gdharness 1.2.21 → 1.2.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +53 -10
- package/build/godot/operations/dependencies.gd +14 -0
- package/build/godot/operations/gdscript_analysis.gd +2 -24
- package/build/godot/operations/patterns.gd +22 -0
- package/build/godot/operations/project_config.gd +5 -0
- package/build/index.js +52 -8
- package/package.json +1 -1
package/build/cli.js
CHANGED
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@@ -8002,6 +8002,11 @@ class GameLog {
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transcript: null
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};
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seen = { error: 0, warning: 0, info: 0 };
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crashed = {
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stdout: null,
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stderr: null,
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transcript: null
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};
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byScript = new Set;
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append(source, chunk) {
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const decoded = typeof chunk === "string" ? chunk : this.decoders[source].write(chunk);
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@@ -8026,6 +8031,21 @@ class GameLog {
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if (line.trim() === "") {
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return;
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}
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const report = this.crashed[source];
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if (report !== null) {
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const said = line.trim();
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if (!CRASH_FILLER.test(said)) {
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report.push(said);
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}
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return;
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}
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if (CRASH.test(line)) {
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const detail = [];
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this.entries.push({ index: this.entries.length, severity: "error", source, text: line.trim(), detail });
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this.crashed[source] = detail;
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this.lastHeadline[source] = null;
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return;
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}
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const owner = this.lastHeadline[source];
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if (owner !== null && /^\s/.test(line)) {
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owner.detail.push(line.trim());
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@@ -8096,9 +8116,11 @@ function answersTo(entry, severity, contains) {
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const needle = contains.toLowerCase();
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return [entry.text, ...entry.detail].some((line) => line.toLowerCase().includes(needle));
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}
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-
var HEADLINE, COLOUR_CODE, STREAMS, ADMITTED, FRAME, LONGEST_CYCLE = 64;
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var HEADLINE, CRASH, CRASH_FILLER, COLOUR_CODE, STREAMS, ADMITTED, FRAME, LONGEST_CYCLE = 64;
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var init_game_log = __esm(() => {
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HEADLINE = /^(USER )?(SCRIPT ERROR|SHADER ERROR|ERROR|WARNING):\s?(.*)$/;
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CRASH = /^(?:CrashHandlerException|handle_crash): Program crashed with signal \d+/;
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CRASH_FILLER = /^(?:=+|-- END OF .* BACKTRACE --|\[\d+\] .* - no debug info in .*)$/;
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COLOUR_CODE = new RegExp(`${String.fromCharCode(27)}\\[[0-9;]*m`, "g");
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STREAMS = ["stdout", "stderr", "transcript"];
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ADMITTED = {
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@@ -11082,7 +11104,7 @@ var init_tool_definitions = __esm(() => {
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{
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name: "project_settings",
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title: "Project settings",
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description: "Reads or writes project.godot: settings, autoloads, the main scene, input actions, plugins and audio buses. A write with an editor open on the project is handed to the editor, which takes the settings the write changed or names from the file (named under editorAdopted), including a setting the file already held, since the editor can hold another value after the file was put back, or reloads the bus layout, so it answers the new values and does not save the old ones back over them. editorNote is an editor that could not take the write, one on an addon from before this, which still holds the old values until editor_launch restart. An enabled plugin's code still loads on the editor's next start. set answers old_value and new_value, with was_new true when project.godot did not set the setting before, and was_default true when what it held was the engine's own default, which old_value then is. get answers exists, true for any setting the engine knows, and at_default, true when the value is the engine's own default and so has no line in project.godot.",
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description: "Reads or writes project.godot: settings, autoloads, the main scene, input actions, plugins and audio buses. A write with an editor open on the project is handed to the editor, which takes the settings the write changed or names from the file (named under editorAdopted), including a setting the file already held, since the editor can hold another value after the file was put back, or reloads the bus layout, so it answers the new values and does not save the old ones back over them. editorNote is an editor that could not take the write, one on an addon from before this, which still holds the old values until editor_launch restart. An enabled plugin's code still loads on the editor's next start. set answers old_value and new_value, with was_new true when project.godot did not set the setting before, and was_default true when what it held was the engine's own default, which old_value then is. get answers exists, true for any setting the engine knows, and at_default, true when the value is the engine's own default and so has no line in project.godot. Each setting under prefix carries at_default too, so a family read separates what the project sets from the engine's defaults; it is absent for a setting the engine registers no default for, such as an input action the project added, which only the project can have set.",
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parameters: {
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projectPath: PROJECT_PATH,
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setting: {
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@@ -11400,7 +11422,7 @@ var init_tool_definitions = __esm(() => {
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name: "scene_tree",
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title: "Scene tree",
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effect: "read",
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description: "The nodes of a scene file: names, classes and hierarchy, with properties when asked. Needs the editor connected.",
