gemi 0.166.0 → 0.167.0

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Files changed (43) hide show
  1. package/dist/ai/index.js +2 -2
  2. package/dist/ai/index.js.map +2 -2
  3. package/dist/{chunk-k4asa3bz.js → chunk-matvbghh.js} +2 -2
  4. package/dist/{chunk-k4asa3bz.js.map → chunk-matvbghh.js.map} +1 -1
  5. package/dist/{chunk-xafdc093.js → chunk-mcavkjh4.js} +1 -1
  6. package/dist/chunk-ndawdgtt.js +15 -0
  7. package/dist/{chunk-ty9s0z7q.js.map → chunk-ndawdgtt.js.map} +3 -3
  8. package/dist/{chunk-8yxjrjef.js → chunk-ndj94vde.js} +1 -1
  9. package/dist/{chunk-vg53hn9x.js → chunk-qnv9w5g5.js} +4 -4
  10. package/dist/{chunk-vg53hn9x.js.map → chunk-qnv9w5g5.js.map} +3 -3
  11. package/dist/{chunk-h11r8h31.js → chunk-tqgpahmn.js} +11 -11
  12. package/dist/{chunk-h11r8h31.js.map → chunk-tqgpahmn.js.map} +3 -3
  13. package/dist/{chunk-qeayzybn.js → chunk-z316fasf.js} +1 -1
  14. package/dist/chunks/{RealtimeClient-BX_HwEBK.js → RealtimeClient-DpAJYcF5.js} +2 -2
  15. package/dist/chunks/{RealtimeClient-BX_HwEBK.js.map → RealtimeClient-DpAJYcF5.js.map} +1 -1
  16. package/dist/chunks/{ThemeProvider-D4mhhONE.js → ThemeProvider-DAbL-cqC.js} +36 -8
  17. package/dist/chunks/{ThemeProvider-D4mhhONE.js.map → ThemeProvider-DAbL-cqC.js.map} +1 -1
  18. package/dist/chunks/{fetchFileRequest-C3wMigR3.js → fetchFileRequest-yAKa_pKx.js} +2 -2
  19. package/dist/chunks/{fetchFileRequest-C3wMigR3.js.map → fetchFileRequest-yAKa_pKx.js.map} +1 -1
  20. package/dist/chunks/{live-CJOuf1Gu.js → live-BvhWo-yY.js} +3 -3
  21. package/dist/chunks/{live-CJOuf1Gu.js.map → live-BvhWo-yY.js.map} +1 -1
  22. package/dist/chunks/{mutationExtras-DpB8MtNs.js → mutationExtras-_hbHxr6-.js} +2 -2
  23. package/dist/chunks/{mutationExtras-DpB8MtNs.js.map → mutationExtras-_hbHxr6-.js.map} +1 -1
  24. package/dist/client/ClientRouter.d.ts.map +1 -1
  25. package/dist/client/chunkLoadRecovery.d.ts +6 -0
  26. package/dist/client/chunkLoadRecovery.d.ts.map +1 -1
  27. package/dist/client/index.js +4 -3
  28. package/dist/client/index.js.map +1 -1
  29. package/dist/facades/index.js +1 -1
  30. package/dist/http/HttpRequest.d.ts +6 -0
  31. package/dist/http/HttpRequest.d.ts.map +1 -1
  32. package/dist/http/index.js +1 -1
  33. package/dist/i18n/index.js +1 -1
  34. package/dist/kernel/index.js +1 -1
  35. package/dist/server/index.js +1 -1
  36. package/dist/services/index.js +1 -1
  37. package/dist/services/router/serverQueryFetcher.d.ts.map +1 -1
  38. package/dist/testing/index.js +2 -2
  39. package/package.json +1 -1
  40. package/dist/chunk-ty9s0z7q.js +0 -15
  41. /package/dist/{chunk-xafdc093.js.map → chunk-mcavkjh4.js.map} +0 -0
  42. /package/dist/{chunk-8yxjrjef.js.map → chunk-ndj94vde.js.map} +0 -0
  43. /package/dist/{chunk-qeayzybn.js.map → chunk-z316fasf.js.map} +0 -0
@@ -1,5 +1,5 @@
1
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  // @bun
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C7(Z,$,Q){if(!Z)return;if(typeof Z==="function")try{let z=Z($,Q);return typeof z==="number"&&Number.isFinite(z)?z:void 0}catch{return}let B=L7(Z,$);if(!B)return;let J=Q.cachedInputTokens??0,X=Q.imageInputTokens??0,G=Q.imageOutputTokens??0;return((Q.inputTokens-J-X)*B.input+J*(B.cachedInput??B.input)+X*(B.imageInput??B.input)+(Q.outputTokens-G)*B.output+G*(B.imageOutput??B.output))/1e6}async function U$(Z){let{value:$,usage:Q,byModel:B}=await k0(()=>Z());return{value:$,usage:Q,byModel:Object.fromEntries(Object.entries(B).map(([J,X])=>[J,X.usage]))}}var P$={configure(Z){A0=Z.pricing},meter:k0,add(Z,$){cZ().at(-1)?.add(Z,$)},record(Z,$){s(Z,$)},current(){return cZ().at(-1)}};class j extends Error{retryable;constructor(Z,$={}){super(Z,$.cause!==void 0?{cause:$.cause}:void 0);this.name="ToolError",this.retryable=$.retryable??!0}}var N7={provider_error:"The model provider returned an error.",rate_limited:"The model provider is rate limiting requests. 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read.`);this.name="AgentMemoryConflictError",this.current=Z}}var S=new UZ,g={},u={get store(){return S},get hooks(){return g},use(Z,$={}){S=Z,g=$},list(Z,$){return S.list(typeof Z==="string"?[Z]:Z,$)},get(Z){return S.get(Z)},search(Z,$,Q){return S.search(typeof Z==="string"?[Z]:Z,$,Q)},async put(Z,$){if(typeof Z!=="string"||Z==="")throw TypeError("AgentMemories.put needs a scope key.");if(typeof $.content!=="string"||$.content.trim()==="")throw TypeError("AgentMemories.put needs some content.");return Q0({scope:Z,kind:$.kind,content:$.content,key:$.key??null,tags:$.tags??[],pinned:$.pinned??!1,expiresAt:$.expiresAt??null,source:$.source??{by:"app"}})},async update(Z,$,Q={}){let B=await S.get(Z);if(!B)return null;if(Q.version!==void 0&&B.version!==Q.version)throw new Z0(B,Q.version);let J=await n0({scope:B.scope,kind:$.kind??B.kind,content:$.content??B.content,key:$.key===void 0?B.key:$.key,tags:$.tags??B.tags,pinned:$.pinned??B.pinned,expiresAt:$.expiresAt===void 0?B.expiresAt:$.expiresAt,source:B.source},B),X=await S.update(Z,{kind:J.kind,content:J.content,key:J.key,tags:J.tags,pinned:J.pinned,expiresAt:J.expiresAt},Q.version??B.version);if(!X){let G=await S.get(Z);if(!G)return null;throw new Z0(G,Q.version??B.version)}return await r({action:"updated",memory:X,by:Q.by??"app"}),X},async delete(Z,$={}){return PZ(typeof Z==="string"?[Z]:Z,$.by??"app")},async deleteScope(Z,$={}){let Q=await S.deleteScope(Z);if(Q>0)await r({action:"scope-deleted",scope:Z,count:Q,by:$.by??"app"});return Q},async export(Z){let $=await S.list([Z],{includeExpired:!0});return{scope:Z,exportedAt:Date.now(),memories:$}},fake(){if(S instanceof $0)return S;let Z=new $0(S,g);return S=Z,Z}};async function Q0(Z,$={}){let Q=S,B=$.replaces??(Z.key!==null?(await Q.list([Z.scope])).find((G)=>G.key===Z.key)??null:null),J=await n0(Z,B);if($.replaces){let G=$.replaces;if(G.kind===J.kind&&G.content===J.content&&G.key===J.key&&G.pinned===J.pinned&&G.expiresAt===J.expiresAt&&G.tags.join(`
5
5
  `)===J.tags.join(`
@@ -1,4 +1,4 @@
1
- import { W as realtime } from "./ThemeProvider-D4mhhONE.js";
1
+ import { G as realtime } from "./ThemeProvider-DAbL-cqC.js";
2
2
  import { t as channelKey } from "./channelKey-CIhHpX6x.js";
3
3
  //#region services/broadcast/protocol.ts
4
4
  /**
@@ -550,4 +550,4 @@ function tabClient() {
550
550
  //#endregion
551
551
  export { IDLE_CLOSE_MS, MAX_LIMIT_RETRIES, RELEASE_LINGER_MS, RESYNC_COALESCE_MS, RealtimeClient, backoffDelay, tabClient };
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- //# sourceMappingURL=RealtimeClient-BX_HwEBK.js.map
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+ //# sourceMappingURL=RealtimeClient-DpAJYcF5.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RealtimeClient-BX_HwEBK.js","names":[],"sources":["../../services/broadcast/protocol.ts","../../client/realtime/RealtimeClient.ts"],"sourcesContent":["/**\n * The `gemi.v1` WebSocket protocol, shared by the server transport\n * (`SocketHub`) and the browser client (`gemi/client`'s connection manager).\n * Types and constants only: this module is imported by the browser bundle, so\n * it must never import a server module.\n *\n * Every frame is a JSON text frame. Binary frames are refused.\n *\n * From the client:\n *\n * - `{op:\"sub\", id, ch, p?}`: subscribe `id` (chosen by the client, unique per\n * socket) to the channel pattern `ch` with params `p`. The server builds\n * the topic and authorizes it.\n * - `{op:\"unsub\", id}`\n * - `{op:\"ping\"}`: answered with `pong`. The client sends one every\n * `heartbeatMs` and reconnects when it hears nothing for twice that.\n *\n * From the server:\n *\n * - `{op:\"hello\", socketId, tag, heartbeatMs}`: the first frame. `socketId`\n * goes in the `X-Gemi-Socket` header of the client's own requests (for\n * `Broadcast.toOthers`); it is never shown to anyone else. `tag` is what\n * an event frame's `x` carries when it skips this socket.