genshin-world 4.3.3 → 4.4.0

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Files changed (171) hide show
  1. package/README.md +33 -17
  2. package/package.json +14 -18
  3. package/dist/ElementDamageBonusAttributeMap-Cf1kBcTu.js +0 -12
  4. package/dist/EnemyState-BdsrVDVv.js +0 -13
  5. package/dist/GameDataset-oS0Tc9KV.js +0 -272
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package/README.md CHANGED
@@ -5,19 +5,16 @@
5
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  [![NPM downloads][badge-npm-downloads]][url-npm]
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  [![NPM Unpacked Size (with version)][badge-npm-unpacked-size]][url-npm]
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- Genshin Impact's world, rebuilt as an unofficial, non-commercial fan work on [`genshin-engine`](https://github.com/Esposter/Esposter/tree/main/packages/genshin-engine) and not affiliated with HoYoverse. It holds everything that is the game's rather than any engine's:
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-
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- - the catalogue of regions, areas and subareas;
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- - each region's authored data: its heights, colours, look and landmarks;
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- - the TresJS components and composables that build all of it;
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- - the game's screens — its opening's splashes, login screen and startup loading — built from [`genshin-interface`](https://github.com/Esposter/Esposter/tree/main/packages/genshin-interface)'s pieces.
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+ Genshin Impact's world, rebuilt as an unofficial, non-commercial fan work on [`genshin-engine`](https://github.com/Esposter/Esposter/tree/main/packages/genshin-engine) and not affiliated with HoYoverse.
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  It ships no image, model or sound from the game: every mesh, texture and shader is generated by code, and each mark on a screen is a vector path traced from the game's own or taken from a published vector of it.
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+ Design notes live in [the specs](https://github.com/Esposter/Esposter/tree/main/openspec/specs/genshin).
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+
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  ## Table of Contents
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  - 🚀 [Getting Started](#getting-started)
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- - 📖 [Documentation](#documentation)
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+ - 🧩 [Key Exports](#key-exports)
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  - ⚖️ [License](#license)
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  ---
@@ -25,7 +22,7 @@ It ships no image, model or sound from the game: every mesh, texture and shader
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  ## <a name="getting-started">🚀 Getting Started</a>
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  ```bash
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- pnpm i genshin-world genshin-engine genshin-interface @esposter/shared @tresjs/core @vueuse/core three vue zod
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+ pnpm i genshin-world genshin-engine genshin-interface genshin-text @esposter/shared @tresjs/core @vueuse/core three vue zod
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  ```
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  Mount `WorldScreen`, which brings its own canvas, and pass in only what your bundler and server decide, and load the screens' styles once:
@@ -34,28 +31,47 @@ Mount `WorldScreen`, which brings its own canvas, and pass in only what your bun
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  <script setup lang="ts">
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  import { WorldScreen } from "genshin-world";
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  import TerrainTileWorker from "genshin-world/terrainTileWorker?worker";
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+ import { QualityTier } from "genshin-engine";
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+ import { ENGLISH_GAME_TEXT, GameLanguage } from "genshin-text";
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  import "genshin-interface/style.css";
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  import "genshin-world/style.css";
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+
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+ const isDevelopment = import.meta.env.DEV;
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+ const qualityTier = QualityTier.High;
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  </script>
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  <template>
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  <WorldScreen
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+ account-avatar-url="https://your-host.example/avatar.png"
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  :create-terrain-worker="() => new TerrainTileWorker()"
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- :is-tuning="isDevelopment || undefined"
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- :quality-tier
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+ :game-text="ENGLISH_GAME_TEXT"
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+ :is-paused="false"
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+ :is-tuning="isDevelopment"
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+ :language="GameLanguage.English"
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+ :quality-tier="qualityTier"
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+ :server-clock-offset-ms="0"
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  game-data-base-url="https://your-host.example/game-data"
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  region-data-base-url="genshin"
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+ scene-export-base-url="https://your-host.example/scene-exports"
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  />
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  </template>
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  ```
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- Region data lives in `src/data/regions/<region>.json`, and your server serves it at the base URL, so a region is fetched as the camera comes within reach and released as it leaves.
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-
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- The game's data is not bundled. Every record the world reads — the opening's title logo and login screen, the world's ground, catalogue and animals, the game's tables and words, the character profiles and the book bodies — is fetched from `game-data-base-url`, which `GameOpening` takes as `WorldScreen` does, and every reader the package exports (`readGameData`, `readStatTables` and the rest) takes the same base as its first argument. Your host must serve every object and index entry that the package's `gameDataLock.json` names, each as `<base>/<sha256>.json`, with CORS for your page's origin. Esposter's own accounts admit only Esposter's origins, so another host must publish its own copy.
