gemi 0.192.0 → 0.193.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (25) hide show
  1. package/dist/{chunk-qnc840pb.js → chunk-7bbtre2j.js} +2 -2
  2. package/dist/{chunk-qnc840pb.js.map → chunk-7bbtre2j.js.map} +1 -1
  3. package/dist/chunk-8ysrmyer.js +24 -0
  4. package/dist/{chunk-mx9zcq7w.js.map → chunk-8ysrmyer.js.map} +3 -3
  5. package/dist/{chunk-qg60pgve.js → chunk-m0aq07nj.js} +1 -1
  6. package/dist/chunks/{RealtimeClient-CyGWZr6p.js → RealtimeClient-bPI28SVg.js} +2 -2
  7. package/dist/chunks/{RealtimeClient-CyGWZr6p.js.map → RealtimeClient-bPI28SVg.js.map} +1 -1
  8. package/dist/chunks/{ThemeProvider-BnmnRvEc.js → ThemeProvider-BstCYMfV.js} +104 -32
  9. package/dist/chunks/{ThemeProvider-BnmnRvEc.js.map → ThemeProvider-BstCYMfV.js.map} +1 -1
  10. package/dist/chunks/{fetchFileRequest-D4fAcY7D.js → fetchFileRequest-BD9pg9RL.js} +2 -2
  11. package/dist/chunks/{fetchFileRequest-D4fAcY7D.js.map → fetchFileRequest-BD9pg9RL.js.map} +1 -1
  12. package/dist/chunks/{live-B4RW02g2.js → live-DYLCi077.js} +3 -3
  13. package/dist/chunks/{live-B4RW02g2.js.map → live-DYLCi077.js.map} +1 -1
  14. package/dist/chunks/{mutationExtras-DgdYjcaa.js → mutationExtras-Bo8pvlEx.js} +2 -2
  15. package/dist/chunks/{mutationExtras-DgdYjcaa.js.map → mutationExtras-Bo8pvlEx.js.map} +1 -1
  16. package/dist/chunks/{subscriptionStream-Ca5V54ee.js → subscriptionStream-CtwEcda9.js} +2 -2
  17. package/dist/chunks/{subscriptionStream-Ca5V54ee.js.map → subscriptionStream-CtwEcda9.js.map} +1 -1
  18. package/dist/client/chunkLoadRecovery.d.ts +39 -5
  19. package/dist/client/chunkLoadRecovery.d.ts.map +1 -1
  20. package/dist/client/index.js +4 -4
  21. package/dist/server/index.js +1 -1
  22. package/dist/testing/index.js +2 -2
  23. package/package.json +1 -1
  24. package/dist/chunk-mx9zcq7w.js +0 -24
  25. /package/dist/{chunk-qg60pgve.js.map → chunk-m0aq07nj.js.map} +0 -0
@@ -1,6 +1,6 @@
1
1
  // @bun
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- import{Ca as f}from"./chunk-s0z61m9j.js";import{createElement as v}from"react";function q(i,t){let e=Object.keys(t).sort((s,r)=>r.length-s.length).map((s)=>s.replace(/[.*+?^${}()|[\]\\]/g,"\\$&")),p=new RegExp(e.join("|"),"g");return i.replace(p,(s)=>t[s])}async function X(i,t,e=[],p){let s=[...e.map((n)=>`${i}/views/${n}.tsx`),p?`${i}/views/${p}.tsx`:`${i}/views/RootLayout.tsx`],r=new Set;for(let n of s){let u=t.moduleGraph.getModulesByFile(n);if(u)for(let d of u)r.add(d)}let b=[],l=[],g={};for(let n of r)if(n)for(let u of n.importedModules){if(u.file.includes("module.css"))g[u.file]=u.ssrTransformResult.map.sourcesContent.join("");if(u.file.includes(".css"))l.push(u.file)}for(let n of l){let u=await t.transformRequest(n+"?direct"),d=n.includes("module.css"),j="";if(d)j=q(g[n],u.default);b.push({isDev:!0,id:n,content:d?j:u.code})}return b.map((n,u)=>{return v("style",{key:u,type:"text/css","data-vite-dev-id":n.id,dangerouslySetInnerHTML:{__html:n.content}})})}async function Y(i=[]){return i.map((t,e)=>{return v("style",{key:e,id:t?.id,type:"text/css",dangerouslySetInnerHTML:{__html:t.content}})})}import{existsSync as k}from"fs";import{basename as z}from"path";import{networkInterfaces as $}from"os";var a={name:"gemi",version:"0.192.0",private:!1,license:"MIT",author:"Enes Tufekci <enes@gemijs.dev>",repository:{type:"git",url:"git+https://github.com/nstfkc/gemi.git",directory:"packages/gemi"},bin:{gemi:"./dist/bin/gemi.js","gemi-orm-generator":"./dist/bin/orm-generator.js"},files:["dist/**/*","ide/typescript-plugin/package.json","skills/**/*"],module:!0,exports:{"./http":"./http/index.ts","./client":"./client/index.ts","./ai":"./ai/index.ts","./ai/client":"./ai/client/index.ts","./ai/voice":"./ai/voice/index.ts","./testing":"./testing/index.ts","./app":"./app/index.ts","./facades":"./facades/index.ts","./email":"./email/index.ts","./vite":"./dist/vite/index.mjs","./kernel":"./kernel/index.ts","./services":"./services/index.ts","./i18n":"./i18n/index.ts","./dictionary":"./i18n/dictionaryRuntime.ts","./server":"./server/index.ts","./config":"./config/index.ts","./container":"./container/index.ts","./foundation":"./foundation/index.ts","./database":"./database/index.ts","./orm":"./orm/index.ts","./support":"./support/index.ts","./probe":"./probe/index.ts","./console/run":"./console/run.ts","./queue/work":"./services/queue/work.ts","./stats/route-table":"./stats/route-table.ts","./ide/typescript-plugin":"./ide/typescript-plugin/index.ts","./bun/preload":"./bun/preload.ts","./bun/plugin":"./bun/plugin.ts","./vitest":"./vitest/index.ts"},scripts:{lint:"oxlint",typecheck:"tsc --noEmit -p tsconfig.json && tsc --noEmit -p tsconfig.browser.json && tsc --noEmit -p ide/typescript-plugin/tsconfig.json",build:"NODE_ENV=production bun run build:core && bun run build:bin && bun run build:types && bun run build:client && bun run build:plugin && bun run build:ts-plugin && bun run build:client-types && bun run build:augmentation","build:core":"bun ./scripts/build.ts","build:bin":"bun build --outdir=./dist/bin --target=bun --external=vite --external=react-dom --external=react/jsx-runtime --external=bun --external=sharp --external=@azure/storage-blob --external=typescript --sourcemap ./bin/gemi.ts ./bin/orm-generator.ts && bun ./scripts/prepare-bin.ts","build:client":"rm -rf dist/client dist/testing dist/ai/client dist/ai/voice dist/chunks && vite build -c vite.client.config.mts","build:plugin":"vite build -c vite.plugin.config.mts","build:ts-plugin":"bun ./scripts/build-ts-plugin.ts","build:types":"tsc -p tsconfig.build.json","build:client-types":"tsc -p tsconfig.browser.json",test:"bun --bun x vitest","test:types":"vitest run --typecheck.only","test:live":"bun --bun x vitest run ai/live","test:packaging":"bun --bun x vitest run --config vitest.packaging.config.ts","build:publish":"bun scripts/build-publish.ts",prepublishOnly:"echo 'Do not publish from this directory \u2014 its exports point at TS source. Run: bun run build:publish, then publish from .publish/' && exit 1","build:augmentation":"bun ./scripts/wire-augmentation.ts"},dependencies:{"@aws-sdk/client-s3":"^3.629.0","@aws-sdk/s3-request-presigner":"^3.629.0","ast-types":"^0.14.2",commander:"^12.1.0",history:"^5.3.0","jsx-email":"2.0.0-rc2.1","magic-string":"^0.30.17",open:"^10.1.0","react-error-boundary":"^6.0.0",recast:"^0.23.9",resend:"^6.12.3",satori:"^0.12.2","temporal-polyfill":"^0.2.5","twitter-api-v2":"^1.20.2","urlpattern-polyfill":"^10.0.0",uuid:"^9.0.1"},devDependencies:{"@babel/parser":"^7.25.4","@prisma/generator-helper":"^6.5.0","@repo/typescript-config":"*","@testing-library/react":"^16.3.2","@types/bun":"^1.3.14","@types/eslint":"^8.56.5","@types/node":"^20.11.24","@types/react":"^19.0.2","@types/react-dom":"^19.0.2",eslint:"^8.57.0","happy-dom":"^21.0.4",jsdom:"^30.0.1",oxlint:"^1.39.0",postgres:"^3.4.5",react:"19.2.3","react-dom":"19.2.3",typescript:"^5.7.3",vitest:"^4.0.0"},peerDependencies:{"@azure/storage-blob":"^12.28.0",react:">=19","react-dom":">=19",sharp:"^0.34.2",typescript:">=5",vite:"^8.0.0",postgres:"^3.4.0"},peerDependenciesMeta:{"@azure/storage-blob":{optional:!0},typescript:{optional:!0},postgres:{optional:!0}}};var h=[" \u2588\u2588\u2588\u2588\u2588\u2588\u2557 \u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2557\u2588\u2588\u2588\u2557 \u2588\u2588\u2588\u2557\u2588\u2588\u2557","\u2588\u2588\u2554\u2550\u2550\u2550\u2550\u255D \u2588\u2588\u2554\u2550\u2550\u2550\u2550\u255D\u2588\u2588\u2588\u2588\u2557 \u2588\u2588\u2588\u2588\u2551\u2588\u2588\u2551","\u2588\u2588\u2551 \u2588\u2588\u2588\u2557\u2588\u2588\u2588\u2588\u2588\u2557 \u2588\u2588\u2554\u2588\u2588\u2588\u2588\u2554\u2588\u2588\u2551\u2588\u2588\u2551","\u2588\u2588\u2551 \u2588\u2588\u2551\u2588\u2588\u2554\u2550\u2550\u255D \u2588\u2588\u2551\u255A\u2588\u2588\u2554\u255D\u2588\u2588\u2551\u2588\u2588\u2551","\u255A\u2588\u2588\u2588\u2588\u2588\u2588\u2554\u255D\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2557\u2588\u2588\u2551 \u255A\u2550\u255D \u2588\u2588\u2551\u2588\u2588\u2551"," \u255A\u2550\u2550\u2550\u2550\u2550\u255D \u255A\u2550\u2550\u2550\u2550\u2550\u2550\u255D\u255A\u2550\u255D \u255A\u2550\u255D\u255A\u2550\u255D"],m=Boolean(process.stdout.isTTY)&&!process.env.NO_COLOR,c=(i,t)=>m?`\x1B[${i}m${t}\x1B[0m`:t,E=(i)=>c("1",i),x=(i)=>c("2",i),o=(i)=>c("36",i),G=(i)=>c("32",i),J=(i)=>c("35",i);function N(){return a.version??"?"}function O(i){for(let t of Object.values($()))for(let e of t??[])if((e.family==="IPv4"||e.family===4)&&!e.internal)return`http://${e.address}:${i}`;return null}function Q(i){return f(i).filter((t)=>k(t)).map((t)=>z(t))}function F(i){let{port:t,rootDir:e}=i,p=`http://localhost:${t}`,s=O(t),r=Q(e),b=(g,n)=>` ${G("\u279C")} ${E(g.padEnd(9))}${n}`,l=["",...h.map((g)=>J(g)),"",` ${x("gemi")} ${o(`v${N()}`)}`,"",b("Local:",o(p)),b("Network:",s?o(s):x("unavailable")),b("Env:",r.length?r.join(", "):x("none")),""];console.log(l.join(`
2
+ import{Ca as f}from"./chunk-s0z61m9j.js";import{createElement as v}from"react";function q(i,t){let e=Object.keys(t).sort((s,r)=>r.length-s.length).map((s)=>s.replace(/[.*+?^${}()|[\]\\]/g,"\\$&")),p=new RegExp(e.join("|"),"g");return i.replace(p,(s)=>t[s])}async function X(i,t,e=[],p){let s=[...e.map((n)=>`${i}/views/${n}.tsx`),p?`${i}/views/${p}.tsx`:`${i}/views/RootLayout.tsx`],r=new Set;for(let n of s){let u=t.moduleGraph.getModulesByFile(n);if(u)for(let d of u)r.add(d)}let b=[],l=[],g={};for(let n of r)if(n)for(let u of n.importedModules){if(u.file.includes("module.css"))g[u.file]=u.ssrTransformResult.map.sourcesContent.join("");if(u.file.includes(".css"))l.push(u.file)}for(let n of l){let u=await t.transformRequest(n+"?direct"),d=n.includes("module.css"),j="";if(d)j=q(g[n],u.default);b.push({isDev:!0,id:n,content:d?j:u.code})}return b.map((n,u)=>{return v("style",{key:u,type:"text/css","data-vite-dev-id":n.id,dangerouslySetInnerHTML:{__html:n.content}})})}async function Y(i=[]){return i.map((t,e)=>{return v("style",{key:e,id:t?.id,type:"text/css",dangerouslySetInnerHTML:{__html:t.content}})})}import{existsSync as k}from"fs";import{basename as z}from"path";import{networkInterfaces as $}from"os";var a={name:"gemi",version:"0.193.0",private:!1,license:"MIT",author:"Enes Tufekci <enes@gemijs.dev>",repository:{type:"git",url:"git+https://github.com/nstfkc/gemi.git",directory:"packages/gemi"},bin:{gemi:"./dist/bin/gemi.js","gemi-orm-generator":"./dist/bin/orm-generator.js"},files:["dist/**/*","ide/typescript-plugin/package.json","skills/**/*"],module:!0,exports:{"./http":"./http/index.ts","./client":"./client/index.ts","./ai":"./ai/index.ts","./ai/client":"./ai/client/index.ts","./ai/voice":"./ai/voice/index.ts","./testing":"./testing/index.ts","./app":"./app/index.ts","./facades":"./facades/index.ts","./email":"./email/index.ts","./vite":"./dist/vite/index.mjs","./kernel":"./kernel/index.ts","./services":"./services/index.ts","./i18n":"./i18n/index.ts","./dictionary":"./i18n/dictionaryRuntime.ts","./server":"./server/index.ts","./config":"./config/index.ts","./container":"./container/index.ts","./foundation":"./foundation/index.ts","./database":"./database/index.ts","./orm":"./orm/index.ts","./support":"./support/index.ts","./probe":"./probe/index.ts","./console/run":"./console/run.ts","./queue/work":"./services/queue/work.ts","./stats/route-table":"./stats/route-table.ts","./ide/typescript-plugin":"./ide/typescript-plugin/index.ts","./bun/preload":"./bun/preload.ts","./bun/plugin":"./bun/plugin.ts","./vitest":"./vitest/index.ts"},scripts:{lint:"oxlint",typecheck:"tsc --noEmit -p tsconfig.json && tsc --noEmit -p tsconfig.browser.json && tsc --noEmit -p ide/typescript-plugin/tsconfig.json",build:"NODE_ENV=production bun run build:core && bun run build:bin && bun run build:types && bun run build:client && bun run build:plugin && bun run build:ts-plugin && bun run build:client-types && bun run build:augmentation","build:core":"bun ./scripts/build.ts","build:bin":"bun build --outdir=./dist/bin --target=bun --external=vite --external=react-dom --external=react/jsx-runtime --external=bun --external=sharp --external=@azure/storage-blob --external=typescript --sourcemap ./bin/gemi.ts ./bin/orm-generator.ts && bun ./scripts/prepare-bin.ts","build:client":"rm -rf dist/client dist/testing dist/ai/client dist/ai/voice dist/chunks && vite build -c vite.client.config.mts","build:plugin":"vite build -c vite.plugin.config.mts","build:ts-plugin":"bun ./scripts/build-ts-plugin.ts","build:types":"tsc -p tsconfig.build.json","build:client-types":"tsc -p tsconfig.browser.json",test:"bun --bun x vitest","test:types":"vitest run --typecheck.only","test:live":"bun --bun x vitest run ai/live","test:packaging":"bun --bun x vitest run --config vitest.packaging.config.ts","build:publish":"bun scripts/build-publish.ts",prepublishOnly:"echo 'Do not publish from this directory \u2014 its exports point at TS source. Run: bun run build:publish, then publish from .publish/' && exit 1","build:augmentation":"bun ./scripts/wire-augmentation.ts"},dependencies:{"@aws-sdk/client-s3":"^3.629.0","@aws-sdk/s3-request-presigner":"^3.629.0","ast-types":"^0.14.2",commander:"^12.1.0",history:"^5.3.0","jsx-email":"2.0.0-rc2.1","magic-string":"^0.30.17",open:"^10.1.0","react-error-boundary":"^6.0.0",recast:"^0.23.9",resend:"^6.12.3",satori:"^0.12.2","temporal-polyfill":"^0.2.5","twitter-api-v2":"^1.20.2","urlpattern-polyfill":"^10.0.0",uuid:"^9.0.1"},devDependencies:{"@babel/parser":"^7.25.4","@prisma/generator-helper":"^6.5.0","@repo/typescript-config":"*","@testing-library/react":"^16.3.2","@types/bun":"^1.3.14","@types/eslint":"^8.56.5","@types/node":"^20.11.24","@types/react":"^19.0.2","@types/react-dom":"^19.0.2",eslint:"^8.57.0","happy-dom":"^21.0.4",jsdom:"^30.0.1",oxlint:"^1.39.0",postgres:"^3.4.5",react:"19.2.3","react-dom":"19.2.3",typescript:"^5.7.3",vitest:"^4.0.0"},peerDependencies:{"@azure/storage-blob":"^12.28.0",react:">=19","react-dom":">=19",sharp:"^0.34.2",typescript:">=5",vite:"^8.0.0",postgres:"^3.4.0"},peerDependenciesMeta:{"@azure/storage-blob":{optional:!0},typescript:{optional:!0},postgres:{optional:!0}}};var h=[" \u2588\u2588\u2588\u2588\u2588\u2588\u2557 \u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2557\u2588\u2588\u2588\u2557 \u2588\u2588\u2588\u2557\u2588\u2588\u2557","\u2588\u2588\u2554\u2550\u2550\u2550\u2550\u255D \u2588\u2588\u2554\u2550\u2550\u2550\u2550\u255D\u2588\u2588\u2588\u2588\u2557 \u2588\u2588\u2588\u2588\u2551\u2588\u2588\u2551","\u2588\u2588\u2551 \u2588\u2588\u2588\u2557\u2588\u2588\u2588\u2588\u2588\u2557 \u2588\u2588\u2554\u2588\u2588\u2588\u2588\u2554\u2588\u2588\u2551\u2588\u2588\u2551","\u2588\u2588\u2551 \u2588\u2588\u2551\u2588\u2588\u2554\u2550\u2550\u255D \u2588\u2588\u2551\u255A\u2588\u2588\u2554\u255D\u2588\u2588\u2551\u2588\u2588\u2551","\u255A\u2588\u2588\u2588\u2588\u2588\u2588\u2554\u255D\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2557\u2588\u2588\u2551 \u255A\u2550\u255D \u2588\u2588\u2551\u2588\u2588\u2551"," \u255A\u2550\u2550\u2550\u2550\u2550\u255D \u255A\u2550\u2550\u2550\u2550\u2550\u2550\u255D\u255A\u2550\u255D \u255A\u2550\u255D\u255A\u2550\u255D"],m=Boolean(process.stdout.isTTY)&&!process.env.NO_COLOR,c=(i,t)=>m?`\x1B[${i}m${t}\x1B[0m`:t,E=(i)=>c("1",i),x=(i)=>c("2",i),o=(i)=>c("36",i),G=(i)=>c("32",i),J=(i)=>c("35",i);function N(){return a.version??"?"}function O(i){for(let t of Object.values($()))for(let e of t??[])if((e.family==="IPv4"||e.family===4)&&!e.internal)return`http://${e.address}:${i}`;return null}function Q(i){return f(i).filter((t)=>k(t)).map((t)=>z(t))}function F(i){let{port:t,rootDir:e}=i,p=`http://localhost:${t}`,s=O(t),r=Q(e),b=(g,n)=>` ${G("\u279C")} ${E(g.padEnd(9))}${n}`,l=["",...h.map((g)=>J(g)),"",` ${x("gemi")} ${o(`v${N()}`)}`,"",b("Local:",o(p)),b("Network:",s?o(s):x("unavailable")),b("Env:",r.length?r.join(", "):x("none")),""];console.log(l.join(`
