gdharness 1.0.1 → 1.0.3

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package/build/cli.js CHANGED
@@ -7673,6 +7673,9 @@ function cacheWrittenAt(projectPath) {
7673
7673
  return null;
7674
7674
  }
7675
7675
  }
7676
+ function cachedAtMissingPaths(cached, projectPath) {
7677
+ return [...cached].filter(([, path]) => path.startsWith("res://") && !existsSync6(join6(projectPath, path.slice("res://".length)))).map(([name]) => name).sort();
7678
+ }
7676
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  function staleAgainst(cached, projectPath) {
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  return [...declaredClasses(projectPath)].filter(([name, path]) => cached.get(name) !== path).map(([name]) => name);
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  }
@@ -16084,7 +16087,7 @@ var init_tool_definitions = __esm(() => {
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  },
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  {
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  name: "editor_rescan",
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- description: "Makes the running editor scan the project filesystem, so files written outside it are picked up. The scan is a change-detecting walk rather than an unconditional reparse, so a file another engine has already imported reads as settled and the walk does not look inside it: its class_name then stays out of the list the editor resolves against, however many times you scan. Any class in that state is named under unseenByEditor, which is what no check on disk can see, since the declaration and the cache are both correct there and only the editor disagrees. The cure is this call on its own, with no change to the declaring script: measured against a real editor on three platforms, with idle waits of the same length ruled out so the scan is credited rather than the time it takes, and reproduced in a second project against its own reproduction in 203ms. editor_launch restart also does it and costs a window, and project_import refresh_classes does not: it rewrites the cache and does not touch what the editor is holding. A scan writes .godot/global_script_class_cache.cfg from the list the editor is holding, so a class the editor cannot resolve goes out of that file with it. That is not a reason to refuse the scan, because on a class the editor has merely not walked yet the scan is the cure; what the answer does instead is name the loss under cacheLost and rebuild the cache from the files, naming what came back under cacheRestored, so no fresh engine, CI run or clone inherits the short file. An editor that lost classes is still holding the short list, so the note says to restart it before scanning again. Needs the editor connected.",
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+ description: "Makes the running editor scan the project filesystem, so files written outside it are picked up. The scan is a change-detecting walk rather than an unconditional reparse, so a file another engine has already imported reads as settled and the walk does not look inside it: its class_name then stays out of the list the editor resolves against, however many times you scan. Any class in that state is named under unseenByEditor, which is what no check on disk can see, since the declaration and the cache are both correct there and only the editor disagrees. The cure is this call on its own, with no change to the declaring script: measured against a real editor on three platforms, with idle waits of the same length ruled out so the scan is credited rather than the time it takes, and reproduced in a second project against its own reproduction in 203ms. editor_launch restart also does it and costs a window, and project_import refresh_classes does not: it rewrites the cache and does not touch what the editor is holding. A scan writes .godot/global_script_class_cache.cfg from the list the editor is holding, so a class the editor cannot resolve goes out of that file with it. That is not a reason to refuse the scan, because on a class the editor has merely not walked yet the scan is the cure; what the answer does instead is name the loss under cacheLost and rebuild the cache from the files, naming what came back under cacheRestored, so no fresh engine, CI run or clone inherits the short file. An editor that lost classes is still holding the short list, so the note says to restart it before scanning again. The other direction is guarded the same way: a class the editor still holds for a script that was renamed or deleted comes back into the cache at a path that is not there, and the next engine to read it fails on \"Could not parse global class\" in whichever correct script shares the bare name, so the cache is rebuilt without it and the answer names it under cacheDropped; the editor goes on holding it until it is restarted, and every scan until then ends in that rebuild. A script or shader written outside the editor has no .uid sidecar until something imports it, and the scan writes one beside it, which a project that commits sidecars needs before the commit. Needs the editor connected.",
16088
16091
  parameters: {
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  projectPath: PROJECT_PATH,
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  timeoutMs: { type: "number", description: "How long to wait for the scan. Default 30000." },
@@ -16120,12 +16123,20 @@ var init_tool_definitions = __esm(() => {
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  },
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  instantiableOnly: { type: "boolean", description: "query: leave out abstract classes. Default false." },
16122
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  className: { type: "string", description: "info, inheritance: the class." },
16123
- includeInherited: { type: "boolean", description: "info: include inherited members. Default false." }
16126
+ includeInherited: { type: "boolean", description: "info: include inherited members. Default false." },
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+ member: {
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+ type: "string",
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+ ops: ["info"],
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+ description: 'info: one member by name, a method, property, signal, enum or constant, with its signature and which class declares it, looked for on the class and every ancestor. The whole of Control is seventy thousand characters; the question "does this engine have it, and what does it take" is this. A name nothing declares is refused with the members whose names contain it.'
16131
+ }
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  },
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  requires: ["projectPath"],
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  operations: {
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  query: { summary: "classes matching a filter or category", requires: [] },
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- info: { summary: "methods, properties, signals and enums of one class", requires: ["className"] },
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+ info: {
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+ summary: "methods, properties, signals and enums of one class, or one member of it by name",
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+ requires: ["className"]
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+ },
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  inheritance: { summary: "ancestors and descendants of one class", requires: ["className"] }
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  },
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  defaultOperation: "query"
@@ -16144,13 +16155,19 @@ var init_tool_definitions = __esm(() => {
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  property: {
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  type: "string",
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  ops: ["property", "find"],
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- description: 'property: which one to read. find: read this one off every node matched, so a panel of labels is one call rather than one per label. Colons read through what a node holds, "_game:clock:speed", which is where a game keeps what is worth asking about. A number or a key steps into a list or a map, "_game:run:roster:0:traits", which is how the lists a game keeps its state in are walked: a roster, a board, an in-tray. A negative number counts from the end. A step that is not there is named, and says what was there instead.'
16158
+ description: 'property: which one to read. find: read this one off every node matched, so a panel of labels is one call rather than one per label. Colons read through what a node holds, "_game:clock:speed", which is where a game keeps what is worth asking about. A number or a key steps into a list or a map, "_game:run:roster:0:traits", which is how the lists a game keeps its state in are walked: a roster, a board, an in-tray. A negative number counts from the end. A step written as a call, "get_viewport():gui_get_focus_owner()", calls a method that takes no arguments and walks into what it returned, which is how a question only a method answers is read in one call: which control holds the focus in the viewport this one is in. A step that is not there is named, and says what was there instead.'
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  },
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  depth: { type: "number", ops: ["tree"], description: "tree: levels to descend. Default 3." },
16150
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  includeProperties: {
16151
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  type: "boolean",
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  ops: ["tree"],
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- description: "tree: include each node's properties. Default false."
16164
+ description: "tree: include every stored property of each node. Default false, and one row of a form answered seventy-six thousand characters with it; properties names the few that are wanted."
16165
+ },
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+ properties: {
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+ type: "array",
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+ items: { type: "string" },
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+ ops: ["tree"],
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+ description: "tree: the properties to read off each node, by name, so the text of every label and button under a panel is one call: a node that has not got one leaves it out. Colons read through what a node holds, as property does for find."
