gdharness 1.0.10 → 1.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +8 -5
- package/build/index.js +4 -1
- package/package.json +1 -1
package/build/cli.js
CHANGED
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@@ -15348,6 +15348,9 @@ function projectPathSentence(without = callsWithoutProjectPath()) {
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const named = without.map((name) => `\`${name}\``).join(", ");
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return `Every call takes \`projectPath\` except ${named}, which ${without.length === 1 ? "takes" : "take"} none`;
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}
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+
function theGamePicked() {
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+
return "the game this server started or is playing when it is among those running, named under " + "`answeredBy` where there was a choice; else the only game there is; else a refusal naming " + "every game, which is what a machine running two projects at once gets";
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+
}
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function toolSpec(name) {
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return SPECS_BY_NAME[name];
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}
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@@ -15408,7 +15411,7 @@ var init_tool_definitions = __esm(() => {
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};
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RUNNING_PROJECT_PATH = {
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type: "string",
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-
description:
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+
description: `Which game, when more than one is running: the project directory it was started from. The pick without it, in order: ${theGamePicked().replaceAll("`", "")}. Not needed with one game, nor for a call to this server's own.`
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};
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RUNNING_PID = {
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type: "number",
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@@ -42443,7 +42446,8 @@ function renderToolsMarkdown() {
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"`op`. An unknown op or argument is refused with the valid set listed. Generated from the server.",
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"",
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`${projectPathSentence()}: the \`runtime_*\` and \`debug_*\` ones pick between running games`,
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-
"instead, and the others answer about the editor on this server.
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+
"instead, and the others answer about the editor on this server. The pick, when a call names",
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+
`neither \`projectPath\` nor \`pid\`: ${theGamePicked()}. An argument a tool does not`,
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"declare is refused rather than ignored. Answers are read from the engine after the change, not",
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"echoed from the request. Engine stderr comes back under `engine_messages`.",
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"",
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@@ -42503,9 +42507,8 @@ that is running, and the project on disk. ${TOOL_SPECS.length} tools, named \`do
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- ${projectPathSentence()}. The \`runtime_*\` and \`debug_*\` ones pick between running
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games instead, by \`projectPath\`, or by \`pid\` when several run from one project, as a bench
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-
and its workers do
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-
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connected to. There is no ambient project, and an argument a tool does not declare is refused
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+
and its workers do. Naming neither picks ${theGamePicked()}; the others answer about the editor
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+
this server is connected to. There is no ambient project, and an argument a tool does not declare is refused
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rather than ignored.
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- \`editor_status\` says whether an editor is connected and whether its addon matches the server.
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\`addonIsStale\` means they differ, and \`staleNote\` says which half is behind: an editor that
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package/build/index.js
CHANGED
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@@ -29210,13 +29210,16 @@ function opTakes(spec, op, name) {
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function argumentsOf(spec, op) {
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return Object.keys(spec.parameters).filter((name) => opTakes(spec, op, name));
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}
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+
function theGamePicked() {
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+
return "the game this server started or is playing when it is among those running, named under " + "`answeredBy` where there was a choice; else the only game there is; else a refusal naming " + "every game, which is what a machine running two projects at once gets";
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+
}
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var PROJECT_PATH = {
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type: "string",
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description: "Absolute path to the project directory, the one holding project.godot."
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};
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var RUNNING_PROJECT_PATH = {
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type: "string",
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-
description:
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+
description: `Which game, when more than one is running: the project directory it was started from. The pick without it, in order: ${theGamePicked().replaceAll("`", "")}. Not needed with one game, nor for a call to this server's own.`
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};
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var RUNNING_PID = {
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type: "number",
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "gdharness",
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-
"version": "1.0.
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+
"version": "1.0.11",
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"mcpName": "io.github.Aureliolo/gdharness",
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"description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
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"type": "module",
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