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-
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- ## <a name="documentation">📖 Documentation</a>
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-
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- We highly recommend you take a look at the [documentation](https://github.com/Esposter/Esposter/tree/main/openspec/specs/genshin) to level up. How each screen is matched to the game is described on the [parity page](https://github.com/Esposter/Esposter/tree/main/openspec/specs/genshin/parity).
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+ Your host serves region data at `region-data-base-url` and every game-data record at `game-data-base-url`, each object and index entry that `gameDataLock.json` names as `<base>/<sha256>.json`, with CORS for your page's origin. Esposter's own accounts admit only Esposter's origins, so another host must publish its own copy.
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+
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+ ## <a name="key-exports">🧩 Key Exports</a>
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+
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+ | Export | Kind | Purpose |
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+ | ------------------- | ---------- | ----------------------------------------------------------------------------------------------------------- |
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+ | `GameOpening` | component | The game's opening: its splash sequence, login screen and startup loading |
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+ | `GenshinSave` | type | One player's whole Genshin save, with one key per system |
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+ | `genshinSaveSchema` | schema | The Zod schema a save is parsed against, refusing one that is too large |
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+ | `readCatalogue` | function | The catalogue of regions, areas and subareas, fetched by key and checked against its schema |
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+ | `readGameData` | function | Reads one game-data record by key and parses it with the schema given |
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+ | `readGenshinSave` | function | Reads a save into the world's systems, leaving derived ones to the rules that read them on load |
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+ | `readStatTables` | function | The game's stat tables, fetched by key and checked against their schema |
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+ | `useSky` | composable | Writes the sky at the game's clock into everything the sky lights, and drifts the clouds with the wind |
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+ | `WorldScreen` | component | The whole world as one screen with its own canvas, opened once its names, tables and first view have loaded |
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  ## <a name="license">⚖️ License</a>
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "genshin-world",
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- "version": "4.3.3",
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+ "version": "4.4.0",
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  "description": "Genshin Impact's world as a fan recreation: the catalogue of regions and areas, each region's authored data, and the TresJS components that build it on genshin-engine.",
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  "keywords": [
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  "genshin-engine",
@@ -36,7 +36,6 @@
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  },
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  "exports": {
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  ".": "./dist/index.js",
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- "./characterPack": "./dist/characterPack.js",
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  "./save": "./dist/save.js",
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  "./sceneExport": "./dist/sceneExport.js",
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  "./terrainTileWorker": "./dist/terrainTileWorker.js",