16154
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  },
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  className: {
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  type: "string",
@@ -16219,7 +16236,7 @@ var init_tool_definitions = __esm(() => {
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  property: {
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  type: "string",
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  ops: ["set"],
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- description: 'set: which one to write. Colons write through what a node holds, "_game:run:day", and a number or a key steps into a list or a map on the way, "_game:run:roster:0:name", a negative number counting from the end. The answer reads back off the same holder, so a write a typed container refused shows as an unchanged value.'
16239
+ description: 'set: which one to write. Colons write through what a node holds, "_game:run:day", and a number or a key steps into a list or a map on the way, "_game:run:roster:0:name", a negative number counting from the end, and a step written as a call, "get_viewport():gui_embed_subwindows", walks through what a method taking no arguments returned. The answer reads back off the same holder, so a write a typed container refused shows as an unchanged value.'
16223
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  },
16224
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  value: {
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  ops: ["set"],
@@ -16229,7 +16246,7 @@ var init_tool_definitions = __esm(() => {
16229
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  method: {
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  type: "string",
16231
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  ops: ["call"],
16232
- description: 'call: which one to call. Colons call through what a node holds, "_game:run:advance", the same way a property is written through them, and a list or a map is stepped into by index or key, "_game:run:roster:0:retire".'
16249
+ description: 'call: which one to call. Colons call through what a node holds, "_game:run:advance", the same way a property is written through them, a list or a map is stepped into by index or key, "_game:run:roster:0:retire", and a step written as a call walks through what a method taking no arguments returned, "get_viewport():gui_get_focus_owner".'
16233
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  },
16234
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  args: {
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  type: "array",
@@ -16289,7 +16306,7 @@ var init_tool_definitions = __esm(() => {
16289
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  pressed: {
16290
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  type: "boolean",
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  ops: ["action", "key", "mouse_click"],
16292
- description: "action, key: leave it out and the press is a whole one, down and up a frame apart. true holds it down, false lets go of one being held. mouse_click is one raw event, so it is down unless you say false."
16309
+ description: "action, key: leave it out and the press is a whole one, down and up a frame apart. true holds it down, false lets go of one being held. mouse_click is one raw event, so it is down unless you say false; a wheel button down is a whole step, since a wheel is never held."
16293
16310
  },
16294
16311
  strength: { type: "number", ops: ["action"], description: "action: 0 to 1. Default 1." },
16295
16312
  keycode: {
@@ -16339,7 +16356,7 @@ var init_tool_definitions = __esm(() => {
16339
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  relativeX: {
16340
16357
  type: "number",
16341
16358
  ops: ["mouse_motion"],
16342
- description: "mouse_motion: the movement the event carries. Left out, it is the distance from where the pointer last was, which is what a control that drags reads; give it to send a motion the position does not show."
16359
+ description: "mouse_motion: the movement the event carries. Left out, it is the distance from where the last injected pointer event put the pointer, and none for the first; that is what a control that drags reads. Give it to send a motion the position does not show."
16343
16360
  },
16344
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  relativeY: {
16345
16362
  type: "number",
@@ -16359,7 +16376,7 @@ var init_tool_definitions = __esm(() => {
16359
16376
  },
16360
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  action: { summary: "press an action, or hold it", requires: ["action"] },
16361
16378
  key: {
16362
- summary: "press a key, or hold it. Not for a menu a click has opened: an OptionButton or PopupMenu pops up as a window of its own that a key sent to the game never reaches, so an arrow moves nothing in it and Enter closes it with nothing chosen. choose is what selects there",
16379
+ summary: "press a key, or hold it. Not for a menu a click has opened: an OptionButton or PopupMenu pops up as a window of its own that a key sent to the game never reaches, so an arrow moves nothing in it and Enter closes it with nothing chosen. choose is what selects there. The limit is that menu's own navigation, not windows in general: an embedded dialog whose owner reads keys in _input gets them, and a binding catcher up in one takes the key first time",
16363
16380
  requires: ["keycode"]
16364
16381
  },
16365
16382
  text: {
@@ -16367,11 +16384,11 @@ var init_tool_definitions = __esm(() => {
16367
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  requires: ["text"]
16368
16385
  },
16369
16386
  mouse_click: {
16370
- summary: "one mouse button event at a position, carrying the buttons held once it has happened. A drag is a press held with pressed true, motions, and a release with pressed false",
16387
+ summary: "one mouse button event at a position, carrying the buttons held once it has happened. A drag is a press held with pressed true, motions, and a release with pressed false. A wheel button is a whole step, press and release together as a mouse sends one, and the answer says released: a lone wheel press holds the viewport on the control that took it, so every click after it lands there",
16371
16388
  requires: ["x", "y"]
16372
16389
  },
16373
16390
  mouse_motion: {
16374
- summary: "move the mouse to a position, carrying the distance from where it last was unless relativeX and relativeY say otherwise, and the buttons held, so a control that drags moves under a run of these between a held mouse_click and its release",
16391
+ summary: "move the mouse to a position, carrying the distance from where the last injected event put it unless relativeX and relativeY say otherwise, and the buttons held, so a control that drags moves under a run of these between a held mouse_click and its release",
16375
16392
  requires: ["x", "y"]
16376
16393
  }
16377
16394
  }
@@ -16389,12 +16406,21 @@ var init_tool_definitions = __esm(() => {
16389
16406
  },
16390
16407
  nodePath: { type: "string", ops: ["signal", "until"], description: "signal, until: the node." },
16391
16408
  signal: { type: "string", ops: ["signal"], description: "signal: the signal name." },
16392
- property: { type: "string", ops: ["until"], description: "until: the property name." },
16409
+ property: {
16410
+ type: "string",
16411
+ ops: ["until"],
16412
+ description: 'until: the property name, or a colon path through what the node holds, "_game:run:day", read the way runtime_inspect property reads one, a step written as a call included. Walked again on every frame, so a holder the game replaces while the wait is on is followed.'
16413
+ },
16393
16414
  value: { ops: ["until"], description: "until: the value to wait for, fitted to the property's type." },
16394
16415
  says: {
16395
16416
  type: "string",
16396
16417
  ops: ["until"],
16397
- description: "until: wait for these words to appear anywhere under nodePath instead of for a property, which is how a panel that rebuilds its labels is waited on at all: the labels are named afresh each redraw and the panel is what stays put. Case-insensitive, part of a line, hidden nodes included; a label with a line break is matched with the break in the words, and a backslash followed by n counts as one. Instead of, not as well as: a call carrying this and a property is refused, because they ask about different things and answering one of them silently is how a caller watches a screen believing they are watching a property."
16418
+ description: "until: wait for these words to appear anywhere under nodePath instead of for a property, which is how a panel that rebuilds its labels is waited on at all: the labels are named afresh each redraw and the panel is what stays put. Case-insensitive, part of a line, on a node the player can see unless includeHidden says otherwise; a label with a line break is matched with the break in the words, and a backslash followed by n counts as one. Instead of, not as well as: a call carrying this and a property is refused, because they ask about different things and answering one of them silently is how a caller watches a screen believing they are watching a property."
16419
+ },
16420
+ includeHidden: {
16421
+ type: "boolean",
16422
+ ops: ["until"],
16423
+ description: "until, with says: count words on a hidden node too. Default false, since a wait for words is a wait for them to be shown: a button that exists hidden through a whole animation carries its words the whole time and satisfied the wait at once, and every wait on that screen fell back to counting frames."