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  `))}function V(i,t){return Error(`app/views/${i}.tsx is missing. gemi's auth routes render it because ${t} is on. Add the view, or turn that setting off in app/config/auth.ts.`)}function U(i=process.env.SERVER_IDLE_TIMEOUT){if(i===void 0||i.trim()==="")return 10;let t=Number(i.trim());if(!Number.isInteger(t)||t<0||t>255)throw Error(`SERVER_IDLE_TIMEOUT must be a whole number of seconds from 0 to 255 (0 disables the timeout), got ${JSON.stringify(i)}.`);return t}
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  export{X as W,Y as X,F as Y,V as Z,U as _};
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- //# debugId=DDCD3BFD73E274A664756E2164756E21
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+ //# debugId=CA675206C3EAB6CE64756E2164756E21
@@ -8,6 +8,6 @@
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  "/**\n * Bun's default, and what both servers use when `SERVER_IDLE_TIMEOUT` is unset.\n */\nexport const DEFAULT_SERVER_IDLE_TIMEOUT = 10;\n\n/**\n * The `idleTimeout` (seconds) both `gemi dev` and `gemi start` pass to\n * `Bun.serve`, from `SERVER_IDLE_TIMEOUT` (#787).\n *\n * One reader for both servers, so a long-poll that works under `gemi start`\n * also works under `gemi dev`. Before this, only `httpProd` read the variable\n * and the dev server always ran at Bun's 10 seconds.\n *\n * It is the time a connection may stay silent, a response that has not started\n * included, before Bun closes it; `0` disables it. It does not apply to an\n * upgraded websocket (the HMR relay included), which has its own\n * `websocket.idleTimeout`.\n *\n * Unset or blank means the default. Anything that is not a whole number from 0\n * to 255 (Bun's own limits) fails the boot with the variable's name, instead\n * of Bun's \"expects idleTimeout to be an integer\", which does not say where the\n * value came from.\n */\nexport function serverIdleTimeout(raw: string | undefined = process.env.SERVER_IDLE_TIMEOUT): number {\n if (raw === undefined || raw.trim() === \"\") return DEFAULT_SERVER_IDLE_TIMEOUT;\n\n const seconds = Number(raw.trim());\n if (!Number.isInteger(seconds) || seconds < 0 || seconds > 255) {\n throw new Error(\n `SERVER_IDLE_TIMEOUT must be a whole number of seconds from 0 to 255 ` +\n `(0 disables the timeout), got ${JSON.stringify(raw)}.`,\n );\n }\n return seconds;\n}\n"
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  ],
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10
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+ "debugId": "CA675206C3EAB6CE64756E2164756E21",
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  }
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+ // @bun
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+ <head>
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+ <meta charset="UTF-8" />
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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+ <title>Internal Server Error</title>
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+ body { font-family: system-ui, sans-serif; margin: 0; min-height: 100vh; display: grid; place-items: center; }
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+ </html>`;function c(J,$,Z){if(!Z)console.error(J);else try{Z(J instanceof Error?J:Error(String(J),{cause:J}))}catch(X){console.error(J),console.error(X)}if(y($))return new Response(JSON.stringify({error:LJ("server_error","Internal Server Error",500)}),{status:500,headers:{"Content-Type":"application/json"}});return new Response(V2,{status:500,headers:{"Content-Type":"text/html; charset=utf-8"}})}var g=_J(),K2=d(g,"app"),I=d(g,"dist"),R=d(I,"client");function x2(J){let $;try{$=decodeURIComponent(J)}catch{return null}let Z=PJ(R,"."+$.replace("/assets/assets","/assets"));return Z.startsWith(R+RJ)?Z:null}async function C2(J){try{return(await z2(J)).isFile()}catch{return!1}}async function x3(J,$){let Z=await import(`${I}/client/.vite/manifest.json`),X=await import(`${I}/server/.vite/manifest.json`),j=await NJ(`${I}/client`);process.env.ROOT_DIR=g,process.env.APP_DIR=K2,process.env.DIST_DIR=I;let W={},H={},G={},V={},O={},L=(Q,Y)=>`"${Q}": () => import("${Y}")`,F=[],N=J.getRequiredViews.call(J);for(let Q of["404",...J.getFlatComponentTree.call(J)]){let Y=X[`app/views/${Q}.tsx`];if(!Y?.file&&N[Q])throw AJ(Q,N[Q]);if(!Y?.file){console.log(`Server file not found for ${Q}`),console.log(Y);let C=Object.keys(X),A=`app/views/${Q}.tsx`;console.log(`${A} not found in server manifest`),console.log(C)}let K=await import(`${process.env.DIST_DIR}/server/${Y?.file}`);W[Q]=K.default,H[Q]=K.OpenGraph,G[Q]=K;let x=Z[`app/views/${Q}.tsx`];if(x?.css&&x?.css.length>0)V[Q]=x?.css;if(x)F.push(L(Q,P(x?.file,j))),O[Q]=D(Z,`app/views/${Q}.tsx`,j)}let T=`{${F.join(",")}}`,M=OJ(Z,j);if(!M)console.error(`Client manifest has no "${v}" entry \u2014 dist/client is incomplete, so documents will render but never hydrate.`);let U=Z["app/client.tsx"]?.css??[],z=(await Promise.all(U.map((Q)=>Bun.file(`${I}/client/${Q}`).text()))).join(`
22
+ `),_=UJ(Z,j),l=U2("sha256").update(await Bun.file(`${I}/client/.vite/manifest.json`).text()).digest("base64url").slice(0,12),o=new Map,BJ=(Q)=>{let Y=o.get(Q);if(!Y)Y=Bun.file(`${I}/client/${Q}`).text(),o.set(Q,Y);return Y},SJ=async(Q,Y)=>{let K=new Set;for(let C of Y?[Y,...Q]:Q)for(let A of VJ(Z,`app/views/${C}.tsx`))K.add(A);let x=await Promise.all([...K].map(async(C)=>({id:C,content:await BJ(C)})));return p(Y?x:[{content:z},...x])},bJ=await HJ(R),n=new Map;for(let[Q,Y]of Object.entries((await $J(R))?.files??{})){let K=PJ(R,Q);if(K.startsWith(R+RJ))n.set(K,{immutable:!0,encodings:Y})}async function qJ(Q){let{pathname:Y}=new URL(Q.url);if(y(Y))return await B(Q,Y);let K=x2(Y),x=k(Y),C=!x&&K!==null&&bJ.has(K),A=x||Y.startsWith("/.well-known")||C;if(C&&!(await i(Q)).publicFiles)return await B(Q,Y);if(A){if(!K||!await C2(K)){if(x&&!h(Y)&&(await i(Q)).assetRoutes)return await B(Q,Y);return CJ(Y)??await B(Q,Y)}try{return await YJ(Q,K,n.get(K))}catch(w){return J.onException?.(w),new Response("Not found",{status:404})}}let q=await B(Q,Y);if(Y.endsWith(".json"))try{q.headers.set(zJ,l)}catch{}return q}async function i(Q){try{return await J.staticFiles?.(Q)??{publicFiles:!0,assetRoutes:!1}}catch{return{publicFiles:!1,assetRoutes:!0}}}async function B(Q,Y){let K=J.fetch.bind(J);try{let x=await K(Q);if(x instanceof Response)return x;else{let C=[];return C.push({content:z}),await x({getStyles:async(q,w)=>{let t=q??["404"];if(w?.static)return SJ(t,w.layout);for(let vJ of t){let kJ=Z[`app/views/${vJ}.tsx`];for(let r of kJ?.css??[]){let yJ=Bun.file(`${process.env.DIST_DIR}/client/${r}`);C.push({id:r,content:await yJ.text()})}}return p(C)},clientEntry:M,modulePreloadManifest:O,loaders:T,viewImportMap:W,viewModules:G,ogMap:H,cssManifest:V,assetBase:j,resolveIsland:_,buildId:l})}}catch(x){return c(x,Y,J.onException)}}let wJ=(process.env.GEMI_COMPRESSION??"auto").toLowerCase()!=="off",a=MJ(process.env.GEMI_TRUST_PROXY),EJ=FJ(process.env),S=J.sockets();if(S&&a.kind==="none"&&!EJ)console.warn("[gemi] Broadcast sockets: GEMI_TRUST_PROXY is not set, so a socket's address is its TCP peer. Behind a proxy or load balancer every client shares the proxy's address, and broadcast.maxConnectionsPerIp caps the whole app per process. Set GEMI_TRUST_PROXY (see forwardedFor) or raise that limit.");let f=Bun.serve({maxRequestBodySize:10737418240,fetch:async(Q,Y)=>{if(IJ(Q.headers,Y.requestIP(Q)?.address??null,a),J.applyTrustedClientIp(Q),S?.matches(Q))return S.upgrade(Q,Y);let K=await $(Q,(x)=>J.withGlobalMiddleware(x,qJ,(C)=>c(C,new URL(x.url).pathname,J.onException)));return wJ?s(Q,K):K},idleTimeout:DJ(),port:process.env.PORT||5173,websocket:S?.websocket});return await S?.start(f),TJ({port:f.port,rootDir:g}),f}export{x3 as httpProd};
23
+
24
+ //# debugId=6FF163EA56A014F364756E2164756E21
@@ -8,11 +8,11 @@
8
8
  "import { mkdir, readFile, stat, writeFile } from \"node:fs/promises\";\nimport { availableParallelism } from \"node:os\";\nimport { dirname, join } from \"node:path\";\nimport { promisify } from \"node:util\";\nimport { brotliCompress, constants, gzip } from \"node:zlib\";\n\nimport type { ContentEncoding } from \"../server/compression\";\n\n/**\n * Build-time compression of the client bundle (#789).\n *\n * `gemi start` compresses SSR HTML per request, but a hashed chunk is the same\n * bytes for the life of a release, so compressing it per request would spend\n * origin CPU on every visitor for a result that never changes. `gemi build`\n * writes `file.br` (brotli quality 11) and `file.gz` (gzip level 9) next to\n * every compressible build asset instead, once, and the server picks one by\n * `Accept-Encoding`.\n *\n * What the build emitted (and what it carried over from earlier releases, see\n * `previousAssets.ts`) is recorded in `dist/client/.vite/static-assets.json`,\n * with the encodings each file has. The server reads it at boot: a file in the\n * record is a content-hashed build asset, so it is sent as `immutable`, and\n * only the encodings listed for it are offered. A file not in the record (one\n * copied from `public/assets/`, or anything in a build made before this\n * existed) is served as before.\n */\n\n/** Relative to `dist/client`; beside Vite's own manifest, so never served. */\nexport const STATIC_ASSETS_RECORD = \".vite/static-assets.json\";\n\n/**\n * Below this, the encoded body plus its header is not worth a second request\n * representation: a 600-byte chunk saves a few hundred bytes at most, and\n * every file with siblings adds a `stat` per request.\n */\nexport const PRECOMPRESS_MIN_BYTES = 1024;\n\n/**\n * Text-like formats that compress well. Already-compressed formats (images,\n * `woff`/`woff2`, video) are left out: brotli shaves a percent or two off\n * them at best. Source maps are left out because a page never loads one, and\n * only devtools would gain from the extra build time.\n */\nconst COMPRESSIBLE = /\\.(?:m?js|cjs|css|svg|json|webmanifest|wasm|txt|xml|ttf|otf|eot)$/i;\n\nconst TEXT = /\\.(?:m?js|cjs|css|svg|json|webmanifest|txt|xml)$/i;\nconst FONT = /\\.(?:ttf|otf|eot)$/i;\n\nexport const SIBLING_EXTENSION: Record<ContentEncoding, string> = {\n br: \".br\",\n gzip: \".gz\",\n};\n\n/** Server preference: brotli is ~15% smaller than gzip -9 on a JS chunk. */\nconst ENCODINGS: ContentEncoding[] = [\"br\", \"gzip\"];\n\nexport interface StaticAssetsRecord {\n /**\n * Path relative to `dist/client` (`assets/client-DJhrQPW5.js`) → the\n * precompressed siblings it has, in preference order. An empty list is a\n * build asset that is served as identity only (an image, a small file).\n */\n files: Record<string, ContentEncoding[]>;\n}\n\nexport interface PrecompressStats {\n files: number;\n identityBytes: number;\n brBytes: number;\n gzipBytes: number;\n}\n\nconst brotli = promisify(brotliCompress);\nconst gzipAsync = promisify(gzip);\n\nexport function isPrecompressible(file: string): boolean {\n return COMPRESSIBLE.test(file);\n}\n\n/** `true` for `x.js.br` / `x.js.gz`: a sibling, not an asset of its own. */\nexport function isEncodedSibling(file: string): boolean {\n return file.endsWith(\".br\") || file.endsWith(\".gz\");\n}\n\nasync function encode(encoding: ContentEncoding, file: string, input: Buffer): Promise<Buffer> {\n if (encoding === \"gzip\") {\n return gzipAsync(input, { level: 9 });\n }\n return brotli(input, {\n params: {\n [constants.BROTLI_PARAM_QUALITY]: constants.BROTLI_MAX_QUALITY,\n [constants.BROTLI_PARAM_MODE]: TEXT.test(file)\n ? constants.BROTLI_MODE_TEXT\n : FONT.test(file)\n ? constants.BROTLI_MODE_FONT\n : constants.BROTLI_MODE_GENERIC,\n [constants.BROTLI_PARAM_SIZE_HINT]: input.length,\n },\n });\n}\n\nasync function fileSize(path: string): Promise<number | null> {\n try {\n const info = await stat(path);\n return info.isFile() ? info.size : null;\n } catch {\n return null;\n }\n}\n\n/**\n * Writes the `.br`/`.gz` siblings of `files` (paths relative to `clientDir`)\n * and returns the encodings each one ended up with.\n *\n * A sibling is only kept when it is smaller than the file itself; one that is\n * not would cost bytes on the wire, so the file is served as identity for\n * that encoding. With `reuseExisting`, a sibling already on disk is trusted\n * rather than rebuilt — for files carried from an earlier release, whose\n * siblings were copied with them and match by content hash.\n */\nexport async function precompressAssets(\n clientDir: string,\n files: Iterable<string>,\n options: {\n reuseExisting?: boolean;\n minBytes?: number;\n concurrency?: number;\n } = {},\n): Promise<{ record: StaticAssetsRecord; stats: PrecompressStats }> {\n const minBytes = options.minBytes ?? PRECOMPRESS_MIN_BYTES;\n const record: StaticAssetsRecord = { files: {} };\n const stats: PrecompressStats = {\n files: 0,\n identityBytes: 0,\n brBytes: 0,\n gzipBytes: 0,\n };\n\n const queue = [...new Set(files)];\n for (const file of queue) {\n record.files[file] = [];\n }\n\n async function work(file: string) {\n if (!isPrecompressible(file)) {\n return;\n }\n const path = join(clientDir, file);\n const size = await fileSize(path);\n if (size === null || size < minBytes) {\n return;\n }\n\n let input: Buffer | null = null;\n const available: ContentEncoding[] = [];\n const sizes: Partial<Record<ContentEncoding, number>> = {};\n for (const encoding of ENCODINGS) {\n const siblingPath = path + SIBLING_EXTENSION[encoding];\n const existing = options.reuseExisting ? await fileSize(siblingPath) : null;\n if (existing !== null) {\n if (existing < size) {\n available.push(encoding);\n sizes[encoding] = existing;\n }\n continue;\n }\n input ??= await readFile(path);\n const output = await encode(encoding, file, input);\n if (output.length < size) {\n await writeFile(siblingPath, output);\n available.push(encoding);\n sizes[encoding] = output.length;\n }\n }\n\n record.files[file] = available;\n if (available.length > 0) {\n stats.files += 1;\n stats.identityBytes += size;\n stats.brBytes += sizes.br ?? size;\n stats.gzipBytes += sizes.gzip ?? size;\n }\n }\n\n // zlib's async calls run on the libuv thread pool; a few files in flight\n // keep it busy without reading the whole bundle into memory at once.\n const concurrency = Math.max(1, options.concurrency ?? Math.min(8, availableParallelism()));\n let next = 0;\n await Promise.all(\n Array.from({ length: Math.min(concurrency, queue.length) }, async () => {\n while (next < queue.length) {\n await work(queue[next++]);\n }\n }),\n );\n\n return { record, stats };\n}\n\nexport async function writeStaticAssetsRecord(clientDir: string, record: StaticAssetsRecord) {\n const path = join(clientDir, STATIC_ASSETS_RECORD);\n await mkdir(dirname(path), { recursive: true });\n // Sorted, so two builds of the same tree write the same file.\n const files = Object.fromEntries(\n Object.entries(record.files).sort(([a], [b]) => (a < b ? -1 : a > b ? 1 : 0)),\n );\n await writeFile(path, `${JSON.stringify({ files }, null, 2)}\\n`);\n}\n\n/**\n * The record a build wrote, or `null` when there is none (a build made before\n * precompression, or an incomplete `dist/`): the server then serves every file\n * as before. A malformed entry is dropped rather than trusted.\n */\nexport async function readStaticAssetsRecord(\n clientDir: string,\n): Promise<StaticAssetsRecord | null> {\n let raw: string;\n try {\n raw = await readFile(join(clientDir, STATIC_ASSETS_RECORD), \"utf8\");\n } catch {\n return null;\n }\n let files: unknown;\n try {\n files = JSON.parse(raw)?.files;\n } catch {\n return null;\n }\n if (!files || typeof files !== \"object\") {\n return null;\n }\n const record: StaticAssetsRecord = { files: {} };\n for (const [file, encodings] of Object.entries(files)) {\n if (!Array.isArray(encodings)) continue;\n record.files[file] = ENCODINGS.filter((encoding) => encodings.includes(encoding));\n }\n return record;\n}\n",