@@ -56,21 +55,18 @@
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  "parity": "vite --config parity/vite.config.ts",
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  "test": "vitest",
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  "test:visual": "vitest --config vitest.browser.config.ts",
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- "typecheck": "vue-tsc"
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- },
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- "dependencies": {
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- "fflate": "^0.8.3"
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+ "typecheck": "tsrs --fast --runExternalCode"
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  },
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  "devDependencies": {
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- "@esposter/configuration": "4.3.3",
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- "@esposter/shared-node": "4.3.3",
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+ "@esposter/configuration": "4.4.0",
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+ "@esposter/shared-node": "4.4.0",
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  "@fontsource/signika": "^5.3.0",
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- "@tsdown/css": "^0.23.1",
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- "@types/node": "^26.6.5",
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+ "@tsdown/css": "0.23.2",
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+ "@types/node": "^26.6.6",
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  "@types/three": "^0.186.0",
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  "@webgpu/types": "^0.1.74",
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- "rolldown": "^1.2.15",
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- "tsdown": "^0.23.1",
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+ "rolldown": "^1.2.16",
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+ "tsdown": "0.23.2",
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  "type-fest": "^5.10.0",
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  "vite": "^8.3.5",
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  "vitest": "^5.0.5",
@@ -78,12 +74,12 @@
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  "vue-tsc": "3.3.11"
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  },
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  "peerDependencies": {
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- "@esposter/shared": "4.3.3",
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- "@tresjs/core": "^5.9.3",
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+ "@esposter/shared": "4.4.0",
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+ "@tresjs/core": "^5.10.1",
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  "@vueuse/core": "^15.0.0",
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- "genshin-engine": "4.3.3",
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- "genshin-interface": "4.3.3",
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- "genshin-text": "4.3.3",
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+ "genshin-engine": "4.4.0",
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+ "genshin-interface": "4.4.0",
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+ "genshin-text": "4.4.0",
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  "three": "^0.186.1",
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  "vue": "^3.5.44",
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  "zod": "^4.6.7"
@@ -91,5 +87,5 @@
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  "inlinedDependencies": {
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  "type-fest": "5.10.0"
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  },
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- "gitHead": "955bbc130ad9b28877fd4ae8efc73a045141ce01"
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+ "gitHead": "e1a416c4b91da69cc2aa259b50a4d656f204d272"
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  }
@@ -1,12 +0,0 @@
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- import "./GameDataset-oS0Tc9KV.js";
