gdharness 1.3.8 → 1.3.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/build/cli.js +4668 -3229
  2. package/build/godot/addons/gdharness_editor/animation_reads.gd +115 -4
  3. package/build/godot/addons/gdharness_editor/declared_values.gd +272 -0
  4. package/build/godot/addons/gdharness_editor/file_reads.gd +115 -18
  5. package/build/godot/addons/gdharness_editor/headless_check.gd +49 -2
  6. package/build/godot/addons/gdharness_editor/property_paths.gd +89 -16
  7. package/build/godot/addons/gdharness_editor/property_values.gd +180 -121
  8. package/build/godot/addons/gdharness_editor/reading.gd +112 -6
  9. package/build/godot/addons/gdharness_editor/scene_file.gd +117 -174
  10. package/build/godot/addons/gdharness_editor/scene_uids.gd +107 -0
  11. package/build/godot/addons/gdharness_editor/scene_uids.gd.uid +1 -0
  12. package/build/godot/addons/gdharness_editor/serialisation.gd +19 -29
  13. package/build/godot/addons/gdharness_editor/setting_reads.gd +121 -0
  14. package/build/godot/addons/gdharness_editor/setting_reads.gd.uid +1 -0
  15. package/build/godot/addons/gdharness_editor/tool_executor.gd +39 -6
  16. package/build/godot/addons/gdharness_editor/tools/animation_states.gd +263 -0
  17. package/build/godot/addons/gdharness_editor/tools/animation_states.gd.uid +1 -0
  18. package/build/godot/addons/gdharness_editor/tools/animation_tools.gd +49 -414
  19. package/build/godot/addons/gdharness_editor/tools/animation_tracks.gd +464 -0
  20. package/build/godot/addons/gdharness_editor/tools/animation_tracks.gd.uid +1 -0
  21. package/build/godot/addons/gdharness_editor/tools/class_tools.gd +37 -0
  22. package/build/godot/addons/gdharness_editor/tools/navigation_bake.gd +221 -0
  23. package/build/godot/addons/gdharness_editor/tools/navigation_bake.gd.uid +1 -0
  24. package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +162 -483
  25. package/build/godot/addons/gdharness_editor/tools/scene_groups.gd +16 -0
  26. package/build/godot/addons/gdharness_editor/tools/scene_kin.gd +8 -4
  27. package/build/godot/addons/gdharness_editor/tools/scene_paths.gd +2 -1
  28. package/build/godot/addons/gdharness_editor/tools/scene_placing.gd +10 -0
  29. package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +151 -8
  30. package/build/godot/addons/gdharness_editor/tools/settings_tools.gd +7 -30
  31. package/build/godot/addons/gdharness_editor/tools/signal_tools.gd +190 -38
  32. package/build/godot/addons/gdharness_editor/tools/tileset_tools.gd +485 -0
  33. package/build/godot/addons/gdharness_editor/tools/tileset_tools.gd.uid +1 -0
  34. package/build/godot/addons/gdharness_editor/value_shapes.gd +128 -1
  35. package/build/godot/addons/gdharness_runtime/call_errors.gd +8 -2
  36. package/build/godot/addons/gdharness_runtime/declared_values.gd +272 -0
  37. package/build/godot/addons/gdharness_runtime/reading.gd +112 -6
  38. package/build/godot/addons/gdharness_runtime/runtime_autoload.gd +35 -3
  39. package/build/godot/addons/gdharness_runtime/runtime_capture.gd +5 -0
  40. package/build/godot/addons/gdharness_runtime/runtime_changes.gd +188 -30
  41. package/build/godot/addons/gdharness_runtime/runtime_input.gd +107 -104
  42. package/build/godot/addons/gdharness_runtime/runtime_mouse.gd +17 -0
  43. package/build/godot/addons/gdharness_runtime/runtime_pad.gd +13 -4
  44. package/build/godot/addons/gdharness_runtime/runtime_paths.gd +320 -27
  45. package/build/godot/addons/gdharness_runtime/runtime_queries.gd +165 -20
  46. package/build/godot/addons/gdharness_runtime/runtime_screen.gd +49 -3
  47. package/build/godot/addons/gdharness_runtime/runtime_targets.gd +31 -2
  48. package/build/godot/addons/gdharness_runtime/runtime_values.gd +250 -10
  49. package/build/godot/addons/gdharness_runtime/runtime_waits.gd +279 -11
  50. package/build/godot/addons/gdharness_runtime/runtime_words.gd +27 -0
  51. package/build/godot/addons/gdharness_runtime/serialisation.gd +19 -29
  52. package/build/godot/addons/gdharness_runtime/value_shapes.gd +128 -1
  53. package/build/godot/operations/animation_reads.gd +115 -4
  54. package/build/godot/operations/audio_buses.gd +93 -7
  55. package/build/godot/operations/classdb_queries.gd +119 -7
  56. package/build/godot/operations/declared_values.gd +272 -0
  57. package/build/godot/operations/dependencies.gd +154 -41
  58. package/build/godot/operations/editor_tools.gd +29 -13
  59. package/build/godot/operations/export_presets.gd +602 -4
  60. package/build/godot/operations/file_reads.gd +115 -18
  61. package/build/godot/operations/gdscript_analysis.gd +14 -0
  62. package/build/godot/operations/gdscript_authoring.gd +12 -2
  63. package/build/godot/operations/godot_operations.gd +18 -2
  64. package/build/godot/operations/import_pipeline.gd +20 -221
  65. package/build/godot/operations/input_actions.gd +127 -51
  66. package/build/godot/operations/project_config.gd +113 -68
  67. package/build/godot/operations/project_diagnostics.gd +4 -0
  68. package/build/godot/operations/project_validation.gd +266 -0
  69. package/build/godot/operations/property_paths.gd +89 -16
  70. package/build/godot/operations/property_values.gd +180 -121
  71. package/build/godot/operations/reading.gd +112 -6
  72. package/build/godot/operations/scene_connections.gd +222 -0
  73. package/build/godot/operations/serialisation.gd +19 -29
  74. package/build/godot/operations/setting_reads.gd +121 -0
  75. package/build/godot/operations/value_shapes.gd +128 -1
  76. package/build/godot/tests/listed.gd +20 -13
  77. package/build/keeper.js +1402 -707
  78. package/package.json +1 -1
@@ -16,15 +16,19 @@ const GdhSerialisation = preload("serialisation.gd")
16
16
 