16398
16424
  },
16399
16425
  timeoutMs: {
16400
16426
  type: "number",
@@ -36440,18 +36466,59 @@ var init_lsp_client = __esm(() => {
36440
36466
  });
36441
36467
 
36442
36468
  // src/process-children.ts
36443
- import { execFile as execFile5 } from "node:child_process";
36469
+ import { execFile as execFile5, execFileSync, spawnSync as spawnSync2 } from "node:child_process";
36444
36470
  import { basename as basename2 } from "node:path";
36445
36471
  import { promisify as promisify5 } from "node:util";
36472
+ function startTimesOf(pids) {
36473
+ const began = new Map;
36474
+ if (pids.length === 0) {
36475
+ return began;
36476
+ }
36477
+ try {
36478
+ if (process.platform === "win32") {
36479
+ const filter = pids.map((pid) => `ProcessId=${pid}`).join(" OR ");
36480
+ const said = execFileSync("powershell", [
36481
+ "-NoProfile",
36482
+ "-NonInteractive",
36483
+ "-Command",
36484
+ `Get-CimInstance Win32_Process -Filter "${filter}" | ForEach-Object { "$($_.ProcessId) $(([DateTimeOffset]$_.CreationDate).ToUnixTimeMilliseconds())" }`
36485
+ ], { encoding: "utf8", timeout: ASK_TIMEOUT_MS, windowsHide: true });
36486
+ for (const line of said.split(`
36487
+ `)) {
36488
+ const found = /^\s*(\d+)\s+(\d+)\s*$/.exec(line);
36489
+ if (found?.[1] !== undefined && found[2] !== undefined) {
36490
+ began.set(Number(found[1]), Number(found[2]));
36491
+ }
36492
+ }
36493
+ return began;
36494
+ }
36495
+ const said = spawnSync2("ps", ["-p", pids.join(","), "-o", "pid=,lstart="], {
36496
+ encoding: "utf8",
36497
+ timeout: ASK_TIMEOUT_MS,
36498
+ env: { ...process.env, LC_ALL: "C" }
36499
+ }).stdout;
36500
+ for (const line of said.split(`
36501
+ `)) {
36502
+ const found = /^\s*(\d+)\s+(.+)$/.exec(line);
36503
+ const at = Date.parse(found?.[2]?.trim() ?? "");
36504
+ if (found?.[1] !== undefined && !Number.isNaN(at)) {
36505
+ began.set(Number(found[1]), at);
36506
+ }
36507
+ }
36508
+ } catch {}
36509
+ return began;
36510
+ }
36446
36511
  async function processTree() {
36447
36512
  try {
36448
- const printed = process.platform === "win32" ? await askWindows() : await askPosix();
36449
- return parseProcessTable(printed);
36513
+ if (process.platform === "win32") {
36514
+ return parseProcessTable(await askWindows(), true);
36515
+ }
36516
+ return parseProcessTable(await askPosix());
36450
36517
  } catch {
36451
36518
  return;
36452
36519
  }
36453
36520
  }
36454
- function parseProcessTable(printed) {
36521
+ function parseProcessTable(printed, started = false) {
36455
36522
  const tree = new Map;
36456
36523
  for (const line of printed.split(/\r?\n/)) {
36457
36524
  const fields = /^\s*(\d+)\s+(\d+)(?:\s+(.*))?$/.exec(line);
@@ -36460,16 +36527,38 @@ function parseProcessTable(printed) {
36460
36527
  }
36461
36528
  const pid = Number(fields[1]);
36462
36529
  const parent = Number(fields[2]);
36463
- if (pid > 0) {
36464
- tree.set(pid, { parent, command: (fields[3] ?? "").trim() });
36530
+ const rest = (fields[3] ?? "").trim();
36531
+ if (pid <= 0) {
36532
+ continue;
36533
+ }
36534
+ if (!started) {
36535
+ tree.set(pid, { parent, command: rest });
36536
+ continue;
36465
36537
  }
36538
+ const timed = /^(\d+)(?:\s+(.*))?$/.exec(rest);
36539
+ if (timed === null) {
36540
+ continue;
36541
+ }
36542
+ const began = Number(timed[1]);
36543
+ tree.set(pid, { parent, command: (timed[2] ?? "").trim(), ...began > 0 ? { startedAt: began } : {} });
36466
36544
  }
36467
36545
  return tree;
36468
36546
  }
36547
+ function linked(tree, child, parent) {
36548
+ const from = tree.get(child);
36549
+ const to = tree.get(parent);
36550
+ if (from === undefined || from.parent !== parent) {
36551
+ return false;
36552
+ }
36553
+ if (from.startedAt === undefined || to?.startedAt === undefined) {
36554
+ return true;
36555
+ }
36556
+ return from.startedAt >= to.startedAt;
36557
+ }
36469
36558
  function childrenIn(tree, pid) {
36470
36559
  const children = [];
36471
- for (const [child, listed] of tree) {
36472
- if (listed.parent === pid) {
36560
+ for (const child of tree.keys()) {
36561
+ if (linked(tree, child, pid)) {
36473
36562
  children.push(child);
36474
36563
  }
36475
36564
  }
@@ -36497,13 +36586,15 @@ function descendantsIn(tree, pid) {
36497
36586
  function ancestorsIn(tree, pid, root) {
36498
36587
  const chain = [];
36499
36588
  const seen = new Set([pid]);
36589
+ let child = pid;
36500
36590
  let parent = tree.get(pid)?.parent;
36501
- while (parent !== undefined && !seen.has(parent)) {
36591
+ while (parent !== undefined && !seen.has(parent) && linked(tree, child, parent)) {
36502
36592
  chain.push(parent);
36503
36593
  if (parent === root) {
36504
36594
  break;
36505
36595
  }
36506
36596
  seen.add(parent);
36597
+ child = parent;
36507
36598
  parent = tree.get(parent)?.parent;
36508
36599
  }
36509
36600
  return chain;
@@ -36559,7 +36650,7 @@ async function askWindows() {
36559
36650
  "-NoProfile",
36560
36651
  "-NonInteractive",
36561
36652
  "-Command",
36562
- 'Get-CimInstance Win32_Process | ForEach-Object { "$($_.ProcessId) $($_.ParentProcessId) $($_.CommandLine)" }'
36653
+ 'Get-CimInstance Win32_Process | ForEach-Object { $began = 0; if ($_.CreationDate) { $began = ([DateTimeOffset]$_.CreationDate).ToUnixTimeMilliseconds() }; "$($_.ProcessId) $($_.ParentProcessId) $began $($_.CommandLine)" }'
36563
36654
  ], { timeout: ASK_TIMEOUT_MS, windowsHide: true, maxBuffer: 16 * 1024 * 1024 });
36564
36655
  return stdout;
36565
36656
  }
@@ -36791,7 +36882,7 @@ var init_restart_note = __esm(() => {
36791
36882
  import { existsSync as existsSync13, readdirSync as readdirSync5, readFileSync as readFileSync15, statSync as statSync3, unlinkSync } from "node:fs";
36792
36883
  import { createConnection as createConnection3 } from "node:net";
36793
36884
  import { tmpdir as tmpdir4 } from "node:os";
36794
- import { join as join17, resolve as resolve4 } from "node:path";
36885
+ import { dirname as dirname11, join as join17, resolve as resolve4 } from "node:path";
36795
36886
  import { setTimeout as delay2 } from "node:timers/promises";
36796
36887
  function runtimeDirectory(variables = process.env) {
36797
36888
  const explicit = envValue("GDHARNESS_RUNTIME_DIR", variables);
@@ -36900,11 +36991,31 @@ function announcedAndGone(projectPath) {
36900
36991
