geojs 1.9.2 → 1.9.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -0
- package/geo.js +43 -9
- package/geo.lean.js +42 -8
- package/geo.lean.min.js +1 -1
- package/geo.min.js +7 -7
- package/package.json +3 -3
- package/src/annotationLayer.js +13 -2
- package/src/lineFeature.js +6 -3
- package/src/trackFeature.js +3 -1
- package/src/webgl/lineFeature.js +14 -0
package/geo.lean.js
CHANGED
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@@ -3725,6 +3725,17 @@ var textFeature = __webpack_require__(9757);
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* style object.
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*/
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+
/**
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* @typedef {geo.util.polyop.spec} geo.util.polyop.annotationLayerSpec
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* @extends {geo.util.polyop.spec}
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* @property {string} [keepAnnotations='exact'] Determine which annotations are
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* present after a boolean operation. `'exact'` replaces modified
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* annotations with the results; unmodified annotations are left as is.
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* `'all'` replaces all annotations, so unchanged annotations may be
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* converted to polygonAnnotations. `'none'` discards all existing
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* annotations and only keeps modified results.
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*/
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/**
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* Layer to handle direct interactions with different features. Annotations
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* (features) can be created by calling mode(<name of feature>) or cancelled
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@@ -5192,8 +5203,8 @@ var annotationLayer = function annotationLayer(arg) {
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* Replace appropriate annotations with a list of polygons.
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*
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* @param {geo.polygonList} poly A list of polygons.
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-
* @param {geo.util.polyop.
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-
* correspondence used to track annotations.
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* @param {geo.util.polyop.annotationLayerSpec} [opts] This contains
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* annotationIndices and correspondence used to track annotations.
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* @returns {this}
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*/
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@@ -15578,9 +15589,12 @@ var util = __webpack_require__(4634);
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* divided by the sine of half the angle between segments, then a bevel join
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* is used instead. This is a single value that applies to all lines. If a
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* function, it is called with `(data)`.
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-
* @property {boolean|function} [uniformLine=false] Boolean indicating
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* line has a uniform style (uniform stroke color, opacity, and
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-
* vary by line.
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* @property {boolean|string|function} [uniformLine=false] Boolean indicating
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* if each line has a uniform style (uniform stroke color, opacity, and
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* width). Can vary by line. A value of `'drop'` will modify rendered
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* vertex order by dropping duplicates and setting later values to zero
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* opacity. This can be faster but makes it so updating the style array
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* can no longer be used.
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* @property {number|function} [antialiasing] Antialiasing distance in pixels.
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* Values must be non-negative. A value greater than 1 will produce a
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* visible gradient. This is a single value that applies to all lines.
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@@ -27563,7 +27577,7 @@ module.exports = sceneObject;
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* @constant
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* @type {string}
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*/
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-
module.exports = "
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module.exports = "965d40f46507df035bc01450d2bd15c3ed06368d";
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/***/ }),
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@@ -33441,7 +33455,9 @@ var trackFeature = function trackFeature(arg) {
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position: util.identityFunction,
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time: function time(d, i) {
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return d.t !== undefined ? d.t : i;
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-
}
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},
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uniformLine: 'drop',
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closed: false
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}, arg.style === undefined ? {} : arg.style);
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var markerStyle = $.extend(true, {}, {
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rotateWithMap: true,
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@@ -40683,7 +40699,7 @@ module.exports = vectorFeature;
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* @constant
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* @type {string}
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*/
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-
module.exports = "1.9.
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+
module.exports = "1.9.3";
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/***/ }),
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@@ -42082,6 +42098,7 @@ var webgl_lineFeature = function webgl_lineFeature(arg) {
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closedVal = closed[i];
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firstPosIdx3 = posIdx3;
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maxj = lineItem.length + (closedVal === 2 ? 1 : 0);
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var skipped = 0;
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for (j = 0; j < maxj; j += 1, posIdx3 += 3) {
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lidx = j;
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@@ -42148,9 +42165,20 @@ var webgl_lineFeature = function webgl_lineFeature(arg) {
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}
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if (j) {
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if (uniform === 'drop' && j > 1 && position[vert[0].pos] === position[vert[1].pos] && position[vert[0].pos + 1] === position[vert[1].pos + 1]) {
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skipped += 1;
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continue;
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}
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/* zero out the z position. This can be changed if we handle it in
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* the shader. */
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+
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for (k = 0; k < orderLen; k += 1, dest += 1, dest3 += 3) {
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if (uniform === 'drop' && vert[0].strokeOpacity <= 0 && vert[1].strokeOpacity <= 0) {
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strokeOpacityBuf[dest] = -1;
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continue;
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}
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orderk0 = order[k][0];
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v1 = vert[orderk0];
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v2 = vert[1 - orderk0];
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@@ -42193,6 +42221,12 @@ var webgl_lineFeature = function webgl_lineFeature(arg) {
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}
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}
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}
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+
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if (skipped) {
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for (k = 0; k < skipped * orderLen; k += 1, dest += 1, dest3 += 3) {
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strokeOpacityBuf[dest] = -1;
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}
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}
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}
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if (!onlyStyle) {
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