gdharness 1.2.41 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (30) hide show
  1. package/build/cli.js +643 -378
  2. package/build/godot/addons/gdharness_editor/animation_reads.gd +7 -4
  3. package/build/godot/addons/gdharness_editor/bridge_client.gd +1 -1
  4. package/build/godot/addons/gdharness_editor/file_reads.gd +134 -10
  5. package/build/godot/addons/gdharness_editor/headless_check.gd +34 -4
  6. package/build/godot/addons/gdharness_editor/property_values.gd +4 -9
  7. package/build/godot/addons/gdharness_editor/reading.gd +25 -0
  8. package/build/godot/addons/gdharness_editor/scene_file.gd +209 -15
  9. package/build/godot/addons/gdharness_editor/serialisation.gd +5 -1
  10. package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +9 -9
  11. package/build/godot/addons/gdharness_editor/tools/scene_kin.gd +346 -0
  12. package/build/godot/addons/gdharness_editor/tools/scene_kin.gd.uid +1 -0
  13. package/build/godot/addons/gdharness_editor/tools/scene_paths.gd +438 -0
  14. package/build/godot/addons/gdharness_editor/tools/scene_paths.gd.uid +1 -0
  15. package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +91 -49
  16. package/build/godot/addons/gdharness_runtime/reading.gd +25 -0
  17. package/build/godot/addons/gdharness_runtime/runtime_autoload.gd +2 -2
  18. package/build/godot/addons/gdharness_runtime/runtime_capture.gd +29 -0
  19. package/build/godot/addons/gdharness_runtime/runtime_input.gd +2 -7
  20. package/build/godot/addons/gdharness_runtime/runtime_mouse.gd +6 -14
  21. package/build/godot/addons/gdharness_runtime/serialisation.gd +5 -1
  22. package/build/godot/operations/animation_reads.gd +7 -4
  23. package/build/godot/operations/editor_tools.gd +19 -1
  24. package/build/godot/operations/file_reads.gd +134 -10
  25. package/build/godot/operations/property_values.gd +4 -9
  26. package/build/godot/operations/reading.gd +25 -0
  27. package/build/godot/operations/serialisation.gd +5 -1
  28. package/build/keeper.js +10 -4
  29. package/package.json +1 -2
  30. package/build/index.js +0 -45043
@@ -5,22 +5,14 @@ extends Node
5
5
 
6
6
  const FileReads = preload("../file_reads.gd")
7
7
  const Read = preload("../reading.gd")
8
+ const Kin = preload("scene_kin.gd")
9
+ const Paths = preload("scene_paths.gd")
8
10
  const Placing = preload("scene_placing.gd")
9
11
  const PropertyValues = preload("../property_values.gd")
10
12
  const ResourceTools = preload("resource_tools.gd")
11
13
  const SceneFile = preload("../scene_file.gd")
12
14
  const Serialisation = preload("../serialisation.gd")
13
15
 
14
- ## The names Object.ConnectFlags gives each bit. The number alone left a reader guessing that 2 is
15
- ## the persistence every connection in a saved scene carries.
16
- const CONNECT_FLAG_NAMES: Dictionary[int, String] = {
17
- Object.CONNECT_DEFERRED: "deferred",
18
- Object.CONNECT_PERSIST: "persist",
19
- Object.CONNECT_ONE_SHOT: "one_shot",
20
- Object.CONNECT_REFERENCE_COUNTED: "reference_counted",
21
- Object.CONNECT_APPEND_SOURCE_OBJECT: "append_source_object",
22
- }
23
-
24
16
  var _editor_plugin: EditorPlugin = null
25
17
  var _values: Serialisation = Serialisation.new()
26
18
  var _properties: PropertyValues = PropertyValues.new()
@@ -30,19 +22,6 @@ func set_editor_plugin(plugin: EditorPlugin) -> void:
30
22
  _editor_plugin = plugin
31
23
 
