gdharness 1.3.9 → 1.3.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +4740 -3212
- package/build/godot/addons/gdharness_editor/animation_reads.gd +115 -4
- package/build/godot/addons/gdharness_editor/declared_values.gd +272 -0
- package/build/godot/addons/gdharness_editor/file_reads.gd +102 -18
- package/build/godot/addons/gdharness_editor/headless_check.gd +49 -2
- package/build/godot/addons/gdharness_editor/property_paths.gd +89 -16
- package/build/godot/addons/gdharness_editor/property_values.gd +180 -121
- package/build/godot/addons/gdharness_editor/reading.gd +51 -1
- package/build/godot/addons/gdharness_editor/scene_file.gd +77 -140
- package/build/godot/addons/gdharness_editor/scene_uids.gd +107 -0
- package/build/godot/addons/gdharness_editor/scene_uids.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/serialisation.gd +11 -22
- package/build/godot/addons/gdharness_editor/setting_reads.gd +121 -0
- package/build/godot/addons/gdharness_editor/setting_reads.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/tool_executor.gd +28 -5
- package/build/godot/addons/gdharness_editor/tools/animation_states.gd +39 -20
- package/build/godot/addons/gdharness_editor/tools/animation_tools.gd +49 -362
- package/build/godot/addons/gdharness_editor/tools/animation_tracks.gd +464 -0
- package/build/godot/addons/gdharness_editor/tools/animation_tracks.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/tools/class_tools.gd +37 -0
- package/build/godot/addons/gdharness_editor/tools/navigation_bake.gd +221 -0
- package/build/godot/addons/gdharness_editor/tools/navigation_bake.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +147 -492
- package/build/godot/addons/gdharness_editor/tools/scene_groups.gd +16 -0
- package/build/godot/addons/gdharness_editor/tools/scene_kin.gd +4 -3
- package/build/godot/addons/gdharness_editor/tools/scene_paths.gd +2 -1
- package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +79 -5
- package/build/godot/addons/gdharness_editor/tools/settings_tools.gd +7 -30
- package/build/godot/addons/gdharness_editor/tools/signal_tools.gd +183 -37
- package/build/godot/addons/gdharness_editor/tools/tileset_tools.gd +485 -0
- package/build/godot/addons/gdharness_editor/tools/tileset_tools.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/value_shapes.gd +128 -1
- package/build/godot/addons/gdharness_runtime/declared_values.gd +272 -0
- package/build/godot/addons/gdharness_runtime/reading.gd +51 -1
- package/build/godot/addons/gdharness_runtime/runtime_autoload.gd +35 -3
- package/build/godot/addons/gdharness_runtime/runtime_changes.gd +185 -30
- package/build/godot/addons/gdharness_runtime/runtime_input.gd +86 -79
- package/build/godot/addons/gdharness_runtime/runtime_mouse.gd +17 -0
- package/build/godot/addons/gdharness_runtime/runtime_pad.gd +13 -4
- package/build/godot/addons/gdharness_runtime/runtime_paths.gd +309 -22
- package/build/godot/addons/gdharness_runtime/runtime_queries.gd +163 -20
- package/build/godot/addons/gdharness_runtime/runtime_screen.gd +49 -3
- package/build/godot/addons/gdharness_runtime/runtime_targets.gd +5 -2
- package/build/godot/addons/gdharness_runtime/runtime_values.gd +146 -5
- package/build/godot/addons/gdharness_runtime/runtime_waits.gd +279 -11
- package/build/godot/addons/gdharness_runtime/runtime_words.gd +27 -0
- package/build/godot/addons/gdharness_runtime/serialisation.gd +11 -22
- package/build/godot/addons/gdharness_runtime/value_shapes.gd +128 -1
- package/build/godot/operations/animation_reads.gd +115 -4
- package/build/godot/operations/audio_buses.gd +93 -7
- package/build/godot/operations/classdb_queries.gd +119 -7
- package/build/godot/operations/declared_values.gd +272 -0
- package/build/godot/operations/dependencies.gd +154 -41
- package/build/godot/operations/editor_tools.gd +22 -14
- package/build/godot/operations/export_presets.gd +602 -4
- package/build/godot/operations/file_reads.gd +102 -18
- package/build/godot/operations/gdscript_authoring.gd +11 -1
- package/build/godot/operations/godot_operations.gd +16 -2
- package/build/godot/operations/import_pipeline.gd +20 -221
- package/build/godot/operations/input_actions.gd +108 -47
- package/build/godot/operations/project_config.gd +83 -69
- package/build/godot/operations/project_diagnostics.gd +4 -0
- package/build/godot/operations/project_validation.gd +266 -0
- package/build/godot/operations/property_paths.gd +89 -16
- package/build/godot/operations/property_values.gd +180 -121
- package/build/godot/operations/reading.gd +51 -1
- package/build/godot/operations/scene_connections.gd +222 -0
- package/build/godot/operations/serialisation.gd +11 -22
- package/build/godot/operations/setting_reads.gd +121 -0
- package/build/godot/operations/value_shapes.gd +128 -1
- package/build/godot/tests/listed.gd +73 -13
- package/build/keeper.js +1371 -706
- package/package.json +1 -1
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@@ -68,6 +68,18 @@ static func through_script(object: Object, names: Dictionary) -> bool:
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return false
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## Whether [param object] still holds [param held] for [param name] once set to [param wanted]
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## because the engine derives it, as it keeps layout_mode at Container under a container: an engine
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## property, so no script code ran for the set, and an editor saves the same.
