gemi 0.108.0 → 0.109.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (211) hide show
  1. package/dist/ai/index.js +2 -2
  2. package/dist/ai/index.js.map +1 -1
  3. package/dist/app/index.js +1 -1
  4. package/dist/bin/gemi.js +74 -16
  5. package/dist/bin/gemi.js.map +6 -5
  6. package/dist/bun/plugin.js +1 -1
  7. package/dist/bun/preload.js +1 -1
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  136. package/dist/chunks/{ThemeProvider-Cqfwr6dk.js → ThemeProvider-BgLyzzOL.js} +8 -2
  137. package/dist/chunks/ThemeProvider-BgLyzzOL.js.map +1 -0
  138. package/dist/client/ClientRouterContext.d.ts.map +1 -1
  139. package/dist/client/ServerDataProvider.d.ts +2 -0
  140. package/dist/client/ServerDataProvider.d.ts.map +1 -1
  141. package/dist/client/createRoot.d.ts.map +1 -1
  142. package/dist/client/index.d.ts +2 -0
  143. package/dist/client/index.d.ts.map +1 -1
  144. package/dist/client/index.js +72 -3
  145. package/dist/client/index.js.map +1 -1
  146. package/dist/client/islands.d.ts +84 -0
  147. package/dist/client/islands.d.ts.map +1 -0
  148. package/dist/config/index.js +1 -1
  149. package/dist/console/run.js +2 -2
  150. package/dist/console/run.js.map +1 -1
  151. package/dist/container/index.js +2 -2
  152. package/dist/container/index.js.map +1 -1
  153. package/dist/database/index.js +2 -2
  154. package/dist/database/index.js.map +1 -1
  155. package/dist/email/index.js +2 -2
  156. package/dist/email/index.js.map +1 -1
  157. package/dist/facades/index.js +2 -2
  158. package/dist/facades/index.js.map +1 -1
  159. package/dist/foundation/index.js +2 -2
  160. package/dist/foundation/index.js.map +1 -1
  161. package/dist/http/ViewRouter.d.ts +38 -0
  162. package/dist/http/ViewRouter.d.ts.map +1 -1
  163. package/dist/http/index.d.ts +1 -1
  164. package/dist/http/index.d.ts.map +1 -1
  165. package/dist/http/index.js +2 -2
  166. package/dist/http/index.js.map +1 -1
  167. package/dist/i18n/dictionaryRuntime.js +2 -2
  168. package/dist/i18n/dictionaryRuntime.js.map +1 -1
  169. package/dist/i18n/index.js +2 -2
  170. package/dist/i18n/index.js.map +1 -1
  171. package/dist/kernel/index.js +2 -2
  172. package/dist/kernel/index.js.map +1 -1
  173. package/dist/orm/index.js +2 -2
  174. package/dist/orm/index.js.map +1 -1
  175. package/dist/server/devFetch.d.ts.map +1 -1
  176. package/dist/server/httpProd.d.ts.map +1 -1
  177. package/dist/server/index.js +2 -2
  178. package/dist/server/index.js.map +1 -1
  179. package/dist/server/modulePreloads.d.ts +17 -0
  180. package/dist/server/modulePreloads.d.ts.map +1 -1
  181. package/dist/server/styles.d.ts +3 -1
  182. package/dist/server/styles.d.ts.map +1 -1
  183. package/dist/services/index.d.ts +1 -0
  184. package/dist/services/index.d.ts.map +1 -1
  185. package/dist/services/index.js +3 -3
  186. package/dist/services/index.js.map +2 -2
  187. package/dist/services/queue/work.js +2 -2
  188. package/dist/services/queue/work.js.map +1 -1
  189. package/dist/services/router/ViewRouteDispatcher.d.ts +27 -1
  190. package/dist/services/router/ViewRouteDispatcher.d.ts.map +1 -1
  191. package/dist/services/router/createFlatViewRoutes.d.ts +13 -1
  192. package/dist/services/router/createFlatViewRoutes.d.ts.map +1 -1
  193. package/dist/services/router/staticDocument.d.ts +44 -0
  194. package/dist/services/router/staticDocument.d.ts.map +1 -0
  195. package/dist/support/index.js +2 -2
  196. package/dist/support/index.js.map +1 -1
  197. package/dist/testing/index.js +1 -1
  198. package/dist/vite/index.mjs +72 -3
  199. package/dist/vitest/index.js +1 -1
  200. package/package.json +1 -1
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@@ -2,18 +2,18 @@
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  "version": 3,
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  "sources": ["../server/httpProd.ts", "../server/compression.ts", "../server/staticFile.ts", "../vite/precompressAssets.ts", "../server/generateEtag.ts", "../server/modulePreloads.ts", "../client/chunkLoadRecovery.ts", "../server/staticAssetMiss.ts", "../server/unhandledError.ts", "../server/forwardedFor.ts"],
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  "sourcesContent": [
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- "import { join, resolve, sep } from \"node:path\";\nimport { compressResponse } from \"./compression\";\nimport { listPublicFiles, staticFileResponse } from \"./staticFile\";\nimport { stat } from \"node:fs/promises\";\nimport { createStyles } from \"./styles\";\nimport { CLIENT_ENTRY_KEY, collectModulePreloads, createClientEntry } from \"./modulePreloads\";\nimport type { App } from \"../app\";\nimport { Instrumentation } from \"./types\";\nimport { printStartupBanner } from \"./banner\";\nimport { isReservedAssetPath, staticAssetMiss } from \"./staticAssetMiss\";\nimport { assetUrl, readBuiltAssetBase } from \"../config/assetBase\";\nimport { isApiPath } from \"../services/router/apiPath\";\nimport { projectRoot } from \"../support/discover\";\nimport { unhandledErrorResponse } from \"./unhandledError\";\nimport { applyForwardedTrust, parseTrustProxy } from \"./forwardedFor\";\nimport { readStaticAssetsRecord } from \"../vite/precompressAssets\";\nimport type { StaticFileOptions } from \"./staticFile\";\n\n// The rule this file used to spell out itself. It moved to `projectRoot`\n// because discovery needs the same answer during `waitForBoot()`, which is\n// before `ROOT_DIR` below exists — and two spellings of \"where is the project\"\n// is how a job gets looked for in one directory and served from another.\nconst rootDir = projectRoot();\n\nconst appDir = join(rootDir, \"app\");\nconst distDir = join(rootDir, \"dist\");\n\nconst clientDir = join(distDir, \"client\");\n\n// The file in `dist/client` a static-looking pathname names, or `null` when\n// it names nothing there. The pathname is still percent-encoded, and Vite\n// writes files whose names need encoding (a public `my font.woff2`), so it is\n// decoded first. Decoding also turns `%2F` into a separator, which the URL\n// parser's own `..` normalization never saw — so the resolved path is checked\n// to still be inside `dist/client`. A malformed escape is a miss, not a 500.\nfunction clientFilePath(pathname: string): string | null {\n let decoded: string;\n try {\n decoded = decodeURIComponent(pathname);\n } catch {\n return null;\n }\n const path = resolve(clientDir, \".\" + decoded.replace(\"/assets/assets\", \"/assets\"));\n return path.startsWith(clientDir + sep) ? path : null;\n}\n\nasync function isFile(path: string) {\n try {\n return (await stat(path)).isFile();\n } catch {\n return false;\n }\n}\n\n// `app` is built by `Server.start` (from the kernel) and passed in — same as\n// `httpDev` — so prod and dev share one construction path. What differs here is\n// that views/styles are served from the built `dist/` manifests instead of\n// Vite's dev SSR graph.\nexport async function httpProd(app: App, instrumentation: Instrumentation) {\n const manifest = await import(`${distDir}/client/.vite/manifest.json`);\n const serverManifest = await import(`${distDir}/server/.vite/manifest.json`);\n // What the client build was built with, not `GEMI_ASSET_BASE` as it reads\n // now — see `readBuiltAssetBase`. Every URL below that names a chunk goes\n // through it, so the document links exactly what the bundle imports.\n const assetBase = await readBuiltAssetBase(`${distDir}/client`);\n\n process.env.ROOT_DIR = rootDir;\n process.env.APP_DIR = appDir;\n process.env.DIST_DIR = distDir;\n\n const viewImportMap = {};\n const ogMap = {};\n const viewModules = {};\n const cssManifest = {};\n // Which chunks a route's views pull in, so the shell can preload the chain\n // the client would otherwise discover one round trip at a time (#352).\n const modulePreloadManifest: Record<string, string[]> = {};\n const template = (viewName: string, path: string) => `\"${viewName}\": () => import(\"${path}\")`;\n const templates = [];\n\n for (const fileName of [\"404\", ...app.getFlatComponentTree.call(app)]) {\n const serverFile = serverManifest[`app/views/${fileName}.tsx`];\n if (!serverFile?.file) {\n console.log(`Server file not found for ${fileName}`);\n console.log(serverFile);\n const files = Object.keys(serverManifest);\n const path = `app/views/${fileName}.tsx`;\n console.log(`${path} not found in server manifest`);\n console.log(files);\n }\n const mod = await import(`${process.env.DIST_DIR}/server/${serverFile?.file}`);\n viewImportMap[fileName] = mod.default;\n ogMap[fileName] = mod.OpenGraph;\n // The whole module, so a streaming render can put the view's\n // `Loading`/`Error` exports into the shell it sends.\n viewModules[fileName] = mod;\n const clientFile = manifest[`app/views/${fileName}.tsx`];\n\n if (clientFile?.css && clientFile?.css.length > 0) {\n cssManifest[fileName] = clientFile?.css;\n }\n if (clientFile) {\n templates.push(template(fileName, assetUrl(clientFile?.file, assetBase)));\n modulePreloadManifest[fileName] = collectModulePreloads(\n manifest,\n `app/views/${fileName}.tsx`,\n assetBase,\n );\n }\n }\n\n const loaders = `{${templates.join(\",\")}}`;\n\n // Booted from the bootstrap script rather than through React's\n // `bootstrapModules`, which would preload it at `fetchPriority=\"low\"` — see\n // `clientEntry` in `ViewRouteDispatcher`.\n const clientEntry = createClientEntry(manifest, assetBase);\n if (!clientEntry) {\n // Loudly, but without dying: this is boot, and an incomplete `dist/` must\n // not cost the API routes and static assets too.\n console.error(\n `Client manifest has no \"${CLIENT_ENTRY_KEY}\" entry — dist/client is incomplete, so documents will render but never hydrate.`,\n );\n }\n\n // Vite's manifest `css` field is a `string[]` — a client entry can emit more\n // than one CSS chunk. Read and concatenate them all instead of interpolating\n // the array into a single path (which only works for a one-element array).\n const appCssFiles: string[] = manifest[\"app/client.tsx\"]?.css ?? [];\n const appCSSContent = (\n await Promise.all(appCssFiles.map((cssFile) => Bun.file(`${distDir}/client/${cssFile}`).text()))\n ).join(\"\\n\");\n\n // Which requests are answered from `dist/client` rather than the app:\n //\n // - `/assets` and everything under it, whatever the extension. Vite writes\n // fonts, GIFs, video and `?url` JSON there too, and an allowlist of\n // extensions always trailed the build — a `.woff2` went to the router\n // and paid for an SSR attempt. The router refuses routes under `/assets`\n // at boot, so there is no app answer to lose, and `staticAssetMiss`\n // turns a miss into the reload stub or a 404.\n // - `/.well-known/*`.\n // - Any other path that names a file the build copied out of `public/`,\n // whatever its extension (#583). Any other path may be an app route, so\n // it is static only when that exact file exists — read once here, since\n // the build output does not change under a running server. A view at\n // `/manifest` keeps its data URL (`/manifest.json`) unless the app also\n // ships `public/manifest.json`, and then the file wins. View data is\n // never a file in `dist/client`, so a client-side navigation pays for no\n // filesystem lookup.\n const publicFiles = await listPublicFiles(clientDir);\n\n // The build assets `gemi build` emitted or carried over, with the\n // precompressed siblings it wrote for each (#789). Read once: the build\n // output does not change under a running server. Without the record (a\n // build made before it existed) every file is served as identity with the\n // old cache policy.