gemi 0.164.0 → 0.165.0

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Files changed (44) hide show
  1. package/dist/{chunk-1kt3p3dg.js → chunk-3q6adj7c.js} +10 -10
  2. package/dist/{chunk-1kt3p3dg.js.map → chunk-3q6adj7c.js.map} +3 -3
  3. package/dist/{chunk-dcnz24yt.js → chunk-7d0n00an.js} +1 -1
  4. package/dist/{chunk-34svz95a.js → chunk-bs0setym.js} +2 -2
  5. package/dist/{chunk-34svz95a.js.map → chunk-bs0setym.js.map} +1 -1
  6. package/dist/chunk-sk22zf9e.js +24 -0
  7. package/dist/{chunk-472qd3v9.js.map → chunk-sk22zf9e.js.map} +4 -4
  8. package/dist/{chunk-mvj8q5a7.js → chunk-w4227psm.js} +1 -1
  9. package/dist/chunks/{RealtimeClient-b6NvkUAQ.js → RealtimeClient-BX_HwEBK.js} +2 -2
  10. package/dist/chunks/{RealtimeClient-b6NvkUAQ.js.map → RealtimeClient-BX_HwEBK.js.map} +1 -1
  11. package/dist/chunks/{ThemeProvider-CkuoNG4Q.js → ThemeProvider-D4mhhONE.js} +78 -22
  12. package/dist/chunks/ThemeProvider-D4mhhONE.js.map +1 -0
  13. package/dist/chunks/{fetchFileRequest-DVWwtyWu.js → fetchFileRequest-C3wMigR3.js} +2 -2
  14. package/dist/chunks/{fetchFileRequest-DVWwtyWu.js.map → fetchFileRequest-C3wMigR3.js.map} +1 -1
  15. package/dist/chunks/{live-CpXfJmRN.js → live-CJOuf1Gu.js} +3 -3
  16. package/dist/chunks/{live-CpXfJmRN.js.map → live-CJOuf1Gu.js.map} +1 -1
  17. package/dist/chunks/{mutationExtras-BNFui6Pt.js → mutationExtras-DpB8MtNs.js} +2 -2
  18. package/dist/chunks/{mutationExtras-BNFui6Pt.js.map → mutationExtras-DpB8MtNs.js.map} +1 -1
  19. package/dist/client/ClientRouter.d.ts.map +1 -1
  20. package/dist/client/ClientRouterContext.d.ts.map +1 -1
  21. package/dist/client/ServerDataProvider.d.ts +6 -0
  22. package/dist/client/ServerDataProvider.d.ts.map +1 -1
  23. package/dist/client/chunkLoadRecovery.d.ts +56 -8
  24. package/dist/client/chunkLoadRecovery.d.ts.map +1 -1
  25. package/dist/client/helpers/loadRoutePayload.d.ts +8 -0
  26. package/dist/client/helpers/loadRoutePayload.d.ts.map +1 -1
  27. package/dist/client/index.d.ts +1 -1
  28. package/dist/client/index.d.ts.map +1 -1
  29. package/dist/client/index.js +23 -9
  30. package/dist/client/index.js.map +1 -1
  31. package/dist/facades/index.js +1 -1
  32. package/dist/http/index.js +1 -1
  33. package/dist/i18n/index.js +1 -1
  34. package/dist/kernel/index.js +1 -1
  35. package/dist/server/httpProd.d.ts.map +1 -1
  36. package/dist/server/index.js +1 -1
  37. package/dist/services/index.js +1 -1
  38. package/dist/services/router/ViewRouteDispatcher.d.ts.map +1 -1
  39. package/dist/testing/index.js +2 -2
  40. package/package.json +1 -1
  41. package/dist/chunk-472qd3v9.js +0 -24
  42. package/dist/chunks/ThemeProvider-CkuoNG4Q.js.map +0 -1
  43. /package/dist/{chunk-dcnz24yt.js.map → chunk-7d0n00an.js.map} +0 -0
  44. /package/dist/{chunk-mvj8q5a7.js.map → chunk-w4227psm.js.map} +0 -0
@@ -2,17 +2,17 @@
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  "version": 3,
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  "sources": ["../server/httpProd.ts", "../server/compression.ts", "../server/staticFile.ts", "../vite/precompressAssets.ts", "../server/generateEtag.ts", "../server/modulePreloads.ts", "../client/chunkLoadRecovery.ts", "../server/staticAssetMiss.ts", "../server/unhandledError.ts"],
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  "sourcesContent": [
5
- "import { createHash } from \"node:crypto\";\nimport type { WebSocketHandler } from \"bun\";\nimport { join, resolve, sep } from \"node:path\";\nimport { compressResponse } from \"./compression\";\nimport { listPublicFiles, staticFileResponse } from \"./staticFile\";\nimport { stat } from \"node:fs/promises\";\nimport { createStyles } from \"./styles\";\nimport {\n CLIENT_ENTRY_KEY,\n collectCss,\n collectModulePreloads,\n createClientEntry,\n createIslandResolver,\n} from \"./modulePreloads\";\nimport type { App } from \"../app\";\nimport { Instrumentation } from \"./types\";\nimport { printStartupBanner } from \"./banner\";\nimport { isReservedAssetPath, staticAssetMiss } from \"./staticAssetMiss\";\nimport { assetUrl, readBuiltAssetBase } from \"../config/assetBase\";\nimport { isApiPath } from \"../services/router/apiPath\";\nimport { projectRoot } from \"../support/discover\";\nimport { unhandledErrorResponse } from \"./unhandledError\";\nimport { missingRequiredViewError } from \"./requiredViews\";\nimport { serverIdleTimeout } from \"./idleTimeout\";\nimport { applyForwardedTrust, parseClientIpHeaderTrust, parseTrustProxy } from \"./forwardedFor\";\nimport { readStaticAssetsRecord } from \"../vite/precompressAssets\";\nimport type { StaticFileOptions } from \"./staticFile\";\n\n// The rule this file used to spell out itself. It moved to `projectRoot`\n// because discovery needs the same answer during `waitForBoot()`, which is\n// before `ROOT_DIR` below exists — and two spellings of \"where is the project\"\n// is how a job gets looked for in one directory and served from another.\nconst rootDir = projectRoot();\n\nconst appDir = join(rootDir, \"app\");\nconst distDir = join(rootDir, \"dist\");\n\nconst clientDir = join(distDir, \"client\");\n\n// The file in `dist/client` a static-looking pathname names, or `null` when\n// it names nothing there. The pathname is still percent-encoded, and Vite\n// writes files whose names need encoding (a public `my font.woff2`), so it is\n// decoded first. Decoding also turns `%2F` into a separator, which the URL\n// parser's own `..` normalization never saw — so the resolved path is checked\n// to still be inside `dist/client`. A malformed escape is a miss, not a 500.\nfunction clientFilePath(pathname: string): string | null {\n let decoded: string;\n try {\n decoded = decodeURIComponent(pathname);\n } catch {\n return null;\n }\n const path = resolve(clientDir, \".\" + decoded.replace(\"/assets/assets\", \"/assets\"));\n return path.startsWith(clientDir + sep) ? path : null;\n}\n\nasync function isFile(path: string) {\n try {\n return (await stat(path)).isFile();\n } catch {\n return false;\n }\n}\n\n// `app` is built by `Server.start` (from the kernel) and passed in — same as\n// `httpDev` — so prod and dev share one construction path. What differs here is\n// that views/styles are served from the built `dist/` manifests instead of\n// Vite's dev SSR graph.\nexport async function httpProd(app: App, instrumentation: Instrumentation) {\n const manifest = await import(`${distDir}/client/.vite/manifest.json`);\n const serverManifest = await import(`${distDir}/server/.vite/manifest.json`);\n // What the client build was built with, not `GEMI_ASSET_BASE` as it reads\n // now — see `readBuiltAssetBase`. Every URL below that names a chunk goes\n // through it, so the document links exactly what the bundle imports.\n const assetBase = await readBuiltAssetBase(`${distDir}/client`);\n\n process.env.ROOT_DIR = rootDir;\n process.env.APP_DIR = appDir;\n process.env.DIST_DIR = distDir;\n\n const viewImportMap = {};\n const ogMap = {};\n const viewModules = {};\n const cssManifest = {};\n // Which chunks a route's views pull in, so the shell can preload the chain\n // the client would otherwise discover one round trip at a time (#352).\n const modulePreloadManifest: Record<string, string[]> = {};\n const template = (viewName: string, path: string) => `\"${viewName}\": () => import(\"${path}\")`;\n const templates = [];\n\n const requiredViews = app.getRequiredViews.call(app);\n for (const fileName of [\"404\", ...app.getFlatComponentTree.call(app)]) {\n const serverFile = serverManifest[`app/views/${fileName}.tsx`];\n if (!serverFile?.file && requiredViews[fileName]) {\n throw missingRequiredViewError(fileName, requiredViews[fileName]);\n }\n if (!serverFile?.file) {\n console.log(`Server file not found for ${fileName}`);\n console.log(serverFile);\n const files = Object.keys(serverManifest);\n const path = `app/views/${fileName}.tsx`;\n console.log(`${path} not found in server manifest`);\n console.log(files);\n }\n const mod = await import(`${process.env.DIST_DIR}/server/${serverFile?.file}`);\n viewImportMap[fileName] = mod.default;\n ogMap[fileName] = mod.OpenGraph;\n // The whole module, so a streaming render can put the view's\n // `Loading`/`Error` exports into the shell it sends.\n viewModules[fileName] = mod;\n const clientFile = manifest[`app/views/${fileName}.tsx`];\n\n if (clientFile?.css && clientFile?.css.length > 0) {\n cssManifest[fileName] = clientFile?.css;\n }\n if (clientFile) {\n templates.push(template(fileName, assetUrl(clientFile?.file, assetBase)));\n modulePreloadManifest[fileName] = collectModulePreloads(\n manifest,\n `app/views/${fileName}.tsx`,\n assetBase,\n );\n }\n }\n\n const loaders = `{${templates.join(\",\")}}`;\n\n // Booted from the bootstrap script rather than through React's\n // `bootstrapModules`, which would preload it at `fetchPriority=\"low\"` — see\n // `clientEntry` in `ViewRouteDispatcher`.\n const clientEntry = createClientEntry(manifest, assetBase);\n if (!clientEntry) {\n // Loudly, but without dying: this is boot, and an incomplete `dist/` must\n // not cost the API routes and static assets too.\n console.error(\n `Client manifest has no \"${CLIENT_ENTRY_KEY}\" entry — dist/client is incomplete, so documents will render but never hydrate.`,\n );\n }\n\n // Vite's manifest `css` field is a `string[]` — a client entry can emit more\n // than one CSS chunk. Read and concatenate them all instead of interpolating\n // the array into a single path (which only works for a one-element array).\n const appCssFiles: string[] = manifest[\"app/client.tsx\"]?.css ?? [];\n const appCSSContent = (\n await Promise.all(appCssFiles.map((cssFile) => Bun.file(`${distDir}/client/${cssFile}`).text()))\n ).join(\"\\n\");\n\n // The island entries (`<module>?gemi-island`) a static view's document\n // loads; see `injectIslands`.\n const resolveIsland = createIslandResolver(manifest, assetBase);\n\n // Identifies this client build: a static page with `navigation` swaps in\n // only pages of the same build. The manifest names every content-hashed\n // file, so it changes whenever any of them does.\n const buildId = createHash(\"sha256\")\n .update(await Bun.file(`${distDir}/client/.vite/manifest.json`).text())\n .digest(\"base64url\")\n .slice(0, 12);\n\n // A static view's CSS comes from the whole import closure of its views (and\n // its own layout's, which then replaces the app stylesheet): there is no\n // client to fetch a shared chunk's CSS later, as a hydrated page's chunk\n // loader does. Read once per file: the build does not change under a\n // running server.\n const cssFileCache = new Map<string, Promise<string>>();\n const readCss = (file: string) => {\n let text = cssFileCache.get(file);\n if (!text) {\n text = Bun.file(`${distDir}/client/${file}`).text();\n cssFileCache.set(file, text);\n }\n return text;\n };\n const staticStyles = async (views: string[], layout: string | undefined) => {\n const files = new Set<string>();\n for (const view of layout ? [layout, ...views] : views) {\n for (const file of collectCss(manifest, `app/views/${view}.tsx`)) files.add(file);\n }\n const styles = await Promise.all(\n [...files].map(async (file) => ({ id: file, content: await readCss(file) })),\n );\n return createStyles(layout ? styles : [{ content: appCSSContent }, ...styles]);\n };\n\n // Which requests are answered from `dist/client` rather than the app:\n //\n // - `/assets` and everything under it, whatever the extension. Vite writes\n // fonts, GIFs, video and `?url` JSON there too, and an allowlist of\n // extensions always trailed the build — a `.woff2` went to the router\n // and paid for an SSR attempt. The router refuses routes under `/assets`\n // at boot, so there is no app answer to lose, and `staticAssetMiss`\n // turns a miss into the reload stub or a 404.\n // - `/.well-known/*`.\n // - Any other path that names a file the build copied out of `public/`,\n // whatever its extension (#583). Any other path may be an app route, so\n // it is static only when that exact file exists — read once here, since\n // the build output does not change under a running server. A view at\n // `/manifest` keeps its data URL (`/manifest.json`) unless the app also\n // ships `public/manifest.json`, and then the file wins. View data is\n // never a file in `dist/client`, so a client-side navigation pays for no\n // filesystem lookup.\n const publicFiles = await listPublicFiles(clientDir);\n\n // The build assets `gemi build` emitted or carried over, with the\n // precompressed siblings it wrote for each (#789). Read once: the build\n // output does not change under a running server. Without the record (a\n // build made before it existed) every file is served as identity with the\n // old cache policy.\n const staticAssets = new Map<string, StaticFileOptions>();\n for (const [file, encodings] of Object.entries(\n (await readStaticAssetsRecord(clientDir))?.files ?? {},\n )) {\n const path = resolve(clientDir, file);\n if (path.startsWith(clientDir + sep)) {\n staticAssets.set(path, { immutable: true, encodings });\n }\n }\n\n async function requestHandler(req: Request) {\n const { pathname } = new URL(req.url);\n\n if (isApiPath(pathname)) {\n return await handleWithApp(req, pathname);\n }\n\n const distPath = clientFilePath(pathname);\n const isFileRequest =\n isReservedAssetPath(pathname) ||\n pathname.startsWith(\"/.well-known\") ||\n (distPath !== null && publicFiles.has(distPath));\n\n if (isFileRequest) {\n // Served from here whatever the asset base is: a CDN in front of the\n // app uses this origin as the source it fills from. A file, not merely\n // a path that exists: `/assets` itself is `dist/client/assets`, a\n // directory, and streaming one would answer 200 and then fail mid-body.\n //\n // `Bun.file(path).stream()` is lazy — a missing file only throws ENOENT\n // once the body is streamed, which is *after* this handler has returned,\n // with the response already committed as 200. So existence is checked\n // here, per request, even for a path `publicFiles` lists.\n if (!distPath || !(await isFile(distPath))) {\n return staticAssetMiss(pathname) ?? (await handleWithApp(req, pathname));\n }\n\n try {\n return await staticFileResponse(req, distPath, staticAssets.get(distPath));\n } catch (error) {\n app.onException?.(error);\n return new Response(\"Not found\", { status: 404 });\n }\n }\n\n return await handleWithApp(req, pathname);\n }\n\n async function handleWithApp(req: Request, pathname: string) {\n const handler = app.fetch.bind(app);\n\n try {\n const result = await handler(req);\n if (result instanceof Response) {\n return result;\n } else {\n const styles = [];\n\n styles.push({\n content: appCSSContent,\n });\n\n const getStyles = async (\n currentViews: string[] | undefined,\n options?: { static?: boolean; layout?: string },\n ) => {\n // No views is the `404` document (an unmatched path, a missing\n // record, a refusal): it is styled like any other, with the app CSS\n // and the `404` view's own (#951).\n const views = currentViews ?? [\"404\"];\n if (options?.static) {\n return staticStyles(views, options.layout);\n }\n for (const view of views) {\n const clientFile = manifest[`app/views/${view}.tsx`];\n for (const cssFile of clientFile?.css ?? []) {\n const css = Bun.file(`${process.env.DIST_DIR}/client/${cssFile}`);\n styles.push({\n id: cssFile,\n content: await css.text(),\n });\n }\n }\n return createStyles(styles);\n };\n\n return await result({\n getStyles,\n clientEntry,\n modulePreloadManifest,\n loaders,\n viewImportMap,\n viewModules,\n ogMap,\n cssManifest,\n assetBase,\n resolveIsland,\n buildId,\n });\n }\n } catch (err) {\n return unhandledErrorResponse(err, pathname, app.onException);\n }\n }\n\n // Compression is on unless the deployment opts out — set `GEMI_COMPRESSION=off`\n // when a layer in front of the origin already compresses HTML and you would\n // rather not spend origin CPU on it.\n const compressionEnabled = (process.env.GEMI_COMPRESSION ?? \"auto\").toLowerCase() !== \"off\";\n\n // Which `X-Forwarded-For` entries to believe — see `forwardedFor.ts`. Parsed\n // before `Bun.serve` so a bad value fails the boot, not every request.\n const forwardedTrust = parseTrustProxy(process.env.GEMI_TRUST_PROXY);\n // `GEMI_CLIENT_IP_HEADER` and its secret are applied by the app's router\n // (`app.applyTrustedClientIp`); parsed here as well so a bad set fails the\n // boot rather than the first request.\n const clientIpTrust = parseClientIpHeaderTrust(process.env);\n\n // The broadcast socket endpoint, when the app declares `route.channels`.\n const sockets = app.sockets();\n if (sockets && forwardedTrust.kind === \"none\" && !clientIpTrust) {\n console.warn(\n \"[gemi] Broadcast sockets: GEMI_TRUST_PROXY is not set, so a socket's address is its TCP peer. Behind a proxy or load balancer every client shares the proxy's address, and broadcast.maxConnectionsPerIp caps the whole app per process. Set GEMI_TRUST_PROXY (see forwardedFor) or raise that limit.\",\n );\n }\n\n const server = Bun.serve<any>({\n maxRequestBodySize: 10 * 1024 * 1024 * 1024, // 10 GB\n fetch: async (req, server) => {\n // `requestIP` is null for closed/unix sockets — guard so it never\n // throws before the request is handled.\n applyForwardedTrust(req.headers, server.requestIP(req)?.address ?? null, forwardedTrust);\n // A proxy that proves itself with a secret (`route.domains.trustProxy` or\n // `GEMI_PROXY_SECRET`) may name the client in its client-IP header,\n // which then wins.\n app.applyTrustedClientIp(req);\n // Ahead of the instrumentation: an upgrade is not a response to trace,\n // and the hub runs the global middleware itself.\n if (sockets?.matches(req)) {\n return sockets.upgrade(req, server);\n }\n // The app's global middleware goes in front of the static handler as well\n // as the router, so it can refuse `/assets/*` too.\n const res = await instrumentation(req, (req) =>\n app.withGlobalMiddleware(req, requestHandler, (err) =>\n unhandledErrorResponse(err, new URL(req.url).pathname, app.onException),\n ),\n );\n // Applied at the very edge, after instrumentation, so every HTML response\n // goes through the same negotiation — including the ones an app's\n // instrumentation produced itself. Anything that isn't HTML comes back\n // untouched.\n return compressionEnabled ? compressResponse(req, res) : res;\n },\n idleTimeout: serverIdleTimeout(),\n port: process.env.PORT || 5173,\n websocket: sockets?.websocket as WebSocketHandler<any>,\n });\n await sockets?.start(server);\n\n printStartupBanner({ port: server.port, rootDir });\n\n return server;\n}\n",
