genshin-engine 4.3.1 → 4.3.3

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package/dist/index.d.ts CHANGED
@@ -1,4 +1,4 @@
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- import { A as CliffFeature, C as GroundLayerField, D as GroundBand, E as GroundLayers, O as GaussianHills, S as GroundPathSegment, T as GroundLayer, _ as TerrainOptions, a as createTerrainShapeHeight, b as PlateauFeature, c as computeTerrainTile, d as TerrainTileOptions, f as TerrainShape, g as TerrainResidualClearing, h as TerrainResidualFade, i as getTerrainTileColumn, j as TerrainFeatureKind, k as GaussianHill, l as createSeededRandom, m as TerrainResidual, n as getTerrainTileRow, o as createGroundPaintColor, p as TerrainTile, r as getTerrainTileLevel, s as createGroundLayerWeights, t as computeScatterPoints, u as ScatterOptions, v as TerrainFeature, w as GroundLayerColors, x as GroundPaint, y as RidgeFeature } from "./terrainWorker-CLOYYKT1.js";
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+ import { A as CliffFeature, C as GroundLayerField, D as GroundBand, E as GroundLayers, O as GaussianHills, S as GroundPathSegment, T as GroundLayer, _ as TerrainOptions, a as createTerrainShapeHeight, b as PlateauFeature, c as computeTerrainTile, d as TerrainTileOptions, f as TerrainShape, g as TerrainResidualClearing, h as TerrainResidualFade, i as getTerrainTileColumn, j as TerrainFeatureKind, k as GaussianHill, l as createSeededRandom, m as TerrainResidual, n as getTerrainTileRow, o as createGroundPaintColor, p as TerrainTile, r as getTerrainTileLevel, s as createGroundLayerWeights, t as computeScatterPoints, u as ScatterOptions, v as TerrainFeature, w as GroundLayerColors, x as GroundPaint, y as RidgeFeature } from "./terrainWorker-BjxpqdfH.js";
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  import { Box3, BufferAttribute, BufferGeometry, Camera, CanvasTexture, Color, ColorRepresentation, Data3DTexture, DataTexture, DirectionalLight, Frustum, HemisphereLight, InstancedBufferGeometry, InstancedMesh, Material, Matrix3, Matrix4, Mesh, Object3D, OrthographicCamera, PerspectiveCamera, Quaternion, Scene, Skeleton, SkinnedMesh, Sprite, Texture, ToneMapping, Vector2, Vector3, Vector3Like, Vector3Tuple, Vector4Tuple } from "three";
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  import { IndirectStorageBufferAttribute, LightingModel, LightingModelDirectInput, Material as Material$1, MeshBasicNodeMaterial, MeshToonNodeMaterial, MeshToonNodeMaterialParameters, Node, NodeBuilder, NodeFrame, NodeMaterial, PassNode, RenderPipeline, RenderTarget, Renderer, StorageBufferAttribute, Texture as Texture$1, TextureNode, ToonOutlinePassNode, UniformArrayNode, UniformNode, WebGPURenderer } from "three/webgpu";
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  import { CSMShadowNode, CSMShadowNodeData } from "three/examples/jsm/csm/CSMShadowNode.js";
@@ -7,7 +7,6 @@ import GTAONode from "three/examples/jsm/tsl/display/GTAONode.js";
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  import BloomNode from "three/examples/jsm/tsl/display/BloomNode.js";
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  import GodraysNode from "three/examples/jsm/tsl/display/GodraysNode.js";
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  import { Inspector } from "three/examples/jsm/inspector/Inspector.js";
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- //#region src/models/atmosphere/SkyUniforms.d.ts
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  export interface SkyUniforms {
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  cloudCoverage: UniformNode<"float", number>;
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  cloudDrift: UniformNode<"vec2", Vector2>;
@@ -34,11 +33,7 @@ export interface SkyUniforms {
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  zenithBackColor: UniformNode<"color", Color>;
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  zenithColor: UniformNode<"color", Color>;
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  }
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- //#endregion
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- //#region src/atmosphere/applyLightningFlash.d.ts
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  export declare const applyLightningFlash: (flash: number, flashColor: Color, skyUniforms: SkyUniforms, hemisphere: HemisphereLight) => void;
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- //#endregion
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- //#region src/models/atmosphere/PrecipitationSettings.d.ts
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  export interface PrecipitationSettings {
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  fallSpeed: number;
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  length: number;
@@ -47,8 +42,6 @@ export interface PrecipitationSettings {
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  width: number;
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  windDrift: number;
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  }
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- //#endregion
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- //#region src/models/atmosphere/PrecipitationUniforms.d.ts
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  export interface PrecipitationUniforms {
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  density: UniformNode<"float", number>;
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  eye: UniformNode<"vec3", Vector3>;
@@ -60,11 +53,7 @@ export interface PrecipitationUniforms {
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  width: UniformNode<"float", number>;
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  windDrift: UniformNode<"float", number>;
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  }
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- //#endregion
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- //#region src/atmosphere/applyPrecipitationSettings.d.ts
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  export declare const applyPrecipitationSettings: ({ fallSpeed, length, opacity, sway, width, windDrift }: PrecipitationSettings, precipitationUniforms: PrecipitationUniforms) => void;
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- //#endregion
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- //#region src/models/atmosphere/BaseSkyState.d.ts
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  export interface BaseSkyState {
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  cloudLitColor: Color;
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  cloudShadeColor: Color;
@@ -77,8 +66,6 @@ export interface BaseSkyState {
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  starIntensity: number;
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  zenithColor: Color;
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  }
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- //#endregion
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- //#region src/models/atmosphere/SkyShape.d.ts
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  export interface SkyShape {
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  frontBackBlend: number;
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  haloHeight: number;
@@ -86,14 +73,10 @@ export interface SkyShape {
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  moonSize: number;
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  sunHaloSize: number;
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  }
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- //#endregion
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- //#region src/models/post/WhiteBalance.d.ts
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  export interface WhiteBalance {
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  temperature: number;
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  tint: number;
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  }
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- //#endregion
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- //#region src/models/atmosphere/SkyState.d.ts
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  export interface SkyState extends BaseSkyState {
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  cloudLitBackColor?: Color;
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  cloudShadeBackColor?: Color;
@@ -112,8 +95,6 @@ export interface SkyState extends BaseSkyState {
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  whiteBalance?: WhiteBalance;
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  zenithBackColor?: Color;
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  }
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- //#endregion
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- //#region src/models/nodes/LightUniforms.d.ts
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  export interface LightUniforms {
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  lightColor: UniformNode<"color", Color>;
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  rimColor: UniformNode<"color", Color>;
@@ -121,8 +102,6 @@ export interface LightUniforms {
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  sunDirection: UniformNode<"vec3", Vector3>;
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  wetness: UniformNode<"float", number>;
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  }
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- //#endregion
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- //#region src/models/post/FogUniforms.d.ts
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  export interface FogUniforms {
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  baseHeight: UniformNode<"float", number>;
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  color: UniformNode<"color", Color>;
@@ -135,8 +114,6 @@ export interface FogUniforms {
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  scatterStrength: UniformNode<"float", number>;
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  startDistance: UniformNode<"float", number>;
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  }
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- //#endregion
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- //#region src/models/post/PostUniforms.d.ts
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  export interface PostUniforms {
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  godraysColor: UniformNode<"color", Color>;
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  gradeIntensity: UniformNode<"float", number>;
@@ -145,8 +122,6 @@ export interface PostUniforms {
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  outlineThickness: UniformNode<"float", number>;
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  whiteBalance: UniformNode<"mat3", Matrix3>;
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  }
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- //#endregion
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- //#region src/models/atmosphere/SkyTargets.d.ts
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  export interface SkyTargets {
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  fogUniforms: FogUniforms;
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  godraysLight?: DirectionalLight;
@@ -157,18 +132,12 @@ export interface SkyTargets {
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  postUniforms: PostUniforms;
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  skyUniforms: SkyUniforms;
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  }
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- //#endregion
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- //#region src/atmosphere/applySkyState.d.ts
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  export declare const applySkyState: (skyState: SkyState, { fogUniforms, godraysLight, hemisphere, light, lightDistance, lightUniforms, postUniforms, skyUniforms }: SkyTargets) => void;
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- //#endregion
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- //#region src/models/atmosphere/PrecipitationKind.d.ts
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  export declare enum PrecipitationKind {
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  Rain = "Rain",
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  Sand = "Sand",
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  Snow = "Snow"
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  }
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- //#endregion
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- //#region src/models/atmosphere/WeatherState.d.ts
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  export interface WeatherState {
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  cloudCoverage: number;
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  fogColor: number;
@@ -179,25 +148,17 @@ export interface WeatherState {
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  precipitationKind: PrecipitationKind;
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  wetness: number;
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  }
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- //#endregion
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- //#region src/models/atmosphere/WeatherTargets.d.ts
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  export interface WeatherTargets {
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  fogUniforms: FogUniforms;
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  lightUniforms: LightUniforms;
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  precipitationUniforms: PrecipitationUniforms;
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  skyUniforms: SkyUniforms;
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  }
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- //#endregion
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- //#region src/atmosphere/applyWeatherState.d.ts
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  export declare const applyWeatherState: ({ cloudCoverage, fogDensity, precipitationDensity, precipitationKind, wetness }: WeatherState, { fogUniforms, lightUniforms, precipitationUniforms, skyUniforms }: WeatherTargets, baseCloudCoverage: number, baseFogDensity: number) => void;
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- //#endregion
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- //#region src/models/atmosphere/WeatherPrecipitation.d.ts
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  export interface WeatherPrecipitation {
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  density: number;
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  kind: PrecipitationKind;
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  }
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- //#endregion
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- //#region src/models/atmosphere/WeatherSettings.d.ts
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  export interface WeatherSettings {
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  cloudCoverage: number;
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  fogColor?: number;
@@ -206,22 +167,14 @@ export interface WeatherSettings {
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  precipitation?: WeatherPrecipitation;
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  wetness: number;
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  }
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- //#endregion
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- //#region src/atmosphere/blendWeatherState.d.ts
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  export declare const blendWeatherState: (from: Readonly<WeatherState>, { cloudCoverage, fogColor, fogDensity, lightningRate, precipitation, wetness }: WeatherSettings, amount: number, weatherState: WeatherState) => void;
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- //#endregion
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- //#region src/atmosphere/checkSunTurned.d.ts
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  export declare const checkSunTurned: (drawnDirection: Vector3, direction: Vector3) => boolean;
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- //#endregion
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- //#region src/models/atmosphere/LightningBolt.d.ts
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  export interface LightningBolt {
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  directions: Float32Array;
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  indices: Uint32Array;
