geojs 1.10.5 → 1.10.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/geo.js +3 -3
- package/geo.lean.js +3 -3
- package/geo.lean.min.js +1 -1
- package/geo.min.js +1 -1
- package/package.json +1 -1
- package/src/webgl/quadFeature.js +1 -1
package/geo.js
CHANGED
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@@ -27887,7 +27887,7 @@ module.exports = sceneObject;
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* @constant
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* @type {string}
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*/
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27890
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-
module.exports = "
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+
module.exports = "52900ff9b31db04903654e968c3bf6e7bcc3bffb";
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/***/ }),
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@@ -41047,7 +41047,7 @@ module.exports = vectorFeature;
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* @constant
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* @type {string}
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*/
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-
module.exports = "1.10.
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+
module.exports = "1.10.6";
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/***/ }),
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@@ -45718,7 +45718,7 @@ var webgl_quadFeature = function webgl_quadFeature(arg) {
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}
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m_quads.imgQuads.forEach(function (quad) {
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45721
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-
if (quad.image && quad.texture && quad.texture.nearestPixel() !== nearestPixel) {
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45721
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if (quad.image && quad.texture && quad.texture.nearestPixel() !== nearestPixel && quad.texture.textureHandle()) {
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/* This could just be
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* quad.texture.setNearestPixel(nearestPixel);
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* but that needlessly redecodes the image. Instead, just change the
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package/geo.lean.js
CHANGED
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@@ -27887,7 +27887,7 @@ module.exports = sceneObject;
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27887
27887
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* @constant
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27888
27888
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* @type {string}
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27889
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*/
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27890
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-
module.exports = "
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27890
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+
module.exports = "52900ff9b31db04903654e968c3bf6e7bcc3bffb";
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27891
27891
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/***/ }),
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@@ -41047,7 +41047,7 @@ module.exports = vectorFeature;
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* @constant
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* @type {string}
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*/
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41050
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-
module.exports = "1.10.
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+
module.exports = "1.10.6";
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/***/ }),
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@@ -45718,7 +45718,7 @@ var webgl_quadFeature = function webgl_quadFeature(arg) {
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}
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45720
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m_quads.imgQuads.forEach(function (quad) {
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45721
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-
if (quad.image && quad.texture && quad.texture.nearestPixel() !== nearestPixel) {
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45721
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+
if (quad.image && quad.texture && quad.texture.nearestPixel() !== nearestPixel && quad.texture.textureHandle()) {
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45722
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/* This could just be
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* quad.texture.setNearestPixel(nearestPixel);
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45724
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* but that needlessly redecodes the image. Instead, just change the
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