gdharness 1.2.25 → 1.2.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +277 -50
- package/build/godot/addons/gdharness_runtime/runtime_accessibility.gd +294 -0
- package/build/godot/addons/gdharness_runtime/runtime_accessibility.gd.uid +1 -0
- package/build/godot/addons/gdharness_runtime/runtime_autoload.gd +7 -0
- package/build/godot/addons/gdharness_runtime/runtime_pad.gd +150 -0
- package/build/godot/addons/gdharness_runtime/runtime_pad.gd.uid +1 -0
- package/build/godot/addons/gdharness_runtime/runtime_queries.gd +5 -0
- package/build/godot/operations/import_pipeline.gd +92 -0
- package/build/godot/operations/input_actions.gd +3 -2
- package/build/godot/operations/plugins.gd +3 -2
- package/build/godot/operations/project_config.gd +17 -9
- package/build/godot/operations/project_file.gd +202 -0
- package/build/index.js +272 -48
- package/build/keeper.js +1207 -750
- package/package.json +1 -1
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@@ -2,6 +2,7 @@ extends RefCounted
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const Read = preload("reading.gd")
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const Log = preload("logger.gd")
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const ProjectFile = preload("project_file.gd")
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const Serialisation = preload("serialisation.gd")
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var _log: Log
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@@ -124,12 +125,7 @@ func set_project_setting(params: Dictionary) -> Dictionary:
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)
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final_value = type_convert(final_value, wanted)
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-
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var err: Error = ProjectSettings.save()
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if err != OK:
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return _log.failure("Failed to save project.godot: " + error_string(err))
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return {
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var answer: Dictionary = {
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"setting_path": setting_path,
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"old_value": _values.serialize_value(old_value) if had_value else null,
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"new_value": _values.serialize_value(final_value),
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@@ -137,6 +133,18 @@ func set_project_setting(params: Dictionary) -> Dictionary:
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"was_default": was_default,
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"saved": true,
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}
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# The same value in the same type is no change, and the file is left alone: a save rewrites it
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# whole. The type is compared as well, so an int setting the file holds as 50.0 is still put right.
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if had_value and typeof(old_value) == typeof(final_value) and old_value == final_value:
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answer["saved"] = false
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answer["unchanged"] = true
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return answer
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ProjectSettings.set_setting(setting_path, final_value)
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var err: Error = ProjectFile.save()
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if err != OK:
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return _log.failure("Failed to save project.godot: " + error_string(err))
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return answer
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# The type a setting wants, or TYPE_NIL where the engine names none and there is nothing to go on.
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@@ -201,7 +209,7 @@ func add_autoload(params: Dictionary) -> Dictionary:
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# "Global Variable" column. Without it the node still comes up under the root; only the name
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# stops resolving.
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ProjectSettings.set_setting(setting, ("*" if global else "") + path)
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var err: Error =
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var err: Error = ProjectFile.save()
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if err != OK:
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return _log.failure("Failed to save project.godot: " + error_string(err))
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@@ -226,7 +234,7 @@ func remove_autoload(params: Dictionary) -> Dictionary:
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var old_value: String = str(ProjectSettings.get_setting(setting))
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ProjectSettings.set_setting(setting, null)
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-
var err: Error =
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var err: Error = ProjectFile.save()
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if err != OK:
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return _log.failure("Failed to save project.godot: " + error_string(err))
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@@ -275,7 +283,7 @@ func set_main_scene(params: Dictionary) -> Dictionary:
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var old_main_scene: String = str(ProjectSettings.get_setting("application/run/main_scene", ""))
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ProjectSettings.set_setting("application/run/main_scene", scene_path)
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-
var err: Error =
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var err: Error = ProjectFile.save()
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if err != OK:
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return _log.failure("Failed to save project settings: " + str(err))
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@@ -0,0 +1,202 @@
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extends RefCounted
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## project.godot written through the engine's own save, in the order the file already held.
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##
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## The engine writes each section's keys in the order it registered them, and an engine running a
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## script registers them in another order than the editor does, so a one-setting change moved lines
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## nobody touched across several sections and a commit of it read as a rewrite. The save is still the
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## engine's, for what only it gets right: the header, each value's text and dropping a key that is
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## back at its default. Only the order is taken from the file as it was.
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const PATH: String = "res://project.godot"
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## Saves the project's settings, keeping the sections and keys already in the file where they were.
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## A key or a section new to the file goes where the engine put it relative to its neighbours.
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static func save() -> Error:
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var before: String = FileAccess.get_file_as_string(PATH)
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var err: Error = ProjectSettings.save()
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if err != OK or before.is_empty():
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return err
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var written: String = FileAccess.get_file_as_string(PATH)
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var kept: String = in_order_of(before, written)
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if kept == written:
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return OK
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var file: FileAccess = FileAccess.open(PATH, FileAccess.WRITE)
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if file == null:
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return FileAccess.get_open_error()
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if not file.store_string(kept):
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return file.get_error()
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file.close()
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return OK
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## [param written] with its sections and their keys put in the order [param before] has them. Every
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## line of the result is a line of [param written], so nothing the engine wrote is lost or changed.
