gdharness 1.1.56 → 1.1.57
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +320 -44
- package/build/godot/addons/gdharness_editor/tool_executor.gd +10 -0
- package/build/godot/addons/gdharness_editor/tools/profile_tools.gd +214 -0
- package/build/godot/addons/gdharness_editor/tools/profile_tools.gd.uid +1 -0
- package/build/godot/addons/gdharness_runtime/runtime_autoload.gd +17 -0
- package/build/godot/addons/gdharness_runtime/runtime_waits.gd +10 -3
- package/build/index.js +323 -50
- package/build/keeper.js +527 -6
- package/package.json +1 -1
package/build/cli.js
CHANGED
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@@ -7851,30 +7851,66 @@ function reported(entry) {
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}
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function framesCollapsed(detail) {
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const out = [];
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let
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const
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pending.last = String(number);
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let at = 0;
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while (at < detail.length) {
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const frames = consecutiveFrames(detail, at);
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if (frames.length === 0) {
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out.push(detail[at] ?? "");
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at += 1;
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continue;
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}
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let index = 0;
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while (index < frames.length) {
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const cycle = repeatedCycle(frames, index);
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const first = frames[index];
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if (cycle === null || first === undefined) {
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out.push(`[${first?.number ?? ""}] ${first?.frame ?? ""}`);
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index += 1;
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continue;
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}
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const last = frames[index + cycle.period * cycle.times - 1];
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const span = `[${first.number}-${last?.number ?? first.number}]`;
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if (cycle.period === 1) {
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out.push(`${span} ${first.frame}`);
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} else {
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out.push(`${span} these ${cycle.period} frames, ${cycle.times} times over:`);
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for (const frame of frames.slice(index, index + cycle.period)) {
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out.push(` ${frame.frame}`);
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}
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}
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index += cycle.period * cycle.times;
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}
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-
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if (pending !== undefined) {
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out.push(writtenRun(pending));
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at += frames.length;
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}
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return out;
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}
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function
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function consecutiveFrames(detail, at) {
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const frames = [];
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for (const line of detail.slice(at)) {
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const match = FRAME.exec(line);
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const number = Number(match?.[1]);
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const frame = match?.[2];
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const before = frames.at(-1);
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if (frame === undefined || !Number.isInteger(number) || before !== undefined && number !== before.number + 1) {
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break;
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}
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frames.push({ number, frame });
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}
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return frames;
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}
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function repeatedCycle(frames, from) {
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let best = null;
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for (let period = 1;period <= LONGEST_CYCLE && from + 2 * period <= frames.length; period += 1) {
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let length = period;
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while (from + length < frames.length && frames[from + length]?.frame === frames[from + length - period]?.frame) {
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length += 1;
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}
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const times = Math.floor(length / period);
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if (times >= 2 && (best === null || period * times > best.period * best.times)) {
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best = { period, times };
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}
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}
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return best;
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}
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function foldedRepeats(entries) {
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const first = new Map;
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@@ -7998,7 +8034,7 @@ function answersTo(entry, severity, contains) {
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const needle = contains.toLowerCase();
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return [entry.text, ...entry.detail].some((line) => line.toLowerCase().includes(needle));
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}
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-
var HEADLINE, COLOUR_CODE, STREAMS, ADMITTED, FRAME;
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var HEADLINE, COLOUR_CODE, STREAMS, ADMITTED, FRAME, LONGEST_CYCLE = 64;
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var init_game_log = __esm(() => {
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HEADLINE = /^(USER )?(SCRIPT ERROR|SHADER ERROR|ERROR|WARNING):\s?(.*)$/;
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COLOUR_CODE = new RegExp(`${String.fromCharCode(27)}\\[[0-9;]*m`, "g");
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@@ -17707,7 +17743,7 @@ var init_tool_definitions = __esm(() => {
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},
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{
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name: "project_test",
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-
description: "Runs the project's gdUnit4 tests headless and answers with every case that did not pass: where it is, and what the assertion said. Suites where everything passed are counted rather than listed, and an engine message keeps the frames above gdUnit4 rather than the twenty inside it, so a clean tier answers in a few lines; identical engine messages come back once under engineEntries, with times saying how often they were printed, and engineErrors counts every one. The class list is rebuilt first, so a suite written a moment ago is found, and the rebuild's answer is under classes, with the classes each addon declares counted under addedInAddons and changedInAddons rather than named: a class it puts back that the cache had after the last rebuild is named under classes.lostSinceLastRebuild, which is the editor writing its shorter list over the file on every save until restarted. On Windows and Linux the run gets a user:// of its own, so a suite that saves a game writes nowhere near the saves of the copy somebody plays. On macOS the engine reads user:// off HOME and the run writes where the player keeps theirs, which the answer says under savesNote rather than leaving to be found in a save list. A run that found nothing to run is never called a pass: gdUnit4 exits cleanly for one, so the answer says so and names the path it looked in. A script that does not load stops gdUnit4 before any suite runs: its errors come back in full under scriptErrors, and the scripts that failed only because one they depend on did are listed by path under failedThroughDependency. When they failed on a class whose own script has a parser error, which gdUnit4 never names, that script is checked by the engine and its error comes first under scriptErrors, with the class it declares under declares, and the errors a script has only because that class did not resolve, which the engine reads as Variant, are kept apart under followFromUnresolved. A client that sends a progress token is told as each suite finishes, and at least every twenty seconds through a long one, so an idle limit does not end a long tier. A run that ends without a report, at its timeout or otherwise, names the suites it finished under suitesFinished, the failing ones with their failed cases under suitesFailing, and the one it was in under suiteRunning. When a client cuts a run off, that is kept in the project and the next project_test there carries it under previousRunCut. A run where nothing failed but nodes were left in the tree comes back under warnings, with the count per suite: gdUnit4 decides its verdict on those and keeps them out of its report, so they are read off what it printed. A run whose every case passed is still not called passed when it printed a script error that no case failed on: gdUnit4 fails a case on the script errors its logger sees, and it cannot see a stack overflow, so the cases pass on whatever the faulted calls returned. Those errors come back under uncaughtScriptErrors. One raised inside assert_error(...).is_runtime_error is the test's own and does not count, and none count when the project turns off gdUnit4's report/godot/script_error setting. Needs gdUnit4 under addons/gdUnit4.",