5
+ "import { createHash } from \"node:crypto\";\nimport type { WebSocketHandler } from \"bun\";\nimport { join, resolve, sep } from \"node:path\";\nimport { compressResponse } from \"./compression\";\nimport { listPublicFiles, staticFileResponse } from \"./staticFile\";\nimport { stat } from \"node:fs/promises\";\nimport { createStyles } from \"./styles\";\nimport {\n CLIENT_ENTRY_KEY,\n collectCss,\n collectModulePreloads,\n createClientEntry,\n createIslandResolver,\n} from \"./modulePreloads\";\nimport type { App } from \"../app\";\nimport { Instrumentation } from \"./types\";\nimport { printStartupBanner } from \"./banner\";\nimport { isReservedAssetPath, staticAssetMiss } from \"./staticAssetMiss\";\nimport { BUILD_HEADER } from \"../client/chunkLoadRecovery\";\nimport { assetUrl, readBuiltAssetBase } from \"../config/assetBase\";\nimport { isApiPath } from \"../services/router/apiPath\";\nimport { projectRoot } from \"../support/discover\";\nimport { unhandledErrorResponse } from \"./unhandledError\";\nimport { missingRequiredViewError } from \"./requiredViews\";\nimport { serverIdleTimeout } from \"./idleTimeout\";\nimport { applyForwardedTrust, parseClientIpHeaderTrust, parseTrustProxy } from \"./forwardedFor\";\nimport { readStaticAssetsRecord } from \"../vite/precompressAssets\";\nimport type { StaticFileOptions } from \"./staticFile\";\n\n// The rule this file used to spell out itself. It moved to `projectRoot`\n// because discovery needs the same answer during `waitForBoot()`, which is\n// before `ROOT_DIR` below exists — and two spellings of \"where is the project\"\n// is how a job gets looked for in one directory and served from another.\nconst rootDir = projectRoot();\n\nconst appDir = join(rootDir, \"app\");\nconst distDir = join(rootDir, \"dist\");\n\nconst clientDir = join(distDir, \"client\");\n\n// The file in `dist/client` a static-looking pathname names, or `null` when\n// it names nothing there. The pathname is still percent-encoded, and Vite\n// writes files whose names need encoding (a public `my font.woff2`), so it is\n// decoded first. Decoding also turns `%2F` into a separator, which the URL\n// parser's own `..` normalization never saw — so the resolved path is checked\n// to still be inside `dist/client`. A malformed escape is a miss, not a 500.\nfunction clientFilePath(pathname: string): string | null {\n let decoded: string;\n try {\n decoded = decodeURIComponent(pathname);\n } catch {\n return null;\n }\n const path = resolve(clientDir, \".\" + decoded.replace(\"/assets/assets\", \"/assets\"));\n return path.startsWith(clientDir + sep) ? path : null;\n}\n\nasync function isFile(path: string) {\n try {\n return (await stat(path)).isFile();\n } catch {\n return false;\n }\n}\n\n// `app` is built by `Server.start` (from the kernel) and passed in — same as\n// `httpDev` — so prod and dev share one construction path. What differs here is\n// that views/styles are served from the built `dist/` manifests instead of\n// Vite's dev SSR graph.\nexport async function httpProd(app: App, instrumentation: Instrumentation) {\n const manifest = await import(`${distDir}/client/.vite/manifest.json`);\n const serverManifest = await import(`${distDir}/server/.vite/manifest.json`);\n // What the client build was built with, not `GEMI_ASSET_BASE` as it reads\n // now — see `readBuiltAssetBase`. Every URL below that names a chunk goes\n // through it, so the document links exactly what the bundle imports.\n const assetBase = await readBuiltAssetBase(`${distDir}/client`);\n\n process.env.ROOT_DIR = rootDir;\n process.env.APP_DIR = appDir;\n process.env.DIST_DIR = distDir;\n\n const viewImportMap = {};\n const ogMap = {};\n const viewModules = {};\n const cssManifest = {};\n // Which chunks a route's views pull in, so the shell can preload the chain\n // the client would otherwise discover one round trip at a time (#352).\n const modulePreloadManifest: Record<string, string[]> = {};\n const template = (viewName: string, path: string) => `\"${viewName}\": () => import(\"${path}\")`;\n const templates = [];\n\n const requiredViews = app.getRequiredViews.call(app);\n for (const fileName of [\"404\", ...app.getFlatComponentTree.call(app)]) {\n const serverFile = serverManifest[`app/views/${fileName}.tsx`];\n if (!serverFile?.file && requiredViews[fileName]) {\n throw missingRequiredViewError(fileName, requiredViews[fileName]);\n }\n if (!serverFile?.file) {\n console.log(`Server file not found for ${fileName}`);\n console.log(serverFile);\n const files = Object.keys(serverManifest);\n const path = `app/views/${fileName}.tsx`;\n console.log(`${path} not found in server manifest`);\n console.log(files);\n }\n const mod = await import(`${process.env.DIST_DIR}/server/${serverFile?.file}`);\n viewImportMap[fileName] = mod.default;\n ogMap[fileName] = mod.OpenGraph;\n // The whole module, so a streaming render can put the view's\n // `Loading`/`Error` exports into the shell it sends.\n viewModules[fileName] = mod;\n const clientFile = manifest[`app/views/${fileName}.tsx`];\n\n if (clientFile?.css && clientFile?.css.length > 0) {\n cssManifest[fileName] = clientFile?.css;\n }\n if (clientFile) {\n templates.push(template(fileName, assetUrl(clientFile?.file, assetBase)));\n modulePreloadManifest[fileName] = collectModulePreloads(\n manifest,\n `app/views/${fileName}.tsx`,\n assetBase,\n );\n }\n }\n\n const loaders = `{${templates.join(\",\")}}`;\n\n // Booted from the bootstrap script rather than through React's\n // `bootstrapModules`, which would preload it at `fetchPriority=\"low\"` — see\n // `clientEntry` in `ViewRouteDispatcher`.\n const clientEntry = createClientEntry(manifest, assetBase);\n if (!clientEntry) {\n // Loudly, but without dying: this is boot, and an incomplete `dist/` must\n // not cost the API routes and static assets too.\n console.error(\n `Client manifest has no \"${CLIENT_ENTRY_KEY}\" entry — dist/client is incomplete, so documents will render but never hydrate.`,\n );\n }\n\n // Vite's manifest `css` field is a `string[]` — a client entry can emit more\n // than one CSS chunk. Read and concatenate them all instead of interpolating\n // the array into a single path (which only works for a one-element array).\n const appCssFiles: string[] = manifest[\"app/client.tsx\"]?.css ?? [];\n const appCSSContent = (\n await Promise.all(appCssFiles.map((cssFile) => Bun.file(`${distDir}/client/${cssFile}`).text()))\n ).join(\"\\n\");\n\n // The island entries (`<module>?gemi-island`) a static view's document\n // loads; see `injectIslands`.\n const resolveIsland = createIslandResolver(manifest, assetBase);\n\n // Identifies this client build: a static page with `navigation` swaps in\n // only pages of the same build, and a client-side navigation answered by\n // another build loads the page in full (#1056). The manifest names every content-hashed\n // file, so it changes whenever any of them does.\n const buildId = createHash(\"sha256\")\n .update(await Bun.file(`${distDir}/client/.vite/manifest.json`).text())\n .digest(\"base64url\")\n .slice(0, 12);\n\n // A static view's CSS comes from the whole import closure of its views (and\n // its own layout's, which then replaces the app stylesheet): there is no\n // client to fetch a shared chunk's CSS later, as a hydrated page's chunk\n // loader does. Read once per file: the build does not change under a\n // running server.\n const cssFileCache = new Map<string, Promise<string>>();\n const readCss = (file: string) => {\n let text = cssFileCache.get(file);\n if (!text) {\n text = Bun.file(`${distDir}/client/${file}`).text();\n cssFileCache.set(file, text);\n }\n return text;\n };\n const staticStyles = async (views: string[], layout: string | undefined) => {\n const files = new Set<string>();\n for (const view of layout ? [layout, ...views] : views) {\n for (const file of collectCss(manifest, `app/views/${view}.tsx`)) files.add(file);\n }\n const styles = await Promise.all(\n [...files].map(async (file) => ({ id: file, content: await readCss(file) })),\n );\n return createStyles(layout ? styles : [{ content: appCSSContent }, ...styles]);\n };\n\n // Which requests are answered from `dist/client` rather than the app:\n //\n // - `/assets` and everything under it, whatever the extension. Vite writes\n // fonts, GIFs, video and `?url` JSON there too, and an allowlist of\n // extensions always trailed the build — a `.woff2` went to the router\n // and paid for an SSR attempt. The router refuses routes under `/assets`\n // at boot, so there is no app answer to lose, and `staticAssetMiss`\n // turns a miss into the reload stub or a 404.\n // - `/.well-known/*`.\n // - Any other path that names a file the build copied out of `public/`,\n // whatever its extension (#583). Any other path may be an app route, so\n // it is static only when that exact file exists — read once here, since\n // the build output does not change under a running server. A view at\n // `/manifest` keeps its data URL (`/manifest.json`) unless the app also\n // ships `public/manifest.json`, and then the file wins. View data is\n // never a file in `dist/client`, so a client-side navigation pays for no\n // filesystem lookup.\n const publicFiles = await listPublicFiles(clientDir);\n\n // The build assets `gemi build` emitted or carried over, with the\n // precompressed siblings it wrote for each (#789). Read once: the build\n // output does not change under a running server. Without the record (a\n // build made before it existed) every file is served as identity with the\n // old cache policy.\n const staticAssets = new Map<string, StaticFileOptions>();\n for (const [file, encodings] of Object.entries(\n (await readStaticAssetsRecord(clientDir))?.files ?? {},\n )) {\n const path = resolve(clientDir, file);\n if (path.startsWith(clientDir + sep)) {\n staticAssets.set(path, { immutable: true, encodings });\n }\n }\n\n async function requestHandler(req: Request) {\n const { pathname } = new URL(req.url);\n\n if (isApiPath(pathname)) {\n return await handleWithApp(req, pathname);\n }\n\n const distPath = clientFilePath(pathname);\n const isFileRequest =\n isReservedAssetPath(pathname) ||\n pathname.startsWith(\"/.well-known\") ||\n (distPath !== null && publicFiles.has(distPath));\n\n if (isFileRequest) {\n // Served from here whatever the asset base is: a CDN in front of the\n // app uses this origin as the source it fills from. A file, not merely\n // a path that exists: `/assets` itself is `dist/client/assets`, a\n // directory, and streaming one would answer 200 and then fail mid-body.\n //\n // `Bun.file(path).stream()` is lazy — a missing file only throws ENOENT\n // once the body is streamed, which is *after* this handler has returned,\n // with the response already committed as 200. So existence is checked\n // here, per request, even for a path `publicFiles` lists.\n if (!distPath || !(await isFile(distPath))) {\n return staticAssetMiss(pathname) ?? (await handleWithApp(req, pathname));\n }\n\n try {\n return await staticFileResponse(req, distPath, staticAssets.get(distPath));\n } catch (error) {\n app.onException?.(error);\n return new Response(\"Not found\", { status: 404 });\n }\n }\n\n const response = await handleWithApp(req, pathname);\n // A `.json` navigation says which build answered it, so a page of another\n // build loads the target in full rather than rendering data its views were\n // not written for (#1056). A redirect's headers are immutable; it carries\n // no data to mismatch.\n if (pathname.endsWith(\".json\")) {\n try {\n response.headers.set(BUILD_HEADER, buildId);\n } catch {}\n }\n return response;\n }\n\n async function handleWithApp(req: Request, pathname: string) {\n const handler = app.fetch.bind(app);\n\n try {\n const result = await handler(req);\n if (result instanceof Response) {\n return result;\n } else {\n const styles = [];\n\n styles.push({\n content: appCSSContent,\n });\n\n const getStyles = async (\n currentViews: string[] | undefined,\n options?: { static?: boolean; layout?: string },\n ) => {\n // No views is the `404` document (an unmatched path, a missing\n // record, a refusal): it is styled like any other, with the app CSS\n // and the `404` view's own (#951).\n const views = currentViews ?? [\"404\"];\n if (options?.static) {\n return staticStyles(views, options.layout);\n }\n for (const view of views) {\n const clientFile = manifest[`app/views/${view}.tsx`];\n for (const cssFile of clientFile?.css ?? []) {\n const css = Bun.file(`${process.env.DIST_DIR}/client/${cssFile}`);\n styles.push({\n id: cssFile,\n content: await css.text(),\n });\n }\n }\n return createStyles(styles);\n };\n\n return await result({\n getStyles,\n clientEntry,\n modulePreloadManifest,\n loaders,\n viewImportMap,\n viewModules,\n ogMap,\n cssManifest,\n assetBase,\n resolveIsland,\n buildId,\n });\n }\n } catch (err) {\n return unhandledErrorResponse(err, pathname, app.onException);\n }\n }\n\n // Compression is on unless the deployment opts out — set `GEMI_COMPRESSION=off`\n // when a layer in front of the origin already compresses HTML and you would\n // rather not spend origin CPU on it.\n const compressionEnabled = (process.env.GEMI_COMPRESSION ?? \"auto\").toLowerCase() !== \"off\";\n\n // Which `X-Forwarded-For` entries to believe — see `forwardedFor.ts`. Parsed\n // before `Bun.serve` so a bad value fails the boot, not every request.\n const forwardedTrust = parseTrustProxy(process.env.GEMI_TRUST_PROXY);\n // `GEMI_CLIENT_IP_HEADER` and its secret are applied by the app's router\n // (`app.applyTrustedClientIp`); parsed here as well so a bad set fails the\n // boot rather than the first request.\n const clientIpTrust = parseClientIpHeaderTrust(process.env);\n\n // The broadcast socket endpoint, when the app declares `route.channels`.\n const sockets = app.sockets();\n if (sockets && forwardedTrust.kind === \"none\" && !clientIpTrust) {\n console.warn(\n \"[gemi] Broadcast sockets: GEMI_TRUST_PROXY is not set, so a socket's address is its TCP peer. Behind a proxy or load balancer every client shares the proxy's address, and broadcast.maxConnectionsPerIp caps the whole app per process. Set GEMI_TRUST_PROXY (see forwardedFor) or raise that limit.\",\n );\n }\n\n const server = Bun.serve<any>({\n maxRequestBodySize: 10 * 1024 * 1024 * 1024, // 10 GB\n fetch: async (req, server) => {\n // `requestIP` is null for closed/unix sockets — guard so it never\n // throws before the request is handled.\n applyForwardedTrust(req.headers, server.requestIP(req)?.address ?? null, forwardedTrust);\n // A proxy that proves itself with a secret (`route.domains.trustProxy` or\n // `GEMI_PROXY_SECRET`) may name the client in its client-IP header,\n // which then wins.\n app.applyTrustedClientIp(req);\n // Ahead of the instrumentation: an upgrade is not a response to trace,\n // and the hub runs the global middleware itself.\n if (sockets?.matches(req)) {\n return sockets.upgrade(req, server);\n }\n // The app's global middleware goes in front of the static handler as well\n // as the router, so it can refuse `/assets/*` too.\n const res = await instrumentation(req, (req) =>\n app.withGlobalMiddleware(req, requestHandler, (err) =>\n unhandledErrorResponse(err, new URL(req.url).pathname, app.onException),\n ),\n );\n // Applied at the very edge, after instrumentation, so every HTML response\n // goes through the same negotiation — including the ones an app's\n // instrumentation produced itself. Anything that isn't HTML comes back\n // untouched.\n return compressionEnabled ? compressResponse(req, res) : res;\n },\n idleTimeout: serverIdleTimeout(),\n port: process.env.PORT || 5173,\n websocket: sockets?.websocket as WebSocketHandler<any>,\n });\n await sockets?.start(server);\n\n printStartupBanner({ port: server.port, rootDir });\n\n return server;\n}\n",
6
6
