gdharness 1.3.3 → 1.3.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/build/cli.js +532 -456
  2. package/build/godot/addons/gdharness_editor/animation_reads.gd +3 -2
  3. package/build/godot/addons/gdharness_editor/declared_values.gd +181 -4
  4. package/build/godot/addons/gdharness_editor/file_reads.gd +15 -3
  5. package/build/godot/addons/gdharness_editor/headless_check.gd +44 -23
  6. package/build/godot/addons/gdharness_editor/property_paths.gd +225 -0
  7. package/build/godot/addons/gdharness_editor/property_paths.gd.uid +1 -0
  8. package/build/godot/addons/gdharness_editor/property_values.gd +192 -231
  9. package/build/godot/addons/gdharness_editor/reading.gd +15 -0
  10. package/build/godot/addons/gdharness_editor/same_values.gd +177 -0
  11. package/build/godot/addons/gdharness_editor/same_values.gd.uid +1 -0
  12. package/build/godot/addons/gdharness_editor/scene_file.gd +97 -14
  13. package/build/godot/addons/gdharness_editor/serialisation.gd +75 -3
  14. package/build/godot/addons/gdharness_editor/tool_executor.gd +9 -3
  15. package/build/godot/addons/gdharness_editor/tools/animation_tools.gd +38 -35
  16. package/build/godot/addons/gdharness_editor/tools/class_tools.gd +20 -12
  17. package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +3 -2
  18. package/build/godot/addons/gdharness_editor/tools/scene_groups.gd +91 -0
  19. package/build/godot/addons/gdharness_editor/tools/scene_groups.gd.uid +1 -0
  20. package/build/godot/addons/gdharness_editor/tools/scene_placing.gd +68 -2
  21. package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +94 -333
  22. package/build/godot/addons/gdharness_editor/tools/signal_tools.gd +363 -0
  23. package/build/godot/addons/gdharness_editor/tools/signal_tools.gd.uid +1 -0
  24. package/build/godot/addons/gdharness_runtime/declared_values.gd +293 -0
  25. package/build/godot/addons/gdharness_runtime/declared_values.gd.uid +1 -0
  26. package/build/godot/addons/gdharness_runtime/reading.gd +15 -0
  27. package/build/godot/addons/gdharness_runtime/runtime_autoload.gd +4 -0
  28. package/build/godot/addons/gdharness_runtime/runtime_changes.gd +29 -1
  29. package/build/godot/addons/gdharness_runtime/runtime_input.gd +26 -39
  30. package/build/godot/addons/gdharness_runtime/runtime_mouse.gd +18 -0
  31. package/build/godot/addons/gdharness_runtime/runtime_pad.gd +3 -2
  32. package/build/godot/addons/gdharness_runtime/runtime_paths.gd +2 -1
  33. package/build/godot/addons/gdharness_runtime/runtime_values.gd +62 -5
  34. package/build/godot/addons/gdharness_runtime/runtime_waits.gd +48 -15
  35. package/build/godot/addons/gdharness_runtime/serialisation.gd +75 -3
  36. package/build/godot/operations/animation_reads.gd +3 -2
  37. package/build/godot/operations/classdb_queries.gd +112 -46
  38. package/build/godot/operations/declared_values.gd +181 -4
  39. package/build/godot/operations/dependencies.gd +14 -39
  40. package/build/godot/operations/editor_tools.gd +4 -3
  41. package/build/godot/operations/file_reads.gd +15 -3
  42. package/build/godot/operations/gdscript_analysis.gd +229 -75
  43. package/build/godot/operations/gdscript_authoring.gd +157 -36
  44. package/build/godot/operations/import_pipeline.gd +17 -6
  45. package/build/godot/operations/logger.gd +7 -0
  46. package/build/godot/operations/property_paths.gd +225 -0
  47. package/build/godot/operations/property_values.gd +192 -231
  48. package/build/godot/operations/reading.gd +15 -0
  49. package/build/godot/operations/same_values.gd +177 -0
  50. package/build/godot/operations/serialisation.gd +75 -3
  51. package/build/keeper.js +83 -69
  52. package/package.json +1 -1
@@ -0,0 +1,177 @@
1
+ @tool
2
+ extends RefCounted
3
+
4
+ ## Whether a value read back is the value that was given, as the tools that write properties judge
5
+ ## what a write kept and what it changed besides.