\n * - `{op:\"subscribed\", id, t}`: `id` joined topic `t`. Sent only once this\n * process receives the topic's events, so the resync the client runs on it\n * cannot miss one.\n * - `{op:\"denied\", id, code}`: `id` was refused, or later revoked.\n * - `{op:\"ev\", t, ev, d?, x?}`: an event on topic `t`. Dropped by the socket\n * whose `tag` is `x`.\n * - `{op:\"gap\"}`: events may have been lost for this socket; resync all.\n * - `{op:\"pong\"}`\n * - `{op:\"bye\", code, retryAfter}`: the server is going away (a restart).\n * Reconnect after `retryAfter` ms.\n */\n\n/** The WebSocket subprotocol. */\nexport const BROADCAST_PROTOCOL = \"gemi.v1\";\n\n/** The default endpoint, `defineBroadcastConfig({ path })`. */\nexport const DEFAULT_SOCKET_PATH = \"/__gemi/socket\";\n\nexport { SOCKET_ID_HEADER } from \"./socketHeader\";\n\n/** What a subscription id may look like. */\nexport const SUBSCRIPTION_ID = /^[A-Za-z0-9_-]{1,32}$/;\n\n/**\n * Close codes the server uses. 1012 and 1013 are the standard \"restart\" and\n * \"try again later\"; the 4xxx ones are gemi's own.\n */\nexport const CloseCode = {\n /** The client went away (tab closed, socket released). */\n Normal: 1000,\n /** A frame that was not JSON text, or not a known op. */\n UnsupportedData: 1003,\n /** Too many frames, or a frame over the size limit. */\n PolicyViolation: 1008,\n /** The server is restarting; `bye` said when to come back. */\n Restart: 1012,\n /** The socket fell too far behind; reconnect and resync. */\n TryAgainLater: 1013,\n /** The socket's user was signed out or its access revoked. */\n Revoked: 4001,\n} as const;\n\n/** Why a subscription was refused. */\nexport type DeniedCode =\n /** No channel with that pattern. Permanent. */\n | \"unknown_channel\"\n /** Missing, extra or malformed params. Permanent. */\n | \"invalid_params\"\n /** The channel's authorization said no. */\n | \"denied\"\n /** Authorization failed (a session store outage, a bug). Retryable. */\n | \"error\"\n /** The socket has `maxChannelsPerSocket` subscriptions already. */\n | \"limit\"\n /** Too many `sub`/`unsub` frames; retry later. */\n | \"rate_limited\"\n /** The subscription was revoked by `Broadcast.revoke`. */\n | \"revoked\"\n /** The frame was malformed, or the id is already in use. */\n | \"invalid\";\n\nexport type ClientFrame =\n | { op: \"sub\"; id: string; ch: string; p?: Record<string, string | number> }\n | { op: \"unsub\"; id: string }\n | { op: \"ping\" };\n\nexport type ServerFrame =\n | { op: \"hello\"; socketId: string; tag: string; heartbeatMs: number }\n | { op: \"subscribed\"; id: string; t: string }\n | { op: \"denied\"; id: string; code: DeniedCode }\n | { op: \"ev\"; t: string; ev: string; d?: unknown; x?: string }\n | { op: \"gap\" }\n | { op: \"pong\" }\n | { op: \"bye\"; code: number; retryAfter: number };\n\n/**\n * Whether a refusal is final for this socket's session: resubscribing will\n * get the same answer, so the client does not retry it on its own.\n */\nexport function isPermanentDenial(code: DeniedCode): boolean {\n return code === \"unknown_channel\" || code === \"invalid_params\" || code === \"invalid\";\n}\n","import {\n BROADCAST_PROTOCOL,\n CloseCode,\n DEFAULT_SOCKET_PATH,\n isPermanentDenial,\n type ClientFrame,\n type DeniedCode,\n type ServerFrame,\n} from \"../../services/broadcast/protocol\";\nimport { channelKey } from \"./channelKey\";\nimport { realtime } from \"./loader\";\n\n/**\n * Where a channel subscription stands, as the hooks report it.\n *\n * - `idle`: the hook is disabled (`enabled: false`).\n * - `connecting`: the socket is opening, or the `sub` awaits its answer.\n * - `open`: subscribed; events arrive.\n * - `denied`: the server refused (or revoked) it; `code` says why.\n * - `closed`: no socket, on the server, before the first effect, or while\n * waiting to reconnect.\n */\nexport type ChannelStatus = \"idle\" | \"connecting\" | \"open\" | \"denied\" | \"closed\";\n\nexport type ChannelParamValues = Record<string, string | number>;\n\n/** What a hook hands the socket for one channel. */\nexport interface ChannelListener {\n onEvent?(event: string, data: unknown): void;\n /** Events may have been missed: refetch what the channel describes. */\n onResync?(): void;\n onStatus?(status: ChannelStatus, code: DeniedCode | null): void;\n}\n\n/**\n * What the hooks subscribe through: the tab's `RealtimeClient`, or a\n * `FakeSocket` in tests. Returns the release function.\n */\nexport interface RealtimeSocket {\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void;\n}\n\nexport interface RealtimeOptions {\n /** The socket endpoint, `defineBroadcastConfig({ path })`. Default `/__gemi/socket`. */\n path?: string;\n /**\n * How long a hidden tab keeps its socket, in ms, before disconnecting. On\n * becoming visible again it reconnects and resyncs. Default 60 000.\n */\n hiddenDisconnectMs?: number;\n}\n\ninterface ClientInternals {\n /** Test seam: the WebSocket class. */\n WebSocket?: typeof WebSocket;\n /** Test seam: the full URL, instead of the page's origin + `path`. */\n url?: string;\n random?: () => number;\n}\n\n/** The minimum gap between two resyncs of one subscription. */\nexport const RESYNC_COALESCE_MS = 2_000;\n/** How long the socket stays open after its last subscription goes. */\nexport const IDLE_CLOSE_MS = 5_000;\n/**\n * How long a subscription outlives its last listener. A hook that remounts\n * within it (StrictMode's double mount, a route change back, a list that\n * re-renders its rows) picks the same subscription up again: no `unsub`, no\n * new `sub`, nothing counted against the server's rate limit.\n */\nexport const RELEASE_LINGER_MS = 1_500;\n/** The least wait before resending a `sub` denied with `rate_limited`. */\nconst RATE_LIMITED_RETRY_MS = 5_000;\n/**\n * How often a `sub` denied with `limit` is resent on one socket. The socket\n * holds as many channels as the server allows, so only a released one makes\n * room: worth a few tries with backoff, not a retry for as long as the socket\n * lives. Past it the subscription waits for the next connection.\n */\nexport const MAX_LIMIT_RETRIES = 5;\nconst MIN_BACKOFF_MS = 1_000;\nconst MAX_BACKOFF_MS = 30_000;\nconst DEFAULT_HEARTBEAT_MS = 25_000;\nconst DEFAULT_HIDDEN_DISCONNECT_MS = 60_000;\n\ninterface Entry {\n key: string;\n id: string;\n pattern: string;\n params: ChannelParamValues;\n listeners: Set<ChannelListener>;\n status: ChannelStatus;\n code: DeniedCode | null;\n /** Refused for good: not resent on a reconnect. */\n permanent: boolean;\n topic: string | null;\n lastResyncAt: number;\n resyncTimer: ReturnType<typeof setTimeout> | null;\n /** Set while the entry outlives its last listener; see `RELEASE_LINGER_MS`. */\n lingerTimer: ReturnType<typeof setTimeout> | null;\n /** A transient denial's resend, on the same socket. */\n retryTimer: ReturnType<typeof setTimeout> | null;\n retries: number;\n}\n\n/**\n * The tab's one WebSocket to the app (`gemi.v1`), multiplexing every channel\n * the mounted hooks subscribe to.\n *\n * Opened by the first subscription and closed a few seconds after the last\n * one goes. Reconnects with full-jitter backoff (1 to 30 s), or after the\n * server's `bye.retryAfter`, at once on `online`; resubscribes everything\n * then. A tab hidden for `hiddenDisconnectMs` disconnects, and reconnects\n * when shown. Every `subscribed` ack and every `gap` resyncs the\n * subscription (coalesced to one per 2 s), because events are volatile: a\n * client that may have missed one refetches over HTTP.\n *\n * Loaded on first use (#891): import this module as a type only, and reach\n * the tab's instance through `./loader`, or it lands in every route's entry\n * chunk.