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- // src/services/combat/damage/ElementDamageBonusAttributeMap.ts
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- const ElementDamageBonusAttributeMap = {
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- ["Wind"]: "FIGHT_PROP_WIND_ADD_HURT",
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- ["Ice"]: "FIGHT_PROP_ICE_ADD_HURT",
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- ["Grass"]: "FIGHT_PROP_GRASS_ADD_HURT",
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- ["Electric"]: "FIGHT_PROP_ELEC_ADD_HURT",
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- ["Rock"]: "FIGHT_PROP_ROCK_ADD_HURT",
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- ["Water"]: "FIGHT_PROP_WATER_ADD_HURT",
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- ["Fire"]: "FIGHT_PROP_FIRE_ADD_HURT"
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- };
12
- export { ElementDamageBonusAttributeMap as t };
@@ -1,13 +0,0 @@
1
- // src/models/enemy/EnemyState.ts
2
- let EnemyState = /* @__PURE__ */ function(EnemyState) {
3
- EnemyState["Alert"] = "Alert";
4
- EnemyState["Chase"] = "Chase";
5
- EnemyState["Dead"] = "Dead";
6
- EnemyState["Idle"] = "Idle";
7
- EnemyState["Recovery"] = "Recovery";
8
- EnemyState["Return"] = "Return";
9
- EnemyState["Stagger"] = "Stagger";
10
- EnemyState["Windup"] = "Windup";
11
- return EnemyState;
12
- }({});
13
- export { EnemyState as t };
@@ -1,272 +0,0 @@
1
- import { GameLanguage, GameTextKey } from "genshin-text";
2
- import "vue";
3
- import { z } from "zod";
4
- // src/models/artifact/ArtifactSlot.ts
5
- let ArtifactSlot = /* @__PURE__ */ function(ArtifactSlot) {
6
- ArtifactSlot["CircletOfLogos"] = "EQUIP_DRESS";
7
- ArtifactSlot["FlowerOfLife"] = "EQUIP_BRACER";
8
- ArtifactSlot["GobletOfEonothem"] = "EQUIP_RING";
9
- ArtifactSlot["PlumeOfDeath"] = "EQUIP_NECKLACE";
10
- ArtifactSlot["SandsOfEon"] = "EQUIP_SHOES";
11
- return ArtifactSlot;
12
- }({});
13
- // src/models/character/Attribute.ts
14
- let Attribute = /* @__PURE__ */ function(Attribute) {
15
- Attribute["AllDamageBonus"] = "FIGHT_PROP_ADD_HURT";
16
- Attribute["AnemoDamageBonus"] = "FIGHT_PROP_WIND_ADD_HURT";
17
- Attribute["AnemoResistance"] = "FIGHT_PROP_WIND_SUB_HURT";
18
- Attribute["Attack"] = "FIGHT_PROP_ATTACK";
19
- Attribute["AttackPercent"] = "FIGHT_PROP_ATTACK_PERCENT";
20
- Attribute["BaseAttack"] = "FIGHT_PROP_BASE_ATTACK";
21
- Attribute["BaseDefense"] = "FIGHT_PROP_BASE_DEFENSE";
22
- Attribute["BaseHealth"] = "FIGHT_PROP_BASE_HP";
23
- Attribute["ChargedAttackDamageBonus"] = "FIGHT_PROP_CHARGED_ADD_HURT";
24
- Attribute["CooldownReduction"] = "FIGHT_PROP_SKILL_CD_MINUS_RATIO";
25
- Attribute["CriticalDamage"] = "FIGHT_PROP_CRITICAL_HURT";
26
- Attribute["CriticalRate"] = "FIGHT_PROP_CRITICAL";
27
- Attribute["CryoDamageBonus"] = "FIGHT_PROP_ICE_ADD_HURT";
28
- Attribute["CryoResistance"] = "FIGHT_PROP_ICE_SUB_HURT";
29
- Attribute["DamageReduction"] = "FIGHT_PROP_SUB_HURT";
30
- Attribute["Defense"] = "FIGHT_PROP_DEFENSE";
31
- Attribute["DefensePercent"] = "FIGHT_PROP_DEFENSE_PERCENT";
32
- Attribute["DendroDamageBonus"] = "FIGHT_PROP_GRASS_ADD_HURT";
33
- Attribute["DendroResistance"] = "FIGHT_PROP_GRASS_SUB_HURT";
34
- Attribute["ElectroDamageBonus"] = "FIGHT_PROP_ELEC_ADD_HURT";
35
- Attribute["ElectroResistance"] = "FIGHT_PROP_ELEC_SUB_HURT";
36
- Attribute["ElementalMastery"] = "FIGHT_PROP_ELEMENT_MASTERY";
37
- Attribute["EnergyRecharge"] = "FIGHT_PROP_CHARGE_EFFICIENCY";
38
- Attribute["GeoDamageBonus"] = "FIGHT_PROP_ROCK_ADD_HURT";
39
- Attribute["GeoResistance"] = "FIGHT_PROP_ROCK_SUB_HURT";
40
- Attribute["HealingBonus"] = "FIGHT_PROP_HEAL_ADD";
41
- Attribute["Health"] = "FIGHT_PROP_HP";
42
- Attribute["HealthPercent"] = "FIGHT_PROP_HP_PERCENT";
43
- Attribute["HydroDamageBonus"] = "FIGHT_PROP_WATER_ADD_HURT";
44
- Attribute["HydroResistance"] = "FIGHT_PROP_WATER_SUB_HURT";
45
- Attribute["IncomingHealingBonus"] = "FIGHT_PROP_HEALED_ADD";
46
- Attribute["MovementSpeed"] = "FIGHT_PROP_MOVE_SPEED";
47
- Attribute["NormalAttackDamageBonus"] = "FIGHT_PROP_NORMAL_ADD_HURT";
48
- Attribute["NormalAttackSpeed"] = "FIGHT_PROP_NORMAL_ATTACK_SPEED";
