gdharness 1.3.47 → 1.3.48
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +159 -39
- package/build/godot/addons/gdharness_editor/animation_reads.gd +20 -0
- package/build/godot/addons/gdharness_editor/file_reads.gd +6 -0
- package/build/godot/addons/gdharness_editor/tools/animation_tracks.gd +19 -0
- package/build/godot/addons/gdharness_runtime/runtime_hover.gd +9 -7
- package/build/godot/addons/gdharness_runtime/runtime_queries.gd +7 -0
- package/build/godot/addons/gdharness_runtime/runtime_words.gd +1 -1
- package/build/godot/operations/animation_reads.gd +20 -0
- package/build/godot/operations/dependencies.gd +65 -9
- package/build/godot/operations/file_reads.gd +6 -0
- package/build/godot/operations/import_pipeline.gd +10 -2
- package/build/godot/operations/project_config.gd +35 -0
- package/build/godot/operations/resource_files.gd +1 -2
- package/build/godot/tests/listed.gd +25 -0
- package/build/keeper.js +1308 -1026
- package/package.json +1 -1
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@@ -16,6 +16,22 @@ const UPDATE_MODE_NAMES: Dictionary[int, String] = {
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Animation.UPDATE_DISCRETE: "discrete",
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Animation.UPDATE_CAPTURE: "capture",
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}
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const INTERPOLATION_NAMES: Dictionary[int, String] = {
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Animation.INTERPOLATION_NEAREST: "nearest",
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Animation.INTERPOLATION_LINEAR: "linear",
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Animation.INTERPOLATION_CUBIC: "cubic",
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Animation.INTERPOLATION_LINEAR_ANGLE: "linear_angle",
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Animation.INTERPOLATION_CUBIC_ANGLE: "cubic_angle",
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}
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## The track types whose keys are blended between, so how they are and whether a looping animation
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## blends its last key into its first say how the track moves.
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const INTERPOLATED_TYPES: Array[int] = [
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Animation.TYPE_VALUE,
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Animation.TYPE_POSITION_3D,
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Animation.TYPE_ROTATION_3D,
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Animation.TYPE_SCALE_3D,
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Animation.TYPE_BLEND_SHAPE,
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]
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const TRACK_TYPE_NAMES: Dictionary[int, String] = {
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Animation.TYPE_VALUE: "property",
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Animation.TYPE_POSITION_3D: "position_3d",
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@@ -174,6 +190,10 @@ static func _track(anim: Animation, track: int, values: GdhSerialisation) -> Dic
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if kind == Animation.TYPE_VALUE:
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var mode: int = anim.value_track_get_update_mode(track)
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shaped["update"] = UPDATE_MODE_NAMES.get(mode, str(mode))
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if kind in INTERPOLATED_TYPES:
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var interpolation: int = anim.track_get_interpolation_type(track)
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shaped["interpolation"] = INTERPOLATION_NAMES.get(interpolation, str(interpolation))
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shaped["loopWrap"] = anim.track_get_interpolation_loop_wrap(track)
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var keyframes: Array[Dictionary] = []
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var methods: Dictionary = {}
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for key: int in anim.track_get_key_count(track):
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@@ -530,6 +530,20 @@ static func _comment_of(line: String) -> String:
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# How a line that names the resource by path uses it.
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func _path_reference_kind(line: String, file_path: String) -> String:
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var placed: String = _placed_kind(line, file_path)
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if not placed.is_empty():
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return placed
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var trimmed: String = GdhPatterns.without_annotations(line)
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if "preload(" in trimmed:
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return "preload"
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if "load(" in trimmed:
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return "load"
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return "path"
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# The kind a reference on [param line] has by the file it is in or by how the line starts, or ""
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# when neither says.
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static func _placed_kind(line: String, file_path: String) -> String:
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match file_path.get_file():
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"project.godot":
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return "setting"
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@@ -546,11 +560,31 @@ func _path_reference_kind(line: String, file_path: String) -> String:
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return "ext_resource"
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if trimmed.begins_with("#include"):
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return "include"
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-
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return ""
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# The kind of the reference [param found] is in [param content], read from [param path], by the
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# call its path is handed to rather than by the line, which can name a second file another way: a
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# path only written in a string, which nothing in the file may load, read as a load.
