gdharness 1.2.24 → 1.2.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/index.js CHANGED
@@ -3359,21 +3359,21 @@ function defectReport(where, error, context = {}) {
3359
3359
  import { execFile as execFile5, spawn as spawn4 } from "node:child_process";
3360
3360
  import { randomUUID as randomUUID2 } from "node:crypto";
3361
3361
  import {
3362
- appendFileSync,
3362
+ appendFileSync as appendFileSync2,
3363
3363
  closeSync as closeSync2,
3364
3364
  constants,
3365
3365
  copyFileSync,
3366
3366
  existsSync as existsSync17,
3367
3367
  fstatSync,
3368
- mkdirSync as mkdirSync13,
3368
+ mkdirSync as mkdirSync14,
3369
3369
  openSync as openSync3,
3370
3370
  readdirSync as readdirSync9,
3371
3371
  readFileSync as readFileSync21,
3372
3372
  readSync as readSync2,
3373
3373
  rmdirSync as rmdirSync2,
3374
- statSync as statSync8
3374
+ statSync as statSync9
3375
3375
  } from "node:fs";
3376
- import { basename as basename5, dirname as dirname15, extname as extname3, isAbsolute as isAbsolute3, join as join22, normalize as normalize2, relative as relative4 } from "node:path";
3376
+ import { basename as basename5, dirname as dirname16, extname as extname3, isAbsolute as isAbsolute3, join as join23, normalize as normalize2, relative as relative4 } from "node:path";
3377
3377
  import { setTimeout as delay4 } from "node:timers/promises";
3378
3378
  import { fileURLToPath as fileURLToPath4 } from "node:url";
3379
3379
  import { promisify as promisify5 } from "node:util";
@@ -24888,7 +24888,7 @@ import { dirname as dirname2, join as join3 } from "node:path";
24888
24888
  // src/runtime-client.ts
24889
24889
  import { existsSync as existsSync2, readdirSync, readFileSync as readFileSync3, statSync, unlinkSync } from "node:fs";
24890
24890
  import { createConnection } from "node:net";
24891
- import { tmpdir as tmpdir2 } from "node:os";
24891
+ import { tmpdir as tmpdir3 } from "node:os";
24892
24892
  import { dirname, join as join2, resolve as resolve2 } from "node:path";
24893
24893
  import { setTimeout as delay } from "node:timers/promises";
24894
24894
 
@@ -24933,12 +24933,27 @@ var ENGINE_FLAGS = Object.freeze({
24933
24933
  "--fixed-fps": "number",
24934
24934
  "--max-fps": "number",
24935
24935
  "--resolution": "size",
24936
- "--write-movie": "file"
24936
+ "--write-movie": "file",
24937
+ "--rendering-driver": "driver",
24938
+ "--rendering-method": "method",
24939
+ "--accessibility": "accessibility"
24937
24940
  });
24938
24941
  var VALUE_KIND = {
24939
24942
  number: { pattern: /^\d+(?:\.\d+)?$/, named: "a number" },
24940
24943
  size: { pattern: /^\d+x\d+$/, named: "a size such as 1280x720" },
24941
- file: { pattern: /^[^-]/, named: "a file path" }
24944
+ file: { pattern: /^[^-]/, named: "a file path" },
24945
+ driver: {
24946
+ pattern: /^(?:vulkan|d3d12|metal|opengl3|opengl3_es|opengl3_angle|dummy)$/,
24947
+ named: "a rendering driver: vulkan, d3d12, metal, opengl3, opengl3_es, opengl3_angle or dummy"
24948
+ },
24949
+ method: {
24950
+ pattern: /^(?:forward_plus|mobile|gl_compatibility)$/,
24951
+ named: "a rendering method: forward_plus, mobile or gl_compatibility"
24952
+ },
24953
+ accessibility: {
24954
+ pattern: /^(?:auto|always|disabled)$/,
24955
+ named: "an accessibility mode: auto, always or disabled"
24956
+ }
24942
24957
  };
24943
24958
  var SET_BY_ARGUMENT = Object.freeze({
24944
24959
  "--headless": "headless",
@@ -24954,7 +24969,7 @@ function engineFlags(given) {
24954
24969
  const setBy = Object.hasOwn(SET_BY_ARGUMENT, flag) ? SET_BY_ARGUMENT[flag] : undefined;
24955
24970
  return {
24956
24971
  ok: false,
24957
- reason: setBy !== undefined ? `${flag} is set by this tool's own argument, ${setBy}, rather than through engineArgs.` : `${flag} is not one of the engine flags engineArgs takes, which are those that change what the engine logs, draws for debugging, checks on the GPU or how it times frames, and Movie Maker's --write-movie: ${offered}. A value goes as the next entry, as in ["--fixed-fps", "60"].`
24972
+ reason: setBy !== undefined ? `${flag} is set by this tool's own argument, ${setBy}, rather than through engineArgs.` : `${flag} is not one of the engine flags engineArgs takes, which are those that change what the engine logs, draws for debugging, checks on the GPU, which renderer draws, how it times frames or whether it builds the tree a screen reader reads, and Movie Maker's --write-movie: ${offered}. A value goes as the next entry, as in ["--fixed-fps", "60"].`
24958
24973
  };
24959
24974
  }
24960
24975
  if (takes === "none") {
@@ -25105,6 +25120,7 @@ import { promisify } from "node:util";
25105
25120
 
25106
25121
  // src/windows-ask.ts
25107
25122
  import { spawn } from "node:child_process";
25123
+ import { tmpdir as tmpdir2 } from "node:os";
25108
25124
  import process6 from "node:process";
25109
25125
  var SCRIPT = [
25110
25126
  "[Console]::OutputEncoding = [Text.Encoding]::UTF8",
@@ -25159,7 +25175,7 @@ function running() {
25159
25175
  "Bypass",
25160
25176
  "-EncodedCommand",
25161
25177
  Buffer.from(SCRIPT, "utf16le").toString("base64")
25162
- ], { stdio: ["pipe", "pipe", "pipe"], windowsHide: true });
25178
+ ], { stdio: ["pipe", "pipe", "pipe"], windowsHide: true, cwd: tmpdir2() });
25163
25179
  buffered = "";
25164
25180
  child.stdout.setEncoding("utf8");
25165
25181
  child.stdout.on("data", (chunk) => {
@@ -25556,7 +25572,7 @@ function runtimeDirectory(variables = process.env) {
25556
25572
  return explicit;
25557
25573
  }
25558
25574
  const perUser = envValue("XDG_RUNTIME_DIR", variables);
25559
- return join2(perUser ?? tmpdir2(), "gdharness");
25575
+ return join2(perUser ?? tmpdir3(), "gdharness");
25560
25576
  }
25561
25577
  function runtimeDirectories(variables = process.env) {
25562
25578
  const candidates = [runtimeDirectory(variables)];
@@ -29498,7 +29514,7 @@ function importRecord(projectPath, resourcePath) {
29498
29514
 
29499
29515
  // src/scratch.ts
29500
29516
  import { existsSync as existsSync10, mkdtempSync, readdirSync as readdirSync4, rmSync as rmSync6 } from "node:fs";
29501
- import { tmpdir as tmpdir3 } from "node:os";
29517
+ import { tmpdir as tmpdir4 } from "node:os";
29502
29518
  import { join as join13 } from "node:path";
29503
29519
  import process7 from "node:process";
29504
29520
  var SWEPT = { recursive: true, force: true };
@@ -29514,9 +29530,9 @@ var KINDS = [
29514
29530
  "tests"
29515
29531
  ];
29516
29532
  function scratchDirectory(kind) {
29517
- return mkdtempSync(join13(tmpdir3(), `gdharness-${kind}-${process7.pid}-`));
29533
+ return mkdtempSync(join13(tmpdir4(), `gdharness-${kind}-${process7.pid}-`));
29518
29534
  }
29519
- function sweepAbandonedScratch(directory = tmpdir3()) {
29535
+ function sweepAbandonedScratch(directory = tmpdir4()) {
29520
29536
  let entries;
29521
29537
  try {
29522
29538
  entries = readdirSync4(directory);
@@ -29609,17 +29625,25 @@ function snakeCased(params) {
29609
29625
  return result;
29610
29626
  }
29611
29627
  function engineExtras(outcome) {
29628
+ const after = outcome.afterAnswerMessages ?? [];
29612
29629
  return {
29613
29630
  ...outcome.messages.length > 0 ? { engine_messages: outcome.messages } : {},
29614
29631
  ...outcome.messagesOmitted === undefined ? {} : { engine_messages_omitted: outcome.messagesOmitted },
29632
+ ...after.length > 0 ? { engine_messages_after_answer: after, engine_messages_after_answer_note: AFTER_ANSWER_NOTE } : {},
29633
+ ...outcome.afterAnswerOmitted === undefined ? {} : { engine_messages_after_answer_omitted: outcome.afterAnswerOmitted },
29615
29634
  ...outcome.afterAnswer === undefined ? {} : { engine_after_answer: outcome.afterAnswer }
29616
29635
  };
29617
29636
  }
29637
+ var AFTER_ANSWER_NOTE = "Printed after this operation had written its answer, while the engine ran the project's autoloads and shut down: Godot starts a project's autoloads in every script run and cannot be told not to. An error raised in a project script here is that autoload's own, and none of these changes the answer.";
29618
29638
  var OWN_ERROR = "[ERROR] ";
29639
+ var ANSWERED = "[gdharness] answered";
29619
29640
  var MESSAGES_KEPT = 200;
29620
29641
  var ERRORS_NAMED = 3;
29621
29642
  function problemsIn(log) {
29622
- return log.everything().flatMap((entry) => {
29643
+ return problemsAmong(log.everything());
29644
+ }
29645
+ function problemsAmong(entries) {
29646
+ return entries.flatMap((entry) => {
29623
29647
  if (entry.severity !== "info") {
29624
29648
  return [entry];
29625
29649
  }
@@ -29634,7 +29658,7 @@ function reported2(problems) {
29634
29658
  return omitted === 0 ? { messages: problems } : { messages: problems.slice(omitted), messagesOmitted: omitted };
29635
29659
  }
29636
29660
  function reason(log, problems) {
29637
- const own = log.everything().filter((entry) => entry.source === "stderr" && entry.severity === "info" && entry.text.startsWith(OWN_ERROR));
29661
+ const own = refusalsIn(log);
29638
29662
  if (own.length > 0) {
29639
29663
  return own.map((entry) => entry.text.slice(OWN_ERROR.length)).join("; ");
29640
29664
  }
@@ -29646,6 +29670,9 @@ function reason(log, problems) {
29646
29670
  const printed = log.everything().filter((entry) => entry.source === "stdout");
29647
29671
  return printed.at(-1)?.text ?? "no output at all";
29648
29672
  }
29673
+ function refusalsIn(log) {
29674
+ return log.everything().filter((entry) => entry.source === "stderr" && entry.severity === "info" && entry.text.startsWith(OWN_ERROR));
29675
+ }
29649
29676
  function scriptFault(problems, script) {
29650
29677
  const spelled = (path) => `(${path.replaceAll("\\", "/").toLowerCase()}/`;
29651
29678
  const directories = [...new Set([spelled(dirname8(script)), spelled(resolvedOr(dirname8(script)))])];
@@ -29748,15 +29775,32 @@ async function runOperation(engine, operation, params, projectPath) {
29748
29775
  } finally {
29749
29776
  discard(paramsDir);
29750
29777
  }
29751
- const problems = problemsIn(ran.log);
29778
+ const everything = ran.log.everything();
29779
+ const answered = everything.findIndex((entry) => entry.source === "stderr" && entry.text === ANSWERED);
29780
+ const problems = problemsAmong(answered === -1 ? everything : everything.slice(0, answered));
29781
+ const after = answered === -1 ? [] : problemsAmong(everything.slice(answered + 1));
29782
+ const afterAnswered = {
29783
+ ...after.length === 0 ? {} : { afterAnswerMessages: after.slice(-MESSAGES_KEPT) },
29784
+ ...after.length > MESSAGES_KEPT ? { afterAnswerOmitted: after.length - MESSAGES_KEPT } : {}
29785
+ };
29752
29786
  if (answer.kind === "unreadable") {
29753
29787
  return {
29754
29788
  ok: false,
29755
29789
  message: `${operation} wrote an answer that could not be read (${answer.why})`,
29756
- ...reported2(problems)
29790
+ ...reported2(problems),
29791
+ ...afterAnswered
29757
29792
  };
29758
29793
  }
29759
29794
  if (answer.kind === "none") {
29795
+ const refusals = refusalsIn(ran.log);
29796
+ if (refusals.length > 0) {
29797
+ const said = new Set(refusals.map((entry) => entry.index));
29798
+ return {
29799
+ ok: false,
29800
+ message: refusals.map((entry) => entry.text.slice(OWN_ERROR.length)).join("; "),
29801
+ ...reported2(problems.filter((entry) => !said.has(entry.index)))
29802
+ };
29803
+ }
29760
29804
  const ending = ran.exitCode === 0 && ran.failure === null ? "produced no result" : `failed (${howItEnded(ran)})`;
29761
29805
  return {
29762
29806
  ok: false,
@@ -29769,14 +29813,16 @@ async function runOperation(engine, operation, params, projectPath) {
29769
29813
  return {
29770
29814
  ok: false,
29771
29815
  message: `${operation} hit an error in the operations script, so its answer is left out: part of it was ` + `never computed. ${fault.text} (${fault.detail[0]?.slice("at: ".length) ?? "no location given"})`,
29772
- ...reported2(problems)
29816
+ ...reported2(problems),
29817
+ ...afterAnswered
29773
29818
  };
29774
29819
  }
29775
- const afterAnswer = ran.exitCode === 0 && ran.failure === null ? undefined : `The operation finished and wrote this answer, and then the engine did not exit cleanly (${howItEnded(ran)}). Anything it reported on the way out is under engine_messages.`;
29820
+ const afterAnswer = ran.exitCode === 0 && ran.failure === null ? undefined : `The operation finished and wrote this answer, and then the engine did not exit cleanly (${howItEnded(ran)}). Anything it reported on the way out is under ${answered === -1 ? "engine_messages" : "engine_messages_after_answer"}.`;
29776
29821
  return {
29777
29822
  ok: true,
29778
29823
  payload: answer.payload,
29779
29824
  ...reported2(problems),
29825
+ ...afterAnswered,
29780
29826
  ...afterAnswer === undefined ? {} : { afterAnswer }
29781
29827
  };
29782
29828
  }
@@ -30333,11 +30379,54 @@ function askTheKeeperToStop(address, withinMs) {
30333
30379
  });
30334
30380
  }
30335
30381
 
30382
+ // src/lifecycle-log.ts
30383
+ import { appendFileSync, mkdirSync as mkdirSync8, renameSync, statSync as statSync6 } from "node:fs";
30384
+ import { dirname as dirname9, join as join15 } from "node:path";
30385
+ import process8 from "node:process";
30386
+ function lifecycleLogPath() {
30387
+ return join15(runtimeDirectory(), "servers.log");
30388
+ }
30389
+ var LIFECYCLE_LOG_LIMIT = 1e6;
30390
+ function writeLifecycle(event, fields = {}) {
30391
+ const path = lifecycleLogPath();
30392
+ try {
30393
+ mkdirSync8(dirname9(path), { recursive: true });
30394
+ if ((statSync6(path, { throwIfNoEntry: false })?.size ?? 0) > LIFECYCLE_LOG_LIMIT) {
30395
+ try {
30396
+ renameSync(path, `${path}.1`);
30397
+ } catch {}
30398
+ }
30399
+ const line = {
30400
+ at: new Date().toISOString(),
30401
+ pid: process8.pid,
30402
+ ppid: process8.ppid,
30403
+ version: SERVER_VERSION,
30404
+ event
30405
+ };
30406
+ for (const [name, value] of Object.entries(fields)) {
30407
+ if (!Object.hasOwn(line, name)) {
30408
+ line[name] = value;
30409
+ }
30410
+ }
30411
+ appendFileSync(path, `${JSON.stringify(line)}
30412
+ `, "utf8");
30413
+ } catch {
30414
+ console.error(`[SERVER] Could not write the lifecycle log at ${path}.`);
30415
+ }
30416
+ }
30417
+ function callsInFlight(calls, now = Date.now()) {
30418
+ return [...calls].map((call) => ({
30419
+ tool: call.tool,
30420
+ ...call.op === "" ? {} : { op: call.op },
30421
+ runningMs: now - call.startedAt
30422
+ }));
30423
+ }
30424
+
30336
30425
  // src/lsp_client.ts
30337
30426
  import { existsSync as existsSync12, realpathSync as realpathSync3 } from "node:fs";
30338
30427
  import { readFile, realpath } from "node:fs/promises";
30339
30428
  import { createConnection as createConnection3 } from "node:net";
30340
- import { dirname as dirname9, join as join15, resolve as resolve3 } from "node:path";
30429
+ import { dirname as dirname10, join as join16, resolve as resolve3 } from "node:path";
30341
30430
  import { setTimeout as delay3 } from "node:timers/promises";
30342
30431
  import { fileURLToPath, pathToFileURL } from "node:url";
30343
30432
  var DEFAULT_LSP_PORT = 6005;
@@ -30535,7 +30624,7 @@ class GodotLSPClient {
30535
30624
  if (this.initialized) {
30536
30625
  return;
30537
30626
  }
30538
- const rootPath = this.rootPath ?? dirname9(resolve3(filePath));
30627
+ const rootPath = this.rootPath ?? dirname10(resolve3(filePath));
30539
30628
  await this.initialize(rootPath);
30540
30629
  }
30541
30630
  async sendRequest(method, params, timeoutMs = this.timeouts.requestMs) {
@@ -31093,7 +31182,7 @@ async function resolveLSPPaths(projectPathValue, scriptPathValue) {
31093
31182
  } catch {
31094
31183
  throw new ArgumentRefusal(`Project path does not exist: ${requestedProjectPath}`);
31095
31184
  }
31096
- if (!existsSync12(join15(projectPath, "project.godot"))) {
31185
+ if (!existsSync12(join16(projectPath, "project.godot"))) {
31097
31186
  throw new ArgumentRefusal(`Not a Godot project: ${projectPath}. Point projectPath at the directory holding project.godot.`);
31098
31187
  }
31099
31188
  const contained = resolveWithinProject(projectPath, scriptPathValue);
@@ -31301,7 +31390,7 @@ function secondsFromClock(printed) {
31301
31390
 
31302
31391
  // src/project-scan.ts
31303
31392
  import { existsSync as existsSync13, readdirSync as readdirSync5, readFileSync as readFileSync14 } from "node:fs";
31304
- import { extname, join as join16 } from "node:path";
31393
+ import { extname, join as join17 } from "node:path";
31305
31394
  var SKIPPED = new Set(["node_modules"]);
31306
31395
  function skipped(name) {
31307
31396
  return name.startsWith(".") || SKIPPED.has(name);
@@ -31311,10 +31400,10 @@ function steppedOver(directory) {
31311
31400
  return gdignored(directory) || installedByUs(directory);
31312
31401
  }
31313
31402
  function gdignored(directory) {
31314
- return existsSync13(join16(directory, ".gdignore"));
31403
+ return existsSync13(join17(directory, ".gdignore"));
31315
31404
  }
31316
31405
  function installedByUs(directory) {
31317
- return existsSync13(join16(directory, VERSION_MARKER));
31406
+ return existsSync13(join17(directory, VERSION_MARKER));
31318
31407
  }
31319
31408
  var SCENE_EXTENSIONS = new Set(["tscn", "scn"]);
31320
31409
  var ASSET_EXTENSIONS = new Set([
@@ -31358,7 +31447,7 @@ function projectStructure(projectPath) {
31358
31447
  continue;
31359
31448
  }
31360
31449
  if (entry.isDirectory()) {
31361
- visit(join16(directory, entry.name));
31450
+ visit(join17(directory, entry.name));
31362
31451
  } else if (entry.isFile()) {
31363
31452
  const extension = entry.name.split(".").pop()?.toLowerCase() ?? "";
31364
31453
  if (SCENE_EXTENSIONS.has(extension)) {
@@ -31388,7 +31477,7 @@ function projectFiles(projectPath, extensions) {
31388
31477
  }
31389
31478
  const spelled = prefix === "" ? entry.name : `${prefix}/${entry.name}`;
31390
31479
  if (entry.isDirectory()) {
31391
- visit(join16(directory, entry.name), spelled);
31480
+ visit(join17(directory, entry.name), spelled);
31392
31481
