gdharness 1.1.3 → 1.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +12 -9
- package/build/godot/operations/import_pipeline.gd +49 -36
- package/build/index.js +12 -8
- package/package.json +1 -1
package/build/cli.js
CHANGED
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@@ -114,11 +114,11 @@ function startTimesOf(pids) {
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}
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async function processTree() {
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try {
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-
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-
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const tree = process.platform === "win32" ? parseProcessTable(await askWindows(), true) : parseProcessTable(await askPosix());
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lastListingFailure = undefined;
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return tree;
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} catch (error) {
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lastListingFailure = error instanceof Error ? error.message : String(error);
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return;
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}
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}
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@@ -256,7 +256,7 @@ async function askWindows() {
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"-NoProfile",
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"-NonInteractive",
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"-Command",
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`${POWERSHELL_UTF8}Get-CimInstance Win32_Process | ForEach-Object { $began = 0; if ($_.CreationDate) { $began = ([DateTimeOffset]$_.CreationDate).ToUnixTimeMilliseconds() }; "$($_.ProcessId) $($_.ParentProcessId) $began $($_.CommandLine)" }`
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`${POWERSHELL_UTF8}Get-CimInstance Win32_Process -Property ProcessId,ParentProcessId,CreationDate,CommandLine | ForEach-Object { $began = 0; if ($_.CreationDate) { $began = ([DateTimeOffset]$_.CreationDate).ToUnixTimeMilliseconds() }; "$($_.ProcessId) $($_.ParentProcessId) $began $($_.CommandLine)" }`
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], { timeout: ASK_TIMEOUT_MS, windowsHide: true, maxBuffer: 16 * 1024 * 1024 });
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return stdout;
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}
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@@ -267,7 +267,7 @@ async function askPosix() {
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});
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return stdout;
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}
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-
var run, POWERSHELL_UTF8 = "[Console]::OutputEncoding = [System.Text.Encoding]::UTF8; ", ASK_TIMEOUT_MS = 15000;
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var run, POWERSHELL_UTF8 = "[Console]::OutputEncoding = [System.Text.Encoding]::UTF8; ", ASK_TIMEOUT_MS = 15000, lastListingFailure;
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var init_process_children = __esm(() => {
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run = promisify(execFile);
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});
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@@ -15992,7 +15992,7 @@ var init_tool_definitions = __esm(() => {
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requires: ["projectPath"],
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operations: {
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status: {
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-
summary: "which resources are outdated or failed, or one resource with resourcePath: a source
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summary: "which resources are outdated or failed, or one resource with resourcePath, judged by content as the editor judges it: a source whose hash differs from the one its import recorded, an import whose output under .godot/imported is gone (missing_outputs), and a glTF scene whose import does not depend on an image it names, because it was built before that image was imported (imported_without), each with its reason",
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requires: []
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},
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options: { summary: "the import options of one resource", requires: ["resourcePath"] },
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@@ -41334,7 +41334,10 @@ class GodotServer {
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adopted.log.finish();
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adopted.exitCode = record.exitCode ?? null;
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adopted.exitSignal = record.exitSignal ?? null;
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-
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const exitMayBeComing = !alive(record.pid) && !exited(adopted);
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if (!exitMayBeComing) {
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adopted.endedUnwatched = !exited(adopted);
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}
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}
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this.activeProcess = adopted;
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return adopted;
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@@ -383,10 +383,6 @@ func _import_status_of(resource_path: String, import_file_path: String) -> Dicti
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var status: Dictionary = {
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"path": resource_path, "status": "up_to_date", "import_file_exists": true, "source_exists": true
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}
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-
if FileAccess.get_modified_time(resource_path) > FileAccess.get_modified_time(import_file_path):
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status["status"] = "needs_reimport"
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status["reason"] = "the source changed after it was imported"
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return status
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# The sidecar alone does not say the import is there: deleting the outputs under
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# .godot/imported is the ordinary way to force one, and a resource whose output is gone was
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@@ -402,23 +398,59 @@ func _import_status_of(resource_path: String, import_file_path: String) -> Dicti
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status["missing_outputs"] = missing
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return status
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#
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#
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#
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var
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# By content, as the editor judges it: the hash of the source the import recorded, against the
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# file. By time, an installer that rewrote 31 images byte for byte made every one read as changed,
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# and the editor, which compares the hash, rightly imported none of them.
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var recorded: String = _recorded_source_md5(resource_path)
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var changed: bool = (
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FileAccess.get_md5(resource_path) != recorded
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if not recorded.is_empty()
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else FileAccess.get_modified_time(resource_path) > FileAccess.get_modified_time(import_file_path)
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)
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if changed:
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status["status"] = "needs_reimport"
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status["reason"] = "the source changed after it was imported"
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return status
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# A scene built without an image it names: it loads each one as it imports, so one imported
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# before the image was is built without it. Read off what the imported scene depends on, not off
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# file times: a texture a 3D scene uses is reimported compressed after the scene, so its outputs
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# are always the newer, and 33 correct scenes read as stale when judged that way.