49
- Attribute["PhysicalDamageBonus"] = "FIGHT_PROP_PHYSICAL_ADD_HURT";
50
- Attribute["PhysicalResistance"] = "FIGHT_PROP_PHYSICAL_SUB_HURT";
51
- Attribute["PlungingAttackDamageBonus"] = "FIGHT_PROP_PLUNGING_ATTACK_ADD_HURT";
52
- Attribute["PyroDamageBonus"] = "FIGHT_PROP_FIRE_ADD_HURT";
53
- Attribute["PyroResistance"] = "FIGHT_PROP_FIRE_SUB_HURT";
54
- Attribute["ShieldStrength"] = "FIGHT_PROP_SHIELD_COST_MINUS_RATIO";
55
- Attribute["StellarGlimmerReactionDamageBonus"] = "FIGHT_PROP_STELLAR_GLIMMER_ADD_HURT";
56
- return Attribute;
57
- }({});
58
- const Attributes = Object.values(Attribute);
59
- // src/models/character/CombatTalent.ts
60
- let CombatTalent = /* @__PURE__ */ function(CombatTalent) {
61
- CombatTalent["ElementalBurst"] = "ElementalBurst";
62
- CombatTalent["ElementalSkill"] = "ElementalSkill";
63
- CombatTalent["NormalAttack"] = "NormalAttack";
64
- return CombatTalent;
65
- }({});
66
- // src/services/character/constants.ts
67
- const ARTIFACT_SLOT_ORDER = [
68
- "EQUIP_BRACER",
69
- "EQUIP_NECKLACE",
70
- "EQUIP_SHOES",
71
- "EQUIP_RING",
72
- "EQUIP_DRESS"
73
- ];
74
- const COMBAT_TALENT_ORDER = [
75
- "NormalAttack",
76
- "ElementalSkill",
77
- "ElementalBurst"
78
- ];
79
- const TALENT_START_LEVEL = 1;
80
- const TALENT_START_LEVELS = {
81
- ["ElementalBurst"]: 1,
82
- ["ElementalSkill"]: 1,
83
- ["NormalAttack"]: 1
84
- };
85
- const CHARACTER_PACK_INDEX_PATH = "index.json";
86
- const CHARACTER_PACK_STORE_NAME = "genshin-character-packs";
87
- const CHARACTER_PACK_STORE_FILES_NAME = "files";
88
- const CHARACTER_PACK_STORE_VERSION = 1;
89
- const MACOS_RESOURCE_FORK_FOLDER = "__MACOSX/";
90
- const CHARACTER_MODEL_PATH = "model.pmx";
91
- const CHARACTER_TERMS_PATH = "terms.txt";
92
- const CHARACTER_TERMS_FILE_NAMES = [
93
- "利用規約",
94
- "readme",
95
- "使用说明",
96
- "规约",
97
- "规则",
98
- "terms"
99
- ];
100
- const CHARACTER_TERMS_NOT_JAPANESE_REGEX = /[\uE000-\uF8FF\uFF61-\uFF9F]/u;
101
- const CHARACTER_PACK_MODEL_NAME_LANGUAGES = [
102
- GameLanguage.ChineseSimplified,
103
- GameLanguage.English,
104
- GameLanguage.Japanese
105
- ];
106
- const CHARACTER_PACK_FETCH_TIMEOUT_MS = 6e4;
107
- const TRAVELER_CHARACTER_ID = 10000007;
108
- const CHARACTER_PMX_RECKONED_UNIT_METRES = .08;
109
- const CHARACTER_PMX_UNIT_METRES = /* @__PURE__ */ new Map([[TRAVELER_CHARACTER_ID, .0909]]);
110
- const TRAVELER_BONUS_QUEST_ID = 6017;
111
- const BASE_ATTRIBUTE_GAME_TEXT_KEYS = [
112
- ["FIGHT_PROP_BASE_HP", GameTextKey.AttributeBaseHealth],
113
- ["FIGHT_PROP_BASE_ATTACK", GameTextKey.AttributeBaseAttack],
114
- ["FIGHT_PROP_BASE_DEFENSE", GameTextKey.AttributeBaseDefense]
115
- ];
116
- const ADVANCED_ATTRIBUTE_GAME_TEXT_KEYS = [
117
- ["FIGHT_PROP_CRITICAL", GameTextKey.AttributeCriticalRate],
118
- ["FIGHT_PROP_CRITICAL_HURT", GameTextKey.AttributeCriticalDamage],
119
- ["FIGHT_PROP_HEAL_ADD", GameTextKey.AttributeHealingBonus],
120
- ["FIGHT_PROP_HEALED_ADD", GameTextKey.AttributeIncomingHealingBonus],
121
- ["FIGHT_PROP_CHARGE_EFFICIENCY", GameTextKey.AttributeEnergyRecharge],
122
- ["FIGHT_PROP_SKILL_CD_MINUS_RATIO", GameTextKey.AttributeCooldownReduction],
123
- ["FIGHT_PROP_SHIELD_COST_MINUS_RATIO", GameTextKey.AttributeShieldStrength]
124
- ];
125
- const ELEMENTAL_ATTRIBUTE_GAME_TEXT_KEYS = [
126
- ["FIGHT_PROP_FIRE_ADD_HURT", GameTextKey.AttributePyroDamageBonus],
127
- ["FIGHT_PROP_WATER_ADD_HURT", GameTextKey.AttributeHydroDamageBonus],
128
- ["FIGHT_PROP_GRASS_ADD_HURT", GameTextKey.AttributeDendroDamageBonus],
129
- ["FIGHT_PROP_ELEC_ADD_HURT", GameTextKey.AttributeElectroDamageBonus],
130
- ["FIGHT_PROP_WIND_ADD_HURT", GameTextKey.AttributeAnemoDamageBonus],
131
- ["FIGHT_PROP_ICE_ADD_HURT", GameTextKey.AttributeCryoDamageBonus],
132
- ["FIGHT_PROP_ROCK_ADD_HURT", GameTextKey.AttributeGeoDamageBonus],
133
- ["FIGHT_PROP_PHYSICAL_ADD_HURT", GameTextKey.AttributePhysicalDamageBonus],
134
- ["FIGHT_PROP_FIRE_SUB_HURT", GameTextKey.AttributePyroResistance],
135
- ["FIGHT_PROP_WATER_SUB_HURT", GameTextKey.AttributeHydroResistance],
136
- ["FIGHT_PROP_GRASS_SUB_HURT", GameTextKey.AttributeDendroResistance],
137
- ["FIGHT_PROP_ELEC_SUB_HURT", GameTextKey.AttributeElectroResistance],
138
- ["FIGHT_PROP_WIND_SUB_HURT", GameTextKey.AttributeAnemoResistance],
