geojs 1.8.4 → 1.8.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -0
- package/geo.js +29 -14
- package/geo.lean.js +29 -14
- package/geo.lean.min.js +2 -2
- package/geo.min.js +2 -2
- package/package.json +1 -1
- package/src/fetchQueue.js +25 -11
package/CHANGELOG.md
CHANGED
package/geo.js
CHANGED
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@@ -10905,9 +10905,8 @@ var fetchQueue = function fetchQueue(options) {
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10905
10905
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var pos = $.inArray(defer, m_this._queue);
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10906
10906
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10907
10907
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if (pos >= 0) {
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10908
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-
m_this._queue.splice(pos, 1);
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10909
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-
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10910
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-
m_this._addToQueue(defer, atEnd);
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10908
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+
// m_this._queue.splice(pos, 1);
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10909
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+
m_this._addToQueue(defer, atEnd, pos);
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10911
10910
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10912
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return defer;
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10913
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}
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@@ -10941,24 +10940,40 @@ var fetchQueue = function fetchQueue(options) {
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10941
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* @param {boolean} atEnd If falsy, add the item to the front of the queue
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10942
10941
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* if batching is turned off or at the end of the current batch if it is
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10943
10942
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* turned on. If truthy, always add the item to the end of the queue.
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10943
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* @param {number} [pos] If specified, the current location in the queue of
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10944
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* the object being added. This avoids having to splice, push, or unshift
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10945
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* the queue.
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10946
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*/
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10945
10947
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10946
10948
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10947
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-
this._addToQueue = function (defer, atEnd) {
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10949
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+
this._addToQueue = function (defer, atEnd, pos) {
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10950
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var move = atEnd ? m_this._queue.length - 1 : 0;
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10948
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defer.__fetchQueue._batch = m_this._batch;
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10949
10952
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10950
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-
if (atEnd) {
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10951
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-
m_this._queue.
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10952
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-
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10953
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m_this._queue.unshift(defer);
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10954
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-
} else {
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10955
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for (var i = 0; i < m_this._queue.length; i += 1) {
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10956
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if (m_this._queue[i].__fetchQueue._batch !== m_this._batch) {
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10953
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if (!atEnd && m_this._batch) {
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10954
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for (move = 0; move < m_this._queue.length - (pos === undefined ? 0 : 1); move += 1) {
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10955
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if (m_this._queue[move].__fetchQueue._batch !== m_this._batch) {
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10956
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break;
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10958
10957
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}
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10959
10958
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}
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10959
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+
}
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10960
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+
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10961
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if (pos === undefined) {
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10962
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if (atEnd) {
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10963
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m_this._queue.push(defer);
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10964
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} else if (!move) {
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10965
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m_this._queue.unshift(defer);
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10966
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} else {
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10967
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m_this._queue.splice(move, 0, defer);
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10968
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}
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10969
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} else if (pos !== move) {
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10970
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var dir = pos < move ? 1 : -1;
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10971
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10972
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for (var i = pos; i !== move; i += dir) {
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m_this._queue[i] = m_this._queue[i + dir];
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10974
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}
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10975
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10961
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-
m_this._queue
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m_this._queue[move] = defer;
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10962
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}
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10963
10978
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};
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/**
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@@ -26856,7 +26871,7 @@ module.exports = sceneObject;
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* @constant
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* @type {string}
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*/
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26859
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-
module.exports = "
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26874
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+
module.exports = "c8c9edda606de6cb2990b41bfdfe2c4a82c885cb";
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26860
26875
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26861
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/***/ }),
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26862
26877
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@@ -39346,7 +39361,7 @@ module.exports = vectorFeature;
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* @constant
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* @type {string}
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39348
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*/
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39349
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-
module.exports = "1.8.