17
17
 
18
18
  ## The nodes of [param scene_path] as {name, type, path, children}, with instanceOf and
19
- ## editableChildren on a node that instances another scene and every stored property when
20
- ## [param include_properties] is set, the file's value or the default where it sets none.
19
+ ## editableChildren on a node that instances another scene and its stored properties when
20
+ ## [param include_properties] is set, the file's value or the default where it sets none, and on a
21
+ ## node another file makes setHere, the properties this file sets on it. Defaults the file leaves
22
+ ## alone are counted as defaultsLeftOut rather than listed unless [param include_defaults] is set.
21
23
  ## [param depth] -1 reads every level.
22
- static func scene_tree(scene_path: String, depth: int, include_properties: bool) -> Dictionary:
24
+ static func scene_tree(
25
+ scene_path: String, depth: int, include_properties: bool, include_defaults: bool
26
+ ) -> Dictionary:
23
27
  var laid: Dictionary = _laid(scene_path)
24
28
  if not laid.get("ok", false):
25
29
  return laid
26
30
  var nodes: Dictionary = laid["nodes"]
27
- return {"ok": true, "tree": _entry(nodes, ".", include_properties, depth, 0)}
31
+ return {"ok": true, "tree": _entry(nodes, ".", include_properties, include_defaults, depth, 0)}
28
32
 
