genshin-interface 4.3.2 → 4.3.3

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@@ -1,4 +1,3 @@
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- //#region src/models/CanvasRect.d.ts
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  interface CanvasRect {
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  anchorMax: [number, number];
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  anchorMin: [number, number];
@@ -6,8 +5,6 @@ interface CanvasRect {
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  position: [number, number];
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  size: [number, number];
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  }
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- //#endregion
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- //#region src/services/constants.d.ts
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  declare const ASCENSION_PHASE_COUNT = 6;
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  declare const GAME_FONT_FAMILY = "\"HYWenHei 85W\", \"HYWenHei-85W\", Signika, ui-sans-serif, sans-serif";
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  declare const GAME_UNIT = "calc(min(100cqh / 1080, 100cqw / 1920) * var(--interface-scale))";
@@ -48,5 +45,4 @@ declare const COOKING_ARC_CENTRE_X = 960;
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  declare const COOKING_ARC_CENTRE_Y = 832;
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  declare const COOKING_ARC_RADIUS_X = 435;
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  declare const COOKING_ARC_RADIUS_Y = 120;
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- //#endregion
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  export { MOBILE_INTERFACE_SCALE as A, GAME_UNIT as C, INTERACTION_PILL_REST_MS as D, INTERACTION_KEY_LABEL as E, SETTINGS_RING_CENTRE as F, SETTINGS_RING_RADIUS as I, SETTINGS_RING_WIDTH as L, ORNAMENT_MIDDLE_PATH as M, SERVER_MARK_DIAMOND_PATH as N, INTERACTION_PRESS_MS as O, SERVER_MARK_TICK_PATH as P, CanvasRect as R, GAME_SMOOTHSTEP_EASING as S, INTERACTION_HOVER_MS as T, GAME_REPLY_HOVER as _, COOKING_ARC_CENTRE_Y as a, GAME_ROW_HOVER as b, FIXTURE_VARIANT_SEPARATOR as c, GAME_CANVAS_UNIT as d, GAME_CREAM as f, GAME_INK as g, GAME_GOLD as h, COOKING_ARC_CENTRE_X as i, ORNAMENT_END_PATH as j, INTERACTION_REST_MS as k, GAME_CANVAS_INSET as l, GAME_FONT_FAMILY as m, CHECK_MARK_PATH as n, COOKING_ARC_RADIUS_X as o, GAME_CURSOR as p, CONSTELLATION_NODE_PLACES as r, COOKING_ARC_RADIUS_Y as s, ASCENSION_PHASE_COUNT as t, GAME_CANVAS_RECT as u, GAME_REPLY_HOVER_INK as v, GAME_WHITE as w, GAME_ROW_PRESS as x, GAME_REPLY_REST as y };
@@ -1,2 +1,2 @@
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- import { A as MOBILE_INTERFACE_SCALE, C as GAME_UNIT, D as INTERACTION_PILL_REST_MS, E as INTERACTION_KEY_LABEL, F as SETTINGS_RING_CENTRE, I as SETTINGS_RING_RADIUS, L as SETTINGS_RING_WIDTH, M as ORNAMENT_MIDDLE_PATH, N as SERVER_MARK_DIAMOND_PATH, O as INTERACTION_PRESS_MS, P as SERVER_MARK_TICK_PATH, S as GAME_SMOOTHSTEP_EASING, T as INTERACTION_HOVER_MS, _ as GAME_REPLY_HOVER, a as COOKING_ARC_CENTRE_Y, b as GAME_ROW_HOVER, c as FIXTURE_VARIANT_SEPARATOR, d as GAME_CANVAS_UNIT, f as GAME_CREAM, g as GAME_INK, h as GAME_GOLD, i as COOKING_ARC_CENTRE_X, j as ORNAMENT_END_PATH, k as INTERACTION_REST_MS, l as GAME_CANVAS_INSET, m as GAME_FONT_FAMILY, n as CHECK_MARK_PATH, o as COOKING_ARC_RADIUS_X, p as GAME_CURSOR, r as CONSTELLATION_NODE_PLACES, s as COOKING_ARC_RADIUS_Y, t as ASCENSION_PHASE_COUNT, u as GAME_CANVAS_RECT, v as GAME_REPLY_HOVER_INK, w as GAME_WHITE, x as GAME_ROW_PRESS, y as GAME_REPLY_REST } from "./constants-Bt7f1_FX.js";