  const wanted = resolve4(projectPath);
36901
36992
  return gone.filter((one) => one.noticedAt >= since && resolve4(one.project) === wanted);
36902
36993
  }
36994
+ function strangersAmong(candidates, now, startTimes = startTimesOf) {
36995
+ const toJudge = candidates.filter((one) => {
36996
+ if (now - one.writtenAt < JUDGED_AFTER_MS) {
36997
+ return false;
36998
+ }
36999
+ const known = verdicts.get(one.file);
37000
+ return known === undefined || known.writtenAt !== one.writtenAt || !known.stranger && now - known.judgedAt > CONFIRMED_FOR_MS;
37001
+ });
37002
+ if (toJudge.length > 0) {
37003
+ const began = startTimes(toJudge.map((one) => one.pid));
37004
+ for (const one of toJudge) {
37005
+ const at = began.get(one.pid);
37006
+ const stranger = at !== undefined && at - one.writtenAt > STARTED_AFTER_ANNOUNCING_MS;
37007
+ verdicts.set(one.file, { writtenAt: one.writtenAt, judgedAt: now, stranger });
37008
+ }
37009
+ }
37010
+ return new Set(candidates.filter((one) => verdicts.get(one.file)?.stranger === true).map((one) => one.file));
37011
+ }
36903
37012
  function announcedIn(directory) {
36904
37013
  if (!existsSync13(directory)) {
36905
37014
  return [];
36906
37015
  }
36907
37016
  const found = [];
37017
+ const candidates = [];
37018
+ const entries = [];
36908
37019
  for (const entry of readdirSync5(directory)) {
36909
37020
  const report = ERROR_REPORT_PATTERN.exec(entry);
36910
37021
  if (report) {
@@ -36918,20 +37029,59 @@ function announcedIn(directory) {
36918
37029
  const file = join17(directory, entry);
36919
37030
  const pid = Number.parseInt(match[1] ?? "", 10);
36920
37031
  const alive = processAlive(pid);
36921
- const announced = alive ? parseAnnouncement(file, pid) : { kind: "rubbish" };
37032
+ entries.push({ file, pid, alive });
37033
+ if (alive) {
37034
+ try {
37035
+ candidates.push({ file, pid, writtenAt: statSync3(file).mtimeMs });
37036
+ } catch {}
37037
+ }
37038
+ }
37039
+ const strangers = strangersAmong(candidates, Date.now());
37040
+ for (const { file, pid, alive } of entries) {
37041
+ const announced = alive && !strangers.has(file) ? parseAnnouncement(file, pid) : { kind: "rubbish" };
36922
37042
  if (announced.kind === "rubbish") {
36923
- if (!alive) {
37043
+ if (!alive || strangers.has(file)) {
36924
37044
  wentAway(file, pid);
36925
37045
  }
36926
37046
  try {
36927
37047
  unlinkSync(file);
36928
37048
  } catch {}
37049
+ verdicts.delete(file);
36929
37050
  continue;
36930
37051
  }
36931
37052
  found.push(announced);
36932
37053
  }
37054
+ const held = new Set(entries.map((one) => one.file));
37055
+ const here = join17(directory, ".");
37056
+ for (const file of verdicts.keys()) {
37057
+ if (dirname11(file) === here && !held.has(file)) {
37058
+ verdicts.delete(file);
37059
+ }
37060
+ }
36933
37061
  return found;
36934
37062
  }
37063
+ async function announcementEnded(pid, directories = runtimeDirectories()) {
37064
+ const files = directories.map((directory) => join17(directory, `runtime-${pid}.json`)).filter((file) => existsSync13(file));
37065
+ const first = files[0];
37066
+ if (first === undefined) {
37067
+ return;
37068
+ }
37069
+ const until = Date.now() + ENDED_WITHIN_MS;
37070
+ while (processAlive(pid)) {
37071
+ const left = until - Date.now();
37072
+ if (left <= 0) {
37073
+ return;
37074
+ }
37075
+ await delay2(Math.min(LOOK_EVERY_MS, left));
37076
+ }
37077
+ wentAway(first, pid);
37078
+ for (const file of files) {
37079
+ try {
37080
+ unlinkSync(file);
37081
+ } catch {}
37082
+ verdicts.delete(file);
37083
+ }
37084
+ }
36935
37085
  function sweepErrorReport(path, pid, now = Date.now()) {
36936
37086
  if (processAlive(pid)) {
36937
37087
  return;
@@ -37112,16 +37262,18 @@ function runtimeRequest(endpoint, command, params, timeoutMs) {
37112
37262
  });
37113
37263
  });
37114
37264
  }
37115
- var RUNTIME_PROTOCOL = 2, ANNOUNCEMENT_PATTERN, ERROR_REPORT_PATTERN, ERROR_REPORT_KEEP_MS, GONE_WINDOW_MS = 120000, GONE_KEPT = 32, gone, LOOK_EVERY_MS = 50, ANNOUNCE_BUDGET_MS = 5000, nextRequestId = 1;
37265
+ var RUNTIME_PROTOCOL = 2, ANNOUNCEMENT_PATTERN, ERROR_REPORT_PATTERN, ERROR_REPORT_KEEP_MS, GONE_WINDOW_MS = 120000, GONE_KEPT = 32, gone, STARTED_AFTER_ANNOUNCING_MS = 2000, CONFIRMED_FOR_MS = 60000, JUDGED_AFTER_MS = 60000, verdicts, ENDED_WITHIN_MS = 3000, LOOK_EVERY_MS = 50, ANNOUNCE_BUDGET_MS = 5000, nextRequestId = 1;
37116
37266
  var init_runtime_client = __esm(() => {
37267
+ init_process_children();
37117
37268
  ANNOUNCEMENT_PATTERN = /^runtime-(\d+)\.json$/;
37118
37269
  ERROR_REPORT_PATTERN = /^runtime-(\d+)\.log$/;
37119
37270
  ERROR_REPORT_KEEP_MS = 60 * 60 * 1000;
37120
37271
  gone = [];
37272
+ verdicts = new Map;
37121
37273
  });
37122
37274
 
37123
37275
  // src/run-record.ts
37124
- import { execFileSync } from "node:child_process";
37276
+ import { execFileSync as execFileSync2 } from "node:child_process";
37125
37277
  import { mkdirSync as mkdirSync9, openSync, readdirSync as readdirSync6, readFileSync as readFileSync16, rmSync as rmSync9, statSync as statSync4, writeFileSync as writeFileSync11 } from "node:fs";
37126
37278
  import { basename as basename3, join as join18 } from "node:path";
37127
37279
  function runsDirectory() {
@@ -37247,7 +37399,7 @@ function runningAs(pid) {
37247
37399
  const raw = readFileSync16(`/proc/${pid}/cmdline`, "utf8").replaceAll("\x00", " ").trim();
37248
37400
  return raw === "" ? null : { kind: "commandLine", text: raw, ...when };
37249
37401
  }
37250
- const args = execFileSync("ps", ["-p", String(pid), "-o", "args="], {
37402
+ const args = execFileSync2("ps", ["-p", String(pid), "-o", "args="], {
37251
37403
  encoding: "utf8",
37252
37404
  timeout: 15000
37253
37405
  }).trim();
@@ -37259,20 +37411,14 @@ function runningAs(pid) {
37259
37411
  function listeningPid(port) {
37260
37412
  try {
37261
37413
  if (process.platform === "win32") {
37262
- const said = execFileSync("powershell", [
37263
- "-NoProfile",
37264
- "-NonInteractive",
37265
- "-Command",
37266
- `(Get-NetTCPConnection -State Listen -LocalPort ${port} -ErrorAction SilentlyContinue | Select-Object -First 1).OwningProcess`
37267
- ], { encoding: "utf8", timeout: 15000 }).trim();
37268
- return /^\d+$/.test(said) ? Number(said) : null;
37414