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+
description: "Runs the project's gdUnit4 tests headless and answers with every case that did not pass: where it is, and what the assertion said. Suites where everything passed are counted rather than listed, and an engine message keeps the frames above gdUnit4 rather than the twenty inside it, so a clean tier answers in a few lines; identical engine messages come back once under engineEntries, with times saying how often they were printed, and engineErrors counts every one. The class list is rebuilt first, so a suite written a moment ago is found, and the rebuild's answer is under classes, with the classes each addon declares counted under addedInAddons and changedInAddons rather than named: a class it puts back that the cache had after the last rebuild is named under classes.lostSinceLastRebuild, which is the editor writing its shorter list over the file on every save until restarted. On Windows and Linux the run gets a user:// of its own, so a suite that saves a game writes nowhere near the saves of the copy somebody plays. On macOS the engine reads user:// off HOME and the run writes where the player keeps theirs, which the answer says under savesNote rather than leaving to be found in a save list. A run that found nothing to run is never called a pass: gdUnit4 exits cleanly for one, so the answer says so and names the path it looked in. A script that does not load stops gdUnit4 before any suite runs: its errors come back in full under scriptErrors, and the scripts that failed only because one they depend on did are listed by path under failedThroughDependency. When they failed on a class whose own script has a parser error, which gdUnit4 never names, that script is checked by the engine and its error comes first under scriptErrors, with the class it declares under declares, and the errors a script has only because that class did not resolve, which the engine reads as Variant, are kept apart under followFromUnresolved. A client that sends a progress token is told as each suite finishes, and at least every twenty seconds through a long one, so an idle limit does not end a long tier. A run that ends without a report, at its timeout or otherwise, names the suites it finished under suitesFinished, the failing ones with their failed cases under suitesFailing, and the one it was in under suiteRunning. When a client cuts a run off, that is kept in the project and the next project_test there carries it under previousRunCut. A run where nothing failed but nodes were left in the tree comes back under warnings, with the count per suite: gdUnit4 decides its verdict on those and keeps them out of its report, so they are read off what it printed. A run whose every case passed is still not called passed when it printed a script error that no case failed on: gdUnit4 fails a case on the script errors its logger sees, and it cannot see a stack overflow, so the cases pass on whatever the faulted calls returned. Those errors come back under uncaughtScriptErrors, and under engineEntries by index with detailUnder rather than with their backtrace a second time; a backtrace that repeats, as a recursion's does, has each repeated frame or cycle of frames written once with the frames it covers and how many times. One raised inside assert_error(...).is_runtime_error is the test's own and does not count, and none count when the project turns off gdUnit4's report/godot/script_error setting. Needs gdUnit4 under addons/gdUnit4.",
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parameters: {
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projectPath: PROJECT_PATH,
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path: {
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@@ -18099,6 +18135,17 @@ var init_tool_definitions = __esm(() => {
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ops: ["check", "wait"],
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description: "check: how long to give the boot before it is called hung. Default 60000. wait: how long to wait for the run to end before answering anyway. Default 600000."
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},
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profile: {
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type: "boolean",
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ops: ["start"],
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description: "start: profile the run's GDScript with the engine's own script profiler from its start, for editor_run profile to answer which functions took the time. A run this server starts dials the process that keeps it as its debugger, on loopback, with breakpoints and error breaks skipped so it never stops to wait; a game the editor plays is profiled through the editor's debugger session. Needs an engine built with debugging, which the editor binary is and a release export template is not. Default false."
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},
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limit: {
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type: "integer",
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minimum: 1,
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ops: ["profile"],
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description: "profile: how many functions to answer with, those with the most self time. Default 30."
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},
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andChildren: {
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type: "boolean",
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ops: ["stop"],
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@@ -18125,7 +18172,11 @@ var init_tool_definitions = __esm(() => {
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summary: "boot headless, quit after a few frames, and report the verdict",
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requires: ["projectPath"]
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},
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wait: { summary: "wait for the run to end, then answer as editor_output does", requires: [] }
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wait: { summary: "wait for the run to end, then answer as editor_output does", requires: [] },
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profile: {
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summary: "where the run spends its time by GDScript function, while it runs or after it ended: per function its script, the function (Class.name when the script declares a class_name), the line its body's first statement is on, calls, and self and total milliseconds, sorted by self time, with functionsCounted, scriptMs (the self time of them all) and coveredMs. complete is true when the engine's own totals arrived, which it sends only when the profiler is switched off: the runtime addon does that as a game quits, so a scene that does its work in _ready and quits is covered whole; otherwise the answer is the frames summed so far and the note says what that misses. Self time counts a call into the engine's own methods as the caller's, and a function the profiler started inside is left out, since its time would be counted from the engine's start. A run started with profile: true is profiled from its start. A game the editor plays that was not is profiled from the moment this is asked, and the answer says so; a run this server started without it is refused, since its debugger is fixed as it starts",
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requires: []
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}
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},
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defaultOperation: "start"
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},
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@@ -18608,7 +18659,7 @@ var init_tool_definitions = __esm(() => {
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says: {
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type: "string",
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ops: ["until"],
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description: 'until: wait for these words to appear anywhere under nodePath, or anywhere in the game when no nodePath is given, instead of for a property, which is how a panel that rebuilds its labels is waited on at all: the labels are named afresh each redraw and the panel is what stays put. Matched the way runtime_inspect find matches says: case-insensitive, a plain word anywhere in the text, a pattern with * or ? a glob over the whole of it, and alternatives separated by | met by whichever appears first ("*won*|*lost*"); on a node the player can see unless includeHidden says otherwise; a label with a line break is matched with the break in the words, and a backslash followed by n counts as one. Instead of, not as well as: a call carrying this and a property is refused, because they ask about different things and answering one of them silently is how a caller watches a screen believing they are watching a property. It looks every frame while a look is cheap and less often on a screen large enough for a look to cost a real share of a frame, so the game keeps its speed; the answer counts the frames the wait spanned and the looks it took.'
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18662
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description: 'until: wait for these words to appear anywhere under nodePath, or anywhere in the game when no nodePath is given, instead of for a property, which is how a panel that rebuilds its labels is waited on at all: the labels are named afresh each redraw and the panel is what stays put. Matched the way runtime_inspect find matches says: case-insensitive, a plain word anywhere in the text, a pattern with * or ? a glob over the whole of it, and alternatives separated by | met by whichever appears first ("*won*|*lost*"); on a node the player can see unless includeHidden says otherwise; a label with a line break is matched with the break in the words, and a backslash followed by n counts as one. Instead of, not as well as: a call carrying this and a property is refused, because they ask about different things and answering one of them silently is how a caller watches a screen believing they are watching a property. It looks every frame while a look is cheap and less often on a screen large enough for a look to cost a real share of a frame, so the game keeps its speed; the answer counts the frames the wait spanned and the looks it took, and says under looking_ms how long the looks took between them.'
