geojs 1.10.2 → 1.10.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -0
- package/geo.js +16 -2
- package/geo.lean.js +16 -2
- package/geo.lean.min.js +1 -1
- package/geo.min.js +5 -5
- package/package.json +1 -1
- package/src/webgl/quadFeature.js +12 -0
package/CHANGELOG.md
CHANGED
package/geo.js
CHANGED
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@@ -27866,7 +27866,7 @@ module.exports = sceneObject;
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* @constant
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* @type {string}
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*/
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-
module.exports = "
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+
module.exports = "8d01f4a68bc4d89c1612e1d19e1805f8e555669b";
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/***/ }),
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@@ -41026,7 +41026,7 @@ module.exports = vectorFeature;
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* @constant
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* @type {string}
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*/
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-
module.exports = "1.10.
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+
module.exports = "1.10.3";
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/***/ }),
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@@ -45695,7 +45695,21 @@ var webgl_quadFeature = function webgl_quadFeature(arg) {
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m_quads.imgQuads.forEach(function (quad) {
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if (quad.image && quad.texture && quad.texture.nearestPixel() !== nearestPixel) {
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/* This could just be
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* quad.texture.setNearestPixel(nearestPixel);
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* but that needlessly redecodes the image. Instead, just change the
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* the interpolation flags, then change the nearestPixel value
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* without triggering a complete re-setup. */
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renderState.m_context.bindTexture(vgl.GL.TEXTURE_2D, quad.texture.textureHandle());
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renderState.m_context.texParameteri(vgl.GL.TEXTURE_2D, vgl.GL.TEXTURE_MIN_FILTER, nearestPixel ? vgl.GL.NEAREST : vgl.GL.LINEAR);
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renderState.m_context.texParameteri(vgl.GL.TEXTURE_2D, vgl.GL.TEXTURE_MAG_FILTER, nearestPixel ? vgl.GL.NEAREST : vgl.GL.LINEAR);
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renderState.m_context.bindTexture(vgl.GL.TEXTURE_2D, null);
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var oldmod = quad.texture.modified;
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quad.texture.modified = function () {};
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quad.texture.setNearestPixel(nearestPixel);
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quad.texture.modified = oldmod;
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}
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});
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}
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package/geo.lean.js
CHANGED
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@@ -27866,7 +27866,7 @@ module.exports = sceneObject;
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27866
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* @constant
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* @type {string}
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*/
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27869
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-
module.exports = "
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27869
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+
module.exports = "8d01f4a68bc4d89c1612e1d19e1805f8e555669b";
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/***/ }),
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@@ -41026,7 +41026,7 @@ module.exports = vectorFeature;
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* @constant
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* @type {string}
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*/
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-
module.exports = "1.10.
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module.exports = "1.10.3";
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/***/ }),
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@@ -45695,7 +45695,21 @@ var webgl_quadFeature = function webgl_quadFeature(arg) {
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45695
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45696
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m_quads.imgQuads.forEach(function (quad) {
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45697
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if (quad.image && quad.texture && quad.texture.nearestPixel() !== nearestPixel) {
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45698
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/* This could just be
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45699
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* quad.texture.setNearestPixel(nearestPixel);
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45700
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* but that needlessly redecodes the image. Instead, just change the
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45701
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+
* the interpolation flags, then change the nearestPixel value
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45702
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* without triggering a complete re-setup. */
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45703
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renderState.m_context.bindTexture(vgl.GL.TEXTURE_2D, quad.texture.textureHandle());
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45704
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renderState.m_context.texParameteri(vgl.GL.TEXTURE_2D, vgl.GL.TEXTURE_MIN_FILTER, nearestPixel ? vgl.GL.NEAREST : vgl.GL.LINEAR);
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45705
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renderState.m_context.texParameteri(vgl.GL.TEXTURE_2D, vgl.GL.TEXTURE_MAG_FILTER, nearestPixel ? vgl.GL.NEAREST : vgl.GL.LINEAR);
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45706
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renderState.m_context.bindTexture(vgl.GL.TEXTURE_2D, null);
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45707
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var oldmod = quad.texture.modified;
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45708
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45709
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quad.texture.modified = function () {};
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quad.texture.setNearestPixel(nearestPixel);
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quad.texture.modified = oldmod;
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}
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});
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}
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