+ return listeningPidInNetstat(execFileSync2("netstat", ["-ano"], { encoding: "utf8", timeout: 15000 }), port);
37269
37415
  }
37270
37416
  for (const [command, args, pattern] of [
37271
37417
  ["lsof", ["-nP", `-iTCP:${port}`, "-sTCP:LISTEN", "-t"], /^(\d+)/],
37272
37418
  ["ss", ["-ltnpH", `sport = :${port}`], /pid=(\d+)/]
37273
37419
  ]) {
37274
37420
  try {
37275
- const said = execFileSync(command, [...args], { encoding: "utf8", timeout: 15000 }).trim();
37421
+ const said = execFileSync2(command, [...args], { encoding: "utf8", timeout: 15000 }).trim();
37276
37422
  const found = pattern.exec(said);
37277
37423
  if (found?.[1] !== undefined) {
37278
37424
  return Number(found[1]);
@@ -37284,9 +37430,22 @@ function listeningPid(port) {
37284
37430
  return null;
37285
37431
  }
37286
37432
  }
37433
+ function listeningPidInNetstat(printed, port) {
37434
+ for (const line of printed.split(/\r?\n/)) {
37435
+ const fields = /^\s*TCP\s+(\S+)\s+\S+\s+LISTENING\s+(\d+)\s*$/i.exec(line);
37436
+ if (fields === null) {
37437
+ continue;
37438
+ }
37439
+ const local = fields[1] ?? "";
37440
+ if (Number(local.slice(local.lastIndexOf(":") + 1)) === port) {
37441
+ return Number(fields[2]);
37442
+ }
37443
+ }
37444
+ return null;
37445
+ }
37287
37446
  function windowsCommandLine(pid) {
37288
37447
  try {
37289
- const answer = execFileSync("powershell", [
37448
+ const answer = execFileSync2("powershell", [
37290
37449
  "-NoProfile",
37291
37450
  "-NonInteractive",
37292
37451
  "-Command",
@@ -37304,7 +37463,7 @@ function startedAt(pid, windowsAnswer) {
37304
37463
  return Number.isNaN(when) ? null : when;
37305
37464
  }
37306
37465
  try {
37307
- const said = execFileSync("ps", ["-p", String(pid), "-o", "lstart="], {
37466
+ const said = execFileSync2("ps", ["-p", String(pid), "-o", "lstart="], {
37308
37467
  encoding: "utf8",
37309
37468
  timeout: 15000
37310
37469
  }).trim();
@@ -37316,7 +37475,7 @@ function startedAt(pid, windowsAnswer) {
37316
37475
  }
37317
37476
  function windowsImage(pid) {
37318
37477
  try {
37319
- const csv = execFileSync("tasklist", ["/FI", `PID eq ${pid}`, "/FO", "CSV", "/NH"], {
37478
+ const csv = execFileSync2("tasklist", ["/FI", `PID eq ${pid}`, "/FO", "CSV", "/NH"], {
37320
37479
  encoding: "utf8",
37321
37480
  timeout: 15000,
37322
37481
  windowsHide: true
@@ -37419,7 +37578,7 @@ import {
37419
37578
  readSync
37420
37579
  } from "node:fs";
37421
37580
  import { tmpdir as tmpdir5 } from "node:os";
37422
- import { basename as basename4, dirname as dirname11, join as join19, normalize as normalize3, relative as relative3 } from "node:path";
37581
+ import { basename as basename4, dirname as dirname12, join as join19, normalize as normalize3, relative as relative3 } from "node:path";
37423
37582
  import { setTimeout as delay3 } from "node:timers/promises";
37424
37583
  import { fileURLToPath as fileURLToPath4 } from "node:url";
37425
37584
  import { promisify as promisify7 } from "node:util";
@@ -37458,13 +37617,16 @@ function stillRunning(run) {
37458
37617
  }
37459
37618
  return true;
37460
37619
  }
37461
- function runIsUp(run, editorSays) {
37620
+ function runIsUp(run, editorSays, now = Date.now()) {
37462
37621
  if (run?.throughEditor !== true) {
37463
37622
  return stillRunning(run);
37464
37623
  }
37465
37624
  if (run.announcedPid !== undefined && !alive(run.announcedPid)) {
37466
37625
  return false;
37467
37626
  }
37627
+ if (editorSays === false && run.seenPlaying !== true && now - run.startedAt < PLAY_STARTS_WITHIN_MS) {
37628
+ return true;
37629
+ }
37468
37630
  return editorSays ?? stillRunning(run);
37469
37631
  }
37470
37632
  function endedPreviousRun(ended) {
@@ -37538,10 +37700,11 @@ function runtimeVerdict(endpoint, after) {
37538
37700
  heldAt: after.heldAt
37539
37701
  };
37540
37702
  }
37703
+ const state = after.playingSeen === false ? "the editor has not yet reported the game as playing, which a restarted editor does not until its scan is over" : "the game is still running";
37541
37704
  return {
37542
37705
  listening: false,
37543
37706
  mayYetAnnounce: after.running,
37544
- note: after.running ? `nothing announced itself within ${after.budgetMs}ms and the game is still running, so it may announce a moment from now: editor_status says whether it has, and editor_run start takes runtimeWaitMs to wait longer than this${after.withArgs ? ", which a run carrying its own arguments may well need, since whatever they ask the game to do before its first frame is inside this wait" : ""}` : `nothing announced itself within ${after.budgetMs}ms and the game is no longer running, so nothing is going to: editor_output has what it printed on the way down`,
37707
+ note: after.running ? `nothing announced itself within ${after.budgetMs}ms and ${state}, so it may announce a moment from now: editor_status says whether it has, and editor_run start takes runtimeWaitMs to wait longer than this${after.withArgs ? ", which a run carrying its own arguments may well need, since whatever they ask the game to do before its first frame is inside this wait" : ""}` : `nothing announced itself within ${after.budgetMs}ms and the game is no longer running, so nothing is going to: editor_output has what it printed on the way down`,
37545
37708
  heldAt: null
37546
37709
  };
37547
37710
  }
@@ -38230,7 +38393,8 @@ class GodotServer {
38230
38393
  ...whichGame(args),
38231
38394
  root: readNonEmptyString(args, "nodePath") ?? "/root",
38232
38395
  depth: readPositiveNumber(args, "depth") ?? 3,
38233
- include_properties: readBoolean(args, "includeProperties") ?? false
38396
+ include_properties: readBoolean(args, "includeProperties") ?? false,
38397
+ properties: readArray(args, "properties") ?? []
38234
38398
  });
38235
38399
  case "find":
38236
38400
  return await this.handleFindRuntimeNodes(args);
@@ -38632,11 +38796,11 @@ class GodotServer {
38632
38796
  if (!engine.ok) {
38633
38797
  return engine.response;
38634
38798
  }
38635
- const folder = dirname11(output.absolutePath);
38799
+ const folder = dirname12(output.absolutePath);
38636
38800
  try {
38637
38801
  mkdirSync10(folder, { recursive: true });
38638
38802
  } catch (error) {
38639
- return this.createErrorResponse(`Cannot create ${dirname11(output.relativePath)} to export into: ${errorMessage(error)}`);