  "/**\n * Transport-level compression for SSR HTML responses.\n *\n * This lives in the runtime rather than in an app, because every gemi app\n * serves the same shape of response: a streamed `text/html` document whose\n * bulk is critical CSS, markup and the `window.__GEMI_DATA__` hydration\n * payload. Compressing it here means the win is portable across deployments —\n * it does not depend on a CDN being configured to compress on the origin's\n * behalf — and it also cuts origin→edge bandwidth, which edge compression\n * cannot.\n *\n * Compression stays strictly at the transport layer: what the client decodes\n * is byte-for-byte the HTML React rendered, so hydration is unaffected.\n *\n * Deliberately dependency-free apart from `node:zlib`/`node:stream` so it can\n * be unit tested without booting a server.\n */\n\nimport { Duplex } from \"node:stream\";\nimport { constants, createBrotliCompress, createGzip } from \"node:zlib\";\n\n/** The content codings we can produce, in the order we prefer them. */\nexport type ContentEncoding = \"br\" | \"gzip\";\n\n/**\n * Server preference, used to break q-value ties. Brotli comes first: at the\n * quality we use it is both smaller *and* no more expensive than gzip on a\n * representative SSR document (~177 kB → 28.0 kB in ~2.0 ms, versus 31.6 kB in\n * ~2.0 ms for gzip).\n */\nconst SERVER_PREFERENCE: ContentEncoding[] = [\"br\", \"gzip\"];\n\n/**\n * Below this, an encoded body plus its framing overhead is not worth the CPU.\n * Only applied when the response declares a `Content-Length` — a streamed SSR\n * response does not, and buffering one just to measure it would defeat the\n * streaming render.\n */\nconst MIN_COMPRESSIBLE_BYTES = 1024;\n\n/**\n * Brotli quality 5 (of 11). The default, 11, is meant for static assets\n * compressed once at build time — on a streamed document it costs ~175 ms,\n * two orders of magnitude more than quality 5 for ~12% more savings. Quality 5\n * is the usual choice for dynamic content.\n *\n * `LGWIN` 19 caps the window at 512 kB rather than the default 16 MB. An SSR\n * document is far smaller than that, so the ratio is unchanged, and the bound\n * matters under concurrency: the window is allocated per in-flight response.\n */\nconst BROTLI_QUALITY = 5;\nconst BROTLI_WINDOW_BITS = 19;\n\n/** zlib's default level. Level 9 costs measurably more for ~1% on HTML. */\nconst GZIP_LEVEL = 6;\n\nfunction parseQValue(raw: string | undefined): number {\n if (raw === undefined) {\n return 1;\n }\n // `q` is a fixed-point number with at most three decimals (RFC 9110 §12.4.2).\n // Anything else is malformed; treat it as an unqualified \"acceptable\" rather\n // than dropping the encoding, matching what tolerant servers do.\n if (!/^\\d+(\\.\\d{0,3})?$/.test(raw.trim())) {\n return 1;\n }\n const value = Number(raw.trim());\n return Number.isFinite(value) ? Math.min(value, 1) : 1;\n}\n\n/**\n * Parses a request `Accept-Encoding` into `coding -> qvalue`.\n *\n * Returns `null` when the header is *absent*, which is distinct from an empty\n * one. RFC 9110 §12.5.3 says an absent header means any coding is acceptable,\n * but a client that cannot decode and forgets to say so is a broken page, not\n * a slow one — so we treat \"absent\" as \"identity\" and only encode when a\n * client has explicitly opted in. An empty header (`Accept-Encoding:`) is a\n * deliberate \"identity only\" and parses to an empty map.\n */\nexport function parseAcceptEncoding(header: string | null | undefined): Map<string, number> | null {\n if (header === null || header === undefined) {\n return null;\n }\n\n const accepted = new Map<string, number>();\n for (const part of header.split(\",\")) {\n const [rawCoding, ...params] = part.split(\";\");\n const coding = rawCoding.trim().toLowerCase();\n if (coding === \"\") {\n continue;\n }\n\n let q = 1;\n for (const param of params) {\n const separator = param.indexOf(\"=\");\n if (separator === -1) {\n continue;\n }\n if (param.slice(0, separator).trim().toLowerCase() === \"q\") {\n q = parseQValue(param.slice(separator + 1));\n break;\n }\n }\n\n accepted.set(coding, q);\n }\n\n return accepted;\n}\n\n/**\n * Picks the coding to use, or `null` for identity.\n *\n * A `q=0` is a refusal, `*` covers codings the client did not name, and ties\n * fall back to `available`'s order — so a plain `Accept-Encoding: gzip, br`\n * (equal q of 1) resolves to our preference rather than the client's.\n */\nexport function negotiateEncoding(\n header: string | null | undefined,\n available: ContentEncoding[] = SERVER_PREFERENCE,\n): ContentEncoding | null {\n const accepted = parseAcceptEncoding(header);\n if (!accepted) {\n return null;\n }\n\n const wildcard = accepted.get(\"*\");\n let best: ContentEncoding | null = null;\n let bestQ = 0;\n\n for (const coding of available) {\n const q = accepted.get(coding) ?? wildcard ?? 0;\n if (q > bestQ) {\n best = coding;\n bestQ = q;\n }\n }\n\n return best;\n}\n\nfunction hasDirective(headerValue: string | null, directive: string): boolean {\n if (!headerValue) {\n return false;\n }\n // Token match, not substring: `no-transform` must not be found inside\n // something like `x-no-transform`.\n return headerValue\n .split(\",\")\n .some((token) => token.trim().toLowerCase().split(\"=\")[0].trim() === directive);\n}\n\n/**\n * Whether this response's representation is one we may encode — and therefore\n * one that varies by `Accept-Encoding`, even on the requests where we end up\n * sending identity.\n *\n * HTML only, on purpose. JSON view-data and API responses are left alone so\n * that this change cannot alter how they are produced, framed or cached;\n * widening the set is a separate decision.\n */\nexport function isCompressible(method: string, res: Response): boolean {\n // A HEAD response carries no body to encode, and emitting `Content-Encoding`\n // without one would describe a body the client never receives.\n if (method === \"HEAD\") {\n return false;\n }\n\n // 204/304 are bodyless; 206 is a byte range of an already-committed\n // representation and re-encoding it would invalidate its `Content-Range`.\n if (res.status < 200 || res.status === 204 || res.status === 206 || res.status === 304) {\n return false;\n }\n\n if (res.headers.has(\"Content-Range\")) {\n return false;\n }\n\n const contentType = res.headers.get(\"Content-Type\");\n if (!contentType || !/^\\s*text\\/html\\s*(;|$)/i.test(contentType)) {\n return false;\n }\n\n // Only once the status and headers have ruled a range out: on Bun 1.3.14 on\n // Linux, reading `.body` of a Response built on a sliced Blob makes it send\n // past the slice's end (#725), so `.body` is never touched on a non-HTML\n // response this function hands back untouched.\n if (!res.body) {\n return false;\n }\n\n // Already encoded upstream — `identity` is the one value that means \"not\n // encoded\" and is safe to replace.\n const contentEncoding = res.headers.get(\"Content-Encoding\");\n if (contentEncoding && contentEncoding.trim().toLowerCase() !== \"identity\") {\n return false;\n }\n\n // RFC 9110 §5.2.2.6: `no-transform` forbids intermediaries *and* us from\n // changing the representation's encoding.\n if (hasDirective(res.headers.get(\"Cache-Control\"), \"no-transform\")) {\n return false;\n }\n\n const contentLength = res.headers.get(\"Content-Length\");\n if (contentLength !== null && Number(contentLength) < MIN_COMPRESSIBLE_BYTES) {\n return false;\n }\n\n return true;\n}\n\n/**\n * Builds the encoder as a web `TransformStream`-shaped pair.\n *\n * Both codings are driven through `node:zlib` with an explicit per-write flush.\n * Without it the compressor holds output until its internal buffer fills,\n * which would sit on React's shell flush and turn a streamed render into a\n * buffered one — the compression win would be paid for in time to first byte.\n */\nexport function createEncoderStream(encoding: ContentEncoding) {\n const compressor =\n encoding === \"br\"\n ? createBrotliCompress({\n params: {\n [constants.BROTLI_PARAM_QUALITY]: BROTLI_QUALITY,\n [constants.BROTLI_PARAM_LGWIN]: BROTLI_WINDOW_BITS,\n },\n flush: constants.BROTLI_OPERATION_FLUSH,\n })\n : createGzip({ level: GZIP_LEVEL, flush: constants.Z_SYNC_FLUSH });\n\n return Duplex.toWeb(compressor) as unknown as ReadableWritablePair<Uint8Array, Uint8Array>;\n}\n\nfunction withVaryAcceptEncoding(headers: Headers) {\n const vary = headers.get(\"Vary\");\n if (!vary) {\n headers.set(\"Vary\", \"Accept-Encoding\");\n return;\n }\n const tokens = vary.split(\",\").map((token) => token.trim().toLowerCase());\n // `Vary: *` already means \"never reuse for another request\"; narrowing it\n // would be a downgrade.\n if (tokens.includes(\"*\") || tokens.includes(\"accept-encoding\")) {\n return;\n }\n headers.append(\"Vary\", \"Accept-Encoding\");\n}\n\n/**\n * Compresses an SSR HTML response when the client asked for it.\n *\n * Non-HTML responses are returned untouched — same object, same body, so this\n * is safe to apply at the edge of the server for every request.\n *\n * HTML responses always gain `Vary: Accept-Encoding`, whether or not this\n * particular request got an encoded body: without it a shared cache could\n * serve a stored encoded variant to a client that cannot decode it.\n */\nexport function compressResponse(req: Request, res: Response): Response {\n if (!isCompressible(req.method, res)) {\n return res;\n }\n\n const headers = new Headers(res.headers);\n withVaryAcceptEncoding(headers);\n\n const encoding = negotiateEncoding(req.headers.get(\"Accept-Encoding\"));\n if (!encoding) {\n return new Response(res.body, {\n status: res.status,\n statusText: res.statusText,\n headers,\n });\n }\n\n let encoder: ReadableWritablePair<Uint8Array, Uint8Array>;\n try {\n encoder = createEncoderStream(encoding);\n } catch {\n // A compressor we cannot construct is not worth failing a page render\n // over. Serve identity — with the `Vary` we already added.\n return new Response(res.body, {\n status: res.status,\n statusText: res.statusText,\n headers,\n });\n }\n\n headers.set(\"Content-Encoding\", encoding);\n // The length of the identity representation says nothing about the encoded\n // body, and a stale one would truncate the response.\n headers.delete(\"Content-Length\");\n\n return new Response(res.body!.pipeThrough(encoder), {\n status: res.status,\n statusText: res.statusText,\n headers,\n });\n}\n",
7
7
  "import { readdir, stat } from \"node:fs/promises\";\nimport { join } from \"node:path\";\nimport { createUnsatisfiableResponse } from \"../http/createStreamResponse\";\nimport { formatContentRange, parseRangeHeader, resolveRange } from \"../http/range\";\nimport { SIBLING_EXTENSION } from \"../vite/precompressAssets\";\nimport { type ContentEncoding, negotiateEncoding } from \"./compression\";\nimport { generateETag } from \"./generateEtag\";\n\n/**\n * Every file in `dist/client` outside `/assets`, as absolute paths — what\n * Vite copied out of `public/` (#583).\n *\n * A root-level path may be an app route, so the static handler may only take\n * one that names a file the app really ships. This used to be guessed from the\n * extension, and every extension the list missed (`.mp4` on 0.58, `.wasm`,\n * `.csv` …) was answered by the router with a rendered 404 page. The build\n * output is fixed for the life of the process, so the exact set is read once\n * at boot instead.\n *\n * `assets/` is left out because the static handler takes everything under it\n * anyway. A name starting with a dot is left out at any depth: `.vite/` is\n * build metadata (both manifests and the asset base record), and a stray\n * `.DS_Store` or `.env` copied in from `public/` is nothing a request should\n * reach. `/.well-known` is served by its own rule.\n */\nexport async function listPublicFiles(clientDir: string): Promise<Set<string>> {\n const files = new Set<string>();\n\n async function walk(dir: string, topLevel: boolean) {\n let entries;\n try {\n entries = await readdir(dir, { withFileTypes: true });\n } catch {\n return;\n }\n for (const entry of entries) {\n if (entry.name.startsWith(\".\")) continue;\n if (topLevel && entry.name === \"assets\") continue;\n const path = join(dir, entry.name);\n let isDir = entry.isDirectory();\n let isFile = entry.isFile();\n if (entry.isSymbolicLink()) {\n try {\n const target = await stat(path);\n isDir = target.isDirectory();\n isFile = target.isFile();\n } catch {\n continue;\n }\n }\n if (isFile) files.add(path);\n // A symlinked directory is not followed: a link back up the tree would\n // never end, and `clientFilePath` only names paths inside `dist/client`.\n else if (isDir && !entry.isSymbolicLink()) await walk(path, false);\n }\n }\n\n await walk(clientDir, true);\n return files;\n}\n\nconst LONG_LIVED = \"public, max-age=31536000, must-revalidate\";\n\n/**\n * A content-hashed build asset never changes under its name: a new build\n * writes a new name. So a browser or edge may keep it a year without asking\n * again (#789).\n */\nconst IMMUTABLE = \"public, max-age=31536000, immutable\";\n\nexport interface StaticFileOptions {\n /**\n * The file is a content-hashed build asset (it is in the build's\n * `static-assets.json`), so it is sent as `immutable`.\n */\n immutable?: boolean;\n /**\n * The precompressed siblings the build wrote for it (`file.br`,\n * `file.gz`), in preference order. Offering any makes the response vary by\n * `Accept-Encoding`, so it says so even when it sends identity.\n */\n encodings?: ContentEncoding[];\n}\n\nasync function encodedSibling(\n req: Request,\n path: string,\n encodings: ContentEncoding[],\n): Promise<{ encoding: ContentEncoding; path: string; size: number } | null> {\n // A range is a byte range of the identity representation: an encoded\n // variant has no stable offsets to slice, so a range request gets identity.\n if (encodings.length === 0 || req.headers.has(\"Range\")) {\n return null;\n }\n const encoding = negotiateEncoding(req.headers.get(\"Accept-Encoding\"), encodings);\n if (!encoding) {\n return null;\n }\n const siblingPath = path + SIBLING_EXTENSION[encoding];\n try {\n // Checked per request, like the file itself: a sibling deleted under a\n // running server would otherwise fail mid-body after a committed 200.\n const info = await stat(siblingPath);\n return info.isFile() ? { encoding, path: siblingPath, size: info.size } : null;\n } catch {\n return null;\n }\n}\n\n/**\n * The response for a file in `dist/client` that is known to exist.\n *\n * Honours a single byte `Range`, so a `<video>` pointed at a public `.mp4`\n * can seek — Safari will not play one at all from a server that answers its\n * `bytes=0-1` probe with the whole file. Recent Bun releases slice a\n * file-backed 200 themselves; doing it here keeps that from depending on the\n * Bun version a deployment runs, and answers an unsatisfiable range with the\n * same 416 the `stream()` responses use.\n *\n * A build asset with precompressed siblings is sent as the one\n * `Accept-Encoding` prefers (brotli, then gzip, then identity), with the\n * original's `Content-Type`. Nothing is compressed here: a file without a\n * sibling is sent as is.\n *\n * `Bun.file().type` is the mime lookup, and is `application/octet-stream` for\n * an extension it does not know.\n */\nexport async function staticFileResponse(\n req: Request,\n path: string,\n options: StaticFileOptions = {},\n): Promise<Response> {\n const file = Bun.file(path);\n const encodings = options.encodings ?? [];\n\n const headers: Record<string, string> = {\n \"Content-Type\": file.type || \"application/octet-stream\",\n \"Cache-Control\": options.immutable ? IMMUTABLE : LONG_LIVED,\n \"Accept-Ranges\": \"bytes\",\n };\n if (encodings.length > 0) {\n headers.Vary = \"Accept-Encoding\";\n }\n\n const sibling = await encodedSibling(req, path, encodings);\n if (sibling) {\n const encoded = Bun.file(sibling.path);\n return new Response(encoded.stream(), {\n headers: {\n ...headers,\n \"Content-Encoding\": sibling.encoding,\n \"Content-Length\": String(sibling.size),\n // A different representation, so a different validator.\n ETag: `${generateETag(encoded.lastModified)}-${sibling.encoding}`,\n },\n });\n }\n\n const total = file.size;\n headers.ETag = generateETag(file.lastModified);\n\n const range = parseRangeHeader(req.headers.get(\"Range\"));\n\n if (range) {\n const resolved = resolveRange(range, total);\n if (!resolved) {\n return createUnsatisfiableResponse(total);\n }\n return new Response(file.slice(resolved.start, resolved.end + 1).stream(), {\n status: 206,\n headers: {\n ...headers,\n \"Content-Range\": formatContentRange(resolved.start, resolved.end, total),\n \"Content-Length\": String(resolved.length),\n },\n });\n }\n\n return new Response(file.stream(), {\n headers: { ...headers, \"Content-Length\": String(total) },\n });\n}\n",
8
8