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},
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includeHidden: {
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type: "boolean",
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@@ -41767,6 +41818,9 @@ function openTranscript(startedAt) {
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const path = join24(runsDirectory(), `run-${startedAt}.log`);
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return { path, fd: openSync2(path, "a") };
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}
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+
function profilePath(startedAt) {
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+
return join24(runsDirectory(), `run-${startedAt}.profile.json`);
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+
}
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function noteIsAbout(note, playing) {
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return note.play !== undefined && playing !== null && note.play.play === playing.play && note.play.editorPid === playing.editorPid;
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}
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@@ -41866,6 +41920,7 @@ function recordAt(path) {
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projectPath: typeof fields["projectPath"] === "string" ? fields["projectPath"] : "",
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...typeof fields["servedBy"] === "string" && fields["servedBy"] !== "" ? { servedBy: fields["servedBy"] } : {},
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...typeof fields["keeper"] === "string" && fields["keeper"] !== "" ? { keeper: fields["keeper"] } : {},
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+
...typeof fields["profile"] === "string" && fields["profile"] !== "" ? { profile: fields["profile"] } : {},
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arguments: Array.isArray(args) ? args.filter((value) => typeof value === "string") : [],
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...typeof fields["command"] === "string" ? { command: fields["command"] } : {},
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...typeof fields["exitCode"] === "number" ? { exitCode: fields["exitCode"] } : {},
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@@ -42058,7 +42113,10 @@ function ageMs(path, now) {
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}
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function sweepTranscripts(keepMs = 24 * 60 * 60 * 1000, now = Date.now()) {
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const directory = runsDirectory();
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42061
|
-
const kept = new Set(everyRunRecord().
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+
const kept = new Set(everyRunRecord().flatMap((record) => [
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record.transcript,
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42118
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+
...record.profile === undefined ? [] : [record.profile]
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+
]));
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let entries;
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try {
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entries = readdirSync9(directory);
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@@ -42066,7 +42124,7 @@ function sweepTranscripts(keepMs = 24 * 60 * 60 * 1000, now = Date.now()) {
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return;
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}
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for (const entry of entries) {
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-
if (!entry.startsWith("run-") || !entry.endsWith(".log")) {
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+
if (!entry.startsWith("run-") || !(entry.endsWith(".log") || entry.endsWith(".profile.json"))) {
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continue;
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}
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const path = join24(directory, entry);
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@@ -42186,6 +42244,57 @@ var init_script_origins = __esm(() => {
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RELOADED_AT = /GDScript::reload \((res:\/\/.+):(\d+)\)$/;
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});
|
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+
// src/godot-variant.ts
|
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|
+
var FLAG_64, MOST_MESSAGE_BYTES;
|
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|
+
var init_godot_variant = __esm(() => {
|
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+
FLAG_64 = 1 << 16;
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+
MOST_MESSAGE_BYTES = (8 << 20) + 4;
|
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+
});
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+
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// src/script-profile.ts
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+
import { readFileSync as readFileSync22, renameSync as renameSync2, writeFileSync as writeFileSync17 } from "node:fs";
|
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+
function readProfileFile(path) {
|
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+
try {
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+
const parsed = JSON.parse(readFileSync22(path, "utf8"));
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return typeof parsed === "object" && typeof parsed.connected === "boolean" ? parsed : null;
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} catch {
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return null;
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}
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}
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function signatureParts(signature) {
|
|
42265
|
+
const parts = signature.split("::");
|
|
42266
|
+
if (parts.length < 3) {
|
|
42267
|
+
return { script: "", line: 0, function: signature };
|
|
42268
|
+
}
|
|
42269
|
+
const name = parts.at(-1) ?? "";
|
|
42270
|
+
const line = Number(parts.at(-2));
|
|
42271
|
+
return { script: parts.slice(0, -2).join("::"), line: Number.isFinite(line) ? line : 0, function: name };
|
|
42272
|
+
}
|
|
42273
|
+
function profiledFunctions(totals, limit) {
|
|
42274
|
+
const rows = Object.entries(totals.functions).filter(([, sum]) => sum.calls > 0).map(([signature, sum]) => {
|
|
42275
|
+
const parts = signatureParts(signature);
|
|
42276
|
+
return {
|
|
42277
|
+
script: parts.script,
|
|
42278
|
+
function: parts.function,
|
|
42279
|
+
line: parts.line,
|
|
42280
|
+
calls: sum.calls,
|
|
42281
|
+
selfMs: ms(sum.selfSeconds),
|
|
42282
|
+
totalMs: ms(sum.totalSeconds)
|
|
42283
|
+
};
|
|
42284
|
+
}).sort((a, b) => b.selfMs - a.selfMs || b.totalMs - a.totalMs || a.function.localeCompare(b.function));
|
|
42285
|
+
const scriptMs = ms(Object.values(totals.functions).reduce((sum, one) => sum + (one.calls > 0 ? one.selfSeconds : 0), 0));
|
|
42286
|
+
return {
|
|
42287
|
+
functions: rows.slice(0, limit),
|
|
42288
|
+
omitted: Math.max(0, rows.length - limit),
|
|
42289
|
+
scriptMs,
|
|
42290
|
+
counted: rows.length
|
|
42291
|
+
};
|
|
42292
|
+
}
|
|
42293
|
+
var ms = (seconds) => Math.round(seconds * 1e6) / 1000;
|
|
42294
|
+
var init_script_profile = __esm(() => {
|
|
42295
|
+
init_godot_variant();
|
|
42296
|
+
});
|
|
42297
|
+
|
|
42189
42298
|
// src/server.ts
|
|
42190
42299
|
import { execFile as execFile5, spawn as spawn4 } from "node:child_process";
|
|
42191
42300
|
import { randomUUID as randomUUID2 } from "node:crypto";
|
|
@@ -42199,7 +42308,7 @@ import {
|
|
|
42199
42308
|
mkdirSync as mkdirSync15,
|
|
42200
42309
|
openSync as openSync3,
|
|
42201
42310
|
readdirSync as readdirSync10,
|
|
42202
|
-
readFileSync as
|
|
42311
|
+
readFileSync as readFileSync23,
|
|
42203
42312
|
readSync as readSync2,
|
|
42204
42313
|
rmdirSync as rmdirSync2,
|
|
42205
42314
|
statSync as statSync9
|
|
@@ -42866,6 +42975,44 @@ function aboveTheRunner(entry) {
|
|
|
42866
42975
|
]
|
|
42867
42976
|
};
|
|
42868
42977
|
}
|
|
42978
|
+
function profileAnswer(reading, limit) {
|
|
42979
|
+
const { totals } = reading;
|
|
42980
|
+
if (totals === null) {
|
|
42981
|
+
return {
|
|
42982
|
+
through: reading.through,
|
|
42983
|
+
running: reading.running,
|
|
42984
|
+
connected: false,
|
|
42985
|
+
functions: [],
|
|
42986
|
+
note: reading.running ? "The game has not connected to the profiler yet: it dials its debugger once, as it starts, before any script runs. Ask again in a moment." : "The game never connected to the profiler, so nothing was measured. A game dials its debugger once, as it starts, and an engine built without debugging (a release export template) refuses to: profiling needs the editor binary or a debug template."