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description: "The nodes of a scene file: names, classes and hierarchy, with properties when asked. Needs the editor connected. For the nodes of a game that is running, runtime_inspect tree, which needs no editor.",
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parameters: {
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projectPath: PROJECT_PATH,
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scenePath: SCENE_PATH,
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@@ -11924,7 +11946,7 @@ var init_tool_definitions = __esm(() => {
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requires: []
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}
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},
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answer: "stop: endedPid is, for a run the editor plays, the number its game announced under, read at the stop rather than remembered, and the operating system hands a freed number to the next process, so it can equal the game before it. stopped is false, with the number under notSignalled, when that number no longer answers as the process the run was started as and nothing was signalled, the note naming which property it failed on, and false with the number under stillGoing when what was told to end was still running ten seconds later. endedThrough says how the stop ended a run that was going: keeper (the process that started the game ended it through the handle it holds), signal (its pid was signalled once shown to still be the run), or editor (the editor playing it was asked). A start that ends the run before it says how under endedPreviousRunThrough, with the same values, and one that refused to signal that run names the property it failed on under previousRunLeftBecause. check: hung is a run killed at timeoutMs, and errors and warnings count what it printed, which comes back under entries with repeats folded together. arguments is the engine command line the check ran, as a start's is. profile: per function its script, the function (Class.name when the script declares a class_name), the line its body's first statement is on, for a lambda the named function it is written in (within), calls, and self and total milliseconds, with functionsCounted, scriptMs (the self time of them all) and coveredMs. complete is true when the engine's own totals arrived, which it sends only when the profiler is switched off: the runtime addon does that as a game quits, so a scene that does its work in _ready and quits is covered whole; otherwise the answer is the frames summed so far and the note says what that misses. Self time counts a call into the engine's own methods as the caller's, and a call through super too, while the overridden function's row counts it again: such a row carries selfIncludesSuper, so self times along an override chain overlap. The profiler's own cost of timing a call lands in the self time of the function called; with the runtime addon it is measured each run on an empty function, as perCallOverheadUs, and a row with at least half its selfMs in it carries overheadMs, since a small function called often costs that much less without the profiler. A function the profiler started inside is left out, since its time would be counted from the engine's start. The milliseconds are time passed while the function ran, not processor time given to it, so they grow when other processes compete for the processor: compare two profiles taken under the same load. They are also summed over every thread: a function run by WorkerThreadPool or a Thread on several threads at once counts each thread's time, the engine does not say which thread a call ran on, and a function waiting for them has the wait in its own self time, so selfMs is not time taken from frames, and scriptMs can exceed coveredMs, which the note then says. A property's get and set blocks are named Class.@name_getter and Class.@name_setter, as the engine names them, and their rows carry property, the property's name. A game the editor plays that was not started with profile: true says, in the answer, that it was profiled from the moment it was asked.",
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answer: "stop: endedPid is, for a run the editor plays, the number its game announced under, read at the stop rather than remembered, and the operating system hands a freed number to the next process, so it can equal the game before it. stopped is false, with the number under notSignalled, when that number no longer answers as the process the run was started as and nothing was signalled, the note naming which property it failed on, and false with the number under stillGoing when what was told to end was still running ten seconds later. endedThrough says how the stop ended a run that was going: keeper (the process that started the game ended it through the handle it holds), signal (its pid was signalled once shown to still be the run), or editor (the editor playing it was asked). A start that ends the run before it says how under endedPreviousRunThrough, with the same values, and one that refused to signal that run names the property it failed on under previousRunLeftBecause. check: hung is a run killed at timeoutMs, and errors and warnings count what it printed, which comes back under entries with repeats folded together. entries holds the errors and warnings and not the ordinary lines the run printed, which printedLinesNotShown counts; a check given --verbose holds those too, and editor_run start then editor_output reads everything. An engine crash is an error whatever it prints after: the crash handler's report is the entry, and the engine version and the native and GDScript backtraces are its detail, so a crashed run is never booted or clean. arguments is the engine command line the check ran, as a start's is. profile: per function its script, the function (Class.name when the script declares a class_name), the line its body's first statement is on, for a lambda the named function it is written in (within), calls, and self and total milliseconds, with functionsCounted, scriptMs (the self time of them all) and coveredMs. complete is true when the engine's own totals arrived, which it sends only when the profiler is switched off: the runtime addon does that as a game quits, so a scene that does its work in _ready and quits is covered whole; otherwise the answer is the frames summed so far and the note says what that misses. Self time counts a call into the engine's own methods as the caller's, and a call through super too, while the overridden function's row counts it again: such a row carries selfIncludesSuper, so self times along an override chain overlap. The profiler's own cost of timing a call lands in the self time of the function called; with the runtime addon it is measured each run on an empty function, as perCallOverheadUs, and a row with at least half its selfMs in it carries overheadMs, since a small function called often costs that much less without the profiler. A function the profiler started inside is left out, since its time would be counted from the engine's start. The milliseconds are time passed while the function ran, not processor time given to it, so they grow when other processes compete for the processor: compare two profiles taken under the same load. They are also summed over every thread: a function run by WorkerThreadPool or a Thread on several threads at once counts each thread's time, the engine does not say which thread a call ran on, and a function waiting for them has the wait in its own self time, so selfMs is not time taken from frames, and scriptMs can exceed coveredMs, which the note then says. A property's get and set blocks are named Class.@name_getter and Class.@name_setter, as the engine names them, and their rows carry property, the property's name. A game the editor plays that was not started with profile: true says, in the answer, that it was profiled from the moment it was asked.",