29
33
 
30
34
  ## The node at [param node_path] in [param scene_path] as {ok, name, type, properties}, laid as
@@ -119,6 +123,9 @@ static func _laid(scene_path: String) -> Dictionary:
119
123
  return {"ok": false, "error": refused}
120
124
  if not nodes.has("."):
121
125
  return {"ok": false, "error": "%s holds no nodes" % scene_path}
126
+ var base: SceneState = packed.get_state().get_base_scene_state()
127
+ if base != null:
128
+ nodes["."]["inherits"] = base.get_path()
122
129
  return {"ok": true, "nodes": nodes}
123
130
 
124
131
 
@@ -173,8 +180,13 @@ static func _lay(
173
180
  continue
174
181
  else:
175
182
  nodes[path] = _made(str(state.get_node_type(index)))
183
+ nodes[path]["madeHere"] = loaded != null
176
184
  if ids[index] >= 0:
177
185
  nodes[path]["uniqueId"] = ids[index]
186
+ # Laid at the root with no scene handed in is a scene the one being read inherits, and the
187
+ # deepest is laid first, so this is the file that makes the node.
188
+ if prefix == "." and loaded == null:
189
+ nodes[path]["inheritedFrom"] = state.get_path()
178
190
  # The name is the state's even for an entry laid already, since an inherited scene names its
179
191
  # root itself; a root instanced inside another scene is renamed by that scene once laid.
180
192
  if not recovered:
@@ -195,10 +207,15 @@ static func _lay(
195
207
  if not grouped.has(str(group)):
196
208
  grouped.append(str(group))
197
209
  var held: Dictionary = nodes[path]["properties"]
210
+ # What the file being read sets, kept apart for a node another file makes, whose values read
211
+ # the same whether this scene changed them or that one gave them.
212
+ var laid: Dictionary = nodes[path]
213
+ var set_here: Array = laid.get_or_add("setHere", [])
198
214
  for property: int in state.get_node_property_count(index):
199
- held[str(state.get_node_property_name(index, property))] = state.get_node_property_value(
200
- index, property
201
- )
215
+ var named: String = str(state.get_node_property_name(index, property))
216
+ held[named] = state.get_node_property_value(index, property)
217
+ if loaded != null and not set_here.has(named):
218
+ set_here.append(named)
202
219
  # Only the scene being read and the scenes it inherits share its root, the owner whose editable
203
220
  # instances a write here sets; a file instanced below makes its own owner's editable.
204
221
  if prefix == ".":
@@ -314,7 +331,12 @@ static func _joined(prefix: String, given: String) -> String:
314
331
 