|
|
42987
|
+
};
|
|
42988
|
+
}
|
|
42989
|
+
const table = profiledFunctions(totals, limit);
|
|
42990
|
+
const notes = [];
|
|
42991
|
+
const addonNote = reading.runtimeAddon ? "" : " This project has no gdharness runtime addon, which switches the profiler off as the game quits so the engine sends its totals: setup installs it.";
|
|
42992
|
+
if (totals.complete) {} else if (reading.running) {
|
|
42993
|
+
notes.push(`The run is still going, so these are the ${totals.frames === 1 ? "one frame" : `${totals.frames} frames`} summed so far${reading.through === "gdharness" ? ", written at most half a second behind" : ""}.`);
|
|
42994
|
+
} else if (totals.frames === 0) {
|
|
42995
|
+
notes.push(`The game connected and ended before a frame of the profile reached ${reading.through === "editor" ? "the editor" : "this server"}: the engine sends its totals only when the profiler is switched off, and stops sending as it exits without emptying what it has queued.${addonNote}`);
|
|
42996
|
+
} else {
|
|
42997
|
+
notes.push(`These are the ${totals.frames === 1 ? "one frame" : `${totals.frames} frames`} that arrived, summed, without the engine's own totals, so what the game did after the last of them is not in it: the engine sends its totals only when the profiler is switched off, and stops sending as it exits without emptying what it has queued.${addonNote}`);
|
|
42998
|
+
}
|
|
42999
|
+
if (totals.unreadable > 0) {
|
|
43000
|
+
notes.push(`${totals.unreadable} message${totals.unreadable === 1 ? "" : "s"} from the game could not be read, so the totals have that many gaps.`);
|
|
43001
|
+
}
|
|
43002
|
+
return {
|
|
43003
|
+
through: reading.through,
|
|
43004
|
+
running: reading.running,
|
|
43005
|
+
connected: true,
|
|
43006
|
+
complete: totals.complete,
|
|
43007
|
+
frames: totals.frames,
|
|
43008
|
+
coveredMs: reading.coveredMs,
|
|
43009
|
+
scriptMs: table.scriptMs,
|
|
43010
|
+
functionsCounted: table.counted,
|
|
43011
|
+
omitted: table.omitted > 0 ? table.omitted : undefined,
|
|
43012
|
+
functions: table.functions,
|
|
43013
|
+
note: notes.length > 0 ? notes.join(" ") : undefined
|
|
43014
|
+
};
|
|
43015
|
+
}
|
|
42869
43016
|
function foldedEntriesAnswer(log) {
|
|
42870
43017
|
const problems = log.selectFolded({
|
|
42871
43018
|
severity: "warning",
|
|
@@ -42879,7 +43026,7 @@ function foldedEntriesAnswer(log) {
|
|
|
42879
43026
|
}
|
|
42880
43027
|
function gdUnitFailsOnScriptErrors(projectPath) {
|
|
42881
43028
|
try {
|
|
42882
|
-
return settingKeys(
|
|
43029
|
+
return settingKeys(readFileSync23(join26(projectPath, "project.godot"), "utf8")).get("gdunit4/report/godot/script_error") !== false;
|
|
42883
43030
|
} catch {
|
|
42884
43031
|
return true;
|
|
42885
43032
|
}
|
|
@@ -43008,7 +43155,7 @@ function scriptsUnder(directory, prefix) {
|
|
|
43008
43155
|
return found;
|
|
43009
43156
|
}
|
|
43010
43157
|
function hasMainScene(projectFile) {
|
|
43011
|
-
const scene = parseProjectGodot(
|
|
43158
|
+
const scene = parseProjectGodot(readFileSync23(projectFile, "utf8"))["application"]?.["run/main_scene"];
|
|
43012
43159
|
return typeof scene === "string" && scene !== "";
|
|
43013
43160
|
}
|
|
43014
43161
|
function runtimeAddonAnnouncesEditors(projectPath) {
|
|
@@ -43016,13 +43163,13 @@ function runtimeAddonAnnouncesEditors(projectPath) {
|
|
|
43016
43163
|
return false;
|
|
43017
43164
|
}
|
|
43018
43165
|
try {
|
|
43019
|
-
return
|
|
43166
|
+
return readFileSync23(join26(projectPath, RUNTIME_AUTOLOAD.path), "utf8").includes('"editor_pid"');
|
|
43020
43167
|
} catch {
|
|
43021
43168
|
return false;
|
|
43022
43169
|
}
|
|
43023
43170
|
}
|
|
43024
43171
|
function editorPlaysHeadless(projectFile) {
|
|
43025
|
-
const runArgs = parseProjectGodot(
|
|
43172
|
+
const runArgs = parseProjectGodot(readFileSync23(projectFile, "utf8"))["editor"]?.["run/main_run_args"];
|
|
43026
43173
|
return typeof runArgs === "string" && /(?:^|\s)--headless(?:\s|$)/.test(runArgs);
|
|
43027
43174
|
}
|
|
43028
43175
|
function camelCased(params) {
|
|
@@ -43695,6 +43842,9 @@ class GodotServer {
|
|
|
43695
43842
|
if (op === "wait") {
|
|
43696
43843
|
return await this.handleWaitForRun(args);
|
|
43697
43844
|
}
|
|
43845
|
+
if (op === "profile") {
|
|
43846
|
+
return await this.handleRunProfile(args);
|
|
43847
|
+
}
|
|
43698
43848
|
return await this.handleRunProject(args, op);
|
|
43699
43849
|
case "editor_output":
|
|
43700
43850
|
return await this.handleGetDebugOutput(args);
|
|
@@ -44448,7 +44598,7 @@ class GodotServer {
|
|
|
44448
44598
|
if (!engine.ok) {
|
|
44449
44599
|
return engine.response;
|
|
44450
44600
|
}
|
|
44451
|
-
const application = parseProjectGodot(
|
|
44601
|
+
const application = parseProjectGodot(readFileSync23(project.value.file, "utf8"))["application"] ?? {};
|
|
44452
44602
|
const name = application["config/name"];
|
|
44453
44603
|
const mainScene = application["run/main_scene"];
|
|
44454
44604
|
const info = {
|
|
@@ -44666,7 +44816,7 @@ class GodotServer {
|
|
|
44666
44816