\n */\nexport class RealtimeClient implements RealtimeSocket {\n private options: Required<RealtimeOptions>;\n private readonly internals: ClientInternals;\n private ws: WebSocket | null = null;\n private entries = new Map<string, Entry>();\n private byId = new Map<string, Entry>();\n private topics = new Map<string, Set<string>>();\n private nextId = 1;\n private attempt = 0;\n private tag: string | null = null;\n private socketIdValue: string | null = null;\n private heartbeatMs = DEFAULT_HEARTBEAT_MS;\n private reconnectTimer: ReturnType<typeof setTimeout> | null = null;\n private idleTimer: ReturnType<typeof setTimeout> | null = null;\n private hiddenTimer: ReturnType<typeof setTimeout> | null = null;\n private pingTimer: ReturnType<typeof setInterval> | null = null;\n private livenessTimer: ReturnType<typeof setTimeout> | null = null;\n private retryAfter: number | null = null;\n private revoked = false;\n private pausedWhileHidden = false;\n private listening = false;\n\n constructor(options: RealtimeOptions = {}, internals: ClientInternals = {}) {\n this.options = withDefaults(options);\n this.internals = internals;\n }\n\n configure(options: RealtimeOptions) {\n this.options = withDefaults({ ...this.options, ...options });\n }\n\n /** The id to send as `X-Gemi-Socket`, while the socket is open. */\n get socketId(): string | null {\n return this.socketIdValue;\n }\n\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void {\n const key = channelKey(pattern, params);\n let entry = this.entries.get(key);\n if (!entry) {\n entry = {\n key,\n id: String(this.nextId++),\n pattern,\n params: { ...params },\n listeners: new Set(),\n status: \"closed\",\n code: null,\n permanent: false,\n topic: null,\n lastResyncAt: 0,\n resyncTimer: null,\n lingerTimer: null,\n retryTimer: null,\n retries: 0,\n };\n this.entries.set(key, entry);\n this.byId.set(entry.id, entry);\n if (this.isOpen()) {\n this.sendSub(entry);\n }\n }\n if (entry.lingerTimer) {\n clearTimeout(entry.lingerTimer);\n entry.lingerTimer = null;\n }\n entry.listeners.add(listener);\n listener.onStatus?.(entry.status, entry.code);\n this.cancelIdleClose();\n this.listen();\n if (!this.ws && !this.reconnectTimer && !this.pausedWhileHidden) {\n this.connect();\n }\n\n let released = false;\n return () => {\n if (released) return;\n released = true;\n this.release(entry!, listener);\n };\n }\n\n private release(entry: Entry, listener: ChannelListener) {\n entry.listeners.delete(listener);\n if (entry.listeners.size > 0 || entry.lingerTimer) return;\n entry.lingerTimer = setTimeout(() => {\n entry.lingerTimer = null;\n if (entry.listeners.size === 0) this.drop(entry);\n }, RELEASE_LINGER_MS);\n }\n\n private drop(entry: Entry) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n this.clearRetry(entry);\n this.entries.delete(entry.key);\n this.byId.delete(entry.id);\n this.dropTopic(entry);\n if (this.isOpen() && (entry.status === \"open\" || entry.status === \"connecting\")) {\n this.send({ op: \"unsub\", id: entry.id });\n }\n if (this.entries.size === 0) this.scheduleIdleClose();\n }\n\n private isOpen() {\n return this.ws !== null && this.ws.readyState === 1;\n }\n\n private connect() {\n if (typeof window === \"undefined\") return;\n if (this.entries.size === 0) return;\n const Impl = this.internals.WebSocket ?? globalThis.WebSocket;\n if (!Impl) return;\n this.clearReconnect();\n let ws: WebSocket;\n try {\n ws = new Impl(this.url(), [BROADCAST_PROTOCOL]);\n } catch {\n this.scheduleReconnect();\n return;\n }\n this.ws = ws;\n for (const entry of this.entries.values()) {\n if (!entry.permanent) this.setStatus(entry, \"connecting\", null);\n }\n ws.onopen = () => {\n if (this.ws !== ws) return;\n this.touch();\n for (const entry of this.entries.values()) {\n if (entry.permanent) continue;\n // A new socket starts every transient denial's count over.\n entry.retries = 0;\n this.sendSub(entry);\n }\n };\n ws.onmessage = (event: MessageEvent) => {\n if (this.ws !== ws) return;\n this.touch();\n let frame: ServerFrame;\n try {\n frame = JSON.parse(String(event.data));\n } catch {\n return;\n }\n this.handle(frame);\n };\n ws.onclose = (event: CloseEvent) => {\n if (this.ws !== ws) return;\n this.onClosed(event.code);\n };\n ws.onerror = () => {\n // A `close` follows.\n };\n }\n\n private url(): string {\n if (this.internals.url) return this.internals.url;\n const { protocol, host } = window.location;\n return `${protocol === \"https:\" ? \"wss:\" : \"ws:\"}//${host}${this.options.path}`;\n }\n\n private sendSub(entry: Entry) {\n this.setStatus(entry, \"connecting\", null);\n const frame: ClientFrame = { op: \"sub\", id: entry.id, ch: entry.pattern };\n if (Object.keys(entry.params).length > 0) frame.p = entry.params;\n this.send(frame);\n }\n\n private send(frame: ClientFrame) {\n if (!this.isOpen()) return;\n try {\n this.ws!.send(JSON.stringify(frame));\n } catch {\n // The close handler takes over.\n }\n }\n\n private handle(frame: ServerFrame) {\n switch (frame.op) {\n case \"hello\":\n this.socketIdValue = frame.socketId;\n this.tag = frame.tag;\n this.attempt = 0;\n this.revoked = false;\n if (frame.heartbeatMs > 0) {\n this.heartbeatMs = frame.heartbeatMs;\n }\n this.startHeartbeat();\n return;\n case \"subscribed\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.topic = frame.t;\n let ids = this.topics.get(frame.t);\n if (!ids) this.topics.set(frame.t, (ids = new Set()));\n ids.add(entry.id);\n this.clearRetry(entry);\n entry.retries = 0;\n this.setStatus(entry, \"open\", null);\n // The window between the view rendering and this ack, or the time\n // the socket was down, may have carried events this tab missed.\n this.resync(entry);\n return;\n }\n case \"denied\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.permanent = isPermanentDenial(frame.code);\n this.setStatus(entry, \"denied\", frame.code);\n this.scheduleRetry(entry, frame.code);\n return;\n }\n case \"ev\": {\n if (frame.x !== undefined && frame.x === this.tag) return;\n const ids = this.topics.get(frame.t);\n if (!ids) return;\n for (const id of Array.from(ids)) {\n const entry = this.byId.get(id);\n if (!entry) continue;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onEvent?.(frame.ev, frame.d);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n return;\n }\n case \"gap\":\n for (const entry of this.entries.values()) {\n if (entry.status === \"open\") this.resync(entry);\n }\n return;\n case \"bye\":\n this.retryAfter = Math.max(0, Number(frame.retryAfter) || 0);\n return;\n case \"pong\":\n return;\n }\n }\n\n private onClosed(code: number) {\n this.ws = null;\n this.socketIdValue = null;\n this.tag = null;\n this.stopHeartbeat();\n this.topics.clear();\n for (const entry of this.entries.values()) {\n entry.topic = null;\n // The reconnect resends it.\n this.clearRetry(entry);\n if (!entry.permanent) this.setStatus(entry, \"closed\", null);\n }\n if (code === CloseCode.Revoked) this.revoked = true;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.scheduleReconnect();\n }\n\n private scheduleReconnect() {\n this.clearReconnect();\n let delay: number;\n if (this.retryAfter !== null) {\n delay = this.retryAfter;\n this.retryAfter = null;\n } else if (this.revoked) {\n // Signed out or access revoked: come back promptly, as whoever we are now.