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  positions: Float32Array;
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  sides: Float32Array;
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  }
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- //#endregion
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- //#region src/models/atmosphere/LightningBoltOptions.d.ts
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  export interface LightningBoltOptions {
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  branchCount: number;
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  height: number;
@@ -230,29 +183,17 @@ export interface LightningBoltOptions {
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  segmentCount: number;
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  width: number;
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  }
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- //#endregion
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- //#region src/atmosphere/computeLightningBolt.d.ts
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  export declare const computeLightningBolt: ({ branchCount, height, roughness, seed, segmentCount, width }: LightningBoltOptions) => LightningBolt;
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- //#endregion
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- //#region src/atmosphere/computeLightningFlash.d.ts
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  export declare const computeLightningFlash: (elapsed: number) => number;
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- //#endregion
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- //#region src/atmosphere/computeSunDirection.d.ts
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  export declare const computeSunDirection: (minutes: number, tilt: number, sunDirection: Vector3) => Vector3;
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- //#endregion
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- //#region src/models/atmosphere/LightningFlashPulse.d.ts
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  export interface LightningFlashPulse {
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  seconds: number;
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  strength: number;
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  }
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- //#endregion
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- //#region src/models/atmosphere/SkyGradient.d.ts
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  export interface SkyGradient {
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  green: readonly number[];
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  red: readonly number[];
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  }
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- //#endregion
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- //#region src/models/atmosphere/WeatherKind.d.ts
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  export declare enum WeatherKind {
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  Clear = "Clear",
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  Cloudy = "Cloudy",
@@ -263,8 +204,6 @@ export declare enum WeatherKind {
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  Snowstorm = "Snowstorm",
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  Thunderstorm = "Thunderstorm"
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  }
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- //#endregion
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- //#region src/atmosphere/constants.d.ts
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  export declare const SUN_REDRAW_COSINE: number;
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  export declare const DEFAULT_SKY_SHAPE: Readonly<SkyShape>;
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  export declare const DEFAULT_SKY_GRADIENT: SkyGradient;
@@ -292,41 +231,27 @@ export declare const SPLASH_LIFETIME = .35;
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  export declare const SPLASH_SIZE = .4;
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  export declare const SPLASH_OPACITY = .5;
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  export declare const SPLASH_LIFT = .03;
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- //#endregion
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- //#region src/models/atmosphere/CloudSprite.d.ts
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  export interface CloudSprite {
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  lit: [number, number][][];
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  outline: [number, number][][];
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  }
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- //#endregion
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- //#region src/atmosphere/createCloudAtlasTexture.d.ts
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  export declare const createCloudAtlasTexture: (sprites: readonly CloudSprite[], cellSize: number) => CanvasTexture<OffscreenCanvas>;
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- //#endregion
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- //#region src/models/atmosphere/CloudBandSprite.d.ts
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  export interface CloudBandSprite {
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  cover: UniformNode<"float", number>;
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  dispose: () => void;
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  places: [number, number, number][];
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  sprite: Sprite;
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  }
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- //#endregion
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- //#region src/models/atmosphere/CloudBandSpriteOptions.d.ts
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  export interface CloudBandSpriteOptions {
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  aspect: number;
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  spriteCount: number;
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  }
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- //#endregion
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- //#region src/models/atmosphere/CloudPlacement.d.ts
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  export interface CloudPlacement {
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  position: [number, number, number];
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  spriteIndex: number;
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  width: number;
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  }
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- //#endregion
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- //#region src/atmosphere/createCloudBandSprite.d.ts
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  export declare const createCloudBandSprite: (atlas: Texture, clouds: readonly CloudPlacement[], { aspect, spriteCount }: CloudBandSpriteOptions, skyUniforms: SkyUniforms) => CloudBandSprite;
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- //#endregion
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- //#region src/models/atmosphere/CloudLayerDome.d.ts
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  export interface CloudLayerDome {
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  center: readonly number[];
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  elevations: readonly number[];
@@ -337,11 +262,7 @@ export interface CloudLayerDome {
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  wisps: readonly number[];
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  wispsTurn: number;
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  }
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- //#endregion
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- //#region src/atmosphere/createCloudLayerProfileTexture.d.ts
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  export declare const createCloudLayerProfileTexture: ({ elevations, far, near, normalElevations, wisps }: Pick<CloudLayerDome, "elevations" | "far" | "near" | "normalElevations" | "wisps">) => DataTexture;
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- //#endregion
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- //#region src/models/noise/SpectralNoiseChannel.d.ts
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  export interface SpectralNoiseChannel {
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  amplitudes: number[];
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  correlation?: {
@@ -351,18 +272,12 @@ export interface SpectralNoiseChannel {
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  mean: number;
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  quantiles?: number[][];
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  }
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- //#endregion
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- //#region src/models/noise/SpectralNoiseProfile.d.ts
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  export interface SpectralNoiseProfile {
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  channels: SpectralNoiseChannel[];
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  height: number;
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  width: number;
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  }
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- //#endregion
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- //#region src/atmosphere/createCloudLayerTexture.d.ts
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  export declare const createCloudLayerTexture: ({ height, width }: Pick<SpectralNoiseProfile, "height" | "width">) => DataTexture;
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- //#endregion
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- //#region src/models/atmosphere/CloudLayerTextureProfiles.d.ts
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  export interface CloudLayerTextureProfiles {
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  curl: SpectralNoiseProfile;
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  density: SpectralNoiseProfile;
@@ -372,16 +287,12 @@ export interface CloudLayerTextureProfiles {
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  };
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  wisps: SpectralNoiseProfile;
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  }
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- //#endregion
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- //#region src/atmosphere/createCloudLayerTextures.d.ts
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  export declare const createCloudLayerTextures: ({ curl, density, normal, wisps }: CloudLayerTextureProfiles) => {
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  curl: DataTexture;
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  density: DataTexture;
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  normal: DataTexture;
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  wisps: DataTexture;
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  };
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- //#endregion
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- //#region src/models/atmosphere/CloudLayerUniforms.d.ts
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  export interface CloudLayerUniforms {
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  center: UniformNode<"vec2", Vector2>;
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  curl: TextureNode;
@@ -409,59 +320,31 @@ export interface CloudLayerUniforms {
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  wispsOpacity: UniformNode<"float", number>;
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  wispsTurn: UniformNode<"float", number>;
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  }
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- //#endregion
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- //#region src/atmosphere/createCloudLayerUniforms.d.ts
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  export declare const createCloudLayerUniforms: ({ center, turn, wispsTurn, ...profiles }: CloudLayerDome, textures: Record<"curl" | "density" | "normal" | "wisps", Texture>) => CloudLayerUniforms;
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- //#endregion
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- //#region src/atmosphere/createLightningBoltGeometry.d.ts
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  export declare const createLightningBoltGeometry: ({ directions, indices, positions, sides }: LightningBolt) => BufferGeometry;
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- //#endregion
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- //#region src/atmosphere/createPrecipitationGeometry.d.ts
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  export declare const createPrecipitationGeometry: (particleCount: number) => InstancedBufferGeometry;
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- //#endregion
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- //#region src/atmosphere/createPrecipitationUniforms.d.ts
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  export declare const createPrecipitationUniforms: () => PrecipitationUniforms;
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- //#endregion
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- //#region src/atmosphere/createSkyGradientTexture.d.ts
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  export declare const createSkyGradientTexture: ({ green, red }: SkyGradient) => DataTexture;
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- //#endregion
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- //#region src/atmosphere/createSkyState.d.ts
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  export declare const createSkyState: () => SkyState;
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- //#endregion
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- //#region src/atmosphere/createSkyUniforms.d.ts
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  export declare const createSkyUniforms: () => SkyUniforms;
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- //#endregion
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- //#region src/models/nodes/AnchoredCascadeShadowNode.d.ts
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  export declare class AnchoredCascadeShadowNode extends CSMShadowNode {
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  #private;
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  anchor: Vector3;
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  constructor(light: DirectionalLight, data: CSMShadowNodeData);
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  override updateBefore(frame: NodeFrame): undefined;
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  }
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- //#endregion
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- //#region src/models/atmosphere/SunLight.d.ts
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  export interface SunLight {
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  cascadedShadowNode: AnchoredCascadeShadowNode;
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  light: DirectionalLight;
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  }
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- //#endregion
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- //#region src/models/atmosphere/SunLightOptions.d.ts
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  export interface SunLightOptions {
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  cascadeCount: number;
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  maxFar: number;
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  shadowMapSize: number;
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  }
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- //#endregion
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- //#region src/atmosphere/createSunLight.d.ts
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  export declare const createSunLight: ({ cascadeCount, maxFar, shadowMapSize }: SunLightOptions) => SunLight;
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- //#endregion
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- //#region src/atmosphere/getCloudAtlasColumns.d.ts