\n const staticAssets = new Map<string, StaticFileOptions>();\n for (const [file, encodings] of Object.entries(\n (await readStaticAssetsRecord(clientDir))?.files ?? {},\n )) {\n const path = resolve(clientDir, file);\n if (path.startsWith(clientDir + sep)) {\n staticAssets.set(path, { immutable: true, encodings });\n }\n }\n\n async function requestHandler(req: Request) {\n const { pathname } = new URL(req.url);\n\n if (isApiPath(pathname)) {\n return await handleWithApp(req, pathname);\n }\n\n const distPath = clientFilePath(pathname);\n const isFileRequest =\n isReservedAssetPath(pathname) ||\n pathname.startsWith(\"/.well-known\") ||\n (distPath !== null && publicFiles.has(distPath));\n\n if (isFileRequest) {\n // Served from here whatever the asset base is: a CDN in front of the\n // app uses this origin as the source it fills from. A file, not merely\n // a path that exists: `/assets` itself is `dist/client/assets`, a\n // directory, and streaming one would answer 200 and then fail mid-body.\n //\n // `Bun.file(path).stream()` is lazy — a missing file only throws ENOENT\n // once the body is streamed, which is *after* this handler has returned,\n // with the response already committed as 200. So existence is checked\n // here, per request, even for a path `publicFiles` lists.\n if (!distPath || !(await isFile(distPath))) {\n return staticAssetMiss(pathname) ?? (await handleWithApp(req, pathname));\n }\n\n try {\n return await staticFileResponse(req, distPath, staticAssets.get(distPath));\n } catch (error) {\n app.onException?.(error);\n return new Response(\"Not found\", { status: 404 });\n }\n }\n\n return await handleWithApp(req, pathname);\n }\n\n async function handleWithApp(req: Request, pathname: string) {\n const handler = app.fetch.bind(app);\n\n try {\n const result = await handler(req);\n if (result instanceof Response) {\n return result;\n } else {\n const styles = [];\n\n styles.push({\n content: appCSSContent,\n });\n\n const getStyles = async (currentViews: string[]) => {\n if (!currentViews) {\n return createStyles([]);\n }\n for (const view of currentViews) {\n const clientFile = manifest[`app/views/${view}.tsx`];\n for (const cssFile of clientFile?.css ?? []) {\n const css = Bun.file(`${process.env.DIST_DIR}/client/${cssFile}`);\n styles.push({\n id: cssFile,\n content: await css.text(),\n });\n }\n }\n return createStyles(styles);\n };\n\n return await result({\n getStyles,\n clientEntry,\n modulePreloadManifest,\n loaders,\n viewImportMap,\n viewModules,\n ogMap,\n cssManifest,\n assetBase,\n });\n }\n } catch (err) {\n return unhandledErrorResponse(err, pathname, app.onException);\n }\n }\n\n // Compression is on unless the deployment opts out — set `GEMI_COMPRESSION=off`\n // when a layer in front of the origin already compresses HTML and you would\n // rather not spend origin CPU on it.\n const compressionEnabled = (process.env.GEMI_COMPRESSION ?? \"auto\").toLowerCase() !== \"off\";\n\n // Which `X-Forwarded-For` entries to believe — see `forwardedFor.ts`. Parsed\n // before `Bun.serve` so a bad value fails the boot, not every request.\n const forwardedTrust = parseTrustProxy(process.env.GEMI_TRUST_PROXY);\n\n const server = Bun.serve({\n maxRequestBodySize: 10 * 1024 * 1024 * 1024, // 10 GB\n fetch: async (req, server) => {\n // `requestIP` is null for closed/unix sockets — guard so it never\n // throws before the request is handled.\n applyForwardedTrust(req.headers, server.requestIP(req)?.address ?? null, forwardedTrust);\n // The app's global middleware goes in front of the static handler as well\n // as the router, so it can refuse `/assets/*` too.\n const res = await instrumentation(req, (req) =>\n app.withGlobalMiddleware(req, requestHandler, (err) =>\n unhandledErrorResponse(err, new URL(req.url).pathname, app.onException),\n ),\n );\n // Applied at the very edge, after instrumentation, so every HTML response\n // goes through the same negotiation — including the ones an app's\n // instrumentation produced itself. Anything that isn't HTML comes back\n // untouched.\n return compressionEnabled ? compressResponse(req, res) : res;\n },\n idleTimeout: Number(process.env.SERVER_IDLE_TIMEOUT ?? 10),\n port: process.env.PORT || 5173,\n });\n\n printStartupBanner({ port: server.port, rootDir });\n\n return server;\n}\n",
5
+ "import { join, resolve, sep } from \"node:path\";\nimport { compressResponse } from \"./compression\";\nimport { listPublicFiles, staticFileResponse } from \"./staticFile\";\nimport { stat } from \"node:fs/promises\";\nimport { createStyles } from \"./styles\";\nimport {\n CLIENT_ENTRY_KEY,\n collectCss,\n collectModulePreloads,\n createClientEntry,\n createIslandAssets,\n} from \"./modulePreloads\";\nimport type { App } from \"../app\";\nimport { Instrumentation } from \"./types\";\nimport { printStartupBanner } from \"./banner\";\nimport { isReservedAssetPath, staticAssetMiss } from \"./staticAssetMiss\";\nimport { assetUrl, readBuiltAssetBase } from \"../config/assetBase\";\nimport { isApiPath } from \"../services/router/apiPath\";\nimport { projectRoot } from \"../support/discover\";\nimport { unhandledErrorResponse } from \"./unhandledError\";\nimport { applyForwardedTrust, parseTrustProxy } from \"./forwardedFor\";\nimport { readStaticAssetsRecord } from \"../vite/precompressAssets\";\nimport type { StaticFileOptions } from \"./staticFile\";\n\n// The rule this file used to spell out itself. It moved to `projectRoot`\n// because discovery needs the same answer during `waitForBoot()`, which is\n// before `ROOT_DIR` below exists — and two spellings of \"where is the project\"\n// is how a job gets looked for in one directory and served from another.\nconst rootDir = projectRoot();\n\nconst appDir = join(rootDir, \"app\");\nconst distDir = join(rootDir, \"dist\");\n\nconst clientDir = join(distDir, \"client\");\n\n// The file in `dist/client` a static-looking pathname names, or `null` when\n// it names nothing there. The pathname is still percent-encoded, and Vite\n// writes files whose names need encoding (a public `my font.woff2`), so it is\n// decoded first. Decoding also turns `%2F` into a separator, which the URL\n// parser's own `..` normalization never saw — so the resolved path is checked\n// to still be inside `dist/client`. A malformed escape is a miss, not a 500.\nfunction clientFilePath(pathname: string): string | null {\n let decoded: string;\n try {\n decoded = decodeURIComponent(pathname);\n } catch {\n return null;\n }\n const path = resolve(clientDir, \".\" + decoded.replace(\"/assets/assets\", \"/assets\"));\n return path.startsWith(clientDir + sep) ? path : null;\n}\n\nasync function isFile(path: string) {\n try {\n return (await stat(path)).isFile();\n } catch {\n return false;\n }\n}\n\n// `app` is built by `Server.start` (from the kernel) and passed in — same as\n// `httpDev` — so prod and dev share one construction path. What differs here is\n// that views/styles are served from the built `dist/` manifests instead of\n// Vite's dev SSR graph.\nexport async function httpProd(app: App, instrumentation: Instrumentation) {\n const manifest = await import(`${distDir}/client/.vite/manifest.json`);\n const serverManifest = await import(`${distDir}/server/.vite/manifest.json`);\n // What the client build was built with, not `GEMI_ASSET_BASE` as it reads\n // now — see `readBuiltAssetBase`. Every URL below that names a chunk goes\n // through it, so the document links exactly what the bundle imports.\n const assetBase = await readBuiltAssetBase(`${distDir}/client`);\n\n process.env.ROOT_DIR = rootDir;\n process.env.APP_DIR = appDir;\n process.env.DIST_DIR = distDir;\n\n const viewImportMap = {};\n const ogMap = {};\n const viewModules = {};\n const cssManifest = {};\n // Which chunks a route's views pull in, so the shell can preload the chain\n // the client would otherwise discover one round trip at a time (#352).\n const modulePreloadManifest: Record<string, string[]> = {};\n const template = (viewName: string, path: string) => `\"${viewName}\": () => import(\"${path}\")`;\n const templates = [];\n\n for (const fileName of [\"404\", ...app.getFlatComponentTree.call(app)]) {\n const serverFile = serverManifest[`app/views/${fileName}.tsx`];\n if (!serverFile?.file) {\n console.log(`Server file not found for ${fileName}`);\n console.log(serverFile);\n const files = Object.keys(serverManifest);\n const path = `app/views/${fileName}.tsx`;\n console.log(`${path} not found in server manifest`);\n console.log(files);\n }\n const mod = await import(`${process.env.DIST_DIR}/server/${serverFile?.file}`);\n viewImportMap[fileName] = mod.default;\n ogMap[fileName] = mod.OpenGraph;\n // The whole module, so a streaming render can put the view's\n // `Loading`/`Error` exports into the shell it sends.\n viewModules[fileName] = mod;\n const clientFile = manifest[`app/views/${fileName}.tsx`];\n\n if (clientFile?.css && clientFile?.css.length > 0) {\n cssManifest[fileName] = clientFile?.css;\n }\n if (clientFile) {\n templates.push(template(fileName, assetUrl(clientFile?.file, assetBase)));\n modulePreloadManifest[fileName] = collectModulePreloads(\n manifest,\n `app/views/${fileName}.tsx`,\n assetBase,\n );\n }\n }\n\n const loaders = `{${templates.join(\",\")}}`;\n\n // Booted from the bootstrap script rather than through React's\n // `bootstrapModules`, which would preload it at `fetchPriority=\"low\"` — see\n // `clientEntry` in `ViewRouteDispatcher`.\n const clientEntry = createClientEntry(manifest, assetBase);\n if (!clientEntry) {\n // Loudly, but without dying: this is boot, and an incomplete `dist/` must\n // not cost the API routes and static assets too.\n console.error(\n `Client manifest has no \"${CLIENT_ENTRY_KEY}\" entry — dist/client is incomplete, so documents will render but never hydrate.`,\n );\n }\n\n // Vite's manifest `css` field is a `string[]` — a client entry can emit more\n // than one CSS chunk. Read and concatenate them all instead of interpolating\n // the array into a single path (which only works for a one-element array).\n const appCssFiles: string[] = manifest[\"app/client.tsx\"]?.css ?? [];\n const appCSSContent = (\n await Promise.all(appCssFiles.map((cssFile) => Bun.file(`${distDir}/client/${cssFile}`).text()))\n ).join(\"\\n\");\n\n // Island client modules (`*.island.ts`), which a static view's document\n // loads — see `injectIslands`.\n const islandAssets = createIslandAssets(manifest, assetBase);\n const resolveIsland = (moduleKey: string) => islandAssets[moduleKey];\n\n // A static view's CSS comes from the whole import closure of its views (and\n // its own layout's, which then replaces the app stylesheet): there is no\n // client to fetch a shared chunk's CSS later, as a hydrated page's chunk\n // loader does. Read once per file: the build does not change under a\n // running server.