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39364
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+
module.exports = "1.8.5";
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/***/ }),
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39352
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package/geo.lean.js
CHANGED
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@@ -10905,9 +10905,8 @@ var fetchQueue = function fetchQueue(options) {
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10905
10905
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var pos = $.inArray(defer, m_this._queue);
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10906
10906
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10907
10907
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if (pos >= 0) {
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10908
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-
m_this._queue.splice(pos, 1);
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10909
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-
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10910
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-
m_this._addToQueue(defer, atEnd);
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10908
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+
// m_this._queue.splice(pos, 1);
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10909
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+
m_this._addToQueue(defer, atEnd, pos);
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10911
10910
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10912
10911
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return defer;
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10913
10912
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}
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@@ -10941,24 +10940,40 @@ var fetchQueue = function fetchQueue(options) {
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10941
10940
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* @param {boolean} atEnd If falsy, add the item to the front of the queue
|
|
10942
10941
|
* if batching is turned off or at the end of the current batch if it is
|
|
10943
10942
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* turned on. If truthy, always add the item to the end of the queue.
|
|
10943
|
+
* @param {number} [pos] If specified, the current location in the queue of
|
|
10944
|
+
* the object being added. This avoids having to splice, push, or unshift
|
|
10945
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+
* the queue.
|
|
10944
10946
|
*/
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10945
10947
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10946
10948
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|
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10947
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-
this._addToQueue = function (defer, atEnd) {
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10949
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+
this._addToQueue = function (defer, atEnd, pos) {
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10950
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+
var move = atEnd ? m_this._queue.length - 1 : 0;
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10948
10951
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defer.__fetchQueue._batch = m_this._batch;
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10949
10952
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10950
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-
if (atEnd) {
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10951
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-
m_this._queue.
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10952
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-
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10953
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-
m_this._queue.unshift(defer);
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10954
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-
} else {
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10955
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-
for (var i = 0; i < m_this._queue.length; i += 1) {
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10956
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-
if (m_this._queue[i].__fetchQueue._batch !== m_this._batch) {
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10953
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if (!atEnd && m_this._batch) {
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10954
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+
for (move = 0; move < m_this._queue.length - (pos === undefined ? 0 : 1); move += 1) {
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10955
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if (m_this._queue[move].__fetchQueue._batch !== m_this._batch) {
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10957
10956
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break;
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10958
10957
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}
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10959
10958
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}
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10959
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+
}
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10960
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+
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10961
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if (pos === undefined) {
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10962
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if (atEnd) {
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10963
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m_this._queue.push(defer);
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10964
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} else if (!move) {
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10965
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m_this._queue.unshift(defer);
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10966
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} else {
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10967
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m_this._queue.splice(move, 0, defer);
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10968
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}
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10969
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+
} else if (pos !== move) {
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10970
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+
var dir = pos < move ? 1 : -1;
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10971
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+
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10972
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+
for (var i = pos; i !== move; i += dir) {
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10973
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+
m_this._queue[i] = m_this._queue[i + dir];
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10974
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+
}
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10960
10975
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10961
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-
m_this._queue
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10976
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+
m_this._queue[move] = defer;
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10962
10977
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}
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10963
10978
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};
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10964
10979
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/**
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@@ -26856,7 +26871,7 @@ module.exports = sceneObject;
|
|
|
26856
26871
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* @constant
|
|
26857
26872
|
* @type {string}
|
|
26858
26873
|
*/
|
|
26859
|
-
module.exports = "
|
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26874
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+
module.exports = "c8c9edda606de6cb2990b41bfdfe2c4a82c885cb";
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26860
26875
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|
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26861
26876
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/***/ }),
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26862
26877
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@@ -39346,7 +39361,7 @@ module.exports = vectorFeature;
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|
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39346
39361
|
* @constant
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39347
39362
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* @type {string}
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39348
39363
|
*/
|
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39349
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-
module.exports = "1.8.
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39364
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+
module.exports = "1.8.5";
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39350
39365
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39351
39366
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/***/ }),
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39352
39367
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