geojs 1.7.0 → 1.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/geo.js CHANGED
@@ -26252,7 +26252,7 @@ module.exports = sceneObject;
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  * @constant
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  * @type {string}
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  */
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- module.exports = "1d12f116c34ea5a1423ecb767df24b2291e53b06";
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+ module.exports = "03cedc56b8ea2e6582a37ce935e354bae0a9b411";
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  /***/ }),
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@@ -38716,7 +38716,7 @@ module.exports = vectorFeature;
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  * @constant
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  * @type {string}
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  */
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- module.exports = "1.7.0";
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+ module.exports = "1.7.1";
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  /***/ }),
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@@ -42926,6 +42926,8 @@ var registerFeature = (__webpack_require__(4647).registerFeature);
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  var quadFeature = __webpack_require__(5017);
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  var timestamp = __webpack_require__(6618);
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+
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+ var _memoryCheckLargestTested = 4096 * 4096;
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  /**
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  * Create a new instance of class quadFeature.
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  *
@@ -43343,8 +43345,12 @@ var webgl_quadFeature = function webgl_quadFeature(arg) {
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  quad.texture.bind(renderState); // only check if the context is out of memory when using modestly large
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  // textures. The check is slow.
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- if ((quad.image.width > 4096 || quad.image.height > 4096 || quad.image.width * quad.image.height > 4194304) && context.getError() === context.OUT_OF_MEMORY) {
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- console.log('Insufficient GPU memory for texture');
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+ if (quad.image.width * quad.image.height > _memoryCheckLargestTested) {
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+ _memoryCheckLargestTested = quad.image.width * quad.image.height;
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+
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+ if (context.getError() === context.OUT_OF_MEMORY) {
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+ console.log('Insufficient GPU memory for texture');
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+ }
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  }
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  if (quad.opacity !== opacity) {
package/geo.lean.js CHANGED
@@ -26252,7 +26252,7 @@ module.exports = sceneObject;
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  * @constant
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  * @type {string}
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  */
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- module.exports = "1d12f116c34ea5a1423ecb767df24b2291e53b06";
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+ module.exports = "03cedc56b8ea2e6582a37ce935e354bae0a9b411";
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  /***/ }),
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@@ -38716,7 +38716,7 @@ module.exports = vectorFeature;
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  * @constant
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  * @type {string}
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  */
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- module.exports = "1.7.0";
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+ module.exports = "1.7.1";
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  /***/ }),
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@@ -42926,6 +42926,8 @@ var registerFeature = (__webpack_require__(4647).registerFeature);
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  var quadFeature = __webpack_require__(5017);
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  var timestamp = __webpack_require__(6618);
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+
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+ var _memoryCheckLargestTested = 4096 * 4096;
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  /**
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  * Create a new instance of class quadFeature.
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  *
@@ -43343,8 +43345,12 @@ var webgl_quadFeature = function webgl_quadFeature(arg) {
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  quad.texture.bind(renderState); // only check if the context is out of memory when using modestly large
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  // textures. The check is slow.
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- if ((quad.image.width > 4096 || quad.image.height > 4096 || quad.image.width * quad.image.height > 4194304) && context.getError() === context.OUT_OF_MEMORY) {
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- console.log('Insufficient GPU memory for texture');
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+ if (quad.image.width * quad.image.height > _memoryCheckLargestTested) {
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+ _memoryCheckLargestTested = quad.image.width * quad.image.height;
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+
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+ if (context.getError() === context.OUT_OF_MEMORY) {
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+ console.log('Insufficient GPU memory for texture');
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+ }
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  }
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  if (quad.opacity !== opacity) {