32
24
 
33
- ## Each bit set in [param flags] by name, and whatever bits are left unnamed as one number.
34
- static func _flag_names(flags: int) -> Array[String]:
35
- var names: Array[String] = []
36
- var rest: int = flags
37
- for bit: int in CONNECT_FLAG_NAMES:
38
- if flags & bit:
39
- names.append(CONNECT_FLAG_NAMES[bit])
40
- rest &= ~bit
41
- if rest != 0:
42
- names.append(str(rest))
43
- return names
44
-
45
-
46
25
  func _ensure_res_path(path: String) -> String:
47
26
  if not path.begins_with("res://"):
48
27
  return "res://" + path
@@ -175,17 +154,42 @@ func _collect_nodes_recursive(node: Node, path: String, out_nodes: Array) -> voi
175
154
  _collect_nodes_recursive(child, child_path, out_nodes)
176
155
 
177
156
 
157
+ func _inherited(args: Dictionary) -> Dictionary:
158
+ var project_path: String = str(args.get("projectPath", ""))
159
+ var script_path: String = str(args.get("script", ""))
160
+ return Kin.inherited(
161
+ args,
162
+ _new_scene_path(args),
163
+ _to_scene_res_path(project_path, str(args.get("inherits", ""))),
164
+ "" if script_path.is_empty() else _to_scene_res_path(project_path, script_path)
165
+ )
166
+
167
+
168
+ ## The res:// path a create in [param args] writes, given .tscn when it has no extension, or "".
169
+ func _new_scene_path(args: Dictionary) -> String:
170
+ var scene_path: String = _to_scene_res_path(
171
+ str(args.get("projectPath", "")), str(args.get("scenePath", ""))
172
+ )
173
+ if scene_path == "res://":
174
+ return ""
175
+ return scene_path if scene_path.ends_with(".tscn") else scene_path + ".tscn"
176
+
177
+
178
178
  func create_scene(args: Dictionary) -> Dictionary:
179
+ if str(args.get("inherits", "")).is_empty():
180
+ return _create_of_a_class(args)
181
+ return _inherited(args)
182
+
183
+
184
+ func _create_of_a_class(args: Dictionary) -> Dictionary:
179
185
  var project_path: String = str(args.get("projectPath", ""))
180
- var scene_path: String = _to_scene_res_path(project_path, str(args.get("scenePath", "")))
186
+ var scene_path: String = _new_scene_path(args)
181
187
  var root_node_type: String = str(args.get("rootNodeType", "Node"))
182
188
  var root_node_name: String = str(args.get("rootNodeName", root_node_type))
183
189
  var script_path: String = str(args.get("script", ""))
184
190
 
185
- if scene_path == "res://":
191
+ if scene_path.is_empty():
186
192
  return {"ok": false, "error": "Missing scenePath"}
187
- if not scene_path.ends_with(".tscn"):
188
- scene_path += ".tscn"
189
193
  var asked_type: String = root_node_type
190
194
  var made: Dictionary = SceneFile.made_as(
191
195
  root_node_type,
@@ -208,19 +212,8 @@ func create_scene(args: Dictionary) -> Dictionary:
208
212
  var unfit: String = SceneFile.unfit_name(root_node_name)
209
213
  if not unfit.is_empty():
210
214
  return {"ok": false, "error": unfit}
211
- # Saving over a scene that is there replaced it, nodes and all, and answered as a new scene.
212
215
  if FileAccess.file_exists(scene_path):
213
- return {
214
- "ok": false,
215
- "error":
216
- (
217
- (
218
- "%s already exists, and scene_create op=create would replace everything in it. Edit it "
219
- + "with scene_node, or create the scene under another path."
220
- )
221
- % scene_path
222
- )
223
- }
216
+ return Kin.taken(scene_path)
224
217
 
225
218
  var root: Node = ClassDB.instantiate(root_node_type)
226
219
  root.name = root_node_name
@@ -395,6 +388,8 @@ func delete_node(args: Dictionary) -> Dictionary:
395
388
  var at: String = scene.path_of(node)
396
389
  node.get_parent().remove_child(node)
397
390
  node.free()
391
+ var carried: Paths = Paths.new()
392
+ var _rewritten: int = carried.carry(scene, {at: ""})
398
393
 
399
394
  var written: Dictionary = scene.write(
400
395
  func(saved: Node) -> String:
@@ -405,7 +400,9 @@ func delete_node(args: Dictionary) -> Dictionary:
405
400
  if not written.is_empty():
406
401
  return written
407
402
 
