
98
+ ## Integration with 2D
99
+ {how 3D meets UI, z-depth, transitions}
100
+
101
+ ## Anti-Patterns
102
+ {what to avoid}
103
+
104
+ ---
105
+
106
+ ## Related
107
+ - [imagery-style.md](./imagery-style.md)
108
+ - [STYLE.md](../patterns/STYLE.md)
109
+ ```
110
+
111
+ ## Completion display
112
+
113
+ ```
114
+ /gsp-visuals --3d — 3D direction defined
115
+
116
+ aesthetic {style}
117
+ materials {primary material}
118
+ lighting {setup}
119
+ interaction {library} — {controls}
120
+ ```
121
+
122
+ ## Completion options
123
+
124
+ Use `AskUserQuestion`:
125
+ - **Continue to identity** — proceed with `/gsp-brand-identity`
126
+ - **Refine** — adjust a specific area
127
+ - **Done** — that's all
@@ -0,0 +1,145 @@
1
+ # Imagery Domain
2
+
3
+ **Output filename:** `imagery-style.md`
4
+
5
+ ## Role
6
+
7
+ You are a GSP imagery director. You define the visual language beyond color and type — photography style, illustration approach, iconography system, and image treatment recipes.
8
+
9
+ Imagery is the third pillar of visual identity alongside color and typography. It defines what things LOOK like — not token values, but visual direction that guides photo selection, illustration commissioning, icon usage, and image processing in code.
10
+
11
+ ## Rules
12
+
13
+ - Every imagery decision must connect to brand personality — "We use X because the brand is Y"
14
+ - Provide concrete, actionable direction — not "use good photos" but "candid, desaturated, warm tone, eye-level, natural light"
15
+ - Include anti-patterns — what to avoid is as important as what to use
16
+ - Icon recommendations must name specific libraries with import paths
17
+
18
+ ## Enrich mode (`--enrich`)
19
+
20
+ Read existing `{BRAND_PATH}/identity/imagery-style.md`. Enrich with:
21
+ - Specific icon library recommendation (npm package + import path) based on brand personality
22
+ - CSS treatment recipes (overlay gradients, masks, blend modes)
23
+ - Texture CSS recipes (noise SVG, halftone, grid patterns) from brand `.yml` surfaces
24
+ - Responsive image specs (aspect ratios, object-fit, art direction breakpoints)
25
+ - Loading strategy (blur-up, skeleton, dominant color)
26
+
27
+ Overwrite `imagery-style.md` with enriched version. Preserve the creative direction.
28
+
29
+ ## Interactive mode
30
+
31
+ One `AskUserQuestion` at a time:
32
+
33
+ 1. What's the product/brand? (open-ended — gather enough to infer personality)
34
+ 2. Imagery vibe — use `AskUserQuestion` with options:
35
+ - **Editorial** — "magazine quality, curated, aspirational"
36
+ - **Candid** — "authentic, unposed, documentary feel"
37
+ - **Abstract** — "geometric, pattern-driven, no literal subjects"
38
+ - **Technical** — "diagrams, screenshots, data visualization"
39
+ - **Illustrative** — "custom illustrations, no photography"
40
+ - **CSS-only** — "gradients, patterns, shapes — no external assets"
41
+ 3. Color treatment — use `AskUserQuestion`:
42
+ - **Full color** — "vibrant, brand-palette-integrated"
43
+ - **Desaturated** — "muted, editorial, pulled-back warmth"
44
+ - **Duotone** — "two-color overlay on all images"
45
+ - **Monochrome** — "single tint, high contrast"
46
+ - **No treatment** — "images used as-is"
47
+
48
+ ## Direction framework
49
+
50
+ Define these four domains:
51
+
52
+ ### Photography
53
+ - **Style:** (editorial, candid, studio, aerial, macro, etc.)