9
9
  "export function generateETag(lastModified: number): string {\n // Assuming the last modified timestamp is in milliseconds\n const lastModifiedStr = lastModified.toString();\n\n const hasher = new Bun.CryptoHasher(\"sha1\");\n hasher.update(lastModifiedStr);\n const hash = hasher.digest(\"hex\");\n\n return hash;\n}\n",
10
10
  "import { DEFAULT_ASSET_BASE, assetUrl } from \"../config/assetBase\";\nimport { ISLAND_ENTRY_QUERY } from \"../internal/islandRuntime\";\n\n/** The subset of a Vite manifest entry this module reads. */\nexport interface ViteManifestChunk {\n file: string;\n imports?: string[];\n dynamicImports?: string[];\n}\n\nexport type ViteManifest = Record<string, ViteManifestChunk>;\n\n/** Vite's manifest key for the module that boots hydration. */\nexport const CLIENT_ENTRY_KEY = \"app/client.tsx\";\n\n/**\n * How the shell boots hydration in production: `module` is imported from the\n * bootstrap script, `preload` is every chunk that import pulls in — see\n * `clientEntry` in `ViewRouteDispatcher` for why the entry does not go through\n * React's `bootstrapModules`.\n *\n * `undefined` when the manifest has no client entry, which means a `dist/`\n * interrupted between the server and client build passes. Degrading beats\n * throwing here: this runs at boot, so a deref would take down API routes,\n * static assets and health checks over what is only a document concern, and\n * the dispatcher already renders a shell that simply does not hydrate.\n *\n * `assetBase` is the base the client build recorded — see `readBuiltAssetBase`.\n */\nexport function createClientEntry(\n manifest: ViteManifest,\n assetBase: string = DEFAULT_ASSET_BASE,\n): { module: string; preload: string[] } | undefined {\n const file = manifest[CLIENT_ENTRY_KEY]?.file;\n if (!file) {\n return undefined;\n }\n return {\n module: assetUrl(file, assetBase),\n preload: collectModulePreloads(manifest, CLIENT_ENTRY_KEY, assetBase),\n };\n}\n\n/**\n * Every chunk URL that importing `entryKey` pulls in, itself first.\n *\n * The browser can only discover these one parse at a time — it learns about a\n * chunk's static imports after the chunk has arrived and been parsed — so a\n * `layout -> view -> child component` graph costs one round trip per level.\n * Handing the whole list to the shell as `modulepreload` hints turns that\n * chain into one parallel fetch (#352).\n *\n * `dynamicImports` are deliberately left out: those are the pieces the app\n * asked to load lazily, and preloading them would download code the current\n * route may never render.\n */\nexport function collectModulePreloads(\n manifest: ViteManifest,\n entryKey: string,\n assetBase: string = DEFAULT_ASSET_BASE,\n): string[] {\n const urls: string[] = [];\n // Chunk graphs are cyclic often enough (two chunks importing each other\n // through a shared module) that walking them without a visited set hangs.\n const visited = new Set<string>();\n\n const walk = (key: string) => {\n if (visited.has(key)) return;\n visited.add(key);\n const chunk = manifest[key];\n if (!chunk?.file) return;\n urls.push(assetUrl(chunk.file, assetBase));\n for (const imported of chunk.imports ?? []) {\n walk(imported);\n }\n };\n\n walk(entryKey);\n\n return urls;\n}\n\n/**\n * The chunks the static import closure of `entryKey` loads lazily, each with\n * its own static closure, minus what that closure already has: every\n * `import()` in the entry's code (and its static dependencies'), one level\n * deep. An island with `preloadDynamic` gets these preloaded too (#932).\n *\n * Dynamic imports into `node_modules` are left out: those are a library's own\n * lazy pieces (gemi's client loads a few on first use), not the app's.\n */\nexport function collectDynamicPreloads(\n manifest: ViteManifest,\n entryKey: string,\n assetBase: string = DEFAULT_ASSET_BASE,\n): string[] {\n const seen = new Set(collectModulePreloads(manifest, entryKey, assetBase));\n const targets: string[] = [];\n const visited = new Set<string>();\n\n const walk = (key: string) => {\n if (visited.has(key)) return;\n visited.add(key);\n const chunk = manifest[key];\n if (!chunk) return;\n for (const target of chunk.dynamicImports ?? []) {\n if (!/(^|\\/)node_modules\\//.test(target) && !targets.includes(target)) {\n targets.push(target);\n }\n }\n for (const imported of chunk.imports ?? []) {\n walk(imported);\n }\n };\n walk(entryKey);\n\n const urls: string[] = [];\n for (const target of targets) {\n for (const url of collectModulePreloads(manifest, target, assetBase)) {\n if (!seen.has(url)) {\n seen.add(url);\n urls.push(url);\n }\n }\n }\n return urls;\n}\n\n/**\n * Every CSS file the static import closure of `entryKey` carries, in import\n * order and without repeats. Vite lists a chunk's CSS on that chunk only, not\n * on the entries that import it, so a page with no client router to load the\n * rest (a static view) has to walk the graph for it.\n */\nexport function collectCss(manifest: ViteManifest, entryKey: string): string[] {\n const files: string[] = [];\n const seen = new Set<string>();\n const visited = new Set<string>();\n\n const walk = (key: string) => {\n if (visited.has(key)) return;\n visited.add(key);\n const chunk = manifest[key] as ViteManifestChunk & { css?: string[] };\n if (!chunk) return;\n for (const imported of chunk.imports ?? []) {\n walk(imported);\n }\n for (const file of chunk.css ?? []) {\n if (!seen.has(file)) {\n seen.add(file);\n files.push(file);\n }\n }\n };\n\n walk(entryKey);\n return files;\n}\n\n/**\n * Where a static page's islands load from: each island module's entry\n * (`<key>?gemi-island`, the module plus the hydrate function), with the\n * chunks importing it pulls in, itself first. React and `react-dom/client`\n * are among those. `dynamicPreload` is what the entry loads lazily (see\n * `collectDynamicPreloads`), for an island with `preloadDynamic`.\n * `undefined` for a module the client build has no island entry for.\n */\nexport function createIslandResolver(\n manifest: ViteManifest,\n assetBase: string = DEFAULT_ASSET_BASE,\n): (moduleKey: string) => { src: string; preload: string[]; dynamicPreload: string[] } | undefined {\n const cache = new Map<\n string,\n { src: string; preload: string[]; dynamicPreload: string[] } | undefined\n >();\n return (moduleKey) => {\n if (!cache.has(moduleKey)) {\n const key = `${moduleKey}${ISLAND_ENTRY_QUERY}`;\n const file = manifest[key]?.file;\n cache.set(\n moduleKey,\n file\n ? {\n src: assetUrl(file, assetBase),\n preload: collectModulePreloads(manifest, key, assetBase),\n dynamicPreload: collectDynamicPreloads(manifest, key, assetBase),\n }\n : undefined,\n );\n }\n return cache.get(moduleKey);\n };\n}\n",
11
- "/**\n * Recovery from a chunk that will not load — almost always a document from an\n * earlier release asking for a chunk the server it reached no longer has\n * (#548). The page cannot continue with the module it wanted, and a full load\n * of the URL it was heading to gets it the current release's document.\n *\n * One reload per page, guarded: a reload that lands on the same failure (a\n * chunk that is genuinely missing, a proxy that keeps refusing it) must not\n * become a loop. A `sessionStorage` marker records when each URL was reloaded\n * onto and survives the reload it guards, so a second failure for the same URL\n * inside the cooldown is left to the route's error boundary. Per URL rather\n * than per tab (#1056): while two releases serve at once every navigation can\n * miss, and a tab-wide cooldown sent the second one to the error boundary.\n *\n * The same guard covers a navigation whose data came from another build\n * (`recoverFromBuildMismatch`).\n *\n * No DOM or React import at module scope: the server's reload stub\n * (`server/staticAssetMiss.ts`) embeds the same guard as a script.\n */\n\n/** The `sessionStorage` key the guard lives under, shared with the reload stub. */\nexport const CHUNK_RELOAD_MARKER = \"gemi:chunk-reload\";\n\n/**\n * The response header carrying the client build id on a `.json` navigation\n * (#1056). The document carries its own as `buildId`; they differ when the\n * request reached a server running another release.\n */\nexport const BUILD_HEADER = \"x-gemi-build\";\n\n/** How long after a recovery reload onto a URL another one onto it is refused. */\nexport const DEFAULT_CHUNK_RELOAD_COOLDOWN_MS = 30_000;\n\n/**\n * Where the failure surfaced: a route's view chunk during a client-side\n * navigation or hydration, a `vite:preloadError` (a lazy `import()` in app\n * code, through Vite's preload helper), or an app calling\n * `recoverFromChunkLoadError` from its own error boundary.\n */\nexport type ChunkLoadErrorSource = \"navigation\" | \"hydration\" | \"preload\" | \"app\";\n\n/**\n * Why gemi will not reload, or `null` when it will:\n * - `cooldown`: it already reloaded onto this URL within `cooldownMs`.\n * - `offline`: `navigator.onLine` is false — a reload would only fail harder.\n * - `storage`: `sessionStorage` cannot be read or written, so the guard cannot\n * survive the reload and the loop it prevents could not be ruled out.\n */\nexport type ChunkReloadBlock = \"cooldown\" | \"offline\" | \"storage\" | null;\n\nexport interface ChunkLoadErrorContext {\n error: unknown;\n /** The URL the reload goes to: the page being navigated to. */\n url: string;\n source: ChunkLoadErrorSource;\n /** Why gemi will not reload, or `null` when it is about to. */\n blocked: ChunkReloadBlock;\n}\n\nexport interface BuildMismatchContext {\n /** The URL the full page load goes to: the page being navigated to. */\n url: string;\n /** The build the page was loaded with. */\n clientBuild: string;\n /** The build that answered the navigation. */\n serverBuild: string;\n /** Why gemi will not reload, or `null` when it is about to. */\n blocked: ChunkReloadBlock;\n}\n\nexport interface ChunkLoadRecoveryOptions {\n /** Default 30 000 ms. */\n cooldownMs?: number;\n /**\n * Called for every chunk load failure gemi sees, before it reloads — the\n * place to report it, or to veto the reload (unsaved input, a page that\n * would rather show its own \"a new version is available\" prompt). Return\n * `false` to skip the reload; anything else lets gemi proceed. It is called\n * when the reload is blocked too, with `blocked` saying why.\n */\n onChunkLoadError?: (context: ChunkLoadErrorContext) => boolean | void;\n /**\n * Called when a client-side navigation's data came from another build (a\n * deploy in progress, two releases behind one load balancer), before gemi\n * loads the page in full. Return `false` to skip that and render the data\n * anyway. Called when the load is blocked too, with `blocked` saying why.\n */\n onBuildMismatch?: (context: BuildMismatchContext) => boolean | void;\n}\n\nlet enabled = true;\nlet options: ChunkLoadRecoveryOptions = {};\n/**\n * The full load gemi started and the page is still waiting on: further\n * failures of the same navigation (a route with several views fails once per\n * view) report it as under way instead of starting another.\n *\n * Not a latch for the life of the page: the load can be cancelled — \"Stay\" on\n * a `beforeunload` prompt (a dirty editor), a handler that stops it — and the\n * page then keeps running with no load coming. It holds only for the\n * navigation that started it (`navigationStarted` clears it) and for the\n * cooldown, so a later failure is judged on its own: another URL loads in\n * full, the same URL inside the cooldown is refused (the data renders, the\n * view's error boundary shows), and after the cooldown it loads again.\n */\nlet pendingLoad: { url: string; at: number } | null = null;\n\n/**\n * Sets how gemi recovers from a failed chunk. `false` turns recovery off: the\n * failure goes to the route's error boundary as it did before. `init` calls\n * this with its `chunkLoadRecovery` option.\n */\nexport function configureChunkLoadRecovery(next: ChunkLoadRecoveryOptions | false | undefined) {\n enabled = next !== false;\n options = next || {};\n}\n\n/** For tests: back to the defaults, with no reload in flight. */\nexport function __resetChunkLoadRecovery() {\n enabled = true;\n options = {};\n pendingLoad = null;\n}\n\n/**\n * The router calls this as each client-side navigation starts. A full load\n * still pending from an earlier one was cancelled (the page would be gone\n * otherwise), so it no longer speaks for this navigation's failures.\n */\nexport function navigationStarted() {\n pendingLoad = null;\n}\n\n/** Whether a full load onto `url` is already under way. */\nfunction loadPending(url: string): boolean {\n return (\n pendingLoad !== null &&\n pendingLoad.url === url &&\n withinCooldown(Date.now() - pendingLoad.at, cooldownMs())\n );\n}\n\n/**\n * Whether `error` is a module that failed to load rather than one that loaded\n * and threw. Each engine words it differently:\n *\n * - Chromium: `Failed to fetch dynamically imported module: <url>`\n * - Firefox: `error loading dynamically imported module: <url>`\n * - Safari: `Importing a module script failed.`, and on iOS 16\n * `Importing module '<specifier>' is not found.` (folio#2117)\n * - Vite's preload helper: `Unable to preload CSS for <url>`\n *\n * A view that throws while evaluating is not one of these, and reloading\n * would only hide it.\n */\nexport function isChunkLoadError(error: unknown): boolean {\n if (!error || typeof error !== \"object\") {\n return false;\n }\n const { name, message } = error as { name?: unknown; message?: unknown };\n if (name === \"ChunkLoadError\") {\n return true;\n }\n if (typeof message !== \"string\") {\n return false;\n }\n return CHUNK_LOAD_MESSAGES.some((pattern) => pattern.test(message));\n}\n\nconst CHUNK_LOAD_MESSAGES = [\n /failed to fetch dynamically imported module/i,\n /error loading dynamically imported module/i,\n /importing a module script failed/i,\n /importing module .* is not found/i,\n /unable to preload css/i,\n /failed to load module script/i,\n];\n\n/**\n * Reloads the page onto `url` once for a chunk that failed to load, unless the\n * guard or the app's `onChunkLoadError` says not to. Returns whether a reload\n * was started.\n *\n * Errors that are not chunk failures are ignored (`false`), so an app's error\n * boundary can pass everything it catches here.