genshin-world 4.2.0 → 4.3.3

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Files changed (171) hide show
  1. package/README.md +2 -2
  2. package/dist/ElementDamageBonusAttributeMap-Cf1kBcTu.js +12 -0
  3. package/dist/EnemyState-BdsrVDVv.js +13 -0
  4. package/dist/GameDataset-oS0Tc9KV.js +272 -0
  5. package/dist/KitEventKind-DinObjiq.js +33 -0
  6. package/dist/ReactionType-BTiek5WA.js +36 -0
  7. package/dist/TransformativeReactionType-DYhIEAoe.js +14 -0
  8. package/dist/addKitEffect-DEhZUuxo.js +19 -0
  9. package/dist/addKitStatus-CecgwPmO.js +8 -0
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  11. package/dist/albedoKit-h6MSXqhl.js +132 -0
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  25. package/dist/characterPack-B3e_YsdJ.d.ts +115 -0
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  27. package/dist/characterPack.d.ts +2 -0
  28. package/dist/characterPack.js +3 -0
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  81. package/dist/index-C5rNBYhp.d.ts +26017 -0
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  83. package/dist/index.js +48495 -0
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  102. package/dist/linneaKit-CVZeam_T.js +3 -0
  103. package/dist/lisaKit-BJqj8t7j.js +65 -0
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  131. package/dist/save.d.ts +2 -0
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  143. package/dist/style.css +4570 -0
  144. package/dist/sucroseKit-Brr_FwwP.js +124 -0
  145. package/dist/tartagliaKit-DQzYxDRn.js +136 -0
  146. package/dist/terrainTileWorker.d.ts +1 -0
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  148. package/dist/thomaKit-CesNlmDH.js +95 -0
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  171. package/package.json +11 -14
package/README.md CHANGED
@@ -25,7 +25,7 @@ It ships no image, model or sound from the game: every mesh, texture and shader
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  ## <a name="getting-started">🚀 Getting Started</a>
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  ```bash
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- pnpm i genshin-world genshin-engine genshin-interface @esposter/shared @tresjs/cientos @tresjs/core @vueuse/core three vue zod
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+ pnpm i genshin-world genshin-engine genshin-interface @esposter/shared @tresjs/core @vueuse/core three vue zod
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  ```
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  Mount `WorldScreen`, which brings its own canvas, and pass in only what your bundler and server decide, and load the screens' styles once:
@@ -55,7 +55,7 @@ The game's data is not bundled. Every record the world reads — the opening's t
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  ## <a name="documentation">📖 Documentation</a>
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- We highly recommend you take a look at the [documentation](https://esposter.com/docs/api/modules/genshin-world.html) to level up. The world's design is in the app's [Genshin docs](https://esposter.com/docs/genshin), and how each screen is matched to the game is its [parity page](https://esposter.com/docs/genshin/parity).
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+ We highly recommend you take a look at the [documentation](https://github.com/Esposter/Esposter/tree/main/openspec/specs/genshin) to level up. How each screen is matched to the game is described on the [parity page](https://github.com/Esposter/Esposter/tree/main/openspec/specs/genshin/parity).
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  ## <a name="license">⚖️ License</a>
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@@ -0,0 +1,12 @@
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+ import "./GameDataset-oS0Tc9KV.js";
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+ // src/services/combat/damage/ElementDamageBonusAttributeMap.ts
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+ const ElementDamageBonusAttributeMap = {
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+ ["Wind"]: "FIGHT_PROP_WIND_ADD_HURT",
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+ ["Ice"]: "FIGHT_PROP_ICE_ADD_HURT",
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+ ["Grass"]: "FIGHT_PROP_GRASS_ADD_HURT",
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+ ["Electric"]: "FIGHT_PROP_ELEC_ADD_HURT",
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+ ["Rock"]: "FIGHT_PROP_ROCK_ADD_HURT",
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+ ["Water"]: "FIGHT_PROP_WATER_ADD_HURT",
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+ ["Fire"]: "FIGHT_PROP_FIRE_ADD_HURT"
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+ };