139
- ["FIGHT_PROP_ICE_SUB_HURT", GameTextKey.AttributeCryoResistance],
140
- ["FIGHT_PROP_ROCK_SUB_HURT", GameTextKey.AttributeGeoResistance],
141
- ["FIGHT_PROP_PHYSICAL_SUB_HURT", GameTextKey.AttributePhysicalResistance]
142
- ];
143
- const MASTERLESS_STELLA_FORTUNA_ID = 104300;
144
- const MASTERLESS_LEVEL_LIFTS = /* @__PURE__ */ new Map([[90, {
145
- count: 1,
146
- level: 95
147
- }], [95, {
148
- count: 2,
149
- level: 100
150
- }]]);
151
- const CHARACTER_EXP_MATERIALS = [
152
- {
153
- exp: 2e4,
154
- id: 104003
155
- },
156
- {
157
- exp: 5e3,
158
- id: 104002
159
- },
160
- {
161
- exp: 1e3,
162
- id: 104001
163
- }
164
- ];
165
- const CHARACTER_EXP_PER_MORA = 5;
166
- const WHOLE_ATTRIBUTES = [
167
- "FIGHT_PROP_BASE_ATTACK",
168
- "FIGHT_PROP_BASE_DEFENSE",
169
- "FIGHT_PROP_BASE_HP",
170
- "FIGHT_PROP_ATTACK",
171
- "FIGHT_PROP_DEFENSE",
172
- "FIGHT_PROP_HP",
173
- "FIGHT_PROP_ELEMENT_MASTERY"
174
- ];
175
- // src/models/character/AttributeLine.ts
176
- const attributeLineSchema = z.object({
177
- attribute: z.enum(Attribute),
178
- value: z.number()
179
- });
180
- // src/models/Element.ts
181
- let Element = /* @__PURE__ */ function(Element) {
182
- Element["Anemo"] = "Wind";
183
- Element["Cryo"] = "Ice";
184
- Element["Dendro"] = "Grass";
185
- Element["Electro"] = "Electric";
186
- Element["Geo"] = "Rock";
187
- Element["Hydro"] = "Water";
188
- Element["Pyro"] = "Fire";
189
- return Element;
190
- }({});
191
- const Elements = [
192
- "Fire",
193
- "Water",
194
- "Wind",
195
- "Electric",
196
- "Grass",
197
- "Ice",
198
- "Rock"
199
- ];
200
- // src/models/data/GameDataset.ts
201
- let GameDataset = /* @__PURE__ */ function(GameDataset) {
202
- GameDataset["Achievements"] = "achievements";
203
- GameDataset["AchievementText"] = "achievementText";
204
- GameDataset["AdventureRank"] = "adventureRank";
205
- GameDataset["Archive"] = "archive";
206
- GameDataset["ArchiveText"] = "archiveText";
207
- GameDataset["BookBody"] = "bookBody";
208
- GameDataset["Catalogue"] = "catalogue";
209
- GameDataset["CharacterTrials"] = "characterTrials";
210
- GameDataset["Chests"] = "chests";
211
- GameDataset["Commissions"] = "commissions";
212
- GameDataset["Cooking"] = "cooking";
213
- GameDataset["Crafting"] = "crafting";
214
- GameDataset["CraftingBenchPlaces"] = "craftingBenchPlaces";
215
- GameDataset["DomainChallengeLevels"] = "domainChallengeLevels";
216
- GameDataset["Domains"] = "domains";
217
- GameDataset["Enemies"] = "enemies";
218
- GameDataset["Expeditions"] = "expeditions";
219
- GameDataset["Exploration"] = "exploration";
220
- GameDataset["Fishing"] = "fishing";
221
- GameDataset["Forging"] = "forging";
222
- GameDataset["Friendship"] = "friendship";
223
- GameDataset["FrostbearingTreePlaces"] = "frostbearingTreePlaces";
224
- GameDataset["Gadgets"] = "gadgets";
225
- GameDataset["Gathering"] = "gathering";
226
- GameDataset["Gcg"] = "gcg";
227
- GameDataset["GcgText"] = "gcgText";
228
- GameDataset["Ground"] = "ground";
229
- GameDataset["Home"] = "home";
230
- GameDataset["Hud"] = "hud";
231
- GameDataset["Imaginarium"] = "imaginarium";
232
- GameDataset["Items"] = "items";
233
- GameDataset["Kits"] = "kits";
234
- GameDataset["KitSources"] = "kitSources";
235
- GameDataset["LeyLine"] = "leyLine";
236
- GameDataset["Login"] = "login";
237
- GameDataset["Mail"] = "mail";
238
- GameDataset["MailText"] = "mailText";
239
- GameDataset["MaterialSources"] = "materialSources";
240
- GameDataset["MiningOutcrops"] = "miningOutcrops";
241
- GameDataset["NameText"] = "nameText";
242
- GameDataset["Oculi"] = "oculi";
243
- GameDataset["OfferingPlaces"] = "offeringPlaces";
244
- GameDataset["Offerings"] = "offerings";
245
- GameDataset["Profile"] = "profile";
246
- GameDataset["Puzzles"] = "puzzles";
247
- GameDataset["Quests"] = "quests";
248
- GameDataset["QuestText"] = "questText";
249
- GameDataset["Regions"] = "regions";
250
- GameDataset["Reputation"] = "reputation";
251
- GameDataset["SceneGroups"] = "sceneGroups";
252
- GameDataset["SceneNpcBorn"] = "sceneNpcBorn";
253
- GameDataset["Shops"] = "shops";
254
- GameDataset["ShrineKeySources"] = "shrineKeySources";
255
- GameDataset["SkillGlyphs"] = "skillGlyphs";
256