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  export declare const getCloudAtlasColumns: (spriteCount: number) => number;
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- //#endregion
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- //#region src/atmosphere/orderByViewDepth.d.ts
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  export declare const orderByViewDepth: (places: readonly (readonly number[])[], { elements }: Matrix4, depths: Float64Array, order: Uint32Array) => boolean;
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- //#endregion
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- //#region src/models/atmosphere/CloudBandOptions.d.ts
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  export interface CloudBandOptions {
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  count: number;
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  distanceRange: [number, number];
@@ -469,49 +352,31 @@ export interface CloudBandOptions {
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  seed: number;
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  widthRange: [number, number];
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  }
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- //#endregion
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- //#region src/atmosphere/placeCloudBand.d.ts
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  export declare const placeCloudBand: ({ count, distanceRange: [near, far], heightRange: [low, high], seed, widthRange: [narrow, wide] }: CloudBandOptions, spriteCount: number) => CloudPlacement[];
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- //#endregion
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- //#region src/models/atmosphere/SkyKeyframe.d.ts
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  export interface SkyKeyframe extends BaseSkyState {
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  minutes: number;
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  }
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- //#endregion
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- //#region src/atmosphere/sampleSkyState.d.ts
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  export declare const sampleSkyState: (skyKeyframes: readonly SkyKeyframe[], minutes: number, tilt: number, skyState: SkyState) => SkyState;
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- //#endregion
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- //#region src/atmosphere/synthesizeCloudLayerTextures.d.ts
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  export declare const synthesizeCloudLayerTextures: ({ curl, density, normal, wisps }: CloudLayerTextureProfiles, textures: Record<"curl" | "density" | "normal" | "wisps", DataTexture>) => Promise<void>;
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- //#endregion
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- //#region src/atmosphere/writeCloudLayerTexture.d.ts
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  export declare const writeCloudLayerTexture: (texture: DataTexture, readTexel: (index: number) => readonly number[]) => void;
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- //#endregion
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- //#region src/models/audio/MusicNote.d.ts
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  export interface MusicNote {
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  duration: number;
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  pitch: number;
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  start: number;
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  velocity: number;
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  }
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- //#endregion
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- //#region src/models/audio/MusicSampleRange.d.ts
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  export interface MusicSampleRange {
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  highKey: number;
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  highVelocity: number;
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  lowKey: number;
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  lowVelocity: number;
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  }
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- //#endregion
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- //#region src/models/audio/MusicRecording.d.ts
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  export interface MusicRecording extends MusicSampleRange {
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  file: string;
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  gain: number;
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  keyCenter: number;
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  tune: number;
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  }
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- //#endregion
514
- //#region src/models/audio/Instrument.d.ts
515
380
  export interface Instrument {
516
381
  attack: number;
517
382
  decay: number;
@@ -524,62 +389,40 @@ export interface Instrument {
524
389
  sustain: number;
525
390
  tuning: number;
526
391
  }
527
- //#endregion
528
- //#region src/models/audio/MusicVoice.d.ts
529
392
  export interface MusicVoice {
530
393
  instrument: Instrument;
531
394
  notes: MusicNote[];
532
395
  }
533
- //#endregion
534
- //#region src/models/audio/ScheduledMusicNote.d.ts
535
396
  export interface ScheduledMusicNote {
536
397
  note: MusicNote;
537
398
  time: number;
538
399
  voice: MusicVoice;
539
400
  }
540
- //#endregion
541
- //#region src/models/audio/MusicSegment.d.ts
542
401
  export interface MusicSegment {
543
402
  duration: number;
544
403
  expression: number[];
545
404
  voices: MusicVoice[];
546
405
  volume: number;
547
406
  }
548
- //#endregion
549
- //#region src/models/audio/ScheduledMusicSegment.d.ts
550
407
  export interface ScheduledMusicSegment {
551
408
  segment: MusicSegment;
552
409
  start: number;
553
410
  }
554
- //#endregion
555
- //#region src/audio/collectMusicNotes.d.ts
556
411
  export declare const collectMusicNotes: ({ segment, start }: ScheduledMusicSegment, from: number, to: number) => ScheduledMusicNote[];
557
- //#endregion
558
- //#region src/models/audio/Music.d.ts
559
412
  export interface Music {
560
413
  isLooping: boolean;
561
414
  order: number[];
562
415
  segments: MusicSegment[];
563
416
  }
564
- //#endregion
565
- //#region src/audio/collectMusicSegments.d.ts
566
417
  export declare const collectMusicSegments: ({ isLooping, order, segments }: Music, from: number, to: number) => ScheduledMusicSegment[];
567
- //#endregion
568
- //#region src/audio/computeNoiseSamples.d.ts
569
418
  export declare const computeNoiseSamples: (noiseBands: readonly number[], sampleRate: number) => Float32Array;
570
- //#endregion
571
- //#region src/models/audio/SoundEffect.d.ts
572
419
  export interface SoundEffect {
573
420
  frameSeconds: number;
574
421
  leftLevels: number[][];
575
422
  rightLevels: number[][];
576
423
  sharedLevels: number[][];
577
424
  }
578
- //#endregion
579
- //#region src/audio/computeSoundEffectSamples.d.ts
580
425
  export declare const computeSoundEffectSamples: ({ frameSeconds, leftLevels, rightLevels, sharedLevels }: SoundEffect, sampleRate: number, seed?: number) => [Float32Array, Float32Array];
581
- //#endregion
582
- //#region src/audio/constants.d.ts
583
426
  export declare const MUSIC_LOOKAHEAD_SECONDS = 2;
584
427
  export declare const MUSIC_SCHEDULE_INTERVAL_MS = 500;
585
428
  export declare const RELEASE_TIME_CONSTANTS = 7;
@@ -591,61 +434,29 @@ export declare const A4_FREQUENCY = 440;
591
434
  export declare const MIDI_VELOCITY_MAX = 127;
592
435
  export declare const SOUND_EFFECT_BAND_EDGES: number[];
593
436
  export declare const SOUND_EFFECT_FRAME_LENGTH = 2048;
594
- //#endregion
595
- //#region src/audio/createInstrumentWave.d.ts
596
437
  export declare const createInstrumentWave: (context: BaseAudioContext, harmonics: number[]) => PeriodicWave;
597
- //#endregion
598
- //#region src/models/audio/MusicPlayer.d.ts
599
438
  export interface MusicPlayer {
600
439
  start: () => void;
601
440
  stop: () => void;
602
441
  }
603
- //#endregion
604
- //#region src/audio/createMusicPlayer.d.ts
605
442
  export declare const createMusicPlayer: (context: AudioContext, music: Music, recordingBufferMap: ReadonlyMap<string, AudioBuffer>, destination?: AudioNode) => MusicPlayer;
606
- //#endregion
607
- //#region src/audio/createNoiseBuffer.d.ts
608
443
  export declare const createNoiseBuffer: (context: BaseAudioContext, noiseBands: number[]) => AudioBuffer | undefined;
609
- //#endregion
610
- //#region src/audio/createSoundEffectBuffer.d.ts
611
444
  export declare const createSoundEffectBuffer: (context: BaseAudioContext, soundEffect: SoundEffect) => AudioBuffer;
612
- //#endregion
613
- //#region src/audio/getMusicRecordingGain.d.ts
614
445
  export declare const getMusicRecordingGain: ({ gain }: Pick<MusicRecording, "gain">, velocity: number) => number;
615
- //#endregion
616
- //#region src/audio/getMusicRecordingRate.d.ts
617
446
  export declare const getMusicRecordingRate: ({ keyCenter, tune }: Pick<MusicRecording, "keyCenter" | "tune">, pitch: number, tuning: number) => number;
618
- //#endregion
619
- //#region src/audio/getSoundEffectBandBins.d.ts
620
447
  export declare const getSoundEffectBandBins: (sampleRate: number) => (readonly [number, number])[];
621
- //#endregion
622
- //#region src/audio/renderMusicSegment.d.ts
623
448
  export declare const renderMusicSegment: (music: Music, segmentIndex: number, sampleRate: number, recordingBufferMap: ReadonlyMap<string, AudioBuffer>) => Promise<AudioBuffer>;
624
- //#endregion
625
- //#region src/audio/scheduleMusicExpression.d.ts
626
449
  export declare const scheduleMusicExpression: (gain: AudioParam, expression: number[], start: number) => void;
627
- //#endregion
628
- //#region src/audio/scheduleMusicNote.d.ts
629
450
  export declare const scheduleMusicNote: (context: BaseAudioContext, destination: AudioNode, wave: PeriodicWave, noiseBuffer: AudioBuffer | undefined, { attack, decay, level, release, sustain, tuning }: Instrument, { duration, pitch, velocity }: MusicNote, time: number) => void;
630
- //#endregion
631
- //#region src/audio/scheduleMusicRecording.d.ts
632
451
  export declare const scheduleMusicRecording: (context: BaseAudioContext, destination: AudioNode, recordingBufferMap: ReadonlyMap<string, AudioBuffer>, { recordingLevel, recordings, release, tuning }: Instrument, { duration, pitch, velocity }: MusicNote, time: number) => void;
633
- //#endregion
634
- //#region src/audio/selectMusicSample.d.ts
635
452
  export declare const selectMusicSample: <T extends MusicSampleRange>(samples: T[], pitch: number, velocity: number) => T | undefined;
636
- //#endregion
637
- //#region src/audio/transformFourier.d.ts
638
453
  export declare const transformFourier: (real: Float64Array, imaginary: Float64Array) => void;
639
- //#endregion
640
- //#region src/models/camera/FollowCameraSettings.d.ts
641
454
  export interface FollowCameraSettings {
642
455
  defaultDistance: number;
643
456
  horizontalSensitivity: number;
644
457
  slopePitch: boolean;
645
458
  verticalSensitivity: number;
646
459
  }
647
- //#endregion
648
- //#region src/camera/constants.d.ts
649
460
  export declare const FREE_CAMERA_BASE_SPEED = 8;
650
461
  export declare const FREE_CAMERA_SPEED_PER_HEIGHT = .5;
651
462
  export declare const FREE_CAMERA_CLEARANCE = 1.5;
@@ -663,8 +474,6 @@ export declare const FOLLOW_CAMERA_EASE_OUT_SPEED = 4;
663
474
  export declare const FOLLOW_CAMERA_SLOPE_PITCH_SPEED = 4;
664
475
  export declare const FOLLOW_CAMERA_CLEARANCE = .2;
665
476
  export declare const FOLLOW_CAMERA_ARM_STEP = .25;
666
- //#endregion
667
- //#region src/models/input/InputAction.d.ts
668
477
  export declare enum InputAction {
669
478
  Aim = "Aim",
670
479
  Cancel = "Cancel",
@@ -707,8 +516,6 @@ export declare enum InputAction {
707
516
  SwitchWalkRun = "SwitchWalkRun"
708
517
  }
709
518
  export declare const InputActions: readonly InputAction[];
710
- //#endregion
711
- //#region src/models/input/InputState.d.ts
712
519
  export interface InputState {
713
520
  heldActions: ReadonlySet<InputAction>;
714
521
  lookPitch: number;
@@ -719,8 +526,6 @@ export interface InputState {
719
526
  pressedActions: ReadonlySet<InputAction>;
720
527
  zoomSteps: number;
721
528
  }
722
- //#endregion
723
- //#region src/models/camera/FollowCamera.d.ts
724
529
  export interface FollowCamera {
725
530
  follow: (pivot: Vector3, origin: Vector3, frameSeconds: number) => void;
726
531
  look: (input: InputState, facing: number) => void;
@@ -728,120 +533,78 @@ export interface FollowCamera {
728
533
  returnToDefaultDistance: () => void;
729
534
  readonly yaw: number;
730
535
  }
731
- //#endregion
732
- //#region src/models/collision/GroundSample.d.ts
733
536
  export interface GroundSample {
734
537
  height: number;
735
538
  normal: Vector3;
736
539
  }
737
- //#endregion
738
- //#region src/models/collision/GroundQuery.d.ts
739
540
  export interface GroundQuery {
740
541
  getGround: (x: number, z: number) => GroundSample;
741
542
  getWaterLevel: () => number;
742
543
  }
743
- //#endregion
744
- //#region src/models/collision/CapsulePush.d.ts
745
544
  export interface CapsulePush {
746
545
  depth: number;
747
546
  normal: Vector3;
748
547
  }
749
- //#endregion
750
- //#region src/models/collision/LandmarkCollider.d.ts
751
548
  export interface LandmarkCollider {
752
549
  castSphere: (origin: Vector3, direction: Vector3, distance: number, radius: number) => number;
753
550
  pushCapsule: (capsule: Capsule) => CapsulePush | undefined;
754
551
  syncLandmarks: (root: Object3D) => void;
755
552
  }
756
- //#endregion
757
- //#region src/models/camera/FollowCameraOptions.d.ts
758
553
  export interface FollowCameraOptions {
759
554
  camera: PerspectiveCamera;
760
555
  ground: GroundQuery;
761
556
  landmarkCollider: LandmarkCollider;
762
557
  settings: FollowCameraSettings;
763
558
  }
764
- //#endregion
765
- //#region src/camera/createFollowCamera.d.ts
766
559
  export declare const createFollowCamera: ({ camera, ground, landmarkCollider, settings }: FollowCameraOptions) => FollowCamera;
767
- //#endregion
768
- //#region src/models/camera/FreeCamera.d.ts
769
560
  export interface FreeCamera {
770
561
  look: (input: InputState) => void;
771
562
  step: (input: InputState, stepSeconds: number) => void;
772
563
  }
773
- //#endregion
774
- //#region src/models/camera/FreeCameraOptions.d.ts
775
564
  export interface FreeCameraOptions {
776
565
  camera: PerspectiveCamera;
777
566
  ground: GroundQuery;
778
567
  }
779
- //#endregion
780
- //#region src/camera/createFreeCamera.d.ts
781
568
  export declare const createFreeCamera: ({ camera, ground }: FreeCameraOptions) => FreeCamera;
782
- //#endregion
783
- //#region src/models/character/PmxSphereMode.d.ts
784
569
  export declare enum PmxSphereMode {
785
570
  Disabled = 0,
786
571
  Multiply = 1,
787
572
  Add = 2,
788
573
  AdditionalUv = 3
789
574
  }
790
- //#endregion
791
- //#region src/character/checkIsPmxSphereDrawn.d.ts
792
575
  export declare const checkIsPmxSphereDrawn: (sphereMode: PmxSphereMode) => sphereMode is PmxSphereMode.Add | PmxSphereMode.Multiply;
793
- //#endregion
794
- //#region src/character/checkTransparentTexels.d.ts
795
576
  export declare const checkTransparentTexels: (image: ImageBitmap) => boolean;
796
- //#endregion
797
- //#region src/character/constants.d.ts
798
577
  export declare const SHARED_TOON_RAMP_SHADES: readonly number[];
799
- //#endregion
800
- //#region src/models/character/CharacterMaterialKind.d.ts
801
578
  export declare enum CharacterMaterialKind {
802
579
  Body = 0,
803
580
  Face = 1,
804
581
  Hair = 2
805
582
  }
806
- //#endregion
807
- //#region src/models/character/FaceDraw.d.ts
808
583
  export interface FaceDraw {
809
584
  flip: UniformNode<"float", number>;
810
585
  flipFactor: number;
811
586
  rotateOffset: number;
812
587
  threshold: UniformNode<"float", number>;
813
588
  }
814
- //#endregion
815
- //#region src/models/character/ShadingRegionColours.d.ts
816
589
  export type ShadingRegionColours = Record<"five" | "four" | "one" | "three" | "two", Vector3Tuple>;
817
- //#endregion
818
- //#region src/models/character/OutlineRegions.d.ts
819
590
  export interface OutlineRegions {
820
591
  colors: ShadingRegionColours;
821
592
  intensities: Record<keyof ShadingRegionColours, number>;
822
593
  }
823
- //#endregion
824
- //#region src/models/character/RampLayout.d.ts