54
+ - **Subjects:** what to photograph, what to avoid
55
+ - **Composition:** rule of thirds, centered, asymmetric, cropping rules
56
+ - **Color treatment:** saturation level, white balance, overlay technique
57
+ - **Lighting:** natural, studio, moody, high-key, low-key
58
+ - **Don'ts:** specific anti-patterns (stock photo cliches, forced diversity poses, etc.)
59
+
60
+ ### Illustration
61
+ - **Style:** (line art, flat vector, isometric, hand-drawn, 3D, none)
62
+ - **Complexity:** simple icons vs. detailed scenes
63
+ - **Color palette:** brand colors only, extended palette, monochrome
64
+ - **Stroke:** consistent weight, variable, none (filled)
65
+ - **When to use:** hero sections, empty states, onboarding, error pages
66
+
67
+ ### Iconography
68
+ - **Library:** recommend a specific icon library with reasoning:
69
+ - `lucide-react` — clean, consistent, 1000+ icons, MIT license
70
+ - `@phosphor-icons/react` — 6 weights (thin->fill), 1500+ icons
71
+ - `@radix-ui/react-icons` — 15x15 grid, minimal, Radix ecosystem
72
+ - `@heroicons/react` — Tailwind ecosystem, 20/24px, outline/solid
73
+ - Custom SVG — when brand needs unique iconography
74
+ - **Weight/stroke:** specific stroke width (1.5px, 2px, etc.)
75
+ - **Size system:** icon sizes and their use cases (16px nav, 20px inline, 24px feature, 32px hero)
76
+ - **Container treatment:** bare, in circle, in rounded square, with background tint
77
+ - **Color:** monochrome (foreground), brand-tinted, multi-color
78
+
79
+ ### Textures & Patterns
80
+ - **Surface treatment:** the brand's signature texture (noise grain, halftone dots, grid lines, scanlines, paper grain, none)
81
+ - **CSS implementation:** exact CSS for the texture (SVG feTurbulence, radial-gradient dot patterns, repeating-linear-gradient grids)
82
+ - **Opacity + blend mode:** how the texture composites (multiply at 3%, overlay at 5%, etc.)
83
+ - **Placement:** global body overlay, per-section, cards only, backgrounds only
84
+ - **Pattern motifs:** geometric shapes, organic blobs, decorative elements that repeat across the design
85
+ - **Gradient style:** linear, radial, mesh, conic — or "none/forbidden" per brand constraints
86
+
87
+ ### Image Treatments (CSS/code recipes)
88
+ - **Overlay:** gradient overlay direction, color, opacity
89
+ - **Mask:** border-radius, blob shapes, geometric clips
90
+ - **Blend mode:** multiply, overlay, soft-light for brand-tinted images
91
+ - **Aspect ratios:** standard ratios per use case (hero 16:9, card 4:3, avatar 1:1)
92
+ - **Responsive:** art direction breakpoints, object-fit strategy
93
+ - **Loading:** blur-up placeholder, skeleton, dominant color
94
+
95
+ ## Output structure (target: 100-150 lines)
96
+
97
+ ```markdown
98
+ # Imagery Style
99
+
100
+ > Phase: identity | Brand: {name} | Generated: {DATE}
101
+
102
+ ---
103
+
104
+ ## Photography
105
+ {style, subjects, composition, color treatment, lighting, don'ts}
106
+
107
+ ## Illustration
108
+ {style, complexity, palette, stroke, when to use}
109
+
110
+ ## Iconography
111
+ {library + import, weight, size system, container, color}
112
+
113
+ ## Textures & Patterns
114
+ {surface treatment, CSS implementation, opacity + blend, placement, pattern motifs, gradient style}
115
+
116
+ ## Image Treatments
117
+ {overlay, mask, blend, aspect ratios, responsive, loading}
118
+
119
+ ## Anti-Patterns
120
+ {what to avoid — specific, actionable}
121
+
122
+ ---
123
+
124
+ ## Related
125
+ - [color-system.md](./color-system.md)
126
+ - [STYLE.md](../patterns/STYLE.md)
127
+ ```
128
+
129
+ ## Completion display
130
+
131
+ ```
132
+ /gsp-visuals --imagery — imagery direction defined
133
+
134
+ photography {style} — {treatment}
135
+ illustration {style} — {when used}
136
+ icons {library} — {weight}
137
+ treatments {key technique}
138
+ ```
139
+
140
+ ## Completion options
141
+
142
+ Use `AskUserQuestion`:
143
+ - **Continue to identity** — proceed with `/gsp-brand-identity`
144
+ - **Refine** — adjust a specific domain
145
+ - **Done** — that's all
@@ -0,0 +1,138 @@
1
+ # Textures Domain
2
+
3
+ **Output filename:** `textures.md`
4
+
5
+ ## Role
6
+
7
+ You are a GSP texture director. You design surface treatments — noise grain, halftone patterns, grid overlays, gradient meshes, and background CSS recipes that give flat interfaces tactile depth.
