gdharness 1.1.21 → 1.1.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +1470 -726
- package/build/godot/addons/gdharness_editor/bridge_client.gd +12 -2
- package/build/godot/addons/gdharness_editor/property_values.gd +484 -65
- package/build/godot/addons/gdharness_editor/reading.gd +17 -0
- package/build/godot/addons/gdharness_editor/scene_file.gd +229 -0
- package/build/godot/addons/gdharness_editor/scene_file.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/serialisation.gd +116 -7
- package/build/godot/addons/gdharness_editor/tool_executor.gd +10 -3
- package/build/godot/addons/gdharness_editor/tools/animation_tools.gd +374 -242
- package/build/godot/addons/gdharness_editor/tools/class_tools.gd +47 -9
- package/build/godot/addons/gdharness_editor/tools/filesystem_tools.gd +206 -0
- package/build/godot/addons/gdharness_editor/tools/filesystem_tools.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/tools/play_tools.gd +90 -15
- package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +373 -140
- package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +566 -472
- package/build/godot/addons/gdharness_runtime/call_errors.gd +42 -0
- package/build/godot/addons/gdharness_runtime/call_errors.gd.uid +1 -0
- package/build/godot/addons/gdharness_runtime/reading.gd +17 -0
- package/build/godot/addons/gdharness_runtime/runtime_autoload.gd +15 -5
- package/build/godot/addons/gdharness_runtime/runtime_capture.gd +51 -5
- package/build/godot/addons/gdharness_runtime/runtime_changes.gd +440 -0
- package/build/godot/addons/gdharness_runtime/runtime_changes.gd.uid +1 -0
- package/build/godot/addons/gdharness_runtime/runtime_input.gd +184 -338
- package/build/godot/addons/gdharness_runtime/runtime_paths.gd +89 -16
- package/build/godot/addons/gdharness_runtime/runtime_queries.gd +107 -343
- package/build/godot/addons/gdharness_runtime/runtime_screen.gd +13 -1
- package/build/godot/addons/gdharness_runtime/runtime_targets.gd +90 -24
- package/build/godot/addons/gdharness_runtime/runtime_typing.gd +351 -0
- package/build/godot/addons/gdharness_runtime/runtime_typing.gd.uid +1 -0
- package/build/godot/addons/gdharness_runtime/runtime_values.gd +92 -33
- package/build/godot/addons/gdharness_runtime/runtime_waits.gd +61 -28
- package/build/godot/addons/gdharness_runtime/serialisation.gd +116 -7
- package/build/godot/operations/audio_buses.gd +47 -11
- package/build/godot/operations/class_cache.gd +18 -2
- package/build/godot/operations/classdb_queries.gd +28 -17
- package/build/godot/operations/dependencies.gd +128 -17
- package/build/godot/operations/file_walk.gd +20 -0
- package/build/godot/operations/gdscript_analysis.gd +59 -20
- package/build/godot/operations/gdscript_authoring.gd +127 -60
- package/build/godot/operations/godot_operations.gd +24 -5
- package/build/godot/operations/import_pipeline.gd +179 -19
- package/build/godot/operations/logger.gd +2 -2
- package/build/godot/operations/plugins.gd +88 -70
- package/build/godot/operations/project_config.gd +41 -6
- package/build/godot/operations/project_diagnostics.gd +27 -11
- package/build/godot/operations/reading.gd +17 -0
- package/build/godot/operations/resource_files.gd +60 -17
- package/build/godot/operations/serialisation.gd +116 -7
- package/build/index.js +1385 -553
- package/build/keeper.js +4 -0
- package/package.json +1 -1
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@@ -53,6 +53,9 @@ const LIST_TYPES: Array[int] = [
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# type it wanted.
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const SERIALISERS: Dictionary = {
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TYPE_NIL: "_serialize_nil",
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TYPE_FLOAT: "_serialize_float",
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TYPE_PACKED_FLOAT32_ARRAY: "_serialize_floats",
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TYPE_PACKED_FLOAT64_ARRAY: "_serialize_floats",
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TYPE_VECTOR2: "_serialize_vector2",
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TYPE_VECTOR2I: "_serialize_vector2i",
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TYPE_VECTOR3: "_serialize_vector3",
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@@ -105,6 +108,8 @@ const BUILDERS: Dictionary = {
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"Color": "_build_color",
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"NodePath": "_build_node_path",
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"PackedByteArray": "_build_bytes",
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"float": "_build_float",
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"Dictionary": "_build_dictionary",
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}
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# What each tag has to carry before it is built. A tag naming a type whose keys are not there is a
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@@ -130,6 +135,8 @@ const REQUIRED: Dictionary = {
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"Color": [["r", "g", "b"]],
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"NodePath": [["path"]],
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"PackedByteArray": [["base64"]],
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"float": [["value"]],
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"Dictionary": [["entries"]],
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}
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@@ -145,7 +152,58 @@ func serialize_value(value: Variant) -> Variant:
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if typeof(value) == TYPE_OBJECT and not is_instance_valid(value):
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return null
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var serialiser: String = SERIALISERS.get(typeof(value), "")
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-
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if serialiser.is_empty():
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return value
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var carried: Variant = call(serialiser, value)
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# The fixed shapes carry their components as bare floats, so an infinite one in a Vector2 is
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# tagged here; containers reach their members through this function already.