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+ export { ElementDamageBonusAttributeMap as t };
@@ -0,0 +1,13 @@
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+ // src/models/enemy/EnemyState.ts
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+ let EnemyState = /* @__PURE__ */ function(EnemyState) {
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+ EnemyState["Alert"] = "Alert";
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+ EnemyState["Chase"] = "Chase";
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+ EnemyState["Dead"] = "Dead";
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+ EnemyState["Idle"] = "Idle";
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+ EnemyState["Recovery"] = "Recovery";
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+ EnemyState["Return"] = "Return";
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+ EnemyState["Stagger"] = "Stagger";
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+ EnemyState["Windup"] = "Windup";
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+ return EnemyState;
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+ }({});
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+ export { EnemyState as t };
@@ -0,0 +1,272 @@
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+ import { GameLanguage, GameTextKey } from "genshin-text";
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+ import "vue";
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+ import { z } from "zod";
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+ // src/models/artifact/ArtifactSlot.ts
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+ let ArtifactSlot = /* @__PURE__ */ function(ArtifactSlot) {
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+ ArtifactSlot["CircletOfLogos"] = "EQUIP_DRESS";
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+ ArtifactSlot["FlowerOfLife"] = "EQUIP_BRACER";
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+ ArtifactSlot["GobletOfEonothem"] = "EQUIP_RING";
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+ ArtifactSlot["PlumeOfDeath"] = "EQUIP_NECKLACE";
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+ ArtifactSlot["SandsOfEon"] = "EQUIP_SHOES";
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+ return ArtifactSlot;
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+ }({});
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+ // src/models/character/Attribute.ts
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+ let Attribute = /* @__PURE__ */ function(Attribute) {
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+ Attribute["AllDamageBonus"] = "FIGHT_PROP_ADD_HURT";
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+ Attribute["AnemoDamageBonus"] = "FIGHT_PROP_WIND_ADD_HURT";
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+ Attribute["AnemoResistance"] = "FIGHT_PROP_WIND_SUB_HURT";
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+ Attribute["Attack"] = "FIGHT_PROP_ATTACK";
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+ Attribute["AttackPercent"] = "FIGHT_PROP_ATTACK_PERCENT";
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+ Attribute["BaseAttack"] = "FIGHT_PROP_BASE_ATTACK";
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+ Attribute["BaseDefense"] = "FIGHT_PROP_BASE_DEFENSE";
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+ Attribute["BaseHealth"] = "FIGHT_PROP_BASE_HP";
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+ Attribute["ChargedAttackDamageBonus"] = "FIGHT_PROP_CHARGED_ADD_HURT";
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+ Attribute["CooldownReduction"] = "FIGHT_PROP_SKILL_CD_MINUS_RATIO";
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+ Attribute["CriticalDamage"] = "FIGHT_PROP_CRITICAL_HURT";
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+ Attribute["CriticalRate"] = "FIGHT_PROP_CRITICAL";
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+ Attribute["CryoDamageBonus"] = "FIGHT_PROP_ICE_ADD_HURT";
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+ Attribute["CryoResistance"] = "FIGHT_PROP_ICE_SUB_HURT";
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+ Attribute["DamageReduction"] = "FIGHT_PROP_SUB_HURT";
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+ Attribute["Defense"] = "FIGHT_PROP_DEFENSE";
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+ Attribute["DefensePercent"] = "FIGHT_PROP_DEFENSE_PERCENT";
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+ Attribute["DendroDamageBonus"] = "FIGHT_PROP_GRASS_ADD_HURT";
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+ Attribute["DendroResistance"] = "FIGHT_PROP_GRASS_SUB_HURT";
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+ Attribute["ElectroDamageBonus"] = "FIGHT_PROP_ELEC_ADD_HURT";