6
+
7
+ const GdhRead = preload("reading.gd")
8
+ const GdhSerialisation = preload("serialisation.gd")
9
+
10
+ # The types made of floats, which a read back compares within float precision: a Vector2 property
11
+ # stores 32-bit components, so 0.1 comes back as 0.100000001.
12
+ const FLOAT_SHAPES: Array[int] = [
13
+ TYPE_VECTOR2,
14
+ TYPE_VECTOR3,
15
+ TYPE_VECTOR4,
16
+ TYPE_QUATERNION,
17
+ TYPE_COLOR,
18
+ TYPE_RECT2,
19
+ TYPE_TRANSFORM2D,
20
+ TYPE_BASIS,
21
+ TYPE_TRANSFORM3D,
22
+ TYPE_PLANE,
23
+ TYPE_AABB,
24
+ TYPE_PROJECTION,
25
+ ]
26
+
27
+ const PACKED: Array[int] = [
28
+ TYPE_PACKED_BYTE_ARRAY,
29
+ TYPE_PACKED_INT32_ARRAY,
30
+ TYPE_PACKED_INT64_ARRAY,
31
+ TYPE_PACKED_FLOAT32_ARRAY,
32
+ TYPE_PACKED_FLOAT64_ARRAY,
33
+ TYPE_PACKED_STRING_ARRAY,
34
+ TYPE_PACKED_VECTOR2_ARRAY,
35
+ TYPE_PACKED_VECTOR3_ARRAY,
36
+ TYPE_PACKED_VECTOR4_ARRAY,
37
+ TYPE_PACKED_COLOR_ARRAY,
38
+ ]
39
+
40
+ # The pairs of built-in resources being compared, so a resource that holds itself ends the
41
+ # comparison instead of recursing into it for ever.
42
+ static var _comparing: Array[Array] = []
43
+
44
+
45
+ ## Whether [param held] is [param given], as a property read back after a set answers it.
46
+ ##
47
+ ## Close enough rather than equal for anything made of floats: a Vector2 property stores 32-bit
48
+ ## components, so 0.1 comes back as 0.100000001. A packed array read back against the list it was
49
+ ## given compares element by element, since `==` between the two is an error rather than false.
50
+ static func same(held: Variant, given: Variant) -> bool:
51
+ var held_type: int = typeof(held)
52
+ var given_type: int = typeof(given)
53
+ # An empty object property reads back as an Object that is null, not as nil, and the two are
54
+ # the same nothing.