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defaultOperation: "start"
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},
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{
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@@ -43558,6 +43580,14 @@ function runtimeVerdict(endpoint, after) {
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}
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const state = after.playingSeen === false ? "the editor has not yet reported the game as playing, which a restarted editor does not until its scan is over" : "the game is still running";
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const sized = after.sizedToMs === undefined ? "" : halfAsLongAgain(after.sizedToMs) > after.budgetMs ? `, the longest a start waits unasked though the slowest of its last boots took ${after.sizedToMs}ms to announce,` : `, half as long again as the ${after.sizedToMs}ms the slowest of its last boots took,`;
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if (!after.running && after.runtimeCameUp === true) {
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return {
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listening: false,
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mayYetAnnounce: false,
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note: "the game's runtime came up and the game quit before this start could reach it, so there is nothing to talk to: editor_output has what it printed, and a scene that is to be inspected has to stay running past its first frame",
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heldAt: null
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};
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}
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return {
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listening: false,
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mayYetAnnounce: after.running,
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@@ -44863,7 +44893,7 @@ class GodotServer {
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const { op: _op, ...arguments_ } = args;
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const bridge = async (command, extra = {}) => {
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const contained = this.containProjectFiles({ ...arguments_, ...extra });
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return contained.ok ? await this.handleViaBridge(command, contained.value) : contained.response;
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return contained.ok ? await this.handleViaBridge(command, contained.value, tool) : contained.response;
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};
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switch (tool) {
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case "project_info":
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@@ -47119,15 +47149,20 @@ class GodotServer {
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note: `${fresh.length} games of this project announced at once and none could be told from the process tree as this run's own game rather than one it started, so none is taken as its runtime. editor_status lists them under runtimes.`
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};
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}
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const running = endpoint !== null || going !== null && await this.runStillGoing(going);
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if (going !== null && !running) {
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this.drainTranscript(going);
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}
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return runtimeVerdict(endpoint, {
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addon: true,
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budgetMs,
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...budget.sizedToMs === undefined ? {} : { sizedToMs: budget.sizedToMs },
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heldAt: this.dapClient?.whereItStopped() ?? null,
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running
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running,
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withArgs,
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servesAProject: this.ownProject !== null,
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...going?.throughEditor === true ? { playingSeen: going.seenPlaying === true } : {}
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...going?.throughEditor === true ? { playingSeen: going.seenPlaying === true } : {},
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runtimeCameUp: going !== null && !running && going.log.all.some((entry) => entry.text.startsWith(RUNTIME_LISTENING_LINE))
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});
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}
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announceBudget(args, projectPath, scene) {
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@@ -47983,6 +48018,8 @@ class GodotServer {
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await boot.settled;
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const errors = boot.log.count("error");
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const warnings = boot.log.count("warning");
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const floor = engineArgs.includes("--verbose") ? "info" : "warning";
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const printed = boot.log.count("info");
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return this.jsonTextResponse({
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booted: !hung && boot.exitCode === 0 && errors === 0,
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hung,
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@@ -47996,7 +48033,8 @@ class GodotServer {
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argsNote: engineFlagsNote(userArgs),
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...scanWaitAnswer(scanned),
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savesNote: asked.savesIn !== undefined && savesStayPut() ? SAVES_NOT_MOVED_NOTE : undefined,
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-
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printedLinesNotShown: floor === "warning" && printed > 0 ? printed : undefined,
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...foldedEntriesAnswer(boot.log, floor)
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});
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}
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async handleRunProfile(args) {
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const holds = held["classes"].map(String);
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return { unseen: unseenByEditor(projectPath, holds), stillHeld: heldButGone(projectPath, holds) };
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}
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async handleViaBridge(toolName, args) {
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async handleViaBridge(toolName, args, askedAs) {
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if (!this.godotBridge.isConnected()) {
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const instead = askedAs !== undefined && Object.hasOwn(EDITOR_FREE_INSTEAD, askedAs) ? EDITOR_FREE_INSTEAD[askedAs] : undefined;
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return this.createErrorResponse("Editor not connected: no Godot editor with the gdharness editor addon has reached this server.", [
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...instead === undefined ? [] : [instead],
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"Open the project in the editor with editor_launch, or by hand",