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+ Attribute["ElectroResistance"] = "FIGHT_PROP_ELEC_SUB_HURT";
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+ Attribute["ElementalMastery"] = "FIGHT_PROP_ELEMENT_MASTERY";
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+ Attribute["EnergyRecharge"] = "FIGHT_PROP_CHARGE_EFFICIENCY";
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+ Attribute["GeoDamageBonus"] = "FIGHT_PROP_ROCK_ADD_HURT";
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+ Attribute["GeoResistance"] = "FIGHT_PROP_ROCK_SUB_HURT";
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+ Attribute["HealingBonus"] = "FIGHT_PROP_HEAL_ADD";
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+ Attribute["Health"] = "FIGHT_PROP_HP";
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+ Attribute["HealthPercent"] = "FIGHT_PROP_HP_PERCENT";
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+ Attribute["HydroDamageBonus"] = "FIGHT_PROP_WATER_ADD_HURT";
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+ Attribute["HydroResistance"] = "FIGHT_PROP_WATER_SUB_HURT";
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+ Attribute["IncomingHealingBonus"] = "FIGHT_PROP_HEALED_ADD";
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+ Attribute["MovementSpeed"] = "FIGHT_PROP_MOVE_SPEED";
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+ Attribute["NormalAttackDamageBonus"] = "FIGHT_PROP_NORMAL_ADD_HURT";
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+ Attribute["NormalAttackSpeed"] = "FIGHT_PROP_NORMAL_ATTACK_SPEED";
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+ Attribute["PhysicalDamageBonus"] = "FIGHT_PROP_PHYSICAL_ADD_HURT";
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+ Attribute["PhysicalResistance"] = "FIGHT_PROP_PHYSICAL_SUB_HURT";
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+ Attribute["PlungingAttackDamageBonus"] = "FIGHT_PROP_PLUNGING_ATTACK_ADD_HURT";
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+ Attribute["PyroDamageBonus"] = "FIGHT_PROP_FIRE_ADD_HURT";
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+ Attribute["PyroResistance"] = "FIGHT_PROP_FIRE_SUB_HURT";
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+ Attribute["ShieldStrength"] = "FIGHT_PROP_SHIELD_COST_MINUS_RATIO";
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+ Attribute["StellarGlimmerReactionDamageBonus"] = "FIGHT_PROP_STELLAR_GLIMMER_ADD_HURT";
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+ return Attribute;
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+ }({});
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+ const Attributes = Object.values(Attribute);
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+ // src/models/character/CombatTalent.ts
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+ let CombatTalent = /* @__PURE__ */ function(CombatTalent) {
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+ CombatTalent["ElementalBurst"] = "ElementalBurst";
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+ CombatTalent["ElementalSkill"] = "ElementalSkill";
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+ CombatTalent["NormalAttack"] = "NormalAttack";
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+ return CombatTalent;
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+ }({});
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+ // src/services/character/constants.ts
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+ const ARTIFACT_SLOT_ORDER = [
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+ "EQUIP_BRACER",
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+ "EQUIP_NECKLACE",
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+ "EQUIP_SHOES",
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+ "EQUIP_RING",
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+ "EQUIP_DRESS"
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+ ];
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+ const COMBAT_TALENT_ORDER = [
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+ "NormalAttack",
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+ "ElementalSkill",
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+ "ElementalBurst"
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+ ];
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+ const TALENT_START_LEVEL = 1;
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+ const TALENT_START_LEVELS = {
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+ ["ElementalBurst"]: 1,
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+ ["ElementalSkill"]: 1,
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+ ["NormalAttack"]: 1
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+ };