  "import { mkdir, readFile, stat, writeFile } from \"node:fs/promises\";\nimport { availableParallelism } from \"node:os\";\nimport { dirname, join } from \"node:path\";\nimport { promisify } from \"node:util\";\nimport { brotliCompress, constants, gzip } from \"node:zlib\";\n\nimport type { ContentEncoding } from \"../server/compression\";\n\n/**\n * Build-time compression of the client bundle (#789).\n *\n * `gemi start` compresses SSR HTML per request, but a hashed chunk is the same\n * bytes for the life of a release, so compressing it per request would spend\n * origin CPU on every visitor for a result that never changes. `gemi build`\n * writes `file.br` (brotli quality 11) and `file.gz` (gzip level 9) next to\n * every compressible build asset instead, once, and the server picks one by\n * `Accept-Encoding`.\n *\n * What the build emitted (and what it carried over from earlier releases, see\n * `previousAssets.ts`) is recorded in `dist/client/.vite/static-assets.json`,\n * with the encodings each file has. The server reads it at boot: a file in the\n * record is a content-hashed build asset, so it is sent as `immutable`, and\n * only the encodings listed for it are offered. A file not in the record (one\n * copied from `public/assets/`, or anything in a build made before this\n * existed) is served as before.\n */\n\n/** Relative to `dist/client`; beside Vite's own manifest, so never served. */\nexport const STATIC_ASSETS_RECORD = \".vite/static-assets.json\";\n\n/**\n * Below this, the encoded body plus its header is not worth a second request\n * representation: a 600-byte chunk saves a few hundred bytes at most, and\n * every file with siblings adds a `stat` per request.\n */\nexport const PRECOMPRESS_MIN_BYTES = 1024;\n\n/**\n * Text-like formats that compress well. Already-compressed formats (images,\n * `woff`/`woff2`, video) are left out: brotli shaves a percent or two off\n * them at best. Source maps are left out because a page never loads one, and\n * only devtools would gain from the extra build time.\n */\nconst COMPRESSIBLE = /\\.(?:m?js|cjs|css|svg|json|webmanifest|wasm|txt|xml|ttf|otf|eot)$/i;\n\nconst TEXT = /\\.(?:m?js|cjs|css|svg|json|webmanifest|txt|xml)$/i;\nconst FONT = /\\.(?:ttf|otf|eot)$/i;\n\nexport const SIBLING_EXTENSION: Record<ContentEncoding, string> = {\n br: \".br\",\n gzip: \".gz\",\n};\n\n/** Server preference: brotli is ~15% smaller than gzip -9 on a JS chunk. */\nconst ENCODINGS: ContentEncoding[] = [\"br\", \"gzip\"];\n\nexport interface StaticAssetsRecord {\n /**\n * Path relative to `dist/client` (`assets/client-DJhrQPW5.js`) → the\n * precompressed siblings it has, in preference order. An empty list is a\n * build asset that is served as identity only (an image, a small file).\n */\n files: Record<string, ContentEncoding[]>;\n}\n\nexport interface PrecompressStats {\n files: number;\n identityBytes: number;\n brBytes: number;\n gzipBytes: number;\n}\n\nconst brotli = promisify(brotliCompress);\nconst gzipAsync = promisify(gzip);\n\nexport function isPrecompressible(file: string): boolean {\n return COMPRESSIBLE.test(file);\n}\n\n/** `true` for `x.js.br` / `x.js.gz`: a sibling, not an asset of its own. */\nexport function isEncodedSibling(file: string): boolean {\n return file.endsWith(\".br\") || file.endsWith(\".gz\");\n}\n\nasync function encode(encoding: ContentEncoding, file: string, input: Buffer): Promise<Buffer> {\n if (encoding === \"gzip\") {\n return gzipAsync(input, { level: 9 });\n }\n return brotli(input, {\n params: {\n [constants.BROTLI_PARAM_QUALITY]: constants.BROTLI_MAX_QUALITY,\n [constants.BROTLI_PARAM_MODE]: TEXT.test(file)\n ? constants.BROTLI_MODE_TEXT\n : FONT.test(file)\n ? constants.BROTLI_MODE_FONT\n : constants.BROTLI_MODE_GENERIC,\n [constants.BROTLI_PARAM_SIZE_HINT]: input.length,\n },\n });\n}\n\nasync function fileSize(path: string): Promise<number | null> {\n try {\n const info = await stat(path);\n return info.isFile() ? info.size : null;\n } catch {\n return null;\n }\n}\n\n/**\n * Writes the `.br`/`.gz` siblings of `files` (paths relative to `clientDir`)\n * and returns the encodings each one ended up with.\n *\n * A sibling is only kept when it is smaller than the file itself; one that is\n * not would cost bytes on the wire, so the file is served as identity for\n * that encoding. With `reuseExisting`, a sibling already on disk is trusted\n * rather than rebuilt — for files carried from an earlier release, whose\n * siblings were copied with them and match by content hash.\n */\nexport async function precompressAssets(\n clientDir: string,\n files: Iterable<string>,\n options: {\n reuseExisting?: boolean;\n minBytes?: number;\n concurrency?: number;\n } = {},\n): Promise<{ record: StaticAssetsRecord; stats: PrecompressStats }> {\n const minBytes = options.minBytes ?? PRECOMPRESS_MIN_BYTES;\n const record: StaticAssetsRecord = { files: {} };\n const stats: PrecompressStats = {\n files: 0,\n identityBytes: 0,\n brBytes: 0,\n gzipBytes: 0,\n };\n\n const queue = [...new Set(files)];\n for (const file of queue) {\n record.files[file] = [];\n }\n\n async function work(file: string) {\n if (!isPrecompressible(file)) {\n return;\n }\n const path = join(clientDir, file);\n const size = await fileSize(path);\n if (size === null || size < minBytes) {\n return;\n }\n\n let input: Buffer | null = null;\n const available: ContentEncoding[] = [];\n const sizes: Partial<Record<ContentEncoding, number>> = {};\n for (const encoding of ENCODINGS) {\n const siblingPath = path + SIBLING_EXTENSION[encoding];\n const existing = options.reuseExisting ? await fileSize(siblingPath) : null;\n if (existing !== null) {\n if (existing < size) {\n available.push(encoding);\n sizes[encoding] = existing;\n }\n continue;\n }\n input ??= await readFile(path);\n const output = await encode(encoding, file, input);\n if (output.length < size) {\n await writeFile(siblingPath, output);\n available.push(encoding);\n sizes[encoding] = output.length;\n }\n }\n\n record.files[file] = available;\n if (available.length > 0) {\n stats.files += 1;\n stats.identityBytes += size;\n stats.brBytes += sizes.br ?? size;\n stats.gzipBytes += sizes.gzip ?? size;\n }\n }\n\n // zlib's async calls run on the libuv thread pool; a few files in flight\n // keep it busy without reading the whole bundle into memory at once.\n const concurrency = Math.max(1, options.concurrency ?? Math.min(8, availableParallelism()));\n let next = 0;\n await Promise.all(\n Array.from({ length: Math.min(concurrency, queue.length) }, async () => {\n while (next < queue.length) {\n await work(queue[next++]);\n }\n }),\n );\n\n return { record, stats };\n}\n\nexport async function writeStaticAssetsRecord(clientDir: string, record: StaticAssetsRecord) {\n const path = join(clientDir, STATIC_ASSETS_RECORD);\n await mkdir(dirname(path), { recursive: true });\n // Sorted, so two builds of the same tree write the same file.\n const files = Object.fromEntries(\n Object.entries(record.files).sort(([a], [b]) => (a < b ? -1 : a > b ? 1 : 0)),\n );\n await writeFile(path, `${JSON.stringify({ files }, null, 2)}\\n`);\n}\n\n/**\n * The record a build wrote, or `null` when there is none (a build made before\n * precompression, or an incomplete `dist/`): the server then serves every file\n * as before. A malformed entry is dropped rather than trusted.\n */\nexport async function readStaticAssetsRecord(\n clientDir: string,\n): Promise<StaticAssetsRecord | null> {\n let raw: string;\n try {\n raw = await readFile(join(clientDir, STATIC_ASSETS_RECORD), \"utf8\");\n } catch {\n return null;\n }\n let files: unknown;\n try {\n files = JSON.parse(raw)?.files;\n } catch {\n return null;\n }\n if (!files || typeof files !== \"object\") {\n return null;\n }\n const record: StaticAssetsRecord = { files: {} };\n for (const [file, encodings] of Object.entries(files)) {\n if (!Array.isArray(encodings)) continue;\n record.files[file] = ENCODINGS.filter((encoding) => encodings.includes(encoding));\n }\n return record;\n}\n",
9
9
  "export function generateETag(lastModified: number): string {\n // Assuming the last modified timestamp is in milliseconds\n const lastModifiedStr = lastModified.toString();\n\n const hasher = new Bun.CryptoHasher(\"sha1\");\n hasher.update(lastModifiedStr);\n const hash = hasher.digest(\"hex\");\n\n return hash;\n}\n",
10
10
  "import { DEFAULT_ASSET_BASE, assetUrl } from \"../config/assetBase\";\nimport { ISLAND_ENTRY_QUERY } from \"../internal/islandRuntime\";\n\n/** The subset of a Vite manifest entry this module reads. */\nexport interface ViteManifestChunk {\n file: string;\n imports?: string[];\n dynamicImports?: string[];\n}\n\nexport type ViteManifest = Record<string, ViteManifestChunk>;\n\n/** Vite's manifest key for the module that boots hydration. */\nexport const CLIENT_ENTRY_KEY = \"app/client.tsx\";\n\n/**\n * How the shell boots hydration in production: `module` is imported from the\n * bootstrap script, `preload` is every chunk that import pulls in — see\n * `clientEntry` in `ViewRouteDispatcher` for why the entry does not go through\n * React's `bootstrapModules`.\n *\n * `undefined` when the manifest has no client entry, which means a `dist/`\n * interrupted between the server and client build passes. Degrading beats\n * throwing here: this runs at boot, so a deref would take down API routes,\n * static assets and health checks over what is only a document concern, and\n * the dispatcher already renders a shell that simply does not hydrate.\n *\n * `assetBase` is the base the client build recorded — see `readBuiltAssetBase`.\n */\nexport function createClientEntry(\n manifest: ViteManifest,\n assetBase: string = DEFAULT_ASSET_BASE,\n): { module: string; preload: string[] } | undefined {\n const file = manifest[CLIENT_ENTRY_KEY]?.file;\n if (!file) {\n return undefined;\n }\n return {\n module: assetUrl(file, assetBase),\n preload: collectModulePreloads(manifest, CLIENT_ENTRY_KEY, assetBase),\n };\n}\n\n/**\n * Every chunk URL that importing `entryKey` pulls in, itself first.\n *\n * The browser can only discover these one parse at a time — it learns about a\n * chunk's static imports after the chunk has arrived and been parsed — so a\n * `layout -> view -> child component` graph costs one round trip per level.\n * Handing the whole list to the shell as `modulepreload` hints turns that\n * chain into one parallel fetch (#352).\n *\n * `dynamicImports` are deliberately left out: those are the pieces the app\n * asked to load lazily, and preloading them would download code the current\n * route may never render.\n */\nexport function collectModulePreloads(\n manifest: ViteManifest,\n entryKey: string,\n assetBase: string = DEFAULT_ASSET_BASE,\n): string[] {\n const urls: string[] = [];\n // Chunk graphs are cyclic often enough (two chunks importing each other\n // through a shared module) that walking them without a visited set hangs.\n const visited = new Set<string>();\n\n const walk = (key: string) => {\n if (visited.has(key)) return;\n visited.add(key);\n const chunk = manifest[key];\n if (!chunk?.file) return;\n urls.push(assetUrl(chunk.file, assetBase));\n for (const imported of chunk.imports ?? []) {\n walk(imported);\n }\n };\n\n walk(entryKey);\n\n return urls;\n}\n\n/**\n * The chunks the static import closure of `entryKey` loads lazily, each with\n * its own static closure, minus what that closure already has: every\n * `import()` in the entry's code (and its static dependencies'), one level\n * deep. An island with `preloadDynamic` gets these preloaded too (#932).\n *\n * Dynamic imports into `node_modules` are left out: those are a library's own\n * lazy pieces (gemi's client loads a few on first use), not the app's.\n */\nexport function collectDynamicPreloads(\n manifest: ViteManifest,\n entryKey: string,\n assetBase: string = DEFAULT_ASSET_BASE,\n): string[] {\n const seen = new Set(collectModulePreloads(manifest, entryKey, assetBase));\n const targets: string[] = [];\n const visited = new Set<string>();\n\n const walk = (key: string) => {\n if (visited.has(key)) return;\n visited.add(key);\n const chunk = manifest[key];\n if (!chunk) return;\n for (const target of chunk.dynamicImports ?? []) {\n if (!/(^|\\/)node_modules\\//.test(target) && !targets.includes(target)) {\n targets.push(target);\n }\n }\n for (const imported of chunk.imports ?? []) {\n walk(imported);\n }\n };\n walk(entryKey);\n\n const urls: string[] = [];\n for (const target of targets) {\n for (const url of collectModulePreloads(manifest, target, assetBase)) {\n if (!seen.has(url)) {\n seen.add(url);\n urls.push(url);\n }\n }\n }\n return urls;\n}\n\n/**\n * Every CSS file the static import closure of `entryKey` carries, in import\n * order and without repeats. Vite lists a chunk's CSS on that chunk only, not\n * on the entries that import it, so a page with no client router to load the\n * rest (a static view) has to walk the graph for it.\n */\nexport function collectCss(manifest: ViteManifest, entryKey: string): string[] {\n const files: string[] = [];\n const seen = new Set<string>();\n const visited = new Set<string>();\n\n const walk = (key: string) => {\n if (visited.has(key)) return;\n visited.add(key);\n const chunk = manifest[key] as ViteManifestChunk & { css?: string[] };\n if (!chunk) return;\n for (const imported of chunk.imports ?? []) {\n walk(imported);\n }\n for (const file of chunk.css ?? []) {\n if (!seen.has(file)) {\n seen.add(file);\n files.push(file);\n }\n }\n };\n\n walk(entryKey);\n return files;\n}\n\n/**\n * Where a static page's islands load from: each island module's entry\n * (`<key>?gemi-island`, the module plus the hydrate function), with the\n * chunks importing it pulls in, itself first. React and `react-dom/client`\n * are among those. `dynamicPreload` is what the entry loads lazily (see\n * `collectDynamicPreloads`), for an island with `preloadDynamic`.\n * `undefined` for a module the client build has no island entry for.\n */\nexport function createIslandResolver(\n manifest: ViteManifest,\n assetBase: string = DEFAULT_ASSET_BASE,\n): (moduleKey: string) => { src: string; preload: string[]; dynamicPreload: string[] } | undefined {\n const cache = new Map<\n string,\n { src: string; preload: string[]; dynamicPreload: string[] } | undefined\n >();\n return (moduleKey) => {\n if (!cache.has(moduleKey)) {\n const key = `${moduleKey}${ISLAND_ENTRY_QUERY}`;\n const file = manifest[key]?.file;\n cache.set(\n moduleKey,\n file\n ? {\n src: assetUrl(file, assetBase),\n preload: collectModulePreloads(manifest, key, assetBase),\n dynamicPreload: collectDynamicPreloads(manifest, key, assetBase),\n }\n : undefined,\n );\n }\n return cache.get(moduleKey);\n };\n}\n",
11
- "/**\n * Recovery from a chunk that will not load — almost always a document from an\n * earlier release asking for a chunk the server it reached no longer has\n * (#548). The page cannot continue with the module it wanted, and a full load\n * of the URL it was heading to gets it the current release's document.\n *\n * One reload, guarded: a reload that lands on the same failure (a chunk that is\n * genuinely missing, a proxy that keeps refusing it) must not become a loop. A\n * `sessionStorage` marker with a timestamp survives the reload it guards, so a\n * second failure inside the cooldown is left to the route's error boundary.\n *\n * No DOM or React import at module scope: the server's reload stub\n * (`server/staticAssetMiss.ts`) embeds the same guard as a script.\n */\n\n/** The `sessionStorage` key the guard lives under, shared with the reload stub. */\nexport const CHUNK_RELOAD_MARKER = \"gemi:chunk-reload\";\n\n/** How long after one recovery reload another is refused. */\nexport const DEFAULT_CHUNK_RELOAD_COOLDOWN_MS = 30_000;\n\n/**\n * Where the failure surfaced: a route's view chunk during a client-side\n * navigation or hydration, a `vite:preloadError` (a lazy `import()` in app\n * code, through Vite's preload helper), or an app calling\n * `recoverFromChunkLoadError` from its own error boundary.\n */\nexport type ChunkLoadErrorSource = \"navigation\" | \"hydration\" | \"preload\" | \"app\";\n\n/**\n * Why gemi will not reload, or `null` when it will:\n * - `cooldown`: it already reloaded for a chunk failure within `cooldownMs`.\n * - `offline`: `navigator.onLine` is false — a reload would only fail harder.\n * - `storage`: `sessionStorage` cannot be read or written, so the guard cannot\n * survive the reload and the loop it prevents could not be ruled out.\n */\nexport type ChunkReloadBlock = \"cooldown\" | \"offline\" | \"storage\" | null;\n\nexport interface ChunkLoadErrorContext {\n error: unknown;\n /** The URL the reload goes to: the page being navigated to. */\n url: string;\n source: ChunkLoadErrorSource;\n /** Why gemi will not reload, or `null` when it is about to. */\n blocked: ChunkReloadBlock;\n}\n\nexport interface ChunkLoadRecoveryOptions {\n /** Default 30 000 ms. */\n cooldownMs?: number;\n /**\n * Called for every chunk load failure gemi sees, before it reloads — the\n * place to report it, or to veto the reload (unsaved input, a page that\n * would rather show its own \"a new version is available\" prompt). Return\n * `false` to skip the reload; anything else lets gemi proceed. It is called\n * when the reload is blocked too, with `blocked` saying why.\n */\n onChunkLoadError?: (context: ChunkLoadErrorContext) => boolean | void;\n}\n\nlet enabled = true;\nlet options: ChunkLoadRecoveryOptions = {};\nlet reloading = false;\n\n/**\n * Sets how gemi recovers from a failed chunk. `false` turns recovery off: the\n * failure goes to the route's error boundary as it did before. `init` calls\n * this with its `chunkLoadRecovery` option.\n */\nexport function configureChunkLoadRecovery(next: ChunkLoadRecoveryOptions | false | undefined) {\n enabled = next !== false;\n options = next || {};\n}\n\n/** For tests: back to the defaults, with no reload in flight. */\nexport function __resetChunkLoadRecovery() {\n enabled = true;\n options = {};\n reloading = false;\n}\n\n/**\n * Whether `error` is a module that failed to load rather than one that loaded\n * and threw. Each engine words it differently:\n *\n * - Chromium: `Failed to fetch dynamically imported module: <url>`\n * - Firefox: `error loading dynamically imported module: <url>`\n * - Safari: `Importing a module script failed.`, and on iOS 16\n * `Importing module '<specifier>' is not found.` (folio#2117)\n * - Vite's preload helper: `Unable to preload CSS for <url>`\n *\n * A view that throws while evaluating is not one of these, and reloading\n * would only hide it.\n */\nexport function isChunkLoadError(error: unknown): boolean {\n if (!error || typeof error !== \"object\") {\n return false;\n }\n const { name, message } = error as { name?: unknown; message?: unknown };\n if (name === \"ChunkLoadError\") {\n return true;\n }\n if (typeof message !== \"string\") {\n return false;\n }\n return CHUNK_LOAD_MESSAGES.some((pattern) => pattern.test(message));\n}\n\nconst CHUNK_LOAD_MESSAGES = [\n /failed to fetch dynamically imported module/i,\n /error loading dynamically imported module/i,\n /importing a module script failed/i,\n /importing module .