315
332
 
316
333
  static func _entry(
317
- nodes: Dictionary, path: String, include_properties: bool, depth: int, current_depth: int
334
+ nodes: Dictionary,
335
+ path: String,
336
+ include_properties: bool,
337
+ include_defaults: bool,
338
+ depth: int,
339
+ current_depth: int
318
340
  ) -> Dictionary:
319
341
  var node: Dictionary = nodes[path]
320
342
  var children: Array[Dictionary] = []
@@ -324,6 +346,12 @@ static func _entry(
324
346
  data["instanceOf"] = node["instanceOf"]
325
347
  if node.has("editableChildren"):
326
348
  data["editableChildren"] = node["editableChildren"]
349
+ # An inherited scene's file holds only what it changes, so the read says what it inherits and
350
+ # which nodes come from there, as the editor greys them.
351
+ if node.has("inherits"):
352
+ data["inherits"] = node["inherits"]
353
+ elif node.has("inheritedFrom"):
354
+ data["inheritedFrom"] = node["inheritedFrom"]
327
355
  var groups: Array[String] = node["groups"]
328
356
  if not groups.is_empty():
329
357
  var sorted: Array[String] = groups.duplicate()
@@ -331,7 +359,21 @@ static func _entry(
331
359
  data["groups"] = sorted
332
360
  if include_properties:
333
361
  var given: Dictionary = node["properties"]
334
- data["properties"] = _stored(str(node["type"]), given)
362
+ var stored: Dictionary = _stored(str(node["type"]), given, include_defaults)
363
+ data["properties"] = stored["properties"]
364
+ if stored["left_out"] > 0:
365
+ data["defaultsLeftOut"] = stored["left_out"]
366
+ var cells: int = _cell_count(str(node["type"]), given)
367
+ if cells >= 0:
368
+ data["cellCount"] = cells
369
+ data["cellsListedBy"] = (
370
+ "scene_node get with nodePath %s, which lists them as set_tilemap_cells takes them" % path
371
+ )
372
+ if not node.get("madeHere", false):
373
+ var kept: Array = node.get("setHere", [])
374
+ var set_here: Array = kept.duplicate()
375
+ set_here.sort()
376
+ data["setHere"] = set_here
335
377
  var below: Array[String] = node["children"]
336
378
  # Counted rather than left as an empty list, which reads as a node with no children.
337
379
  if depth >= 0 and current_depth >= depth:
@@ -339,19 +381,56 @@ static func _entry(
339
381
  data["childrenNotListed"] = below.size()
340
382
  return data
341
383
  for child: String in below:
342
- children.append(_entry(nodes, child, include_properties, depth, current_depth + 1))
384
+ children.append(_entry(nodes, child, include_properties, include_defaults, depth, current_depth + 1))
343
385
  return data
344
386
 