  } else if (entry.isFile() && extensions.includes(extname(entry.name).toLowerCase())) {
31393
31482
  found.push(spelled);
31394
31483
  }
@@ -31410,14 +31499,14 @@ function scriptsWithoutUid(projectPath) {
31410
31499
  }
31411
31500
  const spelled = prefix === "" ? entry.name : `${prefix}/${entry.name}`;
31412
31501
  if (entry.isDirectory()) {
31413
- visit(join16(directory, entry.name), spelled);
31502
+ visit(join17(directory, entry.name), spelled);
31414
31503
  continue;
31415
31504
  }
31416
31505
  if (!entry.isFile()) {
31417
31506
  continue;
31418
31507
  }
31419
31508
  const extension = entry.name.split(".").pop()?.toLowerCase() ?? "";
31420
- if (CARRIES_A_UID.has(extension) && !existsSync13(join16(directory, `${entry.name}.uid`))) {
31509
+ if (CARRIES_A_UID.has(extension) && !existsSync13(join17(directory, `${entry.name}.uid`))) {
31421
31510
  found.push(spelled);
31422
31511
  }
31423
31512
  }
@@ -31449,7 +31538,7 @@ function projectTexts(projectPath) {
31449
31538
  if (skipped(entry.name)) {
31450
31539
  continue;
31451
31540
  }
31452
- const absolute = join16(directory, entry.name);
31541
+ const absolute = join17(directory, entry.name);
31453
31542
  const spelled = `${prefix}${entry.name}`;
31454
31543
  if (entry.isDirectory()) {
31455
31544
  visit(absolute, `${spelled}/`);
@@ -31479,7 +31568,7 @@ function ignoredTexts(projectPath) {
31479
31568
  if (skipped(entry.name)) {
31480
31569
  continue;
31481
31570
  }
31482
- const absolute = join16(directory, entry.name);
31571
+ const absolute = join17(directory, entry.name);
31483
31572
  const spelled = `${prefix}${entry.name}`;
31484
31573
  if (entry.isDirectory()) {
31485
31574
  visit(absolute, `${spelled}/`, under);
@@ -31519,7 +31608,7 @@ function searchProject(projectPath, options) {
31519
31608
  if (skipped(entry.name)) {
31520
31609
  continue;
31521
31610
  }
31522
- const entryPath = join16(directory, entry.name);
31611
+ const entryPath = join17(directory, entry.name);
31523
31612
  if (entry.isDirectory()) {
31524
31613
  visit(entryPath);
31525
31614
  continue;
@@ -31690,8 +31779,8 @@ function setupPromptHandlers(server) {
31690
31779
  }
31691
31780
 
31692
31781
  // src/rename.ts
31693
- import { existsSync as existsSync14, mkdirSync as mkdirSync8, readFileSync as readFileSync15, renameSync, unlinkSync as unlinkSync2, writeFileSync as writeFileSync10 } from "node:fs";
31694
- import { dirname as dirname10, posix as posix2 } from "node:path";
31782
+ import { existsSync as existsSync14, mkdirSync as mkdirSync9, readFileSync as readFileSync15, renameSync as renameSync2, unlinkSync as unlinkSync2, writeFileSync as writeFileSync10 } from "node:fs";
31783
+ import { dirname as dirname11, posix as posix2 } from "node:path";
31695
31784
  class Script {
31696
31785
  path;
31697
31786
  text;
@@ -32424,15 +32513,15 @@ function applyRewrites(rewrites) {
32424
32513
  const done = [];
32425
32514
  try {
32426
32515
  for (const rewrite of rewrites) {
32427
- mkdirSync8(dirname10(rewrite.writeTo), { recursive: true });
32516
+ mkdirSync9(dirname11(rewrite.writeTo), { recursive: true });
32428
32517
  const staging = `${rewrite.writeTo}.gdharness-rename`;
32429
32518
  writeFileSync10(staging, rewrite.after, "utf8");
32430
- renameSync(staging, rewrite.writeTo);
32519
+ renameSync2(staging, rewrite.writeTo);
32431
32520
  let movedUid = false;
32432
32521
  if (rewrite.writeTo !== rewrite.absolute) {
32433
32522
  unlinkSync2(rewrite.absolute);
32434
32523
  if (existsSync14(`${rewrite.absolute}.uid`)) {
32435
- renameSync(`${rewrite.absolute}.uid`, `${rewrite.writeTo}.uid`);
32524
+ renameSync2(`${rewrite.absolute}.uid`, `${rewrite.writeTo}.uid`);
32436
32525
  movedUid = true;
32437
32526
  }
32438
32527
  }
@@ -32445,7 +32534,7 @@ function applyRewrites(rewrites) {
32445
32534
  if (rewrite.writeTo !== rewrite.absolute) {
32446
32535
  unlinkSync2(rewrite.writeTo);
32447
32536
  if (movedUid) {
32448
- renameSync(`${rewrite.writeTo}.uid`, `${rewrite.absolute}.uid`);
32537
+ renameSync2(`${rewrite.writeTo}.uid`, `${rewrite.absolute}.uid`);
32449
32538
  }
32450
32539
  }
32451
32540
  } catch {}
@@ -32455,8 +32544,8 @@ function applyRewrites(rewrites) {
32455
32544
  }
32456
32545
 
32457
32546
  // src/rename-symbol.ts
32458
- import { existsSync as existsSync15, mkdirSync as mkdirSync9, readdirSync as readdirSync6, realpathSync as realpathSync5, rmSync as rmSync7, writeFileSync as writeFileSync11 } from "node:fs";
32459
- import { basename as basename3, dirname as dirname11, join as join17, relative as relative3, resolve as resolve5 } from "node:path";
32547
+ import { existsSync as existsSync15, mkdirSync as mkdirSync10, readdirSync as readdirSync6, realpathSync as realpathSync5, rmSync as rmSync7, writeFileSync as writeFileSync11 } from "node:fs";
32548
+ import { basename as basename3, dirname as dirname12, join as join18, relative as relative3, resolve as resolve5 } from "node:path";
32460
32549
 
32461
32550
  // src/resources.ts
32462
32551
  import { readFileSync as readFileSync16, realpathSync as realpathSync4 } from "node:fs";
@@ -32764,9 +32853,9 @@ function onDiskSpelling(path) {
32764
32853
  let at = resolve5(path);
32765
32854
  for (;; ) {
32766
32855
  try {
32767
- return join17(realpathSync5.native(at), ...missing.reverse());
32856
+ return join18(realpathSync5.native(at), ...missing.reverse());
32768
32857
  } catch {
32769
- const parent = dirname11(at);
32858
+ const parent = dirname12(at);
32770
32859
  if (parent === at) {
32771
32860
  return resolve5(path);
32772
32861
  }
@@ -33194,15 +33283,15 @@ ${mention.kind}`;
33194
33283
  var LEFT_ALONE_ANSWER_LINES = 300;
33195
33284
  var detailWrites = 0;
33196
33285
  function writeLeftAloneDetail(projectPath, symbol, detail) {
33197
- const directory = join17(projectPath, ".godot", "gdharness-renames");
33198
- mkdirSync9(directory, { recursive: true });
33286
+ const directory = join18(projectPath, ".godot", "gdharness-renames");
33287
+ mkdirSync10(directory, { recursive: true });
33199
33288
  detailWrites += 1;
33200
- const path = join17(directory, `${String(Date.now())}-${String(detailWrites).padStart(6, "0")}-${String(process.pid)}-${symbol}.json`);
33289
+ const path = join18(directory, `${String(Date.now())}-${String(detailWrites).padStart(6, "0")}-${String(process.pid)}-${symbol}.json`);
33201
33290
  writeFileSync11(path, `${JSON.stringify(detail, null, 2)}
33202
33291
  `, "utf8");
33203
33292
  const kept = readdirSync6(directory).filter((name) => name.endsWith(".json")).sort().reverse();
33204
33293
  for (const old of kept.slice(10)) {
33205
- rmSync7(join17(directory, old), { force: true });
33294
+ rmSync7(join18(directory, old), { force: true });
33206
33295
  }
33207
33296
  return path;
33208
33297
  }
@@ -33225,15 +33314,15 @@ function summaryOf(edits, mentions, rewrites, left) {
33225
33314
  }
33226
33315
 
33227
33316
  // src/restart-note.ts
33228
- import { mkdirSync as mkdirSync10, readFileSync as readFileSync17, rmSync as rmSync8, writeFileSync as writeFileSync12 } from "node:fs";
33229
- import { dirname as dirname12, join as join18 } from "node:path";
33317
+ import { mkdirSync as mkdirSync11, readFileSync as readFileSync17, rmSync as rmSync8, writeFileSync as writeFileSync12 } from "node:fs";
33318
+ import { dirname as dirname13, join as join19 } from "node:path";
33230
33319
  function restartNotePath(projectPath) {
33231
- return join18(projectPath, ".godot", "gdharness-restart.json");
33320
+ return join19(projectPath, ".godot", "gdharness-restart.json");
33232
33321
  }
33233
33322
  function noteRestartBegun(note) {
33234
33323
  const path = restartNotePath(note.projectPath);
33235
33324
  try {
33236
- mkdirSync10(dirname12(path), { recursive: true });
33325
+ mkdirSync11(dirname13(path), { recursive: true });
33237
33326
  writeFileSync12(path, `${JSON.stringify(note, null, 2)}
33238
33327
  `, "utf8");
33239
33328
  } catch (error) {
@@ -33266,12 +33355,12 @@ function restartSettled(projectPath) {
33266
33355
  // src/run-record.ts
33267
33356
  import { execFile as execFile4 } from "node:child_process";
33268
33357
  import { createHash as createHash3 } from "node:crypto";
33269
- import { mkdirSync as mkdirSync11, openSync as openSync2, readdirSync as readdirSync7, readFileSync as readFileSync18, realpathSync as realpathSync6, rmSync as rmSync10, statSync as statSync6 } from "node:fs";
33270
- import { basename as basename4, dirname as dirname13, join as join19, resolve as resolve6 } from "node:path";
33358
+ import { mkdirSync as mkdirSync12, openSync as openSync2, readdirSync as readdirSync7, readFileSync as readFileSync18, realpathSync as realpathSync6, rmSync as rmSync10, statSync as statSync7 } from "node:fs";
33359
+ import { basename as basename4, dirname as dirname14, join as join20, resolve as resolve6 } from "node:path";
33271
33360
  import { promisify as promisify4 } from "node:util";
33272
33361
 
33273
33362
  // src/whole-file.ts
33274
- import { renameSync as renameSync2, rmSync as rmSync9, writeFileSync as writeFileSync13 } from "node:fs";
33363
+ import { renameSync as renameSync3, rmSync as rmSync9, writeFileSync as writeFileSync13 } from "node:fs";
33275
33364
  var HELD_FILE_MS = 1000;
33276
33365
  var HELD_FILE_RETRY_MS = 10;
33277
33366
  var HELD_BY_A_READER = new Set(["EPERM", "EACCES", "EBUSY"]);
@@ -33285,7 +33374,7 @@ function writeWhole(path, text) {
33285
33374
  const until = Date.now() + HELD_FILE_MS;
33286
33375
  for (;; ) {
33287
33376
  try {
33288
- renameSync2(partial, path);
33377
+ renameSync3(partial, path);
33289
33378
  return true;
33290
33379
  } catch (error) {
33291
33380
  const code = error.code ?? "";
@@ -33303,16 +33392,16 @@ function writeWhole(path, text) {
33303
33392
  // src/run-record.ts
33304
33393
  var execFileAsync = promisify4(execFile4);
33305
33394
  function runsDirectory() {
33306
- return join19(runtimeDirectory(), "runs");
33395
+ return join20(runtimeDirectory(), "runs");
33307
33396
  }
33308
33397
  function realAsFarAsItExists(path) {
33309
33398
  const missing = [];
33310
33399
  let at = path;
33311
33400
  for (;; ) {
33312
33401
  try {
33313
- return join19(realpathSync6.native(at), ...missing);
33402
+ return join20(realpathSync6.native(at), ...missing);
33314
33403
  } catch {
33315
- const parent = dirname13(at);
33404
+ const parent = dirname14(at);
33316
33405
  if (parent === at) {
33317
33406
  return path;
33318
33407
  }
@@ -33327,14 +33416,14 @@ function projectKey(projectPath) {
33327
33416
  return createHash3("sha256").update(folded.replaceAll("\\", "/")).digest("hex").slice(0, 16);
33328
33417
  }
33329
33418
  function runRecordPath(projectPath, directory = runtimeDirectory()) {
33330
- return join19(directory, "runs", `note-${projectKey(projectPath)}.json`);
33419
+ return join20(directory, "runs", `note-${projectKey(projectPath)}.json`);
33331
33420
  }
33332
33421
  function latestRunPath(servedBy, directory = runtimeDirectory()) {
33333
- return join19(directory, "runs", `latest-${projectKey(servedBy)}.json`);
33422
+ return join20(directory, "runs", `latest-${projectKey(servedBy)}.json`);
33334
33423
  }
33335
33424
  function writeLatestRun(servedBy, latest) {
33336
33425
  try {
33337
- mkdirSync11(runsDirectory(), { recursive: true });
33426
+ mkdirSync12(runsDirectory(), { recursive: true });
33338
33427
  writeWhole(latestRunPath(servedBy), JSON.stringify(latest, null, 2));
33339
33428
  } catch {}
33340
33429
  }
@@ -33355,21 +33444,21 @@ function readLatestRun(servedBy, directory = runtimeDirectory()) {
33355
33444
  }
33356
33445
  var SHARED_NOTE = "run.json";
33357
33446
  function openTranscript(startedAt) {
33358
- mkdirSync11(runsDirectory(), { recursive: true });
33359
- const path = join19(runsDirectory(), `run-${startedAt}.log`);
33447
+ mkdirSync12(runsDirectory(), { recursive: true });
33448
+ const path = join20(runsDirectory(), `run-${startedAt}.log`);
33360
33449
  return { path, fd: openSync2(path, "a") };
33361
33450
  }
33362
33451
  function profilePath(startedAt) {
33363
- return join19(runsDirectory(), `run-${startedAt}.profile.json`);
33452
+ return join20(runsDirectory(), `run-${startedAt}.profile.json`);
33364
33453
  }
33365
33454
  function noteIsAbout(note, playing) {
33366
33455
  return note.play !== undefined && playing !== null && note.play.play === playing.play && note.play.editorPid === playing.editorPid;
33367
33456
  }
33368
33457
  function editorNotePath(projectPath, directory = runtimeDirectory()) {
33369
- return join19(directory, "runs", `editor-${projectKey(projectPath)}.json`);
33458
+ return join20(directory, "runs", `editor-${projectKey(projectPath)}.json`);
33370
33459
  }
33371
33460
  function writeEditorRunNote(note) {
33372
- mkdirSync11(runsDirectory(), { recursive: true });
33461
+ mkdirSync12(runsDirectory(), { recursive: true });
33373
33462
  const path = editorNotePath(note.projectPath);
33374
33463
  if (!writeWhole(path, JSON.stringify(note, null, 2))) {
33375
33464
  throw new Error(`the editor run note could not be written at ${path}`);
@@ -33377,7 +33466,7 @@ function writeEditorRunNote(note) {
33377
33466
  }
33378
33467
  function readEditorRunNote(projectPath) {
33379
33468
  for (const directory of runtimeDirectories()) {
33380
- const note = editorNoteAt(editorNotePath(projectPath, directory)) ?? editorNoteAt(join19(directory, "runs", "editor-run.json"));
33469
+ const note = editorNoteAt(editorNotePath(projectPath, directory)) ?? editorNoteAt(join20(directory, "runs", "editor-run.json"));
33381
33470
  if (note !== null && isSameDirectory(note.projectPath, projectPath)) {
33382
33471
  return note;
33383
33472
  }
@@ -33411,7 +33500,7 @@ function readRunRecord(projectPath) {
33411
33500
  if (own !== null) {
33412
33501
  return own;
33413
33502
  }
33414
- const shared = recordAt(join19(directory, "runs", SHARED_NOTE));
33503
+ const shared = recordAt(join20(directory, "runs", SHARED_NOTE));
33415
33504
  if (shared !== null && shared.projectPath !== "" && isSameDirectory(shared.projectPath, projectPath)) {
33416
33505
  return shared;
33417
33506
  }
@@ -33423,13 +33512,13 @@ function everyRunRecord() {
33423
33512
  for (const directory of runtimeDirectories()) {
33424
33513
  let entries;
33425
33514
  try {
33426
- entries = readdirSync7(join19(directory, "runs"));
33515
+ entries = readdirSync7(join20(directory, "runs"));
33427
33516
  } catch {
33428
33517
  continue;
33429
33518
  }
33430
33519
  for (const entry of entries) {
33431
33520
  if (entry === SHARED_NOTE || entry.startsWith("note-") && entry.endsWith(".json")) {
33432
- const record = recordAt(join19(directory, "runs", entry));
33521
+ const record = recordAt(join20(directory, "runs", entry));
33433
33522
  if (record !== null) {
33434
33523
  found.push(record);
33435
33524
  }
@@ -33640,7 +33729,7 @@ function judgeAnnouncedGame(running, projectPath, announcedAt) {
33640
33729
  }
33641
33730
  function clearRunRecord(projectPath) {
33642
33731
  for (const directory of runtimeDirectories()) {
33643
- const shared = join19(directory, "runs", SHARED_NOTE);
33732
+ const shared = join20(directory, "runs", SHARED_NOTE);
33644
33733
  const sharedRecord = recordAt(shared);
33645
33734
  const ours = sharedRecord !== null && sharedRecord.projectPath !== "" && isSameDirectory(sharedRecord.projectPath, projectPath);
33646
33735
  for (const path of [runRecordPath(projectPath, directory), ...ours ? [shared] : []]) {
@@ -33652,7 +33741,7 @@ function clearRunRecord(projectPath) {
33652
33741
  }
33653
33742
  function ageMs(path, now) {
33654
33743
  try {
33655
- return now - statSync6(path).mtimeMs;
33744
+ return now - statSync7(path).mtimeMs;
33656
33745
  } catch {
33657
33746
  return 0;
33658
33747
  }
@@ -33674,7 +33763,7 @@ function sweepTranscripts(keepMs = 24 * 60 * 60 * 1000, now = Date.now()) {
33674
33763
  if (!transcript && !entry.endsWith(".partial")) {
33675
33764
  continue;
33676
33765
  }
33677
- const path = join19(directory, entry);
33766
+ const path = join20(directory, entry);
33678
33767
  if (kept.has(path) || ageMs(path, now) < keepMs) {
33679
33768
  continue;
33680
33769
  }
@@ -33685,7 +33774,7 @@ function sweepTranscripts(keepMs = 24 * 60 * 60 * 1000, now = Date.now()) {
33685
33774
  }
33686
33775
 
33687
33776
  // src/script-origins.ts
33688
- import { join as join20 } from "node:path";
33777
+ import { join as join21 } from "node:path";
33689
33778
  var UNRESOLVED = /Could not resolve class "([A-Za-z_][A-Za-z0-9_]*)", because of a parser error/;
33690
33779
  function unresolvedClassIn(message) {
33691
33780
  return UNRESOLVED.exec(message)?.[1] ?? null;
@@ -33741,7 +33830,7 @@ function checkWithEngine(godotPath, projectPath) {
33741
33830
  const ran = await runEngine(godotPath, [
33742
33831
  "--headless",
33743
33832
  "--log-file",
33744
- join20(logDir, "engine.log"),
33833
+ join21(logDir, "engine.log"),
33745
33834
  "--path",
33746
33835
  projectPath,
33747
33836
  "--check-only",
@@ -34159,7 +34248,7 @@ var TOOL_SPECS = [
34159
34248
  {
34160
34249
  name: "project_settings",
34161
34250
  title: "Project settings",
34162
- description: "Reads or writes project.godot: settings, autoloads, the main scene, input actions, plugins and audio buses. A write with an editor open on the project is handed to the editor, which takes the settings the write changed or names from the file (named under editorAdopted), including a setting the file already held, since the editor can hold another value after the file was put back, or reloads the bus layout, so it answers the new values and does not save the old ones back over them. editorNote is an editor that could not take the write, one on an addon from before this, which still holds the old values until editor_launch restart. An enabled plugin's code still loads on the editor's next start. set answers old_value and new_value, with was_new true when project.godot did not set the setting before, and was_default true when what it held was the engine's own default, which old_value then is. get answers exists, true for any setting the engine knows, and at_default, true when the value is the engine's own default and so has no line in project.godot. Each setting under prefix carries at_default too, so a family read separates what the project sets from the engine's defaults; it is absent for a setting the engine registers no default for, such as an input action the project added, which only the project can have set.",