408
- return {"ok": true, "deletedNodePath": at}
403
+ var answer: Dictionary = {"ok": true, "deletedNodePath": at}
404
+ answer.merge(Kin.follow(scene_path, at, "", carried))
405
+ return answer
409
406
 
410
407
 
411
408
  func duplicate_node(args: Dictionary) -> Dictionary:
@@ -413,7 +410,7 @@ func duplicate_node(args: Dictionary) -> Dictionary:
413
410
  var scene_path: String = _to_scene_res_path(project_path, str(args.get("scenePath", "")))
414
411
  var node_path: String = str(args.get("nodePath", ""))
415
412
  var new_name: String = str(args.get("newName", ""))
416
- var parent_path: String = str(args.get("parentPath", ""))
413
+ var parent_path: String = str(args.get("parentNodePath", ""))
417
414
 
418
415
  if node_path.is_empty() or new_name.is_empty():
419
416
  return {"ok": false, "error": "Missing nodePath or newName"}
@@ -458,6 +455,7 @@ func duplicate_node(args: Dictionary) -> Dictionary:
458
455
  scene.copied(copies)
459
456
 
460
457
  var new_path: String = scene.path_of(duplicated_node)
458
+ var placed: Array = [scene.path_of(target_parent), duplicated_node.get_index()]
461
459
  var written: Dictionary = scene.write(
462
460
  func(saved: Node) -> String:
463
461
  if saved.get_node_or_null(new_path) == null:
@@ -467,7 +465,14 @@ func duplicate_node(args: Dictionary) -> Dictionary:
467
465
  if not written.is_empty():
468
466
  return written
469
467
 
470
- return {"ok": true, "nodePath": node_path, "newName": new_name, "newNodePath": new_path}
468
+ return {
469
+ "ok": true,
470
+ "nodePath": node_path,
471
+ "newName": new_name,
472
+ "newNodePath": new_path,
473
+ "parentNodePath": placed[0],
474
+ "index": placed[1],
475
+ }
471
476
 
472
477
 
473
478
  func reparent_node(args: Dictionary) -> Dictionary:
@@ -525,6 +530,8 @@ func reparent_node(args: Dictionary) -> Dictionary:
525
530
 
526
531
  var new_path: String = scene.path_of(node)
527
532
  var index: int = node.get_index()
533
+ var carried: Paths = Paths.new()
534
+ var _rewritten: int = carried.carry(scene, {old_path: new_path} if new_path != old_path else {})
528
535
  var written: Dictionary = scene.write(
529
536
  func(saved: Node) -> String:
530
537
  var copy: Node = saved.get_node_or_null(new_path)
@@ -537,15 +544,19 @@ func reparent_node(args: Dictionary) -> Dictionary:
537
544
  return ""
538
545
  )
539
546
  if not written.is_empty():
547
+ carried.put_back(scene_path)
540
548
  return written
541
549
 
542
- return {
550
+ var answer: Dictionary = {
543
551
  "ok": true,
544
552
  "nodePath": old_path,
545
553
  "newParentPath": new_parent_path,
546
554
  "newNodePath": new_path,
547
555
  "index": index,
548
556
  }
557
+ if new_path != old_path:
558
+ answer.merge(Kin.follow(scene_path, old_path, new_path, carried))
559
+ return answer
549
560
 
550
561
 
551
562
  func set_node_properties(args: Dictionary) -> Dictionary:
@@ -553,6 +564,9 @@ func set_node_properties(args: Dictionary) -> Dictionary:
553
564
  var scene_path: String = _to_scene_res_path(project_path, str(args.get("scenePath", "")))
554
565
  var node_path: String = str(args.get("nodePath", "."))
555
566
  var properties: Dictionary = _parse_properties_arg(args.get("properties", {}))
567
+ var editable: Variant = args.get("editableChildren")
568
+ if properties.is_empty() and editable == null:
569
+ return {"ok": false, "error": "set takes properties, editableChildren, or both."}
556
570
 
557
571
  var opened: Array = _open(scene_path, true)
558
572
  var scene: SceneFile = opened[0]
@@ -574,6 +588,15 @@ func set_node_properties(args: Dictionary) -> Dictionary:
574
588
  if not unusable.is_empty():
575
589
  return scene.refuse(unusable)
576
590
 