55
+ var held_none: bool = held_type == TYPE_NIL or (held_type == TYPE_OBJECT and held == null)
56
+ var given_none: bool = given_type == TYPE_NIL or (given_type == TYPE_OBJECT and given == null)
57
+ if held_none or given_none:
58
+ return held_none == given_none
59
+ if held_type == TYPE_OBJECT or given_type == TYPE_OBJECT:
60
+ return _same_object(held, given)
61
+ if GdhSerialisation.NUMBERS.has(held_type) and GdhSerialisation.NUMBERS.has(given_type):
62
+ if held_type == TYPE_BOOL or given_type == TYPE_BOOL:
63
+ return held_type == given_type and held == given
64
+ var held_number: float = GdhRead.as_float(held)
65
+ var given_number: float = GdhRead.as_float(given)
66
+ return (is_nan(held_number) and is_nan(given_number)) or is_equal_approx(held_number, given_number)
67
+ if GdhSerialisation.TEXTS.has(held_type) and GdhSerialisation.TEXTS.has(given_type):
68
+ return str(held) == str(given)
69
+ if _listed(held_type) and _listed(given_type):
70
+ var held_items: Array = type_convert(held, TYPE_ARRAY)
71
+ var given_items: Array = type_convert(given, TYPE_ARRAY)
72
+ if held_items.size() != given_items.size():
73
+ return false
74
+ for index: int in held_items.size():
75
+ if not same(held_items[index], given_items[index]):
76
+ return false
77
+ return true
78
+ if held_type == TYPE_DICTIONARY and given_type == TYPE_DICTIONARY:
79
+ var held_entries: Dictionary = held
80
+ var given_entries: Dictionary = given
81
+ return _same_entries(held_entries, given_entries)
82
+ if held_type != given_type:
83
+ return false
84
+ return _same_shape(held, given)
85
+
86
+
87
+ static func _same_object(held: Variant, given: Variant) -> bool:
88
+ if typeof(held) != TYPE_OBJECT or typeof(given) != TYPE_OBJECT:
89
+ return false
90
+ if is_same(held, given):
91
+ return true
92
+ if not held is Resource or not given is Resource:
93
+ return false
94
+ var held_resource: Resource = held
95
+ var given_resource: Resource = given
96
+ if not _built_in(held_resource):
97
+ return held_resource.resource_path == given_resource.resource_path
98
+ if held_resource.get_class() != given_resource.get_class():
99
+ return false
100
+ # A resource local to the scene is duplicated for every instance, so the copy read back is
101
+ # another object of the same class.
102
+ if held_resource.resource_local_to_scene:
103
+ return true
104
+ return _built_in(given_resource) and _same_stored(held_resource, given_resource)
105
+
106
+
107
+ ## A resource no other file can refer to: one with no path, or one of a file's own sub-resources,
108
+ ## whose path is the file's with "::" and an id after it.
109
+ static func _built_in(resource: Resource) -> bool:
110
+ return resource.resource_path.is_empty() or resource.resource_path.contains("::")
111
+
112
+
113
+ ## Two built-in resources of one class, by every property they store. Neither has a path to be
114
+ ## known by, and a file loaded again holds a new object for each, so a Curve written into a
115
+ ## resource file and read back was judged lost by the save that had just kept it.
116
+ static func _same_stored(held: Resource, given: Resource) -> bool:
117
+ for pair: Array in _comparing:
118
+ if is_same(pair[0], held) and is_same(pair[1], given):
119
+ return true
120
+ _comparing.append([held, given])
121
+ var alike: bool = true
122
+ for property: Dictionary in held.get_property_list():
123
+ var usage: int = GdhRead.as_int(property.get("usage", 0))
124
+ var name: String = str(property.get("name", ""))
125
+ if (
126
+ not (usage & PROPERTY_USAGE_STORAGE)
127
+ or (name.begins_with("resource_") and name != "resource_name")
128
+ ):
129
+ continue
130
+ if not same(held.get(name), given.get(name)):
131
+ alike = false
132
+ break
133
+ _comparing.pop_back()
134
+ return alike
135
+
136
+
137
+ static func _same_entries(held: Dictionary, given: Dictionary) -> bool:
138
+ if held.size() != given.size():
139
+ return false
140
+ for key: Variant in given:
141
+ var found: bool = false
142
+ for held_key: Variant in held:
143
+ if same(held_key, key):
144
+ found = same(held[held_key], given[key])
145
+ break
146
+ if not found:
147
+ return false
148
+ return true
149
+
150
+
151
+ ## Two values of one type made of floats, compared component by component through the type's own
152
+ ## text form, which lists every component: each type has its own is_equal_approx, and reaching it
153
+ ## through a Variant is a call the typed gate refuses.