34251
+ description: "Reads or writes project.godot: settings, autoloads, the main scene, input actions, plugins and audio buses. A write with an editor open on the project is handed to the editor, which takes the settings the write changed or names from the file (named under editorAdopted), including a setting the file already held, since the editor can hold another value after the file was put back, or reloads the bus layout, so it answers the new values and does not save the old ones back over them. editorNote is an editor that could not take the write, one on an addon from before this, which still holds the old values until editor_launch restart. An enabled plugin's code still loads on the editor's next start. set answers old_value and new_value, with was_new true when project.godot did not set the setting before, and was_default true when what it held was the engine's own default, which old_value then is. A set of the value the setting already holds, in the same type, writes nothing and answers unchanged true and saved false. Every write keeps the sections and keys of project.godot in the order the file had them, so a change touches only its own lines. get answers exists, true for any setting the engine knows, and at_default, true when the value is the engine's own default and so has no line in project.godot. Each setting under prefix carries at_default too, so a family read separates what the project sets from the engine's defaults; it is absent for a setting the engine registers no default for, such as an input action the project added, which only the project can have set.",
34163
34252
  parameters: {
34164
34253
  projectPath: PROJECT_PATH2,
34165
34254
  setting: {
@@ -34344,7 +34433,7 @@ var TOOL_SPECS = [
34344
34433
  },
34345
34434
  options: {
34346
34435
  type: "object",
34347
- description: 'set_options: import options keyed as the .import file spells them, {"compress/mode": 1}.',
34436
+ description: `set_options: import options keyed as the .import file spells them, {"compress/mode": 1}. A dictionary option whose keys are numbers, a font's opentype_features or any option already holding number keys, takes them written as strings of digits, and opentype_features also takes an OpenType tag by its four-letter name: {"opentype_features": {"liga": 0}} turns ligatures off. Both are written as the numbers the engine reads.`,
34348
34437
  additionalProperties: true
34349
34438
  },
34350
34439
  reimport: {
@@ -34432,7 +34521,7 @@ var TOOL_SPECS = [
34432
34521
  engineArgs: {
34433
34522
  type: "array",
34434
34523
  items: { type: "string" },
34435
- description: `The engine's own flags for the run, such as ["--verbose"], a value going as the next entry. Only those that change what the engine logs, draws for debugging, checks on the GPU or how it times frames: ${Object.keys(ENGINE_FLAGS).join(", ")}. Any other is refused. With --verbose, engineEntries holds the ordinary lines the run printed as well, which is where the engine names the instances leaked and the resources still in use at exit.`
34524
+ description: `The engine's own flags for the run, such as ["--verbose"], a value going as the next entry. Only those that change what the engine logs, draws for debugging, checks on the GPU, which renderer draws, how it times frames or whether it builds the tree a screen reader reads: ${Object.keys(ENGINE_FLAGS).join(", ")}. Any other is refused. With --verbose, engineEntries holds the ordinary lines the run printed as well, which is where the engine names the instances leaked and the resources still in use at exit.`
34436
34525
  },
34437
34526
  failFast: {
34438
34527
  type: "boolean",
@@ -34859,7 +34948,7 @@ var TOOL_SPECS = [
34859
34948
  {
34860
34949
  name: "editor_launch",
34861
34950
  title: "Open, restart or close the editor",
34862
- description: "Opens the Godot editor on a project, or restarts or closes the one already connected. close saves open scenes, quits the editor and waits for its process to go, which is the only way to end a hidden one short of killing it; settingsDropped in its answer says what that save took out of project.godot. open refuses while an editor of the project is already running and has not reached this server, naming its pid, rather than putting a second on the project. The editor is an ordinary visible one on the desktop in use, and on Windows it is shown without being activated, so opening or reopening it does not take the keyboard from whatever the user is typing in. hidden: true opens it headless instead and, on Windows, on a desktop of its own, where the games it plays go too; a hidden editor serves the bridge, the language server and the debug adapter as a visible one does. A game a visible editor plays opens as a window on the desktop in use. An editor goes on serving the addon it read at startup, so restart is what puts a gdharness upgrade into effect, and nothing else here restarts one; it saves open scenes on the way out and answers with the version that came back. An editor a server opened is started again by the server, visible unless hidden: true is passed again, once the old one has gone: it waits 90 seconds for that, or GDHARNESS_EDITOR_RESTART_TIMEOUT_MS, and an old editor still running after it is not replaced, since the new one would find its ports held. One opened by hand restarts itself, which only one with a window can do, because the engine hands back none of the arguments it was started with. editor_status says which editor is connected and whether it is holding an old addon. Opening a project is a save and so is closing one, which is the part that is not obvious from outside: the editor imports the project on open and writes project.godot back, and Godot writes only what differs from its own defaults, so a key named deliberately at its default value is dropped either way. A restart says which under settingsDropped in its own answer because it waits for the editor to return. An open cannot, since it answers as soon as the process exists and the save happens during the import minutes later, so editor_status carries that reading once the editor has connected. Nothing else will say a key went until something depends on one. A restart of an editor this server opened is a quit and then a launch, and this server can be ended between them, usually by the reconnect the restart was being taken for: the editor is gone and nothing replaces it. That is written down before the quit, so the next server says so under restartInterrupted in editor_status rather than waiting for an editor that is not coming, and open finishes it, saying so under finishesRestart. An open is refused when the editor it would start could never reach this server: a project other than the one this server serves, whose editor dials that project's own server; a project without the gdharness editor addon installed and enabled; and a project whose editor a restart is already bringing back.",
34951
+ description: "Opens the Godot editor on a project, or restarts or closes the one already connected. close saves open scenes, quits the editor and waits for its process to go, which is the only way to end a hidden one short of killing it; settingsDropped in its answer says what that save took out of project.godot. An editor this server opened that has not connected yet has nothing of this server's to save, so close stops its process instead and answers beforeConnecting. open answers once the process has started, and the editor dials in after its import; a call needing the editor made before then waits for the one this server opened, for as long as a restart waits, and is refused naming it if it has not arrived. open refuses while an editor of the project is already running and has not reached this server, naming its pid, rather than putting a second on the project. The editor is an ordinary visible one on the desktop in use, and on Windows it is shown without being activated, so opening or reopening it does not take the keyboard from whatever the user is typing in. hidden: true opens it headless instead and, on Windows, on a desktop of its own, where the games it plays go too; a hidden editor serves the bridge, the language server and the debug adapter as a visible one does. A game a visible editor plays opens as a window on the desktop in use. An editor goes on serving the addon it read at startup, so restart is what puts a gdharness upgrade into effect, and nothing else here restarts one; it saves open scenes on the way out and answers with the version that came back. An editor a server opened is started again by the server, visible unless hidden: true is passed again, once the old one has gone: it waits 90 seconds for that, or GDHARNESS_EDITOR_RESTART_TIMEOUT_MS, and an old editor still running after it is not replaced, since the new one would find its ports held. One opened by hand restarts itself, which only one with a window can do, because the engine hands back none of the arguments it was started with. editor_status says which editor is connected and whether it is holding an old addon. Opening a project is a save and so is closing one, which is the part that is not obvious from outside: the editor imports the project on open and writes project.godot back, and Godot writes only what differs from its own defaults, so a key named deliberately at its default value is dropped either way. A restart says which under settingsDropped in its own answer because it waits for the editor to return. An open cannot, since it answers as soon as the process exists and the save happens during the import minutes later, so editor_status carries that reading once the editor has connected. Nothing else will say a key went until something depends on one. A restart of an editor this server opened is a quit and then a launch, and this server can be ended between them, usually by the reconnect the restart was being taken for: the editor is gone and nothing replaces it. That is written down before the quit, so the next server says so under restartInterrupted in editor_status rather than waiting for an editor that is not coming, and open finishes it, saying so under finishesRestart. An open is refused when the editor it would start could never reach this server: a project other than the one this server serves, whose editor dials that project's own server; a project without the gdharness editor addon installed and enabled; and a project whose editor a restart is already bringing back.",
34863
34952
  parameters: {
34864
34953
  projectPath: { ...PROJECT_PATH2, ops: ["open"] },
34865
34954
  hidden: {
@@ -34909,7 +34998,7 @@ var TOOL_SPECS = [
34909
34998
  type: "array",
34910
34999
  items: { type: "string" },
34911
35000
  ops: ["start", "check"],
34912
- description: `The engine's own flags, before the separator, such as ["--verbose"] or ["--fixed-fps", "60"], a value going as the next entry. Only those that change what the engine logs, draws for debugging, checks on the GPU or how it times frames, and Movie Maker's --write-movie: ${Object.keys(ENGINE_FLAGS).join(", ")}. Any other is refused, since the engine's command line can also run scripts, open other projects and write files. --write-movie takes an absolute path outside the project, in a directory that exists, ending in .avi (one file, video and sound) or .png (one numbered PNG per frame and a .wav beside them), where nothing it would write is there already; it needs a start with headless: false, since the engine crashes writing a movie headless, and it records at the project's editor/movie_writer/fps unless --fixed-fps says otherwise. A run with any is started by this server, as one with args is. A check given --verbose answers with everything printed rather than only errors and warnings, since what verbose adds, the instances leaked at exit among it, is printed as ordinary lines.`
35001
+ description: `The engine's own flags, before the separator, such as ["--verbose"] or ["--fixed-fps", "60"], a value going as the next entry. Only those that change what the engine logs, draws for debugging, checks on the GPU, which renderer draws, how it times frames or whether it builds the tree a screen reader reads, and Movie Maker's --write-movie: ${Object.keys(ENGINE_FLAGS).join(", ")}. Any other is refused, since the engine's command line can also run scripts, open other projects and write files. --rendering-driver takes vulkan, d3d12, metal, opengl3, opengl3_es, opengl3_angle or dummy, and --rendering-method forward_plus, mobile or gl_compatibility, so the same scene can be measured on another driver and a project's OpenGL fallback exercised on a machine that has Vulkan; they choose what draws a run with a window. --accessibility always has the game build the tree a screen reader reads, as the project's accessibility/general/accessibility_support at Always Active does, so runtime_inspect accessibility can read it; otherwise the engine builds it only when a screen reader is running. --write-movie takes an absolute path outside the project, in a directory that exists, ending in .avi (one file, video and sound) or .png (one numbered PNG per frame and a .wav beside them), where nothing it would write is there already; it needs a start with headless: false, since the engine crashes writing a movie headless, and it records at the project's editor/movie_writer/fps unless --fixed-fps says otherwise. A run with any is started by this server, as one with args is. A check given --verbose answers with everything printed rather than only errors and warnings, since what verbose adds, the instances leaked at exit among it, is printed as ordinary lines.`
34913
35002
  },
34914
35003
  headless: { type: "boolean", ops: ["start"], description: "start: force a window or no window." },
34915
35004
  visible: {
@@ -35014,6 +35103,10 @@ var TOOL_SPECS = [
35014
35103
  title: "Game and editor output",
35015
35104
  description: "What the project started by editor_run has printed, as entries with a severity: the errors and warnings the engine reported, each with where it happened, and everything else as info. For a run the editor plays the reports come from the game itself, through the runtime addon, since the editor's debugger relays what a game prints and not what it reports; a played game without the runtime addon answers here with its prints alone, with errorsUnread true and no clean, since what it raised reaches nothing here. Answers with the counts and the verdict as well as the entries: clean is true when no error was reported, and warnings, counted beside it, do not make it false. heldAt is three answers: null for a run this server knows is not held, running or over, an object for one it knows is held at a breakpoint, whether the adapter said so or the runtime did by accepting a connection and never answering, and absent with heldUnknown beside it for a server that connected to the debugger after the stop and has no runtime to ask, since the adapter reports a stop only to the sessions connected when it happened. A run that has quit still answers here, with running false and its exit code, until the next one starts; a run ended by a signal has no exit code, and exitSignal names the signal instead. A run this server started also answers with transcript, the file both its streams are written to: uncapped, written while the run is going, and the thing to read or tail for a long run rather than the engine's own log, which every engine start rotates away. Read the file for output and this answer for state: endedBy says whether gdharness ended the run, and a transcript that has stopped growing is a run between prints rather than a run that is over. running is asked of the operating system whenever there is a process to ask about, which is every run this server started and every editor-played run whose game announced its runtime. For an editor-played run that never announced, there is no process id here and running is the editor's answer, which can lag: one measured elsewhere reported a game as playing for fifteen seconds after its process had been ended from outside. editor_status names that game under runtimes, which does not depend on the editor answering. op: \"editor\" answers about the editor itself instead, which is a different log and the only way anything here can read what an editor printed: its console reaches no plugin, so the addon cannot scrape it, and an editor gdharness opened is asked for a log file as it starts. That covers the whole session from the editor's first line, which is where the output worth reading usually is, since the class cache, the plugins and the language server all say what they have to say before any harness has connected. The answer carries the entries in the order they were printed and, beside them under repeated, each message shape several lines share: how many, what varied in each slot of it and how many different values stood there, the first occurrence, and the ordinary lines above the group, found by walking back past the group rather than by counting lines. An editor somebody opened by hand has no console here and is refused saying so rather than answered empty, because an editor that printed nothing and an editor nobody captured are not the same thing. startedAt is when the run began and elapsedMs how long it has been going; for a run that is over, endedAt is when it ended and elapsedMs how long it ran, and both are left out when nobody saw the end, as for a game closed in the editor or a run picked up from a note written before ends were recorded.",
35016
35105
  parameters: {