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static func in_order_of(before: String, written: String) -> String:
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var old: Dictionary = _parsed(before)
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var fresh: Dictionary = _parsed(written)
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var old_sections: Array[Dictionary] = old["sections"]
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var fresh_sections: Array[Dictionary] = fresh["sections"]
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var old_names: Array[String] = []
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var old_keys: Dictionary[String, Array] = {}
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for section: Dictionary in old_sections:
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var name: String = section["name"]
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old_names.append(name)
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var keys: Array[String] = []
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for entry: Dictionary in section["entries"]:
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keys.append(str(entry["key"]))
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old_keys[name] = keys
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var by_name: Dictionary[String, Dictionary] = {}
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var fresh_names: Array[String] = []
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for section: Dictionary in fresh_sections:
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var name: String = section["name"]
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by_name[name] = section
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fresh_names.append(name)
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var text: String = fresh["preamble"]
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var at: int = 0
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for name: String in _merged(old_names, fresh_names):
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var section: Dictionary = by_name[name]
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var entries: Array[Dictionary] = section["entries"]
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var entry_of: Dictionary[String, String] = {}
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var fresh_keys: Array[String] = []
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for entry: Dictionary in entries:
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var key: String = entry["key"]
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entry_of[key] = str(entry["text"])
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fresh_keys.append(key)
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var known: Array = old_keys.get(name, [])
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var held: Array[String] = []
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held.assign(known)
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text += str(section["head"])
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for key: String in _merged(held, fresh_keys):
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text += entry_of[key]
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# The blank lines closing a section belong to its place in the file rather than to the
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# section, so the last one keeps the ending the engine gave the file wherever it moved from.
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var placed: Dictionary = fresh_sections[at]
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text += str(placed["tail"])
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at += 1
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return text
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## The names of [param wanted] in the order [param held] lists them, those [param held] lacks each
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## placed after the name [param wanted] puts before it. Names [param wanted] lacks are left out.
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static func _merged(held: Array[String], wanted: Array[String]) -> Array[String]:
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var order: Array[String] = []
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for name: String in held:
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if name in wanted and not name in order:
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order.append(name)
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var after: int = -1
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for name: String in wanted:
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var placed: int = order.find(name)
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if placed == -1:
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after += 1
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# Not checked: a position inside the array cannot be refused.
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var _inserted: int = order.insert(after, name)
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else:
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after = placed
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return order
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## [param text] as a preamble (the header and anything before the first section) and its sections,
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## each with its header line and the blank lines after it, its entries, and the blank lines closing it.
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static func _parsed(text: String) -> Dictionary:
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var preamble: String = ""
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var sections: Array[Dictionary] = []
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var current: Dictionary = {}
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var body: Array[String] = []
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for line: String in _logical_lines(text):
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var stripped: String = line.strip_edges()
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if stripped.begins_with("[") and stripped.ends_with("]"):
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if not current.is_empty():
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_close(current, body)
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sections.append(current)
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current = {"name": stripped.substr(1, stripped.length() - 2), "head": line}
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body = []
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elif current.is_empty():
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preamble += line
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elif body.is_empty() and stripped.is_empty():
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current["head"] = str(current["head"]) + line
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else:
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body.append(line)
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if not current.is_empty():
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_close(current, body)
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sections.append(current)
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return {"preamble": preamble, "sections": sections}
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## Fills in [param section]'s entries and closing blank lines from the lines after its head. A blank
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## or comment line between two entries stays with the entry before it.
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static func _close(section: Dictionary, body: Array[String]) -> void:
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var tail: String = ""
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while not body.is_empty() and body[body.size() - 1].strip_edges().is_empty():
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tail = body[body.size() - 1] + tail
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body.remove_at(body.size() - 1)
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var entries: Array[Dictionary] = []
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for line: String in body:
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var stripped: String = line.strip_edges()
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if entries.is_empty() or not (stripped.is_empty() or stripped.begins_with(";")):
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entries.append({"key": _key_of(line), "text": line})
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else:
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var last: Dictionary = entries[entries.size() - 1]
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last["text"] = str(last["text"]) + line
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section["entries"] = entries
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section["tail"] = tail
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## The key an entry sets: everything before its first `=` outside quotes, since a key with spaces or
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## symbols in it is written quoted.
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static func _key_of(line: String) -> String:
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var quoted: bool = false
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for i: int in line.length():
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var c: String = line[i]
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if c == '"' and (i == 0 or line[i - 1] != "\\"):
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quoted = not quoted
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elif c == "=" and not quoted:
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return line.substr(0, i).strip_edges()
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return line.strip_edges()
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## [param text] split into lines that each end where an entry does: a value holding a dictionary, an
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## array or a string runs over several lines, and splitting it there would sort its halves apart.
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## Each piece keeps its line ending, so joining them gives the text back.
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static func _logical_lines(text: String) -> Array[String]:
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var lines: Array[String] = []
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var start: int = 0
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var depth: int = 0
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var quoted: bool = false
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var escaped: bool = false
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var comment: bool = false
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for i: int in text.length():
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var c: String = text[i]
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if i == start:
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comment = c == ";"
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if comment:
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if c == "\n":
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lines.append(text.substr(start, i + 1 - start))
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start = i + 1
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continue
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if quoted:
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if escaped:
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escaped = false
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elif c == "\\":
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escaped = true
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elif c == '"':
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quoted = false
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continue
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match c:
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'"':
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quoted = true
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"[", "(", "{":
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depth += 1
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"]", ")", "}":
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depth = maxi(depth - 1, 0)
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"\n":
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if depth == 0:
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lines.append(text.substr(start, i + 1 - start))
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start = i + 1
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if start < text.length():
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lines.append(text.substr(start))
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return lines
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