gdharness 1.1.4 → 1.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/cli.js
CHANGED
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@@ -41827,6 +41827,7 @@ class GodotServer {
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41827
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const ghosts = blind.stillHeld ?? [];
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let waitedForEditorMs = 0;
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let first;
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let completedBefore;
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for (;; ) {
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const busySince = Date.now();
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let wasBusy = false;
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@@ -41841,8 +41842,9 @@ class GodotServer {
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if (first.isError) {
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return first;
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}
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-
const
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-
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const firstAnswer = asParams(JSON.parse(first.content[0]?.text ?? "{}"));
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completedBefore = readNumber(firstAnswer, "scansCompletedBefore");
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if (firstAnswer["started"] !== false || Date.now() - started >= timeoutMs) {
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break;
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}
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await new Promise((settle) => setTimeout(settle, 100));
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@@ -41853,7 +41855,9 @@ class GodotServer {
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await new Promise((settle) => setTimeout(settle, 100));
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const status = asParams(await this.godotBridge.invokeTool("rescan_filesystem", { ...args, statusOnly: true }));
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const pending = Boolean(status["pending"]) && Date.now() - started < SCAN_START_MS;
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-
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const completed = readNumber(status, "scansCompleted");
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const notYetOver = completedBefore !== undefined && completed !== undefined && completed <= completedBefore;
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busy = Boolean(status["scanning"]) || Boolean(status["importing"]) || pending || notYetOver;
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if (busy) {
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idleSince = null;
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} else {
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@@ -11,12 +11,14 @@ var _editor_plugin: EditorPlugin = null
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var _values: Serialisation = Serialisation.new()
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var _properties: PropertyValues = PropertyValues.new()
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-
## How many
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##
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##
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-
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-
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-
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14
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## How many scans the editor has completed, counted off `sources_changed`, which it emits at the end
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15
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## of every scan once the reimport the scan found is done: the one moment a scan is over. Neither
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## flag it offers says so. A threaded scan stops reporting itself when its thread finishes, and its
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## import runs a frame or more later when the thread is joined; an editor in the background took
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## long enough over that frame that a rescan answered before the import of 211 changed scenes began.
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var _scans_completed: int = 0
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## When the last scan completed, on the engine's clock, or -1 before the first. The editor writes
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## the class cache a frame after it stops reporting a scan, measured on 4.7.2, so a game started
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## in between reads a file being rewritten; how long ago the scan ended is what tells a caller
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## whether that write can still be coming.
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@@ -26,14 +28,14 @@ var _scan_finished_at_msec: int = -1
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func set_editor_plugin(plugin: EditorPlugin) -> void:
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_editor_plugin = plugin
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var filesystem: EditorFileSystem = EditorInterface.get_resource_filesystem()
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if not filesystem.
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var watched: int = filesystem.
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if not filesystem.sources_changed.is_connected(_scan_completed):
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var watched: int = filesystem.sources_changed.connect(_scan_completed)
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if watched != OK:
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push_error("gdharness could not watch for
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push_error("gdharness could not watch for completed scans: %d" % watched)
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func
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func _scan_completed(_sources_exist: bool) -> void:
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_scans_completed += 1
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_scan_finished_at_msec = Time.get_ticks_msec()
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@@ -658,8 +660,8 @@ func rescan_filesystem(args: Dictionary) -> Dictionary:
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# conditions from its progress dialog. Declined and said, so the caller waits and asks again.
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var busy: bool = filesystem.is_scanning() or filesystem.is_importing()
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var started: bool = false
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var completed_before: int = _scans_completed
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if not Read.as_bool(args.get("statusOnly", false)) and not busy:
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var finished_before: int = _scans_finished
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filesystem.scan()
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# Whether the scan ran, read off the editor rather than assumed. `scan()` returns without
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# a word while the thread of the scan before is still to be joined, which is a frame or
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@@ -668,16 +670,19 @@ func rescan_filesystem(args: Dictionary) -> Dictionary:
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# downstream, a rescan after 698 files were rewritten answered finished in 1.5s and the
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# one changed file stayed on its old import. A threaded scan reports itself from inside
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# the call, and one run on this thread has finished and signalled before it returns.
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started = filesystem.is_scanning() or
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started = filesystem.is_scanning() or _scans_completed != completed_before
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# Importing is reported separately from scanning, and a class is not registered until
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# both are done, so a caller watching only one of them can look too early.
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# both are done, so a caller watching only one of them can look too early. The two counts are
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# what a caller waits on: the scan it asked for is over once the count has moved past the one
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# from before it was asked.
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return {
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"ok": true,
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"started": started,
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"scanning": filesystem.is_scanning(),
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"importing": filesystem.is_importing(),
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"
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"scansCompletedBefore": completed_before,
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"scansCompleted": _scans_completed,
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}
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@@ -8,6 +8,11 @@ const IMPORTABLE_EXTENSIONS: Array[String] = [
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"png", "jpg", "jpeg", "webp", "svg", "wav", "mp3", "ogg", "ttf", "otf", "glb", "gltf", "fbx", "obj"
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]
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## How many resources a scene's dependencies are followed through before the walk stops: a scene's
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## materials and what they use are a handful, and a project that references its way around a cycle
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## is not walked for ever.