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"Enable the addon under Project > Project Settings > Plugins",
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"editor_status says whether the bridge is up and what it is listening on"
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@@ -49378,7 +49418,7 @@ async function runGodotServer() {
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const server = new GodotServer;
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await server.run();
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}
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-
var UPDATE_NOTICE_EVERY = 500, FEEDBACK_NOTICE_EVERY = 250, run4, __dirname2, EDITOR_SERVERS_START_MS = 20000, HOLD_PING_MS = 2000, SLOWEST_FRAME_RATE = 20, PLAY_STARTS_WITHIN_MS = 30000, KEEPER_ANSWER_MS = 15000, EXIT_REPORTED_WITHIN_MS = 2000, CONSOLE_WRAPPER, LONGEST_BOOT_NOTED_MS, PROFILE_SEND_MS = 5000, MOST_GROUPS = 20, VALUE_NAMES, BRIDGE_RETRY_MS = 2000, SUCCESSOR_CHECK_MS = 1e4, CONSOLE_WATCH_MS = 250, BOUNDARY_WAIT_MS = 2000, HANDOVER_MS, HANDOVER_POLL_MS = 250, CACHE_WRITE_MS = 2000, STREAMS_GRACE_MS = 2000, PLAYING_STATUS_MS = 1000, SCAN_START_MS = 2000, SCAN_SETTLED_MS = 500, REIMPORT_TIMEOUT_MS = 300000, OPS_ELSEWHERE, AUDIO_BUS_OPS, STALLED_AFTER_MS = 30000, TEST_HEARTBEAT_MS = 20000, DEPENDED_FAILED = "Failed to compile depended scripts", WAIT_FOR_RUN_MS = 600000, RUN_POLL_MS = 250, PATH_SOLUTIONS, PROJECT_FILE_ARGUMENTS, DEBUG_STATE_CALLS, PROJECT_INFO_SECTIONS2, RUNNER_DIRECTORY = "addons/gdUnit4/", PROFILE_FUNCTIONS = 30, PROFILER_ON_MS = 3000, PROPERTY_PLACES = "It is a property, so each place says whether it writes it (access write), which runs its set block, or reads it (access read), which runs its get block: withinCalls on a read says nothing of the set block, nor on a write of the get block unless the write is a compound one such as +=. Inside the property's own blocks its name is the value stored, which the engine reads and writes without running them, so those lines are not listed.", CALLERS_FOUND_BY_NAME = "Found by name in the project's scripts, since the engine's profiler counts calls and time per function and records nothing about who made them: a method of the same name on another class is listed too, unless one class was asked about and it is called through another class by name or through a variable declared as one. Each place carries the profile's numbers for the function it is written in.", MOST_ENGINE_ENTRIES = 200, ERROR_ASSERT = "GdUnitGodotErrorAssertImpl.gd", EXTERNAL_MEMBER = 'Could not resolve external class member "', STATIC_LIST_HINT;
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+
var UPDATE_NOTICE_EVERY = 500, FEEDBACK_NOTICE_EVERY = 250, run4, __dirname2, EDITOR_SERVERS_START_MS = 20000, HOLD_PING_MS = 2000, SLOWEST_FRAME_RATE = 20, PLAY_STARTS_WITHIN_MS = 30000, KEEPER_ANSWER_MS = 15000, EXIT_REPORTED_WITHIN_MS = 2000, CONSOLE_WRAPPER, LONGEST_BOOT_NOTED_MS, PROFILE_SEND_MS = 5000, MOST_GROUPS = 20, RUNTIME_LISTENING_LINE = "[gdharness] runtime listening on ", VALUE_NAMES, BRIDGE_RETRY_MS = 2000, SUCCESSOR_CHECK_MS = 1e4, CONSOLE_WATCH_MS = 250, BOUNDARY_WAIT_MS = 2000, HANDOVER_MS, HANDOVER_POLL_MS = 250, CACHE_WRITE_MS = 2000, STREAMS_GRACE_MS = 2000, PLAYING_STATUS_MS = 1000, SCAN_START_MS = 2000, SCAN_SETTLED_MS = 500, REIMPORT_TIMEOUT_MS = 300000, EDITOR_FREE_INSTEAD, OPS_ELSEWHERE, AUDIO_BUS_OPS, STALLED_AFTER_MS = 30000, TEST_HEARTBEAT_MS = 20000, DEPENDED_FAILED = "Failed to compile depended scripts", WAIT_FOR_RUN_MS = 600000, RUN_POLL_MS = 250, PATH_SOLUTIONS, PROJECT_FILE_ARGUMENTS, DEBUG_STATE_CALLS, PROJECT_INFO_SECTIONS2, RUNNER_DIRECTORY = "addons/gdUnit4/", PROFILE_FUNCTIONS = 30, PROFILER_ON_MS = 3000, PROPERTY_PLACES = "It is a property, so each place says whether it writes it (access write), which runs its set block, or reads it (access read), which runs its get block: withinCalls on a read says nothing of the set block, nor on a write of the get block unless the write is a compound one such as +=. Inside the property's own blocks its name is the value stored, which the engine reads and writes without running them, so those lines are not listed.", CALLERS_FOUND_BY_NAME = "Found by name in the project's scripts, since the engine's profiler counts calls and time per function and records nothing about who made them: a method of the same name on another class is listed too, unless one class was asked about and it is called through another class by name or through a variable declared as one. Each place carries the profile's numbers for the function it is written in.", MOST_ENGINE_ENTRIES = 200, ERROR_ASSERT = "GdUnitGodotErrorAssertImpl.gd", EXTERNAL_MEMBER = 'Could not resolve external class member "', STATIC_LIST_HINT;
|
|
49382
49422
|
var init_server = __esm(() => {
|
|
49383
49423
|
init_dist();
|
|
49384
49424
|
init_stdio();
|
|
@@ -49442,6 +49482,9 @@ var init_server = __esm(() => {
|
|
|
49442
49482
|
object: "an object"
|
|
49443
49483
|
};
|
|
49444
49484
|
HANDOVER_MS = SUCCESSOR_CHECK_MS + 5000;
|
|
49485
|
+
EDITOR_FREE_INSTEAD = {
|
|
49486
|
+
scene_tree: "runtime_inspect tree reads the nodes of a game that is running, and needs no editor; scene_tree reads a scene file through the editor"
|
|
49487
|
+
};
|
|
49445
49488
|
OPS_ELSEWHERE = {
|
|
49446
49489
|
runtime_invoke: { get: "runtime_inspect property", property: "runtime_inspect property" }
|
|
49447
49490
|
};
|
|
@@ -284,6 +284,15 @@ static func _code_of(line: String) -> String:
|
|
|
284
284
|
return bare if mark == -1 else bare.substr(0, mark)
|
|
285
285
|
|
|
286
286
|
|
|
287
|
+
# [param content] with each line's comment taken off and its strings kept, which is where the paths
|
|
288
|
+
# a script loads are written.
|
|
289
|
+
static func _code_lines(content: String) -> String:
|
|
290
|
+
var kept: Array[String] = []
|
|
291
|
+
for line: String in content.split("\n"):
|
|
292
|
+
kept.append(Patterns.without_comment(line))
|
|
293
|
+
return "\n".join(kept)
|
|
294
|
+
|
|
295
|
+
|
|
287
296
|
# The comment on [param line], strings emptied first so a # inside one does not start it.
|
|
288
297
|
static func _comment_of(line: String) -> String:
|
|
289
298
|
var bare: String = Patterns.compiled(STRING_LITERAL).sub(line, '""', true)
|
|
@@ -361,6 +370,11 @@ func _analyze_resource(path: String, current_depth: int, walk: DependencyWalk) -
|
|
|
361
370
|
if file:
|
|
362
371
|
var content: String = file.get_as_text()
|
|
363
372
|
file.close()
|
|
373
|
+
# A script's comments name paths as examples, and read as references they were answered as
|
|
374
|
+
# dependencies, one of a file that does not exist: the shipped serialisation module's comment
|
|
375
|
+
# about `["res://addons/x/plugin.cfg"]` was a dependency of every project with the addon.
|
|
376
|
+
if path.get_extension() == "gd":
|
|
377
|
+
content = _code_lines(content)
|
|
364
378
|
|
|
365
379
|
for pattern: String in REFERENCE_PATTERNS:
|
|
366
380
|
var regex: RegEx = Patterns.compiled(pattern)
|
|
@@ -59,7 +59,7 @@ func get_gdscript_info(params: Dictionary) -> Dictionary:
|
|
|
59
59
|
if _triple_quotes(raw) % 2 == 1:
|
|
60
60
|
in_multiline_string = false
|
|
61
61
|
continue
|
|
62
|
-
var stripped: String =
|
|
62
|
+
var stripped: String = Patterns.without_comment(raw)
|
|
63
63
|
|
|
64
64
|
if stripped.is_empty():
|
|
65
65
|
continue
|
|
@@ -101,7 +101,7 @@ func get_gdscript_info(params: Dictionary) -> Dictionary:
|
|
|
101
101
|
if _can_wrap(header):
|
|
102
102
|
while _bracket_depth(stripped) > 0 and i + 1 < lines.size():
|
|
103
103
|
i += 1
|
|
104
|
-
stripped = (stripped + " " +
|
|
104
|
+
stripped = (stripped + " " + Patterns.without_comment(lines[i])).strip_edges()
|
|
105
105
|
header = Patterns.without_annotations(stripped)
|
|
106
106
|
var declaration: RegExMatch = Patterns.declared_class(header)
|
|
107
107
|
if declaration != null:
|
|
@@ -508,28 +508,6 @@ func _up_to(text: String, needle: String) -> String:
|
|
|
508
508
|
return text
|
|
509
509
|
|
|
510
510
|
|
|
511
|
-
# The line with any trailing comment taken off, quote-aware so a `#` inside a string stays.
|
|
512
|
-
#
|
|
513
|
-
# The only one of these scanners that does not count brackets, on purpose: a `#` starts a comment
|
|
514
|
-
# wherever it is, and there is no depth at which it does not. Giving this one the depth its
|
|
515
|
-
# neighbours have puts the comment into the value of `var table := { # keyed by name`, because the
|
|
516
|
-
# brace opens before the `#` and closes on a later line. Held by a case, since the argument for the
|
|
517
|
-
# difference is not visible from the code and reads like an oversight beside its neighbours.
|
|
518
|
-
func _without_comment(line: String) -> String:
|
|
519
|
-
var quote: String = ""
|
|
520
|
-
for i: int in range(line.length()):
|
|
521
|
-
var ch: String = line[i]
|
|
522
|
-
if not quote.is_empty():
|
|
523
|
-
if ch == quote and line[i - 1] != "\\":
|
|
524
|
-
quote = ""
|
|
525
|
-
continue
|
|
526
|
-
if ch == "#":
|
|
527
|
-
return line.substr(0, i).strip_edges()
|
|
528
|
-
if ch == '"' or ch == "'":
|
|
529
|
-
quote = ch
|
|
530
|
-
return line.strip_edges()
|
|
531
|
-
|
|
532
|
-
|
|
533
511
|
# Where the bracket opened at [from] closes, or -1 if it does not.
|
|
534
512
|
#
|
|
535
513
|
# `rfind(")")` took the last one on the line, which is the right answer until something after the
|
|
@@ -84,3 +84,25 @@ static func without_annotations(line: String) -> String:
|
|
|
84
84
|
rest = rest.substr(found.get_end()).strip_edges()
|
|
85
85
|
found = annotation.search(rest)
|
|
86
86
|
return rest
|
|
87
|
+
|
|
88
|
+
|
|
89
|
+
# The line with any trailing comment taken off, quote-aware so a `#` inside a string stays.
|
|
90
|
+
#
|
|
91
|
+
# The only one of the scanners here that does not count brackets, on purpose: a `#` starts a comment
|
|
92
|
+
# wherever it is, and there is no depth at which it does not. Giving this one the depth its
|
|
93
|
+
# neighbours have puts the comment into the value of `var table := { # keyed by name`, because the
|
|
94
|
+
# brace opens before the `#` and closes on a later line. Held by a case, since the argument for the
|
|
95
|
+
# difference is not visible from the code and reads like an oversight beside its neighbours.
|
|
96
|
+
static func without_comment(line: String) -> String:
|
|
97
|
+
var quote: String = ""
|
|
98
|
+
for i: int in range(line.length()):
|
|
99
|
+
var ch: String = line[i]
|
|
100
|
+
if not quote.is_empty():
|
|
101
|
+
if ch == quote and line[i - 1] != "\\":
|
|
102
|
+
quote = ""
|
|
103
|
+
continue
|
|
104
|
+
if ch == "#":
|
|
105
|
+
return line.substr(0, i).strip_edges()
|
|
106
|
+
if ch == '"' or ch == "'":
|
|
107
|
+
quote = ch
|
|
108
|
+
return line.strip_edges()
|
|
@@ -82,6 +82,11 @@ func _settings_under(prefix: String) -> Dictionary:
|
|
|
82
82
|
"type": type_string(kind),
|
|
83
83
|
"value": _values.serialize_value(value),
|
|
84
84
|
}
|
|
85
|
+
# As a single get says it, so a family read can be told apart into what the project sets
|
|
86
|
+
# and the engine's defaults: "input/" is ninety actions the engine ships and the project's few.
|
|
87
|
+
var default_value: Variant = ProjectSettings.property_get_revert(name)
|
|
88
|
+
if default_value != null:
|
|
89
|
+
described["at_default"] = value == default_value
|
|
85
90
|
found.append(described)
|
|
86
91
|
|
|
87
92
|
found.sort_custom(func(a: Dictionary, b: Dictionary) -> bool: return a["setting"] < b["setting"])
|
package/build/index.js
CHANGED
|
@@ -28147,6 +28147,8 @@ import { dirname as dirname7, join as join10 } from "node:path";
|
|
|
28147
28147
|
// src/game-log.ts
|
|
28148
28148
|
import { StringDecoder } from "node:string_decoder";
|
|
28149
28149
|
var HEADLINE = /^(USER )?(SCRIPT ERROR|SHADER ERROR|ERROR|WARNING):\s?(.*)$/;
|
|
28150
|
+
var CRASH = /^(?:CrashHandlerException|handle_crash): Program crashed with signal \d+/;
|
|
28151
|
+
var CRASH_FILLER = /^(?:=+|-- END OF .* BACKTRACE --|\[\d+\] .* - no debug info in .*)$/;
|
|
28150
28152
|
var COLOUR_CODE = new RegExp(`${String.fromCharCode(27)}\\[[0-9;]*m`, "g");
|
|
28151
28153
|
function announced(line) {
|
|
28152
28154
|
const match = HEADLINE.exec(line);
|
|
@@ -28261,6 +28263,11 @@ class GameLog {
|
|
|
28261
28263
|
transcript: null
|
|
28262
28264
|
};
|
|
28263
28265
|
seen = { error: 0, warning: 0, info: 0 };
|
|
28266
|
+
crashed = {
|
|
28267
|
+
stdout: null,
|
|
28268
|
+
stderr: null,
|
|
28269
|
+
transcript: null
|
|
28270
|
+
};
|
|
28264
28271
|
byScript = new Set;
|
|
28265
28272
|
append(source, chunk) {
|
|
28266
28273
|
const decoded = typeof chunk === "string" ? chunk : this.decoders[source].write(chunk);
|
|
@@ -28285,6 +28292,21 @@ class GameLog {
|
|
|
28285
28292
|
if (line.trim() === "") {
|
|
28286
28293
|
return;
|
|
28287
28294
|
}
|
|
28295
|
+
const report = this.crashed[source];
|
|
28296
|
+
if (report !== null) {
|
|
28297
|
+
const said = line.trim();
|
|
28298
|
+
if (!CRASH_FILLER.test(said)) {
|
|
28299
|
+
report.push(said);
|
|
28300
|
+
}
|
|
28301
|
+
return;
|
|
28302
|
+
}
|
|
28303
|
+
if (CRASH.test(line)) {
|
|
28304
|
+
const detail = [];
|
|
28305
|
+
this.entries.push({ index: this.entries.length, severity: "error", source, text: line.trim(), detail });
|
|
28306
|
+
this.crashed[source] = detail;
|
|
28307
|
+
this.lastHeadline[source] = null;
|
|
28308
|
+
return;
|
|
28309
|
+
}
|
|
28288
28310
|
const owner = this.lastHeadline[source];
|
|
28289
28311
|
if (owner !== null && /^\s/.test(line)) {
|
|
28290
28312
|
owner.detail.push(line.trim());
|
|
@@ -34114,7 +34136,7 @@ var TOOL_SPECS = [
|
|
|
34114
34136
|
{
|
|
34115
34137
|
name: "project_settings",
|
|
34116
34138
|
title: "Project settings",
|
|
34117
|
-