154
+ static func _same_shape(held: Variant, given: Variant) -> bool:
155
+ if typeof(held) not in FLOAT_SHAPES:
156
+ return held == given
157
+ var held_parts: Array[float] = _components(held)
158
+ var given_parts: Array[float] = _components(given)
159
+ if held_parts.size() != given_parts.size():
160
+ return false
161
+ for index: int in held_parts.size():
162
+ if not same(held_parts[index], given_parts[index]):
163
+ return false
164
+ return true
165
+
166
+
167
+ static func _components(value: Variant) -> Array[float]:
168
+ var parts: Array[float] = []
169
+ var text: String = var_to_str(value)
170
+ var inner: String = text.substr(text.find("(") + 1).trim_suffix(")")
171
+ for part: String in inner.split(",", false):
172
+ parts.append(part.strip_edges().to_float())
173
+ return parts
174
+
175
+
176
+ static func _listed(type: int) -> bool:
177
+ return type == TYPE_ARRAY or PACKED.has(type)
@@ -121,6 +121,10 @@ const BUILDERS: Dictionary = {
121
121
  "Dictionary": "_build_dictionary",
122
122
  }
123
123
 
124
+ ## The built-in resources being described, outermost first, so one holding itself somewhere inside
125
+ ## is answered by its class rather than without end.
126
+ var _describing: Array[Resource] = []
127
+
124
128
 
125
129
  # Converts a Godot value into something JSON can carry. A type with no entry in the table
126
130
  # passes through as itself, which is what the JSON-native ones want.
@@ -665,9 +669,21 @@ func _serialize_object(value: Object) -> Variant:
665
669
  return _describe_input_event(event)
666
670
  if value is Resource:
667
671
  var resource: Resource = value
668
- if resource.resource_path.is_empty():
669
- return {"class": resource.get_class(), "_type": "Resource"}
670
- return {"path": resource.resource_path, "class": resource.get_class(), "_type": "Resource"}
672
+ # A file's built-in resources load with a path of the file's own and "::", which no other
673
+ # file can refer to.
674
+ if resource.resource_path.is_empty() or resource.resource_path.contains("::"):
675
+ return _describe_built_in(resource)
676
+ var filed: Dictionary = {
677
+ "path": resource.resource_path, "class": resource.get_class(), "_type": "Resource"
678
+ }
679
+ # The engine class of a resource with a script is the one its script extends, so a Stats
680
+ # file read as a Resource and nothing said it was a Stats.
681
+ var attached: Variant = resource.get_script()
682
+ if attached is Script:
683
+ var script: Script = attached
684
+ if not script.get_global_name().is_empty():
685
+ filed["scriptClass"] = str(script.get_global_name())
686
+ return filed
671
687
  if value is Node:
672
688
  var node: Node = value
673
689
  if node.is_inside_tree():
@@ -675,6 +691,62 @@ func _serialize_object(value: Object) -> Variant:
675
691
  return _describe_object(value)
676
692
 
677
693
 
694
+ ## A resource built into the file it was read from, in the form a write builds one from: its class
695
+ ## under _type beside every property it stores away from its default. As its class alone it said
696
+ ## nothing of what it held, so a CollisionShape2D's radius could not be read, and it could not be
697
+ ## written back.