\n this.revoked = false;\n delay = Math.floor(this.random() * 500);\n } else {\n delay = backoffDelay(this.attempt, this.random());\n }\n this.attempt++;\n this.reconnectTimer = setTimeout(() => {\n this.reconnectTimer = null;\n this.connect();\n }, delay);\n }\n\n private clearReconnect() {\n if (this.reconnectTimer) clearTimeout(this.reconnectTimer);\n this.reconnectTimer = null;\n }\n\n private random() {\n return (this.internals.random ?? Math.random)();\n }\n\n private startHeartbeat() {\n this.stopHeartbeat();\n this.pingTimer = setInterval(() => this.send({ op: \"ping\" }), this.heartbeatMs);\n this.touch();\n }\n\n private stopHeartbeat() {\n if (this.pingTimer) clearInterval(this.pingTimer);\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n this.pingTimer = null;\n this.livenessTimer = null;\n }\n\n /** Anything from the server proves the socket alive. */\n private touch() {\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n const ws = this.ws;\n this.livenessTimer = setTimeout(() => {\n if (this.ws !== ws || !ws) return;\n // Silent for two heartbeats: a dead connection a proxy never closed.\n try {\n ws.close();\n } catch {}\n this.onClosed(1006);\n }, this.heartbeatMs * 2);\n }\n\n private setStatus(entry: Entry, status: ChannelStatus, code: DeniedCode | null) {\n if (entry.status === status && entry.code === code) return;\n entry.status = status;\n entry.code = code;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onStatus?.(status, code);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n\n /** At most one resync per subscription per 2 s; a later one is deferred, not dropped. */\n private resync(entry: Entry) {\n if (entry.resyncTimer) return;\n const now = Date.now();\n const wait = entry.lastResyncAt + RESYNC_COALESCE_MS - now;\n const fire = () => {\n entry.resyncTimer = null;\n entry.lastResyncAt = Date.now();\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onResync?.();\n } catch (error) {\n reportListenerError(error);\n }\n }\n };\n if (entry.lastResyncAt === 0 || wait <= 0) fire();\n else entry.resyncTimer = setTimeout(fire, wait);\n }\n\n /**\n * A transient denial (`rate_limited`, `error`, `limit`) is retried on the\n * same socket, with backoff: a healthy socket may never reconnect. `denied`\n * and `revoked` are the channel's answer for this session, so they wait for\n * the next connection (a sign-in reconnects), and a permanent one is never\n * resent. `limit` gives up after `MAX_LIMIT_RETRIES` on one socket.\n */\n private scheduleRetry(entry: Entry, code: DeniedCode) {\n if (code !== \"rate_limited\" && code !== \"error\" && code !== \"limit\") return;\n if (code === \"limit\" && entry.retries >= MAX_LIMIT_RETRIES) return;\n this.clearRetry(entry);\n const floor = code === \"rate_limited\" ? RATE_LIMITED_RETRY_MS : MIN_BACKOFF_MS;\n const delay = Math.max(floor, backoffDelay(entry.retries, this.random()));\n entry.retries++;\n entry.retryTimer = setTimeout(() => {\n entry.retryTimer = null;\n if (this.entries.get(entry.key) !== entry || entry.status !== \"denied\") return;\n if (this.isOpen()) this.sendSub(entry);\n }, delay);\n }\n\n private clearRetry(entry: Entry) {\n if (entry.retryTimer) clearTimeout(entry.retryTimer);\n entry.retryTimer = null;\n }\n\n private dropTopic(entry: Entry) {\n if (!entry.topic) return;\n const ids = this.topics.get(entry.topic);\n ids?.delete(entry.id);\n if (ids && ids.size === 0) this.topics.delete(entry.topic);\n entry.topic = null;\n }\n\n private scheduleIdleClose() {\n this.cancelIdleClose();\n this.idleTimer = setTimeout(() => {\n this.idleTimer = null;\n if (this.entries.size > 0) return;\n this.clearReconnect();\n this.close();\n }, IDLE_CLOSE_MS);\n }\n\n private cancelIdleClose() {\n if (this.idleTimer) clearTimeout(this.idleTimer);\n this.idleTimer = null;\n }\n\n /** Closes the socket without reconnecting. */\n private close() {\n const ws = this.ws;\n if (!ws) return;\n this.ws = null;\n try {\n ws.close(CloseCode.Normal);\n } catch {}\n this.onClosed(CloseCode.Normal);\n }\n\n private listen() {\n if (this.listening || typeof window === \"undefined\") return;\n this.listening = true;\n window.addEventListener(\"online\", this.onOnline);\n if (typeof document !== \"undefined\") {\n document.addEventListener(\"visibilitychange\", this.onVisibility);\n }\n }\n\n private onOnline = () => {\n if (this.entries.size === 0 || this.ws || this.pausedWhileHidden) return;\n this.attempt = 0;\n this.connect();\n };\n\n private onVisibility = () => {\n if (document.visibilityState === \"hidden\") {\n if (this.hiddenTimer) return;\n this.hiddenTimer = setTimeout(() => {\n this.hiddenTimer = null;\n if (document.visibilityState !== \"hidden\") return;\n this.pausedWhileHidden = true;\n this.clearReconnect();\n this.close();\n }, this.options.hiddenDisconnectMs);\n return;\n }\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n this.hiddenTimer = null;\n if (this.pausedWhileHidden) {\n this.pausedWhileHidden = false;\n this.attempt = 0;\n // The `subscribed` acks resync every subscription.\n this.connect();\n }\n };\n\n /**\n * Drops the socket and opens a new one at once, when anything is\n * subscribed. A socket keeps the session it was opened with (the upgrade's\n * cookies), so signing in or out in this tab reconnects it: every channel\n * is then authorized as the new session, and the acks resync.\n */\n reconnect() {\n this.close();\n this.clearReconnect();\n this.attempt = 0;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.connect();\n }\n\n /** For tests: drops the socket, timers and listeners. */\n dispose() {\n this.clearReconnect();\n this.cancelIdleClose();\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n for (const entry of this.entries.values()) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n if (entry.lingerTimer) clearTimeout(entry.lingerTimer);\n this.clearRetry(entry);\n }\n this.entries.clear();\n this.byId.clear();\n this.close();\n if (this.listening && typeof window !== \"undefined\") {\n window.removeEventListener(\"online\", this.onOnline);\n document?.removeEventListener(\"visibilitychange\", this.onVisibility);\n this.listening = false;\n }\n }\n}\n\n/** Full jitter, 1 to 30 s: `max(1 s, random × min(30 s, 1 s × 2^attempt))`. */\nexport function backoffDelay(attempt: number, random: number): number {\n const cap = Math.min(MAX_BACKOFF_MS, MIN_BACKOFF_MS * 2 ** Math.min(attempt, 10));\n return Math.max(MIN_BACKOFF_MS, Math.floor(random * cap));\n}\n\nfunction withDefaults(options: RealtimeOptions): Required<RealtimeOptions> {\n return {\n path: options.path ?? 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+ {"version":3,"file":"RealtimeClient-DpAJYcF5.js","names":[],"sources":["../../services/broadcast/protocol.ts","../../client/realtime/RealtimeClient.ts"],"sourcesContent":["/**\n * The `gemi.v1` WebSocket protocol, shared by the server transport\n * (`SocketHub`) and the browser client (`gemi/client`'s connection manager).\n * Types and constants only: this module is imported by the browser bundle, so\n * it must never import a server module.\n *\n * Every frame is a JSON text frame. Binary frames are refused.\n *\n * From the client:\n *\n * - `{op:\"sub\", id, ch, p?}`: subscribe `id` (chosen by the client, unique per\n * socket) to the channel pattern `ch` with params `p`. The server builds\n * the topic and authorizes it.\n * - `{op:\"unsub\", id}`\n * - `{op:\"ping\"}`: answered with `pong`. The client sends one every\n * `heartbeatMs` and reconnects when it hears nothing for twice that.\n *\n * From the server:\n *\n * - `{op:\"hello\", socketId, tag, heartbeatMs}`: the first frame. `socketId`\n * goes in the `X-Gemi-Socket` header of the client's own requests (for\n * `Broadcast.toOthers`); it is never shown to anyone else. `tag` is what\n * an event frame's `x` carries when it skips this socket.\n * - `{op:\"subscribed\", id, t}`: `id` joined topic `t`. Sent only once this\n * process receives the topic's events, so the resync the client runs on it\n * cannot miss one.\n * - `{op:\"denied\", id, code}`: `id` was refused, or later revoked.