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static func kept_by_engine(object: Object, name: String, wanted: Variant, held: Variant) -> bool:
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return (
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not GdhSame.same(object.get(name), wanted)
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and GdhSame.same(object.get(name), held)
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and name != "script"
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and not through_script(object, {name: true})
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)
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+
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+
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## The stored properties of [param object] that are not in [param names] and no longer hold what
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## [param before] recorded. One the object did not have before, which a script set on it declares,
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## counts once it holds anything but its default; one it no longer has went with the old script.
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@@ -366,8 +378,14 @@ static func embedded_changes(before: String, after: String, reached_ids: Diction
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## Compares the file just saved at [param path] with [param before], what it held, and puts back
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## what a script that is not a tool changed in it: in its embedded resources, which [param values]
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## reach, and in [param main], its main resource, unless that is null. [param asked] and
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-
## [param reached_ids] are what the call changed
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##
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## [param reached_ids] are what the call changed, and [param carried] is [method embedded_in] of
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## [param values] taken before the save. Saved again through [param resave], which answers an Error,
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## and answers "" or why the file still does not hold what it should.
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##
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## An id is compared only where the resource holding it after the save held it before. Each headless
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## engine hands out the ids of one sequence, so a resource the call added can be saved under the id
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## the file had kept for one it dropped. Read as one resource, the new third line of a dialogue was
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## taken for the old first one changed by its script, and given the old one's text back.
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static func settle_saved(
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path: String,
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before: String,
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@@ -375,6 +393,7 @@ static func settle_saved(
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main: Object,
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asked: Dictionary,
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reached_ids: Dictionary,
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carried: Dictionary,
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resave: Callable
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) -> String:
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for attempt: int in 2:
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@@ -383,6 +402,8 @@ static func settle_saved(
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var embedded: Array[Array] = []
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for found: Array in embedded_changes(before, after, reached_ids):
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var holder: Resource = by_id.get(found[0])
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if not carried.has(found[0]) or (holder != null and not is_same(holder, carried[found[0]])):
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continue
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if holder != null and _unchanged(holder, found.slice(1)):
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continue
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if found[2] or holder == null or not at_default(holder, str(found[1])):
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@@ -458,6 +479,32 @@ static func put_back_value(object: Object, name: String, was_set: bool, held: St
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return ""
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## [param refused], a refusal of [param property] on [param object] for not holding what it was given,
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## with why when a headless engine set it through a script that is not a tool. That setter runs here
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## and in the game, and an editor runs none and saves the value given, so a setter clamping stock to
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## 0 refused -5 here and the same call through an editor wrote it.
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static func setter_ran(object: Object, property: String, refused: String) -> String:
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if Engine.is_editor_hint() or property.is_empty():
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return refused
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if not through_script(object, {property.get_slice(":", 0): true}):
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return refused
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var attached: Variant = object.get_script()
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var named: String = "Its script"
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if attached is Script:
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var script: Script = attached
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named = script.resource_path
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return (
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(
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(
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"%s %s is not a tool script, so its setter ran in the headless engine writing this as it runs "
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+ "in the game; an editor runs none and would have saved the value given. "
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)
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% [refused, named]
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)
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+ REMEDY
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)
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## Why [param name] on [param what] cannot be saved as the file held it.
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static func unasked(what: String, name: String, why: String = "") -> String:
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return (
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@@ -26,38 +26,109 @@ static func declared_on(target: Object, property: String) -> Dictionary:
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## start with the name of one holding a resource built into it, then a slash and a key of that
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## resource: "sources/0/0:0/0/probability" is the probability of tile 0:0 in the atlas source a
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## TileSet keeps as sources/0. A colon path cannot reach it, since the tile's own name holds colons.