* is not found/i,\n /unable to preload css/i,\n /failed to load module script/i,\n];\n\n/**\n * Reloads the page onto `url` once for a chunk that failed to load, unless the\n * guard or the app's `onChunkLoadError` says not to. Returns whether a reload\n * was started.\n *\n * Errors that are not chunk failures are ignored (`false`), so an app's error\n * boundary can pass everything it catches here.\n */\nexport function recoverFromChunkLoadError(\n error: unknown,\n { source = \"app\", url }: { source?: ChunkLoadErrorSource; url?: string } = {},\n): boolean {\n if (typeof window === \"undefined\" || !enabled || !isChunkLoadError(error)) {\n return false;\n }\n if (reloading) {\n // A route with several views fails once per view; the first one reloads.\n return true;\n }\n const target = url ?? window.location.href;\n const cooldownMs = options.cooldownMs ?? DEFAULT_CHUNK_RELOAD_COOLDOWN_MS;\n const blocked = reloadBlock(cooldownMs);\n\n if (options.onChunkLoadError?.({ error, url: target, source, blocked }) === false) {\n return false;\n }\n if (blocked !== null || !markReload(target)) {\n return false;\n }\n\n reloading = true;\n if (target === window.location.href) {\n window.location.reload();\n } else {\n window.location.assign(target);\n }\n return true;\n}\n\nfunction reloadBlock(cooldownMs: number): ChunkReloadBlock {\n if (typeof navigator !== \"undefined\" && navigator.onLine === false) {\n return \"offline\";\n }\n let raw: string | null;\n try {\n raw = window.sessionStorage.getItem(CHUNK_RELOAD_MARKER);\n } catch {\n return \"storage\";\n }\n const at = parseMarker(raw);\n return at !== null && withinCooldown(Date.now() - at, cooldownMs) ? \"cooldown\" : null;\n}\n\n// A marker from the future (the clock was set back since it was written) is\n// stale rather than a cooldown that lasts until the clock catches up.\nfunction withinCooldown(elapsed: number, cooldownMs: number): boolean {\n return elapsed >= 0 && elapsed < cooldownMs;\n}\n\nfunction parseMarker(raw: string | null): number | null {\n if (!raw) {\n return null;\n }\n try {\n const at = JSON.parse(raw)?.at;\n return typeof at === \"number\" ? at : null;\n } catch {\n return null;\n }\n}\n\nfunction markReload(url: string): boolean {\n try {\n window.sessionStorage.setItem(CHUNK_RELOAD_MARKER, JSON.stringify({ url, at: Date.now() }));\n return true;\n } catch {\n return false;\n }\n}\n\n/**\n * The same guard as a classic script body, for the module the server sends in\n * place of a chunk it does not have. It reloads once per cooldown; inside the\n * cooldown (or with no storage) it throws an error `isChunkLoadError`\n * recognises, so the importing page's own recovery and error boundary see the\n * failure instead of a module that silently has no exports.\n */\nexport function chunkReloadStubScript(\n pathname: string,\n cooldownMs: number = DEFAULT_CHUNK_RELOAD_COOLDOWN_MS,\n): string {\n const key = JSON.stringify(CHUNK_RELOAD_MARKER);\n const error = JSON.stringify(`Failed to fetch dynamically imported module: ${pathname}`);\n return (\n `var r=!1;try{var s=window.sessionStorage,m=JSON.parse(s.getItem(${key})||\"null\");` +\n `var d=m?Date.now()-m.at:NaN;` +\n `if(navigator.onLine!==!1&&!(d>=0&&d<${cooldownMs})){` +\n `s.setItem(${key},JSON.stringify({url:window.location.href,at:Date.now()}));r=!0}}catch(e){}` +\n `if(r)window.location.reload();else throw new Error(${error});export {}`\n );\n}\n",
11
+ "/**\n * Recovery from a chunk that will not load — almost always a document from an\n * earlier release asking for a chunk the server it reached no longer has\n * (#548). The page cannot continue with the module it wanted, and a full load\n * of the URL it was heading to gets it the current release's document.\n *\n * One reload per page, guarded: a reload that lands on the same failure (a\n * chunk that is genuinely missing, a proxy that keeps refusing it) must not\n * become a loop. A `sessionStorage` marker records when each URL was reloaded\n * onto and survives the reload it guards, so a second failure for the same URL\n * inside the cooldown is left to the route's error boundary. Per URL rather\n * than per tab (#1056): while two releases serve at once every navigation can\n * miss, and a tab-wide cooldown sent the second one to the error boundary.\n *\n * The same guard covers a navigation whose data came from another build\n * (`recoverFromBuildMismatch`).\n *\n * No DOM or React import at module scope: the server's reload stub\n * (`server/staticAssetMiss.ts`) embeds the same guard as a script.\n */\n\n/** The `sessionStorage` key the guard lives under, shared with the reload stub. */\nexport const CHUNK_RELOAD_MARKER = \"gemi:chunk-reload\";\n\n/**\n * The response header carrying the client build id on a `.json` navigation\n * (#1056). The document carries its own as `buildId`; they differ when the\n * request reached a server running another release.\n */\nexport const BUILD_HEADER = \"x-gemi-build\";\n\n/** How long after a recovery reload onto a URL another one onto it is refused. */\nexport const DEFAULT_CHUNK_RELOAD_COOLDOWN_MS = 30_000;\n\n/**\n * Where the failure surfaced: a route's view chunk during a client-side\n * navigation or hydration, a `vite:preloadError` (a lazy `import()` in app\n * code, through Vite's preload helper), or an app calling\n * `recoverFromChunkLoadError` from its own error boundary.\n */\nexport type ChunkLoadErrorSource = \"navigation\" | \"hydration\" | \"preload\" | \"app\";\n\n/**\n * Why gemi will not reload, or `null` when it will:\n * - `cooldown`: it already reloaded onto this URL within `cooldownMs`.\n * - `offline`: `navigator.onLine` is false — a reload would only fail harder.\n * - `storage`: `sessionStorage` cannot be read or written, so the guard cannot\n * survive the reload and the loop it prevents could not be ruled out.\n */\nexport type ChunkReloadBlock = \"cooldown\" | \"offline\" | \"storage\" | null;\n\nexport interface ChunkLoadErrorContext {\n error: unknown;\n /** The URL the reload goes to: the page being navigated to. */\n url: string;\n source: ChunkLoadErrorSource;\n /** Why gemi will not reload, or `null` when it is about to. */\n blocked: ChunkReloadBlock;\n}\n\nexport interface BuildMismatchContext {\n /** The URL the full page load goes to: the page being navigated to. */\n url: string;\n /** The build the page was loaded with. */\n clientBuild: string;\n /** The build that answered the navigation. */\n serverBuild: string;\n /** Why gemi will not reload, or `null` when it is about to. */\n blocked: ChunkReloadBlock;\n}\n\nexport interface ChunkLoadRecoveryOptions {\n /** Default 30 000 ms. */\n cooldownMs?: number;\n /**\n * Called for every chunk load failure gemi sees, before it reloads — the\n * place to report it, or to veto the reload (unsaved input, a page that\n * would rather show its own \"a new version is available\" prompt). Return\n * `false` to skip the reload; anything else lets gemi proceed. It is called\n * when the reload is blocked too, with `blocked` saying why.\n */\n onChunkLoadError?: (context: ChunkLoadErrorContext) => boolean | void;\n /**\n * Called when a client-side navigation's data came from another build (a\n * deploy in progress, two releases behind one load balancer), before gemi\n * loads the page in full. Return `false` to skip that and render the data\n * anyway. Called when the load is blocked too, with `blocked` saying why.\n */\n onBuildMismatch?: (context: BuildMismatchContext) => boolean | void;\n}\n\nlet enabled = true;\nlet options: ChunkLoadRecoveryOptions = {};\nlet reloading = false;\n\n/**\n * Sets how gemi recovers from a failed chunk. `false` turns recovery off: the\n * failure goes to the route's error boundary as it did before. `init` calls\n * this with its `chunkLoadRecovery` option.\n */\nexport function configureChunkLoadRecovery(next: ChunkLoadRecoveryOptions | false | undefined) {\n enabled = next !== false;\n options = next || {};\n}\n\n/** For tests: back to the defaults, with no reload in flight. */\nexport function __resetChunkLoadRecovery() {\n enabled = true;\n options = {};\n reloading = false;\n}\n\n/**\n * Whether `error` is a module that failed to load rather than one that loaded\n * and threw. Each engine words it differently:\n *\n * - Chromium: `Failed to fetch dynamically imported module: <url>`\n * - Firefox: `error loading dynamically imported module: <url>`\n * - Safari: `Importing a module script failed.`, and on iOS 16\n * `Importing module '<specifier>' is not found.` (folio#2117)\n * - Vite's preload helper: `Unable to preload CSS for <url>`\n *\n * A view that throws while evaluating is not one of these, and reloading\n * would only hide it.\n */\nexport function isChunkLoadError(error: unknown): boolean {\n if (!error || typeof error !== \"object\") {\n return false;\n }\n const { name, message } = error as { name?: unknown; message?: unknown };\n if (name === \"ChunkLoadError\") {\n return true;\n }\n if (typeof message !== \"string\") {\n return false;\n }\n return CHUNK_LOAD_MESSAGES.some((pattern) => pattern.test(message));\n}\n\nconst CHUNK_LOAD_MESSAGES = [\n /failed to fetch dynamically imported module/i,\n /error loading dynamically imported module/i,\n /importing a module script failed/i,\n /importing module .* is not found/i,\n /unable to preload css/i,\n /failed to load module script/i,\n];\n\n/**\n * Reloads the page onto `url` once for a chunk that failed to load, unless the\n * guard or the app's `onChunkLoadError` says not to. Returns whether a reload\n * was started.\n *\n * Errors that are not chunk failures are ignored (`false`), so an app's error\n * boundary can pass everything it catches here.\n */\nexport function recoverFromChunkLoadError(\n error: unknown,\n { source = \"app\", url }: { source?: ChunkLoadErrorSource; url?: string } = {},\n): boolean {\n if (typeof window === \"undefined\" || !enabled || !isChunkLoadError(error)) {\n return false;\n }\n if (reloading) {\n // A route with several views fails once per view; the first one reloads.\n return true;\n }\n const target = url ?? window.location.href;\n const blocked = reloadBlock(target);\n\n if (options.onChunkLoadError?.({ error, url: target, source, blocked }) === false) {\n return false;\n }\n return loadInFull(target, blocked);\n}\n\n/**\n * Loads `url` in full because the navigation to it got its data from another\n * build (#1056): the views this page runs were not written for that data, and\n * rendering it anyway is how a deploy turned into \"Something went wrong\". The\n * full load gets a document and views of one build. Same guard as a chunk\n * failure, once per URL per cooldown; a navigation refused here renders the\n * data as before. Returns whether the page load was started.\n */\nexport function recoverFromBuildMismatch({\n url,\n clientBuild,\n serverBuild,\n}: {\n url: string;\n clientBuild: string;\n serverBuild: string;\n}): boolean {\n if (typeof window === \"undefined\" || !enabled) {\n return false;\n }\n if (reloading) {\n return true;\n }\n const blocked = reloadBlock(url);\n if (options.onBuildMismatch?.({ url, clientBuild, serverBuild, blocked }) === false) {\n return false;\n }\n return loadInFull(url, blocked);\n}\n\n/**\n * The build that answered a `.json` navigation, when it is not `clientBuild`;\n * otherwise `null`. Unknown on either side (dev, a test double, a server from\n * before the header) is not a mismatch.\n */\nexport function otherBuild(response: Response, clientBuild: string | undefined): string | null {\n const served = response.headers?.get?.(BUILD_HEADER);\n return clientBuild && served && served !== clientBuild ? served : null;\n}\n\nfunction loadInFull(target: string, blocked: ChunkReloadBlock): boolean {\n if (blocked !== null || !markReload(target)) {\n return false;\n }\n\n reloading = true;\n if (target === window.location.href) {\n window.location.reload();\n } else {\n window.location.assign(target);\n }\n return true;\n}\n\nfunction cooldownMs() {\n return options.cooldownMs ?? DEFAULT_CHUNK_RELOAD_COOLDOWN_MS;\n}\n\nfunction reloadBlock(url: string): ChunkReloadBlock {\n if (typeof navigator !== \"undefined\" && navigator.onLine === false) {\n return \"offline\";\n }\n let raw: string | null;\n try {\n raw = window.sessionStorage.getItem(CHUNK_RELOAD_MARKER);\n } catch {\n return \"storage\";\n }\n const at = parseMarker(raw)[url];\n return at !== undefined && withinCooldown(Date.now() - at, cooldownMs()) ? \"cooldown\" : null;\n}\n\n// A marker from the future (the clock was set back since it was written) is\n// stale rather than a cooldown that lasts until the clock catches up.\nfunction withinCooldown(elapsed: number, cooldownMs: number): boolean {\n return elapsed >= 0 && elapsed < cooldownMs;\n}\n\n/**\n * The marker: when each URL was last reloaded onto, `{ [url]: at }`. Anything\n * else in it (a marker written by an earlier gemi as `{ url, at }`) is ignored.\n */\nfunction parseMarker(raw: string | null): Record<string, number> {\n let parsed: unknown;\n try {\n parsed = raw ? JSON.parse(raw) : null;\n } catch {\n return {};\n }\n const marker: Record<string, number> = {};\n if (parsed && typeof parsed === \"object\") {\n for (const [url, at] of Object.entries(parsed)) {\n if (typeof at === \"number\") marker[url] = at;\n }\n }\n return marker;\n}\n\n// Entries past the cooldown are dropped as a new one is written, so the marker\n// holds only the reloads it still guards.\nfunction markReload(url: string): boolean {\n try {\n const now = Date.now();\n const marker: Record<string, number> = {};\n for (const [other, at] of Object.entries(\n parseMarker(window.sessionStorage.getItem(CHUNK_RELOAD_MARKER)),\n )) {\n if (withinCooldown(now - at, cooldownMs())) marker[other] = at;\n }\n marker[url] = now;\n window.sessionStorage.setItem(CHUNK_RELOAD_MARKER, JSON.stringify(marker));\n return true;\n } catch {\n return false;\n }\n}\n\n/**\n * The same guard as a classic script body, for the module the server sends in\n * place of a chunk it does not have. It reloads once per URL per cooldown;\n * inside the cooldown (or with no storage) it throws an error `isChunkLoadError`\n * recognises, so the importing page's own recovery and error boundary see the\n * failure instead of a module that silently has no exports.\n */\nexport function chunkReloadStubScript(\n pathname: string,\n cooldownMs: number = DEFAULT_CHUNK_RELOAD_COOLDOWN_MS,\n): string {\n const key = JSON.stringify(CHUNK_RELOAD_MARKER);\n const error = JSON.stringify(`Failed to fetch dynamically imported module: ${pathname}`);\n return (\n `var r=!1;try{var s=window.sessionStorage,u=window.location.href,m=JSON.parse(s.getItem(${key})||\"{}\");` +\n `if(!m||typeof m!==\"object\")m={};var d=Date.now()-m[u];` +\n `if(navigator.onLine!==!1&&!(d>=0&&d<${cooldownMs})){` +\n `m[u]=Date.now();s.setItem(${key},JSON.stringify(m));r=!0}}catch(e){}` +\n `if(r)window.location.reload();else throw new Error(${error});export {}`\n );\n}\n",
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  "import { isReservedAssetPath, RESERVED_ROUTE_PREFIX } from \"../services/router/ViewRouteDispatcher\";\nimport { chunkReloadStubScript } from \"../client/chunkLoadRecovery\";\n\n/**\n * A JavaScript module under `/assets/` — the only shape a client build chunk\n * has. Vite writes every chunk into `assets/` with a `.js` extension (`.mjs`\n * is accepted for a build configured to emit it).\n *\n * The extension is matched at the end of the path, not anywhere in it:\n * `includes(\".js\")` also matched `app.js.map` and `data.json`, so a missing\n * source map was answered with a script that reloads the page.\n */\nconst BUILD_CHUNK = new RegExp(`^${RESERVED_ROUTE_PREFIX}/.+\\\\.m?js$`);\n\nexport function isBuildChunkPath(pathname: string): boolean {\n return BUILD_CHUNK.test(pathname);\n}\n\n/**\n * `/assets` or anything under it — the prefix the router refuses to mount a\n * route on at boot, so nothing there is ever the app's to answer. Defined\n * beside that check so the two cannot drift apart.\n */\nexport { isReservedAssetPath };\n\n/**\n * The answer to a static-looking request with no file behind it in\n * `dist/client`, or `undefined` to hand the request to the app.\n *\n * A missing build chunk is almost always a document rendered by another\n * release asking for its own chunks — a deploy between page load and a lazy\n * `import()`, or two releases serving at once. The page cannot continue with\n * the chunk it wanted, so it gets a module that reloads it onto this release's\n * document. Only for build chunks: outside `/assets/` a `.js` path may be an\n * app route, and a classic `<script src>` answered with a reload reloads\n * forever.\n *\n * `no-store` because the stub is a stand-in for one release's chunk, served\n * under that chunk's URL. Cached — by the browser or by an edge in front of\n * the origin — it would outlive the deploy that caused it and answer the\n * request after the real chunk is back.\n *\n * The body is only the reload. An earlier version opened with\n * `if(caches){caches?.delete(distPath)}`, which was wrong three times over:\n * `CacheStorage.delete` takes a cache *name*, not a URL, so a filesystem path\n * matched nothing; that path told anyone who asked for a missing chunk where\n * the server keeps its files; and `caches` is `[SecureContext]`, so on a\n * plain-http origin the bare identifier is not defined at all and reading it\n * threw a `ReferenceError` before the reload below could run — the recovery\n * failing exactly where it was needed.\n *\n * The reload is guarded by the same `sessionStorage` marker the client\n * router's chunk recovery uses (`client/chunkLoadRecovery.ts`), so the stub\n * and the router together reload once per cooldown. A chunk that is still\n * missing after that reload makes the stub throw a chunk-load error instead —\n * the importing `import()` rejects and the route's error boundary shows,\n * where an unguarded reload used to loop.\n */\nexport function staticAssetMiss(pathname: string): Response | undefined {\n if (isBuildChunkPath(pathname)) {\n return new Response(chunkReloadStubScript(pathname), {\n headers: {\n \"Content-Type\": \"application/javascript\",\n \"Cache-Control\": \"no-store\",\n },\n });\n }\n\n // `/assets` is reserved for build output (the router rejects routes there\n // at boot), so a miss is a miss — 404 without paying for an SSR render.\n if (isReservedAssetPath(pathname)) {\n return new Response(\"Not found\", { status: 404 });\n }\n\n // Anywhere else the public-file pattern matched on extension alone, so this\n // may well be an app route — a file route like\n // `this.file(() => Bun.file(...))` mounted at `/files/logo.svg` lands here\n // too. The app answers it rather than a 404 on its behalf.\n return undefined;\n}\n",