\n const cssFileCache = new Map<string, Promise<string>>();\n const readCss = (file: string) => {\n let text = cssFileCache.get(file);\n if (!text) {\n text = Bun.file(`${distDir}/client/${file}`).text();\n cssFileCache.set(file, text);\n }\n return text;\n };\n const staticStyles = async (views: string[], layout: string | undefined) => {\n const files = new Set<string>();\n for (const view of layout ? [layout, ...views] : views) {\n for (const file of collectCss(manifest, `app/views/${view}.tsx`)) files.add(file);\n }\n const styles = await Promise.all(\n [...files].map(async (file) => ({ id: file, content: await readCss(file) })),\n );\n return createStyles(layout ? styles : [{ content: appCSSContent }, ...styles]);\n };\n\n // Which requests are answered from `dist/client` rather than the app:\n //\n // - `/assets` and everything under it, whatever the extension. Vite writes\n // fonts, GIFs, video and `?url` JSON there too, and an allowlist of\n // extensions always trailed the build — a `.woff2` went to the router\n // and paid for an SSR attempt. The router refuses routes under `/assets`\n // at boot, so there is no app answer to lose, and `staticAssetMiss`\n // turns a miss into the reload stub or a 404.\n // - `/.well-known/*`.\n // - Any other path that names a file the build copied out of `public/`,\n // whatever its extension (#583). Any other path may be an app route, so\n // it is static only when that exact file exists — read once here, since\n // the build output does not change under a running server. A view at\n // `/manifest` keeps its data URL (`/manifest.json`) unless the app also\n // ships `public/manifest.json`, and then the file wins. View data is\n // never a file in `dist/client`, so a client-side navigation pays for no\n // filesystem lookup.\n const publicFiles = await listPublicFiles(clientDir);\n\n // The build assets `gemi build` emitted or carried over, with the\n // precompressed siblings it wrote for each (#789). Read once: the build\n // output does not change under a running server. Without the record (a\n // build made before it existed) every file is served as identity with the\n // old cache policy.\n const staticAssets = new Map<string, StaticFileOptions>();\n for (const [file, encodings] of Object.entries(\n (await readStaticAssetsRecord(clientDir))?.files ?? {},\n )) {\n const path = resolve(clientDir, file);\n if (path.startsWith(clientDir + sep)) {\n staticAssets.set(path, { immutable: true, encodings });\n }\n }\n\n async function requestHandler(req: Request) {\n const { pathname } = new URL(req.url);\n\n if (isApiPath(pathname)) {\n return await handleWithApp(req, pathname);\n }\n\n const distPath = clientFilePath(pathname);\n const isFileRequest =\n isReservedAssetPath(pathname) ||\n pathname.startsWith(\"/.well-known\") ||\n (distPath !== null && publicFiles.has(distPath));\n\n if (isFileRequest) {\n // Served from here whatever the asset base is: a CDN in front of the\n // app uses this origin as the source it fills from. A file, not merely\n // a path that exists: `/assets` itself is `dist/client/assets`, a\n // directory, and streaming one would answer 200 and then fail mid-body.\n //\n // `Bun.file(path).stream()` is lazy — a missing file only throws ENOENT\n // once the body is streamed, which is *after* this handler has returned,\n // with the response already committed as 200. So existence is checked\n // here, per request, even for a path `publicFiles` lists.\n if (!distPath || !(await isFile(distPath))) {\n return staticAssetMiss(pathname) ?? (await handleWithApp(req, pathname));\n }\n\n try {\n return await staticFileResponse(req, distPath, staticAssets.get(distPath));\n } catch (error) {\n app.onException?.(error);\n return new Response(\"Not found\", { status: 404 });\n }\n }\n\n return await handleWithApp(req, pathname);\n }\n\n async function handleWithApp(req: Request, pathname: string) {\n const handler = app.fetch.bind(app);\n\n try {\n const result = await handler(req);\n if (result instanceof Response) {\n return result;\n } else {\n const styles = [];\n\n styles.push({\n content: appCSSContent,\n });\n\n const getStyles = async (\n currentViews: string[],\n options?: { static?: boolean; layout?: string },\n ) => {\n if (!currentViews) {\n return createStyles([]);\n }\n if (options?.static) {\n return staticStyles(currentViews, options.layout);\n }\n for (const view of currentViews) {\n const clientFile = manifest[`app/views/${view}.tsx`];\n for (const cssFile of clientFile?.css ?? []) {\n const css = Bun.file(`${process.env.DIST_DIR}/client/${cssFile}`);\n styles.push({\n id: cssFile,\n content: await css.text(),\n });\n }\n }\n return createStyles(styles);\n };\n\n return await result({\n getStyles,\n clientEntry,\n modulePreloadManifest,\n loaders,\n viewImportMap,\n viewModules,\n ogMap,\n cssManifest,\n assetBase,\n resolveIsland,\n });\n }\n } catch (err) {\n return unhandledErrorResponse(err, pathname, app.onException);\n }\n }\n\n // Compression is on unless the deployment opts out — set `GEMI_COMPRESSION=off`\n // when a layer in front of the origin already compresses HTML and you would\n // rather not spend origin CPU on it.\n const compressionEnabled = (process.env.GEMI_COMPRESSION ?? \"auto\").toLowerCase() !== \"off\";\n\n // Which `X-Forwarded-For` entries to believe — see `forwardedFor.ts`. Parsed\n // before `Bun.serve` so a bad value fails the boot, not every request.\n const forwardedTrust = parseTrustProxy(process.env.GEMI_TRUST_PROXY);\n\n const server = Bun.serve({\n maxRequestBodySize: 10 * 1024 * 1024 * 1024, // 10 GB\n fetch: async (req, server) => {\n // `requestIP` is null for closed/unix sockets — guard so it never\n // throws before the request is handled.\n applyForwardedTrust(req.headers, server.requestIP(req)?.address ?? null, forwardedTrust);\n // The app's global middleware goes in front of the static handler as well\n // as the router, so it can refuse `/assets/*` too.\n const res = await instrumentation(req, (req) =>\n app.withGlobalMiddleware(req, requestHandler, (err) =>\n unhandledErrorResponse(err, new URL(req.url).pathname, app.onException),\n ),\n );\n // Applied at the very edge, after instrumentation, so every HTML response\n // goes through the same negotiation — including the ones an app's\n // instrumentation produced itself. Anything that isn't HTML comes back\n // untouched.\n return compressionEnabled ? compressResponse(req, res) : res;\n },\n idleTimeout: Number(process.env.SERVER_IDLE_TIMEOUT ?? 10),\n port: process.env.PORT || 5173,\n });\n\n printStartupBanner({ port: server.port, rootDir });\n\n return server;\n}\n",
6
6
  "/**\n * Transport-level compression for SSR HTML responses.\n *\n * This lives in the runtime rather than in an app, because every gemi app\n * serves the same shape of response: a streamed `text/html` document whose\n * bulk is critical CSS, markup and the `window.__GEMI_DATA__` hydration\n * payload. Compressing it here means the win is portable across deployments —\n * it does not depend on a CDN being configured to compress on the origin's\n * behalf — and it also cuts origin→edge bandwidth, which edge compression\n * cannot.\n *\n * Compression stays strictly at the transport layer: what the client decodes\n * is byte-for-byte the HTML React rendered, so hydration is unaffected.\n *\n * Deliberately dependency-free apart from `node:zlib`/`node:stream` so it can\n * be unit tested without booting a server.\n */\n\nimport { Duplex } from \"node:stream\";\nimport { constants, createBrotliCompress, createGzip } from \"node:zlib\";\n\n/** The content codings we can produce, in the order we prefer them. */\nexport type ContentEncoding = \"br\" | \"gzip\";\n\n/**\n * Server preference, used to break q-value ties. Brotli comes first: at the\n * quality we use it is both smaller *and* no more expensive than gzip on a\n * representative SSR document (~177 kB → 28.0 kB in ~2.0 ms, versus 31.6 kB in\n * ~2.0 ms for gzip).\n */\nconst SERVER_PREFERENCE: ContentEncoding[] = [\"br\", \"gzip\"];\n\n/**\n * Below this, an encoded body plus its framing overhead is not worth the CPU.\n * Only applied when the response declares a `Content-Length` — a streamed SSR\n * response does not, and buffering one just to measure it would defeat the\n * streaming render.\n */\nconst MIN_COMPRESSIBLE_BYTES = 1024;\n\n/**\n * Brotli quality 5 (of 11). The default, 11, is meant for static assets\n * compressed once at build time — on a streamed document it costs ~175 ms,\n * two orders of magnitude more than quality 5 for ~12% more savings. Quality 5\n * is the usual choice for dynamic content.\n *\n * `LGWIN` 19 caps the window at 512 kB rather than the default 16 MB. An SSR\n * document is far smaller than that, so the ratio is unchanged, and the bound\n * matters under concurrency: the window is allocated per in-flight response.\n */\nconst BROTLI_QUALITY = 5;\nconst BROTLI_WINDOW_BITS = 19;\n\n/** zlib's default level. Level 9 costs measurably more for ~1% on HTML. */\nconst GZIP_LEVEL = 6;\n\nfunction parseQValue(raw: string | undefined): number {\n if (raw === undefined) {\n return 1;\n }\n // `q` is a fixed-point number with at most three decimals (RFC 9110 §12.4.2).\n // Anything else is malformed; treat it as an unqualified \"acceptable\" rather\n // than dropping the encoding, matching what tolerant servers do.\n if (!/^\\d+(\\.\\d{0,3})?$/.test(raw.trim())) {\n return 1;\n }\n const value = Number(raw.trim());\n return Number.isFinite(value) ? Math.min(value, 1) : 1;\n}\n\n/**\n * Parses a request `Accept-Encoding` into `coding -> qvalue`.\n *\n * Returns `null` when the header is *absent*, which is distinct from an empty\n * one. RFC 9110 §12.5.3 says an absent header means any coding is acceptable,\n * but a client that cannot decode and forgets to say so is a broken page, not\n * a slow one — so we treat \"absent\" as \"identity\" and only encode when a\n * client has explicitly opted in. An empty header (`Accept-Encoding:`) is a\n * deliberate \"identity only\" and parses to an empty map.\n */\nexport function parseAcceptEncoding(header: string | null | undefined): Map<string, number> | null {\n if (header === null || header === undefined) {\n return null;\n }\n\n const accepted = new Map<string, number>();\n for (const part of header.split(\",\")) {\n const [rawCoding, ...params] = part.split(\";\");\n const coding = rawCoding.trim().toLowerCase();\n if (coding === \"\") {\n continue;\n }\n\n let q = 1;\n for (const param of params) {\n const separator = param.indexOf(\"=\");\n if (separator === -1) {\n continue;\n }\n if (param.slice(0, separator).trim().toLowerCase() === \"q\") {\n q = parseQValue(param.slice(separator + 1));\n break;\n }\n }\n\n accepted.set(coding, q);\n }\n\n return accepted;\n}\n\n/**\n * Picks the coding to use, or `null` for identity.\n *\n * A `q=0` is a refusal, `*` covers codings the client did not name, and ties\n * fall back to `available`'s order — so a plain `Accept-Encoding: gzip, br`\n * (equal q of 1) resolves to our preference rather than the client's.\n */\nexport function negotiateEncoding(\n header: string | null | undefined,\n available: ContentEncoding[] = SERVER_PREFERENCE,\n): ContentEncoding | null {\n const accepted = parseAcceptEncoding(header);\n if (!accepted) {\n return null;\n }\n\n const wildcard = accepted.get(\"*\");\n let best: ContentEncoding | null = null;\n let bestQ = 0;\n\n for (const coding of available) {\n const q = accepted.get(coding) ?? wildcard ?? 0;\n if (q > bestQ) {\n best = coding;\n bestQ = q;\n }\n }\n\n return best;\n}\n\nfunction hasDirective(headerValue: string | null, directive: string): boolean {\n if (!headerValue) {\n return false;\n }\n // Token match, not substring: `no-transform` must not be found inside\n // something like `x-no-transform`.\n return headerValue\n .split(\",\")\n .some((token) => token.trim().toLowerCase().split(\"=\")[0].trim() === directive);\n}\n\n/**\n * Whether this response's representation is one we may encode — and therefore\n * one that varies by `Accept-Encoding`, even on the requests where we end up\n * sending identity.