345
387
 
388
+ ## How many cells a TileMapLayer or TileMap of [param type] holds under the values [param given], or
389
+ ## -1 when it is another node or the file sets none of its cells. The file keeps them as packed bytes,
390
+ ## which a read of the tree answered with alone, so a caller decoded the base64 to learn what was
391
+ ## painted. Only cells the file sets are counted: an instance's come from its own scene.
392
+ static func _cell_count(type: String, given: Dictionary) -> int:
393
+ if not ClassDB.class_exists(type) or not ClassDB.can_instantiate(type):
394
+ return -1
395
+ var single: bool = ClassDB.is_parent_class(type, "TileMapLayer")
396
+ if not single and not ClassDB.is_parent_class(type, "TileMap"):
397
+ return -1
398
+ var painted: bool = false
399
+ for property: Variant in given:
400
+ var named: String = str(property)
401
+ if named == "tile_map_data" or (named.begins_with("layer_") and named.ends_with("/tile_data")):
402
+ painted = true
403
+ if not painted:
404
+ return -1
405
+ var bare: Node = ClassDB.instantiate(type)
406
+ for property: Variant in given:
407
+ if property != "script":
408
+ bare.set(str(property), given[property])
409
+ var count: int = 0
410
+ if single:
411
+ count = (bare as TileMapLayer).get_used_cells().size()
412
+ else:
413
+ var layered: TileMap = bare as TileMap
414
+ for layer: int in layered.get_layers_count():
415
+ count += layered.get_used_cells(layer).size()
416
+ bare.free()
417
+ return count
418
+
419
+
346
420
  ## Every property a node of [param type] stores, with the value [param given] sets or the default,
347
- ## read as a node holding those values would answer them.
421
+ ## read as a node holding those values would answer them, as {properties, left_out}.
348
422
  ##
349
423
  ## The engine's half is read off a bare node of the class with the file's values set on it, which
350
424
  ## runs no script: what a node lists depends on its values (a thread group's settings appear only
351
425
  ## once it has one) and some setters set others (a Control's anchors preset sets how it grows), so
352
426
  ## the class's defaults and the file's entries alone answered neither. The script's half is its
353
427
  ## declared defaults under the file's values.
354
- static func _stored(type: String, given: Dictionary) -> Dictionary:
428
+ ##
429
+ ## Without [param include_defaults], properties keeps only what the file sets and what differs from
430
+ ## a node of the class holding none of its values, and left_out counts the rest. Every Control
431
+ ## carries a hundred properties, and ten of them came to 57 KB of defaults around the few values a
432
+ ## menu scene set.
433
+ static func _stored(type: String, given: Dictionary, include_defaults: bool) -> Dictionary:
355
434
  var attached: Variant = given.get("script")
356
435
  var script: Script = attached if attached is Script else null
357
436
  var scripted: Dictionary = {}
@@ -361,8 +440,10 @@ static func _stored(type: String, given: Dictionary) -> Dictionary:
361
440
  if not property.is_empty() and GdhRead.as_int(declared.get("usage", 0)) & PROPERTY_USAGE_STORAGE:
362
441
  scripted[property] = script.get_property_default_value(property)
363
442
  var values: Dictionary = {}
443
+ var defaults: Dictionary = {}
364
444
  if ClassDB.class_exists(type) and ClassDB.can_instantiate(type):
365
445
  var bare: Object = ClassDB.instantiate(type)
446
+ var plain: Object = ClassDB.instantiate(type)
366
447
  for property: Variant in given:
367
448
  if property != "script" and not scripted.has(property):
368
449
  bare.set(str(property), given[property])
@@ -370,18 +451,30 @@ static func _stored(type: String, given: Dictionary) -> Dictionary:
370
451
  var property: String = str(declared.get("name", ""))
371
452
  if not property.is_empty() and GdhRead.as_int(declared.get("usage", 0)) & PROPERTY_USAGE_STORAGE:
372
453
  values[property] = bare.get(property)
373
- if bare is Node:
374
- bare.free()
454
+ defaults[property] = plain.get(property)
455
+ for made: Object in [bare, plain]:
456
+ if made is Node:
457
+ made.free()
375
458
  for property: String in scripted:
376
459
  values[property] = scripted[property]
460
+ defaults[property] = scripted[property]
377
461
  # Given last, which keeps what a bare node cannot hold: the script itself, and a path to a node
378
462
  # for a property that holds the node once it is in a tree.
379
463
  values.merge(given, true)
380
464
  var serialiser: GdhSerialisation = GdhSerialisation.new()
381
465
  var answered: Dictionary = {}
466
+ var left_out: int = 0
382
467
  for property: Variant in values:
468
+ var as_default: bool = (
469
+ not given.has(property)
470
+ and defaults.has(property)
471
+ and GdhSame.same(values[property], defaults[property])
472
+ )
473
+ if as_default and not include_defaults:
474
+ left_out += 1
475
+ continue
383
476
  answered[property] = serialiser.serialize_value(values[property])
384
- return answered
477
+ return {"properties": answered, "left_out": left_out}
385
478
 
386
479
 
387
480
  ## What a resource file holds, in the form modify takes, so a value read here can be written back.
@@ -394,12 +487,16 @@ static func resource(res_path: String, include_defaults: bool) -> Dictionary:
394
487
  var file: String = res_path.get_slice("::", 0)
395
488
  if not FileAccess.file_exists(file):
396
489
  return {"ok": false, "error": "No resource at " + file}
397
- var loaded: Resource = ResourceLoader.load(file, "", ResourceLoader.CACHE_MODE_IGNORE)
398
- if loaded == null:
490
+ var whole: Resource = ResourceLoader.load(file, "", ResourceLoader.CACHE_MODE_IGNORE)
491
+ if whole == null:
399
492
  return {"ok": false, "error": "%s did not load as a resource." % file}
493
+ # The file's resource is held until the read is done, since what it keeps can depend on it: a
494
+ # TileSet that goes unlinks its sources, and an atlas source with no TileSet lists none of its
495
+ # tiles' physics, navigation or custom data.
496
+ var loaded: Resource = whole
400
497
  if file != res_path:
401
498
  var id: String = res_path.trim_prefix(file + "::")
402
- var inner: Resource = _kept_in(loaded, file, id, {})
499
+ var inner: Resource = _kept_in(whole, file, id, {})
403
500
  if inner == null:
404
501
  return {"ok": false, "error": "%s keeps no resource with the id %s." % [file, id]}
405
502
  loaded = inner
@@ -68,6 +68,18 @@ static func through_script(object: Object, names: Dictionary) -> bool:
68
68
  return false
69
69
 