35106
+ projectPath: {
35107
+ type: "string",
35108
+ description: "The project whose output you mean to read. It picks nothing, since this reads the one run or editor this server holds, and a call naming another project than that one's is refused rather than answered with output from a different game."
35109
+ },
35017
35110
  severity: {
35018
35111
  type: "string",
35019
35112
  enum: ["error", "warning", "info"],
@@ -35065,7 +35158,7 @@ var TOOL_SPECS = [
35065
35158
  title: "Editor status",
35066
35159
  effect: "read",
35067
35160
  description: "Whether the editor addon is connected, which Godot answers, whether the editor is playing something, and which games with the runtime addon are reachable, of this project and of every other on the machine. Read connected with mayYetConnect: the editor dials this server and backs off between tries, so for the first half-minute after a server starts false means not reached yet as often as no editor; mayYetConnect true is worth waiting out, false is final, and restartInterrupted, restartUnderway, closedHere and editorsNotYetConnected say why. An editor that has connected and not yet greeted reports nothing about itself, and every other call made in that window waits up to ten seconds for it to settle. playingInEditor null means unanswered rather than nothing playing: processActive and runtimes do not depend on the editor answering. game.run names the run editor_output and editor_run stop answer for, and stays named after it ends. addonIsStale, on the editor and on each game, says it runs addon code other than what this server ships, and staleNote says which half moves: gdharness upgrade in the project, a restart, or a reconnect of this server. A false editor.lspListening or editor.dapListening comes with serversNote, and editor_launch restart binds the port again. editor.scan says whether the editor is scanning, which editor_run waits out before starting a game. A game announced in a protocol this server does not speak is listed under unreadable, during an upgrade that moves the protocol, until the halves match.",
35068
- answer: "runtimeConnected counts the games of the project this server serves, and runtimes lists every game on the machine with ofThisProject saying which is which, since a game of another project is reached only by naming its projectPath. playingInEditor is null when the editor was not asked or did not answer, which is not the same as a no: with no editor connected there is nobody to ask, and an editor that does not serve the question is given a moment and then left. A game can be playing while this is null, so read it as unanswered rather than as nothing playing, and use processActive and runtimes, which come from elsewhere and do not depend on the editor answering. game.run names the run processActive is about, the one editor_output and editor_run stop answer for: its pid, its project, and adopted true when this server read it back from another server rather than starting it. It stays named after the run ends, beside processActive false, so editor_output can still read what that run printed; null when there is no run at all. startedAt says when it began, and endedAt when it ended, wherever something saw the end: a run adopted from a note another server wrote can have ended hours before this server started. editor.lspListening and editor.dapListening say whether anything accepts connections on the ports the editor names, lspPort and dapPort: Godot binds each once, as the editor starts, and reports a failure only in the log panel of the editor itself, so a false comes with serversNote, and editor_launch restart binds it again. editor.scan says whether the editor is scanning or importing and how many milliseconds ago its last scan finished (finishedMsAgo), or is null when it did not answer: the editor rewrites the class cache just after a scan, and editor_run waits that out before starting a game, saying so under waitedForEditorScanMs. Each game under runtimes is pinged with a short wait, so one held at a breakpoint is listed as unreachable rather than making this call wait out the runtime timeout; for the run this server is reporting on, heldAt says whether that is what it is, with the same three answers editor_output gives. A game the editor played announces the editor under editorPid, and so does whatever that game started for itself; a game some other server started announces none, which is how the two are told apart when both are running from one project. Each game also says which runtime addon it loaded, under addonVersion (null when it cannot say); addonIsStale is true when that code is not what this server ships, and staleNote says whether the project needs gdharness upgrade, the game a restart, or this server a reconnect. A second checkout of a project, such as a git worktree, carries addons of its own and is where this shows. Every runtime_* answer from such a game carries addonIsStale and staleNote too. When connected is false, mayYetConnect says whether that is final: the editor dials this server rather than the other way round and backs off between tries, so for the first half-minute after a server starts, false means \"not reached yet\" as often as it means \"no editor\". True is worth waiting out; false is an editor that is not there. False beside restartInterrupted is one that an editor_launch restart on a previous server asked to quit, where the launch half never ran because that server was ended in between, usually by the reconnect the restart was taken for; editor_launch open finishes it. True beside restartUnderway is a restart still in progress, its server alive and within the wait for the old editor to go: the editor is coming, and opening another would put two on one project. listeningSince is when this server took the bridge port, which is what that window is measured from and what a caller wanting its own window should read. An editor this server opened counts for as long as its process lives, however far past that window the import runs, and awaitingLaunchedEditor names its pid so the two reasons for true are told apart. Any editor of this project running and not yet connected, whoever opened it, makes it true as well and is named under editorsNotYetConnected with its pid and start time, so a restart a reconnect interrupted after its launch is not read as nothing being there. settingsDropped appears here once when the editor this server opened saved project.godot on its way in, which is the same reading editor_launch restart makes in its own answer. A game that has announced itself in a protocol this server does not speak is listed under unreadable rather than left out, with the protocol it speaks and whether the server or the addon is the older half. This happens during an upgrade that moves the runtime protocol, which most do not: installing replaces the addon on disk as soon as the pin moves, while a server that is already running stays on the version it started with, so the two speak different protocols until the server is reconnected. Those games are real and running, but no tool here can reach them until the halves match, so runtimes stays empty and runtimeConnected stays false. An upgrade that leaves the protocol alone opens no such window and this list stays empty through it. addonIsStale is decided by the code of the editor addons rather than their version, so an editor started before an upgrade that left that code alone reports the older addonVersion, is not stale, and addonNote says so: it needs no restart. port is the one the editor bridge is on; when that is not the one this server was configured with, portWanted names the configured one and portNote says why it moved and, when it was the server this one replaced, which pid kept it. A server replacing another of its project that holds the configured port waits for it to stand down and takes the port over, which takes a few seconds; bridgeHandover says so while it waits, and it moves only if that server has not let go within the wait. An editor that has connected and not yet greeted, which lasts a frame and longer while it imports, reports nothing about itself: greeting says so, addonIsStale is absent rather than guessed, and a restart asked then waits for the greeting to learn who opened it. startedByAnEditor is an editor another editor started, by Godot's own restart or the project manager, which has none of the arguments a server gave the one before it; startedByAnEditorNote says what that costs. An engine run that loads the editor addon to do one job and quit, such as a gate's godot --headless --import, an export or a script, is not taken as the editor: a process that greets without a server's mark has its command line read first, and while that is read identifying is true and connected false; one started with such an option is turned away, and turnedAway names the last one, its pid and the option. Every other call made while an editor is arriving, before its greeting or while it is looked up, waits up to ten seconds for it to settle rather than acting on connected as it reads in that window.",
35161
+ answer: "server names this server: its pid, its version, and lifecycleLog, the file every gdharness server of the user appends a line to when it starts, when its client first names itself, when it replaces another server of its project, and when it ends, with why it ended (the client closing its end as stdin:end, a signal by name, superseded with the successor's pid, an uncaught exception or rejection with its stack, or the exit code) and the calls it was answering then. The parent's command line follows on its own line a few seconds after the start. A server killed without warning writes no ended line, and on Windows every kill is that, so a started line with no ended line after it is a server something killed. " + "runtimeConnected counts the games of the project this server serves, and runtimes lists every game on the machine with ofThisProject saying which is which, since a game of another project is reached only by naming its projectPath. playingInEditor is null when the editor was not asked or did not answer, which is not the same as a no: with no editor connected there is nobody to ask, and an editor that does not serve the question is given a moment and then left. A game can be playing while this is null, so read it as unanswered rather than as nothing playing, and use processActive and runtimes, which come from elsewhere and do not depend on the editor answering. game.run names the run processActive is about, the one editor_output and editor_run stop answer for: its pid, its project, and adopted true when this server read it back from another server rather than starting it. It stays named after the run ends, beside processActive false, so editor_output can still read what that run printed; null when there is no run at all. startedAt says when it began, and endedAt when it ended, wherever something saw the end: a run adopted from a note another server wrote can have ended hours before this server started. editor.lspListening and editor.dapListening say whether anything accepts connections on the ports the editor names, lspPort and dapPort: Godot binds each once, as the editor starts, and reports a failure only in the log panel of the editor itself, so a false comes with serversNote, and editor_launch restart binds it again. editor.scan says whether the editor is scanning or importing and how many milliseconds ago its last scan finished (finishedMsAgo), or is null when it did not answer: the editor rewrites the class cache just after a scan, and editor_run waits that out before starting a game, saying so under waitedForEditorScanMs. Each game under runtimes is pinged with a short wait, so one held at a breakpoint is listed as unreachable rather than making this call wait out the runtime timeout; for the run this server is reporting on, heldAt says whether that is what it is, with the same three answers editor_output gives. A game the editor played announces the editor under editorPid, and so does whatever that game started for itself; a game some other server started announces none, which is how the two are told apart when both are running from one project. Each game also says which runtime addon it loaded, under addonVersion (null when it cannot say); addonIsStale is true when that code is not what this server ships, and staleNote says whether the project needs gdharness upgrade, the game a restart, or this server a reconnect. A second checkout of a project, such as a git worktree, carries addons of its own and is where this shows. Every runtime_* answer from such a game carries addonIsStale and staleNote too. When connected is false, mayYetConnect says whether that is final: the editor dials this server rather than the other way round and backs off between tries, so for the first half-minute after a server starts, false means \"not reached yet\" as often as it means \"no editor\". True is worth waiting out; false is an editor that is not there. False beside restartInterrupted is one that an editor_launch restart on a previous server asked to quit, where the launch half never ran because that server was ended in between, usually by the reconnect the restart was taken for; editor_launch open finishes it. True beside restartUnderway is a restart still in progress, its server alive and within the wait for the old editor to go: the editor is coming, and opening another would put two on one project. listeningSince is when this server took the bridge port, which is what that window is measured from and what a caller wanting its own window should read. An editor this server opened counts for as long as its process lives, however far past that window the import runs, and awaitingLaunchedEditor names its pid so the two reasons for true are told apart. Any editor of this project running and not yet connected, whoever opened it, makes it true as well and is named under editorsNotYetConnected with its pid and start time, so a restart a reconnect interrupted after its launch is not read as nothing being there. settingsDropped appears here once when the editor this server opened saved project.godot on its way in, which is the same reading editor_launch restart makes in its own answer. A game that has announced itself in a protocol this server does not speak is listed under unreadable rather than left out, with the protocol it speaks and whether the server or the addon is the older half. This happens during an upgrade that moves the runtime protocol, which most do not: installing replaces the addon on disk as soon as the pin moves, while a server that is already running stays on the version it started with, so the two speak different protocols until the server is reconnected. Those games are real and running, but no tool here can reach them until the halves match, so runtimes stays empty and runtimeConnected stays false. An upgrade that leaves the protocol alone opens no such window and this list stays empty through it. addonIsStale is decided by the code of the editor addons rather than their version, so an editor started before an upgrade that left that code alone reports the older addonVersion, is not stale, and addonNote says so: it needs no restart. port is the one the editor bridge is on; when that is not the one this server was configured with, portWanted names the configured one and portNote says why it moved and, when it was the server this one replaced, which pid kept it. A server replacing another of its project that holds the configured port waits for it to stand down and takes the port over, which takes a few seconds; bridgeHandover says so while it waits, and it moves only if that server has not let go within the wait. An editor that has connected and not yet greeted, which lasts a frame and longer while it imports, reports nothing about itself: greeting says so, addonIsStale is absent rather than guessed, and a restart asked then waits for the greeting to learn who opened it. startedByAnEditor is an editor another editor started, by Godot's own restart or the project manager, which has none of the arguments a server gave the one before it; startedByAnEditorNote says what that costs. An engine run that loads the editor addon to do one job and quit, such as a gate's godot --headless --import, an export or a script, is not taken as the editor: a process that greets without a server's mark has its command line read first, and while that is read identifying is true and connected false; one started with such an option is turned away, and turnedAway names the last one, its pid and the option. Every other call made while an editor is arriving, before its greeting or while it is looked up, waits up to ten seconds for it to settle rather than acting on connected as it reads in that window.",
35069
35162
  parameters: {},
35070
35163
  requires: []
35071
35164
  },
@@ -35145,7 +35238,7 @@ var TOOL_SPECS = [
35145
35238
  {
35146
35239
  name: "runtime_inspect",
35147
35240
  title: "Inspect the running game",
35148
- description: "Questions about the running game: what is written on the screen, the scene tree, the nodes matching a query, where one node is on screen, what one property reads, or the performance metrics. Needs the game running with the runtime addon.",
35241
+ description: "Questions about the running game: what is written on the screen, the scene tree, the nodes matching a query, where one node is on screen, what one property reads, the performance metrics, or what it tells a screen reader. Needs the game running with the runtime addon.",
35149
35242
  parameters: {
35150
35243
  projectPath: RUNNING_PROJECT_PATH,
35151
35244
  pid: RUNNING_PID,
@@ -35214,7 +35307,7 @@ var TOOL_SPECS = [
35214
35307
  timeoutMs: {
35215
35308
  type: "integer",
35216
35309
  minimum: 1,
35217
- description: "How long to wait for the answer before answering pending with a requestId, which runtime_invoke op result collects the reply by. Default 10000, or GDHARNESS_RUNTIME_TIMEOUT_MS."