\n *\n * HTML only, on purpose. JSON view-data and API responses are left alone so\n * that this change cannot alter how they are produced, framed or cached;\n * widening the set is a separate decision.\n */\nexport function isCompressible(method: string, res: Response): boolean {\n // A HEAD response carries no body to encode, and emitting `Content-Encoding`\n // without one would describe a body the client never receives.\n if (method === \"HEAD\") {\n return false;\n }\n\n // 204/304 are bodyless; 206 is a byte range of an already-committed\n // representation and re-encoding it would invalidate its `Content-Range`.\n if (res.status < 200 || res.status === 204 || res.status === 206 || res.status === 304) {\n return false;\n }\n\n if (res.headers.has(\"Content-Range\")) {\n return false;\n }\n\n const contentType = res.headers.get(\"Content-Type\");\n if (!contentType || !/^\\s*text\\/html\\s*(;|$)/i.test(contentType)) {\n return false;\n }\n\n // Only once the status and headers have ruled a range out: on Bun 1.3.14 on\n // Linux, reading `.body` of a Response built on a sliced Blob makes it send\n // past the slice's end (#725), so `.body` is never touched on a non-HTML\n // response this function hands back untouched.\n if (!res.body) {\n return false;\n }\n\n // Already encoded upstream — `identity` is the one value that means \"not\n // encoded\" and is safe to replace.\n const contentEncoding = res.headers.get(\"Content-Encoding\");\n if (contentEncoding && contentEncoding.trim().toLowerCase() !== \"identity\") {\n return false;\n }\n\n // RFC 9110 §5.2.2.6: `no-transform` forbids intermediaries *and* us from\n // changing the representation's encoding.\n if (hasDirective(res.headers.get(\"Cache-Control\"), \"no-transform\")) {\n return false;\n }\n\n const contentLength = res.headers.get(\"Content-Length\");\n if (contentLength !== null && Number(contentLength) < MIN_COMPRESSIBLE_BYTES) {\n return false;\n }\n\n return true;\n}\n\n/**\n * Builds the encoder as a web `TransformStream`-shaped pair.\n *\n * Both codings are driven through `node:zlib` with an explicit per-write flush.\n * Without it the compressor holds output until its internal buffer fills,\n * which would sit on React's shell flush and turn a streamed render into a\n * buffered one — the compression win would be paid for in time to first byte.\n */\nexport function createEncoderStream(encoding: ContentEncoding) {\n const compressor =\n encoding === \"br\"\n ? createBrotliCompress({\n params: {\n [constants.BROTLI_PARAM_QUALITY]: BROTLI_QUALITY,\n [constants.BROTLI_PARAM_LGWIN]: BROTLI_WINDOW_BITS,\n },\n flush: constants.BROTLI_OPERATION_FLUSH,\n })\n : createGzip({ level: GZIP_LEVEL, flush: constants.Z_SYNC_FLUSH });\n\n return Duplex.toWeb(compressor) as unknown as ReadableWritablePair<Uint8Array, Uint8Array>;\n}\n\nfunction withVaryAcceptEncoding(headers: Headers) {\n const vary = headers.get(\"Vary\");\n if (!vary) {\n headers.set(\"Vary\", \"Accept-Encoding\");\n return;\n }\n const tokens = vary.split(\",\").map((token) => token.trim().toLowerCase());\n // `Vary: *` already means \"never reuse for another request\"; narrowing it\n // would be a downgrade.\n if (tokens.includes(\"*\") || tokens.includes(\"accept-encoding\")) {\n return;\n }\n headers.append(\"Vary\", \"Accept-Encoding\");\n}\n\n/**\n * Compresses an SSR HTML response when the client asked for it.\n *\n * Non-HTML responses are returned untouched — same object, same body, so this\n * is safe to apply at the edge of the server for every request.\n *\n * HTML responses always gain `Vary: Accept-Encoding`, whether or not this\n * particular request got an encoded body: without it a shared cache could\n * serve a stored encoded variant to a client that cannot decode it.\n */\nexport function compressResponse(req: Request, res: Response): Response {\n if (!isCompressible(req.method, res)) {\n return res;\n }\n\n const headers = new Headers(res.headers);\n withVaryAcceptEncoding(headers);\n\n const encoding = negotiateEncoding(req.headers.get(\"Accept-Encoding\"));\n if (!encoding) {\n return new Response(res.body, {\n status: res.status,\n statusText: res.statusText,\n headers,\n });\n }\n\n let encoder: ReadableWritablePair<Uint8Array, Uint8Array>;\n try {\n encoder = createEncoderStream(encoding);\n } catch {\n // A compressor we cannot construct is not worth failing a page render\n // over. Serve identity — with the `Vary` we already added.\n return new Response(res.body, {\n status: res.status,\n statusText: res.statusText,\n headers,\n });\n }\n\n headers.set(\"Content-Encoding\", encoding);\n // The length of the identity representation says nothing about the encoded\n // body, and a stale one would truncate the response.\n headers.delete(\"Content-Length\");\n\n return new Response(res.body!.pipeThrough(encoder), {\n status: res.status,\n statusText: res.statusText,\n headers,\n });\n}\n",
7
7
  "import { readdir, stat } from \"node:fs/promises\";\nimport { join } from \"node:path\";\nimport { createUnsatisfiableResponse } from \"../http/createStreamResponse\";\nimport { formatContentRange, parseRangeHeader, resolveRange } from \"../http/range\";\nimport { SIBLING_EXTENSION } from \"../vite/precompressAssets\";\nimport { type ContentEncoding, negotiateEncoding } from \"./compression\";\nimport { generateETag } from \"./generateEtag\";\n\n/**\n * Every file in `dist/client` outside `/assets`, as absolute paths — what\n * Vite copied out of `public/` (#583).\n *\n * A root-level path may be an app route, so the static handler may only take\n * one that names a file the app really ships. This used to be guessed from the\n * extension, and every extension the list missed (`.mp4` on 0.58, `.wasm`,\n * `.csv` …) was answered by the router with a rendered 404 page. The build\n * output is fixed for the life of the process, so the exact set is read once\n * at boot instead.\n *\n * `assets/` is left out because the static handler takes everything under it\n * anyway. A name starting with a dot is left out at any depth: `.vite/` is\n * build metadata (both manifests and the asset base record), and a stray\n * `.DS_Store` or `.env` copied in from `public/` is nothing a request should\n * reach. `/.well-known` is served by its own rule.\n */\nexport async function listPublicFiles(clientDir: string): Promise<Set<string>> {\n const files = new Set<string>();\n\n async function walk(dir: string, topLevel: boolean) {\n let entries;\n try {\n entries = await readdir(dir, { withFileTypes: true });\n } catch {\n return;\n }\n for (const entry of entries) {\n if (entry.name.startsWith(\".\")) continue;\n if (topLevel && entry.name === \"assets\") continue;\n const path = join(dir, entry.name);\n let isDir = entry.isDirectory();\n let isFile = entry.isFile();\n if (entry.isSymbolicLink()) {\n try {\n const target = await stat(path);\n isDir = target.isDirectory();\n isFile = target.isFile();\n } catch {\n continue;\n }\n }\n if (isFile) files.add(path);\n // A symlinked directory is not followed: a link back up the tree would\n // never end, and `clientFilePath` only names paths inside `dist/client`.\n else if (isDir && !entry.isSymbolicLink()) await walk(path, false);\n }\n }\n\n await walk(clientDir, true);\n return files;\n}\n\nconst LONG_LIVED = \"public, max-age=31536000, must-revalidate\";\n\n/**\n * A content-hashed build asset never changes under its name: a new build\n * writes a new name. So a browser or edge may keep it a year without asking\n * again (#789).\n */\nconst IMMUTABLE = \"public, max-age=31536000, immutable\";\n\nexport interface StaticFileOptions {\n /**\n * The file is a content-hashed build asset (it is in the build's\n * `static-assets.json`), so it is sent as `immutable`.\n */\n immutable?: boolean;\n /**\n * The precompressed siblings the build wrote for it (`file.br`,\n * `file.gz`), in preference order. Offering any makes the response vary by\n * `Accept-Encoding`, so it says so even when it sends identity.\n */\n encodings?: ContentEncoding[];\n}\n\nasync function encodedSibling(\n req: Request,\n path: string,\n encodings: ContentEncoding[],\n): Promise<{ encoding: ContentEncoding; path: string; size: number } | null> {\n // A range is a byte range of the identity representation: an encoded\n // variant has no stable offsets to slice, so a range request gets identity.\n if (encodings.length === 0 || req.headers.has(\"Range\")) {\n return null;\n }\n const encoding = negotiateEncoding(req.headers.get(\"Accept-Encoding\"), encodings);\n if (!encoding) {\n return null;\n }\n const siblingPath = path + SIBLING_EXTENSION[encoding];\n try {\n // Checked per request, like the file itself: a sibling deleted under a\n // running server would otherwise fail mid-body after a committed 200.\n const info = await stat(siblingPath);\n return info.isFile() ? { encoding, path: siblingPath, size: info.size } : null;\n } catch {\n return null;\n }\n}\n\n/**\n * The response for a file in `dist/client` that is known to exist.\n *\n * Honours a single byte `Range`, so a `<video>` pointed at a public `.mp4`\n * can seek — Safari will not play one at all from a server that answers its\n * `bytes=0-1` probe with the whole file. Recent Bun releases slice a\n * file-backed 200 themselves; doing it here keeps that from depending on the\n * Bun version a deployment runs, and answers an unsatisfiable range with the\n * same 416 the `stream()` responses use.\n *\n * A build asset with precompressed siblings is sent as the one\n * `Accept-Encoding` prefers (brotli, then gzip, then identity), with the\n * original's `Content-Type`. Nothing is compressed here: a file without a\n * sibling is sent as is.\n *\n * `Bun.file().type` is the mime lookup, and is `application/octet-stream` for\n * an extension it does not know.\n */\nexport async function staticFileResponse(\n req: Request,\n path: string,\n options: StaticFileOptions = {},\n): Promise<Response> {\n const file = Bun.file(path);\n const encodings = options.encodings ?? [];\n\n const headers: Record<string, string> = {\n \"Content-Type\": file.type || \"application/octet-stream\",\n \"Cache-Control\": options.immutable ? IMMUTABLE : LONG_LIVED,\n \"Accept-Ranges\": \"bytes\",\n };\n if (encodings.length > 0) {\n headers.Vary = \"Accept-Encoding\";\n }\n\n const sibling = await encodedSibling(req, path, encodings);\n if (sibling) {\n const encoded = Bun.file(sibling.path);\n return new Response(encoded.stream(), {\n headers: {\n ...headers,\n \"Content-Encoding\": sibling.encoding,\n \"Content-Length\": String(sibling.size),\n // A different representation, so a different validator.\n ETag: `${generateETag(encoded.lastModified)}-${sibling.encoding}`,\n },\n });\n }\n\n const total = file.size;\n headers.ETag = generateETag(file.lastModified);\n\n const range = parseRangeHeader(req.headers.get(\"Range\"));\n\n if (range) {\n const resolved = resolveRange(range, total);\n if (!resolved) {\n return createUnsatisfiableResponse(total);\n }\n return new Response(file.slice(resolved.start, resolved.end + 1).stream(), {\n status: 206,\n headers: {\n ...headers,\n \"Content-Range\": formatContentRange(resolved.start, resolved.end, total),\n \"Content-Length\": String(resolved.length),\n },\n });\n }\n\n return new Response(file.stream(), {\n headers: { ...headers, \"Content-Length\": String(total) },\n });\n}\n",
8
8