591
+ var dropped: Dictionary = {}
592
+ if editable != null:
593
+ var not_an_instance: String = Kin.set_editable(scene, node, Read.as_bool(editable))
594
+ if not not_an_instance.is_empty():
595
+ return scene.refuse(not_an_instance)
596
+ if not Read.as_bool(editable):
597
+ dropped = scene.held_under(scene.path_of(node))
598
+
599
+ var old_path: String = scene.path_of(node)
577
600
  scene.asked(node, properties.keys())
578
601
  var refused_property: String = _properties.write_all(node, properties)
579
602
  if not refused_property.is_empty():
@@ -583,13 +606,29 @@ func set_node_properties(args: Dictionary) -> Dictionary:
583
606
  for key: Variant in properties:
584
607
  held[str(key)] = _readable(node, _properties.read_at(node, str(key)))
585
608
  var new_path: String = scene.path_of(node)
609
+ var carried: Paths = Paths.new()
610
+ var _rewritten: int = carried.carry(scene, {old_path: new_path} if new_path != old_path else {})
586
611
  var written: Dictionary = scene.write(
587
- func(saved: Node) -> String: return _kept(scene, saved, node, properties.keys())
612
+ func(saved: Node) -> String:
613
+ var unkept: String = _kept(scene, saved, node, properties.keys())
614
+ if unkept.is_empty() and editable != null:
615
+ if saved.is_editable_instance(saved.get_node(new_path)) != Read.as_bool(editable):
616
+ return "%s would load with editableChildren %s." % [new_path, not Read.as_bool(editable)]
617
+ return unkept
588
618
  )
589
619
  if not written.is_empty():
620
+ carried.put_back(scene_path)
590
621
  return written
591
622
 
592
- return {"ok": true, "nodePath": new_path, "properties": held}
623
+ var answer: Dictionary = {"ok": true, "nodePath": new_path, "properties": held}
624
+ if editable != null:
625
+ answer["editableChildren"] = Read.as_bool(editable)
626
+ if not dropped.is_empty():
627
+ answer["droppedValues"] = dropped["values"]
628
+ answer["droppedNodes"] = dropped["nodes"]
629
+ if new_path != old_path:
630
+ answer.merge(Kin.follow(scene_path, old_path, new_path, carried))
631
+ return answer
593
632
 
594
633
 
595
634
  func get_node_properties(args: Dictionary) -> Dictionary:
@@ -614,8 +653,11 @@ func get_node_properties(args: Dictionary) -> Dictionary:
614
653
  # names this scene's file sets are always answered.
615
654
  var props: Dictionary = _properties_of(node, include_defaults, scene.set_here(node))
616
655
  var cells: Dictionary = ResourceTools.cells_of(node)
617
- scene.close()
618
656
  var answer: Dictionary = {"ok": true, "nodePath": node_path, "properties": props}
657
+ if node != scene.root and node.owner != null and not node.scene_file_path.is_empty():
658
+ answer["instanceOf"] = node.scene_file_path
659
+ answer["editableChildren"] = scene.root.is_editable_instance(node)
660
+ scene.close()
619
661
  # Only an editor holds anything unsaved; a headless engine answering false would say it looked.
620
662
  if Engine.is_editor_hint():
621
663
  answer["unsavedInEditor"] = SceneFile.unsaved(scene_path)
@@ -770,7 +812,7 @@ func connect_signal(args: Dictionary) -> Dictionary:
770
812
  "targetNodePath": to,
771
813
  "methodName": method_name,
772
814
  "flags": saved_flags[0],
773
- "flagNames": _flag_names(Read.as_int(saved_flags[0])),
815
+ "flagNames": SceneFile.flag_names(Read.as_int(saved_flags[0])),
774
816
  # Connected either way, as the editor's own dialog allows, since the method may be written
775
817
  # next; a caller told nothing learnt of a misspelt one only when the signal fired.
776
818
  "methodFound": method_found
@@ -781,7 +823,7 @@ func connect_signal(args: Dictionary) -> Dictionary:
781
823
  if flags_before >= 0:
782
824
  answer["alreadyConnected"] = true
783
825
  if flags_before != Read.as_int(saved_flags[0]):
784
- answer["flagsBefore"] = _flag_names(flags_before)
826
+ answer["flagsBefore"] = SceneFile.flag_names(flags_before)
785
827
  return answer
786
828
 