|
const written = existsSync20(reportsDir) ? readdirSync10(reportsDir).filter((name) => name.startsWith("report_")).sort((a, b) => Number(a.slice("report_".length)) - Number(b.slice("report_".length))) : [];
|
|
44667
44817
|
const newest = written.at(-1);
|
|
44668
44818
|
if (newest !== undefined) {
|
|
44669
|
-
report = parseJUnit(
|
|
44819
|
+
report = parseJUnit(readFileSync23(join26(reportsDir, newest, "results.xml"), "utf8"));
|
|
44670
44820
|
}
|
|
44671
44821
|
} catch (error) {
|
|
44672
44822
|
reportProblem = errorMessage(error);
|
|
@@ -44785,6 +44935,8 @@ class GodotServer {
|
|
|
44785
44935
|
];
|
|
44786
44936
|
});
|
|
44787
44937
|
const notRun = report.suites.reduce((sum, suite) => sum + Math.max(0, suite.discovered - suite.tests), 0);
|
|
44938
|
+
const uncaughtFolded = foldedRepeats(uncaught.map(aboveTheRunner));
|
|
44939
|
+
const listedAsUncaught = new Set(uncaughtFolded.map((entry) => entry.index));
|
|
44788
44940
|
return this.jsonTextResponse({
|
|
44789
44941
|
passed: !timedOut && exitCode === 0 && nothingRan === null && report.tests > 0 && report.failures === 0 && report.errors === 0 && hookFailures.length === 0 && uncaught.length === 0 && missing.length === 0,
|
|
44790
44942
|
verdict,
|
|
@@ -44799,7 +44951,7 @@ class GodotServer {
|
|
|
44799
44951
|
time: report.time,
|
|
44800
44952
|
failed,
|
|
44801
44953
|
hookFailures: hookFailures.length > 0 ? hookFailures : undefined,
|
|
44802
|
-
uncaughtScriptErrors:
|
|
44954
|
+
uncaughtScriptErrors: uncaughtFolded.length > 0 ? uncaughtFolded : undefined,
|
|
44803
44955
|
warnings: warnings.length > 0 ? warnings : undefined,
|
|
44804
44956
|
orphans: orphans.total > 0 ? orphans.total : undefined,
|
|
44805
44957
|
notRun: notRun > 0 ? notRun : undefined,
|
|
@@ -44826,7 +44978,7 @@ class GodotServer {
|
|
|
44826
44978
|
suitesPassed: report.suites.length - unclean.length,
|
|
44827
44979
|
engineErrors: run.log.count("error"),
|
|
44828
44980
|
engineWarnings: run.log.count("warning"),
|
|
44829
|
-
engineEntries: engineEntriesShown,
|
|
44981
|
+
engineEntries: engineEntriesShown.map((entry) => listedAsUncaught.has(entry.index) ? { ...entry, detail: undefined, detailUnder: "uncaughtScriptErrors" } : entry),
|
|
44830
44982
|
engineEntriesOmitted: engineEntries.length > engineEntriesShown.length ? engineEntries.length - engineEntriesShown.length : undefined,
|
|
44831
44983
|
classes: withAddonClassesCounted(classes.payload, cachedClasses(project.value.path) ?? new Map)
|
|
44832
44984
|
});
|
|
@@ -44950,7 +45102,7 @@ class GodotServer {
|
|
|
44950
45102
|
return null;
|
|
44951
45103
|
}
|
|
44952
45104
|
try {
|
|
44953
|
-
return
|
|
45105
|
+
return readFileSync23(contained.absolutePath, "utf8");
|
|
44954
45106
|
} catch {
|
|
44955
45107
|
return null;
|
|
44956
45108
|
}
|
|
@@ -45019,7 +45171,7 @@ class GodotServer {
|
|
|
45019
45171
|
return null;
|
|
45020
45172
|
}
|
|
45021
45173
|
try {
|
|
45022
|
-
return
|
|
45174
|
+
return readFileSync23(contained.absolutePath, "utf8");
|
|
45023
45175
|
} catch {
|
|
45024
45176
|
return null;
|
|
45025
45177
|
}
|
|
@@ -45338,7 +45490,7 @@ class GodotServer {
|
|
|
45338
45490
|
return null;
|
|
45339
45491
|
}
|
|
45340
45492
|
try {
|
|
45341
|
-
return settingKeys(
|
|
45493
|
+
return settingKeys(readFileSync23(join26(projectPath, "project.godot"), "utf8"));
|
|
45342
45494
|
} catch {
|
|
45343
45495
|
return null;
|
|
45344
45496
|
}
|
|
@@ -45639,8 +45791,9 @@ class GodotServer {
|
|
|
45639
45791
|
const runtimeWaitMs = this.announceBudget(args, project.value.path);
|
|
45640
45792
|
const editorWouldPlay = !headless || editorPlaysHeadless(project.value.file);
|
|
45641
45793
|
const silent = resolveSilent(args["silent"], process.env) && !headless;
|
|
45794
|
+
const profiled = readBoolean(args, "profile") === true;
|
|
45642
45795
|
if (this.godotBridge.isConnected() && editorWouldPlay && given.value.length === 0 && !needsItsOwnProcess(asked.value) && !silent) {
|
|
45643
|
-
return await this.playThroughEditor(sceneArgument, refreshed.value, scanned, project.value.path, alreadyPlaying, runtimeWaitMs, ended);
|
|
45796
|
+
return await this.playThroughEditor(sceneArgument, refreshed.value, scanned, project.value.path, alreadyPlaying, runtimeWaitMs, ended, profiled);
|
|
45644
45797
|
}
|
|
45645
45798
|
const cmdArgs = runArguments({
|
|
45646
45799
|
projectPath: project.value.path,
|
|
@@ -45650,7 +45803,7 @@ class GodotServer {
|
|
|
45650
45803
|
silent
|
|
45651
45804
|
});
|
|
45652
45805
|
this.logDebug(`Running Godot project: ${engine.value} ${cmdArgs.join(" ")}`);
|
|
45653
|
-
const started = await this.launchKeptGame(engine.value, cmdArgs, project.value.path, needsItsOwnProcess(asked.value) ? environmentFor({ ...asked.value, runtimeDirectory: runtimeDirectory() }) : undefined, headless || args["visible"] === true ? undefined : HIDDEN_DESKTOP);
|
|
45806
|
+