  "import { mkdir, readFile, stat, writeFile } from \"node:fs/promises\";\nimport { availableParallelism } from \"node:os\";\nimport { dirname, join } from \"node:path\";\nimport { promisify } from \"node:util\";\nimport { brotliCompress, constants, gzip } from \"node:zlib\";\n\nimport type { ContentEncoding } from \"../server/compression\";\n\n/**\n * Build-time compression of the client bundle (#789).\n *\n * `gemi start` compresses SSR HTML per request, but a hashed chunk is the same\n * bytes for the life of a release, so compressing it per request would spend\n * origin CPU on every visitor for a result that never changes. `gemi build`\n * writes `file.br` (brotli quality 11) and `file.gz` (gzip level 9) next to\n * every compressible build asset instead, once, and the server picks one by\n * `Accept-Encoding`.\n *\n * What the build emitted (and what it carried over from earlier releases, see\n * `previousAssets.ts`) is recorded in `dist/client/.vite/static-assets.json`,\n * with the encodings each file has. The server reads it at boot: a file in the\n * record is a content-hashed build asset, so it is sent as `immutable`, and\n * only the encodings listed for it are offered. A file not in the record (one\n * copied from `public/assets/`, or anything in a build made before this\n * existed) is served as before.\n */\n\n/** Relative to `dist/client`; beside Vite's own manifest, so never served. */\nexport const STATIC_ASSETS_RECORD = \".vite/static-assets.json\";\n\n/**\n * Below this, the encoded body plus its header is not worth a second request\n * representation: a 600-byte chunk saves a few hundred bytes at most, and\n * every file with siblings adds a `stat` per request.\n */\nexport const PRECOMPRESS_MIN_BYTES = 1024;\n\n/**\n * Text-like formats that compress well. Already-compressed formats (images,\n * `woff`/`woff2`, video) are left out: brotli shaves a percent or two off\n * them at best. Source maps are left out because a page never loads one, and\n * only devtools would gain from the extra build time.\n */\nconst COMPRESSIBLE = /\\.(?:m?js|cjs|css|svg|json|webmanifest|wasm|txt|xml|ttf|otf|eot)$/i;\n\nconst TEXT = /\\.(?:m?js|cjs|css|svg|json|webmanifest|txt|xml)$/i;\nconst FONT = /\\.(?:ttf|otf|eot)$/i;\n\nexport const SIBLING_EXTENSION: Record<ContentEncoding, string> = {\n br: \".br\",\n gzip: \".gz\",\n};\n\n/** Server preference: brotli is ~15% smaller than gzip -9 on a JS chunk. */\nconst ENCODINGS: ContentEncoding[] = [\"br\", \"gzip\"];\n\nexport interface StaticAssetsRecord {\n /**\n * Path relative to `dist/client` (`assets/client-DJhrQPW5.js`) → the\n * precompressed siblings it has, in preference order. An empty list is a\n * build asset that is served as identity only (an image, a small file).\n */\n files: Record<string, ContentEncoding[]>;\n}\n\nexport interface PrecompressStats {\n files: number;\n identityBytes: number;\n brBytes: number;\n gzipBytes: number;\n}\n\nconst brotli = promisify(brotliCompress);\nconst gzipAsync = promisify(gzip);\n\nexport function isPrecompressible(file: string): boolean {\n return COMPRESSIBLE.test(file);\n}\n\n/** `true` for `x.js.br` / `x.js.gz`: a sibling, not an asset of its own. */\nexport function isEncodedSibling(file: string): boolean {\n return file.endsWith(\".br\") || file.endsWith(\".gz\");\n}\n\nasync function encode(encoding: ContentEncoding, file: string, input: Buffer): Promise<Buffer> {\n if (encoding === \"gzip\") {\n return gzipAsync(input, { level: 9 });\n }\n return brotli(input, {\n params: {\n [constants.BROTLI_PARAM_QUALITY]: constants.BROTLI_MAX_QUALITY,\n [constants.BROTLI_PARAM_MODE]: TEXT.test(file)\n ? constants.BROTLI_MODE_TEXT\n : FONT.test(file)\n ? constants.BROTLI_MODE_FONT\n : constants.BROTLI_MODE_GENERIC,\n [constants.BROTLI_PARAM_SIZE_HINT]: input.length,\n },\n });\n}\n\nasync function fileSize(path: string): Promise<number | null> {\n try {\n const info = await stat(path);\n return info.isFile() ? info.size : null;\n } catch {\n return null;\n }\n}\n\n/**\n * Writes the `.br`/`.gz` siblings of `files` (paths relative to `clientDir`)\n * and returns the encodings each one ended up with.\n *\n * A sibling is only kept when it is smaller than the file itself; one that is\n * not would cost bytes on the wire, so the file is served as identity for\n * that encoding. With `reuseExisting`, a sibling already on disk is trusted\n * rather than rebuilt — for files carried from an earlier release, whose\n * siblings were copied with them and match by content hash.\n */\nexport async function precompressAssets(\n clientDir: string,\n files: Iterable<string>,\n options: {\n reuseExisting?: boolean;\n minBytes?: number;\n concurrency?: number;\n } = {},\n): Promise<{ record: StaticAssetsRecord; stats: PrecompressStats }> {\n const minBytes = options.minBytes ?? PRECOMPRESS_MIN_BYTES;\n const record: StaticAssetsRecord = { files: {} };\n const stats: PrecompressStats = {\n files: 0,\n identityBytes: 0,\n brBytes: 0,\n gzipBytes: 0,\n };\n\n const queue = [...new Set(files)];\n for (const file of queue) {\n record.files[file] = [];\n }\n\n async function work(file: string) {\n if (!isPrecompressible(file)) {\n return;\n }\n const path = join(clientDir, file);\n const size = await fileSize(path);\n if (size === null || size < minBytes) {\n return;\n }\n\n let input: Buffer | null = null;\n const available: ContentEncoding[] = [];\n const sizes: Partial<Record<ContentEncoding, number>> = {};\n for (const encoding of ENCODINGS) {\n const siblingPath = path + SIBLING_EXTENSION[encoding];\n const existing = options.reuseExisting ? await fileSize(siblingPath) : null;\n if (existing !== null) {\n if (existing < size) {\n available.push(encoding);\n sizes[encoding] = existing;\n }\n continue;\n }\n input ??= await readFile(path);\n const output = await encode(encoding, file, input);\n if (output.length < size) {\n await writeFile(siblingPath, output);\n available.push(encoding);\n sizes[encoding] = output.length;\n }\n }\n\n record.files[file] = available;\n if (available.length > 0) {\n stats.files += 1;\n stats.identityBytes += size;\n stats.brBytes += sizes.br ?? size;\n stats.gzipBytes += sizes.gzip ?? size;\n }\n }\n\n // zlib's async calls run on the libuv thread pool; a few files in flight\n // keep it busy without reading the whole bundle into memory at once.\n const concurrency = Math.max(1, options.concurrency ?? Math.min(8, availableParallelism()));\n let next = 0;\n await Promise.all(\n Array.from({ length: Math.min(concurrency, queue.length) }, async () => {\n while (next < queue.length) {\n await work(queue[next++]);\n }\n }),\n );\n\n return { record, stats };\n}\n\nexport async function writeStaticAssetsRecord(clientDir: string, record: StaticAssetsRecord) {\n const path = join(clientDir, STATIC_ASSETS_RECORD);\n await mkdir(dirname(path), { recursive: true });\n // Sorted, so two builds of the same tree write the same file.\n const files = Object.fromEntries(\n Object.entries(record.files).sort(([a], [b]) => (a < b ? -1 : a > b ? 1 : 0)),\n );\n await writeFile(path, `${JSON.stringify({ files }, null, 2)}\\n`);\n}\n\n/**\n * The record a build wrote, or `null` when there is none (a build made before\n * precompression, or an incomplete `dist/`): the server then serves every file\n * as before. A malformed entry is dropped rather than trusted.\n */\nexport async function readStaticAssetsRecord(\n clientDir: string,\n): Promise<StaticAssetsRecord | null> {\n let raw: string;\n try {\n raw = await readFile(join(clientDir, STATIC_ASSETS_RECORD), \"utf8\");\n } catch {\n return null;\n }\n let files: unknown;\n try {\n files = JSON.parse(raw)?.files;\n } catch {\n return null;\n }\n if (!files || typeof files !== \"object\") {\n return null;\n }\n const record: StaticAssetsRecord = { files: {} };\n for (const [file, encodings] of Object.entries(files)) {\n if (!Array.isArray(encodings)) continue;\n record.files[file] = ENCODINGS.filter((encoding) => encodings.includes(encoding));\n }\n return record;\n}\n",
9
9
  "export function generateETag(lastModified: number): string {\n // Assuming the last modified timestamp is in milliseconds\n const lastModifiedStr = lastModified.toString();\n\n const hasher = new Bun.CryptoHasher(\"sha1\");\n hasher.update(lastModifiedStr);\n const hash = hasher.digest(\"hex\");\n\n return hash;\n}\n",
10
- "import { DEFAULT_ASSET_BASE, assetUrl } from \"../config/assetBase\";\n\n/** The subset of a Vite manifest entry this module reads. */\nexport interface ViteManifestChunk {\n file: string;\n imports?: string[];\n dynamicImports?: string[];\n}\n\nexport type ViteManifest = Record<string, ViteManifestChunk>;\n\n/** Vite's manifest key for the module that boots hydration. */\nexport const CLIENT_ENTRY_KEY = \"app/client.tsx\";\n\n/**\n * How the shell boots hydration in production: `module` is imported from the\n * bootstrap script, `preload` is every chunk that import pulls in — see\n * `clientEntry` in `ViewRouteDispatcher` for why the entry does not go through\n * React's `bootstrapModules`.\n *\n * `undefined` when the manifest has no client entry, which means a `dist/`\n * interrupted between the server and client build passes. Degrading beats\n * throwing here: this runs at boot, so a deref would take down API routes,\n * static assets and health checks over what is only a document concern, and\n * the dispatcher already renders a shell that simply does not hydrate.\n *\n * `assetBase` is the base the client build recorded — see `readBuiltAssetBase`.\n */\nexport function createClientEntry(\n manifest: ViteManifest,\n assetBase: string = DEFAULT_ASSET_BASE,\n): { module: string; preload: string[] } | undefined {\n const file = manifest[CLIENT_ENTRY_KEY]?.file;\n if (!file) {\n return undefined;\n }\n return {\n module: assetUrl(file, assetBase),\n preload: collectModulePreloads(manifest, CLIENT_ENTRY_KEY, assetBase),\n };\n}\n\n/**\n * Every chunk URL that importing `entryKey` pulls in, itself first.\n *\n * The browser can only discover these one parse at a time — it learns about a\n * chunk's static imports after the chunk has arrived and been parsed — so a\n * `layout -> view -> child component` graph costs one round trip per level.\n * Handing the whole list to the shell as `modulepreload` hints turns that\n * chain into one parallel fetch (#352).\n *\n * `dynamicImports` are deliberately left out: those are the pieces the app\n * asked to load lazily, and preloading them would download code the current\n * route may never render.\n */\nexport function collectModulePreloads(\n manifest: ViteManifest,\n entryKey: string,\n assetBase: string = DEFAULT_ASSET_BASE,\n): string[] {\n const urls: string[] = [];\n // Chunk graphs are cyclic often enough (two chunks importing each other\n // through a shared module) that walking them without a visited set hangs.\n const visited = new Set<string>();\n\n const walk = (key: string) => {\n if (visited.has(key)) return;\n visited.add(key);\n const chunk = manifest[key];\n if (!chunk?.file) return;\n urls.push(assetUrl(chunk.file, assetBase));\n for (const imported of chunk.imports ?? []) {\n walk(imported);\n }\n };\n\n walk(entryKey);\n\n return urls;\n}\n",
10