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+ import { A as MOBILE_INTERFACE_SCALE, C as GAME_UNIT, D as INTERACTION_PILL_REST_MS, E as INTERACTION_KEY_LABEL, F as SETTINGS_RING_CENTRE, I as SETTINGS_RING_RADIUS, L as SETTINGS_RING_WIDTH, M as ORNAMENT_MIDDLE_PATH, N as SERVER_MARK_DIAMOND_PATH, O as INTERACTION_PRESS_MS, P as SERVER_MARK_TICK_PATH, S as GAME_SMOOTHSTEP_EASING, T as INTERACTION_HOVER_MS, _ as GAME_REPLY_HOVER, a as COOKING_ARC_CENTRE_Y, b as GAME_ROW_HOVER, c as FIXTURE_VARIANT_SEPARATOR, d as GAME_CANVAS_UNIT, f as GAME_CREAM, g as GAME_INK, h as GAME_GOLD, i as COOKING_ARC_CENTRE_X, j as ORNAMENT_END_PATH, k as INTERACTION_REST_MS, l as GAME_CANVAS_INSET, m as GAME_FONT_FAMILY, n as CHECK_MARK_PATH, o as COOKING_ARC_RADIUS_X, p as GAME_CURSOR, r as CONSTELLATION_NODE_PLACES, s as COOKING_ARC_RADIUS_Y, t as ASCENSION_PHASE_COUNT, u as GAME_CANVAS_RECT, v as GAME_REPLY_HOVER_INK, w as GAME_WHITE, x as GAME_ROW_PRESS, y as GAME_REPLY_REST } from "./constants-DtYf-wVe.js";
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  export { ASCENSION_PHASE_COUNT, CHECK_MARK_PATH, CONSTELLATION_NODE_PLACES, COOKING_ARC_CENTRE_X, COOKING_ARC_CENTRE_Y, COOKING_ARC_RADIUS_X, COOKING_ARC_RADIUS_Y, FIXTURE_VARIANT_SEPARATOR, GAME_CANVAS_INSET, GAME_CANVAS_RECT, GAME_CANVAS_UNIT, GAME_CREAM, GAME_CURSOR, GAME_FONT_FAMILY, GAME_GOLD, GAME_INK, GAME_REPLY_HOVER, GAME_REPLY_HOVER_INK, GAME_REPLY_REST, GAME_ROW_HOVER, GAME_ROW_PRESS, GAME_SMOOTHSTEP_EASING, GAME_UNIT, GAME_WHITE, INTERACTION_HOVER_MS, INTERACTION_KEY_LABEL, INTERACTION_PILL_REST_MS, INTERACTION_PRESS_MS, INTERACTION_REST_MS, MOBILE_INTERFACE_SCALE, ORNAMENT_END_PATH, ORNAMENT_MIDDLE_PATH, SERVER_MARK_DIAMOND_PATH, SERVER_MARK_TICK_PATH, SETTINGS_RING_CENTRE, SETTINGS_RING_RADIUS, SETTINGS_RING_WIDTH };
package/dist/constants.js CHANGED
@@ -1,4 +1,4 @@
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- //#region src/services/constants.ts
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+ // src/services/constants.ts
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  const ASCENSION_PHASE_COUNT = 6;
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  const GAME_FONT_FAMILY = "\"HYWenHei 85W\", \"HYWenHei-85W\", Signika, ui-sans-serif, sans-serif";
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  const GAME_UNIT = "calc(min(100cqh / 1080, 100cqw / 1920) * var(--interface-scale))";
@@ -68,5 +68,4 @@ const COOKING_ARC_CENTRE_X = 960;
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  const COOKING_ARC_CENTRE_Y = 832;
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  const COOKING_ARC_RADIUS_X = 435;
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  const COOKING_ARC_RADIUS_Y = 120;
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- //#endregion
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  export { ASCENSION_PHASE_COUNT, CHECK_MARK_PATH, CONSTELLATION_NODE_PLACES, COOKING_ARC_CENTRE_X, COOKING_ARC_CENTRE_Y, COOKING_ARC_RADIUS_X, COOKING_ARC_RADIUS_Y, FIXTURE_VARIANT_SEPARATOR, GAME_CANVAS_INSET, GAME_CANVAS_RECT, GAME_CANVAS_UNIT, GAME_CREAM, GAME_CURSOR, GAME_FONT_FAMILY, GAME_GOLD, GAME_INK, GAME_REPLY_HOVER, GAME_REPLY_HOVER_INK, GAME_REPLY_REST, GAME_ROW_HOVER, GAME_ROW_PRESS, GAME_SMOOTHSTEP_EASING, GAME_UNIT, GAME_WHITE, INTERACTION_HOVER_MS, INTERACTION_KEY_LABEL, INTERACTION_PILL_REST_MS, INTERACTION_PRESS_MS, INTERACTION_REST_MS, MOBILE_INTERFACE_SCALE, ORNAMENT_END_PATH, ORNAMENT_MIDDLE_PATH, SERVER_MARK_DIAMOND_PATH, SERVER_MARK_TICK_PATH, SETTINGS_RING_CENTRE, SETTINGS_RING_RADIUS, SETTINGS_RING_WIDTH };