const started = await this.launchKeptGame(engine.value, cmdArgs, project.value.path, needsItsOwnProcess(asked.value) ? environmentFor({ ...asked.value, runtimeDirectory: runtimeDirectory() }) : undefined, headless || args["visible"] === true ? undefined : HIDDEN_DESKTOP, profiled);
|
|
45654
45807
|
if ("error" in started) {
|
|
45655
45808
|
return this.createErrorResponse(`The game could not be started: ${started.error}`, [
|
|
45656
45809
|
"editor_status says which Godot this server runs and whether it answers"
|
|
@@ -45770,7 +45923,7 @@ class GodotServer {
|
|
|
45770
45923
|
writeBootNote(run.projectPath, took);
|
|
45771
45924
|
}
|
|
45772
45925
|
}
|
|
45773
|
-
async playThroughEditor(scene, refreshedClasses, scanned, projectPath, alreadyPlaying, runtimeWaitMs, ended) {
|
|
45926
|
+
async playThroughEditor(scene, refreshedClasses, scanned, projectPath, alreadyPlaying, runtimeWaitMs, ended, profiled) {
|
|
45774
45927
|
const log = new GameLog;
|
|
45775
45928
|
const connectingFrom = Date.now();
|
|
45776
45929
|
try {
|
|
@@ -45794,6 +45947,12 @@ class GodotServer {
|
|
|
45794
45947
|
const sendingFrom = Date.now();
|
|
45795
45948
|
const breakpoints = await this.dapHoldingBreakpointsOf(projectPath).reapplyBreakpoints();
|
|
45796
45949
|
this.logDebug(`Breakpoints were sent again after ${Date.now() - sendingFrom}ms`);
|
|
45950
|
+
if (profiled) {
|
|
45951
|
+
const armed = await this.handleViaBridge("profile_start", { arm: true });
|
|
45952
|
+
if (armed.isError === true) {
|
|
45953
|
+
return this.profilerRefusal(armed);
|
|
45954
|
+
}
|
|
45955
|
+
}
|
|
45797
45956
|
const answer = await this.handleViaBridge("play_scene", scene === null ? {} : { scenePath: `res://${scene}` });
|
|
45798
45957
|
if (answer.isError === true) {
|
|
45799
45958
|
return answer;
|
|
@@ -45940,7 +46099,7 @@ class GodotServer {
|
|
|
45940
46099
|
return 0;
|
|
45941
46100
|
}
|
|
45942
46101
|
try {
|
|
45943
|
-
return reportAlreadyInTranscript(
|
|
46102
|
+
return reportAlreadyInTranscript(readFileSync23(game.transcript), readFileSync23(report));
|
|
45944
46103
|
} catch (error) {
|
|
45945
46104
|
this.logDebug(`Could not compare a picked-up run's report with its transcript: ${errorMessage(error)}`);
|
|
45946
46105
|
return 0;
|
|
@@ -46144,7 +46303,7 @@ class GodotServer {
|
|
|
46144
46303
|
});
|
|
46145
46304
|
return Object.assign(started, { settled });
|
|
46146
46305
|
}
|
|
46147
|
-
async launchKeptGame(godotPath, cmdArgs, projectPath, env, desktop) {
|
|
46306
|
+
async launchKeptGame(godotPath, cmdArgs, projectPath, env, desktop, profiled = false) {
|
|
46148
46307
|
const startedAt = Date.now();
|
|
46149
46308
|
const transcript = openTranscript(startedAt);
|
|
46150
46309
|
closeSync2(transcript.fd);
|
|
@@ -46152,7 +46311,13 @@ class GodotServer {
|
|
|
46152
46311
|
command: godotPath,
|
|
46153
46312
|
args: cmdArgs,
|
|
46154
46313
|
...env === undefined ? {} : { env },
|
|
46155
|
-
run: {
|
|
46314
|
+
run: {
|
|
46315
|
+
transcript: transcript.path,
|
|
46316
|
+
startedAt,
|
|
46317
|
+
projectPath,
|
|
46318
|
+
...this.servedBy(),
|
|
46319
|
+
...profiled ? { profile: profilePath(startedAt) } : {}
|
|
46320
|
+
},
|
|
46156
46321
|
...desktop === undefined ? {} : { desktop }
|
|
46157
46322
|
});
|
|
46158
46323
|
if ("error" in launched) {
|
|
@@ -46539,6 +46704,115 @@ class GodotServer {
|
|
|
46539
46704
|
...foldedEntriesAnswer(boot.log)
|
|
46540
46705
|
});
|
|
46541
46706
|
}
|
|
46707
|
+
async handleRunProfile(args) {
|
|
46708
|
+
await this.pickUpWhatTheEditorIsPlaying();
|
|
46709
|
+
const run = await this.currentRun();
|
|
46710
|
+
if (!run) {
|
|
46711
|
+
return this.createErrorResponse(this.nothingOfOursIsRunning());
|
|
46712
|
+
}
|
|
46713
|
+
const limit = readPositiveNumber(args, "limit") ?? PROFILE_FUNCTIONS;
|
|
46714
|
+
const going = await this.runStillGoing(run);
|
|
46715
|
+
const registered = run.projectPath === null ? null : inspectProject(run.projectPath);
|
|
46716
|
+
const runtimeAddon = registered !== null && (registered.runtimeAutoloadPath !== null || registered.runtimeLoaderAutoload !== null);
|
|
46717
|
+
if (run.throughEditor) {
|
|
46718
|
+
return await this.profileOfThePlayedGame(going, runtimeAddon, limit);
|
|
46719
|
+
}
|
|
46720
|
+
const record = run.projectPath === null ? null : readRunRecord(run.projectPath);
|
|
46721
|
+
const path = record !== null && record.pid === run.pid ? record.profile : undefined;
|
|
46722
|
+
if (path === undefined) {
|
|
46723
|
+
return this.createErrorResponse("This run was started without profile: true, and a game this server starts can be profiled only from its start: its debugger is whatever it dials as it starts, once.", ["editor_run start with profile: true starts the run again with the profiler on"]);
|
|
46724
|
+
}
|
|
46725
|
+
const file = readProfileFile(path);
|
|
46726
|
+
if (file === null) {
|
|
46727
|
+
return this.createErrorResponse(`The run's profile at ${path} could not be read.`, [
|
|
46728
|
+
"editor_run start with profile: true starts the run again with the profiler on"
|
|
46729
|
+
]);
|
|
46730
|
+
}
|
|
46731
|
+
