genshin-interface 4.5.0 → 4.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -1228,12 +1228,12 @@ _sfc_main$15.__scopeId = "data-v-ca6abf0b";
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  const _hoisted_1$37 = { class: "title" };
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  const _hoisted_2$17 = /*#__PURE__*/ createElementVNode("span", {
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  class: "icon",
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- "data-v-9d2e4b56": ""
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+ "data-v-7376ff44": ""
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  });
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  const _hoisted_3$10 = { class: "title" };
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  const _hoisted_4$5 = /*#__PURE__*/ createElementVNode("span", {
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  class: "icon",
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- "data-v-9d2e4b56": ""
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+ "data-v-7376ff44": ""
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  });
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  const _sfc_main$18 = {
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  __name: "Index",
@@ -1293,7 +1293,7 @@ const _sfc_main$18 = {
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  };
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  }
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  };
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- _sfc_main$18.__scopeId = "data-v-9d2e4b56";
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+ _sfc_main$18.__scopeId = "data-v-7376ff44";
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  // src/components/CharacterMenu/Weapons/Index.vue
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  const _hoisted_1$36 = { class: "stats" };
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  const _hoisted_2$16 = { class: "stat" };
package/dist/style.css CHANGED
@@ -1375,61 +1375,61 @@
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  /* Measured off the English PC client's Talents tab at 21:9 (references/character-talents.png, 159 seconds), in units
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  from the panel's top: the three combat talents' rows sit 90 units apart from 29, each with its icon at the panel's
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  right edge. A pixel of that frame at 1440 high is 0.75 units. Colours are provisional */
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- .talents[data-v-9d2e4b56]{position: absolute;
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+ .talents[data-v-7376ff44]{position: absolute;
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  inset: 0;
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  color: #fff;}
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- .talent-list[data-v-9d2e4b56],.passive-list[data-v-9d2e4b56]{position: absolute;
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+ .talent-list[data-v-7376ff44],.passive-list[data-v-7376ff44]{position: absolute;
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  right: 0;
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  left: 0;
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  margin: 0;
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  padding: 0;
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  list-style: none;}
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- .talent-list[data-v-9d2e4b56]{top: calc(var(--unit) * 29);}
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+ .talent-list[data-v-7376ff44]{top: calc(var(--unit) * 29);}
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  /* The passives sit under the three talents on the same 90-unit pitch, their first row placed off the frame's passive
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  names, the first near 305 units from the panel's top. Their place is provisional, not measured */
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- .passive-list[data-v-9d2e4b56]{top: calc(var(--unit) * 305);}
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+ .passive-list[data-v-7376ff44]{top: calc(var(--unit) * 305);}
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- .talent[data-v-9d2e4b56],.passive[data-v-9d2e4b56]{display: flex;
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+ .talent[data-v-7376ff44],.passive[data-v-7376ff44]{display: flex;
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  justify-content: flex-end;
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  align-items: center;
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  min-height: calc(var(--unit) * 60);
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  margin-bottom: calc(var(--unit) * 30);
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  gap: calc(var(--unit) * 16);}
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- .title[data-v-9d2e4b56]{display: flex;
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+ .title[data-v-7376ff44]{display: flex;
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  flex-direction: column;
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  align-items: flex-end;}
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- .name[data-v-9d2e4b56]{font-size: calc(var(--unit) * 26);
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+ .name[data-v-7376ff44]{font-size: calc(var(--unit) * 26);
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  font-weight: 600;
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  text-align: right;
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  text-shadow: 0 calc(var(--unit) * 1) calc(var(--unit) * 3) rgb(0 0 0 / 0.4);}
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- .level[data-v-9d2e4b56]{font-size: calc(var(--unit) * 26);
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+ .level[data-v-7376ff44]{font-size: calc(var(--unit) * 26);
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  font-weight: 600;
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  text-shadow: 0 calc(var(--unit) * 1) calc(var(--unit) * 3) rgb(0 0 0 / 0.4);}
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  /* The next level's phase, cost and the reason it cannot rise, beside the Upgrade. Their place and size are provisional,
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- queued for the user's eyes against the recording */
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- .detail[data-v-9d2e4b56]{display: flex;
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+ until a recording shows them */
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+ .detail[data-v-7376ff44]{display: flex;
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  flex-direction: column;
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  align-items: flex-end;
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  font-size: calc(var(--unit) * 18);
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  text-shadow: 0 calc(var(--unit) * 1) calc(var(--unit) * 3) rgb(0 0 0 / 0.4);}
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- .costs[data-v-9d2e4b56]{margin: 0;
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+ .costs[data-v-7376ff44]{margin: 0;
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  padding: 0;
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  list-style: none;}
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- .reason[data-v-9d2e4b56]{color: #ffb4a8;}
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+ .reason[data-v-7376ff44]{color: #ffb4a8;}
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- .upgrade[data-v-9d2e4b56]{font-size: calc(var(--unit) * 18);
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+ .upgrade[data-v-7376ff44]{font-size: calc(var(--unit) * 18);
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  font-weight: 600;}
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- .icon[data-v-9d2e4b56]{width: calc(var(--unit) * 62);
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+ .icon[data-v-7376ff44]{width: calc(var(--unit) * 62);
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  height: calc(var(--unit) * 62);
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  border-radius: 50%;
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  background: rgb(255 255 255 / 0.25);}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "genshin-interface",
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- "version": "4.5.0",
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+ "version": "4.6.0",
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  "description": "Genshin Impact's interface as a fan recreation: the game's own screen units, face and pointer, and its buttons, dividers, bars and notices as presentational Vue components.",
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  "keywords": [
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  "component-library",
@@ -51,18 +51,20 @@
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  "typecheck": "tsrs --fast --runExternalCode"
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  },
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  "devDependencies": {
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- "@esposter/configuration": "4.5.0",
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+ "@esposter/configuration": "4.6.0",
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  "@fontsource/signika": "^5.3.0",
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- "@tsdown/css": "^0.23.5",
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+ "@tsdown/css": "^0.23.7",
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  "@types/node": "^26.6.6",
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- "tsdown": "^0.23.5",
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- "vite": "^8.3.5",
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+ "tsdown": "^0.23.7",
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+ "vite": "^8.3.6",
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  "vitest": "^5.1.0",
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- "vitest-browser-vue": "^3.1.0",
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- "vue-tsc": "3.3.11"
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+ "vitest-browser-vue": "^3.1.0"
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  },
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  "peerDependencies": {
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- "vue": "^3.5.44"
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+ "vue": "^3.5.45"
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  },
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- "gitHead": "e30c001f3b4b15693e75fb53092d62a97ade4d2b"
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+ "inlinedDependencies": {
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+ "vize": "0.704.0"
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+ },
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+ "gitHead": "0ceea3ffbe12ca69413ea5db2d3cfad197a63cba"
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  }