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static func _forward_kind(content: String, found: RegExMatch, path: String) -> String:
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var matched: String = found.get_string()
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if matched.begins_with("preload("):
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return "preload"
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if "load("
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if matched.begins_with("load("):
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return "load"
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-
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var start: int = found.get_start()
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var line_start: int = content.rfind("\n", start) + 1
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var line_end: int = content.find("\n", start)
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var line: String = content.substr(
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line_start, (content.length() if line_end == -1 else line_end) - line_start
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)
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var before: String = content.substr(line_start, start - line_start).rstrip("\"'")
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if before.ends_with("preload("):
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return "preload"
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if before.ends_with("load("):
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return "load"
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var placed: String = _placed_kind(line, path)
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return "path" if placed.is_empty() else placed
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func _regex_escaped(text: String) -> String:
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@@ -633,8 +667,14 @@ func _depend(dep_info: Dictionary, current_depth: int, walk: GdhDependencyWalk)
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# tree answered that file as a dependency of itself.
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if dep_path in walk.path_stack:
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var cycle: Array[String] = walk.path_stack.slice(walk.path_stack.find(dep_path))
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-
cycle
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-
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# Kept by a key that is the same wherever the walk entered the cycle: compared as written,
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# one cycle met from two of its files was listed twice, and comparing each against every
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# cycle found so far grew with the square of their number, sixteen thousand on three
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# hundred scripts typed by each other's class names.
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var key: String = _cycle_key(cycle)
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if not walk.cycles_seen.has(key):
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walk.cycles_seen[key] = true
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cycle.append(dep_path)
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walk.circular_references.append(cycle)
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dep_info["circular"] = true
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return false
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@@ -660,6 +700,16 @@ func _depend(dep_info: Dictionary, current_depth: int, walk: GdhDependencyWalk)
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return walked["cut"]
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## [param cycle], the files of one cycle in the order the walk met them, turned to start at the
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## first of them in sorting order, so the cycle met from any of its files keys the same.
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static func _cycle_key(cycle: Array[String]) -> String:
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var first: int = 0
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for at: int in cycle.size():
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if cycle[at] < cycle[first]:
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first = at
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return "\n".join(PackedStringArray(cycle.slice(first) + cycle.slice(0, first)))
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## What [param path] names, each file once, as the entries the tree lists it by; read once a walk.
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func _references(path: String, walk: GdhDependencyWalk) -> Array[Dictionary]:
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if walk.references.has(path):
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@@ -688,12 +738,13 @@ func _references(path: String, walk: GdhDependencyWalk) -> Array[Dictionary]:
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for m: RegExMatch in regex.search_all(content):
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var written: String = _resolved(_referenced_path(m.get_string()), path)
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var dep_path: String = str(moved.get(written, written))
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var kind: String = _forward_kind(content, m, path)
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# A uid the project does not know names no file, and loading it fails: passed over
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# as no res:// path, a script's load of one went unsaid while the game printed
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# "Unrecognized UID" at that line.
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if dep_path.begins_with("uid://"):
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_name(deps, path, dep_path, {})
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_name(deps, path, dep_path, { "kind": kind })
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continue
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if not dep_path.begins_with("res://"):
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continue
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if not walk.include_built_in and dep_path.begins_with("res://."):
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continue
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var named_by: Dictionary = { "
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var named_by: Dictionary = { "kind": kind }
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if dep_path != written:
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named_by["stale_path"] = written
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if unknown.has(dep_path):
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named_by["unknown_uid"] = unknown[dep_path]
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_name(deps, path, dep_path, named_by)
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# Adds [param dep_path] to [param deps], what [param path] depends on, once however many times it
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# is named. [param named_by] is the class or autoload name it was named by, as by_class or
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# by_autoload,
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#
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# by_autoload, or for a path its kind, with the path written when the engine loads another as
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# stale_path.
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func _name(deps: Array[Dictionary], path: String, dep_path: String, named_by: Dictionary) -> void:
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if dep_path == path:
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return
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var circular_references: Array
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## Each cycle in circular_references, by [method _cycle_key].