698
+ func _describe_built_in(resource: Resource) -> Dictionary:
699
+ if _describing.has(resource):
700
+ return {"class": resource.get_class(), "_type": "Resource"}
701
+ _describing.append(resource)
702
+ var described: Dictionary = {"_type": resource.get_class()}
703
+ var attached: Variant = resource.get_script()
704
+ var script: Script = null
705
+ if attached is Script:
706
+ script = attached
707
+ described["script"] = serialize_value(script)
708
+ var fresh: Object = _fresh(script)
709
+ for property: Dictionary in resource.get_property_list():
710
+ var usage: int = property.get("usage", 0)
711
+ var name: String = str(property.get("name", ""))
712
+ if (
713
+ not (usage & PROPERTY_USAGE_STORAGE)
714
+ or name == "script"
715
+ or (name.begins_with("resource_") and name != "resource_name")
716
+ ):
717
+ continue
718
+ var held: Variant = resource.get(name)
719
+ var default: Variant = ClassDB.class_get_property_default_value(resource.get_class(), name)
720
+ if fresh != null:
721
+ default = fresh.get(name)
722
+ elif script != null and usage & PROPERTY_USAGE_SCRIPT_VARIABLE:
723
+ default = script.get_property_default_value(name)
724
+ if typeof(held) == typeof(default) and held == default:
725
+ continue
726
+ described[name] = serialize_value(held)
727
+ _describing.pop_back()
728
+ return described
729
+
730
+
731
+ ## A new instance of [param script] to read defaults off, or null where none should be made. What
732
+ ## the script's own code sets as it is made (a resource_name in _init, a list built by a
733
+ ## constructor, which the engine reports no default for) is then a default rather than a value
734
+ ## the file holds. None is made for a script whose _init needs arguments, nor in the editor for one
735
+ ## that is not a tool: the editor never runs those, and can_instantiate says so.
736
+ static func _fresh(script: Script) -> Object:
737
+ if script == null or not script.can_instantiate():
738
+ return null
739
+ for method: Dictionary in script.get_script_method_list():
740
+ if str(method.get("name", "")) == "_init":
741
+ var arguments: Array = method.get("args", [])
742
+ var defaults: Array = method.get("default_args", [])
743
+ if arguments.size() > defaults.size():
744
+ return null
745
+ # Called by name: new() is declared on each kind of script rather than on Script.
746
+ var made: Variant = script.call("new")
747
+ return made if made is Object else null
748
+
749
+
678
750
  ## An input event, by what it is bound to: the engine's own words for it and every field it stores
679
751
  ## away from its default. As a bare resource it was its class and nothing else, so an input action
680
752
  ## read back from project.godot could not say whether it was bound to Space or to a joypad button.
package/build/keeper.js CHANGED
@@ -3,9 +3,33 @@
3
3
  // src/keeper.ts
4
4
  import { closeSync as closeSync2, existsSync as existsSync3, mkdtempSync as mkdtempSync4, openSync as openSync3, readFileSync as readFileSync3, rmSync as rmSync6, writeFileSync as writeFileSync3 } from "node:fs";
5
5
  import { tmpdir as tmpdir5 } from "node:os";
6
- import { join as join6 } from "node:path";
6
+ import { join as join7 } from "node:path";
7
7
  import { setTimeout as delay2 } from "node:timers/promises";
8
8
 
9
+ // src/alive.ts
10
+ import process2 from "node:process";
11
+ function exitOf(child) {
12
+ if (child.exitCode !== null || child.signalCode !== null) {
13
+ return Promise.resolve({ code: child.exitCode, signal: child.signalCode });