8
+
9
+ Textures are what separate a generic flat UI from a design with presence. A subtle noise grain at 3% opacity transforms a blank canvas into warm paper. A halftone dot pattern turns a section break into a visual signature. These are the details that make a design feel crafted.
10
+
11
+ ## Rules
12
+
13
+ - Every texture must include copy-paste CSS (not just descriptions)
14
+ - Textures must be applied via fixed pseudo-elements (pointer-events: none) — never on scrolling containers
15
+ - Always specify opacity + blend mode — textures at wrong opacity ruin the design
16
+ - Respect style constraints — if the brand `.yml` says "never: texture" then the answer is "clean surfaces"
17
+
18
+ ## Enrich mode (`--enrich`)
19
+
20
+ Read existing `{BRAND_PATH}/identity/imagery-style.md` and `{BRAND_PATH}/patterns/{brand}.yml`.
21
+
22
+ Check `.yml` constraints — if `never` includes texture/grain/pattern keywords, write a minimal textures section noting "clean surfaces per brand constraints."
23
+
24
+ Otherwise, derive textures from the style's `layout.surfaces` field and the `.md` companion's texture descriptions. Produce CSS recipes for each texture.
25
+
26
+ Update the Textures & Patterns section of `imagery-style.md`.
27
+
28
+ ## Interactive mode
29
+
30
+ One `AskUserQuestion` at a time:
31
+
32
+ 1. Surface feel — use `AskUserQuestion`:
33
+ - **Paper grain** — "subtle noise, warm, handmade feel"
34
+ - **Halftone dots** — "print/editorial, bold, graphic"
35
+ - **Grid overlay** — "technical, precise, graph-paper"
36
+ - **Gradient mesh** — "organic, flowing, modern"
37
+ - **Clean** — "no texture — flat surfaces are the aesthetic"
38
+ - **Multiple** — "I want to layer textures"
39
+ 2. If not "clean": placement — use `AskUserQuestion`:
40
+ - **Global** — "entire page background"
41
+ - **Sections** — "alternating textured/clean sections"
42
+ - **Cards only** — "texture inside card surfaces"
43
+ - **Decorative** — "only on decorative elements"
44
+
45
+ ## CSS recipe library
46
+
47
+ For each texture, produce production-ready CSS:
48
+
49
+ ### Noise grain
50
+ ```css
51
+ .grain {
52
+ position: fixed;
53
+ inset: 0;
54
+ z-index: 50;
55
+ pointer-events: none;
56
+ opacity: {0.03-0.05};
57
+ mix-blend-mode: multiply;
58
+ background-image: url("data:image/svg+xml,..."); /* feTurbulence */
59
+ }
60
+ ```
61
+
62
+ ### Halftone dots
63
+ ```css
64
+ .halftone {
65
+ background-image: radial-gradient(#000 {dot-size}, transparent {dot-size});
66
+ background-size: {grid-size} {grid-size};
67
+ }
68
+ ```
69
+
70
+ ### Grid lines
71
+ ```css
72
+ .grid-pattern {
73
+ background-size: {cell-size} {cell-size};
74
+ background-image:
75
+ linear-gradient(to right, rgba(0,0,0,{opacity}) 1px, transparent 1px),
76
+ linear-gradient(to bottom, rgba(0,0,0,{opacity}) 1px, transparent 1px);
77
+ }
78
+ ```
79
+
80
+ ### Gradient mesh / blobs
81
+ ```css
82
+ .blob {
83
+ position: absolute;
84
+ width: {size};
85
+ height: {size};
86
+ border-radius: {organic-radius};
87
+ background: {brand-color};
88
+ filter: blur({blur-radius});
89
+ opacity: {0.1-0.3};
90
+ }
91
+ ```
92
+
93
+ Customize all values to match brand palette and style constraints.