description: "Reads or writes project.godot: settings, autoloads, the main scene, input actions, plugins and audio buses. A write with an editor open on the project is handed to the editor, which takes the settings the write changed or names from the file (named under editorAdopted), including a setting the file already held, since the editor can hold another value after the file was put back, or reloads the bus layout, so it answers the new values and does not save the old ones back over them. editorNote is an editor that could not take the write, one on an addon from before this, which still holds the old values until editor_launch restart. An enabled plugin's code still loads on the editor's next start. set answers old_value and new_value, with was_new true when project.godot did not set the setting before, and was_default true when what it held was the engine's own default, which old_value then is. get answers exists, true for any setting the engine knows, and at_default, true when the value is the engine's own default and so has no line in project.godot.",
|
|
34139
|
+
description: "Reads or writes project.godot: settings, autoloads, the main scene, input actions, plugins and audio buses. A write with an editor open on the project is handed to the editor, which takes the settings the write changed or names from the file (named under editorAdopted), including a setting the file already held, since the editor can hold another value after the file was put back, or reloads the bus layout, so it answers the new values and does not save the old ones back over them. editorNote is an editor that could not take the write, one on an addon from before this, which still holds the old values until editor_launch restart. An enabled plugin's code still loads on the editor's next start. set answers old_value and new_value, with was_new true when project.godot did not set the setting before, and was_default true when what it held was the engine's own default, which old_value then is. get answers exists, true for any setting the engine knows, and at_default, true when the value is the engine's own default and so has no line in project.godot. Each setting under prefix carries at_default too, so a family read separates what the project sets from the engine's defaults; it is absent for a setting the engine registers no default for, such as an input action the project added, which only the project can have set.",
|
|
34118
34140
|
parameters: {
|
|
34119
34141
|
projectPath: PROJECT_PATH2,
|
|
34120
34142
|
setting: {
|
|
@@ -34432,7 +34454,7 @@ var TOOL_SPECS = [
|
|
|
34432
34454
|
name: "scene_tree",
|
|
34433
34455
|
title: "Scene tree",
|
|
34434
34456
|
effect: "read",
|
|
34435
|
-
description: "The nodes of a scene file: names, classes and hierarchy, with properties when asked. Needs the editor connected.",
|
|
34457
|
+
description: "The nodes of a scene file: names, classes and hierarchy, with properties when asked. Needs the editor connected. For the nodes of a game that is running, runtime_inspect tree, which needs no editor.",
|
|
34436
34458
|
parameters: {
|
|
34437
34459
|
projectPath: PROJECT_PATH2,
|
|
34438
34460
|
scenePath: SCENE_PATH,
|
|
@@ -34956,7 +34978,7 @@ var TOOL_SPECS = [
|
|
|
34956
34978
|
requires: []
|
|
34957
34979
|
}
|
|
34958
34980
|
},
|
|
34959
|
-
answer: "stop: endedPid is, for a run the editor plays, the number its game announced under, read at the stop rather than remembered, and the operating system hands a freed number to the next process, so it can equal the game before it. stopped is false, with the number under notSignalled, when that number no longer answers as the process the run was started as and nothing was signalled, the note naming which property it failed on, and false with the number under stillGoing when what was told to end was still running ten seconds later. endedThrough says how the stop ended a run that was going: keeper (the process that started the game ended it through the handle it holds), signal (its pid was signalled once shown to still be the run), or editor (the editor playing it was asked). A start that ends the run before it says how under endedPreviousRunThrough, with the same values, and one that refused to signal that run names the property it failed on under previousRunLeftBecause. check: hung is a run killed at timeoutMs, and errors and warnings count what it printed, which comes back under entries with repeats folded together. arguments is the engine command line the check ran, as a start's is. profile: per function its script, the function (Class.name when the script declares a class_name), the line its body's first statement is on, for a lambda the named function it is written in (within), calls, and self and total milliseconds, with functionsCounted, scriptMs (the self time of them all) and coveredMs. complete is true when the engine's own totals arrived, which it sends only when the profiler is switched off: the runtime addon does that as a game quits, so a scene that does its work in _ready and quits is covered whole; otherwise the answer is the frames summed so far and the note says what that misses. Self time counts a call into the engine's own methods as the caller's, and a call through super too, while the overridden function's row counts it again: such a row carries selfIncludesSuper, so self times along an override chain overlap. The profiler's own cost of timing a call lands in the self time of the function called; with the runtime addon it is measured each run on an empty function, as perCallOverheadUs, and a row with at least half its selfMs in it carries overheadMs, since a small function called often costs that much less without the profiler. A function the profiler started inside is left out, since its time would be counted from the engine's start. The milliseconds are time passed while the function ran, not processor time given to it, so they grow when other processes compete for the processor: compare two profiles taken under the same load. They are also summed over every thread: a function run by WorkerThreadPool or a Thread on several threads at once counts each thread's time, the engine does not say which thread a call ran on, and a function waiting for them has the wait in its own self time, so selfMs is not time taken from frames, and scriptMs can exceed coveredMs, which the note then says. A property's get and set blocks are named Class.@name_getter and Class.@name_setter, as the engine names them, and their rows carry property, the property's name. A game the editor plays that was not started with profile: true says, in the answer, that it was profiled from the moment it was asked.",
