gdharness 1.3.15 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +4 -1
- package/package.json +1 -1
package/build/cli.js
CHANGED
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@@ -57136,7 +57136,7 @@ var init_server = __esm(() => {
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57136
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init_bridge_announce();
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init_engine_launch();
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import { existsSync as existsSync35 } from "node:fs";
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57139
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-
import { join as join44, resolve as resolve14 } from "node:path";
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57139
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+
import { dirname as dirname26, join as join44, resolve as resolve14 } from "node:path";
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// src/error-mode.ts
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import process7 from "node:process";
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@@ -58859,6 +58859,9 @@ async function registerRuntime(godot, projectPath) {
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if (before !== "current") {
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console.log(` commit ${at} with project.godot, since the entry names it`);
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}
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58862
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+
if (before === "missing") {
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58863
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console.log(` every export carries ${dirname26(RUNTIME_AUTOLOAD.path)}/, since the entry names it, and the loader does nothing in a release build: a check or export filter that keeps unknown top-level folders out of a pack has to allow it`);
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58864
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+
}
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return;
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}
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const path = (named ?? "").replace(/^res:\/\//, "");
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
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"name": "gdharness",
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3
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-
"version": "1.3.
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3
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+
"version": "1.3.16",
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4
4
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"mcpName": "io.github.Aureliolo/gdharness",
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5
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"description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
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6
6
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"type": "module",
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