825
594
  export declare enum RampLayout {
826
595
  Horizontal = 0,
827
596
  Vertical = 1
828
597
  }
829
- //#endregion
830
- //#region src/models/character/ShadingRegionToggles.d.ts
831
598
  export interface ShadingRegionToggles {
832
599
  five: boolean;
833
600
  four: boolean;
834
601
  three: boolean;
835
602
  two: boolean;
836
603
  }
837
- //#endregion
838
- //#region src/models/nodes/OutlineWidthKnots.d.ts
839
604
  export interface OutlineWidthKnots {
840
605
  depths: Vector3Tuple;
841
606
  scales: Vector3Tuple;
842
607
  }
843
- //#endregion
844
- //#region src/models/character/CharacterShadingInputs.d.ts
845
608
  export interface CharacterShadingInputs {
846
609
  brightness: number;
847
610
  color: Vector3Tuple;
@@ -890,8 +653,6 @@ export interface CharacterShadingInputs {
890
653
  vertexAo: number;
891
654
  vertexRampWidth: number;
892
655
  }
893
- //#endregion
894
- //#region src/models/character/PmxMaterial.d.ts
895
656
  export interface PmxMaterial {
896
657
  ambientColor: Vector3Tuple;
897
658
  diffuseColor: Vector4Tuple;
@@ -909,8 +670,6 @@ export interface PmxMaterial {
909
670
  textureIndex: number;
910
671
  toonIndex: number;
911
672
  }
912
- //#endregion
913
- //#region src/models/character/CharacterMaterialOptions.d.ts
914
673
  export interface CharacterMaterialOptions {
915
674
  isTextureTransparent?: boolean;
916
675
  lightUniforms: LightUniforms;
@@ -921,8 +680,6 @@ export interface CharacterMaterialOptions {
921
680
  texture?: Texture;
922
681
  toonTexture?: Texture;
923
682
  }
924
- //#endregion
925
- //#region src/models/nodes/ToonEdge.d.ts
926
683
  export interface ToonEdge {
927
684
  color: Node<"vec4"> | Vector4Tuple;
928
685
  isVertexWeighted?: boolean;
@@ -933,8 +690,6 @@ export interface ToonEdge {
933
690
  size: number;
934
691
  widthKnots: OutlineWidthKnots;
935
692
  }
936
- //#endregion
937
- //#region src/models/nodes/ToonNodeMaterial.d.ts
938
693
  export declare class ToonNodeMaterial extends MeshToonNodeMaterial {
939
694
  edge?: ToonEdge;
940
695
  emissiveNode: Node | null;
@@ -944,24 +699,16 @@ export declare class ToonNodeMaterial extends MeshToonNodeMaterial {
944
699
  sphereMap?: Texture$1;
945
700
  constructor(parameters: MeshToonNodeMaterialParameters, isOutlined: boolean, edge?: ToonEdge);
946
701
  }
947
- //#endregion
948
- //#region src/character/createCharacterMaterial.d.ts
949
702
  export declare const createCharacterMaterial: ({ isTextureTransparent, lightUniforms, pmxMaterial: { diffuseColor: [red, green, blue, opacity], edgeColor, edgeSize, isDoubleSided, isOutlined, isToonShared, specularColor, specularity, sphereMode, toonIndex }, rampTexture, shadingInputs: gameShadingInputs, sphereTexture, texture: diffuseTexture, toonTexture }: CharacterMaterialOptions) => ToonNodeMaterial;
950
- //#endregion
951
- //#region src/character/createCharacterShadingInputs.d.ts
952
703
  type CharacterShadingOverrides = Partial<CharacterShadingInputs> & {
953
704
  rampTexture: Texture;
954
705
  };
955
706
  export declare const createCharacterShadingInputs: (overrides: CharacterShadingOverrides) => CharacterShadingInputs;
956
- //#endregion
957
- //#region src/models/character/PmxBone.d.ts
958
707
  export interface PmxBone {
959
708
  name: string;
960
709
  parentIndex: number;
961
710
  position: Vector3Tuple;
962
711
  }
963
- //#endregion
964
- //#region src/models/character/PmxJointKind.d.ts
965
712
  export declare enum PmxJointKind {
966
713
  SpringSixDegreesOfFreedom = 0,
967
714
  SixDegreesOfFreedom = 1,
@@ -970,8 +717,6 @@ export declare enum PmxJointKind {
970
717
  Slider = 4,
971
718
  Hinge = 5
972
719
  }
973
- //#endregion
974
- //#region src/models/character/PmxJoint.d.ts
975
720
  export interface PmxJoint {
976
721
  firstRigidBodyIndex: number;
977
722
  kind: PmxJointKind;
@@ -986,8 +731,6 @@ export interface PmxJoint {
986
731
  translationMinimum: Vector3Tuple;
987
732
  translationSpring: Vector3Tuple;
988
733
  }
989
- //#endregion
990
- //#region src/models/character/PmxMorphKind.d.ts
991
734
  export declare enum PmxMorphKind {
992
735
  Group = 0,
993
736
  Vertex = 1,
@@ -1001,30 +744,22 @@ export declare enum PmxMorphKind {
1001
744
  Flip = 9,
1002
745
  Impulse = 10
1003
746
  }
1004
- //#endregion
1005
- //#region src/models/character/PmxMorph.d.ts
1006
747
  export interface PmxMorph {
1007
748
  indices: Uint32Array;
1008
749
  kind: PmxMorphKind;
1009
750
  name: string;
1010
751
  values: Float32Array;
1011
752
  }
1012
- //#endregion
1013
- //#region src/models/character/PmxPhysicsMode.d.ts
1014
753
  export declare enum PmxPhysicsMode {
1015
754
  FollowBone = 0,
1016
755
  Physics = 1,
1017
756
  PhysicsWithBone = 2
1018
757
  }
1019
- //#endregion
1020
- //#region src/models/character/PmxRigidBodyShape.d.ts
1021
758
  export declare enum PmxRigidBodyShape {
1022
759
  Sphere = 0,
1023
760
  Box = 1,
1024
761
  Capsule = 2
1025
762
  }
1026
- //#endregion
1027
- //#region src/models/character/PmxRigidBody.d.ts
1028
763
  export interface PmxRigidBody {
1029
764
  angularDamping: number;
1030
765
  boneIndex: number;
@@ -1041,8 +776,6 @@ export interface PmxRigidBody {
1041
776
  shape: PmxRigidBodyShape;
1042
777
  size: Vector3Tuple;
1043
778
  }
1044
- //#endregion
1045
- //#region src/models/character/PmxVertices.d.ts
1046
779
  export interface PmxVertices {
1047
780
  normals: Float32Array;
1048
781
  positions: Float32Array;
@@ -1051,8 +784,6 @@ export interface PmxVertices {
1051
784
  subUvs: Float32Array;
1052
785
  uvs: Float32Array;
1053
786
  }
1054
- //#endregion
1055
- //#region src/models/character/PmxModel.d.ts
1056
787
  export interface PmxModel {
1057
788
  bones: PmxBone[];
1058
789
  indices: Uint32Array;
@@ -1064,27 +795,13 @@ export interface PmxModel {
1064
795
  textures: string[];
1065
796
  vertices: PmxVertices;
1066
797
  }
1067
- //#endregion
1068
- //#region src/character/createPmxGeometry.d.ts
1069
798
  export declare const createPmxGeometry: ({ indices, materials, vertices: { normals, positions, skinIndices, skinWeights, subUvs, uvs } }: Pick<PmxModel, "indices" | "materials" | "vertices">) => BufferGeometry;
1070
- //#endregion
1071
- //#region src/character/createPmxMesh.d.ts
1072
799
  export declare const createPmxMesh: <TMaterial extends Material>(pmxModel: PmxModel, materials: TMaterial[], unitMetres: number) => SkinnedMesh<BufferGeometry, TMaterial[]>;
1073
- //#endregion
1074
- //#region src/character/createPmxSkeleton.d.ts
1075
800
  export declare const createPmxSkeleton: (pmxBones: readonly PmxBone[]) => Skeleton;
1076
- //#endregion
1077
- //#region src/character/createPmxTexture.d.ts
1078
801
  export declare const createPmxTexture: (blob: Blob) => Promise<Texture>;
1079
802
  export declare const createPmxToonTexture: (blob: Blob) => Promise<Texture>;
1080
- //#endregion
1081
- //#region src/character/getSharedToonRamp.d.ts
1082
803
  export declare const getSharedToonRamp: (toonIndex: number) => DataTexture | undefined;
1083
- //#endregion
1084
- //#region src/character/parsePmx.d.ts
1085
804
  export declare const parsePmx: (buffer: ArrayBuffer) => PmxModel;
1086
- //#endregion
1087
- //#region src/models/character/PmxReader.d.ts
1088
805
  export declare class PmxReader {
1089
806
  #private;
1090
807
  readonly additionalVectorCount: number;
@@ -1112,29 +829,13 @@ export declare class PmxReader {
1112
829
  readVertexIndex(): number;
1113
830
  skip(byteCount: number): void;
1114
831
  }
1115
- //#endregion
1116
- //#region src/character/parsePmxBones.d.ts
1117
832
  export declare const parsePmxBones: (reader: PmxReader) => PmxBone[];
1118
- //#endregion
1119
- //#region src/character/parsePmxJoints.d.ts
1120
833
  export declare const parsePmxJoints: (reader: PmxReader) => PmxJoint[];
1121
- //#endregion
1122
- //#region src/character/parsePmxMaterials.d.ts
1123
834
  export declare const parsePmxMaterials: (reader: PmxReader) => PmxMaterial[];
1124
- //#endregion
1125
- //#region src/character/parsePmxMorphs.d.ts
1126
835
  export declare const parsePmxMorphs: (reader: PmxReader) => PmxMorph[];
1127
- //#endregion
1128
- //#region src/character/parsePmxRigidBodies.d.ts
1129
836
  export declare const parsePmxRigidBodies: (reader: PmxReader) => PmxRigidBody[];
1130
- //#endregion
1131
- //#region src/character/parsePmxVertices.d.ts
1132
837
  export declare const parsePmxVertices: (reader: PmxReader) => PmxVertices;
1133
- //#endregion
1134
- //#region src/character/pose/advanceStridePhase.d.ts
1135
838
  export declare const advanceStridePhase: (stridePhase: number, speed: number, strideMetres: number, delta: number) => number;
1136
- //#endregion
1137
- //#region src/models/locomotion/LocomotionState.d.ts
1138
839
  export declare enum LocomotionState {
1139
840
  Climb = "Climb",
1140
841
  ClimbJump = "ClimbJump",
@@ -1151,15 +852,11 @@ export declare enum LocomotionState {
1151
852
  SwimDash = "SwimDash",
1152
853
  Walk = "Walk"
1153
854
  }
1154
- //#endregion
1155
- //#region src/models/character/CharacterPoseInput.d.ts
1156
855
  export interface CharacterPoseInput {
1157
856
  elapsed: number;
1158
857
  state: LocomotionState;
1159
858
  stridePhase: number;
1160
859
  }
1161
- //#endregion
1162
- //#region src/models/character/MmdBoneName.d.ts
1163
860
  export declare enum MmdBoneName {
1164
861
  Center = "センター",
1165
862
  Head = "頭",
@@ -1182,14 +879,8 @@ export declare enum MmdBoneName {
1182
879
  Upper = "上半身",
1183
880
  Upper2 = "上半身2"
1184
881
  }
1185
- //#endregion
1186
- //#region src/models/character/CharacterPoseRotations.d.ts
1187
882
  export type CharacterPoseRotations = Record<MmdBoneName, Quaternion>;
1188
- //#endregion
1189
- //#region src/character/pose/computeCharacterPose.d.ts
1190
883
  export declare const computeCharacterPose: ({ elapsed, state, stridePhase }: CharacterPoseInput, rotations: CharacterPoseRotations) => void;
1191
- //#endregion
1192
- //#region src/character/pose/constants.d.ts
1193
884
  export declare const POSE_BREATH_SECONDS = 4;
1194
885
  export declare const POSE_CHEST_BREATH_RADIANS = .02;
1195
886
  export declare const POSE_SHOULDER_BREATH_RADIANS = .02;
@@ -1217,14 +908,8 @@ export interface PoseAirStance {
1217
908
  }
1218
909
  export declare const POSE_AIR_STANCES: Partial<Record<LocomotionState, PoseAirStance>>;
1219
910
  export declare const MMD_BONE_NAME_MAP: Record<MmdBoneName, string>;
1220
- //#endregion
1221
- //#region src/character/pose/createCharacterPoseRotations.d.ts
1222
911
  export declare const createCharacterPoseRotations: () => CharacterPoseRotations;
1223
- //#endregion
1224
- //#region src/models/character/CharacterBoneNameMap.d.ts
1225
912
  export type CharacterBoneNameMap = Partial<Record<MmdBoneName, string>>;
1226
- //#endregion
1227
- //#region src/models/locomotion/Locomotion.d.ts
1228
913
  export interface Locomotion {
1229
914
  capsuleHeight: number;
1230
915
  capsuleRadius: number;
@@ -1250,14 +935,10 @@ export interface Locomotion {
1250
935
  swimSpeed: number;
1251
936
  walkSpeed: number;
1252
937
  }
1253
- //#endregion
1254
- //#region src/models/locomotion/LocomotionPhase.d.ts
1255
938
  export interface LocomotionPhase {
1256
939
  state: LocomotionState;
1257
940
  stateSeconds: number;
1258
941
  }
1259
- //#endregion
1260
- //#region src/character/pose/createCharacterPoser.d.ts
1261
942
  export interface CharacterPoser {
1262
943
  update: (update: CharacterPoseUpdate) => void;
1263
944
  }
@@ -1267,11 +948,7 @@ interface CharacterPoseUpdate {
1267
948
  phase: LocomotionPhase;
1268
949
  }
1269
950
  export declare const createCharacterPoser: (skinnedMesh: SkinnedMesh, boneNameMap?: CharacterBoneNameMap) => CharacterPoser;
1270
- //#endregion
1271
- //#region src/character/pose/findSkinnedMesh.d.ts
1272
951
  export declare const findSkinnedMesh: (object: Object3D) => SkinnedMesh | undefined;
1273
- //#endregion
1274
- //#region src/character/shading/constants.d.ts
1275
952
  export declare const REGION_FLOORS: {
1276
953
  readonly five: 0.6;
1277
954
  readonly four: 0.2;
@@ -1300,32 +977,14 @@ export declare const MINIMUM_FACE_THRESHOLD = 1e-4;
1300
977
  export declare const MAXIMUM_FACE_THRESHOLD = .9999;
1301
978
  export declare const MAXIMUM_WINDOW_FLOOR = .9989;
1302
979
  export declare const FLAT_LIGHT_MAP: Readonly<[number, number, number, number]>;
1303
- //#endregion
1304
- //#region src/character/shading/createCharacterShadingNode.d.ts
1305
980
  export declare const createCharacterShadingNode: (inputs: CharacterShadingInputs, { lightColor, sunDirection }: Pick<LightUniforms, "lightColor" | "sunDirection">) => Node<"vec3">;
1306
- //#endregion
1307
- //#region src/character/shading/createFaceShadeNode.d.ts
1308
981
  export declare const createFaceShadeNode: (faceMap: Texture | undefined, softness: number, { flip, threshold }: FaceDraw) => Node<"float">;
1309
- //#endregion
1310
- //#region src/character/shading/createOutlineColorNode.d.ts
1311
982
  export declare const createOutlineColorNode: ({ color, contrastScale, desaturateScale, lightMapTexture, mainTexture, regionTints, regionToggles }: CharacterShadingInputs, { colors, intensities }: OutlineRegions) => Node<"vec3">;
1312
- //#endregion
1313
- //#region src/character/shading/createOutlineScaleNode.d.ts
1314
983
  export declare const createOutlineScaleNode: (depths: Vector3Tuple, scales: Vector3Tuple) => Node<"float">;
1315
- //#endregion
1316
- //#region src/character/shading/createRampColumnNode.d.ts
1317
984
  export declare const createRampColumnNode: (threshold: Node<"float">, lightArea: number, rampWidth: Node<"float">) => Node<"float">;
1318
- //#endregion
1319
- //#region src/character/shading/createRampUvNode.d.ts
1320
985
  export declare const createRampUvNode: (layout: RampLayout, column: Node<"float">, row: Node<"float">) => Node<"vec2">;
1321
- //#endregion
1322
- //#region src/character/shading/createShadingRegionNode.d.ts
1323
986
  export declare const createShadingRegionNode: (alpha: Node<"float">, toggles: ShadingRegionToggles) => Node<"float">;
1324
- //#endregion
1325
- //#region src/character/shading/createToneNode.d.ts
1326
987
  export declare const createToneNode: (colour: Node<"vec3">, desaturateScale: number, contrastScale: number) => Node<"vec3">;
1327
- //#endregion
1328
- //#region src/models/character/ToonThresholdNodeInputs.d.ts
1329
988
  export interface ToonThresholdNodeInputs {
1330
989
  isLightMapAo: boolean;
1331
990
  isVertexAo: boolean;
@@ -1333,42 +992,20 @@ export interface ToonThresholdNodeInputs {
1333
992
  sunTerm: Node<"float">;
1334
993
  vertexAo: number;
1335
994
  }
1336
- //#endregion
1337
- //#region src/character/shading/createToonThresholdNode.d.ts
1338
995
  export declare const createToonThresholdNode: ({ isLightMapAo, isVertexAo, lightMapGreen, sunTerm, vertexAo }: ToonThresholdNodeInputs) => Node<"float">;
1339
- //#endregion
1340
- //#region src/character/shading/getDesaturatedColour.d.ts
1341
996
  export declare const getDesaturatedColour: (colour: Vector3, desaturateScale: number) => Vector3;
1342
- //#endregion
1343
- //#region src/character/shading/getOutlineDepth.d.ts
1344
997
  export declare const getOutlineDepth: (viewZ: number, projectionYScale: number) => number;
1345
- //#endregion
1346
- //#region src/character/shading/getOutlineScale.d.ts
1347
998
  export declare const getOutlineScale: (depth: number, knotDepths: Vector3, knotScales: Vector3) => number;
1348
- //#endregion
1349
- //#region src/character/shading/getRampColumn.d.ts
1350
999
  export declare const getRampColumn: (threshold: number, lightArea: number, rampWidth: number) => number;
1351
- //#endregion
1352
- //#region src/character/shading/getRampRow.d.ts
1353
1000
  export declare const getRampRow: (region: number, isCoolShadow: boolean) => number;
1354
- //#endregion
1355
- //#region src/models/character/RampWidthInputs.d.ts
1356
1001
  export interface RampWidthInputs {
1357
1002
  isVertexRampWidth: boolean;
1358
1003
  rampWidth: number;
1359
1004
  vertexRampWidth: number;
1360
1005
  }
1361
- //#endregion
1362
- //#region src/character/shading/getRampWidth.d.ts
1363
1006
  export declare const getRampWidth: ({ isVertexRampWidth, rampWidth, vertexRampWidth }: RampWidthInputs) => number;
1364
- //#endregion
1365
- //#region src/character/shading/getShadingRegion.d.ts
1366
1007
  export declare const getShadingRegion: (alpha: number, toggles: ShadingRegionToggles) => number;
1367
- //#endregion
1368
- //#region src/character/shading/getToneColour.d.ts
1369
1008
  export declare const getToneColour: (colour: Vector3, desaturateScale: number, contrastScale: number) => Vector3;
1370
- //#endregion
1371
- //#region src/character/shading/getToonThreshold.d.ts
1372
1009
  interface ToonThresholdInputs {
1373
1010
  isLightMapAo: boolean;
1374
1011