35310
+ description: "How long to wait for the answer before answering pending with a requestId, which runtime_invoke op result collects the reply by. Default 10000, or GDHARNESS_RUNTIME_TIMEOUT_MS; accessibility defaults to 30000 or that, whichever is longer."
35218
35311
  }
35219
35312
  },
35220
35313
  requires: [],
@@ -35242,7 +35335,12 @@ var TOOL_SPECS = [
35242
35335
  },
35243
35336
  metrics: {
35244
35337
  effect: "read",
35245
- summary: "frame time, memory, draw calls and the rest. frame_time is the mean wall time of a frame over the last frames_timed frames (up to 120, timed by the game itself, physics and the wait for the display included), frame_time_max the slowest of them, both in seconds and null before a frame has passed; vsync says whether a frame waits for the display, and max_fps is the game's frame-rate cap, 0 for none. fps, process_time_max and physics_time are the engine's monitors, which it sets once a second: the frames counted in the last second, and the slowest process and physics step in it, so they trail a change by up to a second and the last two are a worst case rather than the frame. The memory, object and render counts are read as asked",
35338
+ summary: "frame time, memory, draw calls and the rest. frame_time is the mean wall time of a frame over the last frames_timed frames (up to 120, timed by the game itself, physics and the wait for the display included), frame_time_max the slowest of them, both in seconds and null before a frame has passed; vsync says whether a frame waits for the display, and max_fps is the game's frame-rate cap, 0 for none. fps, process_time_max and physics_time are the engine's monitors, which it sets once a second: the frames counted in the last second, and the slowest process and physics step in it, so they trail a change by up to a second and the last two are a worst case rather than the frame. The memory, object and render counts are read as asked. memory_static is what the engine allocated on the CPU side, in bytes; render_video_mem_used, render_texture_mem_used and render_buffer_mem_used are what the renderer has on the GPU, in bytes, which memory_static does not count",
35339
+ requires: []
35340
+ },
35341
+ accessibility: {
35342
+ effect: "read",
35343
+ summary: `what the game tells a screen reader, read through UI Automation as a Windows screen reader reads it, under windows: one tree per window, each element with its role as UI Automation names it (text for static text, button, check_box, group for a control holding others), its name, its value where it has one, its bounds in the window's pixels, the actions a screen reader is offered (click, focus, toggle, set_value, select, expand_collapse, scroll_into_view), and focused on the one holding the focus. The name is what is read aloud, so an empty one is read as nothing; static text takes it from DisplayServer.accessibility_update_set_value, not from a name set on it, and the answer says under _note how many text elements on screen have none. With no control focused, the engine reports the first node under the root as focused, which in a run with the runtime is GdharnessRuntime. Needs a windowed run on Windows started with engineArgs ["--accessibility", "always"] or with the project's accessibility/general/accessibility_support at Always Active, since the engine builds the tree only when asked; reading it takes a second or two, starting PowerShell inside the game so it reaches the game's own desktop`,
35246
35344
  requires: []
35247
35345
  }
35248
35346
  },
@@ -35268,7 +35366,7 @@ var TOOL_SPECS = [
35268
35366
  value: {
35269
35367
  ops: ["set"],
35270
35368
  blank: true,
35271
- description: `set: the value, fitted to the property's type. "" writes an empty string. A property typed as or holding an object takes a path naming one the game holds, the way call's args do, and holds that instance, or null, which the text null also means, to empty it. One declared as Variant or untyped takes anything, as the engine does: a value of the kind it holds is fitted to it, an int staying an int, and any other is stored as sent. A typed list or map, such as Array[int] or Dictionary[String, int], takes a JSON list or object with each element fitted to its element type, and an element that cannot become one is refused by its index or key, as is an object of another script than the one the list holds, whether or not that script has a class_name.`
35369
+ description: `set: the value, fitted to the property's type. A vector, colour or the like may be written as its fields, {"x": 140, "y": 300}, or tagged, {"_type": "Vector2", "x": 140, "y": 300}, which is the form a read answers with. "" writes an empty string. A property typed as or holding an object takes a path naming one the game holds, the way call's args do, and holds that instance, or null, which the text null also means, to empty it. One declared as Variant or untyped takes anything, as the engine does: a value of the kind it holds is fitted to it, an int staying an int, and any other is stored as sent. A typed list or map, such as Array[int] or Dictionary[String, int], takes a JSON list or object with each element fitted to its element type, and an element that cannot become one is refused by its index or key, as is an object of another script than the one the list holds, whether or not that script has a class_name.`
35272
35370
  },
35273
35371
  method: {
35274
35372
  type: "string",
@@ -35278,7 +35376,7 @@ var TOOL_SPECS = [
35278
35376
  args: {
35279
35377
  type: "array",
35280
35378
  ops: ["call"],
35281
- description: `call: the arguments, fitted to the method's parameter types. A parameter typed as an object takes a path naming one the game holds and is handed that instance: a colon path read from nodePath, "_game:run:wares:3", or one starting at a node, "/root/Main/Hud" or "/root/Main:_game:run". A path that reaches no object, or an object of another class than the parameter declares, is refused, and so are too few or too many arguments. The engine names a parameter typed as a script class without class_name by the class the script extends, so an object of that class with another script passes that check and the engine refuses the call: the answer says the method did not run, with the engine's reason. A parameter typed as a list or map, such as Array[int] or Array[Gear], is built from a JSON list or object element by element, objects named by their paths. The method itself takes its arguments here only: brackets on it holding arguments are refused.`
35379
+ description: `call: the arguments, fitted to the method's parameter types. A vector, colour or the like may be written as its fields, {"x": 140, "y": 300}, or tagged, {"_type": "Vector2", "x": 140, "y": 300}. A parameter typed as an object takes a path naming one the game holds and is handed that instance: a colon path read from nodePath, "_game:run:wares:3", or one starting at a node, "/root/Main/Hud" or "/root/Main:_game:run". A path that reaches no object, or an object of another class than the parameter declares, is refused, and so are too few or too many arguments. The engine names a parameter typed as a script class without class_name by the class the script extends, so an object of that class with another script passes that check and the engine refuses the call: the answer says the method did not run, with the engine's reason. A parameter typed as a list or map, such as Array[int] or Array[Gear], is built from a JSON list or object element by element, objects named by their paths. The method itself takes its arguments here only: brackets on it holding arguments are refused.`
35282
35380
  },
35283
35381
  properties: {
35284
35382
  type: ["boolean", "array"],
@@ -35372,7 +35470,7 @@ var TOOL_SPECS = [
35372
35470
  name: "runtime_input",
35373
35471
  title: "Send input to the game",
35374
35472
  description: "Input to the running game: a whole click on a Control or a 3D node named by path or on a control named by the words on it, an item chosen out of a menu, typing into whatever has the focus, or a raw action, key, mouse button or mouse motion. All of it works headless, where the window is 64 by 64 and the GUI only takes what is inside it. On gdharness's own desktop, where a windowed run goes, Windows refuses to say where the pointer is: every pointer answer there carries pointer_on_hidden_desktop, and the first of the run pointer_note saying why it matters: get_mouse_position() on the root window, and the mouse positions derived from it, read a meaningless position, while what reads the event itself (the control under it, hover, tooltips, input handlers) gets the injected position.",
35375
- answer: 'click: what was under the pointer, and what became of the control: in_tree, removed or freed. Named by says, found says which match it was, and found.pressedOn says "the words" for words in a RichTextLabel pressed where they are drawn, or "the middle of the label" with a note saying why they could not be placed; on a rich label link_pressed says whether the press reached a link, with link_meta giving the meta the label reports clicked, an empty one included. A control scrolled into view first is scrolled each container out from it a frame after the one inside, and scrolled_into_view says whether a scroll value changed. A button in toggle mode, a CheckBox or CheckButton included, answers pressed with before and after, its button_pressed either side of the click: the same value twice is a click the game undid, and after is null when the click freed it. A refusal for a pointer turned off names where mouse_behavior_recursive was set. On a 3D node landed says the interface did not swallow the press: no control under the pointer stopped it, a control letting the pointer pass included, and every viewport on the way out from the room had the pointer over what shows the room. choose: what was chosen, read before the press, which is heard rather than assumed; what became of the control named (in_tree, removed or freed, since a game can rebuild its screen on the pick); and what the button in front of the menu shows now when it is still there. A menu is opened rather than clicked because its items are drawn rather than built, and the item is looked for as the menu stands once open, since a game can fill a menu as it opens.',
35473
+ answer: 'click: what was under the pointer, and what became of the control: in_tree, removed or freed. Named by says, found says which match it was, and found.pressedOn says "the words" for words in a RichTextLabel pressed where they are drawn, or "the middle of the label" with a note saying why they could not be placed; on a rich label link_pressed says whether the press reached a link, with link_meta giving the meta the label reports clicked, an empty one included. A control scrolled into view first is scrolled each container out from it a frame after the one inside, and scrolled_into_view says whether a scroll value changed. A button in toggle mode, a CheckBox or CheckButton included, answers pressed with before and after, its button_pressed either side of the click: the same value twice is a click the game undid, and after is null when the click freed it. A refusal for a pointer turned off names where mouse_behavior_recursive was set. On a 3D node landed says the interface did not swallow the press: no control under the pointer stopped it, a control letting the pointer pass included, and every viewport on the way out from the room had the pointer over what shows the room. choose: what was chosen, read before the press, which is heard rather than assumed; what became of the control named (in_tree, removed or freed, since a game can rebuild its screen on the pick); and what the button in front of the menu shows now when it is still there. A menu is opened rather than clicked because its items are drawn rather than built, and the item is looked for as the menu stands once open, since a game can fill a menu as it opens. action, key, mouse_click and joypad_button: the event as it was sent, with whole saying whether the press was let go of again, for a key the keycode, physical_keycode and unicode it carried, and for a controller button its number, its name and the device. mouse_motion: the position and the relative movement sent. joypad_motion: the axis by number and name, the value and the device. None of these is aimed at anything, so none says what the event reached: click on a nodePath or says answers what was under the pointer.',
35376
35474
  parameters: {
35377
35475
  projectPath: RUNNING_PROJECT_PATH,
35378
35476
  pid: RUNNING_PID,
@@ -35393,8 +35491,8 @@ var TOOL_SPECS = [
35393
35491
  },
35394
35492
  pressed: {
35395
35493
  type: "boolean",
35396
- ops: ["action", "key", "mouse_click"],
35397
- description: "action, key, mouse_click: leave it out and the press is a whole one, down and up a frame apart. true holds it down, false lets go of one being held. A wheel button held down is still a whole step, since a wheel is never held."
35494
+ ops: ["action", "key", "mouse_click", "joypad_button"],
35495
+ description: "action, key, mouse_click, joypad_button: leave it out and the press is a whole one, down and up a frame apart. true holds it down, false lets go of one being held. A wheel button held down is still a whole step, since a wheel is never held."
35398
35496
  },
35399
35497
  strength: {
35400
35498
  type: "number",
@@ -35439,8 +35537,26 @@ var TOOL_SPECS = [
35439
35537
  },
35440
35538
  button: {
35441
35539
  type: ["string", "number"],
35442
- ops: ["click", "mouse_click"],
35443
- description: "click, mouse_click: left, right, middle, wheel_up or wheel_down, or a button number. Default left."
35540
+ ops: ["click", "mouse_click", "joypad_button"],
35541
+ description: "click, mouse_click: left, right, middle, wheel_up or wheel_down, or a button number. Default left. joypad_button: the controller button, by name (a, b, x, y, back, guide, start, left_stick, right_stick, left_shoulder, right_shoulder, dpad_up, dpad_down, dpad_left, dpad_right, misc1, paddle1 to paddle4, touchpad) or by its JoyButton number; a, b, x and y are the bottom, right, left and top face buttons, as Godot names them, whatever the controller prints on them."
35542
+ },
35543
+ axis: {
35544
+ type: ["string", "number"],
35545
+ ops: ["joypad_motion"],
35546
+ description: "joypad_motion: the stick or trigger axis, by name (left_x, left_y, right_x, right_y, trigger_left, trigger_right) or by its JoyAxis number."
35547
+ },
35548
+ value: {
35549
+ type: "number",
35550
+ minimum: -1,
35551
+ maximum: 1,
35552
+ ops: ["joypad_motion"],
35553
+ description: "joypad_motion: where the axis is, -1 to 1: down and right are positive on a stick, and a trigger runs 0 to 1. The axis stays there until another motion moves it, as a stick held over does; send 0 to let it go back."
35554
+ },
35555
+ device: {
35556
+ type: "number",
35557
+ minimum: 0,
35558
+ ops: ["joypad_button", "joypad_motion"],
35559
+ description: "joypad_button, joypad_motion: which controller, counting from 0. Default 0."