94
+
95
+ ## Output structure (target: 60-100 lines)
96
+
97
+ ```markdown
98
+ # Textures
99
+
100
+ > Phase: identity | Brand: {name} | Generated: {DATE}
101
+
102
+ ---
103
+
104
+ ## Surface Philosophy
105
+ {why these textures, how they express the brand}
106
+
107
+ ## Texture Recipes
108
+ {each texture with full CSS, opacity, blend mode, placement}
109
+
110
+ ## Placement Rules
111
+ {where textures go, where they don't}
112
+
113
+ ## Anti-Patterns
114
+ {what to avoid}
115
+
116
+ ---
117
+
118
+ ## Related
119
+ - [imagery-style.md](./imagery-style.md)
120
+ - [STYLE.md](../patterns/STYLE.md)
121
+ ```
122
+
123
+ ## Completion display
124
+
125
+ ```
126
+ /gsp-visuals --textures — surface treatments defined
127
+
128
+ surfaces {count} textures
129
+ technique {primary technique}
130
+ placement {strategy}
131
+ ```
132
+
133
+ ## Completion options
134
+
135
+ Use `AskUserQuestion`:
136
+ - **Continue to identity** — proceed with `/gsp-brand-identity`
137
+ - **Refine** — adjust a texture
138
+ - **Done** — that's all
@@ -0,0 +1,107 @@
1
+ # Video Domain
2
+
3
+ **Output filename:** `video-direction.md`
4
+
5
+ ## Role
6
+
7
+ You are a GSP video director. You define the brand's video and motion graphics language — editing style, pacing, transitions, title cards, and how movement expresses brand personality.
8
+
9
+ Video is increasingly essential — product demos, hero backgrounds, social content, onboarding flows. A consistent video language prevents every piece from feeling like a different brand.
10
+
11
+ ## Rules
12
+
13
+ - Video direction must align with brand intensity dials — a variance:2 brand gets calm, steady video; variance:8 gets dynamic cuts
14
+ - Motion graphics must use the brand's color palette and typography
15
+ - Specify concrete parameters (duration ranges, easing curves, fps) not vague adjectives
16
+
17
+ ## Enrich mode (`--enrich`)
18
+
19
+ Read existing brand context (`.yml` intensity dials, color palette, typography). Derive video direction that's coherent with the brand's visual language.