13
13
  "import { stringEraRefusal } from \"../http/Error\";\nimport { isApiPath } from \"../services/router/apiPath\";\n\n// The production server's last resort: an error nothing on the way here turned\n// into a response. Request breakers (auth, 404s, 416s) are answered by the\n// dispatchers before this, so what arrives is a genuine failure — and its\n// message and stack are for the developer, not for whoever triggered it. They\n// can carry absolute paths, dependency versions, SQL fragments and column\n// names. The dev server renders them on purpose (`httpDev.ts`); this does not.\n\nconst GENERIC_500_HTML = `<!DOCTYPE html>\n<html lang=\"en\">\n <head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Internal Server Error</title>\n <style>\n body { font-family: system-ui, sans-serif; margin: 0; min-height: 100vh; display: grid; place-items: center; }\n main { text-align: center; padding: 16px; }\n h1 { font-size: 1.5rem; margin: 0 0 0.5rem; }\n p { margin: 0; opacity: 0.7; }\n </style>\n </head>\n <body>\n <main>\n <h1>Something went wrong</h1>\n <p>Please try again later.</p>\n </main>\n </body>\n</html>`;\n\nexport function unhandledErrorResponse(\n err: unknown,\n pathname: string,\n onException?: (error: Error) => void,\n): Response {\n // `onException` is the report, and the default one `App` installs is a\n // `console.error`, so logging here as well printed every failure twice\n // (three times for `/api`, whose dispatcher logs before rethrowing). Only\n // without a reporter does this log itself.\n //\n // Reported for `/api` too: an app's error tracking should see an API failure\n // that got this far, not only a page one. `onRequestFail` is a different\n // hook (route config, called by the dispatchers), so this is not a second\n // report through the same channel.\n if (!onException) {\n console.error(err);\n } else {\n try {\n // The hook is typed to receive an `Error`; a thrown string or object is\n // wrapped so a reporter reading `.stack` or `.name` gets one.\n onException(err instanceof Error ? err : new Error(String(err), { cause: err }));\n } catch (reportError) {\n // A broken reporter must not turn a 500 into a leaked stack either.\n console.error(err);\n console.error(reportError);\n }\n }\n\n if (isApiPath(pathname)) {\n return new Response(\n JSON.stringify({ error: stringEraRefusal(\"server_error\", \"Internal Server Error\", 500) }),\n {\n status: 500,\n headers: { \"Content-Type\": \"application/json\" },\n },\n );\n }\n\n return new Response(GENERIC_500_HTML, {\n status: 500,\n headers: { \"Content-Type\": \"text/html; charset=utf-8\" },\n });\n}\n"
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  ],
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16
+ "debugId": "14EDF899F515961764756E2164756E21",
17
17
  "names": []
18
18
  }
@@ -1,5 +1,5 @@
1
1
  // @bun
2
- import{W as T,Y as m,Z as P,_ as u}from"./chunk-34svz95a.js";import{na as h,oa as v}from"./chunk-8x0q9h0j.js";import"./chunk-bwg7genv.js";import"./chunk-mvd4mc8p.js";import"./chunk-7txst143.js";import"./chunk-zzgzz4hb.js";import"./chunk-s0z61m9j.js";import"./chunk-a5qn2sq8.js";import{Ri as N}from"./chunk-kscwjycy.js";import{hl as y}from"./chunk-22jm6sn1.js";import{xl as S}from"./chunk-51fvpq55.js";import"./chunk-wgre66wq.js";import{join as XJ}from"path";import{createServer as KJ}from"vite";import{join as n}from"path";import{existsSync as i}from"fs";import{IncomingMessage as o,ServerResponse as a}from"http";import{Socket as t}from"net";function p(J){return J.replace(/\x1b\[[0-9;]*m/g,"").replace(/\[[0-9;]*m/g,"").replace(/\n\s*\n/g,`
2
+ import{W as T,Y as m,Z as P,_ as u}from"./chunk-bs0setym.js";import{na as h,oa as v}from"./chunk-8x0q9h0j.js";import"./chunk-bwg7genv.js";import"./chunk-mvd4mc8p.js";import"./chunk-7txst143.js";import"./chunk-zzgzz4hb.js";import"./chunk-s0z61m9j.js";import"./chunk-a5qn2sq8.js";import{Ri as N}from"./chunk-kscwjycy.js";import{hl as y}from"./chunk-22jm6sn1.js";import{xl as S}from"./chunk-51fvpq55.js";import"./chunk-wgre66wq.js";import{join as XJ}from"path";import{createServer as KJ}from"vite";import{join as n}from"path";import{existsSync as i}from"fs";import{IncomingMessage as o,ServerResponse as a}from"http";import{Socket as t}from"net";function p(J){return J.replace(/\x1b\[[0-9;]*m/g,"").replace(/\[[0-9;]*m/g,"").replace(/\n\s*\n/g,`
3
3
  `).split(`
4
4
  `).map((W)=>W.trim()).filter((W)=>W.length>0).join(`
5
5
  `).trim()}function C(J){return`
@@ -1,4 +1,4 @@
1
- import { H as realtime } from "./ThemeProvider-CkuoNG4Q.js";
1
+ import { W as realtime } from "./ThemeProvider-D4mhhONE.js";
2
2
  import { t as channelKey } from "./channelKey-CIhHpX6x.js";
3
3
  //#region services/broadcast/protocol.ts
4
4
  /**
@@ -550,4 +550,4 @@ function tabClient() {
550
550
  //#endregion
551
551
  export { IDLE_CLOSE_MS, MAX_LIMIT_RETRIES, RELEASE_LINGER_MS, RESYNC_COALESCE_MS, RealtimeClient, backoffDelay, tabClient };
552
552
 
553
- //# sourceMappingURL=RealtimeClient-b6NvkUAQ.js.map
553
+ //# sourceMappingURL=RealtimeClient-BX_HwEBK.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RealtimeClient-b6NvkUAQ.js","names":[],"sources":["../../services/broadcast/protocol.ts","../../client/realtime/RealtimeClient.ts"],"sourcesContent":["/**\n * The `gemi.v1` WebSocket protocol, shared by the server transport\n * (`SocketHub`) and the browser client (`gemi/client`'s connection manager).\n * Types and constants only: this module is imported by the browser bundle, so\n * it must never import a server module.\n *\n * Every frame is a JSON text frame. Binary frames are refused.\n *\n * From the client:\n *\n * - `{op:\"sub\", id, ch, p?}`: subscribe `id` (chosen by the client, unique per\n * socket) to the channel pattern `ch` with params `p`. The server builds\n * the topic and authorizes it.\n * - `{op:\"unsub\", id}`\n * - `{op:\"ping\"}`: answered with `pong`. The client sends one every\n * `heartbeatMs` and reconnects when it hears nothing for twice that.\n *\n * From the server:\n *\n * - `{op:\"hello\", socketId, tag, heartbeatMs}`: the first frame. `socketId`\n * goes in the `X-Gemi-Socket` header of the client's own requests (for\n * `Broadcast.toOthers`); it is never shown to anyone else. `tag` is what\n * an event frame's `x` carries when it skips this socket.\n * - `{op:\"subscribed\", id, t}`: `id` joined topic `t`. Sent only once this\n * process receives the topic's events, so the resync the client runs on it\n * cannot miss one.\n * - `{op:\"denied\", id, code}`: `id` was refused, or later revoked.\n * - `{op:\"ev\", t, ev, d?, x?}`: an event on topic `t`. Dropped by the socket\n * whose `tag` is `x`.\n * - `{op:\"gap\"}`: events may have been lost for this socket; resync all.\n * - `{op:\"pong\"}`\n * - `{op:\"bye\", code, retryAfter}`: the server is going away (a restart).\n * Reconnect after `retryAfter` ms.\n */\n\n/** The WebSocket subprotocol. */\nexport const BROADCAST_PROTOCOL = \"gemi.v1\";\n\n/** The default endpoint, `defineBroadcastConfig({ path })`. */\nexport const DEFAULT_SOCKET_PATH = \"/__gemi/socket\";\n\nexport { SOCKET_ID_HEADER } from \"./socketHeader\";\n\n/** What a subscription id may look like. */\nexport const SUBSCRIPTION_ID = /^[A-Za-z0-9_-]{1,32}$/;\n\n/**\n * Close codes the server uses. 1012 and 1013 are the standard \"restart\" and\n * \"try again later\"; the 4xxx ones are gemi's own.\n */\nexport const CloseCode = {\n /** The client went away (tab closed, socket released). */\n Normal: 1000,\n /** A frame that was not JSON text, or not a known op. */\n UnsupportedData: 1003,\n /** Too many frames, or a frame over the size limit. */\n PolicyViolation: 1008,\n /** The server is restarting; `bye` said when to come back. */\n Restart: 1012,\n /** The socket fell too far behind; reconnect and resync. */\n TryAgainLater: 1013,\n /** The socket's user was signed out or its access revoked. */\n Revoked: 4001,\n} as const;\n\n/** Why a subscription was refused. */\nexport type DeniedCode =\n /** No channel with that pattern. Permanent. */\n | \"unknown_channel\"\n /** Missing, extra or malformed params. Permanent. */\n | \"invalid_params\"\n /** The channel's authorization said no. */\n | \"denied\"\n /** Authorization failed (a session store outage, a bug). Retryable. */\n | \"error\"\n /** The socket has `maxChannelsPerSocket` subscriptions already. */\n | \"limit\"\n /** Too many `sub`/`unsub` frames; retry later. */\n | \"rate_limited\"\n /** The subscription was revoked by `Broadcast.revoke`. */\n | \"revoked\"\n /** The frame was malformed, or the id is already in use. */\n | \"invalid\";\n\nexport type ClientFrame =\n | { op: \"sub\"; id: string; ch: string; p?: Record<string, string | number> }\n | { op: \"unsub\"; id: string }\n | { op: \"ping\" };\n\nexport type ServerFrame =\n | { op: \"hello\"; socketId: string; tag: string; heartbeatMs: number }\n | { op: \"subscribed\"; id: string; t: string }\n | { op: \"denied\"; id: string; code: DeniedCode }\n | { op: \"ev\"; t: string; ev: string; d?: unknown; x?: string }\n | { op: \"gap\" }\n | { op: \"pong\" }\n | { op: \"bye\"; code: number; retryAfter: number };\n\n/**\n * Whether a refusal is final for this socket's session: resubscribing will\n * get the same answer, so the client does not retry it on its own.\n */\nexport function isPermanentDenial(code: DeniedCode): boolean {\n return code === \"unknown_channel\" || code === \"invalid_params\" || code === \"invalid\";\n}\n","import {\n BROADCAST_PROTOCOL,\n CloseCode,\n DEFAULT_SOCKET_PATH,\n isPermanentDenial,\n type ClientFrame,\n type DeniedCode,\n type ServerFrame,\n} from \"../../services/broadcast/protocol\";\nimport { channelKey } from \"./channelKey\";\nimport { realtime } from \"./loader\";\n\n/**\n * Where a channel subscription stands, as the hooks report it.\n *\n * - `idle`: the hook is disabled (`enabled: false`).\n * - `connecting`: the socket is opening, or the `sub` awaits its answer.\n * - `open`: subscribed; events arrive.\n * - `denied`: the server refused (or revoked) it; `code` says why.\n * - `closed`: no socket, on the server, before the first effect, or while\n * waiting to reconnect.\n */\nexport type ChannelStatus = \"idle\" | \"connecting\" | \"open\" | \"denied\" | \"closed\";\n\nexport type ChannelParamValues = Record<string, string | number>;\n\n/** What a hook hands the socket for one channel. */\nexport interface ChannelListener {\n onEvent?(event: string, data: unknown): void;\n /** Events may have been missed: refetch what the channel describes. */\n onResync?(): void;\n onStatus?(status: ChannelStatus, code: DeniedCode | null): void;\n}\n\n/**\n * What the hooks subscribe through: the tab's `RealtimeClient`, or a\n * `FakeSocket` in tests. Returns the release function.\n */\nexport interface RealtimeSocket {\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void;\n}\n\nexport interface RealtimeOptions {\n /** The socket endpoint, `defineBroadcastConfig({ path })`. Default `/__gemi/socket`. */\n path?: string;\n /**\n * How long a hidden tab keeps its socket, in ms, before disconnecting. On\n * becoming visible again it reconnects and resyncs. Default 60 000.\n */\n hiddenDisconnectMs?: number;\n}\n\ninterface ClientInternals {\n /** Test seam: the WebSocket class. */\n WebSocket?: typeof WebSocket;\n /** Test seam: the full URL, instead of the page's origin + `path`. */\n url?: string;\n random?: () => number;\n}\n\n/** The minimum gap between two resyncs of one subscription. */\nexport const RESYNC_COALESCE_MS = 2_000;\n/** How long the socket stays open after its last subscription goes. */\nexport const IDLE_CLOSE_MS = 5_000;\n/**\n * How long a subscription outlives its last listener. A hook that remounts\n * within it (StrictMode's double mount, a route change back, a list that\n * re-renders its rows) picks the same subscription up again: no `unsub`, no\n * new `sub`, nothing counted against the server's rate limit.\n */\nexport const RELEASE_LINGER_MS = 1_500;\n/** The least wait before resending a `sub` denied with `rate_limited`. */\nconst RATE_LIMITED_RETRY_MS = 5_000;\n/**\n * How often a `sub` denied with `limit` is resent on one socket. The socket\n * holds as many channels as the server allows, so only a released one makes\n * room: worth a few tries with backoff, not a retry for as long as the socket\n * lives. Past it the subscription waits for the next connection.\n */\nexport const MAX_LIMIT_RETRIES = 5;\nconst MIN_BACKOFF_MS = 1_000;\nconst MAX_BACKOFF_MS = 30_000;\nconst DEFAULT_HEARTBEAT_MS = 25_000;\nconst DEFAULT_HIDDEN_DISCONNECT_MS = 60_000;\n\ninterface Entry {\n key: string;\n id: string;\n pattern: string;\n params: ChannelParamValues;\n listeners: Set<ChannelListener>;\n status: ChannelStatus;\n code: DeniedCode | null;\n /** Refused for good: not resent on a reconnect. */\n permanent: boolean;\n topic: string | null;\n lastResyncAt: number;\n resyncTimer: ReturnType<typeof setTimeout> | null;\n /** Set while the entry outlives its last listener; see `RELEASE_LINGER_MS`. */\n lingerTimer: ReturnType<typeof setTimeout> | null;\n /** A transient denial's resend, on the same socket. */\n retryTimer: ReturnType<typeof setTimeout> | null;\n retries: number;\n}\n\n/**\n * The tab's one WebSocket to the app (`gemi.v1`), multiplexing every channel\n * the mounted hooks subscribe to.\n *\n * Opened by the first subscription and closed a few seconds after the last\n * one goes. Reconnects with full-jitter backoff (1 to 30 s), or after the\n * server's `bye.retryAfter`, at once on `online`; resubscribes everything\n * then. A tab hidden for `hiddenDisconnectMs` disconnects, and reconnects\n * when shown. Every `subscribed` ack and every `gap` resyncs the\n * subscription (coalesced to one per 2 s), because events are volatile: a\n * client that may have missed one refetches over HTTP.\n *\n * Loaded on first use (#891): import this module as a type only, and reach\n * the tab's instance through `./loader`, or it lands in every route's entry\n * chunk.\n */\nexport class RealtimeClient implements RealtimeSocket {\n private options: Required<RealtimeOptions>;\n private readonly internals: ClientInternals;\n private ws: WebSocket | null = null;\n private entries = new Map<string, Entry>();\n private byId = new Map<string, Entry>();\n private topics = new Map<string, Set<string>>();\n private nextId = 1;\n private attempt = 0;\n private tag: string | null = null;\n private socketIdValue: string | null = null;\n private heartbeatMs = DEFAULT_HEARTBEAT_MS;\n private reconnectTimer: ReturnType<typeof setTimeout> | null = null;\n private idleTimer: ReturnType<typeof setTimeout> | null = null;\n private hiddenTimer: ReturnType<typeof setTimeout> | null = null;\n private pingTimer: ReturnType<typeof setInterval> | null = null;\n private livenessTimer: ReturnType<typeof setTimeout> | null = null;\n private retryAfter: number | null = null;\n private revoked = false;\n private pausedWhileHidden = false;\n private listening = false;\n\n constructor(options: RealtimeOptions = {}, internals: ClientInternals = {}) {\n this.options = withDefaults(options);\n this.internals = internals;\n }\n\n configure(options: RealtimeOptions) {\n this.options = withDefaults({ ...this.options, ...options });\n }\n\n /** The id to send as `X-Gemi-Socket`, while the socket is open. */\n get socketId(): string | null {\n return this.socketIdValue;\n }\n\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void {\n const key = channelKey(pattern, params);\n let entry = this.entries.get(key);\n if (!entry) {\n entry = {\n key,\n id: String(this.nextId++),\n pattern,\n params: { ...params },\n listeners: new Set(),\n status: \"closed\",\n code: null,\n permanent: false,\n topic: null,\n lastResyncAt: 0,\n resyncTimer: null,\n lingerTimer: null,\n retryTimer: null,\n retries: 0,\n };\n this.entries.set(key, entry);\n this.byId.set(entry.id, entry);\n if (this.isOpen()) {\n this.sendSub(entry);\n }\n }\n if (entry.lingerTimer) {\n clearTimeout(entry.lingerTimer);\n entry.lingerTimer = null;\n }\n entry.listeners.add(listener);\n listener.onStatus?.