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+ const CHARACTER_PACK_INDEX_PATH = "index.json";
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+ const CHARACTER_PACK_STORE_NAME = "genshin-character-packs";
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+ const CHARACTER_PACK_STORE_FILES_NAME = "files";
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+ const CHARACTER_PACK_STORE_VERSION = 1;
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+ const MACOS_RESOURCE_FORK_FOLDER = "__MACOSX/";
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+ const CHARACTER_MODEL_PATH = "model.pmx";
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+ const CHARACTER_TERMS_PATH = "terms.txt";
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+ const CHARACTER_TERMS_FILE_NAMES = [
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+ "利用規約",
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+ "readme",
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+ "使用说明",
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+ "规约",
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+ "规则",
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+ "terms"
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+ ];
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+ const CHARACTER_TERMS_NOT_JAPANESE_REGEX = /[\uE000-\uF8FF\uFF61-\uFF9F]/u;
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+ const CHARACTER_PACK_MODEL_NAME_LANGUAGES = [
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+ GameLanguage.ChineseSimplified,
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+ GameLanguage.English,
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+ GameLanguage.Japanese
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+ ];
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+ const CHARACTER_PACK_FETCH_TIMEOUT_MS = 6e4;
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+ const TRAVELER_CHARACTER_ID = 10000007;
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+ const CHARACTER_PMX_RECKONED_UNIT_METRES = .08;
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+ const CHARACTER_PMX_UNIT_METRES = /* @__PURE__ */ new Map([[TRAVELER_CHARACTER_ID, .0909]]);
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+ const TRAVELER_BONUS_QUEST_ID = 6017;
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+ const BASE_ATTRIBUTE_GAME_TEXT_KEYS = [
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+ ["FIGHT_PROP_BASE_HP", GameTextKey.AttributeBaseHealth],
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+ ["FIGHT_PROP_BASE_ATTACK", GameTextKey.AttributeBaseAttack],
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+ ["FIGHT_PROP_BASE_DEFENSE", GameTextKey.AttributeBaseDefense]
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+ ];
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+ const ADVANCED_ATTRIBUTE_GAME_TEXT_KEYS = [
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+ ["FIGHT_PROP_CRITICAL", GameTextKey.AttributeCriticalRate],
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+ ["FIGHT_PROP_CRITICAL_HURT", GameTextKey.AttributeCriticalDamage],
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+ ["FIGHT_PROP_HEAL_ADD", GameTextKey.AttributeHealingBonus],
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+ ["FIGHT_PROP_HEALED_ADD", GameTextKey.AttributeIncomingHealingBonus],
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+ ["FIGHT_PROP_CHARGE_EFFICIENCY", GameTextKey.AttributeEnergyRecharge],
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+ ["FIGHT_PROP_SKILL_CD_MINUS_RATIO", GameTextKey.AttributeCooldownReduction],
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+ ["FIGHT_PROP_SHIELD_COST_MINUS_RATIO", GameTextKey.AttributeShieldStrength]
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+ ];
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+ const ELEMENTAL_ATTRIBUTE_GAME_TEXT_KEYS = [
126
+ ["FIGHT_PROP_FIRE_ADD_HURT", GameTextKey.AttributePyroDamageBonus],
127
+ ["FIGHT_PROP_WATER_ADD_HURT", GameTextKey.AttributeHydroDamageBonus],
128
+ ["FIGHT_PROP_GRASS_ADD_HURT", GameTextKey.AttributeDendroDamageBonus],
129
+ ["FIGHT_PROP_ELEC_ADD_HURT", GameTextKey.AttributeElectroDamageBonus],
130
+ ["FIGHT_PROP_WIND_ADD_HURT", GameTextKey.AttributeAnemoDamageBonus],
131
+ ["FIGHT_PROP_ICE_ADD_HURT", GameTextKey.AttributeCryoDamageBonus],
132
+ ["FIGHT_PROP_ROCK_ADD_HURT", GameTextKey.AttributeGeoDamageBonus],
133
+ ["FIGHT_PROP_PHYSICAL_ADD_HURT", GameTextKey.AttributePhysicalDamageBonus],
134
+ ["FIGHT_PROP_FIRE_SUB_HURT", GameTextKey.AttributePyroResistance],
135
+ ["FIGHT_PROP_WATER_SUB_HURT", GameTextKey.AttributeHydroResistance],
136
+ ["FIGHT_PROP_GRASS_SUB_HURT", GameTextKey.AttributeDendroResistance],