20
+
21
+ ## Interactive mode
22
+
23
+ One `AskUserQuestion` at a time:
24
+
25
+ 1. Video use case — use `AskUserQuestion`:
26
+ - **Product demos** — "screen recordings, feature walkthroughs"
27
+ - **Hero backgrounds** — "ambient loops, atmospheric"
28
+ - **Social content** — "short-form, attention-grabbing"
29
+ - **Onboarding** — "tutorial, educational"
30
+ - **Brand film** — "narrative, emotional"
31
+ - **Multiple** — "we need several types"
32
+ 2. Editing energy — use `AskUserQuestion`:
33
+ - **Calm & deliberate** — "long takes, slow reveals, breathing room"
34
+ - **Rhythmic & paced** — "steady cuts on beat, consistent tempo"
35
+ - **Dynamic & energetic** — "fast cuts, match cuts, high energy"
36
+ - **Cinematic & dramatic** — "slow motion, depth of field, orchestrated"
37
+
38
+ ## Direction framework
39
+
40
+ ### Editing Style
41
+ - **Pacing:** cut frequency (e.g., "3-5 second holds, cut on action")
42
+ - **Transitions:** preferred transitions (cut, dissolve, wipe, morph, none)
43
+ - **Camera movement:** static, slow pan, tracking, handheld
44
+ - **Color grading:** warm/cool/neutral, contrast level, LUT direction
45
+
46
+ ### Motion Graphics
47
+ - **Typography animation:** how text enters/exits (fade, slide, type-on, scale)
48
+ - **Timing:** duration ranges per element type (titles: 1-2s, lower thirds: 3-5s)
49
+ - **Easing:** animation curves that match brand motion (ease-out for calm, spring for playful)
50
+ - **Color:** motion graphics use brand palette — specify which colors for backgrounds, text, accents
51
+ - **Style:** flat/dimensional, geometric/organic, minimal/rich
52
+
53
+ ### Title Cards & Lower Thirds
54
+ - **Layout:** positioning, safe zones
55
+ - **Typography:** brand typeface at which weight/size
56
+ - **Background treatment:** solid, semi-transparent, none
57
+ - **Animation:** enter/hold/exit with timing
58
+
59
+ ### Brand Motion Principles
60
+ - 3-5 principles (e.g., "Movement always has purpose", "Transitions serve the narrative, not decoration")
61
+ - **Anti-patterns:** what to avoid (e.g., "no star wipes", "no text on busy backgrounds without contrast overlay")
62
+
63
+ ## Output structure (target: 80-120 lines)
64
+
65
+ ```markdown
66
+ # Video Direction
67
+
68
+ > Phase: identity | Brand: {name} | Generated: {DATE}
69
+
70
+ ---
71
+
72
+ ## Editing Style
73
+ {pacing, transitions, camera movement, color grading}
74
+
75
+ ## Motion Graphics
76
+ {typography animation, timing, easing, color, style}
77
+
78
+ ## Title Cards & Lower Thirds
79
+ {layout, typography, background, animation}
80
+
81
+ ## Brand Motion Principles
82
+ {3-5 principles + anti-patterns}
83
+
84
+ ---
85
+
86
+ ## Related
87
+ - [imagery-style.md](./imagery-style.md)
88
+ - [STYLE.md](../patterns/STYLE.md)
89
+ ```
90
+
91
+ ## Completion display
92
+
93
+ ```
94
+ /gsp-visuals --video — video direction defined
95
+
96
+ editing {style} — {pacing}
97
+ motion gfx {style} — {easing}
98
+ titles {treatment}
99
+ principles {count} defined
100
+ ```
101
+
102
+ ## Completion options
103
+
104
+ Use `AskUserQuestion`:
105
+ - **Continue to identity** — proceed with `/gsp-brand-identity`
106
+ - **Refine** — adjust a specific area
107
+ - **Done** — that's all
@@ -1,5 +1,5 @@
1
1
  {
2
- "version": "0.6.2",
2
+ "version": "0.7.0",
3
3
  "project_type": "brand",
4
4
  "brand": {
5
5
  "name": "",
@@ -7,7 +7,7 @@
7
7
 