14
+ }
15
+ return new Promise((resolve) => {
16
+ child.once("exit", (code, signal) => {
17
+ resolve({ code, signal });
18
+ });
19
+ });
20
+ }
21
+ function alive(pid) {
22
+ if (pid === undefined || pid === null) {
23
+ return false;
24
+ }
25
+ try {
26
+ process2.kill(pid, 0);
27
+ return true;
28
+ } catch (error) {
29
+ return error.code === "EPERM";
30
+ }
31
+ }
32
+
9
33
  // src/desktop.ts
10
34
  import { createHash } from "node:crypto";
11
35
  import {
@@ -23,20 +47,6 @@ import { tmpdir } from "node:os";
23
47
  import { join } from "node:path";
24
48
  import { setTimeout as delay } from "node:timers/promises";
25
49
 
26
- // src/alive.ts
27
- import process2 from "node:process";
28
- function alive(pid) {
29
- if (pid === undefined || pid === null) {
30
- return false;
31
- }
32
- try {
33
- process2.kill(pid, 0);
34
- return true;
35
- } catch (error) {
36
- return error.code === "EPERM";
37
- }
38
- }
39
-
40
50
  // src/spawn.ts
41
51
  import {
42
52
  execFile,
@@ -1031,7 +1041,7 @@ class GameDebugger {
1031
1041
  }
1032
1042
  if (!held.hasStack) {
1033
1043
  this.forget("debug_enter");
1034
- this.send("next", [], held.thread);
1044
+ this.send("step", [], held.thread);
1035
1045
  const again = await this.next(GameDebugger.named("debug_enter"), STEP_MS);
1036
1046
  if (again === null) {
1037
1047
  return {
@@ -1253,8 +1263,28 @@ function readLaunched(printed) {
1253
1263
 
1254
1264
  // src/run-record.ts
1255
1265
  import { createHash as createHash2 } from "node:crypto";
1256
- import { mkdirSync, openSync as openSync2, readdirSync, readFileSync as readFileSync2, realpathSync, rmSync as rmSync4, statSync as statSync2 } from "node:fs";
1257
- import { basename, dirname as dirname2, join as join4, resolve as resolve2 } from "node:path";
1266
+ import { mkdirSync, openSync as openSync2, readdirSync, readFileSync as readFileSync2, rmSync as rmSync4, statSync as statSync3 } from "node:fs";
1267
+ import { basename as basename2, join as join5, resolve as resolve3 } from "node:path";
1268
+
1269
+ // src/paths.ts
1270
+ import { realpathSync, statSync as statSync2 } from "node:fs";
1271
+ import { basename, dirname, isAbsolute, join as join3, relative, resolve, sep } from "node:path";
1272
+ function realAsFarAsItExists(path) {
1273
+ const missing = [];
1274
+ let at = path;
1275
+ for (;; ) {
1276
+ try {
1277
+ return join3(realpathSync.native(at), ...missing);
1278
+ } catch {
1279
+ const parent = dirname(at);
1280
+ if (parent === at) {
1281
+ return path;
1282
+ }
1283
+ missing.unshift(basename(at));
1284
+ at = parent;
1285
+ }
1286
+ }
1287
+ }
1258
1288
 
1259
1289
  // src/windows-ask.ts
1260
1290
  var SCRIPT = [
@@ -1278,7 +1308,7 @@ var SCRIPT = [
1278
1308
 
1279
1309
  // src/runtime-client.ts
1280
1310
  import { tmpdir as tmpdir3 } from "node:os";
1281
- import { dirname, join as join3, resolve } from "node:path";
1311
+ import { dirname as dirname2, join as join4, resolve as resolve2 } from "node:path";
1282
1312
 
1283
1313
  // src/launch.ts
1284
1314
  function envValue(name, variables = process.env) {
@@ -1323,7 +1353,7 @@ function runtimeDirectory(variables = process.env) {
1323
1353
  return explicit;
1324
1354
  }
1325
1355
  const perUser = envValue("XDG_RUNTIME_DIR", variables);
1326
- return join3(perUser ?? tmpdir3(), "gdharness");
1356
+ return join4(perUser ?? tmpdir3(), "gdharness");
1327
1357
  }
1328
1358
  var ERROR_REPORT_KEEP_MS = 60 * 60 * 1000;
1329
1359
  var verdicts = new Map;