\n */\nexport function recoverFromChunkLoadError(\n error: unknown,\n { source = \"app\", url }: { source?: ChunkLoadErrorSource; url?: string } = {},\n): boolean {\n if (typeof window === \"undefined\" || !enabled || !isChunkLoadError(error)) {\n return false;\n }\n const target = url ?? window.location.href;\n if (loadPending(target)) {\n // A route with several views fails once per view; the first one reloads.\n return true;\n }\n const blocked = reloadBlock(target);\n\n if (options.onChunkLoadError?.({ error, url: target, source, blocked }) === false) {\n return false;\n }\n return loadInFull(target, blocked);\n}\n\n/**\n * Loads `url` in full because the navigation to it got its data from another\n * build (#1056): the views this page runs were not written for that data, and\n * rendering it anyway is how a deploy turned into \"Something went wrong\". The\n * full load gets a document and views of one build. Same guard as a chunk\n * failure, once per URL per cooldown; a navigation refused here renders the\n * data as before. Returns whether the page load was started.\n */\nexport function recoverFromBuildMismatch({\n url,\n clientBuild,\n serverBuild,\n}: {\n url: string;\n clientBuild: string;\n serverBuild: string;\n}): boolean {\n if (typeof window === \"undefined\" || !enabled) {\n return false;\n }\n if (loadPending(url)) {\n return true;\n }\n const blocked = reloadBlock(url);\n if (options.onBuildMismatch?.({ url, clientBuild, serverBuild, blocked }) === false) {\n return false;\n }\n return loadInFull(url, blocked);\n}\n\n/**\n * The build that answered a `.json` navigation, when it is not `clientBuild`;\n * otherwise `null`. Unknown on either side (dev, a test double, a server from\n * before the header) is not a mismatch.\n */\nexport function otherBuild(response: Response, clientBuild: string | undefined): string | null {\n const served = response.headers?.get?.(BUILD_HEADER);\n return clientBuild && served && served !== clientBuild ? served : null;\n}\n\nfunction loadInFull(target: string, blocked: ChunkReloadBlock): boolean {\n if (blocked !== null || !markReload(target)) {\n return false;\n }\n\n pendingLoad = { url: target, at: Date.now() };\n if (target === window.location.href) {\n window.location.reload();\n } else {\n window.location.assign(target);\n }\n return true;\n}\n\nfunction cooldownMs() {\n return options.cooldownMs ?? DEFAULT_CHUNK_RELOAD_COOLDOWN_MS;\n}\n\nfunction reloadBlock(url: string): ChunkReloadBlock {\n if (typeof navigator !== \"undefined\" && navigator.onLine === false) {\n return \"offline\";\n }\n let raw: string | null;\n try {\n raw = window.sessionStorage.getItem(CHUNK_RELOAD_MARKER);\n } catch {\n return \"storage\";\n }\n const at = parseMarker(raw)[url];\n return at !== undefined && withinCooldown(Date.now() - at, cooldownMs()) ? \"cooldown\" : null;\n}\n\n// A marker from the future (the clock was set back since it was written) is\n// stale rather than a cooldown that lasts until the clock catches up.\nfunction withinCooldown(elapsed: number, cooldownMs: number): boolean {\n return elapsed >= 0 && elapsed < cooldownMs;\n}\n\n/**\n * The marker: when each URL was last reloaded onto, `{ [url]: at }`. Anything\n * else in it (a marker written by an earlier gemi as `{ url, at }`) is ignored.\n */\nfunction parseMarker(raw: string | null): Record<string, number> {\n let parsed: unknown;\n try {\n parsed = raw ? JSON.parse(raw) : null;\n } catch {\n return {};\n }\n const marker: Record<string, number> = {};\n if (parsed && typeof parsed === \"object\") {\n for (const [url, at] of Object.entries(parsed)) {\n if (typeof at === \"number\") marker[url] = at;\n }\n }\n return marker;\n}\n\n// Entries past the cooldown are dropped as a new one is written, so the marker\n// holds only the reloads it still guards.\nfunction markReload(url: string): boolean {\n try {\n const now = Date.now();\n const marker: Record<string, number> = {};\n for (const [other, at] of Object.entries(\n parseMarker(window.sessionStorage.getItem(CHUNK_RELOAD_MARKER)),\n )) {\n if (withinCooldown(now - at, cooldownMs())) marker[other] = at;\n }\n marker[url] = now;\n window.sessionStorage.setItem(CHUNK_RELOAD_MARKER, JSON.stringify(marker));\n return true;\n } catch {\n return false;\n }\n}\n\n/**\n * The same guard as a classic script body, for the module the server sends in\n * place of a chunk it does not have. It reloads once per URL per cooldown;\n * inside the cooldown (or with no storage) it throws an error `isChunkLoadError`\n * recognises, so the importing page's own recovery and error boundary see the\n * failure instead of a module that silently has no exports.\n */\nexport function chunkReloadStubScript(\n pathname: string,\n cooldownMs: number = DEFAULT_CHUNK_RELOAD_COOLDOWN_MS,\n): string {\n const key = JSON.stringify(CHUNK_RELOAD_MARKER);\n const error = JSON.stringify(`Failed to fetch dynamically imported module: ${pathname}`);\n return (\n `var r=!1;try{var s=window.sessionStorage,u=window.location.href,m=JSON.parse(s.getItem(${key})||\"{}\");` +\n `if(!m||typeof m!==\"object\")m={};var d=Date.now()-m[u];` +\n `if(navigator.onLine!==!1&&!(d>=0&&d<${cooldownMs})){` +\n `m[u]=Date.now();s.setItem(${key},JSON.stringify(m));r=!0}}catch(e){}` +\n `if(r)window.location.reload();else throw new Error(${error});export {}`\n );\n}\n",
11
+ "/**\n * Recovery from a chunk that will not load — almost always a document from an\n * earlier release asking for a chunk the server it reached no longer has\n * (#548). The page cannot continue with the module it wanted, and a full load\n * of the URL it was heading to gets it the current release's document.\n *\n * One reload per page, guarded: a reload that lands on the same failure (a\n * chunk that is genuinely missing, a proxy that keeps refusing it) must not\n * become a loop. A `sessionStorage` marker records when each URL was reloaded\n * onto and survives the reload it guards, so a second failure for the same URL\n * inside the cooldown is left to the route's error boundary. Per URL rather\n * than per tab (#1056): while two releases serve at once every navigation can\n * miss, and a tab-wide cooldown sent the second one to the error boundary.\n * Where `sessionStorage` cannot be used, the marker lives in `window.name`\n * instead (#1186); see `chunkReloadGuard`.\n *\n * The same guard covers a navigation whose data came from another build\n * (`recoverFromBuildMismatch`).\n *\n * No DOM or React import at module scope: the server's reload stub\n * (`server/staticAssetMiss.ts`) embeds the same guard as a script.\n */\n\n/** The `sessionStorage` key the guard lives under, shared with the reload stub. */\nexport const CHUNK_RELOAD_MARKER = \"gemi:chunk-reload\";\n\n/**\n * The response header carrying the client build id on a `.json` navigation\n * (#1056). The document carries its own as `buildId`; they differ when the\n * request reached a server running another release.\n */\nexport const BUILD_HEADER = \"x-gemi-build\";\n\n/** How long after a recovery reload onto a URL another one onto it is refused. */\nexport const DEFAULT_CHUNK_RELOAD_COOLDOWN_MS = 30_000;\n\n/**\n * Where the failure surfaced: a route's view chunk during a client-side\n * navigation or hydration, a `vite:preloadError` (a lazy `import()` in app\n * code, through Vite's preload helper), or an app calling\n * `recoverFromChunkLoadError` from its own error boundary.\n */\nexport type ChunkLoadErrorSource = \"navigation\" | \"hydration\" | \"preload\" | \"app\";\n\n/**\n * Why gemi will not reload, or `null` when it will:\n * - `cooldown`: it already reloaded onto this URL within `cooldownMs`.\n * - `offline`: `navigator.onLine` is false — a reload would only fail harder.\n * - `storage`: neither `sessionStorage` nor the `window.name` fallback can\n * hold the guard, so it cannot survive the reload and the loop it prevents\n * could not be ruled out.\n */\nexport type ChunkReloadBlock = \"cooldown\" | \"offline\" | \"storage\" | null;\n\nexport interface ChunkLoadErrorContext {\n error: unknown;\n /** The URL the reload goes to: the page being navigated to. */\n url: string;\n source: ChunkLoadErrorSource;\n /** Why gemi will not reload, or `null` when it is about to. */\n blocked: ChunkReloadBlock;\n}\n\nexport interface BuildMismatchContext {\n /** The URL the full page load goes to: the page being navigated to. */\n url: string;\n /** The build the page was loaded with. */\n clientBuild: string;\n /** The build that answered the navigation. */\n serverBuild: string;\n /** Why gemi will not reload, or `null` when it is about to. */\n blocked: ChunkReloadBlock;\n}\n\nexport interface ChunkLoadRecoveryOptions {\n /** Default 30 000 ms. */\n cooldownMs?: number;\n /**\n * Called for every chunk load failure gemi sees, before it reloads — the\n * place to report it, or to veto the reload (unsaved input, a page that\n * would rather show its own \"a new version is available\" prompt). Return\n * `false` to skip the reload; anything else lets gemi proceed. It is called\n * when the reload is blocked too, with `blocked` saying why.\n */\n onChunkLoadError?: (context: ChunkLoadErrorContext) => boolean | void;\n /**\n * Called when a client-side navigation's data came from another build (a\n * deploy in progress, two releases behind one load balancer), before gemi\n * loads the page in full. Return `false` to skip that and render the data\n * anyway. Called when the load is blocked too, with `blocked` saying why.\n */\n onBuildMismatch?: (context: BuildMismatchContext) => boolean | void;\n}\n\nlet enabled = true;\nlet options: ChunkLoadRecoveryOptions = {};\n/**\n * The full load gemi started and the page is still waiting on: further\n * failures of the same navigation (a route with several views fails once per\n * view) report it as under way instead of starting another.\n *\n * Not a latch for the life of the page: the load can be cancelled — \"Stay\" on\n * a `beforeunload` prompt (a dirty editor), a handler that stops it — and the\n * page then keeps running with no load coming. It holds only for the\n * navigation that started it (`navigationStarted` clears it) and for the\n * cooldown, so a later failure is judged on its own: another URL loads in\n * full, the same URL inside the cooldown is refused (the data renders, the\n * view's error boundary shows), and after the cooldown it loads again.\n */\nlet pendingLoad: { url: string; at: number } | null = null;\n\n/**\n * Sets how gemi recovers from a failed chunk. `false` turns recovery off: the\n * failure goes to the route's error boundary as it did before. `init` calls\n * this with its `chunkLoadRecovery` option.\n */\nexport function configureChunkLoadRecovery(next: ChunkLoadRecoveryOptions | false | undefined) {\n enabled = next !== false;\n options = next || {};\n}\n\n/** For tests: back to the defaults, with no reload in flight. */\nexport function __resetChunkLoadRecovery() {\n enabled = true;\n options = {};\n pendingLoad = null;\n}\n\n/**\n * The router calls this as each client-side navigation starts. A full load\n * still pending from an earlier one was cancelled (the page would be gone\n * otherwise), so it no longer speaks for this navigation's failures.\n */\nexport function navigationStarted() {\n pendingLoad = null;\n}\n\n/** Whether a full load onto `url` is already under way. */\nfunction loadPending(url: string): boolean {\n return (\n pendingLoad !== null &&\n pendingLoad.url === url &&\n withinCooldown(Date.now() - pendingLoad.at, cooldownMs())\n );\n}\n\n/**\n * Whether `error` is a module that failed to load rather than one that loaded\n * and threw. Each engine words it differently:\n *\n * - Chromium: `Failed to fetch dynamically imported module: <url>`\n * - Firefox: `error loading dynamically imported module: <url>`\n * - Safari: `Importing a module script failed.`, and on iOS 16\n * `Importing module '<specifier>' is not found.` (folio#2117)\n * - Vite's preload helper: `Unable to preload CSS for <url>`\n *\n * A view that throws while evaluating is not one of these, and reloading\n * would only hide it.\n */\nexport function isChunkLoadError(error: unknown): boolean {\n if (!error || typeof error !== \"object\") {\n return false;\n }\n const { name, message } = error as { name?: unknown; message?: unknown };\n if (name === \"ChunkLoadError\") {\n return true;\n }\n if (typeof message !== \"string\") {\n return false;\n }\n return CHUNK_LOAD_MESSAGES.some((pattern) => pattern.test(message));\n}\n\nconst CHUNK_LOAD_MESSAGES = [\n /failed to fetch dynamically imported module/i,\n /error loading dynamically imported module/i,\n /importing a module script failed/i,\n /importing module .* is not found/i,\n /unable to preload css/i,\n /failed to load module script/i,\n];\n\n/**\n * Reloads the page onto `url` once for a chunk that failed to load, unless the\n * guard or the app's `onChunkLoadError` says not to. Returns whether a reload\n * was started.\n *\n * Errors that are not chunk failures are ignored (`false`), so an app's error\n * boundary can pass everything it catches here.\n */\nexport function recoverFromChunkLoadError(\n error: unknown,\n { source = \"app\", url }: { source?: ChunkLoadErrorSource; url?: string } = {},\n): boolean {\n if (typeof window === \"undefined\" || !enabled || !isChunkLoadError(error)) {\n return false;\n }\n const target = url ?? window.location.href;\n if (loadPending(target)) {\n // A route with several views fails once per view; the first one reloads.\n return true;\n }\n const blocked = reloadBlock(target);\n\n if (options.onChunkLoadError?.({ error, url: target, source, blocked }) === false) {\n return false;\n }\n return loadInFull(target, blocked);\n}\n\n/**\n * Loads `url` in full because the navigation to it got its data from another\n * build (#1056): the views this page runs were not written for that data, and\n * rendering it anyway is how a deploy turned into \"Something went wrong\". The\n * full load gets a document and views of one build. Same guard as a chunk\n * failure, once per URL per cooldown; a navigation refused here renders the\n * data as before. Returns whether the page load was started.\n */\nexport function recoverFromBuildMismatch({\n url,\n clientBuild,\n serverBuild,\n}: {\n url: string;\n clientBuild: string;\n serverBuild: string;\n}): boolean {\n if (typeof window === \"undefined\" || !enabled) {\n return false;\n }\n if (loadPending(url)) {\n return true;\n }\n const blocked = reloadBlock(url);\n if (options.onBuildMismatch?.({ url, clientBuild, serverBuild, blocked }) === false) {\n return false;\n }\n return loadInFull(url, blocked);\n}\n\n/**\n * The build that answered a `.json` navigation, when it is not `clientBuild`;\n * otherwise `null`. Unknown on either side (dev, a test double, a server from\n * before the header) is not a mismatch.\n */\nexport function otherBuild(response: Response, clientBuild: string | undefined): string | null {\n const served = response.headers?.get?.(BUILD_HEADER);\n return clientBuild && served && served !== clientBuild ? served : null;\n}\n\nfunction loadInFull(target: string, blocked: ChunkReloadBlock): boolean {\n if (blocked !== null || !markReload(target)) {\n return false;\n }\n\n pendingLoad = { url: target, at: Date.now() };\n if (target === window.location.href) {\n window.location.reload();\n } else {\n window.location.assign(target);\n }\n return true;\n}\n\nfunction cooldownMs() {\n return options.cooldownMs ?? DEFAULT_CHUNK_RELOAD_COOLDOWN_MS;\n}\n\nfunction reloadBlock(url: string): ChunkReloadBlock {\n if (typeof navigator !