787
829
 
@@ -934,7 +976,7 @@ func list_connections(args: Dictionary) -> Dictionary:
934
976
  "targetNodePath": target_path,
935
977
  "methodName": str(callable.get_method()),
936
978
  "flags": flags,
937
- "flagNames": _flag_names(flags),
979
+ "flagNames": SceneFile.flag_names(flags),
938
980
  # False for a connection an instanced scene makes inside itself, which only that
939
981
  # scene can change.
940
982
  "editable": editable
@@ -22,6 +22,9 @@ extends RefCounted
22
22
  # number was expected. Absent keys never reach here: the callers pass their own default to
23
23
  # `Dictionary.get`, so what arrives is that default.
24
24
 
25
+ ## How many of a node's children a refusal for a path missing below it names.
26
+ const NAMED_CHILDREN: int = 12
27
+
25
28
 
26
29
  static func as_int(value: Variant, fallback: int = 0) -> int:
27
30
  if value is int:
@@ -114,3 +117,25 @@ static func from_the_root(said: String, node_path: String, root_name: String) ->
114
117
  if not rest.is_empty():
115
118
  how += ', so this one is "%s"' % rest
116
119
  return "%s%s %s." % [said, "" if said.ends_with(".") else ".", how]
120
+
121
+
122
+ ## [param said], the refusal for a path a scene does not have, with where the path leaves it: the
123
+ ## last node of the path it has, [param reached] from the root, called [param root_name], when that
124
+ ## is empty; the name below it that is missing; and [param children], the names that node has, as
125
+ ## after a node was moved or renamed. Names up to [constant NAMED_CHILDREN] of them.
126
+ static func missing_below(
127
+ said: String, root_name: String, reached: PackedStringArray, missing: String, children: PackedStringArray
128
+ ) -> String:
129
+ var shown: String = ", ".join(children.slice(0, NAMED_CHILDREN))
130
+ if children.size() > NAMED_CHILDREN:
131
+ shown += " and %d more" % (children.size() - NAMED_CHILDREN)
132
+ return (
133
+ "%s%s %s has no %s; %s."
134
+ % [
135
+ said,
136
+ "" if said.ends_with(".") else ".",
137
+ "The root, %s," % root_name if reached.is_empty() else "/".join(reached),
138
+ missing,
139
+ "its children are " + shown if not children.is_empty() else "it has no children",
140
+ ]
141
+ )
@@ -23,7 +23,7 @@ const Typing = preload("runtime_typing.gd")
23
23
  const Values = preload("runtime_values.gd")
24
24
  const Waits = preload("runtime_waits.gd")
25
25
 