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return carried if typeof(value) in [TYPE_ARRAY, TYPE_DICTIONARY] else _finite(carried)
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# [param carried] with every non-finite float in it tagged. JSON has no spelling for infinity or
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# NaN: the engine writes 1e99999 and null, and the server, reading 1e99999 as Infinity, writes it
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# back out as null, so a property holding INF was answered as holding nothing.
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func _finite(carried: Variant) -> Variant:
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if carried is float:
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var number: float = carried
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return _serialize_float(number)
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if carried is Dictionary:
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var fields: Dictionary = carried
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var tagged: Dictionary = {}
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for key: Variant in fields:
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tagged[key] = _finite(fields[key])
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return tagged
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if carried is Array:
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var items: Array = carried
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var tagged_items: Array = []
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for item: Variant in items:
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tagged_items.append(_finite(item))
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return tagged_items
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return carried
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func _serialize_float(value: float) -> Variant:
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if is_finite(value):
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return value
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return {"_type": "float", "value": "nan" if is_nan(value) else ("inf" if value > 0 else "-inf")}
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# A packed float array stays the JSON list it is unless something in it has no JSON spelling.
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func _serialize_floats(value: Variant) -> Variant:
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var numbers: Array = []
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if value is PackedFloat32Array:
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var single: PackedFloat32Array = value
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numbers = Array(single)
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else:
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var double: PackedFloat64Array = value
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numbers = Array(double)
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for number: float in numbers:
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if not is_finite(number):
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var items: Array = []
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for each: float in numbers:
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items.append(_serialize_float(each))
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return items
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return value
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# Rebuilds a Godot value from the shape serialize_value gave it.
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@@ -181,9 +239,27 @@ func deserialize_value(value: Variant) -> Variant:
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var needed: Array = REQUIRED.get(tag, [])
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if builder.is_empty() or not _carries(fields, needed):
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return fields
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if tag == "float" and str(fields["value"]) not in ["inf", "-inf", "nan"]:
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return fields
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if tag == "Dictionary" and not pairs(fields["entries"]):
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return fields
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return call(builder, fields)
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## Whether [param entries] is a list of [key, value] pairs, as a Dictionary tag carries them.
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static func pairs(entries: Variant) -> bool:
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if not entries is Array:
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return false
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var listed: Array = entries
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for entry: Variant in listed:
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if not entry is Array:
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return false
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var pair: Array = entry
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if pair.size() != 2:
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return false
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return true
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## Whether two values can be compared without the comparison itself failing.
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##
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## GDScript's `==` is not total. An Object against a String is a hard error rather than false, and
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## nothing anywhere naming the argument that did it. A wrong argument costs a refusal, never the
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## session's game.
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##
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##
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## Measured on 4.7.2 over every pair of built-in types: two values of different types compare only
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## as an int against a float, a String against a StringName, or anything against null. Every other
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## pair is that error, a word against a number as much as an object against a word, and so is a bool
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## against an int and a NodePath against a String. An int against a float is kept because it is the
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## same number to a caller waiting for 1 on a property holding 1.0.
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static func comparable(one: Variant, other: Variant) -> bool:
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var left: int = typeof(one)
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var right: int = typeof(other)
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if left
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if left == right or left == TYPE_NIL or right == TYPE_NIL:
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return true
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var numbers: Array[int] = [TYPE_INT, TYPE_FLOAT]
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var texts: Array[int] = [TYPE_STRING, TYPE_STRING_NAME]
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return (left in numbers and right in numbers) or (left in texts and right in texts)
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## Whether [param value] can be given to something declared as [param type] without damage.
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return described
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## A dictionary keyed by text as itself, and any other as its entries. JSON keys are text, so an
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## int or Vector2 key was answered as its text, and a dictionary read and written back had its keys
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## replaced by words: `{1: "a"}` came back as `{"1": "a"}`.
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func _serialize_dictionary(value: Dictionary) -> Dictionary:
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var texts: bool = value.keys().all(func(key: Variant) -> bool: return key is String or key is StringName)
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var entries: Array = []
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for key: Variant in value:
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entries.append([serialize_value(key), serialize_value(value[key])])
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return {"_type": "Dictionary", "entries": entries}
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serialised[str(key)] = serialize_value(value[key])
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return Marshalls.base64_to_raw(str(fields.get("base64", "")))
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func _build_float(fields: Dictionary) -> float:
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return Read.as_float(fields)
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func _build_dictionary(fields: Dictionary) -> Dictionary:
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var built: Dictionary = {}
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var entries: Array = fields["entries"]
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var pair: Array = entry
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var key: Variant = deserialize_value(pair[0])
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var number: float = key
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if is_finite(number) and number == floorf(number):
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key = int(number)
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built[key] = deserialize_value(pair[1])
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return built
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## One component of a compound value, as the type its constructor wants.
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##
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## Their own functions because a constructor refuses a Variant under `unsafe_call_argument`, and
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