  isVertexAo: boolean;
@@ -1377,41 +1014,21 @@ interface ToonThresholdInputs {
1377
1014
  vertexAo: number;
1378
1015
  }
1379
1016
  export declare const getToonThreshold: ({ isLightMapAo, isVertexAo, lightMapGreen, sunTerm, vertexAo }: ToonThresholdInputs) => number;
1380
- //#endregion
1381
- //#region src/character/shading/selectRegionNode.d.ts
1382
1017
  export declare const selectRegionNode: <TNodeType>(region: Node<"float">, toRegionNode: (regionName: keyof ShadingRegionColours) => Node<TNodeType>) => Node<TNodeType>;
1383
- //#endregion
1384
- //#region src/character/shading/updateFaceDraw.d.ts
1385
1018
  export declare const createFaceDraw: ({ flipFactor, rotateOffset }?: Partial<Pick<FaceDraw, "flipFactor" | "rotateOffset">>) => FaceDraw;
1386
1019
  export declare const updateFaceDraw: (faceDraw: FaceDraw, lightDirection: Vector3, rootRotation: Quaternion) => void;
1387
- //#endregion
1388
- //#region src/models/clock/GameClock.d.ts
1389
1020
  export interface GameClock {
1390
1021
  minutes: number;
1391
1022
  minutesPerSecond: number;
1392
1023
  }
1393
- //#endregion
1394
- //#region src/clock/advanceGameClock.d.ts
1395
1024
  export declare const advanceGameClock: (gameClock: GameClock, deltaSeconds: number) => void;
1396
- //#endregion
1397
- //#region src/clock/constants.d.ts
1398
1025
  export declare const MINUTES_PER_DAY = 1440;
1399
1026
  export declare const GAME_MINUTES_PER_SECOND = 1;
1400
- //#endregion
1401
- //#region src/collision/constants.d.ts
1402
1027
  export declare const GROUND_NORMAL_SPAN = .1;
1403
1028
  export declare const SPHERE_CAST_STRIDE_SHARE = .5;
1404
- //#endregion
1405
- //#region src/collision/createGroundQuery.d.ts
1406
1029
  export declare const createGroundQuery: (getHeight: (x: number, z: number) => number, waterLevel: number) => GroundQuery;
1407
- //#endregion
1408
- //#region src/collision/createLandmarkCollider.d.ts
1409
1030
  export declare const createLandmarkCollider: () => LandmarkCollider;
1410
- //#endregion
1411
- //#region src/constants.d.ts
1412
1031
  export declare const MAX_BYTE = 255;
1413
- //#endregion
1414
- //#region src/culling/constants.d.ts
1415
1032
  export declare const CULLING_FRUSTUM_MARGIN = .1;
1416
1033
  export declare const CULLING_INDIRECT_ARGUMENT_COUNT = 5;
1417
1034
  export declare const CULLING_INDEX_COUNT_INDEX = 0;
@@ -1419,42 +1036,24 @@ export declare const CULLING_INSTANCE_COUNT_INDEX = 1;
1419
1036
  export declare const CULLING_MIN_SIZE = 1e-4;
1420
1037
  export declare const CULLING_MATRIX_COLUMN_COUNT = 4;
1421
1038
  export declare const CULLING_MATRIX_ELEMENT_COUNT: number;
1422
- //#endregion
1423
- //#region src/culling/createFrustumVisibility.d.ts
1424
1039
  export declare const createFrustumVisibility: (clipFromModel: UniformNode<"mat4", Matrix4>, point: Node<"vec3">) => Node<"float">;
1425
- //#endregion
1426
- //#region src/models/culling/InstanceCulling.d.ts
1427
1040
  export interface InstanceCulling {
1428
1041
  cull: (renderer: Renderer) => void;
1429
1042
  dispose: () => void;
1430
1043
  indirect: IndirectStorageBufferAttribute;
1431
1044
  survivor: Node<"float">;
1432
1045
  }
1433
- //#endregion
1434
- //#region src/culling/createInstanceCulling.d.ts
1435
1046
  interface InstanceCullingOptions {
1436
1047
  count: number;
1437
1048
  indexCount: number;
1438
1049
  isVisible: (instance: Node<"float">) => Node<"float">;
1439
1050
  }
1440
1051
  export declare const createInstanceCulling: ({ count, indexCount, isVisible }: InstanceCullingOptions) => InstanceCulling;
1441
- //#endregion
1442
- //#region src/culling/createInstanceMatrixBuffer.d.ts
1443
1052
  export declare const createInstanceMatrixBuffer: (matrices: Matrix4[]) => StorageBufferAttribute;
1444
- //#endregion
1445
- //#region src/culling/createInstanceMatrixNode.d.ts
1446
1053
  export declare const createInstanceMatrixNode: (attribute: StorageBufferAttribute, instance: Node<"float">) => Node<"mat4">;
1447
- //#endregion
1448
- //#region src/culling/createInstancedGeometry.d.ts
1449
1054
  export declare const createInstancedGeometry: (geometry: BufferGeometry, instanceCount: number) => InstancedBufferGeometry;
1450
- //#endregion
1451
- //#region src/culling/createSurvivorIndices.d.ts
1452
1055
  export declare const createSurvivorIndices: (count: number) => Uint32Array;
1453
- //#endregion
1454
- //#region src/input/InputActionBindingMap.d.ts
1455
1056
  export declare const InputActionBindingMap: Readonly<Record<InputAction, readonly (readonly string[])[]>>;
1456
- //#endregion
1457
- //#region src/models/input/GamepadButton.d.ts
1458
1057
  export declare enum GamepadButton {
1459
1058
  Back = "GamepadBack",
1460
1059
  DirectionalPadDown = "GamepadDirectionalPadDown",
@@ -1473,15 +1072,11 @@ export declare enum GamepadButton {
1473
1072
  RightTrigger = "GamepadRightTrigger",
1474
1073
  Start = "GamepadStart"
1475
1074
  }
1476
- //#endregion
1477
- //#region src/models/input/MouseButton.d.ts
1478
1075
  export declare enum MouseButton {
1479
1076
  Auxiliary = "MouseAuxiliary",
1480
1077
  Primary = "MousePrimary",
1481
1078
  Secondary = "MouseSecondary"
1482
1079
  }
1483
- //#endregion
1484
- //#region src/input/constants.d.ts
1485
1080
  export declare const KEY_CODE_FORWARD = "KeyW";
1486
1081
  export declare const KEY_CODE_BACKWARD = "KeyS";
1487
1082
  export declare const KEY_CODE_LEFT = "KeyA";
@@ -1496,8 +1091,6 @@ export declare const MOUSE_LOOK_RADIANS_PER_PIXEL = .002;
1496
1091
  export declare const MOUSE_LOOK_MAX_PIXELS_PER_EVENT: number;
1497
1092
  export declare const GAMEPAD_LOOK_RADIANS_PER_SECOND = 2.5;
1498
1093
  export declare const GAMEPAD_STICK_DEADZONE = .15;
1499
- //#endregion
1500
- //#region src/models/input/Input.d.ts
1501
1094
  export interface Input {
1502
1095
  dispose: () => void;
1503
1096
  press: (code: string) => void;
@@ -1506,16 +1099,12 @@ export interface Input {
1506
1099
  setTouchStick: (x: number, y: number) => void;
1507
1100
  turn: (lookYaw: number, lookPitch: number) => void;
1508
1101
  }
1509
- //#endregion
1510
- //#region src/models/input/InputGamepad.d.ts
1511
1102
  export interface InputGamepad {
1512
1103
  axes: readonly number[];
1513
1104
  buttons: readonly {
1514
1105
  pressed: boolean;
1515
1106
  }[];
1516
1107
  }
1517
- //#endregion
1518
- //#region src/models/input/InputTarget.d.ts
1519
1108
  export interface InputTarget extends Pick<Window, "addEventListener"> {
1520
1109
  document: {
1521
1110
  activeElement: null | {
@@ -1527,20 +1116,12 @@ export interface InputTarget extends Pick<Window, "addEventListener"> {
1527
1116
  getGamepads: () => (InputGamepad | null)[];
1528
1117
  };
1529
1118
  }
1530
- //#endregion
1531
- //#region src/input/createInput.d.ts
1532
1119
  export declare const createInput: (target: InputTarget) => Input;
1533
- //#endregion
1534
- //#region src/kits/architecture/createBoxesGeometry.d.ts
1535
1120
  export declare const createBoxesGeometry: (boxes: readonly (readonly number[])[]) => BufferGeometry;
1536
- //#endregion
1537
- //#region src/models/kits/architecture/RoofKind.d.ts
1538
1121
  export declare enum RoofKind {
1539
1122
  Conical = "Conical",
1540
1123
  Flat = "Flat"
1541
1124
  }
1542
- //#endregion
1543
- //#region src/models/kits/architecture/BuildingOptions.d.ts
1544
1125
  export interface BuildingOptions {
1545
1126
  depth: number;
1546
1127
  platformHeight: number;
@@ -1550,96 +1131,60 @@ export interface BuildingOptions {
1550
1131
  wallThickness: number;
1551
1132
  width: number;
1552
1133
  }
1553
- //#endregion
1554
- //#region src/kits/architecture/createBuildingGeometry.d.ts
1555
1134
  export declare const createBuildingGeometry: ({ depth, platformHeight, roofHeight, roofKind, wallHeight, wallThickness, width }: BuildingOptions) => BufferGeometry;
1556
- //#endregion
1557
- //#region src/models/kits/architecture/LatheSection.d.ts
1558
1135
  export interface LatheSection {
1559
1136
  bottomRadius: number;
1560
1137
  height: number;
1561
1138
  topRadius: number;
1562
1139
  }
1563
- //#endregion
1564
- //#region src/models/kits/architecture/LatheStackOptions.d.ts
1565
1140
  export interface LatheStackOptions {
1566
1141
  isFaceted: boolean;
1567
1142
  radialSegments: number;
1568
1143
  sections: LatheSection[];
1569
1144
  }
1570
- //#endregion
1571
- //#region src/kits/architecture/createLatheStackGeometry.d.ts
1572
1145
  export declare const createLatheStackGeometry: ({ isFaceted, radialSegments, sections }: LatheStackOptions) => BufferGeometry;
1573
- //#endregion
1574
- //#region src/models/kits/architecture/PavingStoneShape.d.ts
1575
1146
  export interface PavingStoneShape {
1576
1147
  bottom: number;
1577
1148
  radii: readonly number[];
1578
1149
  top: number;
1579
1150
  }
1580
- //#endregion
1581
- //#region src/models/kits/architecture/PavingStone.d.ts
1582
1151
  export interface PavingStone {
1583
1152
  position: readonly number[];
1584
1153
  quaternion: readonly number[];
1585
1154
  scale: readonly number[];
1586
1155
  shape: PavingStoneShape;
1587
1156
  }
1588
- //#endregion
1589
- //#region src/kits/architecture/createPavingGeometry.d.ts
1590
1157
  export declare const createPavingGeometry: (stones: readonly PavingStone[]) => BufferGeometry;
1591
- //#endregion
1592
- //#region src/kits/architecture/createPavingStoneGeometry.d.ts
1593
1158
  export declare const createPavingStoneGeometry: ({ bottom, radii, top }: PavingStoneShape) => BufferGeometry;
1594
- //#endregion
1595
- //#region src/models/kits/tree/LeafCards.d.ts
1596
1159
  export interface LeafCards {
1597
1160
  indices: Uint32Array;
1598
1161
  normals: Float32Array;
1599
1162
  positions: Float32Array;
1600
1163
  uvs: Float32Array;
1601
1164
  }
1602
- //#endregion
1603
- //#region src/kits/createIndexedGeometry.d.ts
1604
1165
  export declare const createIndexedGeometry: ({ indices, normals, positions, uvs }: LeafCards) => BufferGeometry;
1605
- //#endregion
1606
- //#region src/kits/mergeGeometryParts.d.ts
1607
1166
  export declare const mergeGeometryParts: (parts: BufferGeometry[]) => BufferGeometry;
1608
- //#endregion
1609
- //#region src/models/kits/statue/StatueSection.d.ts
1610
1167
  export interface StatueSection {
1611
1168
  centre: readonly number[];
1612
1169
  colors: readonly number[];
1613
1170
  height: number;
1614
1171
  radii: readonly number[];
1615
1172
  }
1616
- //#endregion
1617
- //#region src/models/kits/statue/StatueSurface.d.ts
1618
1173
  export interface StatueSurface {
1619
1174
  colors: Float32Array;
1620
1175
  indices: Uint32Array;
1621
1176
  positions: Float32Array;
1622
1177
  }
1623
- //#endregion
1624
- //#region src/kits/statue/computeStatueSurface.d.ts
1625
1178
  export declare const computeStatueSurface: (sections: readonly StatueSection[]) => StatueSurface;
1626
- //#endregion
1627
- //#region src/models/kits/statue/StatueStack.d.ts
1628
1179
  export interface StatueStack {
1629
1180
  position: readonly number[];
1630
1181
  rotation: readonly number[];
1631
1182
  sections: StatueSection[];
1632
1183
  }
1633
- //#endregion
1634
- //#region src/models/kits/statue/StatuePart.d.ts
1635
1184
  export interface StatuePart extends StatueStack {
1636
1185
  part: string;
1637
1186
  }
1638
- //#endregion
1639
- //#region src/kits/statue/createStatueGeometries.d.ts
1640
1187
  export declare const createStatueGeometries: (parts: readonly StatuePart[]) => Record<string, BufferGeometry>;
1641
- //#endregion
1642
- //#region src/models/kits/tree/TreeCluster.d.ts
1643
1188
  export interface TreeCluster {
1644
1189
  leafArea: number;
1645
1190
  radius: number;
@@ -1647,27 +1192,19 @@ export interface TreeCluster {
1647
1192
  y: number;
1648
1193
  z: number;
1649
1194
  }
1650
- //#endregion
1651
- //#region src/models/kits/tree/TreeNormalField.d.ts
1652
1195
  export interface TreeNormalField {
1653
1196
  cellSize: number;
1654
1197
  normals: readonly number[];
1655
1198
  origin: readonly number[];
1656
1199
  size: readonly number[];
1657
1200
  }
1658
- //#endregion
1659
- //#region src/models/kits/tree/TreeTubePoint.d.ts
1660
1201
  export interface TreeTubePoint {
1661
1202
  radius: number;
1662
1203
  x: number;
1663
1204
  y: number;
1664
1205
  z: number;
1665
1206
  }
1666
- //#endregion
1667
- //#region src/models/kits/tree/TreeTube.d.ts
1668
1207
  export type TreeTube = readonly [TreeTubePoint, TreeTubePoint, ...TreeTubePoint[]];
1669
- //#endregion
1670
- //#region src/models/kits/tree/TreeOptions.d.ts
1671
1208
  export interface TreeOptions {
1672
1209
  cardSize: number;
1673
1210
  clusters: readonly TreeCluster[];
@@ -1677,37 +1214,21 @@ export interface TreeOptions {
1677
1214
  roots: readonly TreeTube[];
1678
1215
  seed: number;
1679
1216
  }
1680
- //#endregion
1681
- //#region src/kits/tree/computeLeafCards.d.ts
1682
1217
  export declare const computeLeafCards: (clusters: readonly TreeCluster[], { cardSize, leafAreaScale, normalField, seed }: Pick<TreeOptions, "cardSize" | "leafAreaScale" | "normalField" | "seed">) => LeafCards;
1683
- //#endregion
1684
- //#region src/models/kits/tree/TreeTubes.d.ts
1685
1218
  export interface TreeTubes {
1686
1219
  indices: Uint32Array;
1687
1220
  normals: Float32Array;
1688
1221
  positions: Float32Array;
1689
1222
  uvs: Float32Array;
1690
1223
  }
1691
- //#endregion
1692
- //#region src/kits/tree/computeTreeTubes.d.ts
1693
1224
  export declare const computeTreeTubes: (tubes: readonly TreeTube[]) => TreeTubes;
1694
- //#endregion
1695
- //#region src/models/kits/tree/TreeGeometry.d.ts
1696
1225
  export interface TreeGeometry {
1697
1226
  branchGeometry: BufferGeometry;
1698
1227
  leafGeometry: BufferGeometry;
1699
1228
  }
1700
- //#endregion
1701
- //#region src/kits/tree/createTreeGeometry.d.ts
1702
1229
  export declare const createTreeGeometry: ({ limbs, roots, ...treeOptions }: TreeOptions) => TreeGeometry;
1703
- //#endregion
1704
- //#region src/kits/tree/sampleTreeNormalField.d.ts
1705
1230
  export declare const sampleTreeNormalField: ({ cellSize, normals, origin, size }: TreeNormalField, position: [number, number, number]) => [number, number, number] | undefined;
1706
- //#endregion
1707
- //#region src/kits/writeQuadIndices.d.ts
1708
1231
  export declare const writeQuadIndices: (indices: Uint32Array, indexStart: number, vertexStart: number) => void;
1709
- //#endregion
1710
- //#region src/models/locomotion/LocomotionContact.d.ts
1711
1232
  export interface LocomotionContact {
1712
1233
  isFacingWall: boolean;
1713
1234
  isGrounded: boolean;
@@ -1715,8 +1236,6 @@ export interface LocomotionContact {
1715
1236
  isInDeepWater: boolean;
1716
1237
  isRising: boolean;
1717
1238
  }
1718
- //#endregion
1719
- //#region src/models/locomotion/LocomotionInput.d.ts
1720
1239
  export interface LocomotionInput {
1721
1240
  isSprintHeld: boolean;
1722
1241
  isWalking: boolean;
@@ -1724,11 +1243,7 @@ export interface LocomotionInput {
1724
1243
  moveRight: number;
1725
1244
  pressedActions: ReadonlySet<InputAction>;
1726
1245
  }
1727
- //#endregion
1728
- //#region src/locomotion/computeLocomotionState.d.ts
1729
1246
  export declare const computeLocomotionState: (phase: LocomotionPhase, input: LocomotionInput, contact: LocomotionContact, stamina: number, locomotion: Locomotion) => LocomotionState;
1730
- //#endregion
1731
- //#region src/locomotion/constants.d.ts
1732
1247
  export declare const STAMINA_MAX = 100;
1733
1248
  export declare const STAMINA_REFILL_PER_SECOND = 25;
1734
1249
  export declare const STAMINA_REFILL_DELAY_SECONDS = 1.5;
@@ -1754,8 +1269,6 @@ export declare const WALL_PRESS_SPEED = 1;
1754
1269
  export declare const WALL_PROBE_DISTANCE = .1;
1755
1270
  export declare const STEEP_SLIDE_SPEED = 4;
1756
1271
  export declare const CLIMB_REGRAB_SECONDS = .5;
1757
- //#endregion
1758
- //#region src/models/locomotion/Stamina.d.ts
1759
1272
  export interface Stamina {
1760
1273
  checkCanSpend: (amount: number) => boolean;
1761
1274
  maximum: number;
@@ -1765,8 +1278,6 @@ export interface Stamina {
1765
1278
  step: (phase: LocomotionPhase, isEntered: boolean, isMoving: boolean, stepSeconds: number) => void;
1766
1279
  value: number;
1767
1280
  }
1768
- //#endregion
1769
- //#region src/models/locomotion/CharacterController.d.ts
1770
1281
  export interface CharacterController {
1771
1282
  face: (facing: number) => void;
1772
1283
  readonly facing: number;
@@ -1779,8 +1290,6 @@ export interface CharacterController {
1779
1290
  readonly stamina: Stamina;
1780
1291
  step: (input: InputState, cameraYaw: number, locomotion: Locomotion, stepSeconds: number) => void;
1781
1292
  }
1782
- //#endregion
1783
- //#region src/models/locomotion/CharacterControllerOptions.d.ts
1784
1293
  export type CharacterControllerOptions = ({
1785
1294
  getStaminaConsumptionMultiplier?: () => number;
1786
1295