70
70
 
71
+ ## Whether [param object] still holds [param held] for [param name] once set to [param wanted]
72
+ ## because the engine derives it, as it keeps layout_mode at Container under a container: an engine
73
+ ## property, so no script code ran for the set, and an editor saves the same.
74
+ static func kept_by_engine(object: Object, name: String, wanted: Variant, held: Variant) -> bool:
75
+ return (
76
+ not GdhSame.same(object.get(name), wanted)
77
+ and GdhSame.same(object.get(name), held)
78
+ and name != "script"
79
+ and not through_script(object, {name: true})
80
+ )
81
+
82
+
71
83
  ## The stored properties of [param object] that are not in [param names] and no longer hold what
72
84
  ## [param before] recorded. One the object did not have before, which a script set on it declares,
73
85
  ## counts once it holds anything but its default; one it no longer has went with the old script.
@@ -366,8 +378,14 @@ static func embedded_changes(before: String, after: String, reached_ids: Diction
366
378
  ## Compares the file just saved at [param path] with [param before], what it held, and puts back
367
379
  ## what a script that is not a tool changed in it: in its embedded resources, which [param values]
368
380
  ## reach, and in [param main], its main resource, unless that is null. [param asked] and
369
- ## [param reached_ids] are what the call changed. Saved again through [param resave], which answers
370
- ## an Error, and answers "" or why the file still does not hold what it should.
381
+ ## [param reached_ids] are what the call changed, and [param carried] is [method embedded_in] of
382
+ ## [param values] taken before the save. Saved again through [param resave], which answers an Error,
383
+ ## and answers "" or why the file still does not hold what it should.
384
+ ##
385
+ ## An id is compared only where the resource holding it after the save held it before. Each headless
386
+ ## engine hands out the ids of one sequence, so a resource the call added can be saved under the id
387
+ ## the file had kept for one it dropped. Read as one resource, the new third line of a dialogue was
388
+ ## taken for the old first one changed by its script, and given the old one's text back.
371
389
  static func settle_saved(
372
390
  path: String,
373
391
  before: String,
@@ -375,6 +393,7 @@ static func settle_saved(
375
393
  main: Object,
376
394
  asked: Dictionary,
377
395
  reached_ids: Dictionary,
396
+ carried: Dictionary,
378
397
  resave: Callable
379
398
  ) -> String:
380
399
  for attempt: int in 2:
@@ -383,6 +402,8 @@ static func settle_saved(
383
402
  var embedded: Array[Array] = []
384
403
  for found: Array in embedded_changes(before, after, reached_ids):
385
404
  var holder: Resource = by_id.get(found[0])
405
+ if not carried.has(found[0]) or (holder != null and not is_same(holder, carried[found[0]])):
406
+ continue
386
407
  if holder != null and _unchanged(holder, found.slice(1)):
387
408
  continue
388
409
  if found[2] or holder == null or not at_default(holder, str(found[1])):
@@ -458,6 +479,32 @@ static func put_back_value(object: Object, name: String, was_set: bool, held: St
458
479
  return ""
459
480
 