35444
35560
  },
35445
35561
  doubleClick: {
35446
35562
  type: "boolean",
@@ -35490,6 +35606,16 @@ var TOOL_SPECS = [
35490
35606
  effect: "additive",
35491
35607
  summary: "move the mouse to a position, carrying the distance from where the last injected event put it unless relativeX and relativeY say otherwise, and the buttons held, so a control that drags moves under a run of these between a held mouse_click and its release",
35492
35608
  requires: ["x", "y"]
35609
+ },
35610
+ joypad_button: {
35611
+ effect: "additive",
35612
+ summary: "press a controller button, or hold it, as an InputEventJoypadButton, so a game reading the pad in _input or _unhandled_input gets what a controller sends; an action bound to the button fires with it, as it would for a real one. Pressed and released a frame apart unless pressed says otherwise",
35613
+ requires: ["button"]
35614
+ },
35615
+ joypad_motion: {
35616
+ effect: "additive",
35617
+ summary: "move a stick or trigger axis to a value, as an InputEventJoypadMotion, which is what a game reading the sticks gets; the axis stays there until another motion moves it",
35618
+ requires: ["axis", "value"]
35493
35619
  }
35494
35620
  }
35495
35621
  },
@@ -35696,15 +35822,15 @@ import { createHash as createHash4 } from "node:crypto";
35696
35822
  import {
35697
35823
  cpSync,
35698
35824
  existsSync as existsSync16,
35699
- mkdirSync as mkdirSync12,
35825
+ mkdirSync as mkdirSync13,
35700
35826
  readdirSync as readdirSync8,
35701
35827
  readFileSync as readFileSync20,
35702
35828
  rmdirSync,
35703
35829
  rmSync as rmSync11,
35704
- statSync as statSync7,
35830
+ statSync as statSync8,
35705
35831
  writeFileSync as writeFileSync14
35706
35832
  } from "node:fs";
35707
- import { dirname as dirname14, join as join21 } from "node:path";
35833
+ import { dirname as dirname15, join as join22 } from "node:path";
35708
35834
  import { fileURLToPath as fileURLToPath3 } from "node:url";
35709
35835
  var ADDONS = ["gdharness_editor", "gdharness_runtime", "auto_reload"];
35710
35836
  var EDITOR_PLUGINS = ["gdharness_editor", "auto_reload"];
@@ -35727,9 +35853,9 @@ function addonsDigest(names, from) {
35727
35853
  if (name === VERSION_MARKER || name === DIGEST_MARKER) {
35728
35854
  continue;
35729
35855
  }
35730
- const path = join21(directory, name);
35856
+ const path = join22(directory, name);
35731
35857
  const inside = `${relative}/${name}`;
35732
- if (statSync7(path).isDirectory()) {
35858
+ if (statSync8(path).isDirectory()) {
35733
35859
  walk(path, inside);
35734
35860
  } else {
35735
35861
  hash.update(`${inside}
@@ -35741,7 +35867,7 @@ function addonsDigest(names, from) {
35741
35867
  }
35742
35868
  };
35743
35869
  for (const name of names) {
35744
- walk(join21(from, name), name);
35870
+ walk(join22(from, name), name);
35745
35871
  }
35746
35872
  return hash.digest("hex");
35747
35873
  }
@@ -35774,7 +35900,7 @@ function installedRuntimeDigest(projectPath) {
35774
35900
  return digestMarker(projectPath, RUNTIME_ADDON);
35775
35901
  }
35776
35902
  function digestMarker(projectPath, addon) {
35777
- const marker = join21(projectPath, "addons", addon, DIGEST_MARKER);
35903
+ const marker = join22(projectPath, "addons", addon, DIGEST_MARKER);
35778
35904
  if (!existsSync16(marker)) {
35779
35905
  return null;
35780
35906
  }
@@ -35782,10 +35908,10 @@ function digestMarker(projectPath, addon) {
35782
35908
  return said === "" ? null : said;
35783
35909
  }
35784
35910
  function shippedAddonsDirectory() {
35785
- return join21(dirname14(fileURLToPath3(import.meta.url)), "godot", "addons");
35911
+ return join22(dirname15(fileURLToPath3(import.meta.url)), "godot", "addons");
35786
35912
  }
35787
35913
  function installedAddonVersion(projectPath) {
35788
- const marker = join21(projectPath, "addons", ADDONS[0], VERSION_MARKER);
35914
+ const marker = join22(projectPath, "addons", ADDONS[0], VERSION_MARKER);
35789
35915
  if (!existsSync16(marker)) {
35790
35916
  return null;
35791
35917
  }
@@ -35800,7 +35926,7 @@ function loaderAmong(projectPath, named) {
35800
35926
  }
35801
35927
  let source = null;
35802
35928
  try {
35803
- source = readFileSync20(join21(projectPath, path), "utf8");
35929
+ source = readFileSync20(join22(projectPath, path), "utf8");
35804
35930
  } catch {}
35805
35931
  if (source?.includes(RUNTIME_AUTOLOAD.path)) {
35806
35932
  return { name: entry, path, exists: true };
@@ -35842,8 +35968,8 @@ function enabledPlugins(settings) {
35842
35968
  function inspectProject(projectPath) {
35843
35969
  const problems = [];
35844
35970
  const addons = ADDONS.map((name) => {
35845
- const directory = join21(projectPath, "addons", name);
35846
- const marker = join21(directory, VERSION_MARKER);
35971
+ const directory = join22(projectPath, "addons", name);
35972
+ const marker = join22(directory, VERSION_MARKER);
35847
35973
  const installed = existsSync16(directory);
35848
35974
  const version = existsSync16(marker) ? readFileSync20(marker, "utf8").trim() : null;
35849
35975
  const current = version === SERVER_VERSION;
@@ -35854,7 +35980,7 @@ function inspectProject(projectPath) {
35854
35980
  }
35855
35981
  return { name, installed, version, current };
35856
35982
  });
35857
- const settings = parseProjectGodot(readFileSync20(join21(projectPath, "project.godot"), "utf8"));
35983
+ const settings = parseProjectGodot(readFileSync20(join22(projectPath, "project.godot"), "utf8"));
35858
35984
  const pluginsEnabled = enabledPlugins(settings);
35859
35985
  for (const name of EDITOR_PLUGINS) {
35860
35986
  if (!pluginsEnabled.includes(name)) {
@@ -35870,7 +35996,7 @@ function inspectProject(projectPath) {
35870
35996
  const tracked = trackedByGit(projectPath, [...named.values()]);
35871
35997
  const addonMissing = (path) => addons.some((addon) => !addon.installed && path.startsWith(`addons/${addon.name}/`));
35872
35998
  for (const [name, path] of named) {
35873
- if (!existsSync16(join21(projectPath, path))) {
35999
+ if (!existsSync16(join22(projectPath, path))) {
35874
36000
  if (!addonMissing(path)) {
35875
36001
  problems.push(`the ${name} autoload names res://${path}, which is not in this project, so it boots with a missing script; restore that file, or point the autoload at one that is here`);
35876
36002
  }
@@ -35921,7 +36047,8 @@ function argumentShape(schema) {
35921
36047
  var UPDATE_NOTICE_EVERY = 500;
35922
36048
  var FEEDBACK_NOTICE_EVERY = 250;
35923
36049
  var run4 = promisify5(execFile5);
35924
- var __dirname2 = dirname15(fileURLToPath4(import.meta.url));
36050
+ var __dirname2 = dirname16(fileURLToPath4(import.meta.url));
36051
+ var PARENT_ASKED_AFTER_MS = 5000;
35925
36052
  function editorRestartTimeoutMs() {
35926
36053
  return waitFromEnv("GDHARNESS_EDITOR_RESTART_TIMEOUT_MS", 90000);
35927
36054
  }
@@ -35958,11 +36085,11 @@ function writtenFileRefusal(path, rule) {
35958
36085
  if (!rule.extensions.includes(extname3(path).toLowerCase())) {
35959
36086
  return `${named} ${path} does not end in ${rule.extensions.join(" or ")}, which is what ${what} is.`;
35960
36087
  }
35961
- const directory = realPathOr(dirname15(path));
36088
+ const directory = realPathOr(dirname16(path));
35962
36089
  if (!existsSync17(directory)) {
35963
- return `${named}'s directory ${dirname15(path)} does not exist; ${what} creates no directories.`;
36090
+ return `${named}'s directory ${dirname16(path)} does not exist; ${what} creates no directories.`;
35964
36091
  }
35965
- const where = join22(directory, basename5(path));
36092
+ const where = join23(directory, basename5(path));
35966
36093
  const inside = rule.projects.find((project) => project !== "" && isWithinRoot(realPathOr(project), where));
35967
36094
  if (inside !== undefined) {
35968
36095
  return `${named} ${path} is inside the project at ${inside}; ${what} is saved outside it, so it never becomes part of the game.`;
@@ -36512,6 +36639,23 @@ function engineFlagsNote(args) {
36512
36639
  var EDITOR_FREE_INSTEAD = {
36513
36640
  scene_tree: "runtime_inspect tree reads the nodes of a game that is running, and needs no editor; scene_tree reads a scene file through the editor"
36514
36641
  };
36642
+ function editorAddonMissing(projectPath) {
36643
+ if (!existsSync17(join23(projectPath, "project.godot"))) {
36644
+ return null;
36645
+ }
36646
+ const report = inspectProject(projectPath);
36647
+ const installed = report.addons.some((addon) => addon.name === "gdharness_editor" && addon.installed);
36648
+ if (installed && report.pluginsEnabled.includes("gdharness_editor")) {
36649
+ return null;
36650
+ }
36651
+ return {
36652
+ why: `the gdharness editor addon is not ${installed ? "enabled" : "installed"} in ${projectPath}`,
36653
+ remedies: installed ? [
36654
+ "gdharness setup in the project enables it",
36655
+ "Or enable it under Project Settings, Plugins, in an editor opened by hand"
36656
+ ] : ["gdharness setup in the project installs and enables it"]
36657
+ };
36658
+ }
36515
36659
  var OPS_ELSEWHERE = {
36516
36660
  runtime_invoke: { get: "runtime_inspect property", property: "runtime_inspect property" }
36517
36661
  };
@@ -36778,7 +36922,7 @@ function profileFrameFunctions(projectPath) {
36778
36922
  let projectGodot = null;
36779
36923
  if (projectPath !== null) {
36780
36924
  try {
36781
- projectGodot = readFileSync21(join22(projectPath, "project.godot"), "utf8");
36925
+ projectGodot = readFileSync21(join23(projectPath, "project.godot"), "utf8");
36782
36926
  } catch {}
36783
36927
  }
36784
36928
  return frameFunctionsFor(queuedMessagesOf(projectGodot));
@@ -36956,7 +37100,7 @@ function foldedEntriesAnswer(log, floor = "warning") {
36956
37100
  var ERROR_ASSERT = "GdUnitGodotErrorAssertImpl.gd";
36957
37101
  function gdUnitFailsOnScriptErrors(projectPath) {
36958
37102
  try {
36959
- return settingKeys(readFileSync21(join22(projectPath, "project.godot"), "utf8")).get("gdunit4/report/godot/script_error") !== false;
37103
+ return settingKeys(readFileSync21(join23(projectPath, "project.godot"), "utf8")).get("gdunit4/report/godot/script_error") !== false;
36960
37104
  } catch {
36961
37105
  return true;
36962
37106
  }
@@ -36971,7 +37115,7 @@ function uncaughtNote(uncaught) {
36971
37115
  }
36972
37116
  function elsewhereIn(projectPath, asked) {
36973
37117
  const wanted = asked.replace(/^res:\/\//, "").replace(/\/+$/, "");
36974
- if (wanted === "" || existsSync17(join22(projectPath, wanted))) {
37118
+ if (wanted === "" || existsSync17(join23(projectPath, wanted))) {
36975
37119
  return "";
36976
37120
  }
36977
37121
  const root = (wanted.split("/")[0] ?? "").toLowerCase();
@@ -37062,13 +37206,13 @@ function scriptsToDiagnose(projectPath, given) {
37062
37206
  var EXTERNAL_MEMBER = 'Could not resolve external class member "';
37063
37207
  function isDirectory(path) {
37064
37208
  try {
37065
- return statSync8(path).isDirectory();
37209
+ return statSync9(path).isDirectory();
37066
37210
  } catch {
37067
37211
  return false;
37068
37212
  }
37069
37213
  }
37070
37214
  function scriptsUnder(directory, prefix) {
37071
- if (existsSync17(join22(directory, ".gdignore"))) {
37215
+ if (existsSync17(join23(directory, ".gdignore"))) {
37072
37216
  return [];
37073
37217
  }
37074
37218
  const found = [];
@@ -37078,7 +37222,7 @@ function scriptsUnder(directory, prefix) {
37078
37222
  }
37079
37223
  const path = prefix === "" ? entry.name : `${prefix}/${entry.name}`;
37080
37224
  if (entry.isDirectory()) {
37081
- found.push(...scriptsUnder(join22(directory, entry.name), path));
37225
+ found.push(...scriptsUnder(join23(directory, entry.name), path));
37082
37226
  } else if (entry.isFile() && entry.name.endsWith(".gd")) {
37083
37227
  found.push(path);
37084
37228
  }
@@ -37094,7 +37238,7 @@ function runtimeAddonAnnouncesEditors(projectPath) {
37094
37238
  return false;
37095
37239
  }
37096
37240
  try {
37097
- return readFileSync21(join22(projectPath, RUNTIME_AUTOLOAD.path), "utf8").includes('"editor_pid"');
37241
+ return readFileSync21(join23(projectPath, RUNTIME_AUTOLOAD.path), "utf8").includes('"editor_pid"');
37098
37242
  } catch {
37099
37243
  return false;
37100
37244
  }
@@ -37120,7 +37264,7 @@ var STATIC_LIST_HINT = { ttlMs: 5 * 60000, cacheScope: "private" };
37120
37264
  class GodotServer {
37121
37265
  stdio = null;
37122
37266
  locator = new GodotLocator;
37123
- operationsScript = join22(__dirname2, "godot", "operations", "godot_operations.gd");
37267
+ operationsScript = join23(__dirname2, "godot", "operations", "godot_operations.gd");
37124
37268
  godotBridge;
37125
37269
  tools = buildToolDefinitions();
37126
37270
  activeProcess = null;
@@ -37144,6 +37288,11 @@ class GodotServer {
37144
37288
  launchedFrom = null;
37145
37289
  launchedDropped = null;
37146
37290
  closedHere = null;
37291
+ inFlight = new Map;
37292
+ callsTaken = 0;
37293
+ clientNoted = null;
37294
+ parentCommand = null;
37295
+ endNoted = false;
37147
37296
  ownProject;
37148
37297
  announcedAt = null;
37149
37298
  handingOverFrom = null;
@@ -37180,6 +37329,7 @@ class GodotServer {
37180
37329
  return { content: [{ type: "text", text: answerJson(payload) }] };
37181
37330
  }
37182
37331
  async run() {
37332
+ this.noteTheStart();
37183
37333
  const located = await this.locator.find();
37184
37334
  if (!located.ok) {
37185
37335
  console.error(`[SERVER] ${GodotLocator.refusal(located).message} Until that is fixed every tool that runs the engine will say so.`);
@@ -37296,6 +37446,7 @@ class GodotServer {
37296
37446
  return;
37297
37447
  }
37298
37448
  console.error(`[SERVER] pid ${successor} now serves ${this.ownProject}; this server is finished and is stopping.`);
37449
+ this.noteTheEnd("superseded", { successor });
37299
37450
  this.handleShutdown(`superseded by ${successor}`, 0);
37300
37451
  }, SUCCESSOR_CHECK_MS);
37301
37452
  watch.unref();
@@ -37367,10 +37518,67 @@ class GodotServer {
37367
37518
  }
37368
37519
  await this.stdio?.close();
37369
37520
  }
37521
+ noteTheStart() {
37522
+ const cwd = process.cwd();
37523
+ const mcpJson = join23(cwd, ".mcp.json");
37524
+ const announced = this.ownProject === null ? null : readAnnouncement(announcementPath(this.ownProject));
37525
+ const predecessor = announced !== null && announced.pid !== process.pid && alive(announced.pid) ? announced.pid : null;
37526
+ writeLifecycle("started", {
37527
+ argv: process.argv.slice(1),
37528
+ cwd,
37529
+ project: this.ownProject,
37530
+ mcpJson: existsSync17(mcpJson) ? mcpJson : null
37531
+ });
37532
+ if (predecessor !== null) {
37533
+ writeLifecycle("replaced", { project: this.ownProject, predecessor });
37534
+ }
37535
+ const ask = setTimeout(() => {
37536
+ processTree().then((tree) => {
37537
+ this.parentCommand = tree?.get(process.ppid)?.command ?? null;
37538
+ writeLifecycle("parent", {
37539
+ command: this.parentCommand,
37540
+ ...tree === undefined ? { why: whyTheProcessTreeFailed() } : {}
37541
+ });
37542
+ });
37543
+ }, PARENT_ASKED_AFTER_MS);