== \"undefined\" && navigator.onLine === false) {\n return \"offline\";\n }\n const verdict = chunkReloadGuard(CHUNK_RELOAD_MARKER, url, cooldownMs(), false);\n return verdict === \"ok\" ? null : verdict;\n}\n\n// A marker from the future (the clock was set back since it was written) is\n// stale rather than a cooldown that lasts until the clock catches up.\nfunction withinCooldown(elapsed: number, cooldownMs: number): boolean {\n return elapsed >= 0 && elapsed < cooldownMs;\n}\n\nfunction markReload(url: string): boolean {\n return chunkReloadGuard(CHUNK_RELOAD_MARKER, url, cooldownMs(), true) === \"ok\";\n}\n\n/**\n * The cross-document guard, shared by the client and the server's reload stub\n * (which embeds this function's source, so it uses nothing but globals and its\n * arguments). With `claim` false it only reads: `\"cooldown\"` when a reload\n * onto `url` was recorded inside `cooldownMs`, `\"storage\"` when no marker can\n * be read at all, otherwise `\"ok\"`. With `claim` true it also records the\n * reload, and answers `\"ok\"` only once the record was written and read back\n * unchanged; a caller navigates on nothing less.\n *\n * Two places can hold the marker:\n *\n * - `sessionStorage[key]`: `{ [url]: at }`, the format earlier releases read\n * and write, so a page from one and a stub from another share the guard.\n * - `window.name`, when `sessionStorage` throws or will not take the write\n * (#1186). It survives a load in the same tab, but it is shared state: the\n * page may use it, and another origin the tab goes to can read it. So it is\n * used only while it is empty or already holds gemi's marker — a value of\n * anyone else's is left exactly as it is, and the guard then fails closed —\n * and it holds no URL: `key + \":\" + { o: hash(origin), m: { [hash(origin +\n * pathname)]: at } }`. A marker written by another origin (`o` differs) or\n * one that does not parse holds no reloads and is replaced on the next\n * write. Two paths whose hashes collide share one cooldown, which only ever\n * refuses a reload.\n *\n * A reload recorded in either place counts. Entries past the cooldown — and\n * from the future, after the clock was set back — are dropped as a new one is\n * written, so the marker holds only the reloads it still guards.\n */\nexport function chunkReloadGuard(\n key: string,\n url: string,\n cooldownMs: number,\n claim: boolean,\n): \"ok\" | \"cooldown\" | \"storage\" {\n const now = Date.now();\n const fresh = function (at: unknown) {\n return typeof at === \"number\" && now - at >= 0 && now - at < cooldownMs;\n };\n const parse = function (raw: string | null): Record<string, unknown> {\n try {\n const value = raw ? JSON.parse(raw) : null;\n return value && typeof value === \"object\" && !Array.isArray(value) ? value : {};\n } catch {\n return {};\n }\n };\n const live = function (marker: Record<string, unknown>) {\n const kept: Record<string, number> = {};\n for (const k in marker) if (fresh(marker[k])) kept[k] = marker[k] as number;\n return kept;\n };\n // FNV-1a, 32 bits, base 36: a short tag, not a secret.\n const hash = function (text: string) {\n let h = 0x811c9dc5;\n for (let i = 0; i < text.length; i++) h = Math.imul(h ^ text.charCodeAt(i), 0x01000193);\n return (h >>> 0).toString(36);\n };\n\n let storage: Storage | null = null;\n let stored: Record<string, unknown> = {};\n try {\n storage = window.sessionStorage;\n stored = parse(storage.getItem(key));\n } catch {\n storage = null;\n }\n\n const prefix = key + \":\";\n let origin = \"\";\n let page = \"\";\n try {\n const target = new URL(url, window.location.href);\n origin = hash(new URL(window.location.href).origin);\n page = hash(target.origin + target.pathname);\n } catch {}\n // `null`: `window.name` is not ours to use (or there is no page to key on).\n let named: Record<string, unknown> | null = null;\n try {\n const name = window.name;\n if (!page) {\n named = null;\n } else if (name === \"\") {\n named = {};\n } else if (name.indexOf(prefix) === 0) {\n const held = parse(name.slice(prefix.length));\n const entries = held.m;\n named =\n held.o === origin && entries && typeof entries === \"object\" && !Array.isArray(entries)\n ? (entries as Record<string, unknown>)\n : {};\n }\n } catch {\n named = null;\n }\n\n if (fresh(stored[url]) || (named && fresh(named[page]))) return \"cooldown\";\n if (!storage && !named) return \"storage\";\n if (!claim) return \"ok\";\n\n if (storage) {\n try {\n const nextStored = live(stored);\n nextStored[url] = now;\n const serialised = JSON.stringify(nextStored);\n storage.setItem(key, serialised);\n if (storage.getItem(key) === serialised) return \"ok\";\n } catch {}\n }\n if (named) {\n try {\n const nextNamed = live(named);\n nextNamed[page] = now;\n const value = prefix + JSON.stringify({ o: origin, m: nextNamed });\n window.name = value;\n if (window.name === value) return \"ok\";\n } catch {}\n }\n return \"storage\";\n}\n\n/**\n * The same guard as a classic script body, for the module the server sends in\n * place of a chunk it does not have. It reloads once per URL per cooldown;\n * inside the cooldown (or with no marker that would survive the reload) it\n * throws an error `isChunkLoadError` recognises, so the importing page's own\n * recovery and error boundary see the failure instead of a module that\n * silently has no exports. It runs `chunkReloadGuard` itself, so it and the\n * page's client share one marker and one reload between them.\n */\nexport function chunkReloadStubScript(\n pathname: string,\n cooldownMs: number = DEFAULT_CHUNK_RELOAD_COOLDOWN_MS,\n): string {\n const key = JSON.stringify(CHUNK_RELOAD_MARKER);\n const error = JSON.stringify(`Failed to fetch dynamically imported module: ${pathname}`);\n return (\n `var g=${chunkReloadGuard.toString()};var r=!1;` +\n `try{r=navigator.onLine!==!1&&g(${key},window.location.href,${Number(cooldownMs)},!0)===\"ok\"}catch(e){}` +\n `if(r)window.location.reload();else throw new Error(${error});export {}`\n );\n}\n",
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  "import { isReservedAssetPath, RESERVED_ROUTE_PREFIX } from \"../services/router/ViewRouteDispatcher\";\nimport { chunkReloadStubScript } from \"../client/chunkLoadRecovery\";\n\n/**\n * A JavaScript module under `/assets/` — the only shape a client build chunk\n * has. Vite writes every chunk into `assets/` with a `.js` extension (`.mjs`\n * is accepted for a build configured to emit it).\n *\n * The extension is matched at the end of the path, not anywhere in it:\n * `includes(\".js\")` also matched `app.js.map` and `data.json`, so a missing\n * source map was answered with a script that reloads the page.\n */\nconst BUILD_CHUNK = new RegExp(`^${RESERVED_ROUTE_PREFIX}/.+\\\\.m?js$`);\n\nexport function isBuildChunkPath(pathname: string): boolean {\n return BUILD_CHUNK.test(pathname);\n}\n\n/**\n * `/assets` or anything under it — the prefix the router refuses to mount a\n * route on at boot, so nothing there is ever the app's to answer. Defined\n * beside that check so the two cannot drift apart.\n */\nexport { isReservedAssetPath };\n\n/**\n * The answer to a static-looking request with no file behind it in\n * `dist/client`, or `undefined` to hand the request to the app.\n *\n * A missing build chunk is almost always a document rendered by another\n * release asking for its own chunks — a deploy between page load and a lazy\n * `import()`, or two releases serving at once. The page cannot continue with\n * the chunk it wanted, so it gets a module that reloads it onto this release's\n * document. Only for build chunks: outside `/assets/` a `.js` path may be an\n * app route, and a classic `<script src>` answered with a reload reloads\n * forever.\n *\n * `no-store` because the stub is a stand-in for one release's chunk, served\n * under that chunk's URL. Cached — by the browser or by an edge in front of\n * the origin — it would outlive the deploy that caused it and answer the\n * request after the real chunk is back.\n *\n * The body is only the reload. An earlier version opened with\n * `if(caches){caches?.delete(distPath)}`, which was wrong three times over:\n * `CacheStorage.delete` takes a cache *name*, not a URL, so a filesystem path\n * matched nothing; that path told anyone who asked for a missing chunk where\n * the server keeps its files; and `caches` is `[SecureContext]`, so on a\n * plain-http origin the bare identifier is not defined at all and reading it\n * threw a `ReferenceError` before the reload below could run — the recovery\n * failing exactly where it was needed.\n *\n * The reload is guarded by the same `sessionStorage` marker the client\n * router's chunk recovery uses (`client/chunkLoadRecovery.ts`), so the stub\n * and the router together reload once per cooldown. A chunk that is still\n * missing after that reload makes the stub throw a chunk-load error instead —\n * the importing `import()` rejects and the route's error boundary shows,\n * where an unguarded reload used to loop.\n */\nexport function staticAssetMiss(pathname: string): Response | undefined {\n if (isBuildChunkPath(pathname)) {\n return new Response(chunkReloadStubScript(pathname), {\n headers: {\n \"Content-Type\": \"application/javascript\",\n \"Cache-Control\": \"no-store\",\n },\n });\n }\n\n // `/assets` is reserved for build output (the router rejects routes there\n // at boot), so a miss is a miss — 404 without paying for an SSR render.\n if (isReservedAssetPath(pathname)) {\n return new Response(\"Not found\", { status: 404 });\n }\n\n // Anywhere else the public-file pattern matched on extension alone, so this\n // may well be an app route — a file route like\n // `this.file(() => Bun.file(...))` mounted at `/files/logo.svg` lands here\n // too. The app answers it rather than a 404 on its behalf.\n return undefined;\n}\n",
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  "import { stringEraRefusal } from \"../http/Error\";\nimport { isApiPath } from \"../services/router/apiPath\";\n\n// The production server's last resort: an error nothing on the way here turned\n// into a response. Request breakers (auth, 404s, 416s) are answered by the\n// dispatchers before this, so what arrives is a genuine failure — and its\n// message and stack are for the developer, not for whoever triggered it. They\n// can carry absolute paths, dependency versions, SQL fragments and column\n// names. The dev server renders them on purpose (`httpDev.ts`); this does not.\n\nconst GENERIC_500_HTML = `<!DOCTYPE html>\n<html lang=\"en\">\n <head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Internal Server Error</title>\n <style>\n body { font-family: system-ui, sans-serif; margin: 0; min-height: 100vh; display: grid; place-items: center; }\n main { text-align: center; padding: 16px; }\n h1 { font-size: 1.5rem; margin: 0 0 0.5rem; }\n p { margin: 0; opacity: 0.7; }\n </style>\n </head>\n <body>\n <main>\n <h1>Something went wrong</h1>\n <p>Please try again later.</p>\n </main>\n </body>\n</html>`;\n\nexport function unhandledErrorResponse(\n err: unknown,\n pathname: string,\n onException?: (error: Error) => void,\n): Response {\n // `onException` is the report, and the default one `App` installs is a\n // `console.error`, so logging here as well printed every failure twice\n // (three times for `/api`, whose dispatcher logs before rethrowing). Only\n // without a reporter does this log itself.\n //\n // Reported for `/api` too: an app's error tracking should see an API failure\n // that got this far, not only a page one. `onRequestFail` is a different\n // hook (route config, called by the dispatchers), so this is not a second\n // report through the same channel.\n if (!onException) {\n console.error(err);\n } else {\n try {\n // The hook is typed to receive an `Error`; a thrown string or object is\n // wrapped so a reporter reading `.stack` or `.name` gets one.\n onException(err instanceof Error ? err : new Error(String(err), { cause: err }));\n } catch (reportError) {\n // A broken reporter must not turn a 500 into a leaked stack either.\n console.error(err);\n console.error(reportError);\n }\n }\n\n if (isApiPath(pathname)) {\n return new Response(\n JSON.stringify({ error: stringEraRefusal(\"server_error\", \"Internal Server Error\", 500) }),\n {\n status: 500,\n headers: { \"Content-Type\": \"application/json\" },\n },\n );\n }\n\n return new Response(GENERIC_500_HTML, {\n status: 500,\n headers: { \"Content-Type\": \"text/html; charset=utf-8\" },\n });\n}\n"
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  ],
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16
+ "debugId": "6FF163EA56A014F364756E2164756E21",
17
17
  "names": []
18
18
  }
@@ -1,5 +1,5 @@
1
1
  // @bun
2
- import{W as P,Y as c,Z as f,_ as l}from"./chunk-qnc840pb.js";import{na as u,oa as m}from"./chunk-hwq0kk1d.js";import"./chunk-bwg7genv.js";import"./chunk-mvd4mc8p.js";import"./chunk-7txst143.js";import"./chunk-m37vvh99.js";import"./chunk-s0z61m9j.js";import"./chunk-m4r8btey.js";import{dj as S}from"./chunk-xsx69765.js";import{vl as T}from"./chunk-6n44t4hn.js";import{Ll as y}from"./chunk-y67rmd3y.js";import"./chunk-k1c0xd8r.js";import{join as YJ}from"path";import{createServer as AJ}from"vite";import{join as R,sep as o}from"path";import{existsSync as a,statSync as s}from"fs";import{IncomingMessage as t,ServerResponse as r}from"http";import{Socket as e}from"net";function i(J){return J.replace(/\x1b\[[0-9;]*m/g,"").replace(/\[[0-9;]*m/g,"").replace(/\n\s*\n/g,`
2
+ import{W as P,Y as c,Z as f,_ as l}from"./chunk-7bbtre2j.js";import{na as u,oa as m}from"./chunk-hwq0kk1d.js";import"./chunk-bwg7genv.js";import"./chunk-mvd4mc8p.js";import"./chunk-7txst143.js";import"./chunk-m37vvh99.js";import"./chunk-s0z61m9j.js";import"./chunk-m4r8btey.js";import{dj as S}from"./chunk-xsx69765.js";import{vl as T}from"./chunk-6n44t4hn.js";import{Ll as y}from"./chunk-y67rmd3y.js";import"./chunk-k1c0xd8r.js";import{join as YJ}from"path";import{createServer as AJ}from"vite";import{join as R,sep as o}from"path";import{existsSync as a,statSync as s}from"fs";import{IncomingMessage as t,ServerResponse as r}from"http";import{Socket as e}from"net";function i(J){return J.replace(/\x1b\[[0-9;]*m/g,"").replace(/\[[0-9;]*m/g,"").replace(/\n\s*\n/g,`
3
3
  `).split(`
4
4
  `).map((W)=>W.trim()).filter((W)=>W.length>0).join(`
5
5
  `).trim()}function N(J){return`
@@ -1,4 +1,4 @@
1
- import { G as realtime } from "./ThemeProvider-BnmnRvEc.js";
1
+ import { G as realtime } from "./ThemeProvider-BstCYMfV.js";
2
2
  import { t as channelKey } from "./channelKey-CIhHpX6x.js";
3
3
  //#region services/broadcast/protocol.ts
4
4
  /**
@@ -550,4 +550,4 @@ function tabClient() {
550
550
  //#endregion
551
551
  export { IDLE_CLOSE_MS, MAX_LIMIT_RETRIES, RELEASE_LINGER_MS, RESYNC_COALESCE_MS, RealtimeClient, backoffDelay, tabClient };
552
552
 
553
- //# sourceMappingURL=RealtimeClient-CyGWZr6p.js.map
553