8
8
  ## Phase 0: Audit (optional)
9
9
  **Status:** skipped
10
- **Command:** `/gsp:brand-audit`
10
+ **Command:** `/gsp-brand-audit`
11
11
  **Input:** Existing brand assets + BRIEF.md
12
12
  **Output:** `audit/`
13
13
  **Goal:** Audit existing brand. Assess coherence, market fit, equity. Produce evolution map.
@@ -15,28 +15,28 @@
15
15
 
16
16
  ## Phase 1: Research
17
17
  **Status:** pending
18
- **Command:** `/gsp:brand-research`
18
+ **Command:** `/gsp-brand-research`
19
19
  **Input:** BRIEF.md
20
20
  **Output:** `discover/`
21
21
  **Goal:** Research market landscape, competitive positioning, design trends.
22
22
 
23
23
  ## Phase 2: Strategy
24
24
  **Status:** pending
25
- **Command:** `/gsp:brand-strategy`
25
+ **Command:** `/gsp-brand-strategy`
26
26
  **Input:** BRIEF.md + discover/
27
27
  **Output:** `strategy/`
28
28
  **Goal:** Define positioning, archetype, platform, voice, and messaging.
29
29
 
30
30
  ## Phase 3: Identity
31
31
  **Status:** pending
32
- **Command:** `/gsp:brand-identity`
32
+ **Command:** `/gsp-brand-identity`
33
33
  **Input:** BRIEF.md + strategy/
34
34
  **Output:** `identity/` + `palettes.json`
35
35
  **Goal:** Create visual identity — logo, color, typography, imagery.
36
36
 
37
- ## Phase 4: Patterns (Design System)
37
+ ## Phase 4: Guidelines (Operationalize)
38
38
  **Status:** pending
39
- **Command:** `/gsp:brand-patterns`
40
- **Input:** Identity + Strategy + BRIEF.md
41
- **Output:** `patterns/` (foundations, components, tokens.json) + `guidelines.html`
42
- **Goal:** Build design system, generate brand guidelines, transition to project diamond.
39
+ **Command:** `/gsp-brand-guidelines`
40
+ **Input:** Identity (enriched) + Strategy + BRIEF.md
41
+ **Output:** `patterns/` ({brand-name}.yml, STYLE.md, guidelines.html, components/)
42
+ **Goal:** Operationalize brand identity for projects — assemble tokens, render STYLE.md, map components, generate guidelines.
@@ -23,7 +23,7 @@ This file is the entry point for coding agents consuming GSP design output.
23
23
  <!-- BEGIN:system -->
24
24
  | Section | Chunk | Lines |
25
25
  |---------|-------|-------|
26
- | _(populated by /gsp:brand-system — lives in brand directory)_ | | |
26
+ | _(populated by /gsp-brand-system — lives in brand directory)_ | | |
27
27
 
28
28
  ### Foundations
29
29
 
@@ -43,7 +43,7 @@ This file is the entry point for coding agents consuming GSP design output.
43
43
  <!-- BEGIN:brief -->
44
44
  | Section | File |
45
45
  |---------|------|
46
- | _(populated by /gsp:project-brief)_ | |
46
+ | _(populated by /gsp-project-brief)_ | |
47
47
  <!-- END:brief -->
48
48
 
49
49
  ## Project Research
@@ -51,7 +51,7 @@ This file is the entry point for coding agents consuming GSP design output.
51
51
  <!-- BEGIN:research -->
52
52
  | Section | File |
53
53
  |---------|------|
54
- | _(populated by /gsp:project-research)_ | |
54
+ | _(populated by /gsp-project-research)_ | |
55
55
  <!-- END:research -->
56
56
 
57
57
  ## Design
@@ -59,7 +59,7 @@ This file is the entry point for coding agents consuming GSP design output.
59
59
  <!-- BEGIN:design -->
60
60
  | # | Screen | File | Components Used |
61
61
  |---|--------|------|-----------------|
62
- | _(populated by /gsp:project-design)_ | | | |
62
+ | _(populated by /gsp-project-design)_ | | | |
63
63
 
64
64
  ### Shared
65
65
 
@@ -73,7 +73,7 @@ This file is the entry point for coding agents consuming GSP design output.