38803
+ return this.createErrorResponse(`Cannot create ${dirname12(output.relativePath)} to export into: ${errorMessage(error)}`);
38640
38804
  }
38641
38805
  const debug = readBoolean(args, "debug") ?? false;
38642
38806
  const exportLogs = mkdtempSync3(join19(tmpdir5(), "gdharness-export-"));
@@ -39090,11 +39254,14 @@ class GodotServer {
39090
39254
  return null;
39091
39255
  }
39092
39256
  try {
39093
- const answer = await Promise.race([
39094
- this.godotBridge.invokeTool("playing_status", {}),
39095
- delay3(PLAYING_STATUS_MS).then(() => null)
39096
- ]);
39257
+ const askedAt = Date.now();
39258
+ const asked = this.godotBridge.invokeTool("playing_status", {});
39259
+ const answer = await Promise.race([asked, delay3(PLAYING_STATUS_MS).then(() => null)]);
39097
39260
  if (answer === null) {
39261
+ this.logDebug(`playing_status did not answer within ${PLAYING_STATUS_MS}ms`);
39262
+ asked.then(() => {
39263
+ this.logDebug(`playing_status answered after ${Date.now() - askedAt}ms`);
39264
+ }).catch(() => {});
39098
39265
  return null;
39099
39266
  }
39100
39267
  return {
@@ -39414,6 +39581,9 @@ class GodotServer {
39414
39581
  let asking = null;
39415
39582
  let editorAskedAt = 0;
39416
39583
  let editorSaysGoing = true;
39584
+ let editorAsks = 0;
39585
+ const waitBegan = Date.now();
39586
+ const lastSaid = () => editorSaysGoing ? "playing" : "not playing";
39417
39587
  const endpoint = await announcedSince(projectPath, before, {
39418
39588
  budgetMs,
39419
39589
  accept: (one) => this.isTheGameOf(this.currentRun(), one, projectPath),
@@ -39427,6 +39597,7 @@ class GodotServer {
39427
39597
  }
39428
39598
  if (asking === null && Date.now() - editorAskedAt >= RUN_POLL_MS) {
39429
39599
  editorAskedAt = Date.now();
39600
+ editorAsks += 1;
39430
39601
  asking = this.runStillGoing(run).then((going) => {
39431
39602
  editorSaysGoing = going;
39432
39603
  }).finally(() => {
@@ -39436,6 +39607,7 @@ class GodotServer {
39436
39607
  return !editorSaysGoing;
39437
39608
  }
39438
39609
  });
39610
+ this.logDebug(`announce wait ended after ${Date.now() - waitBegan}ms: ${endpoint === null ? "nothing announced" : `pid ${endpoint.pid} announced`}, editor asked ${editorAsks} times, last said ${lastSaid()}`);
39439
39611
  const going = this.currentRun();
39440
39612
  if (endpoint !== null && going !== null && going.announcedPid === undefined) {
39441
39613
  going.announcedPid = endpoint.pid;
@@ -39445,7 +39617,8 @@ class GodotServer {
39445
39617
  budgetMs,
39446
39618
  heldAt: this.dapClient?.whereItStopped() ?? null,
39447
39619
  running: endpoint !== null || going !== null && await this.runStillGoing(going),
39448
- withArgs
39620
+ withArgs,
39621
+ ...going?.throughEditor === true ? { playingSeen: going.seenPlaying === true } : {}
39449
39622
  });
39450
39623
  }
39451
39624
  async playThroughEditor(scene, refreshedClasses, projectPath, alreadyPlaying, runtimeWaitMs, ended) {
@@ -39475,6 +39648,7 @@ class GodotServer {
39475
39648
  const startedAt = Date.now();
39476
39649
  const transcript = openTranscript(startedAt);
39477
39650
  closeSync(transcript.fd);
39651
+ const playAnswer = asParams(JSON.parse(answer.content[0]?.text ?? "{}"));
39478
39652
  const played = {
39479
39653
  process: null,
39480
39654
  pid: null,
@@ -39486,7 +39660,8 @@ class GodotServer {
39486
39660
  exitCode: null,
39487
39661
  throughEditor: true,
39488
39662
  brokeOn: null,
39489
- announcedBefore: alreadyPlaying
39663
+ announcedBefore: alreadyPlaying,
39664
+ seenPlaying: readBoolean(playAnswer, "playing") === true
39490
39665
  };
39491
39666
  this.activeProcess = played;
39492
39667
  writeEditorRunNote({ projectPath, transcript: transcript.path, startedAt });
@@ -39496,7 +39671,7 @@ class GodotServer {
39496
39671
  through: "editor",
39497
39672
  scene: scene === null ? "the main scene" : `res://${scene}`,
39498
39673
  refreshedClasses,
39499
- debugPort: readNumber(asParams(JSON.parse(answer.content[0]?.text ?? "{}")), "debugPort"),
39674
+ debugPort: readNumber(playAnswer, "debugPort"),
39500
39675
  endedPreviousRun: endedPreviousRun(ended),
39501
39676
  breakpoints: breakpoints.applied.length === 0 ? undefined : this.breakpointsAsProjectSpells(projectPath, breakpoints.applied),
39502
39677
  breakpointsRefused: breakpoints.refused.length === 0 ? undefined : breakpoints.refused.map((one) => ({
@@ -40022,7 +40197,11 @@ class GodotServer {
40022
40197
  if (announced !== undefined && editorSays === undefined) {
40023
40198
  return stillRunning(run);
40024
40199
  }
40025
- return runIsUp(run, editorSays === undefined ? (await this.editorPlayingState())?.playing ?? null : editorSays);
40200
+ const said = editorSays === undefined ? (await this.editorPlayingState())?.playing ?? null : editorSays;
40201
+ if (said === true) {
40202
+ run.seenPlaying = true;
40203
+ }
40204
+ return runIsUp(run, said);
40026
40205
  }
40027
40206
  async handleGetDebugOutput(args, waitedMs) {
40028
40207
  await this.pickUpWhatTheEditorIsPlaying();
@@ -40105,11 +40284,19 @@ class GodotServer {
40105
40284
  this.drainEditorOutput(stopped);
40106
40285
  this.drainTranscript(stopped);
40107
40286
  const wasRunning = await this.runStillGoing(stopped);
40108
- const endedPid = stopped.pid ?? this.announcedPidOf(stopped) ?? null;
40287
+ const announcedPid = this.announcedPidOf(stopped) ?? null;
40288
+ const endedPid = stopped.pid ?? announcedPid;
40109
40289
  const children = readBoolean(args, "andChildren") === true && wasRunning ? await this.whatTheRunStarted(stopped) : null;
40110
40290
  this.logDebug("Stopping the running game");
40111
40291
  await this.endActiveGame("editor_run stop");
40112
40292
  const ended = children === null ? null : endChildrenAmong(children);
40293
+ if (wasRunning) {
40294
+ for (const pid of new Set([endedPid, announcedPid])) {
40295
+ if (pid !== null) {
40296
+ await announcementEnded(pid);
40297
+ }
40298
+ }
40299
+ }
40113
40300
  return this.jsonTextResponse({
40114
40301
  stopped: true,
40115
40302
  through: stopped.throughEditor ? "editor" : "gdharness",
@@ -40205,6 +40392,7 @@ class GodotServer {
40205
40392
  const writtenBefore = projectPath === "" ? null : cacheWrittenAt(projectPath);
40206
40393
  const blind = await this.classesTheEditorCannotSee(args);
40207