  stamina?: never;
@@ -1794,31 +1303,17 @@ export type CharacterControllerOptions = ({
1794
1303
  landmarkCollider: LandmarkCollider;
1795
1304
  position: Vector3;
1796
1305
  };
1797
- //#endregion
1798
- //#region src/locomotion/createCharacterController.d.ts
1799
1306
  export declare const createCharacterController: (options: CharacterControllerOptions) => CharacterController;
1800
- //#endregion
1801
- //#region src/locomotion/createStamina.d.ts
1802
1307
  export declare const createStamina: (maximum: number, getStaminaConsumptionMultiplier?: () => number) => Stamina;
1803
- //#endregion
1804
- //#region src/materials/addSmoothLoop.d.ts
1805
1308
  export declare const addSmoothLoop: (path: Path2D, points: readonly (readonly [number, number])[]) => void;
1806
- //#endregion
1807
- //#region src/models/materials/RampOptions.d.ts
1808
1309
  export interface RampOptions {
1809
1310
  resolution: number;
1810
1311
  shade: number;
1811
1312
  softness: number;
1812
1313
  terminator: number;
1813
1314
  }
1814
- //#endregion
1815
- //#region src/materials/computeRampValues.d.ts
1816
1315
  export declare const computeRampValues: ({ resolution, shade, softness, terminator }: RampOptions) => Uint8Array;
1817
- //#endregion
1818
- //#region src/materials/createRampTexture.d.ts
1819
1316
  export declare const createRampTexture: (rampOptions: RampOptions) => DataTexture;
1820
- //#endregion
1821
- //#region src/models/character/PmxBoneFlag.d.ts
1822
1317
  export declare enum PmxBoneFlag {
1823
1318
  IndexedTail = 1,
1824
1319
  InverseKinematics = 32,
@@ -1828,20 +1323,14 @@ export declare enum PmxBoneFlag {
1828
1323
  LocalAxes = 2048,
1829
1324
  ExternalParent = 8192
1830
1325
  }
1831
- //#endregion
1832
- //#region src/models/character/PmxMaterialFlag.d.ts
1833
1326
  export declare enum PmxMaterialFlag {
1834
1327
  DoubleSided = 1,
1835
1328
  Outlined = 16
1836
1329
  }
1837
- //#endregion
1838
- //#region src/models/character/PmxTextEncoding.d.ts
1839
1330
  export declare enum PmxTextEncoding {
1840
1331
  Utf16LittleEndian = 0,
1841
1332
  Utf8 = 1
1842
1333
  }
1843
- //#endregion
1844
- //#region src/models/character/PmxWeightDeform.d.ts
1845
1334
  export declare enum PmxWeightDeform {
1846
1335
  OneBone = 0,
1847
1336
  TwoBones = 1,
@@ -1849,8 +1338,6 @@ export declare enum PmxWeightDeform {
1849
1338
  Spherical = 3,
1850
1339
  DualQuaternion = 4
1851
1340
  }
1852
- //#endregion
1853
- //#region src/models/culling/PlantCullingOptions.d.ts
1854
1341
  export interface PlantCullingOptions {
1855
1342
  attribute: StorageBufferAttribute;
1856
1343
  bounds: {
@@ -1863,8 +1350,6 @@ export interface PlantCullingOptions {
1863
1350
  eye: UniformNode<"vec3", Vector3>;
1864
1351
  indexCount: number;
1865
1352
  }
1866
- //#endregion
1867
- //#region src/models/vegetation/Impostor.d.ts
1868
1353
  export interface Impostor {
1869
1354
  albedoTarget: RenderTarget;
1870
1355
  bottom: number;
@@ -1872,8 +1357,6 @@ export interface Impostor {
1872
1357
  normalTarget: RenderTarget;
1873
1358
  width: number;
1874
1359
  }
1875
- //#endregion
1876
- //#region src/models/nodes/ImpostorMaterialOptions.d.ts
1877
1360
  export interface ImpostorMaterialOptions {
1878
1361
  fade: Node<"float">;
1879
1362
  impostor: Impostor;
@@ -1881,16 +1364,12 @@ export interface ImpostorMaterialOptions {
1881
1364
  lightUniforms: LightUniforms;
1882
1365
  rampTexture: DataTexture;
1883
1366
  }
1884
- //#endregion
1885
- //#region src/models/nodes/ObjectSurface.d.ts
1886
1367
  export declare class ObjectSurface {
1887
1368
  amplitudes: number[];
1888
1369
  color: Color;
1889
1370
  texelsPerMetre: number;
1890
1371
  constructor(color: Color, amplitudes: number[], texelsPerMetre: number);
1891
1372
  }
1892
- //#endregion
1893
- //#region src/models/wind/WindUniforms.d.ts
1894
1373
  export interface WindUniforms {
1895
1374
  direction: UniformNode<"vec2", Vector2>;
1896
1375
  gustSpeed: UniformNode<"float", number>;
@@ -1898,15 +1377,11 @@ export interface WindUniforms {
1898
1377
  gustWidth: UniformNode<"float", number>;
1899
1378
  strength: UniformNode<"float", number>;
1900
1379
  }
1901
- //#endregion
1902
- //#region src/models/nodes/PrecipitationMaterialOptions.d.ts
1903
1380
  export interface PrecipitationMaterialOptions {
1904
1381
  lightUniforms: LightUniforms;
1905
1382
  precipitationUniforms: PrecipitationUniforms;
1906
1383
  windUniforms: WindUniforms;
1907
1384
  }
1908
- //#endregion
1909
- //#region src/models/nodes/SharedToonOutlinePassNode.d.ts
1910
1385
  export declare class SharedToonOutlinePassNode extends ToonOutlinePassNode {
1911
1386
  #private;
1912
1387
  alphaNode: Node<"float">;
@@ -1916,8 +1391,6 @@ export declare class SharedToonOutlinePassNode extends ToonOutlinePassNode {
1916
1391
  override compileAsync(renderer: Renderer): Promise<void>;
1917
1392
  override updateBefore(frame: NodeFrame): boolean | undefined;
1918
1393
  }
1919
- //#endregion
1920
- //#region src/models/vegetation/GroundCapture.d.ts
1921
1394
  export interface GroundCapture {
1922
1395
  camera: OrthographicCamera;
1923
1396
  center: UniformNode<"vec2", Vector2>;
@@ -1925,8 +1398,6 @@ export interface GroundCapture {
1925
1398
  renderTarget: RenderTarget;
1926
1399
  size: number;
1927
1400
  }
1928
- //#endregion
1929
- //#region src/models/water/WaterUniforms.d.ts
1930
1401
  export interface WaterUniforms {
1931
1402
  causticStrength: UniformNode<"float", number>;
1932
1403
  deepColor: UniformNode<"color", Color>;
@@ -1938,16 +1409,12 @@ export interface WaterUniforms {
1938
1409
  underwaterFogColor: UniformNode<"color", Color>;
1939
1410
  underwaterFogDensity: UniformNode<"float", number>;
1940
1411
  }
1941
- //#endregion
1942
- //#region src/models/nodes/SplashMaterialOptions.d.ts
1943
1412
  export interface SplashMaterialOptions {
1944
1413
  groundCapture: GroundCapture;
1945
1414
  lightUniforms: LightUniforms;
1946
1415
  precipitationUniforms: PrecipitationUniforms;
1947
1416
  waterUniforms: WaterUniforms;
1948
1417
  }
1949
- //#endregion
1950
- //#region src/models/nodes/StoneLight.d.ts
1951
1418
  export interface StoneLight {
1952
1419
  harmonics: (readonly number[])[];
1953
1420
  hazeColor: readonly number[];
@@ -1956,8 +1423,6 @@ export interface StoneLight {
1956
1423
  heightFade: readonly number[];
1957
1424
  ramp: (readonly number[])[];
1958
1425
  }
1959
- //#endregion
1960
- //#region src/models/nodes/StoneLightUniforms.d.ts
1961
1426
  export interface StoneLightUniforms {
1962
1427
  harmonics: UniformArrayNode<"vec3">;
1963
1428
  hazeColor: UniformNode<"color", Color>;
@@ -1967,8 +1432,6 @@ export interface StoneLightUniforms {
1967
1432
  ramp: DataTexture;
1968
1433
  sunRadiance: UniformNode<"color", Color>;
1969
1434
  }
1970
- //#endregion
1971
- //#region src/models/nodes/StoneLightingModel.d.ts
1972
1435
  export declare class StoneLightingModel extends LightingModel {
1973
1436
  readonly stoneLight: StoneLightUniforms;
1974
1437
  constructor(stoneLight: StoneLightUniforms);
@@ -1976,8 +1439,6 @@ export declare class StoneLightingModel extends LightingModel {
1976
1439
  override direct({ lightColor, lightDirection, reflectedLight }: LightingModelDirectInput): void;
1977
1440
  override indirect(builder: NodeBuilder): void;
1978
1441
  }
1979
- //#endregion
1980
- //#region src/models/nodes/StoneMaterialOptions.d.ts
1981
1442
  export interface StoneMaterialOptions {
1982
1443
  albedo: string;
1983
1444
  glowRange: number;
@@ -1987,23 +1448,17 @@ export interface StoneMaterialOptions {
1987
1448
  smoothness: number;
1988
1449
  specularColor: readonly number[];
1989
1450
  }
1990
- //#endregion
1991
- //#region src/models/nodes/StoneNodeMaterial.d.ts
1992
1451
  export declare class StoneNodeMaterial extends NodeMaterial {
1993
1452
  emissiveNode: Node | null;
1994
1453
  readonly stoneLight: StoneLightUniforms;
1995
1454
  constructor(stoneLight: StoneLightUniforms);
1996
1455
  override setupLightingModel(): StoneLightingModel;
1997
1456
  }
1998
- //#endregion
1999
- //#region src/models/nodes/SurfaceDetail.d.ts
2000
1457
  export interface SurfaceDetail {
2001
1458
  bands: number[];
2002
1459
  metresPerTexel: number;
2003
1460
  variance: number;
2004
1461
  }
2005
- //#endregion
2006
- //#region src/models/nodes/ToonMaterialOptions.d.ts
2007
1462
  export interface ToonMaterialOptions {
2008
1463
  color?: ColorRepresentation;
2009
1464
  detail?: SurfaceDetail;
@@ -2014,15 +1469,9 @@ export interface ToonMaterialOptions {
2014
1469
  lightUniforms: LightUniforms;
2015
1470
  rampTexture: DataTexture;
2016
1471
  }
2017
- //#endregion
2018
- //#region src/models/nodes/createOutlineMaterial.d.ts
2019
1472
  export declare const createOutlineMaterial: (colorNode: Node<"vec4">, thicknessNode: Node<"float">, instanceMatrix?: Node<"mat4">) => NodeMaterial;
2020
1473
  export declare const createGameOutlineMaterial: (colorNode: Node<"vec4">, widthNode: Node<"float">, offsetNode: Node<"float">) => NodeMaterial;
2021
- //#endregion
2022
- //#region src/models/nodes/getGameOutlineOffset.d.ts
2023
1474
  export declare const getGameOutlineOffset: (viewPosition: Vector3, blue: number, blockBChannel: number, size: number) => Vector3;
2024
- //#endregion
2025
- //#region src/models/post/GradeOptions.d.ts
2026
1475
  export interface GradeOptions {
2027
1476
  contrast: number;
2028
1477
  highlightTint: readonly [number, number, number];
@@ -2030,8 +1479,6 @@ export interface GradeOptions {
2030
1479
  shadowTint: readonly [number, number, number];
2031
1480
  size: number;
2032
1481
  }
2033
- //#endregion
2034
- //#region src/models/post/PostPipeline.d.ts
2035
1482
  export interface PostPipeline {
2036
1483
  bloomNode?: BloomNode;
2037
1484
  compileAsync: () => Promise<void>;
@@ -2039,21 +1486,15 @@ export interface PostPipeline {
2039
1486
  godraysNode?: GodraysNode;
2040
1487
  renderPipeline: RenderPipeline;
2041
1488
  }
2042
- //#endregion
2043
- //#region src/models/post/SightUniforms.d.ts
2044
1489
  export interface SightUniforms {
2045
1490
  origin: UniformNode<"vec2", Vector2>;
2046
1491
  radius: UniformNode<"float", number>;
2047
1492
  strength: UniformNode<"float", number>;
2048
1493
  }
2049
- //#endregion
2050
- //#region src/models/renderer/AntialiasingMode.d.ts
2051
1494
  export declare enum AntialiasingMode {
2052
1495
  Smaa = "Smaa",
2053
1496
  Traa = "Traa"
2054
1497
  }
2055
- //#endregion
2056
- //#region src/models/renderer/QualityTierSettings.d.ts
2057
1498
  export interface QualityTierSettings {
2058
1499
  antialiasingMode: AntialiasingMode;
2059
1500
  cascadeCount: number;
@@ -2064,8 +1505,6 @@ export interface QualityTierSettings {
2064
1505
  maxPixelRatio: number;
2065
1506
  shadowMapSize: number;
2066
1507
  }
2067
- //#endregion
2068
- //#region src/models/post/PostPipelineOptions.d.ts
2069
1508
  export interface PostPipelineOptions {
2070
1509
  camera: Camera;
2071
1510
  fogUniforms: FogUniforms;
@@ -2083,23 +1522,17 @@ export interface PostPipelineOptions {
2083
1522
  };
2084
1523
  stoneLight?: StoneLightUniforms;
2085
1524
  }
2086
- //#endregion
2087
- //#region src/models/renderer/QualityTier.d.ts
2088
1525
  export declare enum QualityTier {
2089
1526
  High = "High",
2090
1527
  Low = "Low",
2091
1528
  Medium = "Medium"
2092
1529
  }
2093
- //#endregion
2094
- //#region src/models/renderer/ScreenCamera.d.ts
2095
1530
  export interface ScreenCamera {
2096
1531
  aspect: number;
2097
1532
  fov: number;
2098
1533
  pitch: number;
2099
1534
  yaw: number;
2100
1535
  }
2101
- //#endregion
2102
- //#region src/models/scene/SceneMaterial.d.ts
2103
1536
  export interface SceneMaterial {
2104
1537
  colors: Record<string, [number, number, number, number]>;
2105
1538
  floats: Record<string, number>;
@@ -2112,8 +1545,6 @@ export interface SceneMaterial {
2112
1545
  scale: [number, number];
2113
1546
  }>;
2114
1547
  }
2115
- //#endregion
2116
- //#region src/models/scene/ScenePlacement.d.ts
2117
1548
  export interface ScenePlacement {
2118
1549
  materials: string[];
2119
1550
  mesh: string;
@@ -2121,26 +1552,18 @@ export interface ScenePlacement {
2121
1552
  rotation: [number, number, number, number];
2122
1553
  scale: [number, number, number];
2123
1554
  }
2124
- //#endregion
2125
- //#region src/models/scene/SceneLayout.d.ts
2126
1555
  export interface SceneLayout {
2127
1556
  materials: Record<string, SceneMaterial>;
2128
1557
  placements: ScenePlacement[];
2129
1558
  }
2130
- //#endregion
2131
- //#region src/models/simulation/FixedStepLoop.d.ts
2132
1559
  export interface FixedStepLoop {
2133
1560
  advance: (deltaSeconds: number) => void;
2134
1561
  getStepShare: () => number;
2135
1562
  }
2136
- //#endregion
2137
- //#region src/models/terrain/TerrainSelection.d.ts
2138
1563
  export interface TerrainSelection {
2139
1564
  count: number;
2140
1565
  keys: Float64Array;
2141
1566
  }
2142
- //#endregion
2143
- //#region src/models/streaming/TileStreamer.d.ts
2144
1567
  export interface TileStreamer<TTile> {
2145
1568
  checkIsSettled: (key: number) => boolean;
2146
1569
  dispose: () => void;
@@ -2151,24 +1574,18 @@ export interface TileStreamer<TTile> {
2151
1574
  refresh: (checkIsChanged: (key: number) => boolean) => void;
2152
1575
  update: (wanted: TerrainSelection, drawn: TerrainSelection, surrounding: TerrainSelection) => void;
2153
1576
  }
2154
- //#endregion
2155
- //#region src/models/streaming/TileStreamerOptions.d.ts
2156
1577
  export interface TileStreamerOptions<TTile> {
2157
1578
  disposeTile: (tile: TTile) => void;
2158
1579
  maxCachedCount: number;
2159
1580
  maxPendingCount: number;
2160
1581
  requestTile: (key: number) => void;
2161
1582
  }
2162
- //#endregion
2163
- //#region src/models/terrain/TerrainBounds.d.ts
2164
1583
  export interface TerrainBounds {
2165
1584
  maxX: number;
2166
1585
  maxZ: number;
2167
1586
  minX: number;
2168
1587
  minZ: number;
2169
1588
  }
2170
- //#endregion
2171
- //#region src/models/terrain/TerrainRing.d.ts
2172
1589
  export interface TerrainRing {
2173
1590
  add: (tile: TerrainTile) => void;
2174
1591
  dispose: () => void;
@@ -2176,25 +1593,17 @@ export interface TerrainRing {
2176
1593
  mesh: Mesh;
2177
1594
  remove: (key: number) => void;
2178
1595
  }
2179
- //#endregion
2180
- //#region src/models/terrain/TerrainTileArrays.d.ts
2181
1596
  export type TerrainTileArrays = Pick<TerrainTile, "coarseColors" | "coarseNormals" | "coarsePositions" | "colors" | "normals" | "positions">;
2182
- //#endregion
2183
- //#region src/models/vegetation/GrassBlade.d.ts
2184
1597
  export interface GrassBlade {
2185
1598
  indices: Uint16Array;
2186
1599
  positions: Float32Array;
2187
1600
  }
2188
- //#endregion
2189
- //#region src/models/vegetation/GrassCell.d.ts
2190
1601
  export interface GrassCell {
2191
1602
  angle: Node<"float">;
2192
1603
  captured: Node<"vec4">;
2193
1604
  ground: Node<"vec2">;
2194
1605
  size: Node<"float">;
2195
1606
  }
2196
- //#endregion
2197
- //#region src/models/vegetation/GrassRing.d.ts
2198
1607
  export interface GrassRing {
2199
1608
  cellsPerSide: number;
2200
1609
  fadeEnd: number;
@@ -2203,8 +1612,6 @@ export interface GrassRing {
2203
1612
  scale: number;
2204
1613
  spacing: number;
2205
1614
  }
2206
- //#endregion
2207
- //#region src/models/vegetation/GrassCellOptions.d.ts
2208
1615
  export interface GrassCellOptions {
2209
1616
  cameraGround: UniformNode<"vec2", Vector2>;
2210
1617
  density: UniformNode<"float", number>;
@@ -2213,8 +1620,6 @@ export interface GrassCellOptions {
2213
1620
  ring: GrassRing;
2214
1621
  waterUniforms: Pick<WaterUniforms, "level">;
2215
1622
  }
2216
- //#endregion
2217
- //#region src/models/vegetation/GrassTrail.d.ts
2218
1623
  export interface GrassTrail {
2219
1624
  bends: Float32Array;
2220
1625
  cells: Float64Array;
@@ -2222,8 +1627,6 @@ export interface GrassTrail {
2222
1627
  data: Uint8Array;
2223
1628
  texture: DataTexture;
2224
1629
  }
2225
- //#endregion
2226
- //#region src/models/vegetation/GrassCullingOptions.d.ts
2227
1630
  export interface GrassCullingOptions {
2228
1631
  bladeHeight: number;
2229
1632
  cameraGround: UniformNode<"vec2", Vector2>;
@@ -2236,8 +1639,6 @@ export interface GrassCullingOptions {
2236
1639
  waterUniforms: Pick<WaterUniforms, "level">;
2237
1640
  windUniforms: WindUniforms;
2238
1641
  }
2239
- //#endregion
2240
- //#region src/models/vegetation/GrassOptions.d.ts
2241
1642
  export interface GrassOptions {
2242
1643
  bladeHeight: number;
2243
1644
  bladeWidth: number;
@@ -2252,23 +1653,17 @@ export interface GrassOptions {
2252
1653
  waterUniforms: Pick<WaterUniforms, "level">;
2253
1654
  windUniforms: WindUniforms;
2254
1655
  }
2255
- //#endregion
2256
- //#region src/models/vegetation/ImpostorPart.d.ts
2257
1656
  export interface ImpostorPart {