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var cycles_seen: Dictionary[String, bool] = {}
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func _init(p_max_depth: int, p_include_built_in: bool, p_circular_references: Array) -> void:
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max_depth = p_max_depth
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include_built_in = p_include_built_in
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@@ -356,6 +356,12 @@ static func _entry(
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var data: Dictionary = {
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"name": node["name"], "type": node["type"], "path": path, "children": children,
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}
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var given_values: Dictionary = node["properties"]
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var attached: Variant = given_values.get("script")
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if attached is Script:
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var script: Script = attached
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if not str(script.get_global_name()).is_empty():
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data["scriptClass"] = str(script.get_global_name())
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# The root's file is the scene being read, so only another node's names a second scene.
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if path != "." and node.has("instanceOf"):
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data["instanceOf"] = node["instanceOf"]
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@@ -212,7 +212,7 @@ func set_import_options(params: Dictionary) -> Dictionary:
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var refused: Array[String] = []
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for key: Variant in options:
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var name: String = str(key)
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var held: Variant = config
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var held: Variant = _held(config, name)
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var given: Variant = _values.deserialize_value(options[key])
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var value: Variant = _as_option(_values.fitted(options[key], typeof(held)), held)
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if value is Dictionary:
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@@ -248,7 +248,7 @@ func set_import_options(params: Dictionary) -> Dictionary:
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var unchanged_keys: Array[String] = []
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var changes: Dictionary = {}
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for name: String in fitted_values:
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var held: Variant = config
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var held: Variant = _held(config, name)
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var value: Variant = fitted_values[name]
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if held != null and typeof(held) == typeof(value) and held == value:
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unchanged_keys.append(name)
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return answer
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## What the option [param name] holds in [param config]'s params, or null when it holds none. Asked
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## with a default of null, the engine prints an error for a key the file does not have.
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static func _held(config: ConfigFile, name: String) -> Variant:
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if not config.has_section_key("params", name):
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return null
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return config.get_value("params", name)
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## [param given] as the option holds it. Every JSON number arrives as a float, and an enum option
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## such as compress/mode written as 1.0 is kept that way by the import, so a whole number becomes
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## an int unless the option already holds a float.
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@@ -413,6 +413,9 @@ func add_autoload(params: Dictionary) -> Dictionary:
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return _log.failure(
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GdhFileWalk.new().with_nearest_files("Autoload file does not exist: " + path, path)
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)
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var unloadable: String = _not_an_autoload(path)
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if not unloadable.is_empty():
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return _log.failure(unloadable)
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# Through ProjectSettings so the file is saved the way the editor saves it, which includes
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# putting Godot's header back and dropping any comment somebody wrote into the file by hand.
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@@ -453,6 +456,38 @@ func add_autoload(params: Dictionary) -> Dictionary:
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return answer
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## Why the file at [param path] cannot be an autoload, or empty when it can, as the editor's
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## Autoload
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## tab judges it: a scene, or a script whose instances are nodes. Written anyway, a script extending
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## RefCounted saved fine and every start of the game then failed to instantiate it. A script that
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## does not compile is let through, since it may be one being written, and its errors are its own.
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static func _not_an_autoload(path: String) -> String:
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var refused: String = "%s is %s, and an autoload is a scene or a script extending Node"
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if not ResourceLoader.exists(path):
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return (refused + "; nothing was written.") % [path, "a file Godot does not load"]
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var loaded: Resource = load(path)
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if loaded is PackedScene:
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return ""
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if not loaded is Script:
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var kind: String = "nothing Godot could load"
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if loaded != null:
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kind = "a " + loaded.get_class()
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return (refused + "; nothing was written.") % [path, kind]
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var script: Script = loaded
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if not script.can_instantiate():
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return ""
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var base: StringName = script.get_instance_base_type()
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if ClassDB.is_parent_class(base, "Node"):
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return ""
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return (
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(
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"%s extends %s, which is not a Node, and Godot instantiates an autoload under the root "
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+ "as a node, so every start of the game would fail to load it; nothing was written."
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)
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% [path, base]
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)
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## Why [param name] cannot name an autoload, or empty when it can. The editor's Autoload tab refuses
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## the same names: an autoload named after an engine class or a built-in type takes that name in
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## every script, so an autoload called Input made every Input.is_action_pressed call the autoload.