137
+ ["FIGHT_PROP_ELEC_SUB_HURT", GameTextKey.AttributeElectroResistance],
138
+ ["FIGHT_PROP_WIND_SUB_HURT", GameTextKey.AttributeAnemoResistance],
139
+ ["FIGHT_PROP_ICE_SUB_HURT", GameTextKey.AttributeCryoResistance],
140
+ ["FIGHT_PROP_ROCK_SUB_HURT", GameTextKey.AttributeGeoResistance],
141
+ ["FIGHT_PROP_PHYSICAL_SUB_HURT", GameTextKey.AttributePhysicalResistance]
142
+ ];
143
+ const MASTERLESS_STELLA_FORTUNA_ID = 104300;
144
+ const MASTERLESS_LEVEL_LIFTS = /* @__PURE__ */ new Map([[90, {
145
+ count: 1,
146
+ level: 95
147
+ }], [95, {
148
+ count: 2,
149
+ level: 100
150
+ }]]);
151
+ const CHARACTER_EXP_MATERIALS = [
152
+ {
153
+ exp: 2e4,
154
+ id: 104003
155
+ },
156
+ {
157
+ exp: 5e3,
158
+ id: 104002
159
+ },
160
+ {
161
+ exp: 1e3,
162
+ id: 104001
163
+ }
164
+ ];
165
+ const CHARACTER_EXP_PER_MORA = 5;
166
+ const WHOLE_ATTRIBUTES = [
167
+ "FIGHT_PROP_BASE_ATTACK",
168
+ "FIGHT_PROP_BASE_DEFENSE",
169
+ "FIGHT_PROP_BASE_HP",
170
+ "FIGHT_PROP_ATTACK",
171
+ "FIGHT_PROP_DEFENSE",
172
+ "FIGHT_PROP_HP",
173
+ "FIGHT_PROP_ELEMENT_MASTERY"
174
+ ];
175
+ // src/models/character/AttributeLine.ts
176
+ const attributeLineSchema = z.object({
177
+ attribute: z.enum(Attribute),
178
+ value: z.number()
179
+ });
180
+ // src/models/Element.ts
181
+ let Element = /* @__PURE__ */ function(Element) {
182
+ Element["Anemo"] = "Wind";
183
+ Element["Cryo"] = "Ice";
184
+ Element["Dendro"] = "Grass";
185
+ Element["Electro"] = "Electric";
186
+ Element["Geo"] = "Rock";
187
+ Element["Hydro"] = "Water";
188
+ Element["Pyro"] = "Fire";
189
+ return Element;
190
+ }({});
191
+ const Elements = [
192
+ "Fire",
193
+ "Water",
194
+ "Wind",
195
+ "Electric",
196
+ "Grass",
197
+ "Ice",
198
+ "Rock"
199
+ ];
200
+ // src/models/data/GameDataset.ts
201
+ let GameDataset = /* @__PURE__ */ function(GameDataset) {
202
+ GameDataset["Achievements"] = "achievements";
203
+ GameDataset["AchievementText"] = "achievementText";
204
+ GameDataset["AdventureRank"] = "adventureRank";
205
+ GameDataset["Archive"] = "archive";
206
+ GameDataset["ArchiveText"] = "archiveText";
207
+ GameDataset["BookBody"] = "bookBody";
208
+ GameDataset["Catalogue"] = "catalogue";
209
+ GameDataset["CharacterTrials"] = "characterTrials";
210
+ GameDataset["Chests"] = "chests";
211
+ GameDataset["Commissions"] = "commissions";
212
+ GameDataset["Cooking"] = "cooking";
213
+ GameDataset["Crafting"] = "crafting";
214
+ GameDataset["CraftingBenchPlaces"] = "craftingBenchPlaces";
215
+ GameDataset["DomainChallengeLevels"] = "domainChallengeLevels";
216
+ GameDataset["Domains"] = "domains";
217
+ GameDataset["Enemies"] = "enemies";
218
+ GameDataset["Expeditions"] = "expeditions";
219
+ GameDataset["Exploration"] = "exploration";
220
+ GameDataset["Fishing"] = "fishing";
221
+ GameDataset["Forging"] = "forging";
222
+ GameDataset["Friendship"] = "friendship";
223
+ GameDataset["FrostbearingTreePlaces"] = "frostbearingTreePlaces";
224
+ GameDataset["Gadgets"] = "gadgets";
225
+ GameDataset["Gathering"] = "gathering";
226
+ GameDataset["Gcg"] = "gcg";
227
+ GameDataset["GcgText"] = "gcgText";
228
+ GameDataset["Ground"] = "ground";
229
+ GameDataset["Home"] = "home";
230
+ GameDataset["Hud"] = "hud";
231
+ GameDataset["Imaginarium"] = "imaginarium";
232
+ GameDataset["Items"] = "items";
233
+ GameDataset["Kits"] = "kits";
234
+ GameDataset["KitSources"] = "kitSources";
235
+ GameDataset["LeyLine"] = "leyLine";
236
+ GameDataset["Login"] = "login";
237
+ GameDataset["Mail"] = "mail";
238
+ GameDataset["MailText"] = "mailText";
239
+ GameDataset["MaterialSources"] = "materialSources";
240
+ GameDataset["MiningOutcrops"] = "miningOutcrops";
241
+ GameDataset["NameText"] = "nameText";
242
+ GameDataset["Oculi"] = "oculi";
243
+ GameDataset["OfferingPlaces"] = "offeringPlaces";
244
+ GameDataset["Offerings"] = "offerings";
245
+ GameDataset["Profile"] = "profile";
246
+ GameDataset["Puzzles"] = "puzzles";
247
+ GameDataset["Quests"] = "quests";
248
+ GameDataset["QuestText"] = "questText";
249
+ GameDataset["Regions"] = "regions";
250
+ GameDataset["Reputation"] = "reputation";
251
+ GameDataset["SceneGroups"] = "sceneGroups";
252
+ GameDataset["SceneNpcBorn"] = "sceneNpcBorn";
253
+ GameDataset["Shops"] = "shops";
254
+ GameDataset["ShrineKeySources"] = "shrineKeySources";
255
+ GameDataset["SkillGlyphs"] = "skillGlyphs";
256
+ GameDataset["SpiralAbyss"] = "spiralAbyss";
257
+ GameDataset["Splash"] = "splash";
258
+ GameDataset["StandingTalks"] = "standingTalks";
259
+ GameDataset["StandingTalkText"] = "standingTalkText";
260
+ GameDataset["Stats"] = "stats";
261
+ GameDataset["StatueLevels"] = "statueLevels";
262
+ GameDataset["TalentLabels"] = "talentLabels";
263
+ GameDataset["TalentMultipliers"] = "talentMultipliers";
264