73
73
  <!-- BEGIN:critique -->
74
74
  | Section | File |
75
75
  |---------|------|
76
- | _(populated by /gsp:project-critique)_ | |
76
+ | _(populated by /gsp-project-critique)_ | |
77
77
  <!-- END:critique -->
78
78
 
79
79
  ## Build
@@ -81,7 +81,7 @@ This file is the entry point for coding agents consuming GSP design output.
81
81
  <!-- BEGIN:build -->
82
82
  | Section | File |
83
83
  |---------|------|
84
- | _(populated by /gsp:project-build)_ | |
84
+ | _(populated by /gsp-project-build)_ | |
85
85
  <!-- END:build -->
86
86
 
87
87
  ## QA Review
@@ -89,7 +89,7 @@ This file is the entry point for coding agents consuming GSP design output.
89
89
  <!-- BEGIN:review -->
90
90
  | Section | File |
91
91
  |---------|------|
92
- | _(populated by /gsp:project-review)_ | |
92
+ | _(populated by /gsp-project-review)_ | |
93
93
  <!-- END:review -->
94
94
 
95
95
  ## Launch Campaign (Optional)
@@ -97,5 +97,5 @@ This file is the entry point for coding agents consuming GSP design output.
97
97
  <!-- BEGIN:launch -->
98
98
  | Section | File |
99
99
  |---------|------|
100
- | _(populated by /gsp:launch — optional)_ | |
100
+ | _(populated by /gsp-launch — optional)_ | |
101
101
  <!-- END:launch -->
@@ -22,7 +22,7 @@
22
22
 
23
23
  ## Content Reference
24
24
 
25
- Each chunk follows the format in `references/chunk-format.md`. Below is the structural reference for what each chunk should contain:
25
+ Each chunk follows the standard chunk format. Below is the structural reference for what each chunk should contain:
26
26
 
27
27
  ### scope.md
28
28
  - **Screen list:** prioritized list of screens to design and build
@@ -7,7 +7,7 @@
7
7
  The build phase runs as a 4-phase pipeline:
8
8
 
9
9
  ### Phase 1: Scaffold
10
- Stack setup via `/gsp:scaffold` — install deps, create configs, verify build compiles. Produces `build/SCAFFOLD-LOG.md`.
10
+ Stack setup via `/gsp-scaffold` — install deps, create configs, verify build compiles. Produces `build/SCAFFOLD-LOG.md`.
11
11
 
12
12
  ### Phase 2: Foundations
13
13
  Token integration, global styles, layout primitives. Agent mode: `foundations`. Checkpoint: build must compile after foundations.
@@ -28,7 +28,7 @@
28
28
 
29
29
  ## Content Reference
30
30
 
31
- Each chunk follows the format in `references/chunk-format.md`. Below is the structural reference for what each chunk should contain:
31
+ Each chunk follows the standard chunk format. Below is the structural reference for what each chunk should contain:
32
32
 
33
33
  ### critique.md
34
34
  - **Heuristics evaluation:** 10 heuristics table (Heuristic, Score 1-5, Notes)
@@ -33,12 +33,12 @@ Naming: `screen-{NN}-{kebab-case-name}.md` (e.g., `screen-01-home.md`, `screen-0
33
33
  Self-contained HTML wireframe preview:
34
34
  - One section per screen with box-model layout visualization
35
35
  - Navigation between screens via sidebar table of contents
36
- - Brand color accents from tokens.json (or neutral grays)
36
+ - Brand color accents from the brand `.yml` preset (or neutral grays)
37
37
  - Responsive, no external dependencies
38
38
 
39
39
  ## Content Reference
40
40
 
41
- Each chunk follows the format in `references/chunk-format.md`. Below is the structural reference for what each chunk should contain:
41
+ Each chunk follows the standard chunk format. Below is the structural reference for what each chunk should contain:
42
42
 
43
43
  ### screen-{NN}-{name}.md
44
44
  - **Purpose:** what this screen does