460
481
 
482
+ ## [param refused], a refusal of [param property] on [param object] for not holding what it was given,
483
+ ## with why when a headless engine set it through a script that is not a tool. That setter runs here
484
+ ## and in the game, and an editor runs none and saves the value given, so a setter clamping stock to
485
+ ## 0 refused -5 here and the same call through an editor wrote it.
486
+ static func setter_ran(object: Object, property: String, refused: String) -> String:
487
+ if Engine.is_editor_hint() or property.is_empty():
488
+ return refused
489
+ if not through_script(object, {property.get_slice(":", 0): true}):
490
+ return refused
491
+ var attached: Variant = object.get_script()
492
+ var named: String = "Its script"
493
+ if attached is Script:
494
+ var script: Script = attached
495
+ named = script.resource_path
496
+ return (
497
+ (
498
+ (
499
+ "%s %s is not a tool script, so its setter ran in the headless engine writing this as it runs "
500
+ + "in the game; an editor runs none and would have saved the value given. "
501
+ )
502
+ % [refused, named]
503
+ )
504
+ + REMEDY
505
+ )
506
+
507
+
461
508
  ## Why [param name] on [param what] cannot be saved as the file held it.
462
509
  static func unasked(what: String, name: String, why: String = "") -> String:
463
510
  return (
@@ -26,38 +26,109 @@ static func declared_on(target: Object, property: String) -> Dictionary:
26
26
  ## start with the name of one holding a resource built into it, then a slash and a key of that
27
27
  ## resource: "sources/0/0:0/0/probability" is the probability of tile 0:0 in the atlas source a
28
28
  ## TileSet keeps as sources/0. A colon path cannot reach it, since the tile's own name holds colons.
29
- ## A resource kept in a file of its own is not reached, nor, given the file [param home] that
30
- ## [param target] is saved in, one built into another file, since writing it here would leave that
31
- ## file as it was.
29
+ ## A list of resources is stepped into by an element's index: "lines/1/text" is the text of the
30
+ ## second resource in lines. A resource kept in a file of its own is not reached, nor, given the
31
+ ## file [param home] that [param target] is saved in, one built into another file, since writing it
32
+ ## here would leave that file as it was.
32
33
  static func holder_of(target: Object, key: String, home: String = "") -> Array:
33
34
  var through: Array[Resource] = []
34
35
  var holder: Object = target
35
36
  var name: String = key
36
37
  while declared_on(holder, name).is_empty():
37
38
  var reached: Resource = null
39
+ var rest: int = -1
38
40
  var at: int = name.find("/")
39
41
  while at > 0:
40
- var held: Resource = built_in_at(holder, name.left(at), home)
41
- if held != null:
42
+ var stepped: Array = _stepped(holder, name, at)
43
+ var held: Resource = stepped[0]
44
+ if held != null and _built_into(held, home):
42
45
  reached = held
46
+ rest = GdhRead.as_int(stepped[1])
43
47
  break
44
48
  at = name.find("/", at + 1)
45
49
  if reached == null:
46
50
  break
47
51
  through.append(reached)
48
52
  holder = reached
49
- name = name.substr(at + 1)
53
+ name = name.substr(rest)
50
54
  return [holder, name, through]
51
55
 