(entry.status, entry.code);\n this.cancelIdleClose();\n this.listen();\n if (!this.ws && !this.reconnectTimer && !this.pausedWhileHidden) {\n this.connect();\n }\n\n let released = false;\n return () => {\n if (released) return;\n released = true;\n this.release(entry!, listener);\n };\n }\n\n private release(entry: Entry, listener: ChannelListener) {\n entry.listeners.delete(listener);\n if (entry.listeners.size > 0 || entry.lingerTimer) return;\n entry.lingerTimer = setTimeout(() => {\n entry.lingerTimer = null;\n if (entry.listeners.size === 0) this.drop(entry);\n }, RELEASE_LINGER_MS);\n }\n\n private drop(entry: Entry) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n this.clearRetry(entry);\n this.entries.delete(entry.key);\n this.byId.delete(entry.id);\n this.dropTopic(entry);\n if (this.isOpen() && (entry.status === \"open\" || entry.status === \"connecting\")) {\n this.send({ op: \"unsub\", id: entry.id });\n }\n if (this.entries.size === 0) this.scheduleIdleClose();\n }\n\n private isOpen() {\n return this.ws !== null && this.ws.readyState === 1;\n }\n\n private connect() {\n if (typeof window === \"undefined\") return;\n if (this.entries.size === 0) return;\n const Impl = this.internals.WebSocket ?? globalThis.WebSocket;\n if (!Impl) return;\n this.clearReconnect();\n let ws: WebSocket;\n try {\n ws = new Impl(this.url(), [BROADCAST_PROTOCOL]);\n } catch {\n this.scheduleReconnect();\n return;\n }\n this.ws = ws;\n for (const entry of this.entries.values()) {\n if (!entry.permanent) this.setStatus(entry, \"connecting\", null);\n }\n ws.onopen = () => {\n if (this.ws !== ws) return;\n this.touch();\n for (const entry of this.entries.values()) {\n if (entry.permanent) continue;\n // A new socket starts every transient denial's count over.\n entry.retries = 0;\n this.sendSub(entry);\n }\n };\n ws.onmessage = (event: MessageEvent) => {\n if (this.ws !== ws) return;\n this.touch();\n let frame: ServerFrame;\n try {\n frame = JSON.parse(String(event.data));\n } catch {\n return;\n }\n this.handle(frame);\n };\n ws.onclose = (event: CloseEvent) => {\n if (this.ws !== ws) return;\n this.onClosed(event.code);\n };\n ws.onerror = () => {\n // A `close` follows.\n };\n }\n\n private url(): string {\n if (this.internals.url) return this.internals.url;\n const { protocol, host } = window.location;\n return `${protocol === \"https:\" ? \"wss:\" : \"ws:\"}//${host}${this.options.path}`;\n }\n\n private sendSub(entry: Entry) {\n this.setStatus(entry, \"connecting\", null);\n const frame: ClientFrame = { op: \"sub\", id: entry.id, ch: entry.pattern };\n if (Object.keys(entry.params).length > 0) frame.p = entry.params;\n this.send(frame);\n }\n\n private send(frame: ClientFrame) {\n if (!this.isOpen()) return;\n try {\n this.ws!.send(JSON.stringify(frame));\n } catch {\n // The close handler takes over.\n }\n }\n\n private handle(frame: ServerFrame) {\n switch (frame.op) {\n case \"hello\":\n this.socketIdValue = frame.socketId;\n this.tag = frame.tag;\n this.attempt = 0;\n this.revoked = false;\n if (frame.heartbeatMs > 0) {\n this.heartbeatMs = frame.heartbeatMs;\n }\n this.startHeartbeat();\n return;\n case \"subscribed\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.topic = frame.t;\n let ids = this.topics.get(frame.t);\n if (!ids) this.topics.set(frame.t, (ids = new Set()));\n ids.add(entry.id);\n this.clearRetry(entry);\n entry.retries = 0;\n this.setStatus(entry, \"open\", null);\n // The window between the view rendering and this ack, or the time\n // the socket was down, may have carried events this tab missed.\n this.resync(entry);\n return;\n }\n case \"denied\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.permanent = isPermanentDenial(frame.code);\n this.setStatus(entry, \"denied\", frame.code);\n this.scheduleRetry(entry, frame.code);\n return;\n }\n case \"ev\": {\n if (frame.x !== undefined && frame.x === this.tag) return;\n const ids = this.topics.get(frame.t);\n if (!ids) return;\n for (const id of Array.from(ids)) {\n const entry = this.byId.get(id);\n if (!entry) continue;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onEvent?.(frame.ev, frame.d);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n return;\n }\n case \"gap\":\n for (const entry of this.entries.values()) {\n if (entry.status === \"open\") this.resync(entry);\n }\n return;\n case \"bye\":\n this.retryAfter = Math.max(0, Number(frame.retryAfter) || 0);\n return;\n case \"pong\":\n return;\n }\n }\n\n private onClosed(code: number) {\n this.ws = null;\n this.socketIdValue = null;\n this.tag = null;\n this.stopHeartbeat();\n this.topics.clear();\n for (const entry of this.entries.values()) {\n entry.topic = null;\n // The reconnect resends it.\n this.clearRetry(entry);\n if (!entry.permanent) this.setStatus(entry, \"closed\", null);\n }\n if (code === CloseCode.Revoked) this.revoked = true;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.scheduleReconnect();\n }\n\n private scheduleReconnect() {\n this.clearReconnect();\n let delay: number;\n if (this.retryAfter !== null) {\n delay = this.retryAfter;\n this.retryAfter = null;\n } else if (this.revoked) {\n // Signed out or access revoked: come back promptly, as whoever we are now.\n this.revoked = false;\n delay = Math.floor(this.random() * 500);\n } else {\n delay = backoffDelay(this.attempt, this.random());\n }\n this.attempt++;\n this.reconnectTimer = setTimeout(() => {\n this.reconnectTimer = null;\n this.connect();\n }, delay);\n }\n\n private clearReconnect() {\n if (this.reconnectTimer) clearTimeout(this.reconnectTimer);\n this.reconnectTimer = null;\n }\n\n private random() {\n return (this.internals.random ?? Math.random)();\n }\n\n private startHeartbeat() {\n this.stopHeartbeat();\n this.pingTimer = setInterval(() => this.send({ op: \"ping\" }), this.heartbeatMs);\n this.touch();\n }\n\n private stopHeartbeat() {\n if (this.pingTimer) clearInterval(this.pingTimer);\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n this.pingTimer = null;\n this.livenessTimer = null;\n }\n\n /** Anything from the server proves the socket alive. */\n private touch() {\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n const ws = this.ws;\n this.livenessTimer = setTimeout(() => {\n if (this.ws !== ws || !ws) return;\n // Silent for two heartbeats: a dead connection a proxy never closed.\n try {\n ws.close();\n } catch {}\n this.onClosed(1006);\n }, this.heartbeatMs * 2);\n }\n\n private setStatus(entry: Entry, status: ChannelStatus, code: DeniedCode | null) {\n if (entry.status === status && entry.code === code) return;\n entry.status = status;\n entry.code = code;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onStatus?.(status, code);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n\n /** At most one resync per subscription per 2 s; a later one is deferred, not dropped. */\n private resync(entry: Entry) {\n if (entry.resyncTimer) return;\n const now = Date.now();\n const wait = entry.lastResyncAt + RESYNC_COALESCE_MS - now;\n const fire = () => {\n entry.resyncTimer = null;\n entry.lastResyncAt = Date.now();\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onResync?.();\n } catch (error) {\n reportListenerError(error);\n }\n }\n };\n if (entry.lastResyncAt === 0 || wait <= 0) fire();\n else entry.resyncTimer = setTimeout(fire, wait);\n }\n\n /**\n * A transient denial (`rate_limited`, `error`, `limit`) is retried on the\n * same socket, with backoff: a healthy socket may never reconnect. `denied`\n * and `revoked` are the channel's answer for this session, so they wait for\n * the next connection (a sign-in reconnects), and a permanent one is never\n * resent. `limit` gives up after `MAX_LIMIT_RETRIES` on one socket.\n */\n private scheduleRetry(entry: Entry, code: DeniedCode) {\n if (code !== \"rate_limited\" && code !== \"error\" && code !== \"limit\") return;\n if (code === \"limit\" && entry.retries >= MAX_LIMIT_RETRIES) return;\n this.clearRetry(entry);\n const floor = code === \"rate_limited\" ? RATE_LIMITED_RETRY_MS : MIN_BACKOFF_MS;\n const delay = Math.max(floor, backoffDelay(entry.retries, this.random()));\n entry.retries++;\n entry.retryTimer = setTimeout(() => {\n entry.retryTimer = null;\n if (this.entries.get(entry.key) !== entry || entry.status !== \"denied\") return;\n if (this.isOpen()) this.sendSub(entry);\n }, delay);\n }\n\n private clearRetry(entry: Entry) {\n if (entry.retryTimer) clearTimeout(entry.retryTimer);\n entry.retryTimer = null;\n }\n\n private dropTopic(entry: Entry) {\n if (!entry.topic) return;\n const ids = this.topics.get(entry.topic);\n ids?.delete(entry.id);\n if (ids && ids.size === 0) this.topics.delete(entry.topic);\n entry.topic = null;\n }\n\n private scheduleIdleClose() {\n this.cancelIdleClose();\n this.idleTimer = setTimeout(() => {\n this.idleTimer = null;\n if (this.entries.size > 0) return;\n this.clearReconnect();\n this.close();\n }, IDLE_CLOSE_MS);\n }\n\n private cancelIdleClose() {\n if (this.idleTimer) clearTimeout(this.idleTimer);\n this.idleTimer = null;\n }\n\n /** Closes the socket without reconnecting. */\n private close() {\n const ws = this.ws;\n if (!ws) return;\n this.ws = null;\n try {\n ws.close(CloseCode.Normal);\n } catch {}\n this.onClosed(CloseCode.Normal);\n }\n\n private listen() {\n if (this.listening || typeof window === \"undefined\") return;\n this.listening = true;\n window.addEventListener(\"online\", this.onOnline);\n if (typeof document !== \"undefined\") {\n document.addEventListener(\"visibilitychange\", this.onVisibility);\n }\n }\n\n private onOnline = () => {\n if (this.entries.size === 0 || this.ws || this.pausedWhileHidden) return;\n this.attempt = 0;\n this.connect();\n };\n\n private onVisibility = () => {\n if (document.visibilityState === \"hidden\") {\n if (this.hiddenTimer) return;\n this.hiddenTimer = setTimeout(() => {\n this.hiddenTimer = null;\n if (document.visibilityState !== \"hidden\") return;\n this.pausedWhileHidden = true;\n this.clearReconnect();\n this.close();\n }, this.options.hiddenDisconnectMs);\n return;\n }\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n this.hiddenTimer = null;\n if (this.pausedWhileHidden) {\n this.pausedWhileHidden = false;\n this.attempt = 0;\n // The `subscribed` acks resync every subscription.\n this.connect();\n }\n };\n\n /**\n * Drops the socket and opens a new one at once, when anything is\n * subscribed. A socket keeps the session it was opened with (the upgrade's\n * cookies), so signing in or out in this tab reconnects it: every channel\n * is then authorized as the new session, and the acks resync.\n */\n reconnect() {\n this.close();\n this.clearReconnect();\n this.attempt = 0;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.connect();\n }\n\n /** For tests: drops the socket, timers and listeners. */\n dispose() {\n this.clearReconnect();\n this.cancelIdleClose();\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n for (const entry of this.entries.values()) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n if (entry.lingerTimer) clearTimeout(entry.lingerTimer);\n this.clearRetry(entry);\n }\n this.entries.clear();\n this.byId.clear();\n this.close();\n if (this.listening && typeof window !== \"undefined\") {\n window.removeEventListener(\"online\", this.onOnline);\n document?.removeEventListener(\"visibilitychange\", this.onVisibility);\n this.listening = false;\n }\n }\n}\n\n/** Full jitter, 1 to 30 s: `max(1 s, random × min(30 s, 1 s × 2^attempt))`. */\nexport function backoffDelay(attempt: number, random: number): number {\n const cap = Math.min(MAX_BACKOFF_MS, MIN_BACKOFF_MS * 2 ** Math.min(attempt, 10));\n return Math.max(MIN_BACKOFF_MS, Math.floor(random * cap));\n}\n\nfunction withDefaults(options: RealtimeOptions): Required<RealtimeOptions> {\n return {\n path: options.path ?? DEFAULT_SOCKET_PATH,\n hiddenDisconnectMs: options.hiddenDisconnectMs ?? DEFAULT_HIDDEN_DISCONNECT_MS,\n };\n}\n\nfunction reportListenerError(error: unknown) {\n setTimeout(() => {\n throw error;\n });\n}\n\n/**\n * The tab's client, created on first use with the options `configureRealtime`\n * set. `loadRealtimeClient` in `./loader` calls it once this module is loaded.\n */\nexport function tabClient(): RealtimeClient {\n return (realtime.client ??= new 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1
+ {"version":3,"file":"RealtimeClient-BX_HwEBK.js","names":[],"sources":["../../services/broadcast/protocol.ts","../../client/realtime/RealtimeClient.ts"],"sourcesContent":["/**\n * The `gemi.v1` WebSocket protocol, shared by the server transport\n * (`SocketHub`) and the browser client (`gemi/client`'s connection manager).\n * Types and constants only: this module is imported by the browser bundle, so\n * it must never import a server module.\n *\n * Every frame is a JSON text frame. Binary frames are refused.\n *\n * From the client:\n *\n * - `{op:\"sub\", id, ch, p?}`: subscribe `id` (chosen by the client, unique per\n * socket) to the channel pattern `ch` with params `p`. The server builds\n * the topic and authorizes it.\n * - `{op:\"unsub\", id}`\n * - `{op:\"ping\"}`: answered with `pong`. The client sends one every\n * `heartbeatMs` and reconnects when it hears nothing for twice that.\n *\n * From the server:\n *\n * - `{op:\"hello\", socketId, tag, heartbeatMs}`: the first frame. `socketId`\n * goes in the `X-Gemi-Socket` header of the client's own requests (for\n * `Broadcast.toOthers`); it is never shown to anyone else. `tag` is what\n * an event frame's `x` carries when it skips this socket.\n * - `{op:\"subscribed\", id, t}`: `id` joined topic `t`. Sent only once this\n * process receives the topic's events, so the resync the client runs on it\n * cannot miss one.\n * - `{op:\"denied\", id, code}`: `id` was refused, or later revoked.\n * - `{op:\"ev\", t, ev, d?, x?}`: an event on topic `t`. Dropped by the socket\n * whose `tag` is `x`.\n * - `{op:\"gap\"}`: events may have been lost for this socket; resync all.\n * - `{op:\"pong\"}`\n * - `{op:\"bye\", code, retryAfter}`: the server is going away (a restart).\n * Reconnect after `retryAfter` ms.\n */\n\n/** The WebSocket subprotocol. */\nexport const BROADCAST_PROTOCOL = \"gemi.v1\";\n\n/** The default endpoint, `defineBroadcastConfig({ path })`. */\nexport const DEFAULT_SOCKET_PATH = \"/__gemi/socket\";\n\nexport { SOCKET_ID_HEADER } from \"./socketHeader\";\n\n/** What a subscription id may look like. */\nexport const SUBSCRIPTION_ID = /^[A-Za-z0-9_-]{1,32}$/;\n\n/**\n * Close codes the server uses. 1012 and 1013 are the standard \"restart\" and\n * \"try again later\"; the 4xxx ones are gemi's own.\n */\nexport const CloseCode = {\n /** The client went away (tab closed, socket released). */\n Normal: 1000,\n /** A frame that was not JSON text, or not a known op. */\n UnsupportedData: 1003,\n /** Too many frames, or a frame over the size limit. */\n PolicyViolation: 1008,\n /** The server is restarting; `bye` said when to come back. */\n Restart: 1012,\n /** The socket fell too far behind; reconnect and resync. */\n TryAgainLater: 1013,\n /** The socket's user was signed out or its access revoked. */\n Revoked: 4001,\n} as const;\n\n/** Why a subscription was refused. */\nexport type DeniedCode =\n /** No channel with that pattern. Permanent. */\n | \"unknown_channel\"\n /** Missing, extra or malformed params. Permanent. */\n | \"invalid_params\"\n /** The channel's authorization said no. */\n | \"denied\"\n /** Authorization failed (a session store outage, a bug). Retryable. */\n | \"error\"\n /** The socket has `maxChannelsPerSocket` subscriptions already. */\n | \"limit\"\n /** Too many `sub`/`unsub` frames; retry later. */\n | \"rate_limited\"\n /** The subscription was revoked by `Broadcast.revoke`. */\n | \"revoked\"\n /** The frame was malformed, or the id is already in use. */\n | \"invalid\";\n\nexport type ClientFrame =\n | { op: \"sub\"; id: string; ch: string; p?: Record<string, string | number> }\n | { op: \"unsub\"; id: string }\n | { op: \"ping\" };\n\nexport type ServerFrame =\n | { op: \"hello\"; socketId: string; tag: string; heartbeatMs: number }\n | { op: \"subscribed\"; id: string; t: string }\n | { op: \"denied\"; id: string; code: DeniedCode }\n | { op: \"ev\"; t: string; ev: string; d?: unknown; x?: string }\n | { op: \"gap\" }\n | { op: \"pong\" }\n | { op: \"bye\"; code: number; retryAfter: number };\n\n/**\n * Whether a refusal is final for this socket's session: resubscribing will\n * get the same answer, so the client does not retry it on its own.\n */\nexport function isPermanentDenial(code: DeniedCode): boolean {\n return code === \"unknown_channel\" || code === \"invalid_params\" || code === \"invalid\";\n}\n","import {\n BROADCAST_PROTOCOL,\n CloseCode,\n DEFAULT_SOCKET_PATH,\n isPermanentDenial,\n type ClientFrame,\n type DeniedCode,\n type ServerFrame,\n} from \"../../services/broadcast/protocol\";\nimport { channelKey } from \"./channelKey\";\nimport { realtime } from \"./loader\";\n\n/**\n * Where a channel subscription stands, as the hooks report it.\n *\n * - `idle`: the hook is disabled (`enabled: false`).\n * - `connecting`: the socket is opening, or the `sub` awaits its answer.\n * - `open`: subscribed; events arrive.\n * - `denied`: the server refused (or revoked) it; `code` says why.\n * - `closed`: no socket, on the server, before the first effect, or while\n * waiting to reconnect.\n */\nexport type ChannelStatus = \"idle\" | \"connecting\" | \"open\" | \"denied\" | \"closed\";\n\nexport type ChannelParamValues = Record<string, string | number>;\n\n/** What a hook hands the socket for one channel. */\nexport interface ChannelListener {\n onEvent?(event: string, data: unknown): void;\n /** Events may have been missed: refetch what the channel describes. */\n onResync?(): void;\n onStatus?(status: ChannelStatus, code: DeniedCode | null): void;\n}\n\n/**\n * What the hooks subscribe through: the tab's `RealtimeClient`, or a\n * `FakeSocket` in tests. Returns the release function.