\n * - `{op:\"ev\", t, ev, d?, x?}`: an event on topic `t`. Dropped by the socket\n * whose `tag` is `x`.\n * - `{op:\"gap\"}`: events may have been lost for this socket; resync all.\n * - `{op:\"pong\"}`\n * - `{op:\"bye\", code, retryAfter}`: the server is going away (a restart).\n * Reconnect after `retryAfter` ms.\n */\n\n/** The WebSocket subprotocol. */\nexport const BROADCAST_PROTOCOL = \"gemi.v1\";\n\n/** The default endpoint, `defineBroadcastConfig({ path })`. */\nexport const DEFAULT_SOCKET_PATH = \"/__gemi/socket\";\n\nexport { SOCKET_ID_HEADER } from \"./socketHeader\";\n\n/** What a subscription id may look like. */\nexport const SUBSCRIPTION_ID = /^[A-Za-z0-9_-]{1,32}$/;\n\n/**\n * Close codes the server uses. 1012 and 1013 are the standard \"restart\" and\n * \"try again later\"; the 4xxx ones are gemi's own.\n */\nexport const CloseCode = {\n /** The client went away (tab closed, socket released). */\n Normal: 1000,\n /** A frame that was not JSON text, or not a known op. */\n UnsupportedData: 1003,\n /** Too many frames, or a frame over the size limit. */\n PolicyViolation: 1008,\n /** The server is restarting; `bye` said when to come back. */\n Restart: 1012,\n /** The socket fell too far behind; reconnect and resync. */\n TryAgainLater: 1013,\n /** The socket's user was signed out or its access revoked. */\n Revoked: 4001,\n} as const;\n\n/** Why a subscription was refused. */\nexport type DeniedCode =\n /** No channel with that pattern. Permanent. */\n | \"unknown_channel\"\n /** Missing, extra or malformed params. Permanent. */\n | \"invalid_params\"\n /** The channel's authorization said no. */\n | \"denied\"\n /** Authorization failed (a session store outage, a bug). Retryable. */\n | \"error\"\n /** The socket has `maxChannelsPerSocket` subscriptions already. */\n | \"limit\"\n /** Too many `sub`/`unsub` frames; retry later. */\n | \"rate_limited\"\n /** The subscription was revoked by `Broadcast.revoke`. */\n | \"revoked\"\n /** The frame was malformed, or the id is already in use. */\n | \"invalid\";\n\nexport type ClientFrame =\n | { op: \"sub\"; id: string; ch: string; p?: Record<string, string | number> }\n | { op: \"unsub\"; id: string }\n | { op: \"ping\" };\n\nexport type ServerFrame =\n | { op: \"hello\"; socketId: string; tag: string; heartbeatMs: number }\n | { op: \"subscribed\"; id: string; t: string }\n | { op: \"denied\"; id: string; code: DeniedCode }\n | { op: \"ev\"; t: string; ev: string; d?: unknown; x?: string }\n | { op: \"gap\" }\n | { op: \"pong\" }\n | { op: \"bye\"; code: number; retryAfter: number };\n\n/**\n * Whether a refusal is final for this socket's session: resubscribing will\n * get the same answer, so the client does not retry it on its own.\n */\nexport function isPermanentDenial(code: DeniedCode): boolean {\n return code === \"unknown_channel\" || code === \"invalid_params\" || code === \"invalid\";\n}\n","import {\n BROADCAST_PROTOCOL,\n CloseCode,\n DEFAULT_SOCKET_PATH,\n isPermanentDenial,\n type ClientFrame,\n type DeniedCode,\n type ServerFrame,\n} from \"../../services/broadcast/protocol\";\nimport { channelKey } from \"./channelKey\";\nimport { realtime } from \"./loader\";\n\n/**\n * Where a channel subscription stands, as the hooks report it.\n *\n * - `idle`: the hook is disabled (`enabled: false`).\n * - `connecting`: the socket is opening, or the `sub` awaits its answer.\n * - `open`: subscribed; events arrive.\n * - `denied`: the server refused (or revoked) it; `code` says why.\n * - `closed`: no socket, on the server, before the first effect, or while\n * waiting to reconnect.\n */\nexport type ChannelStatus = \"idle\" | \"connecting\" | \"open\" | \"denied\" | \"closed\";\n\nexport type ChannelParamValues = Record<string, string | number>;\n\n/** What a hook hands the socket for one channel. */\nexport interface ChannelListener {\n onEvent?(event: string, data: unknown): void;\n /** Events may have been missed: refetch what the channel describes. */\n onResync?(): void;\n onStatus?(status: ChannelStatus, code: DeniedCode | null): void;\n}\n\n/**\n * What the hooks subscribe through: the tab's `RealtimeClient`, or a\n * `FakeSocket` in tests. Returns the release function.\n */\nexport interface RealtimeSocket {\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void;\n}\n\nexport interface RealtimeOptions {\n /** The socket endpoint, `defineBroadcastConfig({ path })`. Default `/__gemi/socket`. */\n path?: string;\n /**\n * How long a hidden tab keeps its socket, in ms, before disconnecting. On\n * becoming visible again it reconnects and resyncs. Default 60 000.\n */\n hiddenDisconnectMs?: number;\n}\n\ninterface ClientInternals {\n /** Test seam: the WebSocket class. */\n WebSocket?: typeof WebSocket;\n /** Test seam: the full URL, instead of the page's origin + `path`. */\n url?: string;\n random?: () => number;\n}\n\n/** The minimum gap between two resyncs of one subscription. */\nexport const RESYNC_COALESCE_MS = 2_000;\n/** How long the socket stays open after its last subscription goes. */\nexport const IDLE_CLOSE_MS = 5_000;\n/**\n * How long a subscription outlives its last listener. A hook that remounts\n * within it (StrictMode's double mount, a route change back, a list that\n * re-renders its rows) picks the same subscription up again: no `unsub`, no\n * new `sub`, nothing counted against the server's rate limit.\n */\nexport const RELEASE_LINGER_MS = 1_500;\n/** The least wait before resending a `sub` denied with `rate_limited`. */\nconst RATE_LIMITED_RETRY_MS = 5_000;\n/**\n * How often a `sub` denied with `limit` is resent on one socket. The socket\n * holds as many channels as the server allows, so only a released one makes\n * room: worth a few tries with backoff, not a retry for as long as the socket\n * lives. Past it the subscription waits for the next connection.\n */\nexport const MAX_LIMIT_RETRIES = 5;\nconst MIN_BACKOFF_MS = 1_000;\nconst MAX_BACKOFF_MS = 30_000;\nconst DEFAULT_HEARTBEAT_MS = 25_000;\nconst DEFAULT_HIDDEN_DISCONNECT_MS = 60_000;\n\ninterface Entry {\n key: string;\n id: string;\n pattern: string;\n params: ChannelParamValues;\n listeners: Set<ChannelListener>;\n status: ChannelStatus;\n code: DeniedCode | null;\n /** Refused for good: not resent on a reconnect. */\n permanent: boolean;\n topic: string | null;\n lastResyncAt: number;\n resyncTimer: ReturnType<typeof setTimeout> | null;\n /** Set while the entry outlives its last listener; see `RELEASE_LINGER_MS`. */\n lingerTimer: ReturnType<typeof setTimeout> | null;\n /** A transient denial's resend, on the same socket. */\n retryTimer: ReturnType<typeof setTimeout> | null;\n retries: number;\n}\n\n/**\n * The tab's one WebSocket to the app (`gemi.v1`), multiplexing every channel\n * the mounted hooks subscribe to.\n *\n * Opened by the first subscription and closed a few seconds after the last\n * one goes. Reconnects with full-jitter backoff (1 to 30 s), or after the\n * server's `bye.retryAfter`, at once on `online`; resubscribes everything\n * then. A tab hidden for `hiddenDisconnectMs` disconnects, and reconnects\n * when shown. Every `subscribed` ack and every `gap` resyncs the\n * subscription (coalesced to one per 2 s), because events are volatile: a\n * client that may have missed one refetches over HTTP.\n *\n * Loaded on first use (#891): import this module as a type only, and reach\n * the tab's instance through `./loader`, or it lands in every route's entry\n * chunk.