40394
  const atRisk = before === null ? [] : blind.unseen.filter((one) => before.has(one.className));
40395
+ const ghosts = blind.stillHeld ?? [];
40208
40396
  const first = await this.handleViaBridge("rescan_filesystem", args);
40209
40397
  if (first.isError) {
40210
40398
  return first;
@@ -40216,7 +40404,7 @@ class GodotServer {
40216
40404
  const pending = Boolean(status["pending"]) && Date.now() - started < SCAN_START_MS;
40217
40405
  busy = Boolean(status["scanning"]) || Boolean(status["importing"]) || pending;
40218
40406
  }
40219
- if (!busy && projectPath !== "" && (atRisk.length > 0 || blind.unchecked !== undefined)) {
40407
+ if (!busy && projectPath !== "" && (atRisk.length > 0 || ghosts.length > 0 || blind.unchecked !== undefined)) {
40220
40408
  const until = Date.now() + CACHE_WRITE_MS;
40221
40409
  while (Date.now() < until && cacheWrittenAt(projectPath) === writtenBefore) {
40222
40410
  await new Promise((settle) => setTimeout(settle, 100));
@@ -40224,7 +40412,11 @@ class GodotServer {
40224
40412
  }
40225
40413
  const after = projectPath === "" || busy ? null : cachedClasses(projectPath);
40226
40414
  const lost = before === null || after === null ? [] : [...before.keys()].filter((name) => !after.has(name));
40227
- const restored = lost.length > 0 ? await this.rebuildCacheAfterLoss(projectPath, lost) : [];
40415
+ const atMissingPaths = after === null ? [] : cachedAtMissingPaths(after, projectPath);
40416
+ const restored = lost.length > 0 || atMissingPaths.length > 0 ? await this.rebuildCacheAfterLoss(projectPath, lost) : [];
40417
+ const rebuilt = atMissingPaths.length > 0 ? cachedClasses(projectPath) : null;
40418
+ const dropped = rebuilt === null ? [] : atMissingPaths.filter((name) => !cachedAtMissingPaths(rebuilt, projectPath).includes(name));
40419
+ const stillAtMissingPaths = atMissingPaths.filter((name) => !dropped.includes(name));
40228
40420
  const reloading = readNonEmptyString(args, "reloadScript");
40229
40421
  let reloaded = {};
40230
40422
  if (reloading !== undefined) {
@@ -40240,8 +40432,23 @@ class GodotServer {
40240
40432
  const checked = busy ? { unseen: [] } : await this.classesTheEditorCannotSee(args);
40241
40433
  const unseen = checked.unseen;
40242
40434
  const stillGone = lost.filter((name) => !restored.includes(name));
40435
+ const notes = [];
40436
+ if (busy) {
40437
+ notes.push("The editor was still scanning or importing when the wait ran out, so new files may not be visible yet.");
40438
+ } else if (stillGone.length > 0) {
40439
+ notes.push("The scan wrote the class cache from the list this editor is holding, that list is shorter than the file was, and rebuilding the cache from the files did not bring these back. Every engine that reads the cache next, including a test run, will report them as unknown identifiers. Restart the editor with editor_launch restart before scanning again.");
40440
+ } else if (lost.length > 0) {
40441
+ notes.push("The scan wrote the class cache from the list this editor is holding, which is shorter than the file was, so the cache was rebuilt from the files and these classes are back in it. Nothing was lost, but this editor is still holding the short list: do not rescan again until it has been restarted with editor_launch restart, because it will write the same list over the file each time.");
40442
+ } else if (unseen.length > 0) {
40443
+ notes.push("The scan finished and these classes are still not in the list the editor resolves against, so every use of them reads as an unknown identifier. Its walk skips a file another engine has already imported. Rescan again on its own, which is the measured cure and needs no change to the declaring script, or restart the editor with editor_launch restart.");
40444
+ }
40445
+ if (stillAtMissingPaths.length > 0) {
40446
+ notes.push(`The scan wrote the class cache with ${stillAtMissingPaths.join(", ")} at a path that is not on disk, and rebuilding the cache from the files did not take it out. The next engine to read the cache fails on "Could not parse global class" in whichever correct script shares the bare name. Restart the editor with editor_launch restart, then run project_import refresh_classes.`);
40447
+ } else if (dropped.length > 0) {
40448
+ notes.push(`The scan wrote the class cache from the list this editor is holding, and that list still has ${dropped.join(", ")} for a script that is gone, so the cache was rebuilt from the files without it. The editor goes on holding it and writes it back on every scan until it is restarted with editor_launch restart; until then a scan is followed by this same rebuild.`);
40449
+ }
40243
40450
  return this.jsonTextResponse({
40244
- ok: !busy && unseen.length === 0 && stillGone.length === 0 && checked.unchecked === undefined,
40451
+ ok: !busy && unseen.length === 0 && stillGone.length === 0 && stillAtMissingPaths.length === 0 && checked.unchecked === undefined,
40245
40452
  stillWorking: busy,
40246
40453
  waitedMs: Date.now() - started,
40247
40454
  heldBeforeReload: reloaded.heldBefore,
@@ -40250,8 +40457,10 @@ class GodotServer {
40250
40457
  unseenByEditor: unseen.length > 0 ? unseen : undefined,
40251
40458
  cacheLost: lost.length > 0 ? lost : undefined,
40252
40459
  cacheRestored: restored.length > 0 ? restored : undefined,
40460
+ cacheDropped: dropped.length > 0 ? dropped : undefined,
40461
+ cacheAtMissingPaths: stillAtMissingPaths.length > 0 ? stillAtMissingPaths : undefined,
40253
40462
  classesUnchecked: checked.unchecked,
40254
- note: busy ? "The editor was still scanning or importing when the wait ran out, so new files may not be visible yet." : stillGone.length > 0 ? "The scan wrote the class cache from the list this editor is holding, that list is shorter than the file was, and rebuilding the cache from the files did not bring these back. Every engine that reads the cache next, including a test run, will report them as unknown identifiers. Restart the editor with editor_launch restart before scanning again." : lost.length > 0 ? "The scan wrote the class cache from the list this editor is holding, which is shorter than the file was, so the cache was rebuilt from the files and these classes are back in it. Nothing was lost, but this editor is still holding the short list: do not rescan again until it has been restarted with editor_launch restart, because it will write the same list over the file each time." : unseen.length > 0 ? "The scan finished and these classes are still not in the list the editor resolves against, so every use of them reads as an unknown identifier. Its walk skips a file another engine has already imported. Rescan again on its own, which is the measured cure and needs no change to the declaring script, or restart the editor with editor_launch restart." : undefined
