genshin-world 3.7.0 → 3.8.1

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package/README.md CHANGED
@@ -10,7 +10,7 @@ Genshin Impact's world, rebuilt as an unofficial, non-commercial fan work on [`g
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  - the catalogue of regions, areas and subareas;
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  - each region's authored data: its heights, colours, look and landmarks;
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  - the TresJS components and composables that build all of it;
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- - the game's interface screens — its opening splashes and startup loading — as presentational Vue components.
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+ - the game's screens — its opening's splashes, login screen and startup loading — built from [`genshin-interface`](https://github.com/Esposter/Esposter/tree/main/packages/genshin-interface)'s pieces.
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  It ships no image, model or sound from the game: every mesh, texture and shader is generated by code, and each mark on a screen is a vector path traced from the game's own or taken from a published vector of it.
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@@ -25,7 +25,7 @@ It ships no image, model or sound from the game: every mesh, texture and shader
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  ## <a name="getting-started">🚀 Getting Started</a>
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  ```bash
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- pnpm i genshin-world genshin-engine @esposter/shared @tresjs/cientos @tresjs/core @vueuse/core three vue zod
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+ pnpm i genshin-world genshin-engine genshin-interface @esposter/shared @tresjs/cientos @tresjs/core @vueuse/core three vue zod
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  ```
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  Mount `GenshinWorld` inside your own `TresCanvas` and pass in only what your bundler and server decide, and load the screens' styles once:
@@ -34,6 +34,7 @@ Mount `GenshinWorld` inside your own `TresCanvas` and pass in only what your bun
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  <script setup lang="ts">
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  import { GenshinWorld } from "genshin-world";
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  import TerrainTileWorker from "genshin-world/terrainTileWorker?worker";
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+ import "genshin-interface/style.css";
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  import "genshin-world/style.css";
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  </script>
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