2258
1657
  color: ColorRepresentation;
2259
1658
  geometry: BufferGeometry;
2260
1659
  maskNode?: Node<"bool">;
2261
1660
  }
2262
- //#endregion
2263
- //#region src/models/water/RiverCoursePoint.d.ts
2264
1661
  export interface RiverCoursePoint {
2265
1662
  level: number;
2266
1663
  width: number;
2267
1664
  x: number;
2268
1665
  z: number;
2269
1666
  }
2270
- //#endregion
2271
- //#region src/models/water/UnderwaterFogState.d.ts
2272
1667
  export interface UnderwaterFogState {
2273
1668
  aboveDensity: number;
2274
1669
  aboveHeightFalloff: number;
@@ -2277,54 +1672,34 @@ export interface UnderwaterFogState {
2277
1672
  isUnderwater: boolean;
2278
1673
  underwaterDensity: number;
2279
1674
  }
2280
- //#endregion
2281
- //#region src/models/water/WaterFlow.d.ts
2282
1675
  export interface WaterFlow {
2283
1676
  direction: UniformNode<"vec2", Vector2>;
2284
1677
  speed: UniformNode<"float", number>;
2285
1678
  }
2286
- //#endregion
2287
- //#region src/models/water/WaterfallSheet.d.ts
2288
1679
  export interface WaterfallSheet {
2289
1680
  across: Vector3;
2290
1681
  drop: number;
2291
1682
  lip: Vector3;
2292
1683
  width: number;
2293
1684
  }
2294
- //#endregion
2295
- //#region src/models/world/GroundPoint.d.ts
2296
1685
  export interface GroundPoint {
2297
1686
  x: number;
2298
1687
  z: number;
2299
1688
  }
2300
- //#endregion
2301
- //#region src/nodes/applyStoneLight.d.ts
2302
1689
  export declare const applyStoneLight: ({ harmonics, hazeColor, hazeScatterColor, heightDarkening, heightFade, ramp }: StoneLight, { harmonics: harmonicsUniform, hazeColor: hazeColorUniform, hazeScatterColor: hazeScatterColorUniform, heightDarkening: heightDarkeningUniform, heightFade: heightFadeUniform, ramp: rampTexture, sunRadiance }: StoneLightUniforms, light: DirectionalLight) => void;
2303
- //#endregion
2304
- //#region src/nodes/computeStoneDarkening.d.ts
2305
1690
  export declare const computeStoneDarkening: (height: number, heightDarkening: number) => number;
2306
- //#endregion
2307
- //#region src/nodes/computeStoneHarmonics.d.ts
2308
1691
  export declare const computeStoneHarmonics: ([x, y, z]: readonly number[], harmonics: number[]) => void;
2309
- //#endregion
2310
- //#region src/nodes/computeStoneRampCoordinate.d.ts
2311
1692
  export declare const computeStoneRampCoordinate: (facing: number, visibility: number) => number;
2312
- //#endregion
2313
- //#region src/nodes/computeSurfaceOctaves.d.ts
2314
1693
  interface SurfaceOctave {
2315
1694
  amplitude: number;
2316
1695
  frequency: number;
2317
1696
  }
2318
1697
  export declare const computeSurfaceOctaves: ({ bands, metresPerTexel, variance }: SurfaceDetail) => SurfaceOctave[];
2319
- //#endregion
2320
- //#region src/nodes/computeWindGust.d.ts
2321
1698
  export declare const computeWindGust: (downwind: number, time: number, { gustSpeed, gustStrength, gustWidth }: {
2322
1699
  gustSpeed: number;
2323
1700
  gustStrength: number;
2324
1701
  gustWidth: number;
2325
1702
  }) => number;
2326
- //#endregion
2327
- //#region src/nodes/constants.d.ts
2328
1703
  export declare const LEAST_DIVISOR = 1e-4;
2329
1704
  export declare const STONE_SHADOW_EXPONENT = .2;
2330
1705
  export declare const STONE_RAMP_KNOT_COUNT = 16;
@@ -2342,228 +1717,90 @@ export declare const OBJECT_SURFACE_KEY = "surface";
2342
1717
  export declare const OBJECT_FADE_KEY = "fade";
2343
1718
  export declare const LEAF_SHAPE_WIDTH = .8;
2344
1719
  export declare const LEAF_SHAPE_KEPT_SHARE: number;
2345
- //#endregion
2346
- //#region src/nodes/createCausticsNode.d.ts
2347
1720
  export declare const createCausticsNode: ({ lightColor }: Pick<LightUniforms, "lightColor">, { causticStrength, deepDepth, level }: Pick<WaterUniforms, "causticStrength" | "deepDepth" | "level">) => Node<"vec3">;
2348
- //#endregion
2349
- //#region src/nodes/createCloudLayerNode.d.ts
2350
1721
  export declare const createCloudLayerNode: ({ center, curl, curlAmplitude, curlSpeed, curlTiling, density, direction: cloudDirection, elapsedTime, height: layerHeight, lightDirection, normal, normalYScale, opacity, profile, smoothness, sunBrightness, sunRimLightRadius, tiling, turn, weather, wisps, wispsCoverage, wispsElapsedTime, wispsOpacity, wispsTurn }: CloudLayerUniforms, { cloudCoverage, cloudFrontBackBlend, cloudLitBackColor, cloudLitColor, cloudShadeBackColor, cloudShadeColor, cloudSunBrighten, moonDirection, moonGlowColor, sunDirection, sunHaloColor, sunHaloSize }: SkyUniforms, direction: Node<"vec3">) => Node<"vec4">;
2351
- //#endregion
2352
- //#region src/nodes/createDitherFadeNode.d.ts
2353
1722
  export declare const createDitherFadeNode: (visibility: Node<"float">) => Node<"bool">;
2354
- //#endregion
2355
- //#region src/nodes/createImpostorMaterial.d.ts
2356
1723
  export declare const createImpostorMaterial: ({ fade, impostor, instanceMatrix, lightUniforms, rampTexture }: ImpostorMaterialOptions) => ToonNodeMaterial;
2357
- //#endregion
2358
- //#region src/nodes/createLeafMaterial.d.ts
2359
1724
  export declare const createLeafMaterial: (toonMaterialOptions: ToonMaterialOptions, windUniforms?: WindUniforms, maskNode?: Node<"bool">) => ToonNodeMaterial;
2360
- //#endregion
2361
- //#region src/nodes/createLeafShapeNode.d.ts
2362
1725
  export declare const createLeafShapeNode: () => Node<"bool">;
2363
- //#endregion
2364
- //#region src/nodes/createLightUniforms.d.ts
2365
1726
  export declare const createLightUniforms: () => LightUniforms;
2366
- //#endregion
2367
- //#region src/nodes/createLightningBoltMaterial.d.ts
2368
1727
  export declare const createLightningBoltMaterial: (flash: UniformNode<"float", number>) => MeshBasicNodeMaterial;
2369
- //#endregion
2370
- //#region src/nodes/createMaterialDetailNode.d.ts
2371
1728
  export declare const createMaterialDetailNode: (detail: SurfaceDetail) => Node<"float">;
2372
- //#endregion
2373
- //#region src/nodes/createObjectFadeNode.d.ts
2374
1729
  export declare const createObjectFadeNode: () => Node<"float">;
2375
- //#endregion
2376
- //#region src/nodes/createObjectSurfaceNode.d.ts
2377
1730
  export declare const createObjectSurfaceNode: () => Node<"vec3">;
2378
- //#endregion
2379
- //#region src/nodes/createPrecipitationMaterial.d.ts
2380
1731
  export declare const createPrecipitationMaterial: ({ lightUniforms, precipitationUniforms, windUniforms }: PrecipitationMaterialOptions) => MeshBasicNodeMaterial;
2381
- //#endregion
2382
- //#region src/nodes/createRimNode.d.ts
2383
1732
  export declare const createRimNode: ({ rimColor, rimStrength, sunDirection }: LightUniforms) => Node<"vec3">;
2384
- //#endregion
2385
- //#region src/nodes/createRiverMaterial.d.ts
2386
1733
  export declare const createRiverMaterial: (lightUniforms: LightUniforms, skyUniforms: SkyUniforms, waterUniforms: WaterUniforms) => MeshBasicNodeMaterial;
2387
- //#endregion
2388
- //#region src/nodes/createSkyColorNode.d.ts
2389
1734
  export declare const createSkyColorNode: ({ frontBackBlend, haloColor, haloHeight, horizonBackColor, horizonBand, horizonColor, sunDirection, sunHaloColor, sunHaloSize, zenithBackColor, zenithColor }: SkyUniforms, gradient: Texture, direction: Node<"vec3">) => Node<"vec3">;
2390
- //#endregion
2391
- //#region src/nodes/createSkyNode.d.ts
2392
1735
  export declare const createSkyNode: (uniforms: SkyUniforms, gradient: Texture, cloudLayer?: CloudLayerUniforms) => Node<"vec3">;
2393
- //#endregion
2394
- //#region src/nodes/createSplashMaterial.d.ts
2395
1736
  export declare const createSplashMaterial: ({ groundCapture, lightUniforms, precipitationUniforms, waterUniforms }: SplashMaterialOptions) => MeshBasicNodeMaterial;
2396
- //#endregion
2397
- //#region src/nodes/createStoneGlowNode.d.ts
2398
1737
  export declare const createStoneGlowNode: ({ glowRange, rimColor, rimPower, rimStrength }: Pick<StoneMaterialOptions, "glowRange" | "rimColor" | "rimPower" | "rimStrength">) => Node<"vec3">;
2399
- //#endregion
2400
- //#region src/nodes/createStoneLightUniforms.d.ts
2401
1738
  export declare const createStoneLightUniforms: () => StoneLightUniforms;
2402
- //#endregion
2403
- //#region src/nodes/createStoneMaterial.d.ts
2404
1739
  export declare const createStoneMaterial: (options: StoneMaterialOptions, stoneLight: StoneLightUniforms, glowNode?: Node<"vec3">) => StoneNodeMaterial;
2405
- //#endregion
2406
- //#region src/nodes/createSunVisibilityNode.d.ts
2407
1740
  export declare const createSunVisibilityNode: (lightColor: Node, sunRadiance: UniformNode<"color", Color>) => Node<"float">;
2408
- //#endregion
2409
- //#region src/nodes/createSurfaceDetailNode.d.ts
2410
1741
  export declare const createSurfaceDetailNode: (amplitudes: Node<"float">[], texelsPerMetre: Node<"float">) => Node<"float">;
2411
- //#endregion
2412
- //#region src/nodes/createToonMaterial.d.ts
2413
1742
  export declare const createToonMaterial: ({ color, detail, instanceMatrix, isObjectSurface, isOutlined, isVertexColors, lightUniforms, rampTexture }: ToonMaterialOptions) => ToonNodeMaterial;
2414
- //#endregion
2415
- //#region src/nodes/createWaterMaterial.d.ts
2416
1743
  export declare const createWaterMaterial: ({ lightColor, sunDirection }: Pick<LightUniforms, "lightColor" | "sunDirection">, { horizonColor, zenithColor }: Pick<SkyUniforms, "horizonColor" | "zenithColor">, { deepColor, deepDepth, foamColor, foamDepth, shallowColor }: WaterUniforms, { direction, speed }: WaterFlow, bendFoam?: Node<"float">) => MeshBasicNodeMaterial;
2417
- //#endregion
2418
- //#region src/nodes/createWaterfallMaterial.d.ts
2419
1744
  export declare const createWaterfallMaterial: ({ foamColor }: Pick<WaterUniforms, "foamColor">) => MeshBasicNodeMaterial;
2420
- //#endregion
2421
- //#region src/nodes/createWetDarkeningNode.d.ts
2422
1745
  export declare const createWetDarkeningNode: ({ wetness }: Pick<LightUniforms, "wetness">) => Node<"float">;
2423
- //#endregion
2424
- //#region src/nodes/createWetSheenNode.d.ts
2425
1746
  export declare const createWetSheenNode: ({ lightColor, sunDirection, wetness }: LightUniforms) => Node<"vec3">;
2426
- //#endregion
2427
- //#region src/nodes/createWindNode.d.ts
2428
1747
  export declare const createWindNode: ({ direction, gustSpeed, gustStrength, gustWidth, strength }: WindUniforms, groundPosition: Node<"vec2">) => Node<"vec2">;
2429
- //#endregion
2430
- //#region src/nodes/getCloudSunColors.d.ts
2431
1748
  export declare const getCloudSunColors: ({ cloudFrontBackBlend, cloudLitBackColor, cloudLitColor, cloudShadeBackColor, cloudShadeColor }: Pick<SkyUniforms, "cloudFrontBackBlend" | "cloudLitBackColor" | "cloudLitColor" | "cloudShadeBackColor" | "cloudShadeColor">, sunCosine: Node<"float">) => {
2432
1749
  lit: Node<"vec3">;
2433
1750
  shade: Node<"vec3">;
2434
1751
  };
2435
- //#endregion
2436
- //#region src/nodes/sampleGrassTrail.d.ts
2437
1752
  export declare const sampleGrassTrail: (grassTrail: GrassTrail, ground: Node<"vec2">) => Node<"vec2">;
2438
- //#endregion
2439
- //#region src/nodes/sampleGroundCapture.d.ts
2440
1753
  export declare const sampleGroundCapture: (groundCapture: GroundCapture, ground: Node<"vec2">) => {
2441
1754
  captured: Node<"vec4">;
2442
1755
  isInsideCapture: Node<"float">;
2443
1756
  };
2444
- //#endregion
2445
- //#region src/nodes/setObjectFade.d.ts
2446
1757
  export declare const setObjectFade: (object: Object3D, fade: number) => void;
2447
- //#endregion
2448
- //#region src/nodes/setObjectSurface.d.ts
2449
1758
  export declare const setObjectSurface: (object: Object3D, color: ColorRepresentation, detail?: SurfaceDetail) => void;
2450
- //#endregion
2451
- //#region src/noise/constants.d.ts
2452
1759
  export declare const SPECTRAL_RADIAL_BIN_COUNT = 16;
2453
1760
  export declare const SPECTRAL_ANGULAR_BIN_COUNT = 8;
2454
- //#endregion
2455
- //#region src/noise/createSimplexNoise.d.ts
2456
1761
  export declare const createSimplexNoise: (seed: number) => ((x: number, y: number) => number);
2457
- //#endregion
2458
- //#region src/noise/getSpectralBin.d.ts
2459
1762
  export declare const getSpectralBin: (column: number, row: number, width: number, height: number) => number | undefined;
2460
- //#endregion
2461
- //#region src/noise/synthesizeSpectralNoise.d.ts
2462
1763
  export declare const synthesizeSpectralNoise: ({ channels, height, width }: SpectralNoiseProfile, random: () => number) => Float32Array[];
2463
- //#endregion
2464
- //#region src/noise/transformFourierGrid.d.ts
2465
1764
  export declare const transformFourierGrid: (real: Float64Array, imaginary: Float64Array, width: number, height: number) => void;
2466
- //#endregion
2467
- //#region src/post/computeGradeLut.d.ts
2468
1765
  export declare const computeGradeLut: ({ contrast, highlightTint, saturation, shadowTint, size }: GradeOptions) => Uint8Array;
2469
- //#endregion
2470
- //#region src/post/computeWhiteBalance.d.ts
2471
1766
  export declare const computeWhiteBalance: ({ temperature, tint }: WhiteBalance, whiteBalance?: Matrix3) => Matrix3;
2472
- //#endregion
2473
- //#region src/post/createFogUniforms.d.ts
2474
1767
  export declare const createFogUniforms: () => FogUniforms;
2475
- //#endregion
2476
- //#region src/post/createGodraysLight.d.ts
2477
1768
  export declare const createGodraysLight: (shadowMapSize: number, halfExtent: number) => DirectionalLight;
2478
- //#endregion
2479
- //#region src/post/createGradeLutTexture.d.ts
2480
1769
  export declare const createGradeLutTexture: (gradeOptions: GradeOptions) => Data3DTexture;
2481
- //#endregion
2482
- //#region src/post/createHeightFogNode.d.ts
2483
1770
  export declare const createHeightFogNode: (colorNode: Node<"vec4">, depthNode: TextureNode, camera: Camera, { baseHeight, color, density, heightFalloff, maxOpacity, scatterColor, scatterDirection, scatterPower, scatterStrength, startDistance }: FogUniforms, stoneHaze?: Pick<StoneLightUniforms, "hazeColor" | "hazeScatterColor"> & {
2484
1771
  maskNode: TextureNode;
2485
1772
  }) => Node<"vec4">;
2486
- //#endregion
2487
- //#region src/post/createOcclusionNode.d.ts
2488
1773
  export declare const createOcclusionNode: (depthNode: TextureNode, camera: Camera, radius: number) => GTAONode;
2489
- //#endregion
2490
- //#region src/post/createPostPipeline.d.ts
2491
1774
  export declare const createPostPipeline: ({ camera, fogUniforms, godraysLight, gradeLutTexture, isBloomed, occlusionRadius, postUniforms: { godraysColor, gradeIntensity, outlineColor, outlineFadeDistance, outlineThickness, whiteBalance }, qualityTierSettings: { antialiasingMode, godraysStepCount, isBloomEnabled, isOcclusionEnabled }, renderer, scene, sight, stoneLight }: PostPipelineOptions) => PostPipeline;
2492
- //#endregion
2493
- //#region src/post/createPostUniforms.d.ts
2494
1775
  export declare const createPostUniforms: () => PostUniforms;
2495
- //#endregion
2496
- //#region src/post/createSightNode.d.ts
2497
1776
  export declare const createSightNode: (colorNode: Node<"vec4">, depthNode: TextureNode, camera: Camera, litPass: PassNode, { origin, radius, strength }: SightUniforms) => Node<"vec4">;
2498
- //#endregion
2499
- //#region src/post/createSightUniforms.d.ts
2500
1777
  export declare const createSightUniforms: () => SightUniforms;
2501
- //#endregion
2502
- //#region src/post/toSceneColor.d.ts
2503
1778
  export declare const toSceneColor: (displayColor: Color, sceneColor?: Color) => Color;
2504
- //#endregion
2505
- //#region src/post/toneMapGenshin.d.ts
2506
1779
  export declare const toneMapGenshin: (sceneColor: readonly [number, number, number], toneMapped?: [number, number, number]) => [number, number, number];
2507
- //#endregion
2508
- //#region src/post/toneMapGenshinNode.d.ts
2509
1780
  export declare const toneMapGenshinNode: (sceneColor: Node<"vec3">) => Node<"vec3">;
2510
- //#endregion
2511
- //#region src/renderer/QualityTierSettingsMap.d.ts
2512
1781
  export declare const QualityTierSettingsMap: Readonly<Record<QualityTier, QualityTierSettings>>;
2513
- //#endregion
2514
- //#region src/renderer/attachInspector.d.ts
2515
1782
  export declare const attachInspector: (renderer: Renderer) => Promise<Inspector>;
2516
- //#endregion
2517
- //#region src/renderer/constants.d.ts
2518
1783
  export declare const GENSHIN_TONE_MAPPING: ToneMapping;
2519
1784
  export declare const GENSHIN_TONE_CONTRAST = .5;
2520
1785
  export declare const GENSHIN_TONE_EXPOSURE = 1;
2521
1786
  export declare const TONE_CONTRAST_OFFSET = .01;
2522
1787
  export declare const TONE_CURVE_LIFT = 1e-4;
2523
1788
  export declare const TONE_CURVE_FLOOR: number;
2524
- //#endregion
2525
- //#region src/renderer/createGenshinRenderer.d.ts
2526
1789
  export declare const createGenshinRenderer: (canvas: HTMLCanvasElement) => WebGPURenderer;
2527
- //#endregion
2528
- //#region src/renderer/createInstancedMesh.d.ts
2529
1790
