gdharness 1.1.19 → 1.1.20

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package/build/cli.js CHANGED
@@ -8725,7 +8725,8 @@ function classRemedy(entries) {
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  }
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  const declaring = declaringScripts(entries);
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  const reload = declaring.length === 1 ? `editor_rescan with reloadScript set to ${declaring[0]}` : `editor_rescan with reloadScript, a call each for ${declaring.join(" and ")} since it takes one script,`;
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- return `For ${entries.map(written).join(", ")}, run ${reload} first. In the one project that has ` + "reproduced a stale enum member, twice, the reload cleared it at once both times, and the one " + "plain editor_rescan tried left the diagnostic standing.";
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+ const oneAtATime = declaring.length === 1 ? "" : " Take them one at a time: a rescan that brings in a class also reloads every script naming it and lists them under dependentsReloaded, so a script listed there needs no call of its own.";
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+ return `For ${entries.map(written).join(", ")}, run ${reload} first.${oneAtATime} In the one project ` + "that has reproduced a stale enum member, three times, the reload cleared it at once each time, " + "and the one plain editor_rescan tried left the diagnostic standing.";
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  }
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  function failedReloadNote(failed) {
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  const missing = (before, after) => before.filter((name) => !after.includes(name));
package/build/index.js CHANGED
@@ -26274,7 +26274,8 @@ function classRemedy(entries) {
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  }
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  const declaring = declaringScripts(entries);
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  const reload = declaring.length === 1 ? `editor_rescan with reloadScript set to ${declaring[0]}` : `editor_rescan with reloadScript, a call each for ${declaring.join(" and ")} since it takes one script,`;
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- return `For ${entries.map(written).join(", ")}, run ${reload} first. In the one project that has ` + "reproduced a stale enum member, twice, the reload cleared it at once both times, and the one " + "plain editor_rescan tried left the diagnostic standing.";
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+ const oneAtATime = declaring.length === 1 ? "" : " Take them one at a time: a rescan that brings in a class also reloads every script naming it and lists them under dependentsReloaded, so a script listed there needs no call of its own.";
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+ return `For ${entries.map(written).join(", ")}, run ${reload} first.${oneAtATime} In the one project ` + "that has reproduced a stale enum member, three times, the reload cleared it at once each time, " + "and the one plain editor_rescan tried left the diagnostic standing.";
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  }
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  function failedReloadNote(failed) {
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  const missing = (before, after) => before.filter((name) => !after.includes(name));
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gdharness",
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- "version": "1.1.19",
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+ "version": "1.1.20",
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  "mcpName": "io.github.Aureliolo/gdharness",
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  "description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
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  "type": "module",