const totals = file.connected ? file : null;
|
|
46732
|
+
return this.jsonTextResponse(profileAnswer({
|
|
46733
|
+
through: "gdharness",
|
|
46734
|
+
running: going,
|
|
46735
|
+
totals,
|
|
46736
|
+
coveredMs: totals?.lastFrameAt == null ? 0 : totals.lastFrameAt - totals.startedAt,
|
|
46737
|
+
runtimeAddon
|
|
46738
|
+
}, limit));
|
|
46739
|
+
}
|
|
46740
|
+
async profileOfThePlayedGame(going, runtimeAddon, limit) {
|
|
46741
|
+
const read = await this.handleViaBridge("profile_read", {});
|
|
46742
|
+
if (read.isError === true) {
|
|
46743
|
+
return this.profilerRefusal(read);
|
|
46744
|
+
}
|
|
46745
|
+
const held = asParams(JSON.parse(read.content[0]?.text ?? "{}"));
|
|
46746
|
+
if (readBoolean(held, "profiled") !== true && readBoolean(held, "armed") !== true) {
|
|
46747
|
+
if (!going) {
|
|
46748
|
+
return this.createErrorResponse("The game the editor played was not profiled, and it is over.", [
|
|
46749
|
+
"editor_run start with profile: true plays it again with the profiler on from its start"
|
|
46750
|
+
]);
|
|
46751
|
+
}
|
|
46752
|
+
const started = await this.handleViaBridge("profile_start", {});
|
|
46753
|
+
if (started.isError === true) {
|
|
46754
|
+
return this.profilerRefusal(started);
|
|
46755
|
+
}
|
|
46756
|
+
if (readBoolean(asParams(JSON.parse(started.content[0]?.text ?? "{}")), "started") !== true) {
|
|
46757
|
+
return this.createErrorResponse("The editor says it is playing and has no debugger session for the game, so there is nothing to switch the profiler on in yet.", ["Ask again in a moment, once the game is up"]);
|
|
46758
|
+
}
|
|
46759
|
+
const on = await this.firstProfiledFrame();
|
|
46760
|
+
return this.jsonTextResponse({
|
|
46761
|
+
through: "editor",
|
|
46762
|
+
running: true,
|
|
46763
|
+
started: true,
|
|
46764
|
+
functions: [],
|
|
46765
|
+
note: on ? "The profiler was switched on now, for the game the editor is playing, and its first frame has arrived, so it covers what the game does from here on. Ask again for the functions; editor_run start with profile: true covers a game from its start." : `The profiler was switched on for the game the editor is playing, and no frame of it had arrived ${PROFILER_ON_MS}ms later: what the game does before the first one is not counted. Ask again for the functions; editor_run start with profile: true covers a game from its start.`
|
|
46766
|
+
});
|
|
46767
|
+
}
|
|
46768
|
+
const functions = asParams(held["functions"]);
|
|
46769
|
+
const totals = readBoolean(held, "profiled") === true ? {
|
|
46770
|
+
startedAt: 0,
|
|
46771
|
+
lastFrameAt: null,
|
|
46772
|
+
frames: readNonNegativeNumber(held, "frames") ?? 0,
|
|
46773
|
+
complete: readBoolean(held, "complete") === true,
|
|
46774
|
+
unreadable: 0,
|
|
46775
|
+
functions: Object.fromEntries(Object.entries(functions).map(([signature, sum]) => {
|
|
46776
|
+
const [calls, self, total] = Array.isArray(sum) ? sum : [];
|
|
46777
|
+
return [
|
|
46778
|
+
signature,
|
|
46779
|
+
{
|
|
46780
|
+
calls: Number(calls ?? 0),
|
|
46781
|
+
selfSeconds: Number(self ?? 0),
|
|
46782
|
+
totalSeconds: Number(total ?? 0)
|
|
46783
|
+
}
|
|
46784
|
+
];
|
|
46785
|
+
}))
|
|
46786
|
+
} : null;
|
|
46787
|
+
return this.jsonTextResponse(profileAnswer({
|
|
46788
|
+
through: "editor",
|
|
46789
|
+
running: going,
|
|
46790
|
+
totals,
|
|
46791
|
+
coveredMs: readNonNegativeNumber(held, "coveredMs") ?? 0,
|
|
46792
|
+
runtimeAddon
|
|
46793
|
+
}, limit));
|
|
46794
|
+
}
|
|
46795
|
+
async firstProfiledFrame() {
|
|
46796
|
+
const deadline = Date.now() + PROFILER_ON_MS;
|
|
46797
|
+
while (Date.now() < deadline) {
|
|
46798
|
+
const read = await this.handleViaBridge("profile_read", {});
|
|
46799
|
+
if (read.isError !== true) {
|
|
46800
|
+
const held = asParams(JSON.parse(read.content[0]?.text ?? "{}"));
|
|
46801
|
+
if ((readNonNegativeNumber(held, "frames") ?? 0) > 0) {
|
|
46802
|
+
return true;
|
|
46803
|
+
}
|
|
46804
|
+
}
|
|
46805
|
+
await delay4(100);
|
|
46806
|
+
}
|
|
46807
|
+
return false;
|
|
46808
|
+
}
|
|
46809
|
+
profilerRefusal(refused) {
|
|
46810
|
+
const said = refused.content[0]?.text ?? "";
|
|
46811
|
+
return said.includes("Unknown tool: profile_") ? this.createErrorResponse("The editor's gdharness addon is older than the profiler, so it cannot profile the game it plays.", [
|
|
46812
|
+
"editor_launch restart loads the addon this server installed",
|
|
46813
|
+
"editor_status says which addon the editor holds"
|
|
46814
|
+
]) : refused;
|
|
46815
|
+
}
|
|
46542
46816
|
async handleWaitForRun(args) {
|
|
46543
46817
|
await this.pickUpWhatTheEditorIsPlaying();
|
|
46544
46818
|
const run = await this.currentRun();
|
|
@@ -47683,7 +47957,7 @@ ${staleNote}`);
|
|
|
47683
47957
|
|
|
47684
47958
|
${staleNote}`}`
|
|
47685
47959
|
},
|
|
47686
|
-
{ type: "image", data:
|
|
47960
|
+
{ type: "image", data: readFileSync23(screenshotPath).toString("base64"), mimeType: "image/png" }
|
|
47687
47961
|
]
|
|
47688
47962
|
};
|
|
47689
47963
|
} finally {
|
|