40463
+ note: notes.length > 0 ? notes.join(" ") : undefined
40255
40464
  });
40256
40465
  }
40257
40466
  async rebuildCacheAfterLoss(projectPath, lost) {
@@ -40492,6 +40701,7 @@ class GodotServer {
40492
40701
  property: readString(args, "property") ?? "",
40493
40702
  value: args["value"],
40494
40703
  ...readNonEmptyString(args, "says") === undefined ? {} : { says: readNonEmptyString(args, "says") },
40704
+ ...readBoolean(args, "includeHidden") === undefined ? {} : { include_hidden: readBoolean(args, "includeHidden") },
40495
40705
  timeout_ms: timeoutMs
40496
40706
  }, patience);
40497
40707
  }
@@ -40500,7 +40710,7 @@ async function runGodotServer() {
40500
40710
  const server = new GodotServer;
40501
40711
  await server.run();
40502
40712
  }
40503
- var UPDATE_NOTICE_EVERY = 500, FEEDBACK_NOTICE_EVERY = 250, run7, __dirname2, EDITOR_RESTART_TIMEOUT_MS = 90000, HOLD_PING_MS = 2000, SLOWEST_FRAME_RATE = 20, CONSOLE_WRAPPER, VALUE_NAMES, BRIDGE_RETRY_MS = 2000, SUCCESSOR_CHECK_MS = 1e4, CACHE_WRITE_MS = 2000, PLAYING_STATUS_MS = 1000, SCAN_START_MS = 2000, WAIT_FOR_RUN_MS = 600000, RUN_POLL_MS = 250, PATH_SOLUTIONS, PROJECT_FILE_ARGUMENTS, DEBUG_STATE_CALLS, PROJECT_INFO_SECTIONS2, RUNNER_DIRECTORY = "addons/gdUnit4/";
40713
+ var UPDATE_NOTICE_EVERY = 500, FEEDBACK_NOTICE_EVERY = 250, run7, __dirname2, EDITOR_RESTART_TIMEOUT_MS = 90000, HOLD_PING_MS = 2000, SLOWEST_FRAME_RATE = 20, PLAY_STARTS_WITHIN_MS = 30000, CONSOLE_WRAPPER, VALUE_NAMES, BRIDGE_RETRY_MS = 2000, SUCCESSOR_CHECK_MS = 1e4, CACHE_WRITE_MS = 2000, PLAYING_STATUS_MS = 1000, SCAN_START_MS = 2000, WAIT_FOR_RUN_MS = 600000, RUN_POLL_MS = 250, PATH_SOLUTIONS, PROJECT_FILE_ARGUMENTS, DEBUG_STATE_CALLS, PROJECT_INFO_SECTIONS2, RUNNER_DIRECTORY = "addons/gdUnit4/";
40504
40714
  var init_server3 = __esm(() => {
40505
40715
  init_mcp();
40506
40716
  init_stdio2();
@@ -40534,7 +40744,7 @@ var init_server3 = __esm(() => {
40534
40744
  init_tool_definitions();
40535
40745
  init_update_check();
40536
40746
  run7 = promisify7(execFile7);
40537
- __dirname2 = dirname11(fileURLToPath4(import.meta.url));
40747
+ __dirname2 = dirname12(fileURLToPath4(import.meta.url));
40538
40748
  CONSOLE_WRAPPER = /_console(\.exe)?$/i;
40539
40749
  VALUE_NAMES = {
40540
40750
  string: "a string",
@@ -42085,6 +42295,7 @@ that is running, and the project on disk. ${TOOL_SPECS.length} tools, named \`do
42085
42295
  | Where a control is, and whether it is visible | \`runtime_inspect\` \`find\`, \`rect\` |
42086
42296
  | What a property reads right now, on a node whose path you already hold | \`runtime_inspect\` \`property\`, \`runtime_invoke\` |
42087
42297
  | What a property on an object a node holds reads | the same two, with colons: \`_game:clock:speed\` |
42298
+ | Which control holds the focus, or anything only a method answers | the same path with a step written as a call, \`get_viewport():gui_get_focus_owner\`, which calls a method taking no arguments and walks into what it returned |
42088
42299
  | Press a button | \`runtime_input click\`, which says what was under the pointer |
42089
42300
  | Press the next thing after a click that changed screen | \`runtime_wait until\` with \`says\` and a word the new screen shows, then the click. A click sent straight after a screen change lands on a control the new screen is about to free, answers \`landed: true\`, and does nothing; a frame count is a number nobody can pick correctly across a cold start and a warm one, and waiting for the words answered in about 130ms where twenty frames had not been enough |
42090
42301
  | Fill in a field | \`runtime_input click\` on it, then \`runtime_input text\` with \`replace\`; a submitted field has to be clicked again |
@@ -42093,7 +42304,9 @@ that is running, and the project on disk. ${TOOL_SPECS.length} tools, named \`do
42093
42304
  | Answer a dialog | \`runtime_input click\` on its button, or \`key\` Escape to dismiss it: an [AcceptDialog] reads that key itself and never asks the InputMap, so \`ui_cancel\` leaves it standing |
42094
42305
  | Press a bound key | \`runtime_input action\` or \`key\`, a whole press unless you hold it |
42095
42306
  | Where a 3D node is on screen | \`runtime_inspect\` \`rect\`, rather than unprojecting by hand |
42096
- | Wait for something in a running game | \`runtime_wait\`, never a sleep; \`until\` with \`says\` for a panel that rebuilds its own labels |
42307
+ | Wait for something in a running game | \`runtime_wait\`, never a sleep; \`until\` with \`says\` for a panel that rebuilds its own labels. The words have to be shown: a button that exists hidden through an animation does not satisfy it until it appears, unless \`includeHidden\` says otherwise |
42308
+ | What every label on a screen says | \`runtime_inspect tree\` with \`properties\` naming \`text\`, which reads it off every node that has one; \`includeProperties\` is every stored property of every node and ran to seventy-six thousand characters for one row |
42309
+ | Whether this engine has a method or property, and what it takes | \`editor_classes info\` with \`member\`, which answers that one member and which class declares it rather than the whole class |
42097
42310
  | Wait for a run to finish | \`editor_run wait\`, never a sleep or a shell loop on the pid: it answers as \`editor_output\` does, once the run is over |
42098
42311
  | End a bench and the workers it opened | \`editor_run stop\` with \`andChildren\`, never a process listing by scene name: it ends every process under the run's, to any depth, that is a game of the project, announced as one or the project's engine run with \`--path\` on it, names them under \`endedChildren\` with what identified each, and leaves and names any other |
42099
42312
  | A picture, for a person who asked to see one | \`runtime_capture\` |