+ //# sourceMappingURL=RealtimeClient-bPI28SVg.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RealtimeClient-CyGWZr6p.js","names":[],"sources":["../../services/broadcast/protocol.ts","../../client/realtime/RealtimeClient.ts"],"sourcesContent":["/**\n * The `gemi.v1` WebSocket protocol, shared by the server transport\n * (`SocketHub`) and the browser client (`gemi/client`'s connection manager).\n * Types and constants only: this module is imported by the browser bundle, so\n * it must never import a server module.\n *\n * Every frame is a JSON text frame. Binary frames are refused.\n *\n * From the client:\n *\n * - `{op:\"sub\", id, ch, p?}`: subscribe `id` (chosen by the client, unique per\n * socket) to the channel pattern `ch` with params `p`. The server builds\n * the topic and authorizes it.\n * - `{op:\"unsub\", id}`\n * - `{op:\"ping\"}`: answered with `pong`. The client sends one every\n * `heartbeatMs` and reconnects when it hears nothing for twice that.\n *\n * From the server:\n *\n * - `{op:\"hello\", socketId, tag, heartbeatMs}`: the first frame. `socketId`\n * goes in the `X-Gemi-Socket` header of the client's own requests (for\n * `Broadcast.toOthers`); it is never shown to anyone else. `tag` is what\n * an event frame's `x` carries when it skips this socket.\n * - `{op:\"subscribed\", id, t}`: `id` joined topic `t`. Sent only once this\n * process receives the topic's events, so the resync the client runs on it\n * cannot miss one.\n * - `{op:\"denied\", id, code}`: `id` was refused, or later revoked.\n * - `{op:\"ev\", t, ev, d?, x?}`: an event on topic `t`. Dropped by the socket\n * whose `tag` is `x`.\n * - `{op:\"gap\"}`: events may have been lost for this socket; resync all.\n * - `{op:\"pong\"}`\n * - `{op:\"bye\", code, retryAfter}`: the server is going away (a restart).\n * Reconnect after `retryAfter` ms.\n */\n\n/** The WebSocket subprotocol. */\nexport const BROADCAST_PROTOCOL = \"gemi.v1\";\n\n/** The default endpoint, `defineBroadcastConfig({ path })`. */\nexport const DEFAULT_SOCKET_PATH = \"/__gemi/socket\";\n\nexport { SOCKET_ID_HEADER } from \"./socketHeader\";\n\n/** What a subscription id may look like. */\nexport const SUBSCRIPTION_ID = /^[A-Za-z0-9_-]{1,32}$/;\n\n/**\n * Close codes the server uses. 1012 and 1013 are the standard \"restart\" and\n * \"try again later\"; the 4xxx ones are gemi's own.\n */\nexport const CloseCode = {\n /** The client went away (tab closed, socket released). */\n Normal: 1000,\n /** A frame that was not JSON text, or not a known op. */\n UnsupportedData: 1003,\n /** Too many frames, or a frame over the size limit. */\n PolicyViolation: 1008,\n /** The server is restarting; `bye` said when to come back. */\n Restart: 1012,\n /** The socket fell too far behind; reconnect and resync. */\n TryAgainLater: 1013,\n /** The socket's user was signed out or its access revoked. */\n Revoked: 4001,\n} as const;\n\n/** Why a subscription was refused. */\nexport type DeniedCode =\n /** No channel with that pattern. Permanent. */\n | \"unknown_channel\"\n /** Missing, extra or malformed params. Permanent. */\n | \"invalid_params\"\n /** The channel's authorization said no. */\n | \"denied\"\n /** Authorization failed (a session store outage, a bug). Retryable. */\n | \"error\"\n /** The socket has `maxChannelsPerSocket` subscriptions already. */\n | \"limit\"\n /** Too many `sub`/`unsub` frames; retry later. */\n | \"rate_limited\"\n /** The subscription was revoked by `Broadcast.revoke`. */\n | \"revoked\"\n /** The frame was malformed, or the id is already in use. */\n | \"invalid\";\n\nexport type ClientFrame =\n | { op: \"sub\"; id: string; ch: string; p?: Record<string, string | number> }\n | { op: \"unsub\"; id: string }\n | { op: \"ping\" };\n\nexport type ServerFrame =\n | { op: \"hello\"; socketId: string; tag: string; heartbeatMs: number }\n | { op: \"subscribed\"; id: string; t: string }\n | { op: \"denied\"; id: string; code: DeniedCode }\n | { op: \"ev\"; t: string; ev: string; d?: unknown; x?: string }\n | { op: \"gap\" }\n | { op: \"pong\" }\n | { op: \"bye\"; code: number; retryAfter: number };\n\n/**\n * Whether a refusal is final for this socket's session: resubscribing will\n * get the same answer, so the client does not retry it on its own.\n */\nexport function isPermanentDenial(code: DeniedCode): boolean {\n return code === \"unknown_channel\" || code === \"invalid_params\" || code === \"invalid\";\n}\n","import {\n BROADCAST_PROTOCOL,\n CloseCode,\n DEFAULT_SOCKET_PATH,\n isPermanentDenial,\n type ClientFrame,\n type DeniedCode,\n type ServerFrame,\n} from \"../../services/broadcast/protocol\";\nimport { channelKey } from \"./channelKey\";\nimport { realtime } from \"./loader\";\n\n/**\n * Where a channel subscription stands, as the hooks report it.\n *\n * - `idle`: the hook is disabled (`enabled: false`).\n * - `connecting`: the socket is opening, or the `sub` awaits its answer.\n * - `open`: subscribed; events arrive.\n * - `denied`: the server refused (or revoked) it; `code` says why.\n * - `closed`: no socket, on the server, before the first effect, or while\n * waiting to reconnect.\n */\nexport type ChannelStatus = \"idle\" | \"connecting\" | \"open\" | \"denied\" | \"closed\";\n\nexport type ChannelParamValues = Record<string, string | number>;\n\n/** What a hook hands the socket for one channel. */\nexport interface ChannelListener {\n onEvent?(event: string, data: unknown): void;\n /** Events may have been missed: refetch what the channel describes. */\n onResync?(): void;\n onStatus?(status: ChannelStatus, code: DeniedCode | null): void;\n}\n\n/**\n * What the hooks subscribe through: the tab's `RealtimeClient`, or a\n * `FakeSocket` in tests. Returns the release function.\n */\nexport interface RealtimeSocket {\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void;\n}\n\nexport interface RealtimeOptions {\n /** The socket endpoint, `defineBroadcastConfig({ path })`. Default `/__gemi/socket`. */\n path?: string;\n /**\n * How long a hidden tab keeps its socket, in ms, before disconnecting. On\n * becoming visible again it reconnects and resyncs. Default 60 000.\n */\n hiddenDisconnectMs?: number;\n}\n\ninterface ClientInternals {\n /** Test seam: the WebSocket class. */\n WebSocket?: typeof WebSocket;\n /** Test seam: the full URL, instead of the page's origin + `path`. */\n url?: string;\n random?: () => number;\n}\n\n/** The minimum gap between two resyncs of one subscription. */\nexport const RESYNC_COALESCE_MS = 2_000;\n/** How long the socket stays open after its last subscription goes. */\nexport const IDLE_CLOSE_MS = 5_000;\n/**\n * How long a subscription outlives its last listener. A hook that remounts\n * within it (StrictMode's double mount, a route change back, a list that\n * re-renders its rows) picks the same subscription up again: no `unsub`, no\n * new `sub`, nothing counted against the server's rate limit.\n */\nexport const RELEASE_LINGER_MS = 1_500;\n/** The least wait before resending a `sub` denied with `rate_limited`. */\nconst RATE_LIMITED_RETRY_MS = 5_000;\n/**\n * How often a `sub` denied with `limit` is resent on one socket. The socket\n * holds as many channels as the server allows, so only a released one makes\n * room: worth a few tries with backoff, not a retry for as long as the socket\n * lives. Past it the subscription waits for the next connection.\n */\nexport const MAX_LIMIT_RETRIES = 5;\nconst MIN_BACKOFF_MS = 1_000;\nconst MAX_BACKOFF_MS = 30_000;\nconst DEFAULT_HEARTBEAT_MS = 25_000;\nconst DEFAULT_HIDDEN_DISCONNECT_MS = 60_000;\n\ninterface Entry {\n key: string;\n id: string;\n pattern: string;\n params: ChannelParamValues;\n listeners: Set<ChannelListener>;\n status: ChannelStatus;\n code: DeniedCode | null;\n /** Refused for good: not resent on a reconnect. */\n permanent: boolean;\n topic: string | null;\n lastResyncAt: number;\n resyncTimer: ReturnType<typeof setTimeout> | null;\n /** Set while the entry outlives its last listener; see `RELEASE_LINGER_MS`. */\n lingerTimer: ReturnType<typeof setTimeout> | null;\n /** A transient denial's resend, on the same socket. */\n retryTimer: ReturnType<typeof setTimeout> | null;\n retries: number;\n}\n\n/**\n * The tab's one WebSocket to the app (`gemi.v1`), multiplexing every channel\n * the mounted hooks subscribe to.\n *\n * Opened by the first subscription and closed a few seconds after the last\n * one goes. Reconnects with full-jitter backoff (1 to 30 s), or after the\n * server's `bye.retryAfter`, at once on `online`; resubscribes everything\n * then. A tab hidden for `hiddenDisconnectMs` disconnects, and reconnects\n * when shown. Every `subscribed` ack and every `gap` resyncs the\n * subscription (coalesced to one per 2 s), because events are volatile: a\n * client that may have missed one refetches over HTTP.\n *\n * Loaded on first use (#891): import this module as a type only, and reach\n * the tab's instance through `./loader`, or it lands in every route's entry\n * chunk.\n */\nexport class RealtimeClient implements RealtimeSocket {\n private options: Required<RealtimeOptions>;\n private readonly internals: ClientInternals;\n private ws: WebSocket | null = null;\n private entries = new Map<string, Entry>();\n private byId = new Map<string, Entry>();\n private topics = new Map<string, Set<string>>();\n private nextId = 1;\n private attempt = 0;\n private tag: string | null = null;\n private socketIdValue: string | null = null;\n private heartbeatMs = DEFAULT_HEARTBEAT_MS;\n private reconnectTimer: ReturnType<typeof setTimeout> | null = null;\n private idleTimer: ReturnType<typeof setTimeout> | null = null;\n private hiddenTimer: ReturnType<typeof setTimeout> | null = null;\n private pingTimer: ReturnType<typeof setInterval> | null = null;\n private livenessTimer: ReturnType<typeof setTimeout> | null = null;\n private retryAfter: number | null = null;\n private revoked = false;\n private pausedWhileHidden = false;\n private listening = false;\n\n constructor(options: RealtimeOptions = {}, internals: ClientInternals = {}) {\n this.options = withDefaults(options);\n this.internals = internals;\n }\n\n configure(options: RealtimeOptions) {\n this.options = withDefaults({ ...this.options, ...options });\n }\n\n /** The id to send as `X-Gemi-Socket`, while the socket is open. */\n get socketId(): string | null {\n return this.socketIdValue;\n }\n\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void {\n const key = channelKey(pattern, params);\n let entry = this.entries.get(key);\n if (!entry) {\n entry = {\n key,\n id: String(this.nextId++),\n pattern,\n params: { ...params },\n listeners: new Set(),\n status: \"closed\",\n code: null,\n permanent: false,\n topic: null,\n lastResyncAt: 0,\n resyncTimer: null,\n lingerTimer: null,\n retryTimer: null,\n retries: 0,\n };\n this.entries.set(key, entry);\n this.byId.set(entry.id, entry);\n if (this.isOpen()) {\n this.sendSub(entry);\n }\n }\n if (entry.lingerTimer) {\n clearTimeout(entry.lingerTimer);\n entry.lingerTimer = null;\n }\n entry.listeners.add(listener);\n listener.onStatus?.(entry.status, entry.code);\n this.cancelIdleClose();\n this.listen();\n if (!this.ws && !this.reconnectTimer && !this.pausedWhileHidden) {\n this.connect();\n }\n\n let released = false;\n return () => {\n if (released) return;\n released = true;\n this.release(entry!, listener);\n };\n }\n\n private release(entry: Entry, listener: ChannelListener) {\n entry.listeners.delete(listener);\n if (entry.listeners.size > 0 || entry.lingerTimer) return;\n entry.lingerTimer = setTimeout(() => {\n entry.lingerTimer = null;\n if (entry.listeners.size === 0) this.drop(entry);\n }, RELEASE_LINGER_MS);\n }\n\n private drop(entry: Entry) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n this.clearRetry(entry);\n this.entries.delete(entry.key);\n this.byId.delete(entry.id);\n this.dropTopic(entry);\n if (this.isOpen() && (entry.status === \"open\" || entry.status === \"connecting\")) {\n this.send({ op: \"unsub\", id: entry.id });\n }\n if (this.entries.size === 0) this.scheduleIdleClose();\n }\n\n private isOpen() {\n return this.ws !== null && this.ws.readyState === 1;\n }\n\n private connect() {\n if (typeof window === \"undefined\") return;\n if (this.entries.size === 0) return;\n const Impl = this.internals.WebSocket ?? globalThis.WebSocket;\n if (!Impl) return;\n this.clearReconnect();\n let ws: WebSocket;\n try {\n ws = new Impl(this.url(), [BROADCAST_PROTOCOL]);\n } catch {\n this.scheduleReconnect();\n return;\n }\n this.ws = ws;\n for (const entry of this.entries.values()) {\n if (!entry.permanent) this.setStatus(entry, \"connecting\", null);\n }\n ws.onopen = () => {\n if (this.ws !== ws) return;\n this.touch();\n for (const entry of this.entries.values()) {\n if (entry.permanent) continue;\n // A new socket starts every transient denial's count over.\n entry.retries = 0;\n this.sendSub(entry);\n }\n };\n ws.onmessage = (event: MessageEvent) => {\n if (this.ws !== ws) return;\n this.touch();\n let frame: ServerFrame;\n try {\n frame = JSON.parse(String(event.data));\n } catch {\n return;\n }\n this.handle(frame);\n };\n ws.onclose = (event: CloseEvent) => {\n if (this.ws !== ws) return;\n this.onClosed(event.code);\n };\n ws.onerror = () => {\n // A `close` follows.\n };\n }\n\n private url(): string {\n if (this.internals.url) return this.internals.url;\n const { protocol, host } = window.location;\n return `${protocol === \"https:\" ? \"wss:\" : \"ws:\"}//${host}${this.options.path}`;\n }\n\n private sendSub(entry: Entry) {\n this.setStatus(entry, \"connecting\", null);\n const frame: ClientFrame = { op: \"sub\", id: entry.id, ch: entry.pattern };\n if (Object.keys(entry.params).length > 0) frame.p = entry.params;\n this.send(frame);\n }\n\n private send(frame: ClientFrame) {\n if (!this.isOpen()) return;\n try {\n this.ws!.send(JSON.stringify(frame));\n } catch {\n // The close handler takes over.\n }\n }\n\n private handle(frame: ServerFrame) {\n switch (frame.op) {\n case \"hello\":\n this.socketIdValue = frame.socketId;\n this.tag = frame.tag;\n this.attempt = 0;\n this.revoked = false;\n if (frame.heartbeatMs > 0) {\n this.heartbeatMs = frame.heartbeatMs;\n }\n this.startHeartbeat();\n return;\n case \"subscribed\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.topic = frame.t;\n let ids = this.topics.get(frame.t);\n if (!ids) this.topics.set(frame.t, (ids = new Set()));\n ids.add(entry.id);\n this.clearRetry(entry);\n entry.retries = 0;\n this.setStatus(entry, \"open\", null);\n // The window between the view rendering and this ack, or the time\n // the socket was down, may have carried events this tab missed.\n this.resync(entry);\n return;\n }\n case \"denied\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.permanent = isPermanentDenial(frame.code);\n this.setStatus(entry, \"denied\", frame.code);\n this.scheduleRetry(entry, frame.code);\n return;\n }\n case \"ev\": {\n if (frame.x !== undefined && frame.x === this.tag) return;\n const ids = this.topics.get(frame.t);\n if (!ids) return;\n for (const id of Array.from(ids)) {\n const entry = this.byId.get(id);\n if (!entry) continue;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onEvent?.(frame.ev, frame.d);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n return;\n }\n case \"gap\":\n for (const entry of this.entries.values()) {\n if (entry.status === \"open\") this.resync(entry);\n }\n return;\n case \"bye\":\n this.retryAfter = Math.max(0, Number(frame.retryAfter) || 0);\n return;\n case \"pong\":\n return;\n }\n }\n\n private onClosed(code: number) {\n this.ws = null;\n this.socketIdValue = null;\n this.tag = null;\n this.stopHeartbeat();\n this.topics.clear();\n for (const entry of this.entries.values()) {\n entry.topic = null;\n // The reconnect resends it.