+ GameDataset["Tips"] = "tips";
265
+ GameDataset["TipText"] = "tipText";
266
+ GameDataset["TransPoints"] = "transPoints";
267
+ GameDataset["Wildlife"] = "wildlife";
268
+ GameDataset["Windrise"] = "windrise";
269
+ GameDataset["WishSchedule"] = "wishSchedule";
270
+ return GameDataset;
271
+ }({});
272
+ export { TRAVELER_CHARACTER_ID as A, ELEMENTAL_ATTRIBUTE_GAME_TEXT_KEYS as C, TALENT_START_LEVEL as D, MASTERLESS_STELLA_FORTUNA_ID as E, ArtifactSlot as F, CombatTalent as M, Attribute as N, TALENT_START_LEVELS as O, Attributes as P, COMBAT_TALENT_ORDER as S, MASTERLESS_LEVEL_LIFTS as T, CHARACTER_PMX_RECKONED_UNIT_METRES as _, ADVANCED_ATTRIBUTE_GAME_TEXT_KEYS as a, CHARACTER_TERMS_NOT_JAPANESE_REGEX as b, CHARACTER_EXP_MATERIALS as c, CHARACTER_PACK_FETCH_TIMEOUT_MS as d, CHARACTER_PACK_INDEX_PATH as f, CHARACTER_PACK_STORE_VERSION as g, CHARACTER_PACK_STORE_NAME as h, attributeLineSchema as i, WHOLE_ATTRIBUTES as j, TRAVELER_BONUS_QUEST_ID as k, CHARACTER_EXP_PER_MORA as l, CHARACTER_PACK_STORE_FILES_NAME as m, Element as n, ARTIFACT_SLOT_ORDER as o, CHARACTER_PACK_MODEL_NAME_LANGUAGES as p, Elements as r, BASE_ATTRIBUTE_GAME_TEXT_KEYS as s, GameDataset as t, CHARACTER_MODEL_PATH as u, CHARACTER_PMX_UNIT_METRES as v, MACOS_RESOURCE_FORK_FOLDER as w, CHARACTER_TERMS_PATH as x, CHARACTER_TERMS_FILE_NAMES as y };
@@ -0,0 +1,33 @@
1
+ // src/models/kit/KitEventKind.ts
2
+ let KitEventKind = /* @__PURE__ */ function(KitEventKind) {
3
+ KitEventKind["BurstUsed"] = "BurstUsed";
4
+ KitEventKind["CharacterSwapped"] = "CharacterSwapped";
5
+ KitEventKind["ChargedAttackLanded"] = "ChargedAttackLanded";
6
+ KitEventKind["ChestOpened"] = "ChestOpened";
7
+ KitEventKind["CrystallizeShardPickedUp"] = "CrystallizeShardPickedUp";
8
+ KitEventKind["DamageTaken"] = "DamageTaken";
9
+ KitEventKind["EffectExpired"] = "EffectExpired";
10
+ KitEventKind["ElementApplied"] = "ElementApplied";
11
+ KitEventKind["EnemyDefeated"] = "EnemyDefeated";
12
+ KitEventKind["EnemyHit"] = "EnemyHit";
13
+ KitEventKind["EnergyParticleCollected"] = "EnergyParticleCollected";
14
+ KitEventKind["FallRefused"] = "FallRefused";
15
+ KitEventKind["HealthChanged"] = "HealthChanged";
16
+ KitEventKind["MoraPickedUp"] = "MoraPickedUp";
17
+ KitEventKind["NightsoulBurst"] = "NightsoulBurst";
18
+ KitEventKind["NightsoulPointsConsumed"] = "NightsoulPointsConsumed";
19
+ KitEventKind["NightsoulPointsGained"] = "NightsoulPointsGained";
20
+ KitEventKind["NormalAttackLanded"] = "NormalAttackLanded";
21
+ KitEventKind["NormalAttackStarted"] = "NormalAttackStarted";
22
+ KitEventKind["PartyMemberStruck"] = "PartyMemberStruck";
23
+ KitEventKind["ReactionTriggered"] = "ReactionTriggered";
24
+ KitEventKind["ShieldAbsorbed"] = "ShieldAbsorbed";
25
+ KitEventKind["ShieldCast"] = "ShieldCast";
26
+ KitEventKind["SkillUsed"] = "SkillUsed";
27
+ KitEventKind["StatusTicked"] = "StatusTicked";
28
+ KitEventKind["TauntDamaged"] = "TauntDamaged";
29
+ KitEventKind["WeakPointHit"] = "WeakPointHit";
30
+ KitEventKind["WildlifeStruck"] = "WildlifeStruck";
31
+ return KitEventKind;
32
+ }({});
33
+ export { KitEventKind as t };
@@ -0,0 +1,36 @@
1
+ import { t as TransformativeReactionType } from "./TransformativeReactionType-DYhIEAoe.js";
2
+ import { mergeObjectsStrict } from "@esposter/shared";
3
+ // src/models/combat/AmplifyingReactionType.ts
4
+ let AmplifyingReactionType = /* @__PURE__ */ function(AmplifyingReactionType) {
5
+ AmplifyingReactionType["Melt"] = "Melt";
6
+ AmplifyingReactionType["Vaporize"] = "Vaporize";
7
+ return AmplifyingReactionType;
8
+ }({});
9
+ // src/models/combat/CatalyzeReactionType.ts
10
+ let CatalyzeReactionType = /* @__PURE__ */ function(CatalyzeReactionType) {
11
+ CatalyzeReactionType["Aggravate"] = "Aggravate";
12
+ CatalyzeReactionType["Spread"] = "Spread";
13
+ return CatalyzeReactionType;
14
+ }({});
15
+ // src/models/combat/LunarReactionType.ts
16
+ let LunarReactionType = /* @__PURE__ */ function(LunarReactionType) {
17
+ LunarReactionType["LunarBloom"] = "LunarBloom";
18
+ LunarReactionType["LunarCharged"] = "LunarCharged";
19
+ LunarReactionType["LunarCrystallize"] = "LunarCrystallize";
20
+ return LunarReactionType;
21
+ }({});
22
+ // src/models/combat/StellarReactionType.ts
23
+ let StellarReactionType = /* @__PURE__ */ function(StellarReactionType) {
24
+ StellarReactionType["StellarConduct"] = "StellarConduct";
25
+ StellarReactionType["StellarSwirl"] = "StellarSwirl";
26
+ return StellarReactionType;
27
+ }({});
28
+ // src/models/combat/ReactionType.ts
29
+ var BaseReactionType = /* @__PURE__ */ function(BaseReactionType) {
30
+ BaseReactionType["Crystallize"] = "Crystallize";
31
+ BaseReactionType["Frozen"] = "Frozen";
32
+ BaseReactionType["Quicken"] = "Quicken";
33
+ return BaseReactionType;
34
