gdharness 1.1.28 → 1.1.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +5 -2
- package/build/index.js +5 -2
- package/package.json +1 -1
package/build/cli.js
CHANGED
|
@@ -17144,7 +17144,7 @@ var init_tool_definitions = __esm(() => {
|
|
|
17144
17144
|
requires: ["resourcePath", "options"]
|
|
17145
17145
|
},
|
|
17146
17146
|
reimport: {
|
|
17147
|
-
summary: "reimport what status says is outdated or failed, one resource with resourcePath, or what is current as well with force. Through the open editor when one serves the project, so it reloads what it holds, waiting for it to finish; otherwise through the engine's own import pass. Answered from a second status read: reimported lists what is current now, notReimported what is not, with its status and reason, and via says which of the two did the work. stillImporting is an editor that had not finished within timeoutMs",
|
|
17147
|
+
summary: "reimport what status says is outdated or failed, one resource with resourcePath, or what is current as well with force. Through the open editor when one serves the project, so it reloads what it holds, waiting for it to finish; otherwise through the engine's own import pass. Answered from a second status read: reimported lists what is current now, notReimported what is not, with its status and reason, and via says which of the two did the work. A whole-project reimport also answers missingSource, the .import files whose source is not beside them, empty when there are none, whether or not anything needed reimporting; one resourcePath is not a walk of the project and leaves it out. stillImporting is an editor that had not finished within timeoutMs",
|
|
17148
17148
|
requires: []
|
|
17149
17149
|
},
|
|
17150
17150
|
uid: {
|
|
@@ -41377,6 +41377,7 @@ class GodotServer {
|
|
|
41377
41377
|
}
|
|
41378
41378
|
const listed = importStatuses(before.payload);
|
|
41379
41379
|
const missingSource = listed.filter((one) => one.status === "missing_source").map((one) => one.path);
|
|
41380
|
+
const sourceless = resourcePath === undefined ? { missingSource } : {};
|
|
41380
41381
|
if (resourcePath !== undefined && missingSource.length > 0) {
|
|
41381
41382
|
return {
|
|
41382
41383
|
ok: false,
|
|
@@ -41397,6 +41398,7 @@ class GodotServer {
|
|
|
41397
41398
|
payload: {
|
|
41398
41399
|
reimported: [],
|
|
41399
41400
|
notReimported: [],
|
|
41401
|
+
...sourceless,
|
|
41400
41402
|
note: resourcePath === undefined ? "Nothing needed reimporting. Pass force to reimport what is current." : `${listed[0]?.path ?? resourcePath} is current. Pass force to reimport it anyway.`
|
|
41401
41403
|
}
|
|
41402
41404
|
};
|
|
@@ -41415,6 +41417,7 @@ class GodotServer {
|
|
|
41415
41417
|
via: "editor",
|
|
41416
41418
|
stillImporting: true,
|
|
41417
41419
|
asked: targets,
|
|
41420
|
+
...sourceless,
|
|
41418
41421
|
note: `The editor had not finished after ${timeoutMs} ms. project_import status says what it has done so far; pass a longer timeoutMs to wait it out.`
|
|
41419
41422
|
}
|
|
41420
41423
|
};
|
|
@@ -41451,7 +41454,7 @@ class GodotServer {
|
|
|
41451
41454
|
via: viaEditor ? "editor" : "engine",
|
|
41452
41455
|
reimported,
|
|
41453
41456
|
notReimported,
|
|
41454
|
-
...
|
|
41457
|
+
...sourceless,
|
|
41455
41458
|
...extra
|
|
41456
41459
|
}
|
|
41457
41460
|
};
|
package/build/index.js
CHANGED
|
@@ -31128,7 +31128,7 @@ var TOOL_SPECS = [
|
|
|
31128
31128
|
requires: ["resourcePath", "options"]
|
|
31129
31129
|
},
|
|
31130
31130
|
reimport: {
|
|
31131
|
-
summary: "reimport what status says is outdated or failed, one resource with resourcePath, or what is current as well with force. Through the open editor when one serves the project, so it reloads what it holds, waiting for it to finish; otherwise through the engine's own import pass. Answered from a second status read: reimported lists what is current now, notReimported what is not, with its status and reason, and via says which of the two did the work. stillImporting is an editor that had not finished within timeoutMs",
|
|
31131
|
+
summary: "reimport what status says is outdated or failed, one resource with resourcePath, or what is current as well with force. Through the open editor when one serves the project, so it reloads what it holds, waiting for it to finish; otherwise through the engine's own import pass. Answered from a second status read: reimported lists what is current now, notReimported what is not, with its status and reason, and via says which of the two did the work. A whole-project reimport also answers missingSource, the .import files whose source is not beside them, empty when there are none, whether or not anything needed reimporting; one resourcePath is not a walk of the project and leaves it out. stillImporting is an editor that had not finished within timeoutMs",
|
|
31132
31132
|
requires: []
|
|
31133
31133
|
},
|
|
31134
31134
|
uid: {
|
|
@@ -33957,6 +33957,7 @@ class GodotServer {
|
|
|
33957
33957
|
}
|
|
33958
33958
|
const listed = importStatuses(before.payload);
|
|
33959
33959
|
const missingSource = listed.filter((one) => one.status === "missing_source").map((one) => one.path);
|
|
33960
|
+
const sourceless = resourcePath === undefined ? { missingSource } : {};
|
|
33960
33961
|
if (resourcePath !== undefined && missingSource.length > 0) {
|
|
33961
33962
|
return {
|
|
33962
33963
|
ok: false,
|
|
@@ -33977,6 +33978,7 @@ class GodotServer {
|
|
|
33977
33978
|
payload: {
|
|
33978
33979
|
reimported: [],
|
|
33979
33980
|
notReimported: [],
|
|
33981
|
+
...sourceless,
|
|
33980
33982
|
note: resourcePath === undefined ? "Nothing needed reimporting. Pass force to reimport what is current." : `${listed[0]?.path ?? resourcePath} is current. Pass force to reimport it anyway.`
|
|
33981
33983
|
}
|
|
33982
33984
|
};
|
|
@@ -33995,6 +33997,7 @@ class GodotServer {
|
|
|
33995
33997
|
via: "editor",
|
|
33996
33998
|
stillImporting: true,
|
|
33997
33999
|
asked: targets,
|
|
34000
|
+
...sourceless,
|
|
33998
34001
|
note: `The editor had not finished after ${timeoutMs} ms. project_import status says what it has done so far; pass a longer timeoutMs to wait it out.`
|
|
33999
34002
|
}
|
|
34000
34003
|
};
|
|
@@ -34031,7 +34034,7 @@ class GodotServer {
|
|
|
34031
34034
|
via: viaEditor ? "editor" : "engine",
|
|
34032
34035
|
reimported,
|
|
34033
34036
|
notReimported,
|
|
34034
|
-
...
|
|
34037
|
+
...sourceless,
|
|
34035
34038
|
...extra
|
|
34036
34039
|
}
|
|
34037
34040
|
};
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "gdharness",
|
|
3
|
-
"version": "1.1.
|
|
3
|
+
"version": "1.1.29",
|
|
4
4
|
"mcpName": "io.github.Aureliolo/gdharness",
|
|
5
5
|
"description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
|
|
6
6
|
"type": "module",
|