\n this.clearRetry(entry);\n if (!entry.permanent) this.setStatus(entry, \"closed\", null);\n }\n if (code === CloseCode.Revoked) this.revoked = true;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.scheduleReconnect();\n }\n\n private scheduleReconnect() {\n this.clearReconnect();\n let delay: number;\n if (this.retryAfter !== null) {\n delay = this.retryAfter;\n this.retryAfter = null;\n } else if (this.revoked) {\n // Signed out or access revoked: come back promptly, as whoever we are now.\n this.revoked = false;\n delay = Math.floor(this.random() * 500);\n } else {\n delay = backoffDelay(this.attempt, this.random());\n }\n this.attempt++;\n this.reconnectTimer = setTimeout(() => {\n this.reconnectTimer = null;\n this.connect();\n }, delay);\n }\n\n private clearReconnect() {\n if (this.reconnectTimer) clearTimeout(this.reconnectTimer);\n this.reconnectTimer = null;\n }\n\n private random() {\n return (this.internals.random ?? Math.random)();\n }\n\n private startHeartbeat() {\n this.stopHeartbeat();\n this.pingTimer = setInterval(() => this.send({ op: \"ping\" }), this.heartbeatMs);\n this.touch();\n }\n\n private stopHeartbeat() {\n if (this.pingTimer) clearInterval(this.pingTimer);\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n this.pingTimer = null;\n this.livenessTimer = null;\n }\n\n /** Anything from the server proves the socket alive. */\n private touch() {\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n const ws = this.ws;\n this.livenessTimer = setTimeout(() => {\n if (this.ws !== ws || !ws) return;\n // Silent for two heartbeats: a dead connection a proxy never closed.\n try {\n ws.close();\n } catch {}\n this.onClosed(1006);\n }, this.heartbeatMs * 2);\n }\n\n private setStatus(entry: Entry, status: ChannelStatus, code: DeniedCode | null) {\n if (entry.status === status && entry.code === code) return;\n entry.status = status;\n entry.code = code;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onStatus?.(status, code);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n\n /** At most one resync per subscription per 2 s; a later one is deferred, not dropped. */\n private resync(entry: Entry) {\n if (entry.resyncTimer) return;\n const now = Date.now();\n const wait = entry.lastResyncAt + RESYNC_COALESCE_MS - now;\n const fire = () => {\n entry.resyncTimer = null;\n entry.lastResyncAt = Date.now();\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onResync?.();\n } catch (error) {\n reportListenerError(error);\n }\n }\n };\n if (entry.lastResyncAt === 0 || wait <= 0) fire();\n else entry.resyncTimer = setTimeout(fire, wait);\n }\n\n /**\n * A transient denial (`rate_limited`, `error`, `limit`) is retried on the\n * same socket, with backoff: a healthy socket may never reconnect. `denied`\n * and `revoked` are the channel's answer for this session, so they wait for\n * the next connection (a sign-in reconnects), and a permanent one is never\n * resent. `limit` gives up after `MAX_LIMIT_RETRIES` on one socket.\n */\n private scheduleRetry(entry: Entry, code: DeniedCode) {\n if (code !== \"rate_limited\" && code !== \"error\" && code !== \"limit\") return;\n if (code === \"limit\" && entry.retries >= MAX_LIMIT_RETRIES) return;\n this.clearRetry(entry);\n const floor = code === \"rate_limited\" ? RATE_LIMITED_RETRY_MS : MIN_BACKOFF_MS;\n const delay = Math.max(floor, backoffDelay(entry.retries, this.random()));\n entry.retries++;\n entry.retryTimer = setTimeout(() => {\n entry.retryTimer = null;\n if (this.entries.get(entry.key) !== entry || entry.status !== \"denied\") return;\n if (this.isOpen()) this.sendSub(entry);\n }, delay);\n }\n\n private clearRetry(entry: Entry) {\n if (entry.retryTimer) clearTimeout(entry.retryTimer);\n entry.retryTimer = null;\n }\n\n private dropTopic(entry: Entry) {\n if (!entry.topic) return;\n const ids = this.topics.get(entry.topic);\n ids?.delete(entry.id);\n if (ids && ids.size === 0) this.topics.delete(entry.topic);\n entry.topic = null;\n }\n\n private scheduleIdleClose() {\n this.cancelIdleClose();\n this.idleTimer = setTimeout(() => {\n this.idleTimer = null;\n if (this.entries.size > 0) return;\n this.clearReconnect();\n this.close();\n }, IDLE_CLOSE_MS);\n }\n\n private cancelIdleClose() {\n if (this.idleTimer) clearTimeout(this.idleTimer);\n this.idleTimer = null;\n }\n\n /** Closes the socket without reconnecting. */\n private close() {\n const ws = this.ws;\n if (!ws) return;\n this.ws = null;\n try {\n ws.close(CloseCode.Normal);\n } catch {}\n this.onClosed(CloseCode.Normal);\n }\n\n private listen() {\n if (this.listening || typeof window === \"undefined\") return;\n this.listening = true;\n window.addEventListener(\"online\", this.onOnline);\n if (typeof document !== \"undefined\") {\n document.addEventListener(\"visibilitychange\", this.onVisibility);\n }\n }\n\n private onOnline = () => {\n if (this.entries.size === 0 || this.ws || this.pausedWhileHidden) return;\n this.attempt = 0;\n this.connect();\n };\n\n private onVisibility = () => {\n if (document.visibilityState === \"hidden\") {\n if (this.hiddenTimer) return;\n this.hiddenTimer = setTimeout(() => {\n this.hiddenTimer = null;\n if (document.visibilityState !== \"hidden\") return;\n this.pausedWhileHidden = true;\n this.clearReconnect();\n this.close();\n }, this.options.hiddenDisconnectMs);\n return;\n }\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n this.hiddenTimer = null;\n if (this.pausedWhileHidden) {\n this.pausedWhileHidden = false;\n this.attempt = 0;\n // The `subscribed` acks resync every subscription.\n this.connect();\n }\n };\n\n /**\n * Drops the socket and opens a new one at once, when anything is\n * subscribed. A socket keeps the session it was opened with (the upgrade's\n * cookies), so signing in or out in this tab reconnects it: every channel\n * is then authorized as the new session, and the acks resync.\n */\n reconnect() {\n this.close();\n this.clearReconnect();\n this.attempt = 0;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.connect();\n }\n\n /** For tests: drops the socket, timers and listeners. */\n dispose() {\n this.clearReconnect();\n this.cancelIdleClose();\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n for (const entry of this.entries.values()) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n if (entry.lingerTimer) clearTimeout(entry.lingerTimer);\n this.clearRetry(entry);\n }\n this.entries.clear();\n this.byId.clear();\n this.close();\n if (this.listening && typeof window !== \"undefined\") {\n window.removeEventListener(\"online\", this.onOnline);\n document?.removeEventListener(\"visibilitychange\", this.onVisibility);\n this.listening = false;\n }\n }\n}\n\n/** Full jitter, 1 to 30 s: `max(1 s, random × min(30 s, 1 s × 2^attempt))`. */\nexport function backoffDelay(attempt: number, random: number): number {\n const cap = Math.min(MAX_BACKOFF_MS, MIN_BACKOFF_MS * 2 ** Math.min(attempt, 10));\n return Math.max(MIN_BACKOFF_MS, Math.floor(random * cap));\n}\n\nfunction withDefaults(options: RealtimeOptions): Required<RealtimeOptions> {\n return {\n path: options.path ?? DEFAULT_SOCKET_PATH,\n hiddenDisconnectMs: options.hiddenDisconnectMs ?? DEFAULT_HIDDEN_DISCONNECT_MS,\n };\n}\n\nfunction reportListenerError(error: unknown) {\n setTimeout(() => {\n throw error;\n });\n}\n\n/**\n * The tab's client, created on first use with the options `configureRealtime`\n * set. `loadRealtimeClient` in `./loader` calls it once this module is loaded.\n */\nexport function tabClient(): RealtimeClient {\n return (realtime.client ??= new 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+ {"version":3,"file":"RealtimeClient-bPI28SVg.js","names":[],"sources":["../../services/broadcast/protocol.ts","../../client/realtime/RealtimeClient.ts"],"sourcesContent":["/**\n * The `gemi.v1` WebSocket protocol, shared by the server transport\n * (`SocketHub`) and the browser client (`gemi/client`'s connection manager).\n * Types and constants only: this module is imported by the browser bundle, so\n * it must never import a server module.\n *\n * Every frame is a JSON text frame. Binary frames are refused.\n *\n * From the client:\n *\n * - `{op:\"sub\", id, ch, p?}`: subscribe `id` (chosen by the client, unique per\n * socket) to the channel pattern `ch` with params `p`. The server builds\n * the topic and authorizes it.\n * - `{op:\"unsub\", id}`\n * - `{op:\"ping\"}`: answered with `pong`. The client sends one every\n * `heartbeatMs` and reconnects when it hears nothing for twice that.\n *\n * From the server:\n *\n * - `{op:\"hello\", socketId, tag, heartbeatMs}`: the first frame. `socketId`\n * goes in the `X-Gemi-Socket` header of the client's own requests (for\n * `Broadcast.toOthers`); it is never shown to anyone else. `tag` is what\n * an event frame's `x` carries when it skips this socket.\n * - `{op:\"subscribed\", id, t}`: `id` joined topic `t`. Sent only once this\n * process receives the topic's events, so the resync the client runs on it\n * cannot miss one.\n * - `{op:\"denied\", id, code}`: `id` was refused, or later revoked.\n * - `{op:\"ev\", t, ev, d?, x?}`: an event on topic `t`. Dropped by the socket\n * whose `tag` is `x`.\n * - `{op:\"gap\"}`: events may have been lost for this socket; resync all.\n * - `{op:\"pong\"}`\n * - `{op:\"bye\", code, retryAfter}`: the server is going away (a restart).\n * Reconnect after `retryAfter` ms.\n */\n\n/** The WebSocket subprotocol. */\nexport const BROADCAST_PROTOCOL = \"gemi.v1\";\n\n/** The default endpoint, `defineBroadcastConfig({ path })`. */\nexport const DEFAULT_SOCKET_PATH = \"/__gemi/socket\";\n\nexport { SOCKET_ID_HEADER } from \"./socketHeader\";\n\n/** What a subscription id may look like. */\nexport const SUBSCRIPTION_ID = /^[A-Za-z0-9_-]{1,32}$/;\n\n/**\n * Close codes the server uses. 1012 and 1013 are the standard \"restart\" and\n * \"try again later\"; the 4xxx ones are gemi's own.\n */\nexport const CloseCode = {\n /** The client went away (tab closed, socket released). */\n Normal: 1000,\n /** A frame that was not JSON text, or not a known op. */\n UnsupportedData: 1003,\n /** Too many frames, or a frame over the size limit. */\n PolicyViolation: 1008,\n /** The server is restarting; `bye` said when to come back. */\n Restart: 1012,\n /** The socket fell too far behind; reconnect and resync. */\n TryAgainLater: 1013,\n /** The socket's user was signed out or its access revoked. */\n Revoked: 4001,\n} as const;\n\n/** Why a subscription was refused. */\nexport type DeniedCode =\n /** No channel with that pattern. Permanent. */\n | \"unknown_channel\"\n /** Missing, extra or malformed params. Permanent. */\n | \"invalid_params\"\n /** The channel's authorization said no. */\n | \"denied\"\n /** Authorization failed (a session store outage, a bug). Retryable. */\n | \"error\"\n /** The socket has `maxChannelsPerSocket` subscriptions already. */\n | \"limit\"\n /** Too many `sub`/`unsub` frames; retry later. */\n | \"rate_limited\"\n /** The subscription was revoked by `Broadcast.revoke`. */\n | \"revoked\"\n /** The frame was malformed, or the id is already in use. */\n | \"invalid\";\n\nexport type ClientFrame =\n | { op: \"sub\"; id: string; ch: string; p?: Record<string, string | number> }\n | { op: \"unsub\"; id: string }\n | { op: \"ping\" };\n\nexport type ServerFrame =\n | { op: \"hello\"; socketId: string; tag: string; heartbeatMs: number }\n | { op: \"subscribed\"; id: string; t: string }\n | { op: \"denied\"; id: string; code: DeniedCode }\n | { op: \"ev\"; t: string; ev: string; d?: unknown; x?: string }\n | { op: \"gap\" }\n | { op: \"pong\" }\n | { op: \"bye\"; code: number; retryAfter: number };\n\n/**\n * Whether a refusal is final for this socket's session: resubscribing will\n * get the same answer, so the client does not retry it on its own.\n */\nexport function isPermanentDenial(code: DeniedCode): boolean {\n return code === \"unknown_channel\" || code === \"invalid_params\" || code === \"invalid\";\n}\n","import {\n BROADCAST_PROTOCOL,\n CloseCode,\n DEFAULT_SOCKET_PATH,\n isPermanentDenial,\n type ClientFrame,\n type DeniedCode,\n type ServerFrame,\n} from \"../../services/broadcast/protocol\";\nimport { channelKey } from \"./channelKey\";\nimport { realtime } from \"./loader\";\n\n/**\n * Where a channel subscription stands, as the hooks report it.\n *\n * - `idle`: the hook is disabled (`enabled: false`).\n * - `connecting`: the socket is opening, or the `sub` awaits its answer.\n * - `open`: subscribed; events arrive.\n * - `denied`: the server refused (or revoked) it; `code` says why.\n * - `closed`: no socket, on the server, before the first effect, or while\n * waiting to reconnect.\n */\nexport type ChannelStatus = \"idle\" | \"connecting\" | \"open\" | \"denied\" | \"closed\";\n\nexport type ChannelParamValues = Record<string, string | number>;\n\n/** What a hook hands the socket for one channel. */\nexport interface ChannelListener {\n onEvent?(event: string, data: unknown): void;\n /** Events may have been missed: refetch what the channel describes. */\n onResync?(): void;\n onStatus?(status: ChannelStatus, code: DeniedCode | null): void;\n}\n\n/**\n * What the hooks subscribe through: the tab's `RealtimeClient`, or a\n * `FakeSocket` in tests. Returns the release function.\n */\nexport interface RealtimeSocket {\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void;\n}\n\nexport interface RealtimeOptions {\n /** The socket endpoint, `defineBroadcastConfig({ path })`. Default `/__gemi/socket`. */\n path?: string;\n /**\n * How long a hidden tab keeps its socket, in ms, before disconnecting. On\n * becoming visible again it reconnects and resyncs. Default 60 000.\n */\n hiddenDisconnectMs?: number;\n}\n\ninterface ClientInternals {\n /** Test seam: the WebSocket class. */\n WebSocket?: typeof WebSocket;\n /** Test seam: the full URL, instead of the page's origin + `path`. */\n url?: string;\n random?: () => number;\n}\n\n/** The minimum gap between two resyncs of one subscription. */\nexport const RESYNC_COALESCE_MS = 2_000;\n/** How long the socket stays open after its last subscription goes. */\nexport const IDLE_CLOSE_MS = 5_000;\n/**\n * How long a subscription outlives its last listener. A hook that remounts\n * within it (StrictMode's double mount, a route change back, a list that\n * re-renders its rows) picks the same subscription up again: no `unsub`, no\n * new `sub`, nothing counted against the server's rate limit.\n */\nexport const RELEASE_LINGER_MS = 1_500;\n/** The least wait before resending a `sub` denied with `rate_limited`. */\nconst RATE_LIMITED_RETRY_MS = 5_000;\n/**\n * How often a `sub` denied with `limit` is resent on one socket. The socket\n * holds as many channels as the server allows, so only a released one makes\n * room: worth a few tries with backoff, not a retry for as long as the socket\n * lives. Past it the subscription waits for the next connection.\n */\nexport const MAX_LIMIT_RETRIES = 5;\nconst MIN_BACKOFF_MS = 1_000;\nconst MAX_BACKOFF_MS = 30_000;\nconst DEFAULT_HEARTBEAT_MS = 25_000;\nconst DEFAULT_HIDDEN_DISCONNECT_MS = 60_000;\n\ninterface Entry {\n key: string;\n id: string;\n pattern: string;\n params: ChannelParamValues;\n listeners: Set<ChannelListener>;\n status: ChannelStatus;\n code: DeniedCode | null;\n /** Refused for good: not resent on a reconnect. */\n permanent: boolean;\n topic: string | null;\n lastResyncAt: number;\n resyncTimer: ReturnType<typeof setTimeout> | null;\n /** Set while the entry outlives its last listener; see `RELEASE_LINGER_MS`. */\n lingerTimer: ReturnType<typeof setTimeout> | null;\n /** A transient denial's resend, on the same socket. */\n retryTimer: ReturnType<typeof setTimeout> | null;\n retries: number;\n}\n\n/**\n * The tab's one WebSocket to the app (`gemi.v1`), multiplexing every channel\n * the mounted hooks subscribe to.