  export declare const createInstancedMesh: <TGeometry extends BufferGeometry, TMaterial extends Material | Material[]>(geometry: TGeometry, material: TMaterial, count: number) => InstancedMesh<TGeometry, TMaterial>;
2530
- //#endregion
2531
- //#region src/renderer/getScreenDirection.d.ts
2532
1791
  export declare const getScreenDirection: ({ aspect, fov, pitch, yaw }: ScreenCamera, [x, y]: [number, number]) => Vector3;
2533
- //#endregion
2534
- //#region src/simulation/constants.d.ts
2535
1792
  export declare const MAX_STEPS_PER_FRAME = 5;
2536
- //#endregion
2537
- //#region src/simulation/createFixedStepLoop.d.ts
2538
1793
  export declare const createFixedStepLoop: (stepSeconds: number, step: () => void) => FixedStepLoop;
2539
- //#endregion
2540
- //#region src/streaming/constants.d.ts
2541
1794
  export declare const MAX_TILE_ATTEMPTS = 3;
2542
- //#endregion
2543
- //#region src/streaming/createTileStreamer.d.ts
2544
1795
  export declare const createTileStreamer: <TTile>({ disposeTile, maxCachedCount, maxPendingCount, requestTile }: TileStreamerOptions<TTile>) => TileStreamer<TTile>;
2545
- //#endregion
2546
- //#region src/terrain/TerrainFeatureKindBlendMap.d.ts
2547
1796
  export declare const TerrainFeatureKindBlendMap: { [K in TerrainFeatureKind]: (feature: Extract<TerrainFeature, {
2548
1797
  kind: K;
2549
1798
  }>, x: number, z: number) => number; };
2550
- //#endregion
2551
- //#region src/terrain/blendGridNodes.d.ts
2552
1799
  export declare const blendGridNodes: (values: readonly number[], sizeX: number, sizeZ: number, column: number, row: number) => number;
2553
- //#endregion
2554
- //#region src/terrain/checkTerrainBoundsOverlap.d.ts
2555
1800
  export declare const checkTerrainBoundsOverlap: (first: TerrainBounds, second: TerrainBounds) => boolean;
2556
- //#endregion
2557
- //#region src/terrain/checkTerrainDrawsChanged.d.ts
2558
1801
  export declare const checkTerrainDrawsChanged: ({ finestTileSize }: Pick<TerrainOptions, "finestTileSize">, previous: TerrainSelection, next: TerrainSelection, center: Vector3Like, halfSize: number) => boolean;
2559
- //#endregion
2560
- //#region src/terrain/checkTerrainTileCasts.d.ts
2561
1802
  export declare const checkTerrainTileCasts: ({ finestRange }: Pick<TerrainOptions, "finestRange">, key: number, shadowReach: number) => boolean;
2562
- //#endregion
2563
- //#region src/terrain/computeTerrainIndices.d.ts
2564
1803
  export declare const computeTerrainIndices: (cellsPerSide: number) => Uint16Array | Uint32Array;
2565
- //#endregion
2566
- //#region src/terrain/constants.d.ts
2567
1804
  export declare const TILE_INDEX_OFFSET: number;
2568
1805
  export declare const TILE_INDEX_SPAN: number;
2569
1806
  export declare const TERRAIN_LAYER = 1;
@@ -2571,110 +1808,40 @@ export declare const TERRAIN_RING_INITIAL_TILE_COUNT = 64;
2571
1808
  export declare const TERRAIN_CELL_SIZE = 64;
2572
1809
  export declare const GAUSSIAN_REACH_WIDTHS = 3;
2573
1810
  export declare const TERRAIN_HEIGHT_PADDING = 2;
2574
- //#endregion
2575
- //#region src/terrain/createGaussianHillsHeight.d.ts
2576
1811
  export declare const createGaussianHillsHeight: ({ base, hills }: GaussianHills) => ((x: number, z: number) => number);
2577
- //#endregion
2578
- //#region src/terrain/createResidualHeight.d.ts
2579
1812
  export declare const createResidualHeight: ({ amplitude, fade, octaves, scale, seed }: TerrainResidual) => ((x: number, z: number) => number);
2580
- //#endregion
2581
- //#region src/terrain/createTerrainFeaturesBlend.d.ts
2582
1813
  export declare const createTerrainFeaturesBlend: (features: readonly TerrainFeature[]) => ((x: number, z: number) => number);
2583
- //#endregion
2584
- //#region src/terrain/createTerrainFeaturesHeight.d.ts
2585
1814
  export declare const createTerrainFeaturesHeight: (features: readonly TerrainFeature[]) => ((x: number, z: number) => number);
2586
- //#endregion
2587
- //#region src/terrain/createTerrainMaterial.d.ts
2588
1815
  export declare const createTerrainMaterial: (terrainOptions: Pick<TerrainOptions, "finestRange" | "finestTileSize" | "maxHeight" | "minHeight">, eye: UniformNode<"vec3", Vector3>, toonMaterialOptions: Pick<ToonMaterialOptions, "lightUniforms" | "rampTexture">, waterUniforms?: WaterUniforms) => ToonNodeMaterial;
2589
- //#endregion
2590
- //#region src/terrain/createTerrainRing.d.ts
2591
1816
  export declare const createTerrainRing: ({ cellsPerSide, finestTileSize }: Pick<TerrainOptions, "cellsPerSide" | "finestTileSize">, tileIndices: Uint16Array | Uint32Array, material: Material) => TerrainRing;
2592
- //#endregion
2593
- //#region src/terrain/createTerrainSelection.d.ts
2594
1817
  export declare const createTerrainSelection: (capacity: number) => TerrainSelection;
2595
- //#endregion
2596
- //#region src/terrain/createTerrainTileGeometry.d.ts
2597
1818
  export declare const createTerrainTileGeometry: ({ coarseColors, coarseNormals, coarsePositions, colors, normals, positions }: TerrainTileArrays, index: BufferAttribute, boundingBox: Box3) => BufferGeometry;
2598
- //#endregion
2599
- //#region src/terrain/fileByCell.d.ts
2600
1819
  export declare const fileByCell: <T>(items: readonly T[], getBounds: (item: T) => TerrainBounds) => ((x: number, z: number) => readonly T[]);
2601
- //#endregion
2602
- //#region src/terrain/getCliffBlend.d.ts
2603
1820
  export declare const getCliffBlend: (feature: CliffFeature, x: number, z: number) => number;
2604
- //#endregion
2605
- //#region src/terrain/getGaussianHillBlend.d.ts
2606
1821
  export declare const getGaussianHillBlend: ({ width, x: hillX, z: hillZ }: Pick<GaussianHill, "width" | "x" | "z">, x: number, z: number) => number;
2607
- //#endregion
2608
- //#region src/terrain/getParentTerrainTileKey.d.ts
2609
1822
  export declare const getParentTerrainTileKey: (key: number) => number;
2610
- //#endregion
2611
- //#region src/terrain/getPlateauBlend.d.ts
2612
1823
  export declare const getPlateauBlend: (feature: PlateauFeature, x: number, z: number) => number;
2613
- //#endregion
2614
- //#region src/terrain/getRidgeBlend.d.ts
2615
1824
  export declare const getRidgeBlend: (feature: RidgeFeature, x: number, z: number) => number;
2616
- //#endregion
2617
- //#region src/terrain/getSegmentBounds.d.ts
2618
1825
  export declare const getSegmentBounds: (startX: number, startZ: number, endX: number, endZ: number, reach: number) => TerrainBounds;
2619
- //#endregion
2620
- //#region src/terrain/getTerrainFeatureBounds.d.ts
2621
1826
  export declare const getTerrainFeatureBounds: (feature: TerrainFeature) => TerrainBounds;
2622
- //#endregion
2623
- //#region src/terrain/getTerrainMorphStart.d.ts
2624
1827
  export declare const getTerrainMorphStart: ({ finestRange, finestTileSize }: Pick<TerrainOptions, "finestRange" | "finestTileSize">) => number;
2625
- //#endregion
2626
- //#region src/terrain/getTerrainOverlayBounds.d.ts
2627
1828
  export declare const getTerrainOverlayBounds: (shape: TerrainShape) => TerrainBounds;
2628
- //#endregion
2629
- //#region src/terrain/getTerrainShapeLevel.d.ts
2630
1829
  export declare const getTerrainShapeLevel: ({ base, hills }: GaussianHills, baseUnder: number) => PlateauFeature | undefined;
2631
- //#endregion
2632
- //#region src/terrain/getTerrainTileBounds.d.ts
2633
1830
  export declare const getTerrainTileBounds: (key: number, finestTileSize: number, cellsPerSide: number) => TerrainBounds;
2634
- //#endregion
2635
- //#region src/terrain/getTerrainTileKey.d.ts
2636
1831
  export declare const getTerrainTileKey: (level: number, column: number, row: number) => number;
2637
- //#endregion
2638
- //#region src/terrain/measureSegment.d.ts
2639
1832
  export declare const measureSegment: ({ endX, endZ, startX, startZ }: Pick<RidgeFeature, "endX" | "endZ" | "startX" | "startZ">, x: number, z: number) => Float64Array;
2640
- //#endregion
2641
- //#region src/terrain/resolveTerrainDraws.d.ts
2642
1833
  export declare const resolveTerrainDraws: ({ levelCount }: Pick<TerrainOptions, "levelCount">, wanted: TerrainSelection, checkTileLoaded: (key: number) => boolean, draws: TerrainSelection) => TerrainSelection;
2643
- //#endregion
2644
- //#region src/terrain/sampleGroundLayerField.d.ts
2645
1834
  export declare const sampleGroundLayerField: ({ cellSize, layers, origin, size }: GroundLayerField, x: number, z: number, weights: Record<GroundLayer, number>) => void;
2646
- //#endregion
2647
- //#region src/terrain/sampleTerrainResidualFade.d.ts
2648
1835
  export declare const sampleTerrainResidualFade: ({ cellSize, clearings, origin, size, weights }: TerrainResidualFade, x: number, z: number) => number;
2649
- //#endregion
2650
- //#region src/terrain/selectTerrainTiles.d.ts
2651
1836
  export declare const selectTerrainTiles: (terrainOptions: TerrainOptions, eye: Vector3Like, frustum: Frustum | undefined, selection: TerrainSelection) => TerrainSelection;
2652
- //#endregion
2653
- //#region src/terrain/writeTerrainRingIndices.d.ts
2654
1837
  export declare const writeTerrainRingIndices: (ringIndices: Uint32Array, tileIndices: Uint16Array | Uint32Array, drawnOrdinals: readonly number[], vertexCount: number) => number;
2655
- //#endregion
2656
- //#region src/terrain/writeTerrainRingTile.d.ts
2657
1838
  export declare const writeTerrainRingTile: (ring: TerrainTileArrays, base: number, tile: TerrainTile, finestTileSize: number) => void;
2658
- //#endregion
2659
- //#region src/vegetation/bakeImpostor.d.ts
2660
1839
  export declare const bakeImpostor: (renderer: Renderer, parts: readonly ImpostorPart[], resolution: number) => Impostor;
2661
- //#endregion
2662
- //#region src/vegetation/computeGrassBlade.d.ts
2663
1840
  export declare const computeGrassBlade: (segmentCount: number) => GrassBlade;
2664
- //#endregion
2665
- //#region src/vegetation/computeGrassTrailCell.d.ts
2666
1841
  export declare const computeGrassTrailCell: (coordinate: number, texelSize: number) => number;
2667
- //#endregion
2668
- //#region src/vegetation/computeGrassTrailTexel.d.ts
2669
1842
  export declare const computeGrassTrailTexel: (cell: number) => number;
2670
- //#endregion
2671
- //#region src/vegetation/computeGrassTrailTexelIndex.d.ts
2672
1843
  export declare const computeGrassTrailTexelIndex: (cellX: number, cellZ: number) => number;
2673
- //#endregion
2674
- //#region src/vegetation/computeImpostorFade.d.ts
2675
1844
  export declare const computeImpostorFade: (distance: number, impostorHeight: number) => number;
2676
- //#endregion
2677
- //#region src/vegetation/constants.d.ts
2678
1845
  export declare const IMPOSTOR_RESOLUTION = 256;
2679
1846
  export declare const IMPOSTOR_SWITCH_HEIGHTS = 10;
2680
1847
  export declare const IMPOSTOR_CROSSFADE_SHARE = .1;
@@ -2691,17 +1858,9 @@ export declare const GRASS_TRAIL_FADE_START_SHARE = .8;
2691
1858
  export declare const GRASS_TRAIL_FADE_END_SHARE = .95;
2692
1859
  export declare const GRASS_BEND_PER_WIND = .9;
2693
1860
  export declare const GRASS_DIP_PER_BEND = .3;
2694
- //#endregion
2695
- //#region src/vegetation/createFlowerGeometry.d.ts
2696
1861
  export declare const createFlowerGeometry: () => BufferGeometry;
2697
- //#endregion
2698
- //#region src/vegetation/createFlowerMaterial.d.ts
2699
1862
  export declare const createFlowerMaterial: (toonMaterialOptions: Pick<ToonMaterialOptions, "lightUniforms" | "rampTexture">, windUniforms: WindUniforms) => ToonNodeMaterial;
2700
- //#endregion
2701
- //#region src/vegetation/createFlowerTileGeometry.d.ts
2702
1863
  export declare const createFlowerTileGeometry: (matrices: Float32Array, colors: Float32Array) => InstancedBufferGeometry;
2703
- //#endregion
2704
- //#region src/vegetation/createGrassBladePoint.d.ts
2705
1864
  interface GrassBladePointOptions {
2706
1865
  bladeHeight: number;
2707
1866
  captured: Node<"vec4">;
@@ -2713,63 +1872,24 @@ interface GrassBladePointOptions {
2713
1872
  windUniforms: WindUniforms;
2714
1873
  }
2715
1874
  export declare const createGrassBladePoint: ({ bladeHeight, captured, grassTrail, ground, offset, size, up, windUniforms }: GrassBladePointOptions) => Node<"vec3">;
2716
- //#endregion
2717
- //#region src/vegetation/createGrassCell.d.ts
2718
1875
  export declare const createGrassCell: ({ cameraGround, density, groundCapture, index, ring, waterUniforms }: GrassCellOptions) => GrassCell;
2719
- //#endregion
2720
- //#region src/vegetation/createGrassCulling.d.ts
2721
1876
  export declare const createGrassCulling: ({ bladeHeight, cameraGround, clipFromModel, density, grassTrail, groundCapture, ring, segmentCount, waterUniforms, windUniforms }: GrassCullingOptions) => InstanceCulling;
2722
- //#endregion
2723
- //#region src/vegetation/createGrassGeometry.d.ts
2724
1877
  export declare const createGrassGeometry: (segmentCount: number, bladeCount: number) => InstancedBufferGeometry;
2725
- //#endregion
2726
- //#region src/vegetation/createGrassMaterial.d.ts
2727
1878
  export declare const createGrassMaterial: ({ bladeHeight, bladeWidth, cameraGround, cellIndex, density, grassTrail, groundCapture, lightUniforms, rampTexture, ring, waterUniforms, windUniforms }: GrassOptions) => ToonNodeMaterial;
2728
- //#endregion
2729
- //#region src/vegetation/createGrassTrail.d.ts
2730
1879
  export declare const createGrassTrail: () => GrassTrail;
2731
- //#endregion
2732
- //#region src/vegetation/createGroundCapture.d.ts
2733
1880
  export declare const createGroundCapture: (size: number, resolution: number) => GroundCapture;
2734
- //#endregion
2735
- //#region src/vegetation/createPlantCulling.d.ts
2736
1881
  export declare const createPlantCulling: ({ attribute, bounds: { bottom, halfWidth, height }, clipFromModel, drawDistance, eye, indexCount }: PlantCullingOptions) => InstanceCulling;
2737
- //#endregion
2738
- //#region src/vegetation/renderGroundCapture.d.ts
2739
1882
  export declare const renderGroundCapture: (renderer: Renderer, scene: Scene, { camera, center, material, renderTarget }: GroundCapture, { maxHeight }: Pick<TerrainOptions, "maxHeight">, worldCenter: Vector3Like, origin: Vector3Like) => void;
2740
- //#endregion
2741
- //#region src/vegetation/stepGrassTrail.d.ts
2742
1883
  export declare const stepGrassTrail: (trail: GrassTrail, position: Vector2, velocity: Vector2, delta: number) => void;
2743
- //#endregion
2744
- //#region src/water/constants.d.ts
2745
1884
  export declare const RIVER_BEND_FOAM_ATTRIBUTE = "bendFoam";
2746
1885
  export declare const BEND_FOAM_FULL_RADIUS_WIDTHS = 2;
2747
- //#endregion
2748
- //#region src/water/createRiverGeometry.d.ts
2749
1886
  export declare const createRiverGeometry: (course: readonly RiverCoursePoint[]) => BufferGeometry;
2750
- //#endregion
2751
- //#region src/water/createUnderwaterFogState.d.ts
2752
1887
  export declare const createUnderwaterFogState: () => UnderwaterFogState;
2753
- //#endregion
2754
- //#region src/water/createWaterFlowUniforms.d.ts
2755
1888
  export declare const createWaterFlowUniforms: () => WaterFlow;
2756
- //#endregion
2757
- //#region src/water/createWaterUniforms.d.ts
2758
1889
  export declare const createWaterUniforms: () => WaterUniforms;
2759
- //#endregion
2760
- //#region src/water/createWaterfallGeometry.d.ts
2761
1890
  export declare const createWaterfallGeometry: ({ across, drop, lip, width }: WaterfallSheet) => BufferGeometry;
2762
- //#endregion
2763
- //#region src/water/updateUnderwaterFog.d.ts
2764
1891
  export declare const updateUnderwaterFog: (eyeHeight: number, { level, underwaterFogColor, underwaterFogDensity }: Pick<WaterUniforms, "level" | "underwaterFogColor" | "underwaterFogDensity">, { color, density, heightFalloff, maxOpacity, startDistance }: FogUniforms, underwaterFogState: UnderwaterFogState) => void;
2765
- //#endregion
2766
- //#region src/wind/createWindUniforms.d.ts
2767
1892
  export declare const createWindUniforms: () => WindUniforms;
2768
- //#endregion
2769
- //#region src/world/computeOriginShift.d.ts
2770
1893
  export declare const computeOriginShift: (cameraPosition: Vector3, threshold: number, step: number, shift: Vector3) => boolean;
2771
- //#endregion
2772
- //#region src/world/computeOutlineDistance.d.ts
2773
1894
  export declare const computeOutlineDistance: (outline: readonly GroundPoint[], x: number, z: number) => number;
2774
- //#endregion
2775
1895
  export { CliffFeature, GaussianHill, GaussianHills, GroundBand, GroundLayer, GroundLayerColors, GroundLayerField, GroundLayers, GroundPaint, GroundPathSegment, PlateauFeature, RidgeFeature, ScatterOptions, TerrainFeature, TerrainFeatureKind, TerrainOptions, TerrainResidual, TerrainResidualClearing, TerrainResidualFade, TerrainShape, TerrainTile, TerrainTileOptions, computeScatterPoints, computeTerrainTile, createGroundLayerWeights, createGroundPaintColor, createSeededRandom, createTerrainShapeHeight, getTerrainTileColumn, getTerrainTileLevel, getTerrainTileRow };