26
- const PROTOCOL: int = 2
26
+ const PROTOCOL: int = 3
27
27
  const DEFAULT_BIND_ADDRESS: String = "127.0.0.1"
28
28
  const BIND_ADDRESS_SETTING: String = "gdharness/runtime/bind_address"
29
29
  ## 0 asks the operating system for a free port, which is the default and what the server
@@ -502,7 +502,7 @@ func _announce(bind_address: String) -> void:
502
502
  # Written whole under a name no server reads and moved into place, so no look ever meets
503
503
  # the file empty: a server sweeping the directory between an open and a write took the
504
504
  # announcement for a dead game's leftover, and the directory is shared by every server on
505
- # the machine, older ones included.
505
+ # the machine.
506
506
  var staged: String = path + ".tmp"
507
507
  var file: FileAccess = FileAccess.open(staged, FileAccess.WRITE)
508
508
  if file == null:
@@ -36,6 +36,35 @@ func capture_viewport(params: Dictionary) -> Dictionary:
36
36
  if not node is Viewport:
37
37
  return {"type": "error", "message": "Node is not a Viewport: " + viewport_path}
38
38
  var viewport: Viewport = node
39
+ # The root's own state is refused in _capture. Another window of the game's that is hidden or
40
+ # minimised holds no frame, and asking it for its image makes the engine log the empty read into
41
+ # the game's output, so the run would stop unclean for an error the capture raised.
42
+ if viewport is Window and viewport != _host.get_tree().root:
43
+ var window: Window = viewport
44
+ if not window.visible:
45
+ return {
46
+ "type": "error",
47
+ "message":
48
+ (
49
+ (
50
+ "The Window at %s is hidden, so nothing is drawn to it. Show it (its visible "
51
+ + "property) and ask again."
52
+ )
53
+ % viewport_path
54
+ ),
55
+ }
56
+ if not window.can_draw():
57
+ return {
58
+ "type": "error",
59
+ "message":
60
+ (
61
+ (
62
+ "Nothing is being drawn to the Window at %s, which is minimised. Restore it and "
63
+ + "ask again."
64
+ )
65
+ % viewport_path
66
+ ),
67
+ }
39
68
  if not viewport is SubViewport:
40
69
  return await _capture(viewport, params)
41
70
  # Drawn now rather than taken as it stands. A SubViewport the game does not redraw every frame
@@ -284,7 +284,7 @@ func _glyph_of(keycode: Key, shifted: bool) -> int:
284
284
  ## `pressed` is how a caller asks for one half, the way a drag is made: true holds the button down,
285
285
  ## false lets go of one being held.
286
286
  func inject_mouse_click(params: Dictionary) -> Dictionary:
287
- var point: Variant = Mouse.read_point(params, "x", "y", "position")
287
+ var point: Variant = Mouse.read_point(params, "x", "y")
288
288
  if point is String:
289
289
  return {"type": "error", "message": point}
290
290
  var position: Vector2 = point
@@ -349,7 +349,7 @@ func inject_mouse_click(params: Dictionary) -> Dictionary:
349
349
  ## would have carried. A relative the caller gives is kept, since a game may want to read a motion
350
350
  ## the position does not show.
351
351
  func inject_mouse_motion(params: Dictionary) -> Dictionary:
352
- var point: Variant = Mouse.read_point(params, "x", "y", "position")
352
+ var point: Variant = Mouse.read_point(params, "x", "y")
353
353
  if point is String:
354
354
  return {"type": "error", "message": point}
355
355
  var position: Vector2 = point
@@ -358,11 +358,6 @@ func inject_mouse_motion(params: Dictionary) -> Dictionary:
358
358
  relative = Vector2(
359
359
  Read.as_float(params.get("relativeX", 0.0)), Read.as_float(params.get("relativeY", 0.0))
360
360
  )
361
- elif params.has("relative"):
362
- var movement: Variant = Mouse.read_point(params, "relativeX", "relativeY", "relative")
363
- if movement is String:
364
- return {"type": "error", "message": movement}
365
- relative = movement
366
361
 
367
362
  var supplied: bool = _follow_in_the_window(position)
368
363
  Input.parse_input_event(_motion(position, relative))
@@ -6,20 +6,12 @@ extends RefCounted
6
6
  const Read = preload("reading.gd")
7
7
 
8
8
 
9
- ## A point the tool schema sends as two flat numbers, or the older form of one [x, y] value.
10
- ## Answers a Vector2, or the String that says what was wrong with it.
11
- static func read_point(params: Dictionary, x_key: String, y_key: String, pair_key: String) -> Variant:
12
- if params.has(x_key) and params.has(y_key):
13
- return Vector2(Read.as_float(params[x_key]), Read.as_float(params[y_key]))
14
- var raw: Variant = params.get(pair_key, Vector2.ZERO)
15
- if raw is Vector2:
16
- return raw
17
- if raw is Array:
18
- var pair: Array = raw
19
- if pair.size() < 2:
20
- return "%s array must contain [x, y]" % pair_key
21
- return Vector2(Read.as_float(pair[0]), Read.as_float(pair[1]))
22
- return "%s must be Vector2 or [x, y]" % pair_key
9
+ ## A point the tool schema sends as two flat numbers. Answers a Vector2, or the String that says
10
+ ## which was missing.
11
+ static func read_point(params: Dictionary, x_key: String, y_key: String) -> Variant:
12
+ if not params.has(x_key) or not params.has(y_key):
13
+ return "%s and %s are both needed." % [x_key, y_key]
14
+ return Vector2(Read.as_float(params[x_key]), Read.as_float(params[y_key]))
23
15
 