@@ -47784,7 +48058,7 @@ async function runGodotServer() {
|
|
|
47784
48058
|
const server = new GodotServer;
|
|
47785
48059
|
await server.run();
|
|
47786
48060
|
}
|
|
47787
|
-
var UPDATE_NOTICE_EVERY = 500, FEEDBACK_NOTICE_EVERY = 250, run4, __dirname2, GREETING_WAIT_MS = 1e4, HOLD_PING_MS = 2000, SLOWEST_FRAME_RATE = 20, PLAY_STARTS_WITHIN_MS = 30000, STOP_WAIT_MS = 1e4, KEEPER_ANSWER_MS = 15000, EXIT_REPORTED_WITHIN_MS = 2000, CONSOLE_WRAPPER, LONGEST_BOOT_NOTED_MS, MOST_GROUPS = 20, VALUE_NAMES, BRIDGE_RETRY_MS = 2000, SUCCESSOR_CHECK_MS = 1e4, CONSOLE_WATCH_MS = 250, BOUNDARY_WAIT_MS = 2000, HANDOVER_MS, HANDOVER_POLL_MS = 250, CACHE_WRITE_MS = 2000, SCAN_WAIT_MS = 30000, STREAMS_GRACE_MS = 2000, PLAYING_STATUS_MS = 1000, SCAN_START_MS = 2000, SCAN_SETTLED_MS = 500, REIMPORT_TIMEOUT_MS = 300000, AUDIO_BUS_OPS, STALLED_AFTER_MS = 30000, TEST_HEARTBEAT_MS = 20000, DEPENDED_FAILED = "Failed to compile depended scripts", WAIT_FOR_RUN_MS = 600000, RUN_POLL_MS = 250, PATH_SOLUTIONS, PROJECT_FILE_ARGUMENTS, DEBUG_STATE_CALLS, PROJECT_INFO_SECTIONS2, RUNNER_DIRECTORY = "addons/gdUnit4/", MOST_ENGINE_ENTRIES = 200, ERROR_ASSERT = "GdUnitGodotErrorAssertImpl.gd", EXTERNAL_MEMBER = 'Could not resolve external class member "';
|
|
48061
|
+
var UPDATE_NOTICE_EVERY = 500, FEEDBACK_NOTICE_EVERY = 250, run4, __dirname2, GREETING_WAIT_MS = 1e4, HOLD_PING_MS = 2000, SLOWEST_FRAME_RATE = 20, PLAY_STARTS_WITHIN_MS = 30000, STOP_WAIT_MS = 1e4, KEEPER_ANSWER_MS = 15000, EXIT_REPORTED_WITHIN_MS = 2000, CONSOLE_WRAPPER, LONGEST_BOOT_NOTED_MS, MOST_GROUPS = 20, VALUE_NAMES, BRIDGE_RETRY_MS = 2000, SUCCESSOR_CHECK_MS = 1e4, CONSOLE_WATCH_MS = 250, BOUNDARY_WAIT_MS = 2000, HANDOVER_MS, HANDOVER_POLL_MS = 250, CACHE_WRITE_MS = 2000, SCAN_WAIT_MS = 30000, STREAMS_GRACE_MS = 2000, PLAYING_STATUS_MS = 1000, SCAN_START_MS = 2000, SCAN_SETTLED_MS = 500, REIMPORT_TIMEOUT_MS = 300000, AUDIO_BUS_OPS, STALLED_AFTER_MS = 30000, TEST_HEARTBEAT_MS = 20000, DEPENDED_FAILED = "Failed to compile depended scripts", WAIT_FOR_RUN_MS = 600000, RUN_POLL_MS = 250, PATH_SOLUTIONS, PROJECT_FILE_ARGUMENTS, DEBUG_STATE_CALLS, PROJECT_INFO_SECTIONS2, RUNNER_DIRECTORY = "addons/gdUnit4/", PROFILE_FUNCTIONS = 30, PROFILER_ON_MS = 3000, MOST_ENGINE_ENTRIES = 200, ERROR_ASSERT = "GdUnitGodotErrorAssertImpl.gd", EXTERNAL_MEMBER = 'Could not resolve external class member "';
|
|
47788
48062
|
var init_server3 = __esm(() => {
|
|
47789
48063
|
init_mcp();
|
|
47790
48064
|
init_stdio2();
|
|
@@ -47827,6 +48101,7 @@ var init_server3 = __esm(() => {
|
|
|
47827
48101
|
init_runtime_client();
|
|
47828
48102
|
init_scratch();
|
|
47829
48103
|
init_script_origins();
|
|
48104
|
+
init_script_profile();
|
|
47830
48105
|
init_server_version();
|
|
47831
48106
|
init_setup();
|
|
47832
48107
|
init_tool_definitions();
|
|
@@ -48914,6 +49189,7 @@ that is running, and the project on disk. ${TOOL_SPECS.length} tools, named \`do
|
|
|
48914
49189
|
| What every label on a screen says | \`runtime_inspect tree\` with \`properties\` naming \`text\`, which reads it off every node that has one; \`includeProperties\` is every stored property of every node and ran to seventy-six thousand characters for one row |
|
|
48915
49190
|
| Whether this engine has a method or property, and what it takes | \`editor_classes info\` with \`member\`, which answers that one member and which class declares it rather than the whole class |
|
|
48916
49191
|
| Wait for a run to finish | \`editor_run wait\`, never a sleep or a shell loop on the pid: it answers as \`editor_output\` does, once the run is over |
|
|
49192
|
+
| Find which GDScript makes a run slow | \`editor_run start\` with \`profile\` set, then \`editor_run profile\`: the engine's own script profiler, per function with calls and self and total milliseconds, by self time, never \`Time.get_ticks_usec()\` laps edited into the game. A scene that does its work in \`_ready\` and quits is covered whole when the runtime autoload is registered, and a game the editor is already playing is profiled from the moment it is asked |
|
|
48917
49193
|
| End a bench and the workers it opened | \`editor_run stop\` with \`andChildren\`, never a process listing by scene name: it ends every process under the run's, to any depth, that is a game of the project, announced as one or the project's engine run with \`--path\` on it, names them under \`endedChildren\` with what identified each, and leaves and names any other |
|
|
48918
49194
|
| End a game of the project that no server is holding | \`editor_run stop\` with its \`pid\` from \`editor_status\` \`runtimes\`, never a process kill by hand: it is ended only when it announced itself for the project and its command line is the project's engine run |
|
|
48919
49195
|
| Play a game without touching the player's saves | \`editor_run start\` with \`savesIn\`, a directory for this run's \`user://\`: the editor plays with its own environment, so a run given one is started by the server, and the answer says under \`savesNote\` when the platform ignores it |
|