+ }(BaseReactionType || {});
35
+ const ReactionType = mergeObjectsStrict(AmplifyingReactionType, BaseReactionType, CatalyzeReactionType, LunarReactionType, StellarReactionType, TransformativeReactionType);
36
+ export { AmplifyingReactionType as a, CatalyzeReactionType as i, StellarReactionType as n, LunarReactionType as r, ReactionType as t };
@@ -0,0 +1,14 @@
1
+ // src/models/combat/TransformativeReactionType.ts
2
+ let TransformativeReactionType = /* @__PURE__ */ function(TransformativeReactionType) {
3
+ TransformativeReactionType["Bloom"] = "Bloom";
4
+ TransformativeReactionType["Burgeon"] = "Burgeon";
5
+ TransformativeReactionType["Burning"] = "Burning";
6
+ TransformativeReactionType["ElectroCharged"] = "ElectroCharged";
7
+ TransformativeReactionType["Hyperbloom"] = "Hyperbloom";
8
+ TransformativeReactionType["Overloaded"] = "Overloaded";
9
+ TransformativeReactionType["Shattered"] = "Shattered";
10
+ TransformativeReactionType["Superconduct"] = "Superconduct";
11
+ TransformativeReactionType["Swirl"] = "Swirl";
12
+ return TransformativeReactionType;
13
+ }({});
14
+ export { TransformativeReactionType as t };
@@ -0,0 +1,19 @@
1
+ // src/services/kit/effects/addKitEffect.ts
2
+ const checkIsRestartedBy = (earlier, effect) => {
3
+ if (earlier.kind === "buff" && effect.kind === "buff") return earlier.characterId === effect.characterId && earlier.attribute === effect.attribute && earlier.source === effect.source;
4
+ if (earlier.kind === "infusion" && effect.kind === "infusion") return earlier.characterId === effect.characterId && earlier.element === effect.element;
5
+ if (earlier.kind === "status" && effect.kind === "status") return earlier.characterId === effect.characterId && earlier.id === effect.id;
6
+ if (earlier.kind === "stance" && effect.kind === "stance") return earlier.characterId === effect.characterId;
7
+ if (earlier.kind === "antiCold" && effect.kind === "antiCold") return true;
8
+ if (earlier.kind === "field" && effect.kind === "field") return effect.isStacked !== true && earlier.characterId === effect.characterId && earlier.id !== void 0 && earlier.id === effect.id;
9
+ if (earlier.kind === "elementCriticalDamage" && effect.kind === "elementCriticalDamage") return earlier.characterId === effect.characterId && earlier.element === effect.element && earlier.source === effect.source;
10
+ return false;
11
+ };
12
+ const addKitEffect = (kitEffectState, effect) => {
13
+ if (effect.kind === "shield") {
14
+ for (const earlier of kitEffectState.effects) if (earlier.kind === "shield" && Boolean(earlier.isCrystallize) === Boolean(effect.isCrystallize) && (effect.isCrystallize || earlier.characterId === effect.characterId)) earlier.secondsRemaining = 0;
15
+ }
16
+ const index = kitEffectState.effects.findIndex((earlier) => checkIsRestartedBy(earlier, effect));
17
+ kitEffectState.effects = index === -1 ? [...kitEffectState.effects, effect] : kitEffectState.effects.with(index, effect);
18
+ };
19
+ export { addKitEffect as t };
@@ -0,0 +1,8 @@
1
+ import { t as addKitEffect } from "./addKitEffect-DEhZUuxo.js";
2
+ // src/services/kit/effects/addKitStatus.ts
3
+ const addKitStatus = (kitEffectState, characterId, status) => addKitEffect(kitEffectState, {
4
+ characterId,
5
+ kind: "status",
6
+ ...status
7
+ });
8
+ export { addKitStatus as t };
@@ -0,0 +1,110 @@
1
+ import "./GameDataset-oS0Tc9KV.js";
2
+ import { t as gainPartyMemberEnergy } from "./gainPartyMemberEnergy-DUbIxe6i.js";
3
+ import "./KitEventKind-DinObjiq.js";
4
+ import { t as findKitStatus } from "./findKitStatus-Dj_zauGj.js";
5
+ import { t as addKitStatus } from "./addKitStatus-CecgwPmO.js";
6
+ import { t as castKitField } from "./castKitField-BhB1fy3l.js";
7
+ import { buffKitMember, castKitSummon, checkIsKitStatusActive, elementalMasteryMultiplier, getMoonsignLevel, queueKitPassiveHit, startKitCooldown } from "./index.js";
8
+ // src/services/kit/characters/ainoKit.ts
9
+ const ASCENSION_4 = 4;
10
+ const ASCENSION_1 = 1;
11
+ const ASCENSION_1_WATER_BALL_INTERVAL_SECONDS = .7;
12
+ const ASCENSION_1_WATER_BALL_RADIUS = 4;
13
+ const CONSTELLATION_4 = 4;
14
+ const CONSTELLATION_4_COOLDOWN_SECONDS = 10;
15
+ const CONSTELLATION_4_ENERGY = 10;
16
+ const CONSTELLATION_4_STATUS_ID = "aino-constellation-4";
17
+ const CONSTELLATION_1 = 1;
18
+ const CONSTELLATION_1_MASTERY = 80;
19
+ const CONSTELLATION_1_SECONDS = 15;
20
+ const CONSTELLATION_1_STATUS_ID = "aino-constellation-1";
21
+ const CONSTELLATION_2 = 2;
22
+ const CONSTELLATION_2_ATTACK_SHARE = .25;
23
+ const CONSTELLATION_2_MASTERY_SHARE = 1;
24
+ const CONSTELLATION_2_COOLDOWN_ID = "aino-constellation-2-cooldown";
25
+ const CONSTELLATION_2_COOLDOWN_SECONDS = 5;
26
+ const CONSTELLATION_2_RADIUS = 1.5;
27
+ const BURST_FIELD_ID = "aino-precision-hydronic-cooler";