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@@ -36,10 +36,9 @@ func get_uid(params: Dictionary) -> Dictionary:
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var answer: Dictionary = { "file": file_path, "absolute_path": absolute_path }
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var found: Dictionary = uid_of(file_path)
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38
38
|
if found.is_empty():
|
|
39
|
-
answer["
|
|
39
|
+
answer["uid"] = null
|
|
40
40
|
answer["message"] = _why_none(file_path)
|
|
41
41
|
return answer
|
|
42
|
-
answer["exists"] = true
|
|
43
42
|
answer.merge(found)
|
|
44
43
|
return answer
|
|
45
44
|
|
|
@@ -357,6 +357,9 @@ class GdhRunner:
|
|
|
357
357
|
var case_began: bool = false
|
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358
358
|
## The suite running, which a case's own event does not carry.
|
|
359
359
|
var suite_running: String = ""
|
|
360
|
+
## Whether gdUnit4 has minimised the window, or is about to, and it is not back yet: it does as
|
|
361
|
+
## its runner starts, and after every suite.
|
|
362
|
+
var minimise_pending: bool = true
|
|
360
363
|
|
|
361
364
|
## As the run ends, the marker of the walk's newest end, and every script held past the walk, on
|
|
362
365
|
## an engine whose walk can stop part way ([GdhShutdownWalk]).
|
|
@@ -446,7 +449,11 @@ class GdhRunner:
|
|
|
446
449
|
GdUnitEvent.SESSION_START:
|
|
447
450
|
if not GdhIndexedSession.indexes_itself(_test_session):
|
|
448
451
|
_test_session = GdhIndexedSession.of(_test_session)
|
|
452
|
+
var tree: SceneTree = get_tree()
|
|
453
|
+
if not tree.process_frame.is_connected(drawn_window):
|
|
454
|
+
var _watched: int = tree.process_frame.connect(drawn_window)
|
|
449
455
|
GdUnitEvent.TESTSUITE_BEFORE:
|
|
456
|
+
drawn_window()
|
|
450
457
|
suite_running = event.resource_path()
|
|
451
458
|
orphans_at_suite = orphan_ids()
|
|
452
459
|
orphans_named.clear()
|
|
@@ -461,6 +468,9 @@ class GdhRunner:
|
|
|
461
468
|
GdUnitEvent.TESTCASE_AFTER:
|
|
462
469
|
cases_ended += 1
|
|
463
470
|
super(event)
|
|
471
|
+
# gdUnit4 minimises the window once the suite's end is reported.
|
|
472
|
+
if event.type() == GdUnitEvent.TESTSUITE_AFTER:
|
|
473
|
+
minimise_pending = true
|
|
464
474
|
# After gdUnit4's own report of the case, so the line falls under it.
|
|
465
475
|
if event.orphan_nodes() == 0:
|
|
466
476
|
return
|
|
@@ -478,6 +488,21 @@ class GdhRunner:
|
|
|
478
488
|
"after", left.filter(func(id: int) -> bool: return not orphans_from_before.has(id))
|
|
479
489
|
)
|
|
480
490
|
|
|
491
|
+
## The window back from minimised, which gdUnit4 makes it as its runner starts and after every
|
|
492
|
+
## suite, and where Godot draws nothing: a suite given a window to render in waited for a
|
|
493
|
+
## frame_post_draw that never came. Called as a suite begins, ahead of its before(), and every
|
|
494
|
+
## frame after, since on macOS the minimise is an animation that reads as windowed until it
|
|
495
|
+
## ends, and a window not yet minimised cannot be put back. Only once for each minimise of
|
|
496
|
+
## gdUnit4's, so a suite minimising the window itself keeps it minimised.
|
|
497
|
+
func drawn_window() -> void:
|
|
498
|
+
if not minimise_pending or DisplayServer.get_name() == "headless":
|
|
499
|
+
return
|
|
500
|
+
if Engine.is_embedded_in_editor():
|
|
501
|
+
return
|
|
502
|
+
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_MINIMIZED:
|
|
503
|
+
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
|
|
504
|
+
minimise_pending = false
|
|
505
|
+
|
|
481
506
|
## The orphans now that were not there in [param before] and no line has named yet.
|
|
482
507
|
func new_orphans(before: Dictionary[int, bool]) -> Array[int]:
|
|
483
508
|
var found: Array[int] = []
|