geojs 1.12.0 → 1.12.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/dependabot.yml +7 -0
- package/.github/workflows/commitlint.yml +2 -2
- package/.github/workflows/main.yml +15 -13
- package/.pre-commit-config.yaml +3 -3
- package/CHANGELOG.md +103 -0
- package/geo.js +2931 -2666
- package/geo.lean.js +2926 -2668
- package/geo.lean.min.js +4 -4
- package/geo.min.js +5 -5
- package/package.json +2 -2
- package/src/mapInteractor.js +1 -0
- package/src/vgl/uniform.js +1 -3
- package/src/webgl/webglRenderer.js +3 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "geojs",
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-
"version": "1.12.
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+
"version": "1.12.2",
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"description": "JavaScript Geo Visualization and Analysis Library",
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"homepage": "https://github.com/OpenGeoscience/geojs",
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"license": "Apache-2.0",
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@@ -83,7 +83,7 @@
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"shader-loader": "git+https://github.com/Makio64/shader-loader",
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"sinon": "^17.0.0",
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"style-loader": "^3.3.1",
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-
"stylelint": "
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"stylelint": "<16.3.0 || >16.3.0",
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"stylelint-stylus": "^1.0.0",
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"stylus": "^0.62.0",
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"stylus-loader": "^8.0.0",
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package/src/mapInteractor.js
CHANGED
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@@ -1665,6 +1665,7 @@ var mapInteractor = function (args) {
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// add information about the button state to the event information
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var details = m_this.mouse();
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details.buttonsDown = m_clickMaybe.buttons;
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+
details.evt = evt;
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// reset click detector variable
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m_this._setClickMaybe(false);
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package/src/vgl/uniform.js
CHANGED
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@@ -53,9 +53,7 @@ vgl.uniform = function (type, name) {
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var m_type = type,
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m_name = name,
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-
m_dataArray =
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-
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m_dataArray.length = this.getTypeNumberOfComponents(m_type);
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m_dataArray = new Array(this.getTypeNumberOfComponents(m_type)).fill(0);
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/**
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* Get name of the uniform.
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@@ -92,6 +92,8 @@ var webglRenderer = function (arg) {
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m_viewer.init();
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m_contextRenderer = m_viewer.renderWindow().activeRenderer();
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m_contextRenderer.setResetScene(false);
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canvas.get(0).addEventListener('webglcontextlost', (evt) => evt.preventDefault(), false);
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canvas.get(0).addEventListener('webglcontextrestored', () => m_viewer.renderWindow()._init(), false);
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if (m_viewer.renderWindow().renderers().length > 0) {
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m_contextRenderer.setLayer(m_viewer.renderWindow().renderers().length);
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@@ -140,7 +142,7 @@ var webglRenderer = function (arg) {
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/* If we are already scheduled to render, don't schedule again. Rather,
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* mark that we should render after other animation frame requests occur.
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* It would be nice if we could just reschedule the call by removing and
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-
*
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* re-adding the animation frame request, but this doesn't work for if the
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* reschedule occurs during another animation frame callback (it then waits
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* until a subsequent frame). */
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m_this.layer().map().scheduleAnimationFrame(m_this._renderFrame, true);
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