37544
+ ask.unref();
37545
+ }
37546
+ noteTheEnd(cause, more = {}) {
37547
+ if (this.endNoted) {
37548
+ return;
37549
+ }
37550
+ this.endNoted = true;
37551
+ writeLifecycle("ended", {
37552
+ cause,
37553
+ project: this.ownProject,
37554
+ ...this.parentCommand === null ? {} : { parentCommand: this.parentCommand },
37555
+ ...this.clientNoted === null ? {} : { client: this.clientNoted },
37556
+ inFlight: callsInFlight(this.inFlight.values()),
37557
+ ...more
37558
+ });
37559
+ }
37560
+ noteTheClient(client) {
37561
+ if (client === undefined) {
37562
+ return;
37563
+ }
37564
+ const said = `${client.name} ${client.version}`;
37565
+ if (said === this.clientNoted) {
37566
+ return;
37567
+ }
37568
+ this.clientNoted = said;
37569
+ writeLifecycle("client", { client: { name: client.name, version: client.version } });
37570
+ }
37370
37571
  setupShutdownHandlers() {
37371
37572
  const requestShutdown = (source, exitCode) => {
37372
37573
  this.handleShutdown(source, exitCode);
37373
37574
  };
37575
+ process.on("uncaughtException", (error, origin) => {
37576
+ this.noteTheEnd(origin === "unhandledRejection" ? "unhandledRejection" : "uncaughtException", {
37577
+ error: error instanceof Error ? error.stack ?? error.message : String(error)
37578
+ });
37579
+ console.error(error);
37580
+ process.exit(1);
37581
+ });
37374
37582
  process.once("SIGINT", () => {
37375
37583
  requestShutdown("SIGINT", 0);
37376
37584
  });
@@ -37383,7 +37591,8 @@ class GodotServer {
37383
37591
  process.once("beforeExit", (code) => {
37384
37592
  requestShutdown(`beforeExit:${code}`);
37385
37593
  });
37386
- process.once("exit", () => {
37594
+ process.once("exit", (code) => {
37595
+ this.noteTheEnd(`exit:${code}`);
37387
37596
  this.forceCleanupOnExit();
37388
37597
  });
37389
37598
  }
@@ -37392,6 +37601,7 @@ class GodotServer {
37392
37601
  return;
37393
37602
  }
37394
37603
  this.shutdownInitiated = true;
37604
+ this.noteTheEnd(source);
37395
37605
  this.logDebug(`Shutting down server via ${source}`);
37396
37606
  try {
37397
37607
  await this.cleanup();
@@ -37431,9 +37641,23 @@ class GodotServer {
37431
37641
  return mcp;
37432
37642
  }
37433
37643
  setupToolHandlers(protocol) {
37434
- protocol.setRequestHandler("tools/list", () => ({ tools: this.tools }));
37644
+ const clientOf = (envelope) => {
37645
+ const named = envelope?.["io.modelcontextprotocol/clientInfo"];
37646
+ if (typeof named === "object" && named !== null) {
37647
+ const { name, version } = named;
37648
+ if (typeof name === "string" && typeof version === "string") {
37649
+ return { name, version };
37650
+ }
37651
+ }
37652
+ return protocol.getClientVersion();
37653
+ };
37654
+ protocol.setRequestHandler("tools/list", (_request, ctx) => {
37655
+ this.noteTheClient(clientOf(ctx.mcpReq.envelope));
37656
+ return { tools: this.tools };
37657
+ });
37435
37658
  protocol.setRequestHandler("tools/call", async (request, ctx) => {
37436
37659
  this.logDebug(`Handling tool request: ${request.params.name}`);
37660
+ this.noteTheClient(clientOf(ctx.mcpReq.envelope));
37437
37661
  const spec = toolSpec(request.params.name);
37438
37662
  if (!spec) {
37439
37663
  throw new ProtocolError(ProtocolErrorCode.MethodNotFound, `Unknown tool: ${request.params.name}. Tools: ${TOOL_SPECS.map((tool) => tool.name).join(", ")}`);
@@ -37444,7 +37668,7 @@ class GodotServer {
37444
37668
  return checked.response;
37445
37669
  }
37446
37670
  const named = args["projectPath"];
37447
- if (typeof named === "string" && existsSync17(join22(named, "project.godot"))) {
37671
+ if (typeof named === "string" && existsSync17(join23(named, "project.godot"))) {
37448
37672
  this.lastProjectPath = named;
37449
37673
  }
37450
37674
  this.updates.refresh();
@@ -37457,8 +37681,14 @@ class GodotServer {
37457
37681
  this.logDebug(`Progress for ${spec.name} was not sent: ${errorMessage(error)}`);
37458
37682
  });
37459
37683
  };
37460
- const answer = await withCallSignal(ctx.mcpReq.signal, () => this.answered(spec.name, checked.op ?? "", args), progress);
37461
- return this.withFeedbackNotice(this.withUpdateNotice(answer));
37684
+ const call = this.callsTaken++;
37685
+ this.inFlight.set(call, { tool: spec.name, op: checked.op ?? "", startedAt: Date.now() });
37686
+ try {
37687
+ const answer = await withCallSignal(ctx.mcpReq.signal, () => this.answered(spec.name, checked.op ?? "", args), progress);
37688
+ return this.withFeedbackNotice(this.withUpdateNotice(answer));
37689
+ } finally {
37690
+ this.inFlight.delete(call);
37691
+ }
37462
37692
  });
37463
37693
  }
37464
37694
  async answered(tool, op, args) {
@@ -37677,10 +37907,12 @@ class GodotServer {
37677
37907
  ]);
37678
37908
  }
37679
37909
  if (!this.godotBridge.isConnected()) {
37680
- return this.createErrorResponse(`${tool} ${op} was asked of the editor, and no editor has reached this server.`, [
37681
- "editor_status says whether the bridge is up and whether an editor may yet connect",
37682
- 'Open the project with editor_launch, or pass from: "disk" to read the file instead'
37910
+ const refused = await this.noEditorYet(answerable, [
37911
+ `${tool} ${op} was asked of the editor; from: "disk" reads the file instead`
37683
37912
  ]);
37913
+ if (refused !== null) {
37914
+ return refused;
37915
+ }
37684
37916
  }
37685
37917
  const { op: _dropped, ...asks } = answerable;
37686
37918
  const contained = this.containProjectFiles(asks);
@@ -37765,11 +37997,11 @@ class GodotServer {
37765
37997
  case "script_info":
37766
37998
  switch (op) {
37767
37999
  case "symbols":
37768
- return await this.handleLSP("lsp_get_symbols", args);
38000
+ return await this.askScriptInfo("lsp_get_symbols", "Symbols", args);
37769
38001
  case "completion":
37770
- return await this.handleLSP("lsp_get_completions", args);
38002
+ return await this.askScriptInfo("lsp_get_completions", "Completion", args);
37771
38003
  default:
37772
- return await this.handleLSP("lsp_get_hover", args);
38004
+ return await this.askScriptInfo("lsp_get_hover", "Hover", args);
37773
38005
  }
37774
38006
  case "script_diagnostics":
37775
38007
  return await this.handleScriptDiagnostics(args);
@@ -37842,6 +38074,12 @@ class GodotServer {
37842
38074
  path: readNonEmptyString(args, "nodePath") ?? "",
37843
38075
  property: readNonEmptyString(args, "property") ?? ""
37844
38076
  }, { tool: "runtime_inspect", op, patience });
38077
+ case "accessibility":
38078
+ return await this.handleRuntimeCommand("get_accessibility", whichGame(args), {
38079
+ tool: "runtime_inspect",
38080
+ op,
38081
+ patience: readPositiveNumber(args, "timeoutMs") ?? Math.max(30000, this.runtimeTimeoutMs())
38082
+ });
37845
38083
  default:
37846
38084
  return await this.handleRuntimeCommand("get_metrics", { ...whichGame(args), metrics: readArray(args, "metrics") ?? [] }, { tool: "runtime_inspect", op, patience });
37847
38085
  }
@@ -37946,7 +38184,7 @@ class GodotServer {
37946
38184
  if (path === undefined) {
37947
38185
  return { ok: false, response: this.createErrorResponse("projectPath is required.") };
37948
38186
  }
37949
- const file = join22(path, "project.godot");
38187
+ const file = join23(path, "project.godot");
37950
38188
  if (!existsSync17(file)) {
37951
38189
  return {
37952
38190
  ok: false,
@@ -38633,18 +38871,18 @@ class GodotServer {
38633
38871
  if (!engine.ok) {
38634
38872
  return engine.response;
38635
38873
  }
38636
- const folder = dirname15(output.absolutePath);
38874
+ const folder = dirname16(output.absolutePath);
38637
38875
  try {
38638
- mkdirSync13(folder, { recursive: true });
38876
+ mkdirSync14(folder, { recursive: true });
38639
38877
  } catch (error) {
38640
- return this.createErrorResponse(`Cannot create ${dirname15(output.relativePath)} to export into: ${errorMessage(error)}`);
38878
+ return this.createErrorResponse(`Cannot create ${dirname16(output.relativePath)} to export into: ${errorMessage(error)}`);
38641
38879
  }
38642
38880
  const debug = readBoolean(args, "debug") ?? false;
38643
38881
  const exportLogs = scratchDirectory("export");
38644
38882
  const exportArgs = [
38645
38883
  "--headless",
38646
38884
  "--log-file",
38647
- join22(exportLogs, "engine.log"),
38885
+ join23(exportLogs, "engine.log"),
38648
38886
  "--path",
38649
38887
  project.value.path,
38650
38888
  debug ? "--export-debug" : "--export-release",
@@ -38652,7 +38890,7 @@ class GodotServer {
38652
38890
  output.absolutePath
38653
38891
  ];
38654
38892
  this.logDebug(`Exporting: ${engine.value} ${exportArgs.join(" ")}`);
38655
- const writtenAt = () => existsSync17(output.absolutePath) ? statSync8(output.absolutePath).mtimeMs : null;
38893
+ const writtenAt = () => existsSync17(output.absolutePath) ? statSync9(output.absolutePath).mtimeMs : null;
38656
38894
  const before = writtenAt();
38657
38895
  let ending;
38658
38896
  try {
@@ -38716,10 +38954,10 @@ class GodotServer {
38716
38954
  if (movie !== null) {
38717
38955
  return this.createErrorResponse(movie);
38718
38956
  }
38719
- const missing = paths.value.filter((path) => !existsSync17(join22(project.value.path, path.slice("res://".length))));
38957
+ const missing = paths.value.filter((path) => !existsSync17(join23(project.value.path, path.slice("res://".length))));
38720
38958
  const asked = paths.value.filter((path) => !missing.includes(path));
38721
38959
  const runner = "addons/gdUnit4/bin/GdUnitCmdTool.gd";
38722
- const noRunner = !existsSync17(join22(project.value.path, runner));
38960
+ const noRunner = !existsSync17(join23(project.value.path, runner));
38723
38961
  if (asked.length === 0) {
38724
38962
  const verdict = `nothing at ${missing.join(" and ")}`;
38725
38963
  const andNoRunner = noRunner ? `, and gdUnit4 is not installed in this project: no ${runner}` : "";
@@ -38810,21 +39048,21 @@ class GodotServer {
38810
39048
  await untilGone([run.process.pid]);
38811
39049
  }
38812
39050
  await run.settled;
38813
- const reportsDir = join22(project.value.path, ".godot", ...ours.split("/"));
39051
+ const reportsDir = join23(project.value.path, ".godot", ...ours.split("/"));
38814
39052
  let report = null;
38815
39053
  let reportProblem = null;
38816
39054
  try {
38817
39055
  const written = existsSync17(reportsDir) ? readdirSync9(reportsDir).filter((name) => name.startsWith("report_")).sort((a, b) => Number(a.slice("report_".length)) - Number(b.slice("report_".length))) : [];
38818
39056
  const newest = written.at(-1);
38819
39057
  if (newest !== undefined) {
38820
- report = parseJUnit(readFileSync21(join22(reportsDir, newest, "results.xml"), "utf8"));
39058
+ report = parseJUnit(readFileSync21(join23(reportsDir, newest, "results.xml"), "utf8"));
38821
39059
  }
38822
39060
  } catch (error) {
38823
39061
  reportProblem = errorMessage(error);
38824
39062
  } finally {
38825
39063
  discard(reportsDir, userData);
38826
39064
  try {
38827
- rmdirSync2(dirname15(reportsDir));
39065
+ rmdirSync2(dirname16(reportsDir));
38828
39066
  } catch {}
38829
39067
  }
38830
39068
  const engineEntries = foldedRepeats(run.log.select({
@@ -39056,31 +39294,9 @@ class GodotServer {
39056
39294
  async diagnosticsOf(args) {
39057
39295
  const answer = await this.handleLSP("lsp_get_diagnostics", args);
39058
39296
  const payload = asParams(JSON.parse(answer.content[0]?.text ?? "{}"));
39059
- if (payload["error"] !== undefined) {
39060
- const reason = typeof payload["error"] === "string" ? payload["error"] : JSON.stringify(payload["error"]);
39061
- if (payload["refusedArguments"] === true) {
39062
- return { refusal: this.createErrorResponse(reason), perScript: true };
39063
- }
39064
- if (payload["stillReading"] === true) {
39065
- return { refusal: this.createErrorResponse(`Diagnostics unavailable: ${reason}`), perScript: false };
39066
- }
39067
- if (typeof payload["serves"] === "string") {
39068
- return {
39069
- refusal: this.createErrorResponse(`Diagnostics unavailable: ${reason}`, [
39070
- "editor_status names the editor on the bridge and the port it says it serves",
39071
- "editor_launch opens this project's own editor, on a language server port of its own",
39072
- "GDHARNESS_LSP_PORT points this server at the right one"
39073
- ]),
39074
- perScript: false
39075
- };
39076
- }
39077
- return {
39078
- refusal: this.createErrorResponse(`Diagnostics unavailable: ${reason}`, [
39079
- `Ensure the Godot editor is running with its language server enabled, on port ${this.editorServes("lspPort", "GDHARNESS_LSP_PORT", DEFAULT_LSP_PORT)}`,
39080
- "GDHARNESS_LSP_PORT points this server at another one"
39081
- ]),
39082
- perScript: payload["aboutThisFile"] === true
39083
- };
39297
+ const refused = this.languageServerRefusal(payload, "Diagnostics");
39298
+ if (refused !== null) {
39299
+ return refused;
39084
39300
  }
39085
39301
  const diagnostics = readArray(payload, "diagnostics") ?? [];
39086
39302
  const errors = diagnostics.filter((entry) => asParams(entry)["severity"] === "error").length;
@@ -39187,6 +39403,40 @@ class GodotServer {
39187
39403
  async handleLSP(toolName, args) {
39188
39404
  return handleLSPTool(await this.lsp(), toolName, args);
39189
39405
  }
39406
+ async askScriptInfo(toolName, asked, args) {
39407
+ const answer = await this.handleLSP(toolName, args);
39408
+ const refused = this.languageServerRefusal(asParams(JSON.parse(answer.content[0]?.text ?? "{}")), asked);
39409
+ return refused === null ? answer : refused.refusal;
39410
+ }
39411
+ languageServerRefusal(payload, asked) {
39412
+ if (payload["error"] === undefined) {
39413
+ return null;
39414
+ }
39415
+ const reason = typeof payload["error"] === "string" ? payload["error"] : JSON.stringify(payload["error"]);
39416
+ if (payload["refusedArguments"] === true) {
39417
+ return { refusal: this.createErrorResponse(reason), perScript: true };
39418
+ }
39419
+ if (payload["stillReading"] === true) {
39420
+ return { refusal: this.createErrorResponse(`${asked} unavailable: ${reason}`), perScript: false };
39421
+ }
39422
+ if (typeof payload["serves"] === "string") {
39423
+ return {
39424
+ refusal: this.createErrorResponse(`${asked} unavailable: ${reason}`, [
39425
+ "editor_status names the editor on the bridge and the port it says it serves",
39426
+ "editor_launch opens this project's own editor, on a language server port of its own",
39427
+ "GDHARNESS_LSP_PORT points this server at the right one"
39428
+ ]),
39429
+ perScript: false
39430
+ };
39431
+ }
39432
+ return {
39433
+ refusal: this.createErrorResponse(`${asked} unavailable: ${reason}`, [
39434
+ `Ensure the Godot editor is running with its language server enabled, on port ${this.editorServes("lspPort", "GDHARNESS_LSP_PORT", DEFAULT_LSP_PORT)}`,
39435
+ "GDHARNESS_LSP_PORT points this server at another one"
39436
+ ]),
39437
+ perScript: payload["aboutThisFile"] === true
39438
+ };
39439
+ }
39190
39440
  async lsp() {
39191
39441
  const port = this.editorServes("lspPort", "GDHARNESS_LSP_PORT", DEFAULT_LSP_PORT);
39192