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const DEPENDENCY_WALK_LIMIT: int = 200
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var _log: Log
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var _files: FileWalk = FileWalk.new()
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@@ -416,12 +421,18 @@ func _import_status_of(resource_path: String, import_file_path: String) -> Dicti
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# before the image was is built without it. Read off what the imported scene depends on, not off
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# file times: a texture a 3D scene uses is reimported compressed after the scene, so its outputs
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# are always the newer, and 33 correct scenes read as stale when judged that way.
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#
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# Followed through the resources the scene depends on, since a post-import script that swaps each
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# material for a saved one leaves the scene depending on the material and only the material on
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# the image: 211 correct scenes read as stale when only the scene's own list was read. And not
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# held against a scene an import script shaped at all, since the script may replace a material
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# with one using other images entirely, which is the scene it was meant to build.
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var without: Array[String] = []
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var images: Array[String] = _images_of(resource_path)
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if not images.is_empty():
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var depended:
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if not images.is_empty() and not _shaped_by_a_script(import_file_path):
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var depended: Dictionary[String, bool] = _depended_on(resource_path)
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for image: String in images:
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if FileAccess.file_exists(image + ".import") and not
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if FileAccess.file_exists(image + ".import") and not depended.has(image):
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without.append(image)
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if not without.is_empty():
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status["status"] = "needs_reimport"
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@@ -442,13 +453,38 @@ static func _recorded_source_md5(resource_path: String) -> String:
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return str(config.get_value("", "source_md5", ""))
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##
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## The path of one entry [method ResourceLoader.get_dependencies] lists, past any uid and type.
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static func _path_of(entry: String) -> String:
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var at: int = entry.rfind("::")
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return entry if at < 0 else entry.substr(at + 2)
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## Every path [param resource_path] depends on, through the resources it depends on in turn, as far
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## as [constant DEPENDENCY_WALK_LIMIT] resources; a set, keyed by path.
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static func _depended_on(resource_path: String) -> Dictionary[String, bool]:
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var found: Dictionary[String, bool] = {}
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var pending: Array[String] = [resource_path]
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var walked: int = 0
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while not pending.is_empty() and walked < DEPENDENCY_WALK_LIMIT:
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var next: String = pending.pop_back()
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walked += 1
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for entry: String in ResourceLoader.get_dependencies(next):
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var path: String = _path_of(entry)
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if found.has(path):
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continue
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found[path] = true
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# Only what can hold further references: an image or a sound depends on nothing.
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if path.get_extension().to_lower() in ["tres", "res", "tscn", "scn", "material"]:
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pending.append(path)
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return found
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## Whether the import of the file [param import_file_path] describes runs a post-import script.
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static func _shaped_by_a_script(import_file_path: String) -> bool:
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var config: ConfigFile = ConfigFile.new()
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if config.load(import_file_path) != OK:
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return false
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return not str(config.get_value("params", "import_script/path", "")).is_empty()
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## The files an import wrote, from its sidecar's [code]dest_files[/code]; empty when it lists none.
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package/build/index.js
CHANGED
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@@ -34566,6 +34566,7 @@ class GodotServer {
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const ghosts = blind.stillHeld ?? [];
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let waitedForEditorMs = 0;
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let first;
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let completedBefore;
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for (;; ) {
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const busySince = Date.now();
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let wasBusy = false;
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@@ -34580,8 +34581,9 @@ class GodotServer {
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if (first.isError) {
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return first;
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}
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const
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const firstAnswer = asParams(JSON.parse(first.content[0]?.text ?? "{}"));
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completedBefore = readNumber(firstAnswer, "scansCompletedBefore");
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if (firstAnswer["started"] !== false || Date.now() - started >= timeoutMs) {
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break;
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}
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await new Promise((settle) => setTimeout(settle, 100));
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@@ -34592,7 +34594,9 @@ class GodotServer {
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await new Promise((settle) => setTimeout(settle, 100));
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const status = asParams(await this.godotBridge.invokeTool("rescan_filesystem", { ...args, statusOnly: true }));
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const pending = Boolean(status["pending"]) && Date.now() - started < SCAN_START_MS;
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const completed = readNumber(status, "scansCompleted");
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const notYetOver = completedBefore !== undefined && completed !== undefined && completed <= completedBefore;
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busy = Boolean(status["scanning"]) || Boolean(status["importing"]) || pending || notYetOver;
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if (busy) {
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idleSince = null;
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} else {
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "gdharness",
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"version": "1.1.
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"version": "1.1.5",
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"mcpName": "io.github.Aureliolo/gdharness",
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"description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
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"type": "module",
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