\n */\nexport class RealtimeClient implements RealtimeSocket {\n private options: Required<RealtimeOptions>;\n private readonly internals: ClientInternals;\n private ws: WebSocket | null = null;\n private entries = new Map<string, Entry>();\n private byId = new Map<string, Entry>();\n private topics = new Map<string, Set<string>>();\n private nextId = 1;\n private attempt = 0;\n private tag: string | null = null;\n private socketIdValue: string | null = null;\n private heartbeatMs = DEFAULT_HEARTBEAT_MS;\n private reconnectTimer: ReturnType<typeof setTimeout> | null = null;\n private idleTimer: ReturnType<typeof setTimeout> | null = null;\n private hiddenTimer: ReturnType<typeof setTimeout> | null = null;\n private pingTimer: ReturnType<typeof setInterval> | null = null;\n private livenessTimer: ReturnType<typeof setTimeout> | null = null;\n private retryAfter: number | null = null;\n private revoked = false;\n private pausedWhileHidden = false;\n private listening = false;\n\n constructor(options: RealtimeOptions = {}, internals: ClientInternals = {}) {\n this.options = withDefaults(options);\n this.internals = internals;\n }\n\n configure(options: RealtimeOptions) {\n this.options = withDefaults({ ...this.options, ...options });\n }\n\n /** The id to send as `X-Gemi-Socket`, while the socket is open. */\n get socketId(): string | null {\n return this.socketIdValue;\n }\n\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void {\n const key = channelKey(pattern, params);\n let entry = this.entries.get(key);\n if (!entry) {\n entry = {\n key,\n id: String(this.nextId++),\n pattern,\n params: { ...params },\n listeners: new Set(),\n status: \"closed\",\n code: null,\n permanent: false,\n topic: null,\n lastResyncAt: 0,\n resyncTimer: null,\n lingerTimer: null,\n retryTimer: null,\n retries: 0,\n };\n this.entries.set(key, entry);\n this.byId.set(entry.id, entry);\n if (this.isOpen()) {\n this.sendSub(entry);\n }\n }\n if (entry.lingerTimer) {\n clearTimeout(entry.lingerTimer);\n entry.lingerTimer = null;\n }\n entry.listeners.add(listener);\n listener.onStatus?.(entry.status, entry.code);\n this.cancelIdleClose();\n this.listen();\n if (!this.ws && !this.reconnectTimer && !this.pausedWhileHidden) {\n this.connect();\n }\n\n let released = false;\n return () => {\n if (released) return;\n released = true;\n this.release(entry!, listener);\n };\n }\n\n private release(entry: Entry, listener: ChannelListener) {\n entry.listeners.delete(listener);\n if (entry.listeners.size > 0 || entry.lingerTimer) return;\n entry.lingerTimer = setTimeout(() => {\n entry.lingerTimer = null;\n if (entry.listeners.size === 0) this.drop(entry);\n }, RELEASE_LINGER_MS);\n }\n\n private drop(entry: Entry) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n this.clearRetry(entry);\n this.entries.delete(entry.key);\n this.byId.delete(entry.id);\n this.dropTopic(entry);\n if (this.isOpen() && (entry.status === \"open\" || entry.status === \"connecting\")) {\n this.send({ op: \"unsub\", id: entry.id });\n }\n if (this.entries.size === 0) this.scheduleIdleClose();\n }\n\n private isOpen() {\n return this.ws !== null && this.ws.readyState === 1;\n }\n\n private connect() {\n if (typeof window === \"undefined\") return;\n if (this.entries.size === 0) return;\n const Impl = this.internals.WebSocket ?? globalThis.WebSocket;\n if (!Impl) return;\n this.clearReconnect();\n let ws: WebSocket;\n try {\n ws = new Impl(this.url(), [BROADCAST_PROTOCOL]);\n } catch {\n this.scheduleReconnect();\n return;\n }\n this.ws = ws;\n for (const entry of this.entries.values()) {\n if (!entry.permanent) this.setStatus(entry, \"connecting\", null);\n }\n ws.onopen = () => {\n if (this.ws !== ws) return;\n this.touch();\n for (const entry of this.entries.values()) {\n if (entry.permanent) continue;\n // A new socket starts every transient denial's count over.\n entry.retries = 0;\n this.sendSub(entry);\n }\n };\n ws.onmessage = (event: MessageEvent) => {\n if (this.ws !== ws) return;\n this.touch();\n let frame: ServerFrame;\n try {\n frame = JSON.parse(String(event.data));\n } catch {\n return;\n }\n this.handle(frame);\n };\n ws.onclose = (event: CloseEvent) => {\n if (this.ws !== ws) return;\n this.onClosed(event.code);\n };\n ws.onerror = () => {\n // A `close` follows.\n };\n }\n\n private url(): string {\n if (this.internals.url) return this.internals.url;\n const { protocol, host } = window.location;\n return `${protocol === \"https:\" ? \"wss:\" : \"ws:\"}//${host}${this.options.path}`;\n }\n\n private sendSub(entry: Entry) {\n this.setStatus(entry, \"connecting\", null);\n const frame: ClientFrame = { op: \"sub\", id: entry.id, ch: entry.pattern };\n if (Object.keys(entry.params).length > 0) frame.p = entry.params;\n this.send(frame);\n }\n\n private send(frame: ClientFrame) {\n if (!this.isOpen()) return;\n try {\n this.ws!.send(JSON.stringify(frame));\n } catch {\n // The close handler takes over.\n }\n }\n\n private handle(frame: ServerFrame) {\n switch (frame.op) {\n case \"hello\":\n this.socketIdValue = frame.socketId;\n this.tag = frame.tag;\n this.attempt = 0;\n this.revoked = false;\n if (frame.heartbeatMs > 0) {\n this.heartbeatMs = frame.heartbeatMs;\n }\n this.startHeartbeat();\n return;\n case \"subscribed\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.topic = frame.t;\n let ids = this.topics.get(frame.t);\n if (!ids) this.topics.set(frame.t, (ids = new Set()));\n ids.add(entry.id);\n this.clearRetry(entry);\n entry.retries = 0;\n this.setStatus(entry, \"open\", null);\n // The window between the view rendering and this ack, or the time\n // the socket was down, may have carried events this tab missed.\n this.resync(entry);\n return;\n }\n case \"denied\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.permanent = isPermanentDenial(frame.code);\n this.setStatus(entry, \"denied\", frame.code);\n this.scheduleRetry(entry, frame.code);\n return;\n }\n case \"ev\": {\n if (frame.x !== undefined && frame.x === this.tag) return;\n const ids = this.topics.get(frame.t);\n if (!ids) return;\n for (const id of Array.from(ids)) {\n const entry = this.byId.get(id);\n if (!entry) continue;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onEvent?.(frame.ev, frame.d);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n return;\n }\n case \"gap\":\n for (const entry of this.entries.values()) {\n if (entry.status === \"open\") this.resync(entry);\n }\n return;\n case \"bye\":\n this.retryAfter = Math.max(0, Number(frame.retryAfter) || 0);\n return;\n case \"pong\":\n return;\n }\n }\n\n private onClosed(code: number) {\n this.ws = null;\n this.socketIdValue = null;\n this.tag = null;\n this.stopHeartbeat();\n this.topics.clear();\n for (const entry of this.entries.values()) {\n entry.topic = null;\n // The reconnect resends it.\n this.clearRetry(entry);\n if (!entry.permanent) this.setStatus(entry, \"closed\", null);\n }\n if (code === CloseCode.Revoked) this.revoked = true;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.scheduleReconnect();\n }\n\n private scheduleReconnect() {\n this.clearReconnect();\n let delay: number;\n if (this.retryAfter !== null) {\n delay = this.retryAfter;\n this.retryAfter = null;\n } else if (this.revoked) {\n // Signed out or access revoked: come back promptly, as whoever we are now.\n this.revoked = false;\n delay = Math.floor(this.random() * 500);\n } else {\n delay = backoffDelay(this.attempt, this.random());\n }\n this.attempt++;\n this.reconnectTimer = setTimeout(() => {\n this.reconnectTimer = null;\n this.connect();\n }, delay);\n }\n\n private clearReconnect() {\n if (this.reconnectTimer) clearTimeout(this.reconnectTimer);\n this.reconnectTimer = null;\n }\n\n private random() {\n return (this.internals.random ?? Math.random)();\n }\n\n private startHeartbeat() {\n this.stopHeartbeat();\n this.pingTimer = setInterval(() => this.send({ op: \"ping\" }), this.heartbeatMs);\n this.touch();\n }\n\n private stopHeartbeat() {\n if (this.pingTimer) clearInterval(this.pingTimer);\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n this.pingTimer = null;\n this.livenessTimer = null;\n }\n\n /** Anything from the server proves the socket alive. */\n private touch() {\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n const ws = this.ws;\n this.livenessTimer = setTimeout(() => {\n if (this.ws !