|
|
34981
|
+
answer: "stop: endedPid is, for a run the editor plays, the number its game announced under, read at the stop rather than remembered, and the operating system hands a freed number to the next process, so it can equal the game before it. stopped is false, with the number under notSignalled, when that number no longer answers as the process the run was started as and nothing was signalled, the note naming which property it failed on, and false with the number under stillGoing when what was told to end was still running ten seconds later. endedThrough says how the stop ended a run that was going: keeper (the process that started the game ended it through the handle it holds), signal (its pid was signalled once shown to still be the run), or editor (the editor playing it was asked). A start that ends the run before it says how under endedPreviousRunThrough, with the same values, and one that refused to signal that run names the property it failed on under previousRunLeftBecause. check: hung is a run killed at timeoutMs, and errors and warnings count what it printed, which comes back under entries with repeats folded together. entries holds the errors and warnings and not the ordinary lines the run printed, which printedLinesNotShown counts; a check given --verbose holds those too, and editor_run start then editor_output reads everything. An engine crash is an error whatever it prints after: the crash handler's report is the entry, and the engine version and the native and GDScript backtraces are its detail, so a crashed run is never booted or clean. arguments is the engine command line the check ran, as a start's is. profile: per function its script, the function (Class.name when the script declares a class_name), the line its body's first statement is on, for a lambda the named function it is written in (within), calls, and self and total milliseconds, with functionsCounted, scriptMs (the self time of them all) and coveredMs. complete is true when the engine's own totals arrived, which it sends only when the profiler is switched off: the runtime addon does that as a game quits, so a scene that does its work in _ready and quits is covered whole; otherwise the answer is the frames summed so far and the note says what that misses. Self time counts a call into the engine's own methods as the caller's, and a call through super too, while the overridden function's row counts it again: such a row carries selfIncludesSuper, so self times along an override chain overlap. The profiler's own cost of timing a call lands in the self time of the function called; with the runtime addon it is measured each run on an empty function, as perCallOverheadUs, and a row with at least half its selfMs in it carries overheadMs, since a small function called often costs that much less without the profiler. A function the profiler started inside is left out, since its time would be counted from the engine's start. The milliseconds are time passed while the function ran, not processor time given to it, so they grow when other processes compete for the processor: compare two profiles taken under the same load. They are also summed over every thread: a function run by WorkerThreadPool or a Thread on several threads at once counts each thread's time, the engine does not say which thread a call ran on, and a function waiting for them has the wait in its own self time, so selfMs is not time taken from frames, and scriptMs can exceed coveredMs, which the note then says. A property's get and set blocks are named Class.@name_getter and Class.@name_setter, as the engine names them, and their rows carry property, the property's name. A game the editor plays that was not started with profile: true says, in the answer, that it was profiled from the moment it was asked.",
|
|
34960
34982
|
defaultOperation: "start"
|
|
34961
34983
|
},
|
|
34962
34984
|
{
|
|
@@ -36211,6 +36233,7 @@ function endedToStartThis(ended) {
|
|
|
36211
36233
|
var LONGEST_BOOT_NOTED_MS = 5 * 60000;
|
|
36212
36234
|
var PROFILE_SEND_MS = 5000;
|
|
36213
36235
|
var MOST_GROUPS = 20;
|
|
36236
|
+
var RUNTIME_LISTENING_LINE = "[gdharness] runtime listening on ";
|
|
36214
36237
|
function runtimeVerdict(endpoint, after) {
|
|
36215
36238
|
if (endpoint !== null) {
|
|
36216
36239
|
return { listening: true, pid: endpoint.pid, port: endpoint.port };
|
|
@@ -36232,6 +36255,14 @@ function runtimeVerdict(endpoint, after) {
|
|
|
36232
36255
|
}
|
|
36233
36256
|
const state = after.playingSeen === false ? "the editor has not yet reported the game as playing, which a restarted editor does not until its scan is over" : "the game is still running";
|
|
36234
36257
|
const sized = after.sizedToMs === undefined ? "" : halfAsLongAgain(after.sizedToMs) > after.budgetMs ? `, the longest a start waits unasked though the slowest of its last boots took ${after.sizedToMs}ms to announce,` : `, half as long again as the ${after.sizedToMs}ms the slowest of its last boots took,`;