+ "import { DEFAULT_ASSET_BASE, assetUrl } from \"../config/assetBase\";\n\n/** The subset of a Vite manifest entry this module reads. */\nexport interface ViteManifestChunk {\n file: string;\n imports?: string[];\n dynamicImports?: string[];\n}\n\nexport type ViteManifest = Record<string, ViteManifestChunk>;\n\n/** Vite's manifest key for the module that boots hydration. */\nexport const CLIENT_ENTRY_KEY = \"app/client.tsx\";\n\n/**\n * How the shell boots hydration in production: `module` is imported from the\n * bootstrap script, `preload` is every chunk that import pulls in — see\n * `clientEntry` in `ViewRouteDispatcher` for why the entry does not go through\n * React's `bootstrapModules`.\n *\n * `undefined` when the manifest has no client entry, which means a `dist/`\n * interrupted between the server and client build passes. Degrading beats\n * throwing here: this runs at boot, so a deref would take down API routes,\n * static assets and health checks over what is only a document concern, and\n * the dispatcher already renders a shell that simply does not hydrate.\n *\n * `assetBase` is the base the client build recorded — see `readBuiltAssetBase`.\n */\nexport function createClientEntry(\n manifest: ViteManifest,\n assetBase: string = DEFAULT_ASSET_BASE,\n): { module: string; preload: string[] } | undefined {\n const file = manifest[CLIENT_ENTRY_KEY]?.file;\n if (!file) {\n return undefined;\n }\n return {\n module: assetUrl(file, assetBase),\n preload: collectModulePreloads(manifest, CLIENT_ENTRY_KEY, assetBase),\n };\n}\n\n/**\n * Every chunk URL that importing `entryKey` pulls in, itself first.\n *\n * The browser can only discover these one parse at a time — it learns about a\n * chunk's static imports after the chunk has arrived and been parsed — so a\n * `layout -> view -> child component` graph costs one round trip per level.\n * Handing the whole list to the shell as `modulepreload` hints turns that\n * chain into one parallel fetch (#352).\n *\n * `dynamicImports` are deliberately left out: those are the pieces the app\n * asked to load lazily, and preloading them would download code the current\n * route may never render.\n */\nexport function collectModulePreloads(\n manifest: ViteManifest,\n entryKey: string,\n assetBase: string = DEFAULT_ASSET_BASE,\n): string[] {\n const urls: string[] = [];\n // Chunk graphs are cyclic often enough (two chunks importing each other\n // through a shared module) that walking them without a visited set hangs.\n const visited = new Set<string>();\n\n const walk = (key: string) => {\n if (visited.has(key)) return;\n visited.add(key);\n const chunk = manifest[key];\n if (!chunk?.file) return;\n urls.push(assetUrl(chunk.file, assetBase));\n for (const imported of chunk.imports ?? []) {\n walk(imported);\n }\n };\n\n walk(entryKey);\n\n return urls;\n}\n\n/**\n * Every CSS file the static import closure of `entryKey` carries, in import\n * order and without repeats. Vite lists a chunk's CSS on that chunk only, not\n * on the entries that import it, so a page with no client router to load the\n * rest (a static view) has to walk the graph for it.\n */\nexport function collectCss(manifest: ViteManifest, entryKey: string): string[] {\n const files: string[] = [];\n const seen = new Set<string>();\n const visited = new Set<string>();\n\n const walk = (key: string) => {\n if (visited.has(key)) return;\n visited.add(key);\n const chunk = manifest[key] as ViteManifestChunk & { css?: string[] };\n if (!chunk) return;\n for (const imported of chunk.imports ?? []) {\n walk(imported);\n }\n for (const file of chunk.css ?? []) {\n if (!seen.has(file)) {\n seen.add(file);\n files.push(file);\n }\n }\n };\n\n walk(entryKey);\n return files;\n}\n\n/** An island client module's manifest key: `*.island.ts(x)` / `.js(x)`. */\nexport const ISLAND_MODULE_PATTERN = /\\.island\\.[cm]?[jt]sx?$/;\n\n/**\n * Island client modules in the client build, by manifest key: where each is\n * served from and the chunks importing it pulls in.\n */\nexport function createIslandAssets(\n manifest: ViteManifest,\n assetBase: string = DEFAULT_ASSET_BASE,\n): Record<string, { src: string; preload: string[] }> {\n const assets: Record<string, { src: string; preload: string[] }> = {};\n for (const [key, chunk] of Object.entries(manifest)) {\n if (!ISLAND_MODULE_PATTERN.test(key) || !chunk?.file) continue;\n assets[key] = {\n src: assetUrl(chunk.file, assetBase),\n preload: collectModulePreloads(manifest, key, assetBase),\n };\n }\n return assets;\n}\n",
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11
  "/**\n * Recovery from a chunk that will not load — almost always a document from an\n * earlier release asking for a chunk the server it reached no longer has\n * (#548). The page cannot continue with the module it wanted, and a full load\n * of the URL it was heading to gets it the current release's document.\n *\n * One reload, guarded: a reload that lands on the same failure (a chunk that is\n * genuinely missing, a proxy that keeps refusing it) must not become a loop. A\n * `sessionStorage` marker with a timestamp survives the reload it guards, so a\n * second failure inside the cooldown is left to the route's error boundary.\n *\n * No DOM or React import at module scope: the server's reload stub\n * (`server/staticAssetMiss.ts`) embeds the same guard as a script.\n */\n\n/** The `sessionStorage` key the guard lives under, shared with the reload stub. */\nexport const CHUNK_RELOAD_MARKER = \"gemi:chunk-reload\";\n\n/** How long after one recovery reload another is refused. */\nexport const DEFAULT_CHUNK_RELOAD_COOLDOWN_MS = 30_000;\n\n/**\n * Where the failure surfaced: a route's view chunk during a client-side\n * navigation or hydration, a `vite:preloadError` (a lazy `import()` in app\n * code, through Vite's preload helper), or an app calling\n * `recoverFromChunkLoadError` from its own error boundary.\n */\nexport type ChunkLoadErrorSource = \"navigation\" | \"hydration\" | \"preload\" | \"app\";\n\n/**\n * Why gemi will not reload, or `null` when it will:\n * - `cooldown`: it already reloaded for a chunk failure within `cooldownMs`.\n * - `offline`: `navigator.onLine` is false — a reload would only fail harder.\n * - `storage`: `sessionStorage` cannot be read or written, so the guard cannot\n * survive the reload and the loop it prevents could not be ruled out.\n */\nexport type ChunkReloadBlock = \"cooldown\" | \"offline\" | \"storage\" | null;\n\nexport interface ChunkLoadErrorContext {\n error: unknown;\n /** The URL the reload goes to: the page being navigated to. */\n url: string;\n source: ChunkLoadErrorSource;\n /** Why gemi will not reload, or `null` when it is about to. */\n blocked: ChunkReloadBlock;\n}\n\nexport interface ChunkLoadRecoveryOptions {\n /** Default 30 000 ms. */\n cooldownMs?: number;\n /**\n * Called for every chunk load failure gemi sees, before it reloads — the\n * place to report it, or to veto the reload (unsaved input, a page that\n * would rather show its own \"a new version is available\" prompt). Return\n * `false` to skip the reload; anything else lets gemi proceed. It is called\n * when the reload is blocked too, with `blocked` saying why.\n */\n onChunkLoadError?: (context: ChunkLoadErrorContext) => boolean | void;\n}\n\nlet enabled = true;\nlet options: ChunkLoadRecoveryOptions = {};\nlet reloading = false;\n\n/**\n * Sets how gemi recovers from a failed chunk. `false` turns recovery off: the\n * failure goes to the route's error boundary as it did before. `init` calls\n * this with its `chunkLoadRecovery` option.\n */\nexport function configureChunkLoadRecovery(next: ChunkLoadRecoveryOptions | false | undefined) {\n enabled = next !== false;\n options = next || {};\n}\n\n/** For tests: back to the defaults, with no reload in flight. */\nexport function __resetChunkLoadRecovery() {\n enabled = true;\n options = {};\n reloading = false;\n}\n\n/**\n * Whether `error` is a module that failed to load rather than one that loaded\n * and threw. Each engine words it differently:\n *\n * - Chromium: `Failed to fetch dynamically imported module: <url>`\n * - Firefox: `error loading dynamically imported module: <url>`\n * - Safari: `Importing a module script failed.`, and on iOS 16\n * `Importing module '<specifier>' is not found.` (folio#2117)\n * - Vite's preload helper: `Unable to preload CSS for <url>`\n *\n * A view that throws while evaluating is not one of these, and reloading\n * would only hide it.\n */\nexport function isChunkLoadError(error: unknown): boolean {\n if (!error || typeof error !== \"object\") {\n return false;\n }\n const { name, message } = error as { name?: unknown; message?: unknown };\n if (name === \"ChunkLoadError\") {\n return true;\n }\n if (typeof message !== \"string\") {\n return false;\n }\n return CHUNK_LOAD_MESSAGES.some((pattern) => pattern.test(message));\n}\n\nconst CHUNK_LOAD_MESSAGES = [\n /failed to fetch dynamically imported module/i,\n /error loading dynamically imported module/i,\n /importing a module script failed/i,\n /importing module .* is not found/i,\n /unable to preload css/i,\n /failed to load module script/i,\n];\n\n/**\n * Reloads the page onto `url` once for a chunk that failed to load, unless the\n * guard or the app's `onChunkLoadError` says not to. Returns whether a reload\n * was started.\n *\n * Errors that are not chunk failures are ignored (`false`), so an app's error\n * boundary can pass everything it catches here.\n */\nexport function recoverFromChunkLoadError(\n error: unknown,\n { source = \"app\", url }: { source?: ChunkLoadErrorSource; url?: string } = {},\n): boolean {\n if (typeof window === \"undefined\" || !enabled || !isChunkLoadError(error)) {\n return false;\n }\n if (reloading) {\n // A route with several views fails once per view; the first one reloads.\n return true;\n }\n const target = url ?? window.location.href;\n const cooldownMs = options.cooldownMs ?? DEFAULT_CHUNK_RELOAD_COOLDOWN_MS;\n const blocked = reloadBlock(cooldownMs);\n\n if (options.onChunkLoadError?.({ error, url: target, source, blocked }) === false) {\n return false;\n }\n if (blocked !== null || !markReload(target)) {\n return false;\n }\n\n reloading = true;\n if (target === window.location.href) {\n window.location.reload();\n } else {\n window.location.assign(target);\n }\n return true;\n}\n\nfunction reloadBlock(cooldownMs: number): ChunkReloadBlock {\n if (typeof navigator !== \"undefined\" && navigator.onLine === false) {\n return \"offline\";\n }\n let raw: string | null;\n try {\n raw = window.sessionStorage.getItem(CHUNK_RELOAD_MARKER);\n } catch {\n return \"storage\";\n }\n const at = parseMarker(raw);\n return at !== null && withinCooldown(Date.now() - at, cooldownMs) ? \"cooldown\" : null;\n}\n\n// A marker from the future (the clock was set back since it was written) is\n// stale rather than a cooldown that lasts until the clock catches up.\nfunction withinCooldown(elapsed: number, cooldownMs: number): boolean {\n return elapsed >= 0 && elapsed < cooldownMs;\n}\n\nfunction parseMarker(raw: string | null): number | null {\n if (!raw) {\n return null;\n }\n try {\n const at = JSON.parse(raw)?.at;\n return typeof at === \"number\" ? at : null;\n } catch {\n return null;\n }\n}\n\nfunction markReload(url: string): boolean {\n try {\n window.sessionStorage.setItem(CHUNK_RELOAD_MARKER, JSON.stringify({ url, at: Date.now() }));\n return true;\n } catch {\n return false;\n }\n}\n\n/**\n * The same guard as a classic script body, for the module the server sends in\n * place of a chunk it does not have. It reloads once per cooldown; inside the\n * cooldown (or with no storage) it throws an error `isChunkLoadError`\n * recognises, so the importing page's own recovery and error boundary see the\n * failure instead of a module that silently has no exports.\n */\nexport function chunkReloadStubScript(\n pathname: string,\n cooldownMs: number = DEFAULT_CHUNK_RELOAD_COOLDOWN_MS,\n): string {\n const key = JSON.stringify(CHUNK_RELOAD_MARKER);\n const error = JSON.stringify(`Failed to fetch dynamically imported module: ${pathname}`);\n return (\n `var r=!1;try{var s=window.sessionStorage,m=JSON.parse(s.getItem(${key})||\"null\");` +\n `var d=m?Date.now()-m.at:NaN;` +\n `if(navigator.onLine!==!1&&!(d>=0&&d<${cooldownMs})){` +\n `s.setItem(${key},JSON.stringify({url:window.location.href,at:Date.now()}));r=!0}}catch(e){}` +\n `if(r)window.location.reload();else throw new Error(${error});export {}`\n );\n}\n",