52
56
 
53
- ## The resource [param target] holds under [param property] when it is built into a file, or null;
54
- ## given [param home], only one built into that file or into none yet.
55
- static func built_in_at(target: Object, property: String, home: String = "") -> Resource:
56
- var held: Resource = held_at(target, property)
57
- if held == null or not held.is_built_in():
58
- return null
57
+ ## The resource the part of [param name] before the slash at [param at] reaches on [param target],
58
+ ## as [resource, where the rest of [param name] starts], or [null, -1]: the one held under that key,
59
+ ## or the element of the list held there that the step after the slash indexes.
60
+ static func _stepped(target: Object, name: String, at: int) -> Array:
61
+ var head: String = name.left(at)
62
+ var held: Resource = held_at(target, head)
63
+ if held != null:
64
+ return [held, at + 1]
65
+ var end: int = name.find("/", at + 1)
66
+ if end < 0 or declared_on(target, head).is_empty():
67
+ return [null, -1]
68
+ var index: String = name.substr(at + 1, end - at - 1)
69
+ var listed: Variant = target.get(head)
70
+ if not listed is Array or not index.is_valid_int():
71
+ return [null, -1]
72
+ var items: Array = listed
73
+ var place: int = index.to_int()
74
+ if place < 0 or place >= items.size() or not items[place] is Resource:
75
+ return [null, -1]
76
+ return [items[place], end + 1]
77
+
78
+
79
+ ## The refusal for [param name], which [param target] does not declare, when a step of it indexes a
80
+ ## list [param target] holds and names no resource in it; or "".
81
+ static func unlisted(target: Object, name: String) -> String:
82
+ var at: int = name.find("/")
83
+ while at > 0:
84
+ var head: String = name.left(at)
85
+ var listed: Variant = null if declared_on(target, head).is_empty() else target.get(head)
86
+ if listed is Array:
87
+ var items: Array = listed
88
+ return _unlisted_in(items, "%s.%s" % [class_called(target), head], name, at)
89
+ at = name.find("/", at + 1)
90
+ return ""
91
+
92
+
93
+ static func _unlisted_in(items: Array, called: String, name: String, at: int) -> String:
94
+ var head: String = name.left(at)
95
+ var end: int = name.find("/", at + 1)
96
+ var index: String = name.substr(at + 1) if end < 0 else name.substr(at + 1, end - at - 1)
97
+ if items.is_empty():
98
+ return "%s holds no elements, so %s names none: give %s a whole list first." % [called, name, head]
99
+ var last: int = items.size() - 1
100
+ if not index.is_valid_int():
101
+ return (
102
+ "%s is a list, so the step after it is the index of one of its elements, from 0 to %d, not %s."
103
+ % [called, last, index]
104
+ )
105
+ var place: int = index.to_int()
106
+ if place < 0 or place > last:
107
+ return (
108
+ "%s holds %d element%s, so %s names none: an index goes from 0 to %d."
109
+ % [called, items.size(), "" if items.size() == 1 else "s", name, last]
110
+ )
111
+ if not items[place] is Resource:
112
+ return (
113
+ "%s/%d holds %s, which has no properties to write: give %s a whole list instead."
114
+ % [head, place, type_string(typeof(items[place])), head]
115
+ )
116
+ if end < 0:
117
+ return (
118
+ (
119
+ "%s/%d is an element of %s, which a path does not replace alone: give %s a whole list, or "
120
+ + "write a property of the element, as %s/%d/<property>."
121
+ )
122
+ % [head, place, called, head, head, place]
123
+ )
124
+ return ""
125
+
126
+
127
+ static func _built_into(held: Resource, home: String) -> bool:
128
+ if not held.is_built_in():
129
+ return false
59
130
  var file: String = held.resource_path.get_slice("::", 0)
60
- return held if home.is_empty() or file.is_empty() or file == home else null
131
+ return home.is_empty() or file.is_empty() or file == home
61
132
 
62
133
 
63
134
  ## The file [param target] is saved in: its scene's for a node, as the nodes of an instance are
@@ -184,9 +255,11 @@ static func class_called(target: Object) -> String:
184
255
  static func held_elsewhere(target: Object, name: String, home: String) -> String:
185
256
  var at: int = name.find("/")
186
257
  while at > 0:
187
- var head: String = name.left(at)
188
- var rest: String = name.substr(at + 1)
189
- var held: Resource = held_at(target, head)
258
+ var stepped: Array = _stepped(target, name, at)
259
+ var held: Resource = stepped[0]
260
+ var past: int = GdhRead.as_int(stepped[1])
261
+ var head: String = "" if held == null else name.left(past - 1)
262
+ var rest: String = "" if held == null else name.substr(past)
190
263
  var file: String = "" if held == null else held.resource_path.get_slice("::", 0)
191
264
  if held != null and not held.is_built_in():
192
265
  return (