|
|
36258
|
+
if (!after.running && after.runtimeCameUp === true) {
|
|
36259
|
+
return {
|
|
36260
|
+
listening: false,
|
|
36261
|
+
mayYetAnnounce: false,
|
|
36262
|
+
note: "the game's runtime came up and the game quit before this start could reach it, so there is nothing to talk to: editor_output has what it printed, and a scene that is to be inspected has to stay running past its first frame",
|
|
36263
|
+
heldAt: null
|
|
36264
|
+
};
|
|
36265
|
+
}
|
|
36235
36266
|
return {
|
|
36236
36267
|
listening: false,
|
|
36237
36268
|
mayYetAnnounce: after.running,
|
|
@@ -36417,6 +36448,9 @@ function engineFlagsNote(args) {
|
|
|
36417
36448
|
const named = among.join(", ");
|
|
36418
36449
|
return `${named} ${among.length === 1 ? "is a flag" : "are flags"} the engine reads, and args goes to the game after --, where the engine does not read ${among.length === 1 ? "it" : "them"}. engineArgs hands the engine its own flags; ${among.length === 1 ? "leave it" : "leave them"} in args only for a game that reads ${among.length === 1 ? "that flag" : "those flags"} itself.`;
|
|
36419
36450
|
}
|
|
36451
|
+
var EDITOR_FREE_INSTEAD = {
|
|
36452
|
+
scene_tree: "runtime_inspect tree reads the nodes of a game that is running, and needs no editor; scene_tree reads a scene file through the editor"
|
|
36453
|
+
};
|
|
36420
36454
|
var OPS_ELSEWHERE = {
|
|
36421
36455
|
runtime_invoke: { get: "runtime_inspect property", property: "runtime_inspect property" }
|
|
36422
36456
|
};
|
|
@@ -37607,7 +37641,7 @@ class GodotServer {
|
|
|
37607
37641
|
const { op: _op, ...arguments_ } = args;
|
|
37608
37642
|
const bridge = async (command, extra = {}) => {
|
|
37609
37643
|
const contained = this.containProjectFiles({ ...arguments_, ...extra });
|
|
37610
|
-
return contained.ok ? await this.handleViaBridge(command, contained.value) : contained.response;
|
|
37644
|
+
return contained.ok ? await this.handleViaBridge(command, contained.value, tool) : contained.response;
|
|
37611
37645
|
};
|
|
37612
37646
|
switch (tool) {
|
|
37613
37647
|
case "project_info":
|
|
@@ -39863,15 +39897,20 @@ class GodotServer {
|
|
|
39863
39897
|
note: `${fresh.length} games of this project announced at once and none could be told from the process tree as this run's own game rather than one it started, so none is taken as its runtime. editor_status lists them under runtimes.`
|
|
39864
39898
|
};
|
|
39865
39899
|
}
|
|
39900
|
+
const running = endpoint !== null || going !== null && await this.runStillGoing(going);
|
|
39901
|
+
if (going !== null && !running) {
|
|
39902
|
+
this.drainTranscript(going);
|
|
39903
|
+
}
|
|
39866
39904
|
return runtimeVerdict(endpoint, {
|
|
39867
39905
|
addon: true,
|
|
39868
39906
|
budgetMs,
|
|
39869
39907
|
...budget.sizedToMs === undefined ? {} : { sizedToMs: budget.sizedToMs },
|
|
39870
39908
|
heldAt: this.dapClient?.whereItStopped() ?? null,
|
|
39871
|
-
running
|
|
39909
|
+
running,
|
|
39872
39910
|
withArgs,
|
|
39873
39911
|
servesAProject: this.ownProject !== null,
|
|
39874
|
-
...going?.throughEditor === true ? { playingSeen: going.seenPlaying === true } : {}
|
|
39912
|
+
...going?.throughEditor === true ? { playingSeen: going.seenPlaying === true } : {},
|
|
39913
|
+
runtimeCameUp: going !== null && !running && going.log.all.some((entry) => entry.text.startsWith(RUNTIME_LISTENING_LINE))
|
|
39875
39914
|
});
|
|
39876
39915
|
}
|
|
39877
39916
|
announceBudget(args, projectPath, scene) {
|
|
@@ -40727,6 +40766,8 @@ class GodotServer {
|
|
|
40727
40766
|
await boot.settled;
|
|
40728
40767
|
const errors = boot.log.count("error");
|
|
40729
40768
|
const warnings = boot.log.count("warning");
|
|
40769
|
+
const floor = engineArgs.includes("--verbose") ? "info" : "warning";
|
|
40770
|
+
const printed = boot.log.count("info");
|
|
40730
40771
|
return this.jsonTextResponse({
|
|
40731
40772
|
booted: !hung && boot.exitCode === 0 && errors === 0,
|
|
40732
40773
|
hung,
|
|
@@ -40740,7 +40781,8 @@ class GodotServer {
|
|
|
40740
40781
|
argsNote: engineFlagsNote(userArgs),
|
|
40741
40782
|
...scanWaitAnswer(scanned),
|
|
40742
40783
|
savesNote: asked.savesIn !== undefined && savesStayPut() ? SAVES_NOT_MOVED_NOTE : undefined,
|
|
40743
|
-
|
|
40784
|
+
printedLinesNotShown: floor === "warning" && printed > 0 ? printed : undefined,
|
|
40785
|
+
...foldedEntriesAnswer(boot.log, floor)
|
|
40744
40786
|
});
|
|
40745
40787
|
}
|
|
40746
40788
|
async handleRunProfile(args) {
|
|
@@ -41807,9 +41849,11 @@ class GodotServer {
|
|
|
41807
41849
|
const holds = held["classes"].map(String);
|
|
41808
41850
|
return { unseen: unseenByEditor(projectPath, holds), stillHeld: heldButGone(projectPath, holds) };
|
|
41809
41851
|
}
|
|
41810
|
-
async handleViaBridge(toolName, args) {
|
|
41852
|
+
async handleViaBridge(toolName, args, askedAs) {
|
|
41811
41853
|
if (!this.godotBridge.isConnected()) {
|
|
41854
|
+
const instead = askedAs !== undefined && Object.hasOwn(EDITOR_FREE_INSTEAD, askedAs) ? EDITOR_FREE_INSTEAD[askedAs] : undefined;
|
|
41812
41855
|
return this.createErrorResponse("Editor not connected: no Godot editor with the gdharness editor addon has reached this server.", [
|
|
41856
|
+
...instead === undefined ? [] : [instead],
|
|
41813
41857
|
"Open the project in the editor with editor_launch, or by hand",
|
|
41814
41858
|
"Enable the addon under Project > Project Settings > Plugins",
|
|
41815
41859
|
"editor_status says whether the bridge is up and what it is listening on"
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "gdharness",
|
|
3
|
-
"version": "1.2.
|
|
3
|
+
"version": "1.2.23",
|
|
4
4
|
"mcpName": "io.github.Aureliolo/gdharness",
|
|
5
5
|
"description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
|
|
6
6
|
"type": "module",
|