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12
  "import { isReservedAssetPath, RESERVED_ROUTE_PREFIX } from \"../services/router/ViewRouteDispatcher\";\nimport { chunkReloadStubScript } from \"../client/chunkLoadRecovery\";\n\n/**\n * A JavaScript module under `/assets/` — the only shape a client build chunk\n * has. Vite writes every chunk into `assets/` with a `.js` extension (`.mjs`\n * is accepted for a build configured to emit it).\n *\n * The extension is matched at the end of the path, not anywhere in it:\n * `includes(\".js\")` also matched `app.js.map` and `data.json`, so a missing\n * source map was answered with a script that reloads the page.\n */\nconst BUILD_CHUNK = new RegExp(`^${RESERVED_ROUTE_PREFIX}/.+\\\\.m?js$`);\n\nexport function isBuildChunkPath(pathname: string): boolean {\n return BUILD_CHUNK.test(pathname);\n}\n\n/**\n * `/assets` or anything under it — the prefix the router refuses to mount a\n * route on at boot, so nothing there is ever the app's to answer. Defined\n * beside that check so the two cannot drift apart.\n */\nexport { isReservedAssetPath };\n\n/**\n * The answer to a static-looking request with no file behind it in\n * `dist/client`, or `undefined` to hand the request to the app.\n *\n * A missing build chunk is almost always a document rendered by another\n * release asking for its own chunks — a deploy between page load and a lazy\n * `import()`, or two releases serving at once. The page cannot continue with\n * the chunk it wanted, so it gets a module that reloads it onto this release's\n * document. Only for build chunks: outside `/assets/` a `.js` path may be an\n * app route, and a classic `<script src>` answered with a reload reloads\n * forever.\n *\n * `no-store` because the stub is a stand-in for one release's chunk, served\n * under that chunk's URL. Cached — by the browser or by an edge in front of\n * the origin — it would outlive the deploy that caused it and answer the\n * request after the real chunk is back.\n *\n * The body is only the reload. An earlier version opened with\n * `if(caches){caches?.delete(distPath)}`, which was wrong three times over:\n * `CacheStorage.delete` takes a cache *name*, not a URL, so a filesystem path\n * matched nothing; that path told anyone who asked for a missing chunk where\n * the server keeps its files; and `caches` is `[SecureContext]`, so on a\n * plain-http origin the bare identifier is not defined at all and reading it\n * threw a `ReferenceError` before the reload below could run — the recovery\n * failing exactly where it was needed.\n *\n * The reload is guarded by the same `sessionStorage` marker the client\n * router's chunk recovery uses (`client/chunkLoadRecovery.ts`), so the stub\n * and the router together reload once per cooldown. A chunk that is still\n * missing after that reload makes the stub throw a chunk-load error instead —\n * the importing `import()` rejects and the route's error boundary shows,\n * where an unguarded reload used to loop.\n */\nexport function staticAssetMiss(pathname: string): Response | undefined {\n if (isBuildChunkPath(pathname)) {\n return new Response(chunkReloadStubScript(pathname), {\n headers: {\n \"Content-Type\": \"application/javascript\",\n \"Cache-Control\": \"no-store\",\n },\n });\n }\n\n // `/assets` is reserved for build output (the router rejects routes there\n // at boot), so a miss is a miss — 404 without paying for an SSR render.\n if (isReservedAssetPath(pathname)) {\n return new Response(\"Not found\", { status: 404 });\n }\n\n // Anywhere else the public-file pattern matched on extension alone, so this\n // may well be an app route — a file route like\n // `this.file(() => Bun.file(...))` mounted at `/files/logo.svg` lands here\n // too. The app answers it rather than a 404 on its behalf.\n return undefined;\n}\n",
13
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  "import { stringEraRefusal } from \"../http/Error\";\nimport { isApiPath } from \"../services/router/apiPath\";\n\n// The production server's last resort: an error nothing on the way here turned\n// into a response. Request breakers (auth, 404s, 416s) are answered by the\n// dispatchers before this, so what arrives is a genuine failure — and its\n// message and stack are for the developer, not for whoever triggered it. They\n// can carry absolute paths, dependency versions, SQL fragments and column\n// names. The dev server renders them on purpose (`httpDev.ts`); this does not.\n\nconst GENERIC_500_HTML = `<!DOCTYPE html>\n<html lang=\"en\">\n <head>\n <meta charset=\"UTF-8\" />\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n <title>Internal Server Error</title>\n <style>\n body { font-family: system-ui, sans-serif; margin: 0; min-height: 100vh; display: grid; place-items: center; }\n main { text-align: center; padding: 16px; }\n h1 { font-size: 1.5rem; margin: 0 0 0.5rem; }\n p { margin: 0; opacity: 0.7; }\n </style>\n </head>\n <body>\n <main>\n <h1>Something went wrong</h1>\n <p>Please try again later.</p>\n </main>\n </body>\n</html>`;\n\nexport function unhandledErrorResponse(\n err: unknown,\n pathname: string,\n onException?: (error: Error) => void,\n): Response {\n // `onException` is the report, and the default one `App` installs is a\n // `console.error`, so logging here as well printed every failure twice\n // (three times for `/api`, whose dispatcher logs before rethrowing). Only\n // without a reporter does this log itself.\n //\n // Reported for `/api` too: an app's error tracking should see an API failure\n // that got this far, not only a page one. `onRequestFail` is a different\n // hook (route config, called by the dispatchers), so this is not a second\n // report through the same channel.\n if (!onException) {\n console.error(err);\n } else {\n try {\n // The hook is typed to receive an `Error`; a thrown string or object is\n // wrapped so a reporter reading `.stack` or `.name` gets one.\n onException(err instanceof Error ? err : new Error(String(err), { cause: err }));\n } catch (reportError) {\n // A broken reporter must not turn a 500 into a leaked stack either.\n console.error(err);\n console.error(reportError);\n }\n }\n\n if (isApiPath(pathname)) {\n return new Response(\n JSON.stringify({ error: stringEraRefusal(\"server_error\", \"Internal Server Error\", 500) }),\n {\n status: 500,\n headers: { \"Content-Type\": \"application/json\" },\n },\n );\n }\n\n return new Response(GENERIC_500_HTML, {\n status: 500,\n headers: { \"Content-Type\": \"text/html; charset=utf-8\" },\n });\n}\n",
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  "/**\n * Which `X-Forwarded-For` entries the production server believes (#8).\n *\n * `X-Forwarded-For` is written by whoever sends the request. A client talking\n * to the app directly — or through a proxy that appends to the header rather\n * than replacing it — picks any address it likes, and `clientIp` (the rate\n * limiter's default key) used to read the left-most entry, which is exactly\n * the one the client wrote. So the server decides here, once, at the edge,\n * and hands the app a single address it can rely on:\n *\n * - `none` (the default): no proxy is trusted. The header is replaced with the\n * socket's peer address, and `X-Real-IP` is dropped.\n * - `hops` (`GEMI_TRUST_PROXY=<n>`): the `n` proxies nearest the app are\n * trusted. Each appends the address it was reached from, so the client is\n * the `n`-th entry from the right of `X-Forwarded-For`. Anything\n * further left was written by someone the app does not trust and is dropped.\n * - `all` (`GEMI_TRUST_PROXY=true`): the inbound header is passed through\n * unchanged, as before 0.88. Only sound behind a proxy that overwrites\n * `X-Forwarded-For` (and `X-Real-IP`) rather than appending to it.\n */\nexport type ForwardedTrust =\n | { kind: \"none\" }\n | { kind: \"all\" }\n | { kind: \"hops\"; hops: number };\n\nconst NONE: ForwardedTrust = { kind: \"none\" };\n\n/**\n * `GEMI_TRUST_PROXY` as a policy. Unset, empty, `false`, `off` and `0` trust\n * nothing; `true` trusts everything; a positive integer is a hop count.\n * Anything else throws, so a typo fails the boot instead of silently trusting\n * nothing (every client sharing the proxy's address) or everything.\n */\nexport function parseTrustProxy(value: string | undefined): ForwardedTrust {\n const raw = (value ?? \"\").trim().toLowerCase();\n if (raw === \"\" || raw === \"false\" || raw === \"off\" || raw === \"0\") {\n return NONE;\n }\n if (raw === \"true\") {\n return { kind: \"all\" };\n }\n if (/^[1-9]\\d*$/.test(raw)) {\n return { kind: \"hops\", hops: Number(raw) };\n }\n throw new Error(\n `GEMI_TRUST_PROXY must be \"false\", \"true\" or the number of proxies in front of the app (e.g. 1). Got ${JSON.stringify(value)}.`,\n );\n}\n\n/**\n * Rewrites `headers` so `X-Forwarded-For` holds what `trust` says the client\n * address is. `peer` is the socket's remote address — `null` for a unix\n * socket, where the immediate hop is still counted as one proxy.\n */\nexport function applyForwardedTrust(\n headers: Headers,\n peer: string | null,\n trust: ForwardedTrust,\n): void {\n if (trust.kind === \"all\") {\n if (!headers.get(\"x-forwarded-for\") && peer) {\n headers.set(\"x-forwarded-for\", peer);\n }\n return;\n }\n\n // Under any other policy `X-Real-IP` is as client-written as the rest; the\n // address the app should use is the one left in `X-Forwarded-For`.\n headers.delete(\"x-real-ip\");\n\n let client: string | null = peer;\n if (trust.kind === \"hops\") {\n const entries = (headers.get(\"x-forwarded-for\") ?? \"\")\n .split(\",\")\n .map((entry) => entry.trim())\n .filter(Boolean);\n // The chain is `entries` + `peer`; the client sits `hops` places left of\n // its end, i.e. `entries[entries.length - hops]`. A shorter chain than\n // expected means the request skipped a proxy, so its left-most hop is the\n // furthest thing seen — never anything further left than that.\n const index = entries.length - trust.hops;\n client = index >= 0 ? entries[index]! : (entries[0] ?? peer);\n }\n\n if (client) {\n headers.set(\"x-forwarded-for\", client);\n } else {\n headers.delete(\"x-forwarded-for\");\n }\n}\n"
15
15
  ],
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17
+ "debugId": "6E7BAFEA823110B064756E2164756E21",
18
18
  "names": []
19
19
  }
@@ -1,5 +1,5 @@
1
1
  // @bun
2
2