== ws || !ws) return;\n // Silent for two heartbeats: a dead connection a proxy never closed.\n try {\n ws.close();\n } catch {}\n this.onClosed(1006);\n }, this.heartbeatMs * 2);\n }\n\n private setStatus(entry: Entry, status: ChannelStatus, code: DeniedCode | null) {\n if (entry.status === status && entry.code === code) return;\n entry.status = status;\n entry.code = code;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onStatus?.(status, code);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n\n /** At most one resync per subscription per 2 s; a later one is deferred, not dropped. */\n private resync(entry: Entry) {\n if (entry.resyncTimer) return;\n const now = Date.now();\n const wait = entry.lastResyncAt + RESYNC_COALESCE_MS - now;\n const fire = () => {\n entry.resyncTimer = null;\n entry.lastResyncAt = Date.now();\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onResync?.();\n } catch (error) {\n reportListenerError(error);\n }\n }\n };\n if (entry.lastResyncAt === 0 || wait <= 0) fire();\n else entry.resyncTimer = setTimeout(fire, wait);\n }\n\n /**\n * A transient denial (`rate_limited`, `error`, `limit`) is retried on the\n * same socket, with backoff: a healthy socket may never reconnect. `denied`\n * and `revoked` are the channel's answer for this session, so they wait for\n * the next connection (a sign-in reconnects), and a permanent one is never\n * resent. `limit` gives up after `MAX_LIMIT_RETRIES` on one socket.\n */\n private scheduleRetry(entry: Entry, code: DeniedCode) {\n if (code !== \"rate_limited\" && code !== \"error\" && code !== \"limit\") return;\n if (code === \"limit\" && entry.retries >= MAX_LIMIT_RETRIES) return;\n this.clearRetry(entry);\n const floor = code === \"rate_limited\" ? RATE_LIMITED_RETRY_MS : MIN_BACKOFF_MS;\n const delay = Math.max(floor, backoffDelay(entry.retries, this.random()));\n entry.retries++;\n entry.retryTimer = setTimeout(() => {\n entry.retryTimer = null;\n if (this.entries.get(entry.key) !== entry || entry.status !== \"denied\") return;\n if (this.isOpen()) this.sendSub(entry);\n }, delay);\n }\n\n private clearRetry(entry: Entry) {\n if (entry.retryTimer) clearTimeout(entry.retryTimer);\n entry.retryTimer = null;\n }\n\n private dropTopic(entry: Entry) {\n if (!entry.topic) return;\n const ids = this.topics.get(entry.topic);\n ids?.delete(entry.id);\n if (ids && ids.size === 0) this.topics.delete(entry.topic);\n entry.topic = null;\n }\n\n private scheduleIdleClose() {\n this.cancelIdleClose();\n this.idleTimer = setTimeout(() => {\n this.idleTimer = null;\n if (this.entries.size > 0) return;\n this.clearReconnect();\n this.close();\n }, IDLE_CLOSE_MS);\n }\n\n private cancelIdleClose() {\n if (this.idleTimer) clearTimeout(this.idleTimer);\n this.idleTimer = null;\n }\n\n /** Closes the socket without reconnecting. */\n private close() {\n const ws = this.ws;\n if (!ws) return;\n this.ws = null;\n try {\n ws.close(CloseCode.Normal);\n } catch {}\n this.onClosed(CloseCode.Normal);\n }\n\n private listen() {\n if (this.listening || typeof window === \"undefined\") return;\n this.listening = true;\n window.addEventListener(\"online\", this.onOnline);\n if (typeof document !== \"undefined\") {\n document.addEventListener(\"visibilitychange\", this.onVisibility);\n }\n }\n\n private onOnline = () => {\n if (this.entries.size === 0 || this.ws || this.pausedWhileHidden) return;\n this.attempt = 0;\n this.connect();\n };\n\n private onVisibility = () => {\n if (document.visibilityState === \"hidden\") {\n if (this.hiddenTimer) return;\n this.hiddenTimer = setTimeout(() => {\n this.hiddenTimer = null;\n if (document.visibilityState !== \"hidden\") return;\n this.pausedWhileHidden = true;\n this.clearReconnect();\n this.close();\n }, this.options.hiddenDisconnectMs);\n return;\n }\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n this.hiddenTimer = null;\n if (this.pausedWhileHidden) {\n this.pausedWhileHidden = false;\n this.attempt = 0;\n // The `subscribed` acks resync every subscription.\n this.connect();\n }\n };\n\n /**\n * Drops the socket and opens a new one at once, when anything is\n * subscribed. A socket keeps the session it was opened with (the upgrade's\n * cookies), so signing in or out in this tab reconnects it: every channel\n * is then authorized as the new session, and the acks resync.\n */\n reconnect() {\n this.close();\n this.clearReconnect();\n this.attempt = 0;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.connect();\n }\n\n /** For tests: drops the socket, timers and listeners. */\n dispose() {\n this.clearReconnect();\n this.cancelIdleClose();\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n for (const entry of this.entries.values()) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n if (entry.lingerTimer) clearTimeout(entry.lingerTimer);\n this.clearRetry(entry);\n }\n this.entries.clear();\n this.byId.clear();\n this.close();\n if (this.listening && typeof window !== \"undefined\") {\n window.removeEventListener(\"online\", this.onOnline);\n document?.removeEventListener(\"visibilitychange\", this.onVisibility);\n this.listening = false;\n }\n }\n}\n\n/** Full jitter, 1 to 30 s: `max(1 s, random × min(30 s, 1 s × 2^attempt))`. */\nexport function backoffDelay(attempt: number, random: number): number {\n const cap = Math.min(MAX_BACKOFF_MS, MIN_BACKOFF_MS * 2 ** Math.min(attempt, 10));\n return Math.max(MIN_BACKOFF_MS, Math.floor(random * cap));\n}\n\nfunction withDefaults(options: RealtimeOptions): Required<RealtimeOptions> {\n return {\n path: options.path ?? DEFAULT_SOCKET_PATH,\n hiddenDisconnectMs: options.hiddenDisconnectMs ?? DEFAULT_HIDDEN_DISCONNECT_MS,\n };\n}\n\nfunction reportListenerError(error: unknown) {\n setTimeout(() => {\n throw error;\n });\n}\n\n/**\n * The tab's client, created on first use with the options `configureRealtime`\n * set. `loadRealtimeClient` in `./loader` calls it once this module is loaded.\n */\nexport function tabClient(): RealtimeClient {\n return (realtime.client ??= new 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@@ -796,7 +796,7 @@ function loadedRealtimeClient() {
796
796
  }
797
797
  var loading = null;
798
798
  /** The lazily loaded client. Replaceable in tests, to simulate a failed load. */
799
- var lazyModules = { client: () => import("./RealtimeClient-BX_HwEBK.js") };
799
+ var lazyModules = { client: () => import("./RealtimeClient-DpAJYcF5.js") };
800
800
  /**
801
801
  * `./live`, loaded by the first live query. `<Page>` in `gemi/testing` sets
802
802
  * `current` up front, so a live query on a provided socket subscribes during
@@ -804,7 +804,7 @@ var lazyModules = { client: () => import("./RealtimeClient-BX_HwEBK.js") };
804
804
  */
805
805
  var liveModule = {
806
806
  current: null,
807
- load: () => import("./live-CJOuf1Gu.js").then((n) => n.n)
807
+ load: () => import("./live-BvhWo-yY.js").then((n) => n.n)
808
808
  };
809
809
  /**
810
810
  * The tab's client, loading its module and creating it on first use. `null`
@@ -2998,7 +2998,20 @@ var CHUNK_RELOAD_MARKER = "gemi:chunk-reload";
2998
2998
  var BUILD_HEADER = "x-gemi-build";
2999
2999
  var enabled = true;
3000
3000
  var options = {};
3001
- var reloading = false;
3001
+ /**
3002
+ * The full load gemi started and the page is still waiting on: further
3003
+ * failures of the same navigation (a route with several views fails once per
3004
+ * view) report it as under way instead of starting another.