\n */\nexport interface RealtimeSocket {\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void;\n}\n\nexport interface RealtimeOptions {\n /** The socket endpoint, `defineBroadcastConfig({ path })`. Default `/__gemi/socket`. */\n path?: string;\n /**\n * How long a hidden tab keeps its socket, in ms, before disconnecting. On\n * becoming visible again it reconnects and resyncs. Default 60 000.\n */\n hiddenDisconnectMs?: number;\n}\n\ninterface ClientInternals {\n /** Test seam: the WebSocket class. */\n WebSocket?: typeof WebSocket;\n /** Test seam: the full URL, instead of the page's origin + `path`. */\n url?: string;\n random?: () => number;\n}\n\n/** The minimum gap between two resyncs of one subscription. */\nexport const RESYNC_COALESCE_MS = 2_000;\n/** How long the socket stays open after its last subscription goes. */\nexport const IDLE_CLOSE_MS = 5_000;\n/**\n * How long a subscription outlives its last listener. A hook that remounts\n * within it (StrictMode's double mount, a route change back, a list that\n * re-renders its rows) picks the same subscription up again: no `unsub`, no\n * new `sub`, nothing counted against the server's rate limit.\n */\nexport const RELEASE_LINGER_MS = 1_500;\n/** The least wait before resending a `sub` denied with `rate_limited`. */\nconst RATE_LIMITED_RETRY_MS = 5_000;\n/**\n * How often a `sub` denied with `limit` is resent on one socket. The socket\n * holds as many channels as the server allows, so only a released one makes\n * room: worth a few tries with backoff, not a retry for as long as the socket\n * lives. Past it the subscription waits for the next connection.\n */\nexport const MAX_LIMIT_RETRIES = 5;\nconst MIN_BACKOFF_MS = 1_000;\nconst MAX_BACKOFF_MS = 30_000;\nconst DEFAULT_HEARTBEAT_MS = 25_000;\nconst DEFAULT_HIDDEN_DISCONNECT_MS = 60_000;\n\ninterface Entry {\n key: string;\n id: string;\n pattern: string;\n params: ChannelParamValues;\n listeners: Set<ChannelListener>;\n status: ChannelStatus;\n code: DeniedCode | null;\n /** Refused for good: not resent on a reconnect. */\n permanent: boolean;\n topic: string | null;\n lastResyncAt: number;\n resyncTimer: ReturnType<typeof setTimeout> | null;\n /** Set while the entry outlives its last listener; see `RELEASE_LINGER_MS`. */\n lingerTimer: ReturnType<typeof setTimeout> | null;\n /** A transient denial's resend, on the same socket. */\n retryTimer: ReturnType<typeof setTimeout> | null;\n retries: number;\n}\n\n/**\n * The tab's one WebSocket to the app (`gemi.v1`), multiplexing every channel\n * the mounted hooks subscribe to.\n *\n * Opened by the first subscription and closed a few seconds after the last\n * one goes. Reconnects with full-jitter backoff (1 to 30 s), or after the\n * server's `bye.retryAfter`, at once on `online`; resubscribes everything\n * then. A tab hidden for `hiddenDisconnectMs` disconnects, and reconnects\n * when shown. Every `subscribed` ack and every `gap` resyncs the\n * subscription (coalesced to one per 2 s), because events are volatile: a\n * client that may have missed one refetches over HTTP.\n *\n * Loaded on first use (#891): import this module as a type only, and reach\n * the tab's instance through `./loader`, or it lands in every route's entry\n * chunk.\n */\nexport class RealtimeClient implements RealtimeSocket {\n private options: Required<RealtimeOptions>;\n private readonly internals: ClientInternals;\n private ws: WebSocket | null = null;\n private entries = new Map<string, Entry>();\n private byId = new Map<string, Entry>();\n private topics = new Map<string, Set<string>>();\n private nextId = 1;\n private attempt = 0;\n private tag: string | null = null;\n private socketIdValue: string | null = null;\n private heartbeatMs = DEFAULT_HEARTBEAT_MS;\n private reconnectTimer: ReturnType<typeof setTimeout> | null = null;\n private idleTimer: ReturnType<typeof setTimeout> | null = null;\n private hiddenTimer: ReturnType<typeof setTimeout> | null = null;\n private pingTimer: ReturnType<typeof setInterval> | null = null;\n private livenessTimer: ReturnType<typeof setTimeout> | null = null;\n private retryAfter: number | null = null;\n private revoked = false;\n private pausedWhileHidden = false;\n private listening = false;\n\n constructor(options: RealtimeOptions = {}, internals: ClientInternals = {}) {\n this.options = withDefaults(options);\n this.internals = internals;\n }\n\n configure(options: RealtimeOptions) {\n this.options = withDefaults({ ...this.options, ...options });\n }\n\n /** The id to send as `X-Gemi-Socket`, while the socket is open. */\n get socketId(): string | null {\n return this.socketIdValue;\n }\n\n subscribe(pattern: string, params: ChannelParamValues, listener: ChannelListener): () => void {\n const key = channelKey(pattern, params);\n let entry = this.entries.get(key);\n if (!entry) {\n entry = {\n key,\n id: String(this.nextId++),\n pattern,\n params: { ...params },\n listeners: new Set(),\n status: \"closed\",\n code: null,\n permanent: false,\n topic: null,\n lastResyncAt: 0,\n resyncTimer: null,\n lingerTimer: null,\n retryTimer: null,\n retries: 0,\n };\n this.entries.set(key, entry);\n this.byId.set(entry.id, entry);\n if (this.isOpen()) {\n this.sendSub(entry);\n }\n }\n if (entry.lingerTimer) {\n clearTimeout(entry.lingerTimer);\n entry.lingerTimer = null;\n }\n entry.listeners.add(listener);\n listener.onStatus?.(entry.status, entry.code);\n this.cancelIdleClose();\n this.listen();\n if (!this.ws && !this.reconnectTimer && !this.pausedWhileHidden) {\n this.connect();\n }\n\n let released = false;\n return () => {\n if (released) return;\n released = true;\n this.release(entry!, listener);\n };\n }\n\n private release(entry: Entry, listener: ChannelListener) {\n entry.listeners.delete(listener);\n if (entry.listeners.size > 0 || entry.lingerTimer) return;\n entry.lingerTimer = setTimeout(() => {\n entry.lingerTimer = null;\n if (entry.listeners.size === 0) this.drop(entry);\n }, RELEASE_LINGER_MS);\n }\n\n private drop(entry: Entry) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n this.clearRetry(entry);\n this.entries.delete(entry.key);\n this.byId.delete(entry.id);\n this.dropTopic(entry);\n if (this.isOpen() && (entry.status === \"open\" || entry.status === \"connecting\")) {\n this.send({ op: \"unsub\", id: entry.id });\n }\n if (this.entries.size === 0) this.scheduleIdleClose();\n }\n\n private isOpen() {\n return this.ws !== null && this.ws.readyState === 1;\n }\n\n private connect() {\n if (typeof window === \"undefined\") return;\n if (this.entries.size === 0) return;\n const Impl = this.internals.WebSocket ?? globalThis.WebSocket;\n if (!Impl) return;\n this.clearReconnect();\n let ws: WebSocket;\n try {\n ws = new Impl(this.url(), [BROADCAST_PROTOCOL]);\n } catch {\n this.scheduleReconnect();\n return;\n }\n this.ws = ws;\n for (const entry of this.entries.values()) {\n if (!entry.permanent) this.setStatus(entry, \"connecting\", null);\n }\n ws.onopen = () => {\n if (this.ws !== ws) return;\n this.touch();\n for (const entry of this.entries.values()) {\n if (entry.permanent) continue;\n // A new socket starts every transient denial's count over.\n entry.retries = 0;\n this.sendSub(entry);\n }\n };\n ws.onmessage = (event: MessageEvent) => {\n if (this.ws !== ws) return;\n this.touch();\n let frame: ServerFrame;\n try {\n frame = JSON.parse(String(event.data));\n } catch {\n return;\n }\n this.handle(frame);\n };\n ws.onclose = (event: CloseEvent) => {\n if (this.ws !== ws) return;\n this.onClosed(event.code);\n };\n ws.onerror = () => {\n // A `close` follows.\n };\n }\n\n private url(): string {\n if (this.internals.url) return this.internals.url;\n const { protocol, host } = window.location;\n return `${protocol === \"https:\" ? \"wss:\" : \"ws:\"}//${host}${this.options.path}`;\n }\n\n private sendSub(entry: Entry) {\n this.setStatus(entry, \"connecting\", null);\n const frame: ClientFrame = { op: \"sub\", id: entry.id, ch: entry.pattern };\n if (Object.keys(entry.params).length > 0) frame.p = entry.params;\n this.send(frame);\n }\n\n private send(frame: ClientFrame) {\n if (!this.isOpen()) return;\n try {\n this.ws!.send(JSON.stringify(frame));\n } catch {\n // The close handler takes over.\n }\n }\n\n private handle(frame: ServerFrame) {\n switch (frame.op) {\n case \"hello\":\n this.socketIdValue = frame.socketId;\n this.tag = frame.tag;\n this.attempt = 0;\n this.revoked = false;\n if (frame.heartbeatMs > 0) {\n this.heartbeatMs = frame.heartbeatMs;\n }\n this.startHeartbeat();\n return;\n case \"subscribed\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.topic = frame.t;\n let ids = this.topics.get(frame.t);\n if (!ids) this.topics.set(frame.t, (ids = new Set()));\n ids.add(entry.id);\n this.clearRetry(entry);\n entry.retries = 0;\n this.setStatus(entry, \"open\", null);\n // The window between the view rendering and this ack, or the time\n // the socket was down, may have carried events this tab missed.\n this.resync(entry);\n return;\n }\n case \"denied\": {\n const entry = this.byId.get(frame.id);\n if (!entry) return;\n this.dropTopic(entry);\n entry.permanent = isPermanentDenial(frame.code);\n this.setStatus(entry, \"denied\", frame.code);\n this.scheduleRetry(entry, frame.code);\n return;\n }\n case \"ev\": {\n if (frame.x !== undefined && frame.x === this.tag) return;\n const ids = this.topics.get(frame.t);\n if (!ids) return;\n for (const id of Array.from(ids)) {\n const entry = this.byId.get(id);\n if (!entry) continue;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onEvent?.(frame.ev, frame.d);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n return;\n }\n case \"gap\":\n for (const entry of this.entries.values()) {\n if (entry.status === \"open\") this.resync(entry);\n }\n return;\n case \"bye\":\n this.retryAfter = Math.max(0, Number(frame.retryAfter) || 0);\n return;\n case \"pong\":\n return;\n }\n }\n\n private onClosed(code: number) {\n this.ws = null;\n this.socketIdValue = null;\n this.tag = null;\n this.stopHeartbeat();\n this.topics.clear();\n for (const entry of this.entries.values()) {\n entry.topic = null;\n // The reconnect resends it.\n this.clearRetry(entry);\n if (!entry.permanent) this.setStatus(entry, \"closed\", null);\n }\n if (code === CloseCode.Revoked) this.revoked = true;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.scheduleReconnect();\n }\n\n private scheduleReconnect() {\n this.clearReconnect();\n let delay: number;\n if (this.retryAfter !== null) {\n delay = this.retryAfter;\n this.retryAfter = null;\n } else if (this.revoked) {\n // Signed out or access revoked: come back promptly, as whoever we are now.\n this.revoked = false;\n delay = Math.floor(this.random() * 500);\n } else {\n delay = backoffDelay(this.attempt, this.random());\n }\n this.attempt++;\n this.reconnectTimer = setTimeout(() => {\n this.reconnectTimer = null;\n this.connect();\n }, delay);\n }\n\n private clearReconnect() {\n if (this.reconnectTimer) clearTimeout(this.reconnectTimer);\n this.reconnectTimer = null;\n }\n\n private random() {\n return (this.internals.random ?? Math.random)();\n }\n\n private startHeartbeat() {\n this.stopHeartbeat();\n this.pingTimer = setInterval(() => this.send({ op: \"ping\" }), this.heartbeatMs);\n this.touch();\n }\n\n private stopHeartbeat() {\n if (this.pingTimer) clearInterval(this.pingTimer);\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n this.pingTimer = null;\n this.livenessTimer = null;\n }\n\n /** Anything from the server proves the socket alive. */\n private touch() {\n if (this.livenessTimer) clearTimeout(this.livenessTimer);\n const ws = this.ws;\n this.livenessTimer = setTimeout(() => {\n if (this.ws !== ws || !ws) return;\n // Silent for two heartbeats: a dead connection a proxy never closed.\n try {\n ws.close();\n } catch {}\n this.onClosed(1006);\n }, this.heartbeatMs * 2);\n }\n\n private setStatus(entry: Entry, status: ChannelStatus, code: DeniedCode | null) {\n if (entry.status === status && entry.code === code) return;\n entry.status = status;\n entry.code = code;\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onStatus?.(status, code);\n } catch (error) {\n reportListenerError(error);\n }\n }\n }\n\n /** At most one resync per subscription per 2 s; a later one is deferred, not dropped. */\n private resync(entry: Entry) {\n if (entry.resyncTimer) return;\n const now = Date.now();\n const wait = entry.lastResyncAt + RESYNC_COALESCE_MS - now;\n const fire = () => {\n entry.resyncTimer = null;\n entry.lastResyncAt = Date.now();\n for (const listener of Array.from(entry.listeners)) {\n try {\n listener.onResync?.();\n } catch (error) {\n reportListenerError(error);\n }\n }\n };\n if (entry.lastResyncAt === 0 || wait <= 0) fire();\n else entry.resyncTimer = setTimeout(fire, wait);\n }\n\n /**\n * A transient denial (`rate_limited`, `error`, `limit`) is retried on the\n * same socket, with backoff: a healthy socket may never reconnect. `denied`\n * and `revoked` are the channel's answer for this session, so they wait for\n * the next connection (a sign-in reconnects), and a permanent one is never\n * resent. `limit` gives up after `MAX_LIMIT_RETRIES` on one socket.\n */\n private scheduleRetry(entry: Entry, code: DeniedCode) {\n if (code !== \"rate_limited\" && code !== \"error\" && code !== \"limit\") return;\n if (code === \"limit\" && entry.retries >= MAX_LIMIT_RETRIES) return;\n this.clearRetry(entry);\n const floor = code === \"rate_limited\" ? RATE_LIMITED_RETRY_MS : MIN_BACKOFF_MS;\n const delay = Math.max(floor, backoffDelay(entry.retries, this.random()));\n entry.retries++;\n entry.retryTimer = setTimeout(() => {\n entry.retryTimer = null;\n if (this.entries.get(entry.key) !== entry || entry.status !== \"denied\") return;\n if (this.isOpen()) this.sendSub(entry);\n }, delay);\n }\n\n private clearRetry(entry: Entry) {\n if (entry.retryTimer) clearTimeout(entry.retryTimer);\n entry.retryTimer = null;\n }\n\n private dropTopic(entry: Entry) {\n if (!entry.topic) return;\n const ids = this.topics.get(entry.topic);\n ids?.delete(entry.id);\n if (ids && ids.size === 0) this.topics.delete(entry.topic);\n entry.topic = null;\n }\n\n private scheduleIdleClose() {\n this.cancelIdleClose();\n this.idleTimer = setTimeout(() => {\n this.idleTimer = null;\n if (this.entries.size > 0) return;\n this.clearReconnect();\n this.close();\n }, IDLE_CLOSE_MS);\n }\n\n private cancelIdleClose() {\n if (this.idleTimer) clearTimeout(this.idleTimer);\n this.idleTimer = null;\n }\n\n /** Closes the socket without reconnecting. */\n private close() {\n const ws = this.ws;\n if (!ws) return;\n this.ws = null;\n try {\n ws.close(CloseCode.Normal);\n } catch {}\n this.onClosed(CloseCode.Normal);\n }\n\n private listen() {\n if (this.listening || typeof window === \"undefined\") return;\n this.listening = true;\n window.addEventListener(\"online\", this.onOnline);\n if (typeof document !== \"undefined\") {\n document.addEventListener(\"visibilitychange\", this.onVisibility);\n }\n }\n\n private onOnline = () => {\n if (this.entries.size === 0 || this.ws || this.pausedWhileHidden) return;\n this.attempt = 0;\n this.connect();\n };\n\n private onVisibility = () => {\n if (document.visibilityState === \"hidden\") {\n if (this.hiddenTimer) return;\n this.hiddenTimer = setTimeout(() => {\n this.hiddenTimer = null;\n if (document.visibilityState !== \"hidden\") return;\n this.pausedWhileHidden = true;\n this.clearReconnect();\n this.close();\n }, this.options.hiddenDisconnectMs);\n return;\n }\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n this.hiddenTimer = null;\n if (this.pausedWhileHidden) {\n this.pausedWhileHidden = false;\n this.attempt = 0;\n // The `subscribed` acks resync every subscription.\n this.connect();\n }\n };\n\n /**\n * Drops the socket and opens a new one at once, when anything is\n * subscribed. A socket keeps the session it was opened with (the upgrade's\n * cookies), so signing in or out in this tab reconnects it: every channel\n * is then authorized as the new session, and the acks resync.\n */\n reconnect() {\n this.close();\n this.clearReconnect();\n this.attempt = 0;\n if (this.entries.size > 0 && !this.pausedWhileHidden) this.connect();\n }\n\n /** For tests: drops the socket, timers and listeners. */\n dispose() {\n this.clearReconnect();\n this.cancelIdleClose();\n if (this.hiddenTimer) clearTimeout(this.hiddenTimer);\n for (const entry of this.entries.values()) {\n if (entry.resyncTimer) clearTimeout(entry.resyncTimer);\n if (entry.lingerTimer) clearTimeout(entry.lingerTimer);\n this.clearRetry(entry);\n }\n this.entries.clear();\n this.byId.clear();\n this.close();\n if (this.listening && typeof window !== \"undefined\") {\n window.removeEventListener(\"online\", this.onOnline);\n document?.removeEventListener(\"visibilitychange\", this.onVisibility);\n this.listening = false;\n }\n }\n}\n\n/** Full jitter, 1 to 30 s: `max(1 s, random × min(30 s, 1 s × 2^attempt))`. */\nexport function backoffDelay(attempt: number, random: number): number {\n const cap = Math.min(MAX_BACKOFF_MS, MIN_BACKOFF_MS * 2 ** Math.min(attempt, 10));\n return Math.max(MIN_BACKOFF_MS, Math.floor(random * cap));\n}\n\nfunction withDefaults(options: RealtimeOptions): Required<RealtimeOptions> {\n return {\n path: options.path ?? DEFAULT_SOCKET_PATH,\n hiddenDisconnectMs: options.hiddenDisconnectMs ?? DEFAULT_HIDDEN_DISCONNECT_MS,\n };\n}\n\nfunction reportListenerError(error: unknown) {\n setTimeout(() => {\n throw error;\n });\n}\n\n/**\n * The tab's client, created on first use with the options `configureRealtime`\n * set. `loadRealtimeClient` in `./loader` calls it once this module is loaded.\n */\nexport function tabClient(): RealtimeClient {\n return (realtime.client ??= new 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