28
+ const createAinoKitBehaviour = ({ kit, readHit, readParameter, readSeconds }) => {
29
+ const masteryShare = readParameter("ascension4MasteryShare");
30
+ const burstFirstTickSeconds = readSeconds("burstStart");
31
+ const waterBallHit = readHit("waterBall", { additiveBaseDamageBonus: (combatant) => combatant.ascension >= ASCENSION_4 ? elementalMasteryMultiplier(combatant, masteryShare) : 0 });
32
+ const waterBall = {
33
+ ...waterBallHit,
34
+ hitmarkSeconds: waterBallHit.hitmarkSeconds - burstFirstTickSeconds
35
+ };
36
+ const burstTickIntervalSeconds = readSeconds("waterBallInterval");
37
+ const burstSeconds = readSeconds("burstDuration");
38
+ const burstRadius = readParameter("burstRadius");
39
+ const ascendantWaterBall = {
40
+ ...waterBall,
41
+ hitArea: {
42
+ ...waterBall.hitArea,
43
+ radius: burstRadius + ASCENSION_1_WATER_BALL_RADIUS
44
+ },
45
+ internalCooldownTag: "AinoBurstMoonHit"
46
+ };
47
+ const { internalCooldownTag: _internalCooldownTag, ...waterBallWithoutCooldown } = waterBall;
48
+ const constellation2WaterBall = {
49
+ ...waterBallWithoutCooldown,
50
+ additiveBaseDamageBonus: (combatant) => (waterBall.additiveBaseDamageBonus?.(combatant) ?? 0) + elementalMasteryMultiplier(combatant, CONSTELLATION_2_MASTERY_SHARE),
51
+ hitArea: {
52
+ ...waterBall.hitArea,
53
+ radius: CONSTELLATION_2_RADIUS
54
+ },
55
+ talentMultiplier: CONSTELLATION_2_ATTACK_SHARE
56
+ };
57
+ const skillHits = kit.elementalSkill.hits;
58
+ return {
59
+ burst: { onStart: ({ activeCombatant: combatant, body: { facing, height, position }, characterIdCombatantMap, kitEffectState, party }) => {
60
+ const isAscendantBurst = combatant.ascension >= ASCENSION_1 && getMoonsignLevel(characterIdCombatantMap, party) === "AscendantGleam";
61
+ const burstField = castKitField(kitEffectState, combatant.characterId, position, {
62
+ id: BURST_FIELD_ID,
63
+ isFollowing: true,
64
+ nextTickSeconds: burstFirstTickSeconds,
65
+ onTick: ({ kitEffectState: tickKitEffectState }) => castKitSummon(tickKitEffectState, {
66
+ facing,
67
+ height,
68
+ position: burstField.centre
69
+ }, combatant, [isAscendantBurst ? ascendantWaterBall : waterBall], { attackTag: "ElementalBurst" }),
70
+ radius: burstRadius,
71
+ secondsRemaining: burstFirstTickSeconds + burstSeconds,
72
+ tickIntervalSeconds: isAscendantBurst ? ASCENSION_1_WATER_BALL_INTERVAL_SECONDS : burstTickIntervalSeconds
73
+ });
74
+ } },
75
+ onKitEvent: (event, context, combatant) => {
76
+ const { activeCombatant, kitEffectState, party } = context;
77
+ if (combatant.constellationCount >= CONSTELLATION_1 && (event.kind === "SkillUsed" || event.kind === "BurstUsed") && event.characterId === combatant.characterId) {
78
+ addKitStatus(kitEffectState, combatant.characterId, {
79
+ id: CONSTELLATION_1_STATUS_ID,
80
+ secondsRemaining: CONSTELLATION_1_SECONDS
81
+ });
82
+ buffKitMember(kitEffectState, combatant.characterId, {
83
+ amount: CONSTELLATION_1_MASTERY,
84
+ attribute: "FIGHT_PROP_ELEMENT_MASTERY",
85
+ secondsRemaining: CONSTELLATION_1_SECONDS,
86
+ source: CONSTELLATION_1_STATUS_ID
87
+ });
88
+ }
89
+ if (event.kind === "CharacterSwapped" && event.characterId !== combatant.characterId) {
90
+ const constellation1Seconds = findKitStatus(kitEffectState.effects, combatant.characterId, CONSTELLATION_1_STATUS_ID)?.secondsRemaining ?? 0;
91
+ if (constellation1Seconds > 0) buffKitMember(kitEffectState, event.characterId, {
92
+ amount: CONSTELLATION_1_MASTERY,
93
+ attribute: "FIGHT_PROP_ELEMENT_MASTERY",
94
+ isEndedOnSwap: true,
95
+ secondsRemaining: constellation1Seconds,
96
+ source: CONSTELLATION_1_STATUS_ID
97
+ });
98
+ }
99
+ if (event.kind !== "DamageTaken") return;
100
+ if (combatant.constellationCount >= CONSTELLATION_2 && activeCombatant.characterId !== combatant.characterId && event.striker.characterId === activeCombatant.characterId && kitEffectState.effects.some((effect) => effect.kind === "field" && effect.id === BURST_FIELD_ID && effect.secondsRemaining > 0) && startKitCooldown(kitEffectState, combatant.characterId, CONSTELLATION_2_COOLDOWN_ID, CONSTELLATION_2_COOLDOWN_SECONDS)) queueKitPassiveHit(context, combatant, constellation2WaterBall, event.enemy);
101
+ if (combatant.constellationCount < CONSTELLATION_4 || event.striker.characterId !== combatant.characterId || !skillHits.includes(event.hit) || checkIsKitStatusActive(kitEffectState.effects, combatant.characterId, CONSTELLATION_4_STATUS_ID)) return;
102
+ addKitStatus(kitEffectState, combatant.characterId, {
103
+ id: CONSTELLATION_4_STATUS_ID,
104
+ secondsRemaining: CONSTELLATION_4_COOLDOWN_SECONDS
105
+ });
106
+ gainPartyMemberEnergy(party, combatant, CONSTELLATION_4_ENERGY);
107
+ }
108
+ };
109
+ };
110
+ export { createAinoKitBehaviour };