\n *\n * Opened by the first subscription and closed a few seconds after the last\n * one goes. Reconnects with full-jitter backoff (1 to 30 s), or after the\n * server's `bye.retryAfter`, at once on `online`; resubscribes everything\n * then. A tab hidden for `hiddenDisconnectMs` disconnects, and reconnects\n * when shown. Every `subscribed` ack and every `gap` resyncs the\n * subscription (coalesced to one per 2 s), because events are volatile: a\n * client that may have missed one refetches over HTTP.\n *\n * Loaded on first use (#891): import this module as a type only, and reach\n * the tab's instance through `./loader`, or it lands in every route's entry\n * chunk.\n */\nexport class RealtimeClient implements RealtimeSocket {\n private options: Required<RealtimeOptions>;\n private readonly internals: ClientInternals;\n private ws: WebSocket | null = null;\n private entries = new Map<string, Entry>();\n private byId = new Map<string, Entry>();\n private topics = new Map<string, Set<string>>();\n private nextId = 1;\n private attempt = 0;\n private tag: string | null = null;\n private socketIdValue: string | null = null;\n private heartbeatMs = DEFAULT_HEARTBEAT_MS;\n private reconnectTimer: ReturnType<typeof setTimeout> | null = null;\n private idleTimer: ReturnType<typeof setTimeout> | null = null;\n private hiddenTimer: ReturnType<typeof setTimeout> | null = null;\n private pingTimer: ReturnType<typeof setInterval> | null = null;\n private livenessTimer: ReturnType<typeof setTimeout> | null = null;\n private retryAfter: number | null = null;\n private revoked = false;\n private pausedWhileHidden = false;\n private listening = false;\n\n constructor(options: RealtimeOptions = {}, internals: ClientInternals = {}) {\n this.options = withDefaults(options);\n this.internals = internals;\n }\n\n configure(options: RealtimeOptions) {\n this.options = withDefaults({ ...this.options, ...options });\n }\n\n /** The id to send as `X-Gemi-Socket`, while the socket is open. */\n get socketId(): string | null {\n return this.socketIdValue;\n }\n\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void {\n const key = channelKey(pattern, params);\n let entry = this.entries.get(key);\n if (!entry) {\n entry = {\n key,\n id: String(this.nextId++),\n pattern,\n params: { ...params },\n listeners: new Set(),\n status: \"closed\",\n code: null,\n permanent: false,\n topic: null,\n lastResyncAt: 0,\n resyncTimer: null,\n lingerTimer: null,\n retryTimer: null,\n retries: 0,\n };\n this.entries.set(key, entry);\n this.byId.set(entry.id, entry);\n if (this.isOpen()) {\n this.sendSub(entry);\n }\n }\n if (entry.lingerTimer) {\n clearTimeout(entry.lingerTimer);\n entry.lingerTimer = null;\n }\n entry.listeners.add(listener);\n listener.onStatus?.(entry.status, entry.code);\n this.cancelIdleClose();\n this.listen();\n if (!this.ws && !this.reconnectTimer && !this.pausedWhileHidden) {\n this.connect();\n }\n\n let released = false;\n return () => {\n if (released) return;\n released = true;\n this.release(entry!, listener);\n };\n }\n\n private release(entry: Entry, listener: ChannelListener) {\n entry.listeners.delete(listener);\n if (entry.listeners.size > 0 || entry.lingerTimer) return;\n entry.lingerTimer = setTimeout(() => {\n entry.lingerTimer = null;\n if (entry.listeners.size === 0) this.drop(entry);\n }, RELEASE_LINGER_MS);\n }\n\n private drop(entry: Entry) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n this.clearRetry(entry);\n this.entries.delete(entry.key);\n this.byId.delete(entry.id);\n this.dropTopic(entry);\n if (this.isOpen() && (entry.status === \"open\" || entry.status === \"connecting\")) {\n this.send({ op: \"unsub\", id: entry.id });\n }\n if (this.entries.size === 0) this.scheduleIdleClose();\n }\n\n private isOpen() {\n return this.ws !== null && this.ws.readyState === 1;\n }\n\n private connect() {\n if (typeof window === \"undefined\") return;\n if (this.entries.size === 0) return;\n const Impl = this.internals.WebSocket ?? globalThis.WebSocket;\n if (!Impl) return;\n this.clearReconnect();\n let ws: WebSocket;\n try {\n ws = new Impl(this.url(), [BROADCAST_PROTOCOL]);\n } catch {\n this.scheduleReconnect();\n return;\n }\n this.ws = ws;\n for (const entry of this.entries.values()) {\n if (!entry.permanent) this.setStatus(entry, \"connecting\", null);\n }\n ws.onopen = () => {\n if (this.ws !== ws) return;\n this.touch();\n for (const entry of this.entries.values()) {\n if (entry.permanent) continue;\n // A new socket starts every transient denial's count over.\n entry.retries = 0;\n this.sendSub(entry);\n }\n };\n ws.onmessage = (event: MessageEvent) => {\n if (this.ws !== ws) return;\n this.touch();\n let frame: ServerFrame;\n try {\n frame = JSON.parse(String(event.data));\n } catch {\n return;\n }\n this.handle(frame);\n };\n ws.onclose = (event: CloseEvent) => {\n if (this.ws !== ws) return;\n this.onClosed(event.code);\n };\n ws.onerror = () => {\n // A `close` follows.\n };\n }\n\n private url(): string {\n if (this.internals.url) return this.internals.url;\n const { protocol, host } = window.location;\n return `${protocol === \"https:\" ? \"wss:\" : \"ws:\"}//${host}${this.options.path}`;\n }\n\n private sendSub(entry: Entry) {\n this.setStatus(entry, \"connecting\", null);\n const frame: ClientFrame = { op: \"sub\", id: entry.id, ch: entry.pattern };\n if (Object.keys(entry.params).length > 0) frame.p = entry.params;\n this.send(frame);\n }\n\n private send(frame: ClientFrame) {\n if (!this.isOpen()) return;\n try {\n this.ws!.send(JSON.stringify(frame));\n } catch {\n // The close handler takes over.\n }\n }\n\n private handle(frame: ServerFrame) {\n switch (frame.op) {\n case \"hello\":\n this.socketIdValue = frame.socketId;\n this.tag = frame.tag;\n this.attempt = 0;\n this.revoked = false;\n if (frame.heartbeatMs > 0) {\n this.heartbeatMs = frame.heartbeatMs;\n }\n this.startHeartbeat();\n return;\n case \"subscribed\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.topic = frame.t;\n let ids = this.topics.get(frame.t);\n if (!ids) this.topics.set(frame.t, (ids = new Set()));\n ids.add(entry.id);\n this.clearRetry(entry);\n entry.retries = 0;\n this.setStatus(entry, \"open\", null);\n // The window between the view rendering and this ack, or the time\n // the socket was down, may have carried events this tab missed.\n this.resync(entry);\n return;\n }\n case \"denied\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.permanent = isPermanentDenial(frame.code);\n this.setStatus(entry, \"denied\", frame.code);\n this.scheduleRetry(entry, frame.code);\n return;\n }\n case \"ev\": {\n if (frame.x !== undefined && frame.x === this.tag) return;\n const ids = this.topics.get(frame.t);\n if (!ids) return;\n for (const id of Array.from(ids)) {\n const entry = this.byId.get(id);\n if (!entry) continue;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onEvent?.(frame.ev, frame.d);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n return;\n }\n case \"gap\":\n for (const entry of this.entries.values()) {\n if (entry.status === \"open\") this.resync(entry);\n }\n return;\n case \"bye\":\n this.retryAfter = Math.max(0, Number(frame.retryAfter) || 0);\n return;\n case \"pong\":\n return;\n }\n }\n\n private onClosed(code: number) {\n this.ws = null;\n this.socketIdValue = null;\n this.tag = null;\n this.stopHeartbeat();\n this.topics.clear();\n for (const entry of this.entries.values()) {\n entry.topic = null;\n // The reconnect resends it.\n this.clearRetry(entry);\n if (!entry.permanent) this.setStatus(entry, \"closed\", null);\n }\n if (code === CloseCode.Revoked) this.revoked = true;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.scheduleReconnect();\n }\n\n private scheduleReconnect() {\n this.clearReconnect();\n let delay: number;\n if (this.retryAfter !== null) {\n delay = this.retryAfter;\n this.retryAfter = null;\n } else if (this.revoked) {\n // Signed out or access revoked: come back promptly, as whoever we are now.\n this.revoked = false;\n delay = Math.floor(this.random() * 500);\n } else {\n delay = backoffDelay(this.attempt, this.random());\n }\n this.attempt++;\n this.reconnectTimer = setTimeout(() => {\n this.reconnectTimer = null;\n this.connect();\n }, delay);\n }\n\n private clearReconnect() {\n if (this.reconnectTimer) clearTimeout(this.reconnectTimer);\n this.reconnectTimer = null;\n }\n\n private random() {\n return (this.internals.random ?? Math.random)();\n }\n\n private startHeartbeat() {\n this.stopHeartbeat();\n this.pingTimer = setInterval(() => this.send({ op: \"ping\" }), this.heartbeatMs);\n this.touch();\n }\n\n private stopHeartbeat() {\n if (this.pingTimer) clearInterval(this.pingTimer);\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n this.pingTimer = null;\n this.livenessTimer = null;\n }\n\n /** Anything from the server proves the socket alive. */\n private touch() {\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n const ws = this.ws;\n this.livenessTimer = setTimeout(() => {\n if (this.ws !== ws || !ws) return;\n // Silent for two heartbeats: a dead connection a proxy never closed.\n try {\n ws.close();\n } catch {}\n this.onClosed(1006);\n }, this.heartbeatMs * 2);\n }\n\n private setStatus(entry: Entry, status: ChannelStatus, code: DeniedCode | null) {\n if (entry.status === status && entry.code === code) return;\n entry.status = status;\n entry.code = code;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onStatus?.(status, code);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n\n /** At most one resync per subscription per 2 s; a later one is deferred, not dropped. */\n private resync(entry: Entry) {\n if (entry.resyncTimer) return;\n const now = Date.now();\n const wait = entry.lastResyncAt + RESYNC_COALESCE_MS - now;\n const fire = () => {\n entry.resyncTimer = null;\n entry.lastResyncAt = Date.now();\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onResync?.();\n } catch (error) {\n reportListenerError(error);\n }\n }\n };\n if (entry.lastResyncAt === 0 || wait <= 0) fire();\n else entry.resyncTimer = setTimeout(fire, wait);\n }\n\n /**\n * A transient denial (`rate_limited`, `error`, `limit`) is retried on the\n * same socket, with backoff: a healthy socket may never reconnect. `denied`\n * and `revoked` are the channel's answer for this session, so they wait for\n * the next connection (a sign-in reconnects), and a permanent one is never\n * resent. `limit` gives up after `MAX_LIMIT_RETRIES` on one socket.\n */\n private scheduleRetry(entry: Entry, code: DeniedCode) {\n if (code !== \"rate_limited\" && code !== \"error\" && code !== \"limit\") return;\n if (code === \"limit\" && entry.retries >= MAX_LIMIT_RETRIES) return;\n this.clearRetry(entry);\n const floor = code === \"rate_limited\" ? RATE_LIMITED_RETRY_MS : MIN_BACKOFF_MS;\n const delay = Math.max(floor, backoffDelay(entry.retries, this.random()));\n entry.retries++;\n entry.retryTimer = setTimeout(() => {\n entry.retryTimer = null;\n if (this.entries.get(entry.key) !== entry || entry.status !== \"denied\") return;\n if (this.isOpen()) this.sendSub(entry);\n }, delay);\n }\n\n private clearRetry(entry: Entry) {\n if (entry.retryTimer) clearTimeout(entry.retryTimer);\n entry.retryTimer = null;\n }\n\n private dropTopic(entry: Entry) {\n if (!entry.topic) return;\n const ids = this.topics.get(entry.topic);\n ids?.delete(entry.id);\n if (ids && ids.size === 0) this.topics.delete(entry.topic);\n entry.topic = null;\n }\n\n private scheduleIdleClose() {\n this.cancelIdleClose();\n this.idleTimer = setTimeout(() => {\n this.idleTimer = null;\n if (this.entries.size > 0) return;\n this.clearReconnect();\n this.close();\n }, IDLE_CLOSE_MS);\n }\n\n private cancelIdleClose() {\n if (this.idleTimer) clearTimeout(this.idleTimer);\n this.idleTimer = null;\n }\n\n /** Closes the socket without reconnecting. */\n private close() {\n const ws = this.ws;\n if (!ws) return;\n this.ws = null;\n try {\n ws.close(CloseCode.Normal);\n } catch {}\n this.onClosed(CloseCode.Normal);\n }\n\n private listen() {\n if (this.listening || typeof window === \"undefined\") return;\n this.listening = true;\n window.addEventListener(\"online\", this.onOnline);\n if (typeof document !== \"undefined\") {\n document.addEventListener(\"visibilitychange\", this.onVisibility);\n }\n }\n\n private onOnline = () => {\n if (this.entries.size === 0 || this.ws || this.pausedWhileHidden) return;\n this.attempt = 0;\n this.connect();\n };\n\n private onVisibility = () => {\n if (document.visibilityState === \"hidden\") {\n if (this.hiddenTimer) return;\n this.hiddenTimer = setTimeout(() => {\n this.hiddenTimer = null;\n if (document.visibilityState !== \"hidden\") return;\n this.pausedWhileHidden = true;\n this.clearReconnect();\n this.close();\n }, this.options.hiddenDisconnectMs);\n return;\n }\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n this.hiddenTimer = null;\n if (this.pausedWhileHidden) {\n this.pausedWhileHidden = false;\n this.attempt = 0;\n // The `subscribed` acks resync every subscription.\n this.connect();\n }\n };\n\n /**\n * Drops the socket and opens a new one at once, when anything is\n * subscribed. A socket keeps the session it was opened with (the upgrade's\n * cookies), so signing in or out in this tab reconnects it: every channel\n * is then authorized as the new session, and the acks resync.\n */\n reconnect() {\n this.close();\n this.clearReconnect();\n this.attempt = 0;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.connect();\n }\n\n /** For tests: drops the socket, timers and listeners. */\n dispose() {\n this.clearReconnect();\n this.cancelIdleClose();\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n for (const entry of this.entries.values()) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n if (entry.lingerTimer) clearTimeout(entry.lingerTimer);\n this.clearRetry(entry);\n }\n this.entries.clear();\n this.byId.clear();\n this.close();\n if (this.listening && typeof window !== \"undefined\") {\n window.removeEventListener(\"online\", this.onOnline);\n document?.removeEventListener(\"visibilitychange\", this.onVisibility);\n this.listening = false;\n }\n }\n}\n\n/** Full jitter, 1 to 30 s: `max(1 s, random × min(30 s, 1 s × 2^attempt))`. */\nexport function backoffDelay(attempt: number, random: number): number {\n const cap = Math.min(MAX_BACKOFF_MS, MIN_BACKOFF_MS * 2 ** Math.min(attempt, 10));\n return Math.max(MIN_BACKOFF_MS, Math.floor(random * cap));\n}\n\nfunction withDefaults(options: RealtimeOptions): Required<RealtimeOptions> {\n return {\n path: options.path ?? DEFAULT_SOCKET_PATH,\n hiddenDisconnectMs: options.hiddenDisconnectMs ?? DEFAULT_HIDDEN_DISCONNECT_MS,\n };\n}\n\nfunction reportListenerError(error: unknown) {\n setTimeout(() => {\n throw error;\n });\n}\n\n/**\n * The tab's client, created on first use with the options `configureRealtime`\n * set. `loadRealtimeClient` in `./loader` calls it once this module is loaded.\n */\nexport function tabClient(): RealtimeClient {\n return (realtime.client ??= new 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