  class J extends Error{lock;token;constructor(x,y,B="its lease ran out or another holder took it"){super(`Lost the lock "${x}" (token ${y}): ${B}.`);this.lock=x;this.token=y;this.name="LockLostError"}}var Q=60000,V=100,X=(x)=>new Promise((y)=>setTimeout(y,x));class O{store;name;owner;token;ttl;lost;controller=new AbortController;deadline;expiryTimer;renewTimer;done=!1;constructor(x,y,B,z,C,G){this.store=x;this.name=y;this.owner=B;this.token=z;this.ttl=C;this.lost=this.controller.signal,this.deadline=G+C,this.armExpiry()}get expired(){return this.lost.aborted||performance.now()>=this.deadline}async extend(x=this.ttl){if(this.lost.aborted)return!1;let y=performance.now();if(!await this.store.extend(this.name,this.owner,this.token,x))return this.markLost(),!1;if(this.done)return!0;return this.deadline=Math.max(this.deadline,y+x),this.armExpiry(),!0}async isHeld(){if(this.lost.aborted)return!1;let x=await this.store.held(this.name,this.owner,this.token);if(!x)this.markLost();return x}async fence(x){if(this.lost.aborted)throw new J(this.name,this.token);try{return await this.store.fence(this.name,this.owner,this.token,x)}catch(y){if(y instanceof J)this.markLost();throw y}}async release(){if(this.stop(),this.lost.aborted)return!1;return this.store.release(this.name,this.owner,this.token)}startRenewing(){if(this.renewTimer||this.done)return;this.renewTimer=setInterval(()=>{this.extend().catch((x)=>{console.error(`[gemi] Could not renew the lock "${this.name}".`,x)})},Math.max(1,Math.floor(this.ttl/3))),this.renewTimer.unref?.()}markLost(x){if(this.stop(),!this.lost.aborted)this.controller.abort(new J(this.name,this.token,x))}stop(){this.done=!0,clearInterval(this.renewTimer),clearTimeout(this.expiryTimer),this.renewTimer=void 0,this.expiryTimer=void 0}armExpiry(){clearTimeout(this.expiryTimer),this.expiryTimer=setTimeout(()=>this.markLost("its lease ran out before it was renewed"),Math.max(0,this.deadline-performance.now())),this.expiryTimer.unref?.()}}class Y{store;static token="locks";constructor(x){this.store=x}async acquire(x,y={}){let B=y.ttl??Q;if(!(B>0))throw Error(`A lock's ttl must be a positive number of milliseconds; got ${B}.`);let z=Bun.randomUUIDv7(),C=performance.now()+Math.max(0,y.wait??0);for(;;){let G=performance.now(),K=await this.store.acquire(x,z,B);if(K!==null){let N=new O(this.store,x,z,K,B,G);if(y.renew)N.startRenewing();return N}let M=C-performance.now();if(M<=0)return null;await X(Math.min(V,M))}}async run(x,y,B){let z=await this.acquire(x,{...y,renew:y.renew??!0});if(!z)return{acquired:!1};let C;try{C=await B(z)}catch(G){throw await z.release().catch(()=>{}),G}if(z.expired)throw z.markLost(),z.lost.reason;return await z.release(),{acquired:!0,value:C}}}
3
- export{J as Yf,O as Zf,Y as _f};
3
+ export{J as Zf,O as _f,Y as $f};
4
4
 
5
- //# debugId=21B0D7BB597A036064756E2164756E21
5
+ //# debugId=91DA43962CA9665C64756E2164756E21
@@ -6,6 +6,6 @@
6
6
  "import { LockLostError, type LockStore } from \"./LockStore\";\n\nexport type AcquireOptions = {\n /** The lease, in milliseconds. Default one minute. */\n ttl?: number;\n /**\n * How long to keep trying when the lock is held, in milliseconds. Default\n * `0`: one try.\n */\n wait?: number;\n /**\n * Renew the lease every third of `ttl` until the lock is released. Default\n * `true` for `run`, `false` for `acquire`, whose caller may never release.\n */\n renew?: boolean;\n};\n\nexport type LockRunResult<T> = { acquired: true; value: T } | { acquired: false };\n\nconst DEFAULT_TTL = 60_000;\nconst WAIT_STEP = 100;\n\nconst sleep = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms));\n\n/**\n * One hold on a lock, from a successful `acquire` until `release` or the end\n * of its lease.\n *\n * `token` is the fencing token: it grows with each new holder of the name, so\n * a write that records it can be refused when an older holder tries to make\n * it late. `fence` does that refusal for writes to the application's own\n * database.\n *\n * `lost` aborts when the hold is known to be gone: a renewal found another\n * holder, or the lease ran out by this process's clock without a successful\n * renewal. The local deadline is measured from just before each request that\n * set the lease, so it always falls before the store's own expiry.\n */\nexport class HeldLock {\n readonly lost: AbortSignal;\n private readonly controller = new AbortController();\n private deadline: number;\n private expiryTimer: ReturnType<typeof setTimeout> | undefined;\n private renewTimer: ReturnType<typeof setInterval> | undefined;\n private done = false;\n\n constructor(\n private readonly store: LockStore,\n readonly name: string,\n readonly owner: string,\n readonly token: number,\n readonly ttl: number,\n requestedAt: number,\n ) {\n this.lost = this.controller.signal;\n this.deadline = requestedAt + ttl;\n this.armExpiry();\n }\n\n /** Whether the lease has run out by this process's clock, or the hold was lost. */\n get expired(): boolean {\n return this.lost.aborted || performance.now() >= this.deadline;\n }\n\n /** Renews the lease. `false`, and `lost` aborted, when the hold was already gone. */\n async extend(ttl = this.ttl): Promise<boolean> {\n if (this.lost.aborted) return false;\n const requestedAt = performance.now();\n const ok = await this.store.extend(this.name, this.owner, this.token, ttl);\n if (!ok) {\n this.markLost();\n return false;\n }\n if (this.done) return true;\n this.deadline = Math.max(this.deadline, requestedAt + ttl);\n this.armExpiry();\n return true;\n }\n\n /** Asks the store whether this hold is still current. */\n async isHeld(): Promise<boolean> {\n if (this.lost.aborted) return false;\n const held = await this.store.held(this.name, this.owner, this.token);\n if (!held) this.markLost();\n return held;\n }\n\n /**\n * Runs `fn` only while this hold is current, and keeps the lock from\n * changing hands until it settles; rejects with `LockLostError` otherwise.\n * On the database store `fn` runs in a transaction on the store's\n * connection, so ORM writes inside it commit only if the hold was current.\n */\n async fence<T>(fn: () => Promise<T>): Promise<T> {\n if (this.lost.aborted) throw new LockLostError(this.name, this.token);\n try {\n return await this.store.fence(this.name, this.owner, this.token, fn);\n } catch (error) {\n if (error instanceof LockLostError) this.markLost();\n throw error;\n }\n }\n\n /** Ends the hold. `false` when it had already been lost. */\n async release(): Promise<boolean> {\n this.stop();\n if (this.lost.aborted) return false;\n return this.store.release(this.name, this.owner, this.token);\n }\n\n /** Renews every third of the lease until `release`. */\n startRenewing() {\n if (this.renewTimer || this.done) return;\n this.renewTimer = setInterval(\n () => {\n this.extend().catch((error) => {\n // Not lost yet: the local deadline still decides, so a store that\n // comes back within the lease keeps the hold.\n console.error(`[gemi] Could not renew the lock \"${this.name}\".`, error);\n });\n },\n Math.max(1, Math.floor(this.ttl / 3)),\n );\n this.renewTimer.unref?.();\n }\n\n /** @internal Marks the hold as gone and stops every timer. */\n markLost(detail?: string) {\n this.stop();\n if (!this.lost.aborted) {\n this.controller.abort(new LockLostError(this.name, this.token, detail));\n }\n }\n\n private stop() {\n this.done = true;\n clearInterval(this.renewTimer);\n clearTimeout(this.expiryTimer);\n this.renewTimer = undefined;\n this.expiryTimer = undefined;\n }\n\n private armExpiry() {\n clearTimeout(this.expiryTimer);\n this.expiryTimer = setTimeout(\n () => this.markLost(\"its lease ran out before it was renewed\"),\n Math.max(0, this.deadline - performance.now()),\n );\n this.expiryTimer.unref?.();\n }\n}\n\n/**\n * Named locks with leases and fencing tokens, over a `LockStore`. The queue\n * builds one over its own storage (`app(QueueManager).locks`), so with the\n * database driver the locks hold across every process sharing the database.\n * The `Lock` facade fronts it.\n */\nexport class LockManager {\n static token = \"locks\";\n\n constructor(readonly store: LockStore) {}\n\n /** Takes the lock, or resolves `null` if it is held (after `wait`, when given). */\n async acquire(name: string, options: AcquireOptions = {}): Promise<HeldLock | null> {\n const ttl = options.ttl ?? DEFAULT_TTL;\n if (!(ttl > 0))\n throw new Error(`A lock's ttl must be a positive number of milliseconds; got ${ttl}.`);\n const owner = Bun.randomUUIDv7();\n const giveUpAt = performance.now() + Math.max(0, options.wait ?? 0);\n for (;;) {\n const requestedAt = performance.now();\n const token = await this.store.acquire(name, owner, ttl);\n if (token !== null) {\n const lock = new HeldLock(this.store, name, owner, token, ttl, requestedAt);\n if (options.renew) lock.startRenewing();\n return lock;\n }\n const left = giveUpAt - performance.now();\n if (left <= 0) return null;\n await sleep(Math.min(WAIT_STEP, left));\n }\n }\n\n /**\n * Runs `fn` while holding the lock, renewing the lease as it runs, and\n * releases it after. `{ acquired: false }` when the lock was held.\n *\n * If the hold is lost while `fn` runs, `lock.lost` aborts, and once `fn`\n * settles this rejects with `LockLostError` instead of resolving: the caller\n * must not treat work done without the lock as done under it.\n */\n async run<T>(\n name: string,\n options: AcquireOptions,\n fn: (lock: HeldLock) => Promise<T> | T,\n ): Promise<LockRunResult<T>> {\n const lock = await this.acquire(name, { ...options, renew: options.renew ?? true });\n if (!lock) return { acquired: false };\n\n let value: T;\n try {\n value = await fn(lock);\n } catch (error) {\n await lock.release().catch(() => {});\n throw error;\n }\n if (lock.expired) {\n lock.markLost();\n throw lock.lost.reason as LockLostError;\n }\n await lock.release();\n return { acquired: true, value };\n }\n}\n"
7
7
  ],
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9
- "debugId": "21B0D7BB597A036064756E2164756E21",
9
+ "debugId": "91DA43962CA9665C64756E2164756E21",
10
10
  "names": []
11
11
  }
@@ -1,5 +1,5 @@
1
1
  // @bun
2
- import{rh as a}from"./chunk-3s3awh38.js";var i=a((f)=>{function u(t){let r={};if(t=t.replace(/^\?/,""),t)for(let n of t.split("&")){let[e,s=null]=n.split("=");if(e=decodeURIComponent(e),s)s=decodeURIComponent(s);if(!(e in r))r[e]=s;else if(Array.isArray(r[e]))r[e].push(s);else r[e]=[r[e],s]}return r}f.parseQueryString=u});var U=a((d)=>{var y=i(),c=(t)=>{if(typeof t==="string")return c(new URL(t));let{hostname:r,pathname:n,port:e,protocol:s,search:o}=t,p;if(o)p=y.parseQueryString(o);return{hostname:r,port:e?parseInt(e):void 0,protocol:s,path:n,query:p}};d.parseUrl=c});
2
+ import{sh as a}from"./chunk-wvwee7dn.js";var i=a((f)=>{function u(t){let r={};if(t=t.replace(/^\?/,""),t)for(let n of t.split("&")){let[e,s=null]=n.split("=");if(e=decodeURIComponent(e),s)s=decodeURIComponent(s);if(!(e in r))r[e]=s;else if(Array.isArray(r[e]))r[e].push(s);else r[e]=[r[e],s]}return r}f.parseQueryString=u});var U=a((d)=>{var y=i(),c=(t)=>{if(typeof t==="string")return c(new URL(t));let{hostname:r,pathname:n,port:e,protocol:s,search:o}=t,p;if(o)p=y.parseQueryString(o);return{hostname:r,port:e?parseInt(e):void 0,protocol:s,path:n,query:p}};d.parseUrl=c});
3
3
  export{U as Z};
4
4
 
5
- //# debugId=5934D50A6798542064756E2164756E21
5
+ //# debugId=5777F1C85DF61A5064756E2164756E21
@@ -6,6 +6,6 @@
6
6
  "'use strict';\n\nvar querystringParser = require('@smithy/querystring-parser');\n\nconst parseUrl = (url) => {\n if (typeof url === \"string\") {\n return parseUrl(new URL(url));\n }\n const { hostname, pathname, port, protocol, search } = url;\n let query;\n if (search) {\n query = querystringParser.parseQueryString(search);\n }\n return {\n hostname,\n port: port ? parseInt(port) : undefined,\n protocol,\n path: pathname,\n query,\n };\n};\n\nexports.parseUrl = parseUrl;\n"
7
7
  ],
8
8
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- "debugId": "5934D50A6798542064756E2164756E21",
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+ "debugId": "5777F1C85DF61A5064756E2164756E21",
10
10
  "names": []
11
11
  }