24
16
 
25
17
  ## The points of a drag: x, y, then each of via, then toX, toY. Answers the String saying what is
@@ -664,8 +664,12 @@ func _serialize_array(value: Array) -> Array:
664
664
 
665
665
  # Base64 rather than a list of numbers. A byte array is a texture, a sound or a save file often
666
666
  # enough that the list would be the whole answer, megabytes of it, and unreadable either way.
667
+ #
668
+ # The engine's encoder raises an error on an empty array, and an empty tile_map_data is every
669
+ # TileMapLayer with nothing painted yet, so a read of one carried an engine error in its answer.
667
670
  func _serialize_bytes(value: PackedByteArray) -> Dictionary:
668
- return {"base64": Marshalls.raw_to_base64(value), "size": value.size(), "_type": "PackedByteArray"}
671
+ var text: String = "" if value.is_empty() else Marshalls.raw_to_base64(value)
672
+ return {"base64": text, "size": value.size(), "_type": "PackedByteArray"}
669
673
 
670
674
 
671
675
  # The packed vector and colour arrays, each element serialised the way one of them on its own is.
@@ -62,10 +62,13 @@ static func _bare(scene_path: String, node_path: String, kind: String) -> Array:
62
62
  var type: String = str(read.get("type", ""))
63
63
  if not ClassDB.class_exists(type) or not ClassDB.is_parent_class(type, kind):
64
64
  var said: String = "%s not found at: %s" % [kind, node_path]
65
- if read.is_empty() and FileReads.scene_node(scene_path, node_path.get_slice("/", 0)).is_empty():
66
- said = Read.from_the_root(
67
- said, node_path, str(FileReads.scene_node(scene_path, ".").get("name", ""))
68
- )
65
+ if read.is_empty():
66
+ var hinted: String = said
67
+ if FileReads.scene_node(scene_path, node_path.get_slice("/", 0)).is_empty():
68
+ hinted = Read.from_the_root(
69
+ said, node_path, str(FileReads.scene_node(scene_path, ".").get("name", ""))
70
+ )
71
+ said = hinted if hinted != said else FileReads.missing_from(said, scene_path, node_path)
69
72
  return [null, {"ok": false, "error": said}]
70
73
  var bare: Node = ClassDB.instantiate(type)
71
74
  bare.name = str(read["name"])
@@ -10,6 +10,7 @@ extends RefCounted
10
10
  const AnimationTools = preload("../addons/gdharness_editor/tools/animation_tools.gd")
11
11
  const ResourceTools = preload("../addons/gdharness_editor/tools/resource_tools.gd")
12
12
  const SceneTools = preload("../addons/gdharness_editor/tools/scene_tools.gd")
13
+ const SceneFile = preload("../addons/gdharness_editor/scene_file.gd")
13
14
 
14
15
  const SCENE_COMMANDS: Array[String] = [
15
16
  "create_scene",
@@ -60,7 +61,24 @@ static func run(params: Dictionary) -> Dictionary:
60
61
  var answer: Variant = tools.call(command, arguments)
61
62
  tools.free()
62
63
  if answer is Dictionary:
63
- return answer
64
+ var answered: Dictionary = answer
65
+ if not SceneFile.by_path.is_empty():
66
+ answered["namedByPath"] = (
67
+ (
68
+ "%s %s named by path rather than by uid. A uid in a file's own header is resolved "
69
+ + "through the project's uid cache, which holds none for %s yet, as with a file "
70
+ + "made since the project was last scanned, and a uid it does not hold would warn "
71
+ + "on every load. project_import refresh_uids scans the project, and writes after "
72
+ + "it name %s by uid."
73
+ )
74
+ % [
75
+ ", ".join(SceneFile.by_path),
76
+ "is" if SceneFile.by_path.size() == 1 else "are",
77
+ "it" if SceneFile.by_path.size() == 1 else "them",
78
+ "it" if SceneFile.by_path.size() == 1 else "them",
79
+ ]
80
+ )
81
+ return answered
64
82
  return {
65
83
  "ok": false, "error": "%s answered %s rather than an object." % [command, type_string(typeof(answer))]
66
84
  }