3005
+ *
3006
+ * Not a latch for the life of the page: the load can be cancelled — "Stay" on
3007
+ * a `beforeunload` prompt (a dirty editor), a handler that stops it — and the
3008
+ * page then keeps running with no load coming. It holds only for the
3009
+ * navigation that started it (`navigationStarted` clears it) and for the
3010
+ * cooldown, so a later failure is judged on its own: another URL loads in
3011
+ * full, the same URL inside the cooldown is refused (the data renders, the
3012
+ * view's error boundary shows), and after the cooldown it loads again.
3013
+ */
3014
+ var pendingLoad = null;
3002
3015
  /**
3003
3016
  * Sets how gemi recovers from a failed chunk. `false` turns recovery off: the
3004
3017
  * failure goes to the route's error boundary as it did before. `init` calls
@@ -3009,6 +3022,18 @@ function configureChunkLoadRecovery(next) {
3009
3022
  options = next || {};
3010
3023
  }
3011
3024
  /**
3025
+ * The router calls this as each client-side navigation starts. A full load
3026
+ * still pending from an earlier one was cancelled (the page would be gone
3027
+ * otherwise), so it no longer speaks for this navigation's failures.
3028
+ */
3029
+ function navigationStarted() {
3030
+ pendingLoad = null;
3031
+ }
3032
+ /** Whether a full load onto `url` is already under way. */
3033
+ function loadPending(url) {
3034
+ return pendingLoad !== null && pendingLoad.url === url && withinCooldown(Date.now() - pendingLoad.at, cooldownMs());
3035
+ }
3036
+ /**
3012
3037
  * Whether `error` is a module that failed to load rather than one that loaded
3013
3038
  * and threw. Each engine words it differently:
3014
3039
  *
@@ -3046,8 +3071,8 @@ var CHUNK_LOAD_MESSAGES = [
3046
3071
  */
3047
3072
  function recoverFromChunkLoadError(error, { source = "app", url } = {}) {
3048
3073
  if (typeof window === "undefined" || !enabled || !isChunkLoadError(error)) return false;
3049
- if (reloading) return true;
3050
3074
  const target = url ?? window.location.href;
3075
+ if (loadPending(target)) return true;
3051
3076
  const blocked = reloadBlock(target);
3052
3077
  if (options.onChunkLoadError?.({
3053
3078
  error,
@@ -3067,7 +3092,7 @@ function recoverFromChunkLoadError(error, { source = "app", url } = {}) {
3067
3092
  */
3068
3093
  function recoverFromBuildMismatch({ url, clientBuild, serverBuild }) {
3069
3094
  if (typeof window === "undefined" || !enabled) return false;
3070
- if (reloading) return true;
3095
+ if (loadPending(url)) return true;
3071
3096
  const blocked = reloadBlock(url);
3072
3097
  if (options.onBuildMismatch?.({
3073
3098
  url,
@@ -3088,7 +3113,10 @@ function otherBuild(response, clientBuild) {
3088
3113
  }
3089
3114
  function loadInFull(target, blocked) {
3090
3115
  if (blocked !== null || !markReload(target)) return false;
3091
- reloading = true;
3116
+ pendingLoad = {
3117
+ url: target,
3118
+ at: Date.now()
3119
+ };
3092
3120
  if (target === window.location.href) window.location.reload();
3093
3121
  else window.location.assign(target);
3094
3122
  return true;
@@ -3762,6 +3790,6 @@ function useTheme() {
3762
3790
  return useContext(ThemeContext);
3763
3791
  }
3764
3792
  //#endregion
3765
- export { USER_QUERY_CONFIG_KEYS as $, I18nContext as A, RealtimeContext as B, registerDictionary as C, useRoute as D, routeDataUrl as E, domainUrl as F, reconnectRealtime as G, followLive as H, isAbsoluteUrl as I, toVariantKey as J, loadLazy as K, ProgressManager as L, ServerDataContext as M, ServerDataProvider as N, useSearchParams as O, useLocation as P, QueryManagerProvider as Q, Action as R, loadDictionaryForRender as S, readRoutePayload as T, liveModule as U, configureRealtime as V, realtime as W, QueryConfigContext as X, applyParams as Y, QueryManagerContext as Z, isChunkLoadError as _, useRouteTransition as a, retryDelayFor as at, recoverFromChunkLoadError as b, ClientRouterContext as c, Subject as ct, ComponentsProvider as d, pickDefined as et, initialViewModulesReady as f, configureChunkLoadRecovery as g, CHUNK_RELOAD_MARKER as h, RouteTransitionProvider as i, parseRetryAfter as it, I18nProvider as j, useNavigate as k, ClientRouterProvider as l, subscribeViewModules as m, useTheme as n, readResponseBody as nt, useChannelSubscription as o, shouldRetryQuery as ot, loadViewModule as p, loadedModule as q, m as r, isRetryableQueryError as rt, useCoalesced as s, QueryError as st, ThemeProvider as t, DEFAULT_STALE_TIME as tt, ComponentsContext as u, otherBuild as v, setActiveLocale as w, loadDictionary as x, recoverFromBuildMismatch as y, createMemoryHistory as z };
3793
+ export { QueryManagerProvider as $, useNavigate as A, createMemoryHistory as B, loadDictionaryForRender as C, routeDataUrl as D, readRoutePayload as E, useLocation as F, realtime as G, configureRealtime as H, domainUrl as I, loadedModule as J, reconnectRealtime as K, isAbsoluteUrl as L, I18nProvider as M, ServerDataContext as N, useRoute as O, ServerDataProvider as P, QueryManagerContext as Q, ProgressManager as R, loadDictionary as S, setActiveLocale as T, followLive as U, RealtimeContext as V, liveModule as W, applyParams as X, toVariantKey as Y, QueryConfigContext as Z, isChunkLoadError as _, useRouteTransition as a, parseRetryAfter as at, recoverFromBuildMismatch as b, ClientRouterContext as c, QueryError as ct, ComponentsProvider as d, USER_QUERY_CONFIG_KEYS as et, initialViewModulesReady as f, configureChunkLoadRecovery as g, CHUNK_RELOAD_MARKER as h, RouteTransitionProvider as i, isRetryableQueryError as it, I18nContext as j, useSearchParams as k, ClientRouterProvider as l, Subject as lt, subscribeViewModules as m, useTheme as n, DEFAULT_STALE_TIME as nt, useChannelSubscription as o, retryDelayFor as ot, loadViewModule as p, loadLazy as q, m as r, readResponseBody as rt, useCoalesced as s, shouldRetryQuery as st, ThemeProvider as t, pickDefined as tt, ComponentsContext as u, navigationStarted as v, registerDictionary as w, recoverFromChunkLoadError as x, otherBuild as y, Action as z };
3766
3794
 
3767
- //# sourceMappingURL=ThemeProvider-D4mhhONE.js.map
3795
+ //# sourceMappingURL=ThemeProvider-DAbL-cqC.js.map