- GameDataset["SpiralAbyss"] = "spiralAbyss";
257
- GameDataset["Splash"] = "splash";
258
- GameDataset["StandingTalks"] = "standingTalks";
259
- GameDataset["StandingTalkText"] = "standingTalkText";
260
- GameDataset["Stats"] = "stats";
261
- GameDataset["StatueLevels"] = "statueLevels";
262
- GameDataset["TalentLabels"] = "talentLabels";
263
- GameDataset["TalentMultipliers"] = "talentMultipliers";
264
- GameDataset["Tips"] = "tips";
265
- GameDataset["TipText"] = "tipText";
266
- GameDataset["TransPoints"] = "transPoints";
267
- GameDataset["Wildlife"] = "wildlife";
268
- GameDataset["Windrise"] = "windrise";
269
- GameDataset["WishSchedule"] = "wishSchedule";
270
- return GameDataset;
271
- }({});
272
- export { TRAVELER_CHARACTER_ID as A, ELEMENTAL_ATTRIBUTE_GAME_TEXT_KEYS as C, TALENT_START_LEVEL as D, MASTERLESS_STELLA_FORTUNA_ID as E, ArtifactSlot as F, CombatTalent as M, Attribute as N, TALENT_START_LEVELS as O, Attributes as P, COMBAT_TALENT_ORDER as S, MASTERLESS_LEVEL_LIFTS as T, CHARACTER_PMX_RECKONED_UNIT_METRES as _, ADVANCED_ATTRIBUTE_GAME_TEXT_KEYS as a, CHARACTER_TERMS_NOT_JAPANESE_REGEX as b, CHARACTER_EXP_MATERIALS as c, CHARACTER_PACK_FETCH_TIMEOUT_MS as d, CHARACTER_PACK_INDEX_PATH as f, CHARACTER_PACK_STORE_VERSION as g, CHARACTER_PACK_STORE_NAME as h, attributeLineSchema as i, WHOLE_ATTRIBUTES as j, TRAVELER_BONUS_QUEST_ID as k, CHARACTER_EXP_PER_MORA as l, CHARACTER_PACK_STORE_FILES_NAME as m, Element as n, ARTIFACT_SLOT_ORDER as o, CHARACTER_PACK_MODEL_NAME_LANGUAGES as p, Elements as r, BASE_ATTRIBUTE_GAME_TEXT_KEYS as s, GameDataset as t, CHARACTER_MODEL_PATH as u, CHARACTER_PMX_UNIT_METRES as v, MACOS_RESOURCE_FORK_FOLDER as w, CHARACTER_TERMS_PATH as x, CHARACTER_TERMS_FILE_NAMES as y };
@@ -1,33 +0,0 @@
1
- // src/models/kit/KitEventKind.ts
2
- let KitEventKind = /* @__PURE__ */ function(KitEventKind) {
3
- KitEventKind["BurstUsed"] = "BurstUsed";
4
- KitEventKind["CharacterSwapped"] = "CharacterSwapped";
5
- KitEventKind["ChargedAttackLanded"] = "ChargedAttackLanded";
6
- KitEventKind["ChestOpened"] = "ChestOpened";
7
- KitEventKind["CrystallizeShardPickedUp"] = "CrystallizeShardPickedUp";
8
- KitEventKind["DamageTaken"] = "DamageTaken";
9
- KitEventKind["EffectExpired"] = "EffectExpired";
10
- KitEventKind["ElementApplied"] = "ElementApplied";
11
- KitEventKind["EnemyDefeated"] = "EnemyDefeated";
12
- KitEventKind["EnemyHit"] = "EnemyHit";
13
- KitEventKind["EnergyParticleCollected"] = "EnergyParticleCollected";
14
- KitEventKind["FallRefused"] = "FallRefused";
15
- KitEventKind["HealthChanged"] = "HealthChanged";
16
- KitEventKind["MoraPickedUp"] = "MoraPickedUp";
17
- KitEventKind["NightsoulBurst"] = "NightsoulBurst";
18
- KitEventKind["NightsoulPointsConsumed"] = "NightsoulPointsConsumed";
19
- KitEventKind["NightsoulPointsGained"] = "NightsoulPointsGained";
20
- KitEventKind["NormalAttackLanded"] = "NormalAttackLanded";
21
- KitEventKind["NormalAttackStarted"] = "NormalAttackStarted";
22
- KitEventKind["PartyMemberStruck"] = "PartyMemberStruck";
23
- KitEventKind["ReactionTriggered"] = "ReactionTriggered";
24
- KitEventKind["ShieldAbsorbed"] = "ShieldAbsorbed";
25
- KitEventKind["ShieldCast"] = "ShieldCast";
26
- KitEventKind["SkillUsed"] = "SkillUsed";
27
- KitEventKind["StatusTicked"] = "StatusTicked";
28
- KitEventKind["TauntDamaged"] = "TauntDamaged";
29
- KitEventKind["WeakPointHit"] = "WeakPointHit";
30
- KitEventKind["WildlifeStruck"] = "WildlifeStruck";
31
- return KitEventKind;
32
- }({});
33
- export { KitEventKind as t };
@@ -1,36 +0,0 @@
1
- import { t as TransformativeReactionType } from "./TransformativeReactionType-DYhIEAoe.js";
2
- import { mergeObjectsStrict } from "@esposter/shared";
3
- // src/models/combat/AmplifyingReactionType.ts
4
- let AmplifyingReactionType = /* @__PURE__ */ function(AmplifyingReactionType) {
5
- AmplifyingReactionType["Melt"] = "Melt";
6
- AmplifyingReactionType["Vaporize"] = "Vaporize";
7
- return AmplifyingReactionType;
8
- }({});
9
- // src/models/combat/CatalyzeReactionType.ts
10
- let CatalyzeReactionType = /* @__PURE__ */ function(CatalyzeReactionType) {
11
- CatalyzeReactionType["Aggravate"] = "Aggravate";
12
- CatalyzeReactionType["Spread"] = "Spread";
13
- return CatalyzeReactionType;
14
- }({});
15