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var without: Array[String] = []
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var images: Array[String] = _images_of(resource_path)
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if not images.is_empty():
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var depended: PackedStringArray = ResourceLoader.get_dependencies(resource_path)
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for image: String in images:
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if FileAccess.file_exists(image + ".import") and not _names(depended, image):
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without.append(image)
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if not without.is_empty():
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status["status"] = "needs_reimport"
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status["reason"] = "it was imported
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status["
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status["reason"] = "it was imported without images it uses, which were not imported yet"
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status["imported_without"] = without
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return status
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## The hash of its source that [param resource_path]'s last import recorded, or "" when there is no
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## record: the editor keeps it beside the outputs, under the same base name with [code].md5[/code].
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static func _recorded_source_md5(resource_path: String) -> String:
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var record: String = (
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"res://.godot/imported/%s-%s.md5" % [resource_path.get_file(), resource_path.md5_text()]
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)
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var config: ConfigFile = ConfigFile.new()
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if config.load(record) != OK:
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return ""
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return str(config.get_value("", "source_md5", ""))
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## Whether [param dependencies], as [method ResourceLoader.get_dependencies] lists them, include
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## [param path]; each entry may carry a uid and a type ahead of the path.
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static func _names(dependencies: PackedStringArray, path: String) -> bool:
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for entry: String in dependencies:
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if entry == path or entry.ends_with("::" + path):
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return true
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return false
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## The files an import wrote, from its sidecar's [code]dest_files[/code]; empty when it lists none.
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static func _outputs_of(import_file_path: String) -> Array[String]:
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var config: ConfigFile = ConfigFile.new()
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@@ -432,25 +464,6 @@ static func _outputs_of(import_file_path: String) -> Array[String]:
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return outputs
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## When the earliest of [param outputs] was written, or [param fallback] when none is on disk.
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static func _oldest(outputs: Array[String], fallback: String) -> int:
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var oldest: int = -1
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for output: String in outputs:
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if FileAccess.file_exists(output):
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var at: int = FileAccess.get_modified_time(output)
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oldest = at if oldest < 0 else mini(oldest, at)
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return oldest if oldest >= 0 else FileAccess.get_modified_time(fallback)
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## When the latest of [param outputs] was written, or [param fallback] when none is on disk.
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static func _newest(outputs: Array[String], fallback: String) -> int:
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var newest: int = -1
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for output: String in outputs:
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if FileAccess.file_exists(output):
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newest = maxi(newest, FileAccess.get_modified_time(output))
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return newest if newest >= 0 else FileAccess.get_modified_time(fallback)
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## The image files a glTF scene refers to by path, resolved against the scene's own directory.
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## Embedded images and every other scene format answer nothing.
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static func _images_of(scene_path: String) -> Array[String]:
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package/build/index.js
CHANGED
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@@ -24952,14 +24952,15 @@ function startTimesOf(pids) {
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var ASK_TIMEOUT_MS = 15000;
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async function processTree() {
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try {
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const tree = process.platform === "win32" ? parseProcessTable(await askWindows(), true) : parseProcessTable(await askPosix());
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lastListingFailure = undefined;
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return tree;
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} catch (error) {
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lastListingFailure = error instanceof Error ? error.message : String(error);
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return;
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}
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}
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var lastListingFailure;
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function parseProcessTable(printed, started = false) {
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const tree = new Map;
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for (const line of printed.split(/\r?\n/)) {
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@@ -25094,7 +25095,7 @@ async function askWindows() {
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"-NoProfile",
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"-NonInteractive",
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"-Command",
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`${POWERSHELL_UTF8}Get-CimInstance Win32_Process | ForEach-Object { $began = 0; if ($_.CreationDate) { $began = ([DateTimeOffset]$_.CreationDate).ToUnixTimeMilliseconds() }; "$($_.ProcessId) $($_.ParentProcessId) $began $($_.CommandLine)" }`
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`${POWERSHELL_UTF8}Get-CimInstance Win32_Process -Property ProcessId,ParentProcessId,CreationDate,CommandLine | ForEach-Object { $began = 0; if ($_.CreationDate) { $began = ([DateTimeOffset]$_.CreationDate).ToUnixTimeMilliseconds() }; "$($_.ProcessId) $($_.ParentProcessId) $began $($_.CommandLine)" }`
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], { timeout: ASK_TIMEOUT_MS, windowsHide: true, maxBuffer: 16 * 1024 * 1024 });
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return stdout;
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}
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@@ -30118,7 +30119,7 @@ var TOOL_SPECS = [
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requires: ["projectPath"],
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operations: {
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status: {
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-
summary: "which resources are outdated or failed, or one resource with resourcePath: a source
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+
summary: "which resources are outdated or failed, or one resource with resourcePath, judged by content as the editor judges it: a source whose hash differs from the one its import recorded, an import whose output under .godot/imported is gone (missing_outputs), and a glTF scene whose import does not depend on an image it names, because it was built before that image was imported (imported_without), each with its reason",
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requires: []
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},
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options: { summary: "the import options of one resource", requires: ["resourcePath"] },
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@@ -34072,7 +34073,10 @@ class GodotServer {
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adopted.log.finish();
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adopted.exitCode = record.exitCode ?? null;
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adopted.exitSignal = record.exitSignal ?? null;
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-
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const exitMayBeComing = !alive(record.pid) && !exited(adopted);
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if (!exitMayBeComing) {
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adopted.endedUnwatched = !exited(adopted);
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}
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}
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this.activeProcess = adopted;
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return adopted;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "gdharness",
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-
"version": "1.1.
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"version": "1.1.4",
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"mcpName": "io.github.Aureliolo/gdharness",
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"description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
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"type": "module",
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