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## A
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##
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## file
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## A list of resources is stepped into by an element's index: "lines/1/text" is the text of the
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## second resource in lines. A resource kept in a file of its own is not reached, nor, given the
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## file [param home] that [param target] is saved in, one built into another file, since writing it
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## here would leave that file as it was.
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static func holder_of(target: Object, key: String, home: String = "") -> Array:
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var through: Array[Resource] = []
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var holder: Object = target
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var name: String = key
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while declared_on(holder, name).is_empty():
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var reached: Resource = null
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var rest: int = -1
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var at: int = name.find("/")
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while at > 0:
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var
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var stepped: Array = _stepped(holder, name, at)
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var held: Resource = stepped[0]
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if held != null and _built_into(held, home):
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reached = held
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rest = GdhRead.as_int(stepped[1])
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break
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at = name.find("/", at + 1)
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if reached == null:
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break
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through.append(reached)
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holder = reached
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name = name.substr(
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name = name.substr(rest)
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return [holder, name, through]
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## The resource [param
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##
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## The resource the part of [param name] before the slash at [param at] reaches on [param target],
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## as [resource, where the rest of [param name] starts], or [null, -1]: the one held under that key,
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## or the element of the list held there that the step after the slash indexes.
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static func _stepped(target: Object, name: String, at: int) -> Array:
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var head: String = name.left(at)
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var held: Resource = held_at(target, head)
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return [held, at + 1]
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var end: int = name.find("/", at + 1)
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if end < 0 or declared_on(target, head).is_empty():
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return [null, -1]
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var index: String = name.substr(at + 1, end - at - 1)
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var listed: Variant = target.get(head)
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if not listed is Array or not index.is_valid_int():
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return [null, -1]
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var items: Array = listed
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var place: int = index.to_int()
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if place < 0 or place >= items.size() or not items[place] is Resource:
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return [null, -1]
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return [items[place], end + 1]
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## The refusal for [param name], which [param target] does not declare, when a step of it indexes a
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## list [param target] holds and names no resource in it; or "".
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static func unlisted(target: Object, name: String) -> String:
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var at: int = name.find("/")
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while at > 0:
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var head: String = name.left(at)
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var listed: Variant = null if declared_on(target, head).is_empty() else target.get(head)
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if listed is Array:
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var items: Array = listed
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return _unlisted_in(items, "%s.%s" % [class_called(target), head], name, at)
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at = name.find("/", at + 1)
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return ""
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static func _unlisted_in(items: Array, called: String, name: String, at: int) -> String:
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var head: String = name.left(at)
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var end: int = name.find("/", at + 1)
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var index: String = name.substr(at + 1) if end < 0 else name.substr(at + 1, end - at - 1)
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if items.is_empty():
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return "%s holds no elements, so %s names none: give %s a whole list first." % [called, name, head]
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% [called, last, index]
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)
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return (
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"%s holds %d element%s, so %s names none: an index goes from 0 to %d."
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% [called, items.size(), "" if items.size() == 1 else "s", name, last]
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)
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if not items[place] is Resource:
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return (
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"%s/%d holds %s, which has no properties to write: give %s a whole list instead."
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% [head, place, type_string(typeof(items[place])), head]
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)
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return (
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(
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"%s/%d is an element of %s, which a path does not replace alone: give %s a whole list, or "
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+ "write a property of the element, as %s/%d/<property>."
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)
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% [head, place, called, head, head, place]
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)
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return ""
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static func _built_into(held: Resource, home: String) -> bool:
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if not held.is_built_in():
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return false
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var file: String = held.resource_path.get_slice("::", 0)
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return
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return home.is_empty() or file.is_empty() or file == home
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## The file [param target] is saved in: its scene's for a node, as the nodes of an instance are
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@@ -184,9 +255,11 @@ static func class_called(target: Object) -> String:
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static func held_elsewhere(target: Object, name: String, home: String) -> String:
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var at: int = name.find("/")
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while at > 0:
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var
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var
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var stepped: Array = _stepped(target, name, at)
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var held: Resource = stepped[0]
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var past: int = GdhRead.as_int(stepped[1])
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var head: String = "" if held == null else name.left(past - 1)
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var rest: String = "" if held == null else name.substr(past)
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var file: String = "" if held == null else held.resource_path.get_slice("::", 0)
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264
|
if held != null and not held.is_built_in():
|
|
192
265
|
return (
|