- // src/models/combat/LunarReactionType.ts
16
- let LunarReactionType = /* @__PURE__ */ function(LunarReactionType) {
17
- LunarReactionType["LunarBloom"] = "LunarBloom";
18
- LunarReactionType["LunarCharged"] = "LunarCharged";
19
- LunarReactionType["LunarCrystallize"] = "LunarCrystallize";
20
- return LunarReactionType;
21
- }({});
22
- // src/models/combat/StellarReactionType.ts
23
- let StellarReactionType = /* @__PURE__ */ function(StellarReactionType) {
24
- StellarReactionType["StellarConduct"] = "StellarConduct";
25
- StellarReactionType["StellarSwirl"] = "StellarSwirl";
26
- return StellarReactionType;
27
- }({});
28
- // src/models/combat/ReactionType.ts
29
- var BaseReactionType = /* @__PURE__ */ function(BaseReactionType) {
30
- BaseReactionType["Crystallize"] = "Crystallize";
31
- BaseReactionType["Frozen"] = "Frozen";
32
- BaseReactionType["Quicken"] = "Quicken";
33
- return BaseReactionType;
34
- }(BaseReactionType || {});
35
- const ReactionType = mergeObjectsStrict(AmplifyingReactionType, BaseReactionType, CatalyzeReactionType, LunarReactionType, StellarReactionType, TransformativeReactionType);
36
- export { AmplifyingReactionType as a, CatalyzeReactionType as i, StellarReactionType as n, LunarReactionType as r, ReactionType as t };
@@ -1,14 +0,0 @@
1
- // src/models/combat/TransformativeReactionType.ts
2
- let TransformativeReactionType = /* @__PURE__ */ function(TransformativeReactionType) {
3
- TransformativeReactionType["Bloom"] = "Bloom";
4
- TransformativeReactionType["Burgeon"] = "Burgeon";
5
- TransformativeReactionType["Burning"] = "Burning";
6
- TransformativeReactionType["ElectroCharged"] = "ElectroCharged";
7
- TransformativeReactionType["Hyperbloom"] = "Hyperbloom";
8
- TransformativeReactionType["Overloaded"] = "Overloaded";
9
- TransformativeReactionType["Shattered"] = "Shattered";
10
- TransformativeReactionType["Superconduct"] = "Superconduct";
11
- TransformativeReactionType["Swirl"] = "Swirl";
12
- return TransformativeReactionType;
13
- }({});
14
- export { TransformativeReactionType as t };
@@ -1,19 +0,0 @@
1
- // src/services/kit/effects/addKitEffect.ts
2
- const checkIsRestartedBy = (earlier, effect) => {
3
- if (earlier.kind === "buff" && effect.kind === "buff") return earlier.characterId === effect.characterId && earlier.attribute === effect.attribute && earlier.source === effect.source;
4
- if (earlier.kind === "infusion" && effect.kind === "infusion") return earlier.characterId === effect.characterId && earlier.element === effect.element;
5
- if (earlier.kind === "status" && effect.kind === "status") return earlier.characterId === effect.characterId && earlier.id === effect.id;
6
- if (earlier.kind === "stance" && effect.kind === "stance") return earlier.characterId === effect.characterId;
7
- if (earlier.kind === "antiCold" && effect.kind === "antiCold") return true;
8
- if (earlier.kind === "field" && effect.kind === "field") return effect.isStacked !== true && earlier.characterId === effect.characterId && earlier.id !== void 0 && earlier.id === effect.id;
9
- if (earlier.kind === "elementCriticalDamage" && effect.kind === "elementCriticalDamage") return earlier.characterId === effect.characterId && earlier.element === effect.element && earlier.source === effect.source;
10
- return false;
11
- };
12
- const addKitEffect = (kitEffectState, effect) => {
13
- if (effect.kind === "shield") {
14
- for (const earlier of kitEffectState.effects) if (earlier.kind === "shield" && Boolean(earlier.isCrystallize) === Boolean(effect.isCrystallize) && (effect.isCrystallize || earlier.characterId === effect.characterId)) earlier.secondsRemaining = 0;
15
- }
16
- const index = kitEffectState.effects.findIndex((earlier) => checkIsRestartedBy(earlier, effect));
17
- kitEffectState.effects = index === -1 ? [...kitEffectState.effects, effect] : kitEffectState.effects.with(index, effect);
18
- };
19
- export { addKitEffect as t };
@@ -1,8 +0,0 @@
1
- import { t as addKitEffect } from "./addKitEffect-DEhZUuxo.js";
2
- // src/services/kit/effects/addKitStatus.ts
3
- const addKitStatus = (kitEffectState, characterId, status) => addKitEffect(kitEffectState, {
4
- characterId,
5
- kind: "status",
6
- ...status
7
- });
8
- export { addKitStatus as t };