@@ -1363,31 +1393,15 @@ function writeWhole(path, text) {
1363
1393
 
1364
1394
  // src/run-record.ts
1365
1395
  function runsDirectory() {
1366
- return join4(runtimeDirectory(), "runs");
1367
- }
1368
- function realAsFarAsItExists(path) {
1369
- const missing = [];
1370
- let at = path;
1371
- for (;; ) {
1372
- try {
1373
- return join4(realpathSync.native(at), ...missing);
1374
- } catch {
1375
- const parent = dirname2(at);
1376
- if (parent === at) {
1377
- return path;
1378
- }
1379
- missing.unshift(basename(at));
1380
- at = parent;
1381
- }
1382
- }
1396
+ return join5(runtimeDirectory(), "runs");
1383
1397
  }
1384
1398
  function projectKey(projectPath) {
1385
- const real = realAsFarAsItExists(resolve2(projectPath)).replace(/[\\/]+$/, "");
1399
+ const real = realAsFarAsItExists(resolve3(projectPath)).replace(/[\\/]+$/, "");
1386
1400
  const folded = process.platform === "win32" || process.platform === "darwin" ? real.toLowerCase() : real;
1387
1401
  return createHash2("sha256").update(folded.replaceAll("\\", "/")).digest("hex").slice(0, 16);
1388
1402
  }
1389
1403
  function runRecordPath(projectPath, directory = runtimeDirectory()) {
1390
- return join4(directory, "runs", `note-${projectKey(projectPath)}.json`);
1404
+ return join5(directory, "runs", `note-${projectKey(projectPath)}.json`);
1391
1405
  }
1392
1406
  function writeRunRecord(record) {
1393
1407
  mkdirSync(runsDirectory(), { recursive: true });
@@ -1454,14 +1468,14 @@ function recordAt(path) {
1454
1468
  // src/scratch.ts
1455
1469
  import { existsSync as existsSync2, mkdtempSync as mkdtempSync3, readdirSync as readdirSync2, rmSync as rmSync5 } from "node:fs";
1456
1470
  import { tmpdir as tmpdir4 } from "node:os";
1457
- import { join as join5 } from "node:path";
1471
+ import { join as join6 } from "node:path";
1458
1472
  import process4 from "node:process";
1459
1473
  var SWEPT = { recursive: true, force: true };
1460
1474
  var AGAIN_AFTER_MS = [250, 500, 1000, 2000, 4000, 8000, 16000];
1461
1475
  var waiting = new Set;
1462
1476
  var atExit = new Set;
1463
1477
  function scratchDirectory(kind) {
1464
- return mkdtempSync3(join5(tmpdir4(), `gdharness-${kind}-${process4.pid}-`));
1478
+ return mkdtempSync3(join6(tmpdir4(), `gdharness-${kind}-${process4.pid}-`));
1465
1479
  }
1466
1480
  function discardWith(remove, paths) {
1467
1481
  const left = [];
@@ -1921,8 +1935,8 @@ async function startDirectly(spec, output, hidden, detached = true, errors = out
1921
1935
  }
1922
1936
  async function startThroughHelper(spec, output, stopFile) {
1923
1937
  const scratch = scratchDirectory("desktop");
1924
- const pidFile = join6(scratch, "pid");
1925
- const errorFile = join6(scratch, "error");
1938
+ const pidFile = join7(scratch, "pid");
1939
+ const errorFile = join7(scratch, "error");
1926
1940
  const where = spec.desktop === undefined ? "without activation" : `on the ${spec.desktop} desktop`;
1927
1941
  try {
1928
1942
  const compiled = await ensureHelperCompiled();
@@ -1930,7 +1944,7 @@ async function startThroughHelper(spec, output, stopFile) {
1930
1944
  return { error: `it could not be started ${where}: ${compiled}` };
1931
1945
  }
1932
1946
  const wrapper = throughHelper({ ...spec, directory: process.cwd() }, spec.command, spec.args, {
1933
- spec: join6(scratch, "spec.json"),
1947
+ spec: join7(scratch, "spec.json"),
1934
1948
  pid: pidFile,
1935
1949
  error: errorFile,
1936
1950
  stop: stopFile
@@ -1974,7 +1988,7 @@ function profiledBy(path, projectPath) {