39442
  if (this.lspClient !== null && this.lspClient.port !== port) {
@@ -39287,7 +39537,7 @@ class GodotServer {
39287
39537
  return;
39288
39538
  }
39289
39539
  try {
39290
- appendFileSync(run.transcript, line.endsWith(`
39540
+ appendFileSync2(run.transcript, line.endsWith(`
39291
39541
  `) ? line : `${line}
39292
39542
  `);
39293
39543
  } catch (error) {
@@ -39498,7 +39748,8 @@ class GodotServer {
39498
39748
  serverSpeaks: RUNTIME_PROTOCOL,
39499
39749
  behind: game.protocol > RUNTIME_PROTOCOL ? "server" : "addon"
39500
39750
  }))
39501
- }
39751
+ },
39752
+ server: { pid: process.pid, version: SERVER_VERSION, lifecycleLog: lifecycleLogPath() }
39502
39753
  });
39503
39754
  }
39504
39755
  async editorServersListening() {
@@ -39530,7 +39781,7 @@ class GodotServer {
39530
39781
  return null;
39531
39782
  }
39532
39783
  try {
39533
- return settingKeys(readFileSync21(join22(projectPath, "project.godot"), "utf8"));
39784
+ return settingKeys(readFileSync21(join23(projectPath, "project.godot"), "utf8"));
39534
39785
  } catch {
39535
39786
  return null;
39536
39787
  }
@@ -39586,6 +39837,10 @@ class GodotServer {
39586
39837
  async handleCloseEditor() {
39587
39838
  const before = this.godotBridge.getStatus();
39588
39839
  if (!before.connected) {
39840
+ const launched = this.launchedEditor;
39841
+ if (launched !== null && await this.launchedEditorIsUp() && !this.godotBridge.isConnected()) {
39842
+ return await this.stopTheLaunchedEditor(launched);
39843
+ }
39589
39844
  return this.createErrorResponse("No editor is connected, so there is nothing to close.", [
39590
39845
  "editor_status says whether the bridge is up and what has reached it"
39591
39846
  ]);
@@ -39619,6 +39874,31 @@ class GodotServer {
39619
39874
  tookMs: Date.now() - began
39620
39875
  });
39621
39876
  }
39877
+ async stopTheLaunchedEditor(launched) {
39878
+ const began = Date.now();
39879
+ try {
39880
+ process.kill(launched.pid);
39881
+ } catch (error) {
39882
+ if (alive(launched.pid)) {
39883
+ return this.createErrorResponse(`The editor this server opened, pid ${launched.pid}, has not connected, and stopping it failed: ${errorMessage(error)}`, ["editor_status says whether it has since connected"]);
39884
+ }
39885
+ }
39886
+ const stopWaitMs = 1e4;
39887
+ if (!await this.waitForBridge(() => !alive(launched.pid), began + stopWaitMs)) {
39888
+ return this.createErrorResponse(`The editor this server opened, pid ${launched.pid}, had not connected and was told to stop, and is still running after ${stopWaitMs / 1000}s.`, ["editor_status says whether it has since connected"]);
39889
+ }
39890
+ this.closedHere = { editorPid: launched.pid, at: new Date().toISOString() };
39891
+ this.launchedEditor = null;
39892
+ this.launchedFrom = null;
39893
+ return this.jsonTextResponse({
39894
+ closed: true,
39895
+ editorPid: launched.pid,
39896
+ projectPath: launched.projectPath,
39897
+ beforeConnecting: true,
39898
+ note: "It had not reached the bridge, so it was stopped rather than asked to save and quit, and held nothing of this server's to save.",
39899
+ tookMs: Date.now() - began
39900
+ });
39901
+ }
39622
39902
  settleTheLaunchReading() {
39623
39903
  const watched = this.launchedFrom;
39624
39904
  const status = this.godotBridge.getStatus();
@@ -39754,13 +40034,9 @@ class GodotServer {
39754
40034
  `editor_launch with projectPath ${this.ownProject} opens the editor this server serves`
39755
40035
  ]);
39756
40036
  }
39757
- const report = inspectProject(projectPath);
39758
- const installed = report.addons.some((addon) => addon.name === "gdharness_editor" && addon.installed);
39759
- if (!installed || !report.pluginsEnabled.includes("gdharness_editor")) {
39760
- return this.createErrorResponse(`The gdharness editor addon is not ${installed ? "enabled" : "installed"} in ${projectPath}, so an editor opened on it would never reach this server.`, installed ? [
39761
- "gdharness setup in the project enables it",
39762
- "Or enable it under Project Settings, Plugins, in an editor opened by hand"
39763
- ] : ["gdharness setup in the project installs and enables it"]);
40037
+ const missing = editorAddonMissing(projectPath);
40038
+ if (missing !== null) {
40039
+ return this.createErrorResponse(`${missing.why}, so an editor opened on it would never reach this server.`, missing.remedies);
39764
40040
  }
39765
40041
  const owed = restartOwed(projectPath);
39766
40042
  if (owed !== null && restartUnderway(owed)) {
@@ -39788,7 +40064,8 @@ class GodotServer {
39788
40064
  writeEditorLogNote(projectPath, launched.pid);
39789
40065
  this.launchedEditor = {
39790
40066
  pid: launched.pid,
39791
- startedAt: (await startTimesOf([launched.pid])).get(launched.pid) ?? null
40067
+ startedAt: (await startTimesOf([launched.pid])).get(launched.pid) ?? null,
40068
+ projectPath
39792
40069
  };
39793
40070
  this.closedHere = null;
39794
40071
  return { pid: launched.pid, error: null };
@@ -39925,7 +40202,7 @@ class GodotServer {
39925
40202
  }
39926
40203
  async runtimeUp(projectPath, before, budget, withArgs) {
39927
40204
  const budgetMs = budget.ms;
39928
- if (!existsSync17(join22(projectPath, RUNTIME_AUTOLOAD.path))) {
40205
+ if (!existsSync17(join23(projectPath, RUNTIME_AUTOLOAD.path))) {
39929
40206
  return runtimeVerdict(null, {
39930
40207
  addon: false,
39931
40208
  budgetMs,
@@ -40010,7 +40287,7 @@ class GodotServer {
40010
40287
  }
40011
40288
  let announcedAt;
40012
40289
  try {
40013
- announcedAt = statSync8(endpoint.file).mtimeMs;
40290
+ announcedAt = statSync9(endpoint.file).mtimeMs;
40014
40291
  } catch {
40015
40292
  return;
40016
40293
  }
@@ -40179,7 +40456,7 @@ class GodotServer {
40179
40456
  return;
40180
40457
  }
40181
40458
  if (game.transcript !== null) {
40182
- appendFileSync(game.transcript, reported);
40459
+ appendFileSync2(game.transcript, reported);
40183
40460
  } else {
40184
40461
  game.log.append("stderr", reported);
40185
40462
  }
@@ -40883,7 +41160,7 @@ class GodotServer {
40883
41160
  }
40884
41161
  const going = await this.runStillGoing(run);
40885
41162
  const projectPath = run.projectPath;
40886
- const projectGone = projectPath !== null && !existsSync17(join22(projectPath, "project.godot"));
41163
+ const projectGone = projectPath !== null && !existsSync17(join23(projectPath, "project.godot"));
40887
41164
  if (projectGone && callersName !== undefined) {
40888
41165
  return this.createErrorResponse(`callersOf reads the project's scripts, and the run's project at ${projectPath} has no project.godot any more.`, ["editor_run profile without callersOf answers with the profile itself"]);
40889
41166
  }
@@ -41054,7 +41331,11 @@ class GodotServer {
41054
41331
  if (!greeted && launched === null && status.connected) {
41055
41332
  return this.createErrorResponse("The editor has connected and has not yet said who it is, so whose console to read cannot be told yet.", ["Ask again in a moment; editor_status shows greeting until it has"]);
41056
41333
  }
41057
- const projectPath = status.projectPath ?? this.ownProject ?? undefined;
41334
+ const projectPath = status.projectPath ?? this.launchedEditor?.projectPath ?? this.ownProject ?? undefined;
41335
+ const elsewhere = this.anotherProjectNamed(args, projectPath);
41336
+ if (elsewhere !== null) {
41337
+ return elsewhere;
41338
+ }
41058
41339
  if (projectPath === undefined || !greeted && launched === null) {
41059
41340
  return this.createErrorResponse("No editor is connected, so there is no console to read.", [
41060
41341
  "editor_status says whether one is connected and whether it may yet be",
@@ -41105,6 +41386,19 @@ class GodotServer {
41105
41386
  omitted: selected.omitted === 0 ? undefined : selected.omitted
41106
41387
  });
41107
41388
  }
41389
+ anotherProjectNamed(args, ofWhatIsRead) {
41390
+ const named = readNonEmptyString(args, "projectPath");
41391
+ if (named === undefined || ofWhatIsRead === null || ofWhatIsRead === undefined || ofWhatIsRead === "") {
41392
+ return null;
41393
+ }
41394
+ if (isSameDirectory(named, ofWhatIsRead)) {
41395
+ return null;
41396
+ }
41397
+ return this.createErrorResponse(`editor_output reads what this server holds, which is of ${ofWhatIsRead}, and this call names ${named}.`, [
41398
+ "Another project's run is read through that project's own gdharness server",
41399
+ "editor_status names every game running on the machine under runtimes"
41400
+ ]);
41401
+ }
41108
41402
  async handleGetDebugOutput(args, waitedMs) {
41109
41403
  if (readString(args, "op") === "editor") {
41110
41404
  return this.handleEditorConsole(args);
@@ -41114,6 +41408,10 @@ class GodotServer {
41114
41408
  if (!run) {
41115
41409
  return this.createErrorResponse(this.nothingOfOursIsRunning());
41116
41410
  }
41411
+ const elsewhere = this.anotherProjectNamed(args, run.projectPath ?? this.godotBridge.getStatus().projectPath);
41412
+ if (elsewhere !== null) {
41413
+ return elsewhere;
41414
+ }
41117
41415
  await this.tieThePlayedGame(run);
41118
41416
  this.drainEditorOutput(run);
41119
41417
  this.drainTranscript(run);
@@ -41150,7 +41448,7 @@ class GodotServer {
41150
41448
  notes.push(endedWithoutACode({
41151
41449
  throughEditor: run.throughEditor,
41152
41450
  announced: announced !== undefined || run.announcedPid !== undefined,
41153
- couldAnnounce: run.projectPath !== null && existsSync17(join22(run.projectPath, RUNTIME_AUTOLOAD.path)),
41451
+ couldAnnounce: run.projectPath !== null && existsSync17(join23(run.projectPath, RUNTIME_AUTOLOAD.path)),
41154
41452
  endedHere: typeof run.endedHere === "string",
41155
41453
  pickedUp: run.pickedUp === true
41156
41454
  }));
@@ -41930,15 +42228,47 @@ class GodotServer {
41930
42228
  const holds = held["classes"].map(String);
41931
42229
  return { unseen: unseenByEditor(projectPath, holds), stillHeld: heldButGone(projectPath, holds) };
41932
42230
  }
42231
+ async noEditorYet(args, instead) {
42232
+ const project = readNonEmptyString(args, "projectPath") ?? this.ownProject;
42233
+ const missing = project === null ? null : editorAddonMissing(project);
42234
+ if (missing !== null) {
42235
+ return this.createErrorResponse(`Editor not connected, and no editor of this project can connect: ${missing.why}.`, [...instead, ...missing.remedies, "editor_launch then opens an editor that connects"]);
42236
+ }
42237
+ const launched = this.launchedEditor;
42238
+ if (launched !== null && await this.launchedEditorIsUp()) {
42239
+ const began = Date.now();
42240
+ await this.waitForBridge(() => hasSaidWhoItIs(this.godotBridge.getStatus()) || !alive(launched.pid), began + editorRestartTimeoutMs());
42241
+ if (this.godotBridge.isConnected()) {
42242
+ return null;
42243
+ }
42244
+ const opened = `the editor this server opened on ${launched.projectPath}, pid ${launched.pid}`;
42245
+ if (alive(launched.pid)) {
42246
+ return this.createErrorResponse(`Editor not connected: ${opened}, is still running and has not reached the bridge in the ${String(Math.round((Date.now() - began) / 1000))}s this call waited. An editor dials in once it has imported the project and loaded its plugins, and the first open of a large project imports for minutes.`, [
42247
+ ...instead,
42248
+ "editor_status names it under awaitingLaunchedEditor until it has connected",
42249
+ "editor_output op editor shows what it is printing meanwhile"
42250
+ ]);
42251
+ }
42252
+ return this.createErrorResponse(`Editor not connected: ${opened}, exited without reaching the bridge.`, [
42253
+ ...instead,
42254
+ "editor_output op editor shows what it printed before it went",
42255
+ "editor_launch open starts another"
42256
+ ]);
42257
+ }
42258
+ return this.createErrorResponse("Editor not connected: no Godot editor with the gdharness editor addon has reached this server.", [
42259
+ ...instead,
42260
+ "Open the project in the editor with editor_launch, or by hand",
42261
+ "Enable the addon under Project > Project Settings > Plugins",
42262
+ "editor_status says whether the bridge is up and what it is listening on"
42263
+ ]);
42264
+ }
41933
42265
  async handleViaBridge(toolName, args, askedAs) {
41934
42266
  if (!this.godotBridge.isConnected()) {
41935
- const instead = askedAs !== undefined && Object.hasOwn(EDITOR_FREE_INSTEAD, askedAs) ? EDITOR_FREE_INSTEAD[askedAs] : undefined;
41936
- return this.createErrorResponse("Editor not connected: no Godot editor with the gdharness editor addon has reached this server.", [
41937
- ...instead === undefined ? [] : [instead],
41938
- "Open the project in the editor with editor_launch, or by hand",
41939
- "Enable the addon under Project > Project Settings > Plugins",
41940
- "editor_status says whether the bridge is up and what it is listening on"
41941
- ]);
42267
+ const alternative = askedAs !== undefined && Object.hasOwn(EDITOR_FREE_INSTEAD, askedAs) ? EDITOR_FREE_INSTEAD[askedAs] : undefined;
42268
+ const refused = await this.noEditorYet(args, alternative === undefined ? [] : [alternative]);
42269
+ if (refused !== null) {
42270
+ return refused;
42271
+ }
41942
42272
  }
41943
42273
  const open = this.godotBridge.getStatus().projectPath;
41944
42274
  const meant = readNonEmptyString(args, "projectPath");
@@ -42011,7 +42341,7 @@ class GodotServer {
42011
42341
  async ownRunOnItsWay(projectPath, budgetMs) {
42012
42342
  const run = await this.currentRun();
42013
42343
  const project = projectPath ?? run?.projectPath ?? null;
42014
- if (run === null || project === null || run.announcedPid !== undefined || run.projectPath !== null && !isSameDirectory(run.projectPath, project) || !existsSync17(join22(project, RUNTIME_AUTOLOAD.path)) || !await this.runStillGoing(run)) {
42344
+ if (run === null || project === null || run.announcedPid !== undefined || run.projectPath !== null && !isSameDirectory(run.projectPath, project) || !existsSync17(join23(project, RUNTIME_AUTOLOAD.path)) || !await this.runStillGoing(run)) {
42015
42345
  return null;
42016
42346
  }
42017
42347
  const already = runtimesAnnounced().running;
@@ -42020,7 +42350,7 @@ class GodotServer {
42020
42350
  return !run.announcedBefore.has(one.pid);
42021
42351
  }
42022
42352
  try {
42023
- return statSync8(one.file).mtimeMs >= run.startedAt;
42353
+ return statSync9(one.file).mtimeMs >= run.startedAt;
42024
42354
  } catch {
42025
42355
  return false;
42026
42356
  }
@@ -42096,7 +42426,7 @@ class GodotServer {
42096
42426
  }
42097
42427
  }
42098
42428
  const screenshotDir = expectsScreenshot ? scratchDirectory("runtime-screenshot") : null;
42099
- const screenshotPath = screenshotDir ? join22(screenshotDir, "capture.png") : null;
42429
+ const screenshotPath = screenshotDir ? join23(screenshotDir, "capture.png") : null;
42100
42430
  const staleNote = this.runtimeStaleNote(choice.endpoint);
42101
42431
  const stale = staleNote === undefined ? {} : { addonIsStale: true, staleNote };
42102
42432
  const refused = (message) => this.createErrorResponse(staleNote === undefined ? message : `${message}