geojs 1.12.0 → 1.12.2

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "geojs",
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- "version": "1.12.0",
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+ "version": "1.12.2",
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  "description": "JavaScript Geo Visualization and Analysis Library",
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  "homepage": "https://github.com/OpenGeoscience/geojs",
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  "license": "Apache-2.0",
@@ -83,7 +83,7 @@
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  "shader-loader": "git+https://github.com/Makio64/shader-loader",
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  "sinon": "^17.0.0",
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  "style-loader": "^3.3.1",
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- "stylelint": "^16.0.0",
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+ "stylelint": "<16.3.0 || >16.3.0",
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  "stylelint-stylus": "^1.0.0",
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  "stylus": "^0.62.0",
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  "stylus-loader": "^8.0.0",
@@ -1665,6 +1665,7 @@ var mapInteractor = function (args) {
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  // add information about the button state to the event information
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  var details = m_this.mouse();
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  details.buttonsDown = m_clickMaybe.buttons;
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+ details.evt = evt;
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  // reset click detector variable
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  m_this._setClickMaybe(false);
@@ -53,9 +53,7 @@ vgl.uniform = function (type, name) {
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  var m_type = type,
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  m_name = name,
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- m_dataArray = [];
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-
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- m_dataArray.length = this.getTypeNumberOfComponents(m_type);
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+ m_dataArray = new Array(this.getTypeNumberOfComponents(m_type)).fill(0);
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  /**
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  * Get name of the uniform.
@@ -92,6 +92,8 @@ var webglRenderer = function (arg) {
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  m_viewer.init();
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  m_contextRenderer = m_viewer.renderWindow().activeRenderer();
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  m_contextRenderer.setResetScene(false);
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+ canvas.get(0).addEventListener('webglcontextlost', (evt) => evt.preventDefault(), false);
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+ canvas.get(0).addEventListener('webglcontextrestored', () => m_viewer.renderWindow()._init(), false);
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  if (m_viewer.renderWindow().renderers().length > 0) {
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  m_contextRenderer.setLayer(m_viewer.renderWindow().renderers().length);
@@ -140,7 +142,7 @@ var webglRenderer = function (arg) {
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  /* If we are already scheduled to render, don't schedule again. Rather,
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  * mark that we should render after other animation frame requests occur.
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  * It would be nice if we could just reschedule the call by removing and
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- * readding the animation frame request, but this doesn't work for if the
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+ * re-adding the animation frame request, but this doesn't work for if the
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  * reschedule occurs during another animation frame callback (it then waits
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  * until a subsequent frame). */
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  m_this.layer().map().scheduleAnimationFrame(m_this._renderFrame, true);