1974
1988
  };
1975
1989
  let projectGodot = null;
1976
1990
  try {
1977
- projectGodot = readFileSync3(join6(projectPath, "project.godot"), "utf8");
1991
+ projectGodot = readFileSync3(join7(projectPath, "project.godot"), "utf8");
1978
1992
  } catch {}
1979
1993
  const observer = new ProfileObserver((totals) => {
1980
1994
  const first = latest === null;
@@ -2077,8 +2091,8 @@ async function keep() {
2077
2091
  const debuggerPeer = run === undefined || run.debugged === false ? null : await GameDebugger.open(run.breakpoints ?? [], profiled === null ? [] : [profiled.observer]);
2078
2092
  const toStart = debuggerPeer === null ? spec : { ...spec, args: withEngineArguments(spec.args, debuggerPeer.engineArguments) };
2079
2093
  const transcript = run === undefined ? "ignore" : openSync3(run.transcript, "a");
2080
- const own = run !== undefined && throughTheHelper(spec) ? mkdtempSync4(join6(tmpdir5(), "gdharness-stop-")) : null;
2081
- const stopFile = own === null ? "" : join6(own, "stop");
2094
+ const own = run !== undefined && throughTheHelper(spec) ? mkdtempSync4(join7(tmpdir5(), "gdharness-stop-")) : null;
2095
+ const stopFile = own === null ? "" : join7(own, "stop");
2082
2096
  let started;
2083
2097
  try {
2084
2098
  started = await startDetached(toStart, transcript, run === undefined, stopFile);
@@ -2108,26 +2122,8 @@ async function keep() {
2108
2122
  if (record !== null) {
2109
2123
  writeNoteIfItCan(record);
2110
2124
  }
2125
+ const exited = exitOf(child);
2111
2126
  let listening = null;
2112
- child.once("exit", (code, signal) => {
2113
- const finish = () => {
2114
- profiled?.finish();
2115
- if (run !== undefined) {
2116
- recordRunEnded(run.projectPath, pid, { exitCode: code, exitSignal: code === null ? signal : null });
2117
- }
2118
- debuggerPeer?.close();
2119
- listening?.close();
2120
- if (own !== null) {
2121
- rmSync6(own, { recursive: true, force: true });
2122
- }
2123
- process.exit(0);
2124
- };
2125
- if (debuggerPeer === null) {
2126
- finish();
2127
- } else {
2128
- debuggerPeer.drained(DRAIN_MS).then(finish);
2129
- }
2130
- });
2131
2127
  if (record !== null) {
2132
2128
  listening = await listenForTheServer(() => {
2133
2129
  if (stopFile !== "") {
@@ -2140,9 +2136,27 @@ async function keep() {
2140
2136
  writeNoteIfItCan({ ...record, keeper: listening.address });
2141
2137
  }
2142
2138
  }
2143
- process.stdout.write(`pid ${pid}
2144
- `);
2145
- process.stdout.end();
2139
+ await new Promise((resolve) => {
2140
+ process.stdout.once("error", () => {
2141
+ resolve();
2142
+ });
2143
+ process.stdout.end(`pid ${pid}
2144
+ `, resolve);
2145
+ });
2146
+ const { code, signal } = await exited;
2147
+ if (debuggerPeer !== null) {
2148
+ await debuggerPeer.drained(DRAIN_MS);
2149
+ }
2150
+ profiled?.finish();
2151
+ if (run !== undefined) {
2152
+ recordRunEnded(run.projectPath, pid, { exitCode: code, exitSignal: code === null ? signal : null });
2153
+ }
2154
+ debuggerPeer?.close();
2155
+ listening?.close();
2156
+ if (own !== null) {
2157
+ rmSync6(own, { recursive: true, force: true });
2158
+ }
2159
+ process.exit(0);
2146
2160
  }
2147
2161
  var mode = process.argv[2];
2148
2162
  if (mode === "launch") {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "gdharness",
3
- "version": "1.3.3",
3
+ "version": "1.3.5",
4
4
  "mcpName": "io.github.Aureliolo/gdharness",
5
5
  "description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
6
6
  "type": "module",